react-native-macos/ReactCommon/fabric/mounting/ShadowTree.cpp

408 строки
12 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "ShadowTree.h"
#include <react/components/root/RootComponentDescriptor.h>
#include <react/components/view/ViewShadowNode.h>
#include <react/core/LayoutContext.h>
#include <react/core/LayoutPrimitives.h>
#include <react/debug/SystraceSection.h>
#include <react/mounting/MountingTelemetry.h>
#include <react/mounting/ShadowTreeRevision.h>
#include <react/mounting/ShadowViewMutation.h>
#include "ShadowTreeDelegate.h"
#include "TreeStateReconciliation.h"
namespace facebook {
namespace react {
/*
* Generates (possibly) a new tree where all nodes with non-obsolete `State`
* objects. If all `State` objects in the tree are not obsolete for the moment
* of calling, the function returns `nullptr` (as an indication that no
* additional work is required).
*/
static ShadowNode::Unshared progressState(ShadowNode const &shadowNode) {
auto isStateChanged = false;
auto areChildrenChanged = false;
auto newState = shadowNode.getState();
if (newState) {
newState = newState->getMostRecentStateIfObsolete();
if (newState) {
isStateChanged = true;
}
}
auto newChildren = ShadowNode::ListOfShared{};
if (!shadowNode.getChildren().empty()) {
auto index = size_t{0};
for (auto const &childNode : shadowNode.getChildren()) {
auto newChildNode = progressState(*childNode);
if (newChildNode) {
if (!areChildrenChanged) {
// Making a copy before the first mutation.
newChildren = shadowNode.getChildren();
}
newChildren[index] = newChildNode;
areChildrenChanged = true;
}
index++;
}
}
if (!areChildrenChanged && !isStateChanged) {
return nullptr;
}
return shadowNode.clone({
ShadowNodeFragment::propsPlaceholder(),
areChildrenChanged ? std::make_shared<ShadowNode::ListOfShared const>(
std::move(newChildren))
: ShadowNodeFragment::childrenPlaceholder(),
isStateChanged ? newState : ShadowNodeFragment::statePlaceholder(),
});
}
/*
* An optimized version of the previous function (and relies on it).
* The function uses a given base tree to exclude unchanged (equal) parts
* of the three from the traversing.
*/
static ShadowNode::Unshared progressState(
ShadowNode const &shadowNode,
ShadowNode const &baseShadowNode) {
// The intuition behind the complexity:
// - A very few nodes have associated state, therefore it's mostly reading and
// it only writes when state objects were found obsolete;
// - Most before-after trees are aligned, therefore most tree branches will be
// skipped;
// - If trees are significantly different, any other algorithm will have
// close to linear complexity.
auto isStateChanged = false;
auto areChildrenChanged = false;
auto newState = shadowNode.getState();
if (newState) {
newState = newState->getMostRecentStateIfObsolete();
if (newState) {
isStateChanged = true;
}
}
auto &children = shadowNode.getChildren();
auto &baseChildren = baseShadowNode.getChildren();
auto newChildren = ShadowNode::ListOfShared{};
auto childrenSize = children.size();
auto baseChildrenSize = baseChildren.size();
auto index = size_t{0};
// Stage 1: Aligned part.
for (index = 0; index < childrenSize && index < baseChildrenSize; index++) {
const auto &childNode = *children.at(index);
const auto &baseChildNode = *baseChildren.at(index);
if (&childNode == &baseChildNode) {
// Nodes are identical, skipping.
continue;
}
if (!ShadowNode::sameFamily(childNode, baseChildNode)) {
// Totally different nodes, updating is impossible.
break;
}
auto newChildNode = progressState(childNode, baseChildNode);
if (newChildNode) {
if (!areChildrenChanged) {
// Making a copy before the first mutation.
newChildren = children;
}
newChildren[index] = newChildNode;
areChildrenChanged = true;
}
}
// Stage 2: Misaligned part.
for (; index < childrenSize; index++) {
auto newChildNode = progressState(*children.at(index));
if (newChildNode) {
if (!areChildrenChanged) {
// Making a copy before the first mutation.
newChildren = children;
}
newChildren[index] = newChildNode;
areChildrenChanged = true;
}
}
if (!areChildrenChanged && !isStateChanged) {
return nullptr;
}
return shadowNode.clone({
ShadowNodeFragment::propsPlaceholder(),
areChildrenChanged ? std::make_shared<ShadowNode::ListOfShared const>(
std::move(newChildren))
: ShadowNodeFragment::childrenPlaceholder(),
isStateChanged ? newState : ShadowNodeFragment::statePlaceholder(),
});
}
static void updateMountedFlag(
const SharedShadowNodeList &oldChildren,
const SharedShadowNodeList &newChildren) {
// This is a simplified version of Diffing algorithm that only updates
// `mounted` flag on `ShadowNode`s. The algorithm sets "mounted" flag before
// "unmounted" to allow `ShadowNode` detect a situation where the node was
// remounted.
if (&oldChildren == &newChildren) {
// Lists are identical, nothing to do.
return;
}
if (oldChildren.empty() && newChildren.empty()) {
// Both lists are empty, nothing to do.
return;
}
int index;
// Stage 1: Mount and unmount "updated" children.
for (index = 0; index < oldChildren.size() && index < newChildren.size();
index++) {
const auto &oldChild = oldChildren[index];
const auto &newChild = newChildren[index];
if (oldChild == newChild) {
// Nodes are identical, skipping the subtree.
continue;
}
if (!ShadowNode::sameFamily(*oldChild, *newChild)) {
// Totally different nodes, updating is impossible.
break;
}
newChild->setMounted(true);
oldChild->setMounted(false);
updateMountedFlag(oldChild->getChildren(), newChild->getChildren());
}
int lastIndexAfterFirstStage = index;
// State 2: Mount new children.
for (index = lastIndexAfterFirstStage; index < newChildren.size(); index++) {
const auto &newChild = newChildren[index];
newChild->setMounted(true);
updateMountedFlag({}, newChild->getChildren());
}
// State 3: Unmount old children.
for (index = lastIndexAfterFirstStage; index < oldChildren.size(); index++) {
const auto &oldChild = oldChildren[index];
oldChild->setMounted(false);
updateMountedFlag(oldChild->getChildren(), {});
}
}
ShadowTree::ShadowTree(
SurfaceId surfaceId,
LayoutConstraints const &layoutConstraints,
LayoutContext const &layoutContext,
RootComponentDescriptor const &rootComponentDescriptor,
ShadowTreeDelegate const &delegate,
std::weak_ptr<MountingOverrideDelegate const> mountingOverrideDelegate)
: surfaceId_(surfaceId), delegate_(delegate) {
const auto noopEventEmitter = std::make_shared<const ViewEventEmitter>(
nullptr, -1, std::shared_ptr<const EventDispatcher>());
const auto props = std::make_shared<const RootProps>(
*RootShadowNode::defaultSharedProps(), layoutConstraints, layoutContext);
auto family = rootComponentDescriptor.createFamily(
ShadowNodeFamilyFragment{surfaceId, surfaceId, noopEventEmitter},
nullptr);
rootShadowNode_ = std::static_pointer_cast<const RootShadowNode>(
rootComponentDescriptor.createShadowNode(
ShadowNodeFragment{
/* .props = */ props,
},
family));
mountingCoordinator_ = std::make_shared<MountingCoordinator const>(
ShadowTreeRevision{rootShadowNode_, 0, {}}, mountingOverrideDelegate);
}
ShadowTree::~ShadowTree() {
mountingCoordinator_->revoke();
}
Tag ShadowTree::getSurfaceId() const {
return surfaceId_;
}
MountingCoordinator::Shared ShadowTree::getMountingCoordinator() const {
return mountingCoordinator_;
}
void ShadowTree::commit(
ShadowTreeCommitTransaction transaction,
bool enableStateReconciliation) const {
SystraceSection s("ShadowTree::commit");
int attempts = 0;
while (true) {
attempts++;
if (tryCommit(transaction, enableStateReconciliation)) {
return;
}
// After multiple attempts, we failed to commit the transaction.
// Something internally went terribly wrong.
assert(attempts < 1024);
}
}
bool ShadowTree::tryCommit(
ShadowTreeCommitTransaction transaction,
bool enableStateReconciliation) const {
SystraceSection s("ShadowTree::tryCommit");
auto telemetry = MountingTelemetry{};
telemetry.willCommit();
RootShadowNode::Shared oldRootShadowNode;
{
// Reading `rootShadowNode_` in shared manner.
std::shared_lock<better::shared_mutex> lock(commitMutex_);
oldRootShadowNode = rootShadowNode_;
}
RootShadowNode::Unshared newRootShadowNode = transaction(oldRootShadowNode);
if (!newRootShadowNode) {
return false;
}
if (enableStateReconciliation) {
if (enableNewStateReconciliation_) {
auto updatedNewRootShadowNode =
progressState(*newRootShadowNode, *oldRootShadowNode);
if (updatedNewRootShadowNode) {
newRootShadowNode =
std::static_pointer_cast<RootShadowNode>(updatedNewRootShadowNode);
}
} else {
// Compare state revisions of old and new root
// Children of the root node may be mutated in-place
UnsharedShadowNode reconciledNode =
reconcileStateWithTree(newRootShadowNode.get(), oldRootShadowNode);
if (reconciledNode != nullptr) {
newRootShadowNode = std::make_shared<RootShadowNode>(
*reconciledNode, ShadowNodeFragment{});
}
}
}
// Layout nodes
std::vector<LayoutableShadowNode const *> affectedLayoutableNodes{};
affectedLayoutableNodes.reserve(1024);
telemetry.willLayout();
newRootShadowNode->layoutIfNeeded(&affectedLayoutableNodes);
telemetry.didLayout();
// Seal the shadow node so it can no longer be mutated
newRootShadowNode->sealRecursive();
auto revisionNumber = ShadowTreeRevision::Number{};
{
// Updating `rootShadowNode_` in unique manner if it hasn't changed.
std::unique_lock<better::shared_mutex> lock(commitMutex_);
if (rootShadowNode_ != oldRootShadowNode) {
return false;
}
rootShadowNode_ = newRootShadowNode;
{
std::lock_guard<std::mutex> dispatchLock(EventEmitter::DispatchMutex());
updateMountedFlag(
oldRootShadowNode->getChildren(), newRootShadowNode->getChildren());
}
revisionNumber_++;
revisionNumber = revisionNumber_;
}
emitLayoutEvents(affectedLayoutableNodes);
telemetry.didCommit();
mountingCoordinator_->push(
ShadowTreeRevision{newRootShadowNode, revisionNumber, telemetry});
notifyDelegatesOfUpdates();
return true;
}
void ShadowTree::commitEmptyTree() const {
commit(
[](RootShadowNode::Shared const &oldRootShadowNode)
-> RootShadowNode::Unshared {
return std::make_shared<RootShadowNode>(
*oldRootShadowNode,
ShadowNodeFragment{
/* .props = */ ShadowNodeFragment::propsPlaceholder(),
/* .children = */ ShadowNode::emptySharedShadowNodeSharedList(),
});
});
}
void ShadowTree::emitLayoutEvents(
std::vector<LayoutableShadowNode const *> &affectedLayoutableNodes) const {
SystraceSection s("ShadowTree::emitLayoutEvents");
for (auto const *layoutableNode : affectedLayoutableNodes) {
// Only instances of `ViewShadowNode` (and subclasses) are supported.
auto const &viewShadowNode =
static_cast<ViewShadowNode const &>(*layoutableNode);
auto const &viewEventEmitter = static_cast<ViewEventEmitter const &>(
*viewShadowNode.getEventEmitter());
// Checking if the `onLayout` event was requested for the particular Shadow
// Node.
auto const &viewProps =
static_cast<ViewProps const &>(*viewShadowNode.getProps());
if (!viewProps.onLayout) {
continue;
}
viewEventEmitter.onLayout(layoutableNode->getLayoutMetrics());
}
}
void ShadowTree::notifyDelegatesOfUpdates() const {
delegate_.shadowTreeDidFinishTransaction(*this, mountingCoordinator_);
}
} // namespace react
} // namespace facebook