/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #import "RCTScrollView.h" #import #import "RCTConvert.h" #import "RCTEventDispatcher.h" #import "RCTLog.h" #import "RCTUIManager.h" #import "RCTUIManagerObserverCoordinator.h" #import "RCTUIManagerUtils.h" #import "RCTUtils.h" #import "UIView+Private.h" #import "UIView+React.h" #if !TARGET_OS_TV #import "RCTRefreshControl.h" #endif @interface RCTScrollEvent : NSObject - (instancetype)initWithEventName:(NSString *)eventName reactTag:(NSNumber *)reactTag scrollViewContentOffset:(CGPoint)scrollViewContentOffset scrollViewContentInset:(UIEdgeInsets)scrollViewContentInset scrollViewContentSize:(CGSize)scrollViewContentSize scrollViewFrame:(CGRect)scrollViewFrame scrollViewZoomScale:(CGFloat)scrollViewZoomScale userData:(NSDictionary *)userData coalescingKey:(uint16_t)coalescingKey NS_DESIGNATED_INITIALIZER; @end @implementation RCTScrollEvent { CGPoint _scrollViewContentOffset; UIEdgeInsets _scrollViewContentInset; CGSize _scrollViewContentSize; CGRect _scrollViewFrame; CGFloat _scrollViewZoomScale; NSDictionary *_userData; uint16_t _coalescingKey; } @synthesize viewTag = _viewTag; @synthesize eventName = _eventName; - (instancetype)initWithEventName:(NSString *)eventName reactTag:(NSNumber *)reactTag scrollViewContentOffset:(CGPoint)scrollViewContentOffset scrollViewContentInset:(UIEdgeInsets)scrollViewContentInset scrollViewContentSize:(CGSize)scrollViewContentSize scrollViewFrame:(CGRect)scrollViewFrame scrollViewZoomScale:(CGFloat)scrollViewZoomScale userData:(NSDictionary *)userData coalescingKey:(uint16_t)coalescingKey { RCTAssertParam(reactTag); if ((self = [super init])) { _eventName = [eventName copy]; _viewTag = reactTag; _scrollViewContentOffset = scrollViewContentOffset; _scrollViewContentInset = scrollViewContentInset; _scrollViewContentSize = scrollViewContentSize; _scrollViewFrame = scrollViewFrame; _scrollViewZoomScale = scrollViewZoomScale; _userData = userData; _coalescingKey = coalescingKey; } return self; } RCT_NOT_IMPLEMENTED(- (instancetype)init) - (uint16_t)coalescingKey { return _coalescingKey; } - (NSDictionary *)body { NSDictionary *body = @{ @"contentOffset": @{ @"x": @(_scrollViewContentOffset.x), @"y": @(_scrollViewContentOffset.y) }, @"contentInset": @{ @"top": @(_scrollViewContentInset.top), @"left": @(_scrollViewContentInset.left), @"bottom": @(_scrollViewContentInset.bottom), @"right": @(_scrollViewContentInset.right) }, @"contentSize": @{ @"width": @(_scrollViewContentSize.width), @"height": @(_scrollViewContentSize.height) }, @"layoutMeasurement": @{ @"width": @(_scrollViewFrame.size.width), @"height": @(_scrollViewFrame.size.height) }, @"zoomScale": @(_scrollViewZoomScale ?: 1), }; if (_userData) { NSMutableDictionary *mutableBody = [body mutableCopy]; [mutableBody addEntriesFromDictionary:_userData]; body = mutableBody; } return body; } - (BOOL)canCoalesce { return YES; } - (RCTScrollEvent *)coalesceWithEvent:(RCTScrollEvent *)newEvent { NSArray *updatedChildFrames = [_userData[@"updatedChildFrames"] arrayByAddingObjectsFromArray:newEvent->_userData[@"updatedChildFrames"]]; if (updatedChildFrames) { NSMutableDictionary *userData = [newEvent->_userData mutableCopy]; userData[@"updatedChildFrames"] = updatedChildFrames; newEvent->_userData = userData; } return newEvent; } + (NSString *)moduleDotMethod { return @"RCTEventEmitter.receiveEvent"; } - (NSArray *)arguments { return @[self.viewTag, RCTNormalizeInputEventName(self.eventName), [self body]]; } @end /** * Include a custom scroll view subclass because we want to limit certain * default UIKit behaviors such as textFields automatically scrolling * scroll views that contain them. */ @interface RCTCustomScrollView : UIScrollView @property (nonatomic, assign) BOOL centerContent; #if !TARGET_OS_TV @property (nonatomic, strong) UIView *customRefreshControl; @property (nonatomic, assign) BOOL pinchGestureEnabled; #endif @end @implementation RCTCustomScrollView - (instancetype)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { [self.panGestureRecognizer addTarget:self action:@selector(handleCustomPan:)]; if ([self respondsToSelector:@selector(setSemanticContentAttribute:)]) { // We intentionaly force `UIScrollView`s `semanticContentAttribute` to `LTR` here // because this attribute affects a position of vertical scrollbar; we don't want this // scrollbar flip because we also flip it with whole `UIScrollView` flip. self.semanticContentAttribute = UISemanticContentAttributeForceLeftToRight; } #if !TARGET_OS_TV _pinchGestureEnabled = YES; #endif } return self; } - (UIView *)contentView { return ((RCTScrollView *)self.superview).contentView; } /** * @return Whether or not the scroll view interaction should be blocked because * JS was found to be the responder. */ - (BOOL)_shouldDisableScrollInteraction { // Since this may be called on every pan, we need to make sure to only climb // the hierarchy on rare occasions. UIView *JSResponder = [RCTUIManager JSResponder]; if (JSResponder && JSResponder != self.superview) { BOOL superviewHasResponder = [self isDescendantOfView:JSResponder]; return superviewHasResponder; } return NO; } - (void)handleCustomPan:(__unused UIPanGestureRecognizer *)sender { if ([self _shouldDisableScrollInteraction] && ![[RCTUIManager JSResponder] isKindOfClass:[RCTScrollView class]]) { self.panGestureRecognizer.enabled = NO; self.panGestureRecognizer.enabled = YES; // TODO: If mid bounce, animate the scroll view to a non-bounced position // while disabling (but only if `stopScrollInteractionIfJSHasResponder` was // called *during* a `pan`). Currently, it will just snap into place which // is not so bad either. // Another approach: // self.scrollEnabled = NO; // self.scrollEnabled = YES; } } - (void)scrollRectToVisible:(CGRect)rect animated:(BOOL)animated { // Limiting scroll area to an area where we actually have content. CGSize contentSize = self.contentSize; UIEdgeInsets contentInset = self.contentInset; CGSize fullSize = CGSizeMake( contentSize.width + contentInset.left + contentInset.right, contentSize.height + contentInset.top + contentInset.bottom); rect = CGRectIntersection((CGRect){CGPointZero, fullSize}, rect); if (CGRectIsNull(rect)) { return; } [super scrollRectToVisible:rect animated:animated]; } /** * Returning `YES` cancels touches for the "inner" `view` and causes a scroll. * Returning `NO` causes touches to be directed to that inner view and prevents * the scroll view from scrolling. * * `YES` -> Allows scrolling. * `NO` -> Doesn't allow scrolling. * * By default this returns NO for all views that are UIControls and YES for * everything else. What that does is allows scroll views to scroll even when a * touch started inside of a `UIControl` (`UIButton` etc). For React scroll * views, we want the default to be the same behavior as `UIControl`s so we * return `YES` by default. But there's one case where we want to block the * scrolling no matter what: When JS believes it has its own responder lock on * a view that is *above* the scroll view in the hierarchy. So we abuse this * `touchesShouldCancelInContentView` API in order to stop the scroll view from * scrolling in this case. * * We are not aware of *any* other solution to the problem because alternative * approaches require that we disable the scrollview *before* touches begin or * move. This approach (`touchesShouldCancelInContentView`) works even if the * JS responder is set after touches start/move because * `touchesShouldCancelInContentView` is called as soon as the scroll view has * been touched and dragged *just* far enough to decide to begin the "drag" * movement of the scroll interaction. Returning `NO`, will cause the drag * operation to fail. * * `touchesShouldCancelInContentView` will stop the *initialization* of a * scroll pan gesture and most of the time this is sufficient. On rare * occasion, the scroll gesture would have already initialized right before JS * notifies native of the JS responder being set. In order to recover from that * timing issue we have a fallback that kills any ongoing pan gesture that * occurs when native is notified of a JS responder. * * Note: Explicitly returning `YES`, instead of relying on the default fixes * (at least) one bug where if you have a UIControl inside a UIScrollView and * tap on the UIControl and then start dragging (to scroll), it won't scroll. * Chat with @andras for more details. * * In order to have this called, you must have delaysContentTouches set to NO * (which is the not the `UIKit` default). */ - (BOOL)touchesShouldCancelInContentView:(__unused UIView *)view { //TODO: shouldn't this call super if _shouldDisableScrollInteraction returns NO? return ![self _shouldDisableScrollInteraction]; } /* * Automatically centers the content such that if the content is smaller than the * ScrollView, we force it to be centered, but when you zoom or the content otherwise * becomes larger than the ScrollView, there is no padding around the content but it * can still fill the whole view. */ - (void)setContentOffset:(CGPoint)contentOffset { UIView *contentView = [self contentView]; if (contentView && _centerContent) { CGSize subviewSize = contentView.frame.size; CGSize scrollViewSize = self.bounds.size; if (subviewSize.width <= scrollViewSize.width) { contentOffset.x = -(scrollViewSize.width - subviewSize.width) / 2.0; } if (subviewSize.height <= scrollViewSize.height) { contentOffset.y = -(scrollViewSize.height - subviewSize.height) / 2.0; } } super.contentOffset = CGPointMake( RCTSanitizeNaNValue(contentOffset.x, @"scrollView.contentOffset.x"), RCTSanitizeNaNValue(contentOffset.y, @"scrollView.contentOffset.y")); } - (void)setFrame:(CGRect)frame { // Preserving and revalidating `contentOffset`. CGPoint originalOffset = self.contentOffset; [super setFrame:frame]; UIEdgeInsets contentInset = self.contentInset; CGSize contentSize = self.contentSize; // If contentSize has not been measured yet we can't check bounds. if (CGSizeEqualToSize(contentSize, CGSizeZero)) { self.contentOffset = originalOffset; } else { // Make sure offset don't exceed bounds. This could happen on screen rotation. CGSize boundsSize = self.bounds.size; self.contentOffset = CGPointMake( MAX(-contentInset.left, MIN(contentSize.width - boundsSize.width + contentInset.right, originalOffset.x)), MAX(-contentInset.top, MIN(contentSize.height - boundsSize.height + contentInset.bottom, originalOffset.y))); } } #if !TARGET_OS_TV - (void)setCustomRefreshControl:(UIView *)refreshControl { if (_customRefreshControl) { [_customRefreshControl removeFromSuperview]; } _customRefreshControl = refreshControl; [self addSubview:_customRefreshControl]; } - (void)setPinchGestureEnabled:(BOOL)pinchGestureEnabled { self.pinchGestureRecognizer.enabled = pinchGestureEnabled; _pinchGestureEnabled = pinchGestureEnabled; } - (void)didMoveToWindow { [super didMoveToWindow]; // ScrollView enables pinch gesture late in its lifecycle. So simply setting it // in the setter gets overriden when the view loads. self.pinchGestureRecognizer.enabled = _pinchGestureEnabled; } #endif //TARGET_OS_TV @end @interface RCTScrollView () @end @implementation RCTScrollView { RCTEventDispatcher *_eventDispatcher; CGRect _prevFirstVisibleFrame; __weak UIView *_firstVisibleView; RCTCustomScrollView *_scrollView; UIView *_contentView; NSTimeInterval _lastScrollDispatchTime; NSMutableArray *_cachedChildFrames; BOOL _allowNextScrollNoMatterWhat; CGRect _lastClippedToRect; uint16_t _coalescingKey; NSString *_lastEmittedEventName; NSHashTable *_scrollListeners; } - (instancetype)initWithEventDispatcher:(RCTEventDispatcher *)eventDispatcher { RCTAssertParam(eventDispatcher); if ((self = [super initWithFrame:CGRectZero])) { _eventDispatcher = eventDispatcher; _scrollView = [[RCTCustomScrollView alloc] initWithFrame:CGRectZero]; _scrollView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; _scrollView.delegate = self; _scrollView.delaysContentTouches = NO; #if defined(__IPHONE_OS_VERSION_MAX_ALLOWED) && __IPHONE_OS_VERSION_MAX_ALLOWED >= 110000 /* __IPHONE_11_0 */ // `contentInsetAdjustmentBehavior` is only available since iOS 11. // We set the default behavior to "never" so that iOS // doesn't do weird things to UIScrollView insets automatically // and keeps it as an opt-in behavior. if ([_scrollView respondsToSelector:@selector(setContentInsetAdjustmentBehavior:)]) { if (@available(iOS 11.0, *)) { _scrollView.contentInsetAdjustmentBehavior = UIScrollViewContentInsetAdjustmentNever; } } #endif _automaticallyAdjustContentInsets = YES; _DEPRECATED_sendUpdatedChildFrames = NO; _contentInset = UIEdgeInsetsZero; _contentSize = CGSizeZero; _lastClippedToRect = CGRectNull; _scrollEventThrottle = 0.0; _lastScrollDispatchTime = 0; _cachedChildFrames = [NSMutableArray new]; _scrollListeners = [NSHashTable weakObjectsHashTable]; [self addSubview:_scrollView]; } return self; } RCT_NOT_IMPLEMENTED(- (instancetype)initWithFrame:(CGRect)frame) RCT_NOT_IMPLEMENTED(- (instancetype)initWithCoder:(NSCoder *)aDecoder) static inline void RCTApplyTransformationAccordingLayoutDirection(UIView *view, UIUserInterfaceLayoutDirection layoutDirection) { view.transform = layoutDirection == UIUserInterfaceLayoutDirectionLeftToRight ? CGAffineTransformIdentity : CGAffineTransformMakeScale(-1, 1); } - (void)setReactLayoutDirection:(UIUserInterfaceLayoutDirection)layoutDirection { [super setReactLayoutDirection:layoutDirection]; RCTApplyTransformationAccordingLayoutDirection(_scrollView, layoutDirection); RCTApplyTransformationAccordingLayoutDirection(_contentView, layoutDirection); } - (void)setRemoveClippedSubviews:(__unused BOOL)removeClippedSubviews { // Does nothing } - (void)insertReactSubview:(UIView *)view atIndex:(NSInteger)atIndex { [super insertReactSubview:view atIndex:atIndex]; #if !TARGET_OS_TV if ([view conformsToProtocol:@protocol(RCTCustomRefreshContolProtocol)]) { [_scrollView setCustomRefreshControl:(UIView *)view]; if (![view isKindOfClass:[UIRefreshControl class]] && [view conformsToProtocol:@protocol(UIScrollViewDelegate)]) { [self addScrollListener:(UIView *)view]; } } else #endif { RCTAssert(_contentView == nil, @"RCTScrollView may only contain a single subview"); _contentView = view; RCTApplyTransformationAccordingLayoutDirection(_contentView, self.reactLayoutDirection); [_scrollView addSubview:view]; } } - (void)removeReactSubview:(UIView *)subview { [super removeReactSubview:subview]; #if !TARGET_OS_TV if ([subview conformsToProtocol:@protocol(RCTCustomRefreshContolProtocol)]) { [_scrollView setCustomRefreshControl:nil]; if (![subview isKindOfClass:[UIRefreshControl class]] && [subview conformsToProtocol:@protocol(UIScrollViewDelegate)]) { [self removeScrollListener:(UIView *)subview]; } } else #endif { RCTAssert(_contentView == subview, @"Attempted to remove non-existent subview"); _contentView = nil; } } - (void)didUpdateReactSubviews { // Do nothing, as subviews are managed by `insertReactSubview:atIndex:` } - (void)didSetProps:(NSArray *)changedProps { if ([changedProps containsObject:@"contentSize"]) { [self updateContentOffsetIfNeeded]; } } - (BOOL)centerContent { return _scrollView.centerContent; } - (void)setCenterContent:(BOOL)centerContent { _scrollView.centerContent = centerContent; } - (void)setClipsToBounds:(BOOL)clipsToBounds { super.clipsToBounds = clipsToBounds; _scrollView.clipsToBounds = clipsToBounds; } - (void)dealloc { _scrollView.delegate = nil; [_eventDispatcher.bridge.uiManager.observerCoordinator removeObserver:self]; } - (void)layoutSubviews { [super layoutSubviews]; RCTAssert(self.subviews.count == 1, @"we should only have exactly one subview"); RCTAssert([self.subviews lastObject] == _scrollView, @"our only subview should be a scrollview"); #if !TARGET_OS_TV // Adjust the refresh control frame if the scrollview layout changes. UIView *refreshControl = _scrollView.customRefreshControl; if (refreshControl && refreshControl.isRefreshing) { refreshControl.frame = (CGRect){_scrollView.contentOffset, {_scrollView.frame.size.width, refreshControl.frame.size.height}}; } #endif [self updateClippedSubviews]; } - (void)updateClippedSubviews { // Find a suitable view to use for clipping UIView *clipView = [self react_findClipView]; if (!clipView) { return; } static const CGFloat leeway = 1.0; const CGSize contentSize = _scrollView.contentSize; const CGRect bounds = _scrollView.bounds; const BOOL scrollsHorizontally = contentSize.width > bounds.size.width; const BOOL scrollsVertically = contentSize.height > bounds.size.height; const BOOL shouldClipAgain = CGRectIsNull(_lastClippedToRect) || !CGRectEqualToRect(_lastClippedToRect, bounds) || (scrollsHorizontally && (bounds.size.width < leeway || fabs(_lastClippedToRect.origin.x - bounds.origin.x) >= leeway)) || (scrollsVertically && (bounds.size.height < leeway || fabs(_lastClippedToRect.origin.y - bounds.origin.y) >= leeway)); if (shouldClipAgain) { const CGRect clipRect = CGRectInset(clipView.bounds, -leeway, -leeway); [self react_updateClippedSubviewsWithClipRect:clipRect relativeToView:clipView]; _lastClippedToRect = bounds; } } - (void)setContentInset:(UIEdgeInsets)contentInset { if (UIEdgeInsetsEqualToEdgeInsets(contentInset, _contentInset)) { return; } CGPoint contentOffset = _scrollView.contentOffset; _contentInset = contentInset; [RCTView autoAdjustInsetsForView:self withScrollView:_scrollView updateOffset:NO]; _scrollView.contentOffset = contentOffset; } - (BOOL)isHorizontal:(UIScrollView *)scrollView { return scrollView.contentSize.width > self.frame.size.width; } - (void)scrollToOffset:(CGPoint)offset { [self scrollToOffset:offset animated:YES]; } - (void)scrollToOffset:(CGPoint)offset animated:(BOOL)animated { if (!CGPointEqualToPoint(_scrollView.contentOffset, offset)) { // Ensure at least one scroll event will fire _allowNextScrollNoMatterWhat = YES; [_scrollView setContentOffset:offset animated:animated]; } } /** * If this is a vertical scroll view, scrolls to the bottom. * If this is a horizontal scroll view, scrolls to the right. */ - (void)scrollToEnd:(BOOL)animated { BOOL isHorizontal = [self isHorizontal:_scrollView]; CGPoint offset; if (isHorizontal) { CGFloat offsetX = _scrollView.contentSize.width - _scrollView.bounds.size.width + _scrollView.contentInset.right; offset = CGPointMake(fmax(offsetX, 0), 0); } else { CGFloat offsetY = _scrollView.contentSize.height - _scrollView.bounds.size.height + _scrollView.contentInset.bottom; offset = CGPointMake(0, fmax(offsetY, 0)); } if (!CGPointEqualToPoint(_scrollView.contentOffset, offset)) { // Ensure at least one scroll event will fire _allowNextScrollNoMatterWhat = YES; [_scrollView setContentOffset:offset animated:animated]; } } - (void)zoomToRect:(CGRect)rect animated:(BOOL)animated { [_scrollView zoomToRect:rect animated:animated]; } - (void)refreshContentInset { [RCTView autoAdjustInsetsForView:self withScrollView:_scrollView updateOffset:YES]; } #pragma mark - ScrollView delegate #define RCT_SEND_SCROLL_EVENT(_eventName, _userData) { \ NSString *eventName = NSStringFromSelector(@selector(_eventName)); \ [self sendScrollEventWithName:eventName scrollView:_scrollView userData:_userData]; \ } #define RCT_FORWARD_SCROLL_EVENT(call) \ for (NSObject *scrollViewListener in _scrollListeners) { \ if ([scrollViewListener respondsToSelector:_cmd]) { \ [scrollViewListener call]; \ } \ } #define RCT_SCROLL_EVENT_HANDLER(delegateMethod, eventName) \ - (void)delegateMethod:(UIScrollView *)scrollView \ { \ RCT_SEND_SCROLL_EVENT(eventName, nil); \ RCT_FORWARD_SCROLL_EVENT(delegateMethod:scrollView); \ } RCT_SCROLL_EVENT_HANDLER(scrollViewWillBeginDecelerating, onMomentumScrollBegin) RCT_SCROLL_EVENT_HANDLER(scrollViewDidZoom, onScroll) RCT_SCROLL_EVENT_HANDLER(scrollViewDidScrollToTop, onScrollToTop) - (void)addScrollListener:(NSObject *)scrollListener { [_scrollListeners addObject:scrollListener]; } - (void)removeScrollListener:(NSObject *)scrollListener { [_scrollListeners removeObject:scrollListener]; } - (void)scrollViewDidScroll:(UIScrollView *)scrollView { [self updateClippedSubviews]; NSTimeInterval now = CACurrentMediaTime(); /** * TODO: this logic looks wrong, and it may be because it is. Currently, if _scrollEventThrottle * is set to zero (the default), the "didScroll" event is only sent once per scroll, instead of repeatedly * while scrolling as expected. However, if you "fix" that bug, ScrollView will generate repeated * warnings, and behave strangely (ListView works fine however), so don't fix it unless you fix that too! */ if (_allowNextScrollNoMatterWhat || (_scrollEventThrottle > 0 && _scrollEventThrottle < (now - _lastScrollDispatchTime))) { if (_DEPRECATED_sendUpdatedChildFrames) { // Calculate changed frames RCT_SEND_SCROLL_EVENT(onScroll, (@{@"updatedChildFrames": [self calculateChildFramesData]})); } else { RCT_SEND_SCROLL_EVENT(onScroll, nil); } // Update dispatch time _lastScrollDispatchTime = now; _allowNextScrollNoMatterWhat = NO; } RCT_FORWARD_SCROLL_EVENT(scrollViewDidScroll:scrollView); } - (NSArray *)calculateChildFramesData { NSMutableArray *updatedChildFrames = [NSMutableArray new]; [[_contentView reactSubviews] enumerateObjectsUsingBlock: ^(UIView *subview, NSUInteger idx, __unused BOOL *stop) { // Check if new or changed CGRect newFrame = subview.frame; BOOL frameChanged = NO; if (self->_cachedChildFrames.count <= idx) { frameChanged = YES; [self->_cachedChildFrames addObject:[NSValue valueWithCGRect:newFrame]]; } else if (!CGRectEqualToRect(newFrame, [self->_cachedChildFrames[idx] CGRectValue])) { frameChanged = YES; self->_cachedChildFrames[idx] = [NSValue valueWithCGRect:newFrame]; } // Create JS frame object if (frameChanged) { [updatedChildFrames addObject: @{ @"index": @(idx), @"x": @(newFrame.origin.x), @"y": @(newFrame.origin.y), @"width": @(newFrame.size.width), @"height": @(newFrame.size.height), }]; } }]; return updatedChildFrames; } - (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView { _allowNextScrollNoMatterWhat = YES; // Ensure next scroll event is recorded, regardless of throttle RCT_SEND_SCROLL_EVENT(onScrollBeginDrag, nil); RCT_FORWARD_SCROLL_EVENT(scrollViewWillBeginDragging:scrollView); } - (void)scrollViewWillEndDragging:(UIScrollView *)scrollView withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset { if (self.snapToOffsets) { // An alternative to enablePaging and snapToInterval which allows setting custom // stopping points that don't have to be the same distance apart. Often seen in // apps which feature horizonally scrolling items. snapToInterval does not enforce // scrolling one interval at a time but guarantees that the scroll will stop at // a snap offset point. // Find which axis to snap BOOL isHorizontal = [self isHorizontal:scrollView]; CGFloat velocityAlongAxis = isHorizontal ? velocity.x : velocity.y; CGFloat offsetAlongAxis = isHorizontal ? _scrollView.contentOffset.x : _scrollView.contentOffset.y; // Calculate maximum content offset CGSize viewportSize = [self _calculateViewportSize]; CGFloat maximumOffset = isHorizontal ? MAX(0, _scrollView.contentSize.width - viewportSize.width) : MAX(0, _scrollView.contentSize.height - viewportSize.height); // Calculate the snap offsets adjacent to the initial offset target CGFloat targetOffset = isHorizontal ? targetContentOffset->x : targetContentOffset->y; CGFloat smallerOffset = 0.0; CGFloat largerOffset = maximumOffset; for (int i = 0; i < self.snapToOffsets.count; i++) { CGFloat offset = [[self.snapToOffsets objectAtIndex:i] floatValue]; if (offset <= targetOffset) { if (targetOffset - offset < targetOffset - smallerOffset) { smallerOffset = offset; } } if (offset >= targetOffset) { if (offset - targetOffset < largerOffset - targetOffset) { largerOffset = offset; } } } // Calculate the nearest offset CGFloat nearestOffset = targetOffset - smallerOffset < largerOffset - targetOffset ? smallerOffset : largerOffset; CGFloat firstOffset = [[self.snapToOffsets firstObject] floatValue]; CGFloat lastOffset = [[self.snapToOffsets lastObject] floatValue]; // if scrolling after the last snap offset and snapping to the // end of the list is disabled, then we allow free scrolling if (!self.snapToEnd && targetOffset >= lastOffset) { if (offsetAlongAxis >= lastOffset) { // free scrolling } else { // snap to end targetOffset = lastOffset; } } else if (!self.snapToStart && targetOffset <= firstOffset) { if (offsetAlongAxis <= firstOffset) { // free scrolling } else { // snap to beginning targetOffset = firstOffset; } } else if (velocityAlongAxis > 0.0) { targetOffset = largerOffset; } else if (velocityAlongAxis < 0.0) { targetOffset = smallerOffset; } else { targetOffset = nearestOffset; } // Make sure the new offset isn't out of bounds targetOffset = MIN(MAX(0, targetOffset), maximumOffset); // Set new targetContentOffset if (isHorizontal) { targetContentOffset->x = targetOffset; } else { targetContentOffset->y = targetOffset; } } else if (self.snapToInterval) { // An alternative to enablePaging which allows setting custom stopping intervals, // smaller than a full page size. Often seen in apps which feature horizonally // scrolling items. snapToInterval does not enforce scrolling one interval at a time // but guarantees that the scroll will stop at an interval point. CGFloat snapToIntervalF = (CGFloat)self.snapToInterval; // Find which axis to snap BOOL isHorizontal = [self isHorizontal:scrollView]; // What is the current offset? CGFloat velocityAlongAxis = isHorizontal ? velocity.x : velocity.y; CGFloat targetContentOffsetAlongAxis = isHorizontal ? targetContentOffset->x : targetContentOffset->y; // Offset based on desired alignment CGFloat frameLength = isHorizontal ? self.frame.size.width : self.frame.size.height; CGFloat alignmentOffset = 0.0f; if ([self.snapToAlignment isEqualToString: @"center"]) { alignmentOffset = (frameLength * 0.5f) + (snapToIntervalF * 0.5f); } else if ([self.snapToAlignment isEqualToString: @"end"]) { alignmentOffset = frameLength; } // Pick snap point based on direction and proximity CGFloat fractionalIndex = (targetContentOffsetAlongAxis + alignmentOffset) / snapToIntervalF; NSInteger snapIndex = velocityAlongAxis > 0.0 ? ceil(fractionalIndex) : velocityAlongAxis < 0.0 ? floor(fractionalIndex) : round(fractionalIndex); CGFloat newTargetContentOffset = (snapIndex * snapToIntervalF) - alignmentOffset; // Set new targetContentOffset if (isHorizontal) { targetContentOffset->x = newTargetContentOffset; } else { targetContentOffset->y = newTargetContentOffset; } } NSDictionary *userData = @{ @"velocity": @{ @"x": @(velocity.x), @"y": @(velocity.y) }, @"targetContentOffset": @{ @"x": @(targetContentOffset->x), @"y": @(targetContentOffset->y) } }; RCT_SEND_SCROLL_EVENT(onScrollEndDrag, userData); RCT_FORWARD_SCROLL_EVENT(scrollViewWillEndDragging:scrollView withVelocity:velocity targetContentOffset:targetContentOffset); } - (void)scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate { RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndDragging:scrollView willDecelerate:decelerate); } - (void)scrollViewWillBeginZooming:(UIScrollView *)scrollView withView:(UIView *)view { RCT_SEND_SCROLL_EVENT(onScrollBeginDrag, nil); RCT_FORWARD_SCROLL_EVENT(scrollViewWillBeginZooming:scrollView withView:view); } - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(CGFloat)scale { RCT_SEND_SCROLL_EVENT(onScrollEndDrag, nil); RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndZooming:scrollView withView:view atScale:scale); } - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView { // Fire a final scroll event _allowNextScrollNoMatterWhat = YES; [self scrollViewDidScroll:scrollView]; // Fire the end deceleration event RCT_SEND_SCROLL_EVENT(onMomentumScrollEnd, nil); RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndDecelerating:scrollView); } - (void)scrollViewDidEndScrollingAnimation:(UIScrollView *)scrollView { // Fire a final scroll event _allowNextScrollNoMatterWhat = YES; [self scrollViewDidScroll:scrollView]; // Fire the end deceleration event RCT_SEND_SCROLL_EVENT(onMomentumScrollEnd, nil); RCT_FORWARD_SCROLL_EVENT(scrollViewDidEndScrollingAnimation:scrollView); } - (BOOL)scrollViewShouldScrollToTop:(UIScrollView *)scrollView { for (NSObject *scrollListener in _scrollListeners) { if ([scrollListener respondsToSelector:_cmd] && ![scrollListener scrollViewShouldScrollToTop:scrollView]) { return NO; } } return YES; } - (UIView *)viewForZoomingInScrollView:(__unused UIScrollView *)scrollView { return _contentView; } #pragma mark - Setters - (CGSize)_calculateViewportSize { CGSize viewportSize = self.bounds.size; if (_automaticallyAdjustContentInsets) { UIEdgeInsets contentInsets = [RCTView contentInsetsForView:self]; viewportSize = CGSizeMake(self.bounds.size.width - contentInsets.left - contentInsets.right, self.bounds.size.height - contentInsets.top - contentInsets.bottom); } return viewportSize; } - (CGPoint)calculateOffsetForContentSize:(CGSize)newContentSize { CGPoint oldOffset = _scrollView.contentOffset; CGPoint newOffset = oldOffset; CGSize oldContentSize = _scrollView.contentSize; CGSize viewportSize = [self _calculateViewportSize]; BOOL fitsinViewportY = oldContentSize.height <= viewportSize.height && newContentSize.height <= viewportSize.height; if (newContentSize.height < oldContentSize.height && !fitsinViewportY) { CGFloat offsetHeight = oldOffset.y + viewportSize.height; if (oldOffset.y < 0) { // overscrolled on top, leave offset alone } else if (offsetHeight > oldContentSize.height) { // overscrolled on the bottom, preserve overscroll amount newOffset.y = MAX(0, oldOffset.y - (oldContentSize.height - newContentSize.height)); } else if (offsetHeight > newContentSize.height) { // offset falls outside of bounds, scroll back to end of list newOffset.y = MAX(0, newContentSize.height - viewportSize.height); } } BOOL fitsinViewportX = oldContentSize.width <= viewportSize.width && newContentSize.width <= viewportSize.width; if (newContentSize.width < oldContentSize.width && !fitsinViewportX) { CGFloat offsetHeight = oldOffset.x + viewportSize.width; if (oldOffset.x < 0) { // overscrolled at the beginning, leave offset alone } else if (offsetHeight > oldContentSize.width && newContentSize.width > viewportSize.width) { // overscrolled at the end, preserve overscroll amount as much as possible newOffset.x = MAX(0, oldOffset.x - (oldContentSize.width - newContentSize.width)); } else if (offsetHeight > newContentSize.width) { // offset falls outside of bounds, scroll back to end newOffset.x = MAX(0, newContentSize.width - viewportSize.width); } } // all other cases, offset doesn't change return newOffset; } /** * Once you set the `contentSize`, to a nonzero value, it is assumed to be * managed by you, and we'll never automatically compute the size for you, * unless you manually reset it back to {0, 0} */ - (CGSize)contentSize { if (!CGSizeEqualToSize(_contentSize, CGSizeZero)) { return _contentSize; } return _contentView.frame.size; } - (void)updateContentOffsetIfNeeded { CGSize contentSize = self.contentSize; if (!CGSizeEqualToSize(_scrollView.contentSize, contentSize)) { // When contentSize is set manually, ScrollView internals will reset // contentOffset to {0, 0}. Since we potentially set contentSize whenever // anything in the ScrollView updates, we workaround this issue by manually // adjusting contentOffset whenever this happens CGPoint newOffset = [self calculateOffsetForContentSize:contentSize]; _scrollView.contentSize = contentSize; _scrollView.contentOffset = newOffset; } } // maintainVisibleContentPosition is used to allow seamless loading of content from both ends of // the scrollview without the visible content jumping in position. - (void)setMaintainVisibleContentPosition:(NSDictionary *)maintainVisibleContentPosition { if (maintainVisibleContentPosition != nil && _maintainVisibleContentPosition == nil) { [_eventDispatcher.bridge.uiManager.observerCoordinator addObserver:self]; } else if (maintainVisibleContentPosition == nil && _maintainVisibleContentPosition != nil) { [_eventDispatcher.bridge.uiManager.observerCoordinator removeObserver:self]; } _maintainVisibleContentPosition = maintainVisibleContentPosition; } #pragma mark - RCTUIManagerObserver - (void)uiManagerWillPerformMounting:(RCTUIManager *)manager { RCTAssertUIManagerQueue(); [manager prependUIBlock:^(RCTUIManager *uiManager, NSDictionary *viewRegistry) { BOOL horz = [self isHorizontal:self->_scrollView]; NSUInteger minIdx = [self->_maintainVisibleContentPosition[@"minIndexForVisible"] integerValue]; for (NSUInteger ii = minIdx; ii < self->_contentView.subviews.count; ++ii) { // Find the first entirely visible view. This must be done after we update the content offset // or it will tend to grab rows that were made visible by the shift in position UIView *subview = self->_contentView.subviews[ii]; if ((horz ? subview.frame.origin.x >= self->_scrollView.contentOffset.x : subview.frame.origin.y >= self->_scrollView.contentOffset.y) || ii == self->_contentView.subviews.count - 1) { self->_prevFirstVisibleFrame = subview.frame; self->_firstVisibleView = subview; break; } } }]; [manager addUIBlock:^(RCTUIManager *uiManager, NSDictionary *viewRegistry) { if (self->_maintainVisibleContentPosition == nil) { return; // The prop might have changed in the previous UIBlocks, so need to abort here. } NSNumber *autoscrollThreshold = self->_maintainVisibleContentPosition[@"autoscrollToTopThreshold"]; // TODO: detect and handle/ignore re-ordering if ([self isHorizontal:self->_scrollView]) { CGFloat deltaX = self->_firstVisibleView.frame.origin.x - self->_prevFirstVisibleFrame.origin.x; if (ABS(deltaX) > 0.1) { self->_scrollView.contentOffset = CGPointMake( self->_scrollView.contentOffset.x + deltaX, self->_scrollView.contentOffset.y ); if (autoscrollThreshold != nil) { // If the offset WAS within the threshold of the start, animate to the start. if (self->_scrollView.contentOffset.x - deltaX <= [autoscrollThreshold integerValue]) { [self scrollToOffset:CGPointMake(0, self->_scrollView.contentOffset.y) animated:YES]; } } } } else { CGRect newFrame = self->_firstVisibleView.frame; CGFloat deltaY = newFrame.origin.y - self->_prevFirstVisibleFrame.origin.y; if (ABS(deltaY) > 0.1) { self->_scrollView.contentOffset = CGPointMake( self->_scrollView.contentOffset.x, self->_scrollView.contentOffset.y + deltaY ); if (autoscrollThreshold != nil) { // If the offset WAS within the threshold of the start, animate to the start. if (self->_scrollView.contentOffset.y - deltaY <= [autoscrollThreshold integerValue]) { [self scrollToOffset:CGPointMake(self->_scrollView.contentOffset.x, 0) animated:YES]; } } } } }]; } // Note: setting several properties of UIScrollView has the effect of // resetting its contentOffset to {0, 0}. To prevent this, we generate // setters here that will record the contentOffset beforehand, and // restore it after the property has been set. #define RCT_SET_AND_PRESERVE_OFFSET(setter, getter, type) \ - (void)setter:(type)value \ { \ CGPoint contentOffset = _scrollView.contentOffset; \ [_scrollView setter:value]; \ _scrollView.contentOffset = contentOffset; \ } \ - (type)getter \ { \ return [_scrollView getter]; \ } RCT_SET_AND_PRESERVE_OFFSET(setAlwaysBounceHorizontal, alwaysBounceHorizontal, BOOL) RCT_SET_AND_PRESERVE_OFFSET(setAlwaysBounceVertical, alwaysBounceVertical, BOOL) RCT_SET_AND_PRESERVE_OFFSET(setBounces, bounces, BOOL) RCT_SET_AND_PRESERVE_OFFSET(setBouncesZoom, bouncesZoom, BOOL) RCT_SET_AND_PRESERVE_OFFSET(setCanCancelContentTouches, canCancelContentTouches, BOOL) RCT_SET_AND_PRESERVE_OFFSET(setDecelerationRate, decelerationRate, CGFloat) RCT_SET_AND_PRESERVE_OFFSET(setDirectionalLockEnabled, isDirectionalLockEnabled, BOOL) RCT_SET_AND_PRESERVE_OFFSET(setIndicatorStyle, indicatorStyle, UIScrollViewIndicatorStyle) RCT_SET_AND_PRESERVE_OFFSET(setKeyboardDismissMode, keyboardDismissMode, UIScrollViewKeyboardDismissMode) RCT_SET_AND_PRESERVE_OFFSET(setMaximumZoomScale, maximumZoomScale, CGFloat) RCT_SET_AND_PRESERVE_OFFSET(setMinimumZoomScale, minimumZoomScale, CGFloat) RCT_SET_AND_PRESERVE_OFFSET(setScrollEnabled, isScrollEnabled, BOOL) #if !TARGET_OS_TV RCT_SET_AND_PRESERVE_OFFSET(setPagingEnabled, isPagingEnabled, BOOL) RCT_SET_AND_PRESERVE_OFFSET(setScrollsToTop, scrollsToTop, BOOL) #endif RCT_SET_AND_PRESERVE_OFFSET(setShowsHorizontalScrollIndicator, showsHorizontalScrollIndicator, BOOL) RCT_SET_AND_PRESERVE_OFFSET(setShowsVerticalScrollIndicator, showsVerticalScrollIndicator, BOOL) RCT_SET_AND_PRESERVE_OFFSET(setZoomScale, zoomScale, CGFloat); RCT_SET_AND_PRESERVE_OFFSET(setScrollIndicatorInsets, scrollIndicatorInsets, UIEdgeInsets); #if defined(__IPHONE_OS_VERSION_MAX_ALLOWED) && __IPHONE_OS_VERSION_MAX_ALLOWED >= 110000 /* __IPHONE_11_0 */ - (void)setContentInsetAdjustmentBehavior:(UIScrollViewContentInsetAdjustmentBehavior)behavior { // `contentInsetAdjustmentBehavior` is available since iOS 11. if ([_scrollView respondsToSelector:@selector(setContentInsetAdjustmentBehavior:)]) { CGPoint contentOffset = _scrollView.contentOffset; if (@available(iOS 11.0, *)) { _scrollView.contentInsetAdjustmentBehavior = behavior; } _scrollView.contentOffset = contentOffset; } } #endif - (void)sendScrollEventWithName:(NSString *)eventName scrollView:(UIScrollView *)scrollView userData:(NSDictionary *)userData { if (![_lastEmittedEventName isEqualToString:eventName]) { _coalescingKey++; _lastEmittedEventName = [eventName copy]; } RCTScrollEvent *scrollEvent = [[RCTScrollEvent alloc] initWithEventName:eventName reactTag:self.reactTag scrollViewContentOffset:scrollView.contentOffset scrollViewContentInset:scrollView.contentInset scrollViewContentSize:scrollView.contentSize scrollViewFrame:scrollView.frame scrollViewZoomScale:scrollView.zoomScale userData:userData coalescingKey:_coalescingKey]; [_eventDispatcher sendEvent:scrollEvent]; } @end @implementation RCTEventDispatcher (RCTScrollView) - (void)sendFakeScrollEvent:(NSNumber *)reactTag { // Use the selector here in case the onScroll block property is ever renamed NSString *eventName = NSStringFromSelector(@selector(onScroll)); RCTScrollEvent *fakeScrollEvent = [[RCTScrollEvent alloc] initWithEventName:eventName reactTag:reactTag scrollViewContentOffset:CGPointZero scrollViewContentInset:UIEdgeInsetsZero scrollViewContentSize:CGSizeZero scrollViewFrame:CGRectZero scrollViewZoomScale:0 userData:nil coalescingKey:0]; [self sendEvent:fakeScrollEvent]; } @end