react-native-macos/ReactCommon/fabric/graphics/Transform.h

110 строки
2.5 KiB
C++

// Copyright (c) Facebook, Inc. and its affiliates.
// This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree.
#pragma once
#include <array>
#include <folly/Hash.h>
#include <react/graphics/Float.h>
#include <react/graphics/Geometry.h>
namespace facebook {
namespace react {
/*
* Defines transform matrix to apply affine transformations.
*/
struct Transform {
std::array<Float, 16> matrix{
{1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1}};
/*
* Returns the identity transform (`[1 0 0 0; 0 1 0 0; 0 0 1 0; 0 0 0 1]`).
*/
static Transform Identity();
/*
* Returns a Perspective transform.
*/
static Transform Perspective(Float perspective);
/*
* Returns a Scale transform.
*/
static Transform Scale(Float factorX, Float factorY, Float factorZ);
/*
* Returns a Translate transform.
*/
static Transform Translate(Float x, Float y, Float z);
/*
* Returns a Skew transform.
*/
static Transform Skew(Float x, Float y);
/*
* Returns a transform that rotates by `angle` radians along the given axis.
*/
static Transform RotateX(Float angle);
static Transform RotateY(Float angle);
static Transform RotateZ(Float angle);
static Transform Rotate(Float angleX, Float angleY, Float angleZ);
/*
* Equality operators.
*/
bool operator==(Transform const &rhs) const;
bool operator!=(Transform const &rhs) const;
/*
* Matrix subscript.
*/
Float &at(int x, int y);
Float const &at(int x, int y) const;
/*
* Concatenates (multiplies) transform matrices.
*/
Transform operator*(Transform const &rhs) const;
};
/*
* Applies tranformation to the given point.
*/
Point operator*(Point const &point, Transform const &transform);
} // namespace react
} // namespace facebook
namespace std {
template <>
struct hash<facebook::react::Transform> {
size_t operator()(const facebook::react::Transform &transform) const {
return folly::hash::hash_combine(
0,
transform.matrix[0],
transform.matrix[1],
transform.matrix[2],
transform.matrix[3],
transform.matrix[4],
transform.matrix[5],
transform.matrix[6],
transform.matrix[7],
transform.matrix[8],
transform.matrix[9],
transform.matrix[10],
transform.matrix[11],
transform.matrix[12],
transform.matrix[13],
transform.matrix[14],
transform.matrix[15]);
}
};
} // namespace std