react-native-macos/types/public/ReactNativeRenderer.d.ts

150 строки
6.2 KiB
TypeScript

/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*/
import {GestureResponderEvent} from '../../Libraries/Types/CoreEventTypes';
/**
* Gesture recognition on mobile devices is much more complicated than web.
* A touch can go through several phases as the app determines what the user's intention is.
* For example, the app needs to determine if the touch is scrolling, sliding on a widget, or tapping.
* This can even change during the duration of a touch. There can also be multiple simultaneous touches.
*
* The touch responder system is needed to allow components to negotiate these touch interactions
* without any additional knowledge about their parent or child components.
* This system is implemented in ResponderEventPlugin.js, which contains further details and documentation.
*
* Best Practices
* Users can feel huge differences in the usability of web apps vs. native, and this is one of the big causes.
* Every action should have the following attributes:
* Feedback/highlighting- show the user what is handling their touch, and what will happen when they release the gesture
* Cancel-ability- when making an action, the user should be able to abort it mid-touch by dragging their finger away
*
* These features make users more comfortable while using an app,
* because it allows people to experiment and interact without fear of making mistakes.
*
* TouchableHighlight and Touchable*
* The responder system can be complicated to use.
* So we have provided an abstract Touchable implementation for things that should be "tappable".
* This uses the responder system and allows you to easily configure tap interactions declaratively.
* Use TouchableHighlight anywhere where you would use a button or link on web.
*/
export interface GestureResponderHandlers {
/**
* A view can become the touch responder by implementing the correct negotiation methods.
* There are two methods to ask the view if it wants to become responder:
*/
/**
* Does this view want to become responder on the start of a touch?
*/
onStartShouldSetResponder?:
| ((event: GestureResponderEvent) => boolean)
| undefined;
/**
* Called for every touch move on the View when it is not the responder: does this view want to "claim" touch responsiveness?
*/
onMoveShouldSetResponder?:
| ((event: GestureResponderEvent) => boolean)
| undefined;
/**
* If the View returns true and attempts to become the responder, one of the following will happen:
*/
onResponderEnd?: ((event: GestureResponderEvent) => void) | undefined;
/**
* The View is now responding for touch events.
* This is the time to highlight and show the user what is happening
*/
onResponderGrant?: ((event: GestureResponderEvent) => void) | undefined;
/**
* Something else is the responder right now and will not release it
*/
onResponderReject?: ((event: GestureResponderEvent) => void) | undefined;
/**
* If the view is responding, the following handlers can be called:
*/
/**
* The user is moving their finger
*/
onResponderMove?: ((event: GestureResponderEvent) => void) | undefined;
/**
* Fired at the end of the touch, ie "touchUp"
*/
onResponderRelease?: ((event: GestureResponderEvent) => void) | undefined;
onResponderStart?: ((event: GestureResponderEvent) => void) | undefined;
/**
* Something else wants to become responder.
* Should this view release the responder? Returning true allows release
*/
onResponderTerminationRequest?:
| ((event: GestureResponderEvent) => boolean)
| undefined;
/**
* The responder has been taken from the View.
* Might be taken by other views after a call to onResponderTerminationRequest,
* or might be taken by the OS without asking (happens with control center/ notification center on iOS)
*/
onResponderTerminate?: ((event: GestureResponderEvent) => void) | undefined;
/**
* onStartShouldSetResponder and onMoveShouldSetResponder are called with a bubbling pattern,
* where the deepest node is called first.
* That means that the deepest component will become responder when multiple Views return true for *ShouldSetResponder handlers.
* This is desirable in most cases, because it makes sure all controls and buttons are usable.
*
* However, sometimes a parent will want to make sure that it becomes responder.
* This can be handled by using the capture phase.
* Before the responder system bubbles up from the deepest component,
* it will do a capture phase, firing on*ShouldSetResponderCapture.
* So if a parent View wants to prevent the child from becoming responder on a touch start,
* it should have a onStartShouldSetResponderCapture handler which returns true.
*/
onStartShouldSetResponderCapture?:
| ((event: GestureResponderEvent) => boolean)
| undefined;
/**
* onStartShouldSetResponder and onMoveShouldSetResponder are called with a bubbling pattern,
* where the deepest node is called first.
* That means that the deepest component will become responder when multiple Views return true for *ShouldSetResponder handlers.
* This is desirable in most cases, because it makes sure all controls and buttons are usable.
*
* However, sometimes a parent will want to make sure that it becomes responder.
* This can be handled by using the capture phase.
* Before the responder system bubbles up from the deepest component,
* it will do a capture phase, firing on*ShouldSetResponderCapture.
* So if a parent View wants to prevent the child from becoming responder on a touch start,
* it should have a onStartShouldSetResponderCapture handler which returns true.
*/
onMoveShouldSetResponderCapture?:
| ((event: GestureResponderEvent) => boolean)
| undefined;
}
/**
* React Native also implements unstable_batchedUpdates
*/
export function unstable_batchedUpdates<A, B>(
callback: (a: A, b: B) => any,
a: A,
b: B,
): void;
export function unstable_batchedUpdates<A>(callback: (a: A) => any, a: A): void;
export function unstable_batchedUpdates(callback: () => any): void;