react-native-macos/ReactCommon/inspector/Inspector.cpp

163 строки
4.6 KiB
C++

// Copyright 2004-present Facebook. All Rights Reserved.
#include "Inspector.h"
#include "InspectorController.h"
#include <JavaScriptCore/config.h>
#include <JavaScriptCore/APICast.h>
#include <JavaScriptCore/JSGlobalObject.h>
#include <JavaScriptCore/JSLock.h>
#include <folly/Memory.h>
namespace facebook {
namespace react {
namespace {
JSC::JSGlobalObject& getGlobalObject(JSContextRef ctx) {
JSC::ExecState* exec = toJS(ctx);
JSC::JSLockHolder locker(exec);
JSC::JSGlobalObject* globalObject = exec->vmEntryGlobalObject();
return *globalObject;
}
}
Inspector::LocalConnection::LocalConnection(std::shared_ptr<Inspector::DuplexConnection> duplexConnection)
: duplexConnection_(std::move(duplexConnection)) {}
void Inspector::LocalConnection::sendMessage(std::string message) {
duplexConnection_->sendToLocal(std::move(message));
}
void Inspector::LocalConnection::disconnect() {
duplexConnection_->terminate(false);
}
Inspector::PageHolder::PageHolder(std::string name, std::unique_ptr<InspectorController> controller)
: name(name)
, controller(std::move(controller)) {}
Inspector::PageHolder::~PageHolder() = default;
Inspector& Inspector::instance() {
static Inspector inspector;
return inspector;
}
std::vector<Inspector::Page> Inspector::getPages() const {
std::lock_guard<std::mutex> lock(registrationMutex_);
std::vector<Page> pages;
pages.reserve(pages_.size());
for (auto& entry : pages_) {
pages.emplace_back(Page{entry.first, entry.second.name});
}
return pages;
}
void Inspector::registerGlobalContext(std::string title, JSGlobalContextRef ctx) {
std::lock_guard<std::mutex> lock(registrationMutex_);
auto controller = folly::make_unique<InspectorController>(getGlobalObject(ctx));
auto pageId = numPages_++;
pages_.emplace(
std::piecewise_construct,
std::forward_as_tuple(pageId),
std::forward_as_tuple(std::move(title), std::move(controller)));
}
void Inspector::unregisterGlobalContext(JSGlobalContextRef ctx) {
std::lock_guard<std::mutex> lock(registrationMutex_);
auto& globalObject = getGlobalObject(ctx);
for (auto it = pages_.begin(); it != pages_.end(); it++) {
auto& page = it->second;
if (page.controller->getGlobalObject().globalExec() == globalObject.globalExec()) {
if (page.connection_) {
page.connection_->terminate(true);
}
pages_.erase(it);
return;
}
}
}
std::unique_ptr<Inspector::LocalConnection> Inspector::connect(int pageId, std::unique_ptr<RemoteConnection> remote) {
std::lock_guard<std::mutex> lock(registrationMutex_);
return folly::make_unique<LocalConnection>(pages_.at(pageId).connect(std::move(remote)));
}
void Inspector::disconnect(int pageId) {
std::lock_guard<std::mutex> lock(registrationMutex_);
pages_.at(pageId).controller->onDisconnect();
}
std::shared_ptr<Inspector::DuplexConnection> Inspector::PageHolder::connect(std::unique_ptr<RemoteConnection> remote) {
if (connection_) {
throw std::runtime_error("Already connected");
}
connection_ = std::make_shared<DuplexConnection>(*this, std::move(remote));
controller->onConnect([connection = connection_](std::string message) {
connection->sendToRemote(std::move(message));
});
return connection_;
}
Inspector::DuplexConnection::DuplexConnection(PageHolder& page, std::unique_ptr<RemoteConnection> remoteConnection)
: page_(page)
, remoteConnection_(std::move(remoteConnection)) {}
Inspector::DuplexConnection::~DuplexConnection() {
if (remoteConnection_) {
LOG(FATAL) << "DuplexConnection wasn't terminated before destruction";
}
}
void Inspector::DuplexConnection::sendToRemote(std::string message) {
std::lock_guard<std::mutex> lock(remoteMutex_);
if (!remoteConnection_) {
return;
}
remoteConnection_->onMessage(std::move(message));
}
void Inspector::DuplexConnection::sendToLocal(std::string message) {
std::lock_guard<std::mutex> lock(localMutex_);
if (!remoteConnection_) {
return;
}
page_.controller->onMessage(std::move(message));
}
void Inspector::DuplexConnection::terminate(bool local) {
std::lock_guard<std::mutex> lockLocal(localMutex_);
{
// Temp lock here so we can still send going away message
std::lock_guard<std::mutex> lockRemote(remoteMutex_);
if (!remoteConnection_) {
// Already disconnected
return;
}
}
if (local) {
page_.controller->onGoingAway();
}
std::lock_guard<std::mutex> lockRemote(remoteMutex_);
auto remoteConnection = std::move(remoteConnection_);
if (local) {
remoteConnection->onDisconnect();
}
page_.controller->onDisconnect();
// This kills us
page_.connection_.reset();
}
}
}