Summary:
This fixes an error where folly fails to build on Xcode 12.5, by bumping the various folly deps in RN to builds with a fix.
Next step is to commit this to 0.64 release branch
allow-large-files
Changelog: [iOS] Fix builds on Xcode 12.5
Reviewed By: fkgozali
Differential Revision: D28071808
fbshipit-source-id: 236b66bf8294db0c76ff25b11632c1bf89525921
Summary:
CocoaPods will display a "fatal: not a git repository" when these podspecs are consumed within Facebook's internal Mercurial repository due to the reliance on `git` to obtain the current commit hash.
In these cases, the podspec is being consumed locally and the commit hash is unnecessary.
The error is removed by avoiding the use of `git` if the current working directory is not a git repository (or any of the parent directories).
Changelog:
[Internal] [iOS] - Remove CocoaPods error within Facebook's repository
Reviewed By: fkgozali
Differential Revision: D27750974
fbshipit-source-id: 99159611c580baf5526f116948c5ff60e1c02e5c
Summary:
This addesses a few issues I noticed while migrating my app to the new build-time codegen on iOS.
1. I noticed random failures because of codegen on iOS. This is mostly due to the fact the codegen output files are not specified in the xcode script. The only reason it works relatively fine currently is because the codegen output is inside the input files directory. This has the side effect of causing files to be regenerated every build, then causes all core modules to be recompiled which adds up a significant amount of time to rebuilds. To fix this I added the generated files to the script phase output and moved the FBReactNativeSpec dir outside of the codegen source (Libraries). I moved it to the React directory as this seemed to make sense and is where a lot of iOS files are as well as the core modules. Note this might require internal changes. This removes the circular dependency between our build phase input and output so consecutive builds can be cached properly.
2. Add `set -o pipefail` to the xcode script, this helped propagate errors properly to xcode because of the `| tee` pipe so it fails at the script phase and not later with a header not found error. Also add `2>&1` to pipe stderr to stdout so errors are also captured in the log file.
3. Add the `-l` flag to the bash invocation to help finding the yarn binary. With my setup yarn is added to the system PATH in my user .profile. Adding this file will cause bash to source the user environment which xcode scripts does not by default. I think this will help with most setups.
4. If yarn is not found the `command -v yarn` would make the script exit without any output because of the -e flag. I made a change to ignore the return code and check later if YARN_BINARY is set and have an explicit error message if not.
## Changelog
[iOS] [Fixed] - Make codegen more reliable on iOS
Pull Request resolved: https://github.com/facebook/react-native/pull/30792
Test Plan:
Tested various project states to make sure the build always succeeds in RN tester:
- Simulate fresh clone, remove all ignored files, install pods, build
- Build, delete FBReactNativeSpec generated files, build again
- Build, build again, make sure FBReactNativeSpec is cached and not rebuilt
- Make the script fail and check that xcode shows the script error logs properly
![image](https://user-images.githubusercontent.com/2677334/105891571-c8badd00-5fde-11eb-839c-259d8e448523.png)
Note: Did not test fabric
Reviewed By: fkgozali
Differential Revision: D26104213
Pulled By: hramos
fbshipit-source-id: e18d9a0b9ada7c0c2e608d29ffe88087f04605b4