react-native-macos/Libraries/Components/Touchable/TouchableWithoutFeedback.js

273 строки
8.4 KiB
JavaScript
Executable File

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
* @flow
*/
'use strict';
const DeprecatedEdgeInsetsPropType = require('DeprecatedEdgeInsetsPropType');
const React = require('React');
const PropTypes = require('prop-types');
const Touchable = require('Touchable');
const View = require('View');
const createReactClass = require('create-react-class');
const ensurePositiveDelayProps = require('ensurePositiveDelayProps');
const {
DeprecatedAccessibilityRoles,
DeprecatedAccessibilityStates,
} = require('DeprecatedViewAccessibility');
import type {SyntheticEvent, LayoutEvent, PressEvent} from 'CoreEventTypes';
import type {EdgeInsetsProp} from 'EdgeInsetsPropType';
import type {AccessibilityRole, AccessibilityStates} from 'ViewAccessibility';
type TargetEvent = SyntheticEvent<
$ReadOnly<{|
target: number,
|}>,
>;
type BlurEvent = TargetEvent;
type FocusEvent = TargetEvent;
const PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30};
const OVERRIDE_PROPS = [
'accessibilityLabel',
'accessibilityHint',
'accessibilityIgnoresInvertColors',
'accessibilityRole',
'accessibilityStates',
'hitSlop',
'nativeID',
'onBlur',
'onFocus',
'onLayout',
'testID',
];
export type Props = $ReadOnly<{|
accessible?: ?boolean,
accessibilityLabel?: ?Stringish,
accessibilityHint?: ?Stringish,
accessibilityIgnoresInvertColors?: ?boolean,
accessibilityRole?: ?AccessibilityRole,
accessibilityStates?: ?AccessibilityStates,
children?: ?React.Node,
delayLongPress?: ?number,
delayPressIn?: ?number,
delayPressOut?: ?number,
disabled?: ?boolean,
hitSlop?: ?EdgeInsetsProp,
nativeID?: ?string,
touchSoundDisabled?: ?boolean,
onBlur?: ?(e: BlurEvent) => void,
onFocus?: ?(e: FocusEvent) => void,
onLayout?: ?(event: LayoutEvent) => mixed,
onLongPress?: ?(event: PressEvent) => mixed,
onPress?: ?(event: PressEvent) => mixed,
onPressIn?: ?(event: PressEvent) => mixed,
onPressOut?: ?(event: PressEvent) => mixed,
pressRetentionOffset?: ?EdgeInsetsProp,
rejectResponderTermination?: ?boolean,
testID?: ?string,
|}>;
/**
* Do not use unless you have a very good reason. All elements that
* respond to press should have a visual feedback when touched.
*
* TouchableWithoutFeedback supports only one child.
* If you wish to have several child components, wrap them in a View.
*/
const TouchableWithoutFeedback = ((createReactClass({
displayName: 'TouchableWithoutFeedback',
mixins: [Touchable.Mixin],
propTypes: {
accessible: PropTypes.bool,
accessibilityLabel: PropTypes.node,
accessibilityHint: PropTypes.string,
accessibilityIgnoresInvertColors: PropTypes.bool,
accessibilityRole: PropTypes.oneOf(DeprecatedAccessibilityRoles),
accessibilityStates: PropTypes.arrayOf(
PropTypes.oneOf(DeprecatedAccessibilityStates),
),
/**
* When `accessible` is true (which is the default) this may be called when
* the OS-specific concept of "focus" occurs. Some platforms may not have
* the concept of focus.
*/
onFocus: PropTypes.func,
/**
* When `accessible` is true (which is the default) this may be called when
* the OS-specific concept of "blur" occurs, meaning the element lost focus.
* Some platforms may not have the concept of blur.
*/
onBlur: PropTypes.func,
/**
* If true, disable all interactions for this component.
*/
disabled: PropTypes.bool,
/**
* Called when the touch is released, but not if cancelled (e.g. by a scroll
* that steals the responder lock).
*/
onPress: PropTypes.func,
/**
* Called as soon as the touchable element is pressed and invoked even before onPress.
* This can be useful when making network requests.
*/
onPressIn: PropTypes.func,
/**
* Called as soon as the touch is released even before onPress.
*/
onPressOut: PropTypes.func,
/**
* Invoked on mount and layout changes with
*
* `{nativeEvent: {layout: {x, y, width, height}}}`
*/
onLayout: PropTypes.func,
/**
* If true, doesn't play system sound on touch (Android Only)
**/
touchSoundDisabled: PropTypes.bool,
onLongPress: PropTypes.func,
nativeID: PropTypes.string,
testID: PropTypes.string,
/**
* Delay in ms, from the start of the touch, before onPressIn is called.
*/
delayPressIn: PropTypes.number,
/**
* Delay in ms, from the release of the touch, before onPressOut is called.
*/
delayPressOut: PropTypes.number,
/**
* Delay in ms, from onPressIn, before onLongPress is called.
*/
delayLongPress: PropTypes.number,
/**
* When the scroll view is disabled, this defines how far your touch may
* move off of the button, before deactivating the button. Once deactivated,
* try moving it back and you'll see that the button is once again
* reactivated! Move it back and forth several times while the scroll view
* is disabled. Ensure you pass in a constant to reduce memory allocations.
*/
pressRetentionOffset: DeprecatedEdgeInsetsPropType,
/**
* This defines how far your touch can start away from the button. This is
* added to `pressRetentionOffset` when moving off of the button.
* ** NOTE **
* The touch area never extends past the parent view bounds and the Z-index
* of sibling views always takes precedence if a touch hits two overlapping
* views.
*/
hitSlop: DeprecatedEdgeInsetsPropType,
},
getInitialState: function() {
return this.touchableGetInitialState();
},
componentDidMount: function() {
ensurePositiveDelayProps(this.props);
},
UNSAFE_componentWillReceiveProps: function(nextProps: Object) {
ensurePositiveDelayProps(nextProps);
},
/**
* `Touchable.Mixin` self callbacks. The mixin will invoke these if they are
* defined on your component.
*/
touchableHandlePress: function(e: PressEvent) {
this.props.onPress && this.props.onPress(e);
},
touchableHandleActivePressIn: function(e: PressEvent) {
this.props.onPressIn && this.props.onPressIn(e);
},
touchableHandleActivePressOut: function(e: PressEvent) {
this.props.onPressOut && this.props.onPressOut(e);
},
touchableHandleLongPress: function(e: PressEvent) {
this.props.onLongPress && this.props.onLongPress(e);
},
touchableGetPressRectOffset: function(): typeof PRESS_RETENTION_OFFSET {
// $FlowFixMe Invalid prop usage
return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;
},
touchableGetHitSlop: function(): ?Object {
return this.props.hitSlop;
},
touchableGetHighlightDelayMS: function(): number {
return this.props.delayPressIn || 0;
},
touchableGetLongPressDelayMS: function(): number {
return this.props.delayLongPress === 0
? 0
: this.props.delayLongPress || 500;
},
touchableGetPressOutDelayMS: function(): number {
return this.props.delayPressOut || 0;
},
render: function(): React.Element<any> {
// Note(avik): remove dynamic typecast once Flow has been upgraded
// $FlowFixMe(>=0.41.0)
const child = React.Children.only(this.props.children);
let children = child.props.children;
if (Touchable.TOUCH_TARGET_DEBUG && child.type === View) {
children = React.Children.toArray(children);
children.push(
Touchable.renderDebugView({color: 'red', hitSlop: this.props.hitSlop}),
);
}
const overrides = {};
for (const prop of OVERRIDE_PROPS) {
if (this.props[prop] !== undefined) {
overrides[prop] = this.props[prop];
}
}
return (React: any).cloneElement(child, {
...overrides,
accessible: this.props.accessible !== false,
clickable:
this.props.clickable !== false && this.props.onPress !== undefined,
onClick: this.touchableHandlePress,
onStartShouldSetResponder: this.touchableHandleStartShouldSetResponder,
onResponderTerminationRequest: this
.touchableHandleResponderTerminationRequest,
onResponderGrant: this.touchableHandleResponderGrant,
onResponderMove: this.touchableHandleResponderMove,
onResponderRelease: this.touchableHandleResponderRelease,
onResponderTerminate: this.touchableHandleResponderTerminate,
children,
});
},
}): any): React.ComponentType<Props>);
module.exports = TouchableWithoutFeedback;