react-native-macos/Examples/UIExplorer
Pieter De Baets 59407f3660 Redo exported headers and include paths for opensource
Summary:
Xcode really sucks, per some discussion on e1577df1fd and https://developer.apple.com/library/content/technotes/tn2215/_index.html, if you use the headers phase, and mark headers in your static library as public, they will actually end up in the final package that's built and you can't submit to the app store! This changes our xcode setup to use a copy files phase instead.

I've also changed the header include path to be $(BUILT_PRODUCTS_DIR)/include, which is added to the include path by Xcode by default, so 3rd party libraries should not be impacted by these changes anymore.

Reviewed By: mkonicek

Differential Revision: D4291607

fbshipit-source-id: 969b9ebcbeb8161f85427f8c429e198d9d0fae30
2016-12-07 15:28:29 -08:00
..
UIExplorer Move all header imports to "<React/..>" 2016-11-23 07:58:39 -08:00
UIExplorer-tvOS Apple TV support 2: Xcode projects and CI (scripts/objc-test.sh) 2016-10-05 07:28:44 -07:00
UIExplorer.xcodeproj Redo exported headers and include paths for opensource 2016-12-07 15:28:29 -08:00
UIExplorerIntegrationTests unselectedItemTintColor property available since iOS10 2016-11-29 12:28:55 -08:00
UIExplorerUnitTests Rename C api 2016-12-03 04:44:10 -08:00
android/app Handle "Never Ask Again" in permissions and add requestMultiplePermissions 2016-11-24 22:43:28 -08:00
js <Text> Expose Android's includeFontPadding property to JavaScript. 2016-12-02 12:58:36 -08:00
README.md Consolidate Running on Device (Android|iOS) Guides into one 2016-11-06 21:13:32 -08:00

README.md

UIExplorer

The UIExplorer is a sample app that showcases React Native views and modules.

Running this app

Before running the app, make sure you ran:

git clone https://github.com/facebook/react-native.git
cd react-native
npm install

Running on iOS

Mac OS and Xcode are required.

  • Open Examples/UIExplorer/UIExplorer.xcodeproj in Xcode
  • Hit the Run button

See Running on device if you want to use a physical device.

Running on Android

You'll need to have all the prerequisites (SDK, NDK) for Building React Native installed.

Start an Android emulator (Genymotion is recommended).

cd react-native
./gradlew :Examples:UIExplorer:android:app:installDebug
./packager/packager.sh

Note: Building for the first time can take a while.

Open the UIExplorer app in your emulator.

See Running on Device in case you want to use a physical device.

Running with Buck

Follow the same setup as running with gradle.

Install Buck from here.

Run the following commands from the react-native folder:

./gradlew :ReactAndroid:packageReactNdkLibsForBuck
buck fetch uiexplorer
buck install -r uiexplorer
./packager/packager.sh

Note: The native libs are still built using gradle. Full build with buck is coming soon(tm).

Built from source

Building the app on both iOS and Android means building the React Native framework from source. This way you're running the latest native and JS code the way you see it in your clone of the github repo.

This is different from apps created using react-native init which have a dependency on a specific version of React Native JS and native code, declared in a package.json file (and build.gradle for Android apps).