react-native-macos/ReactCommon/fabric/uimanager/Scheduler.h

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3.7 KiB
C++

// Copyright (c) Facebook, Inc. and its affiliates.
// This source code is licensed under the MIT license found in the
// LICENSE file in the root directory of this source tree.
#pragma once
#include <memory>
#include <mutex>
#include <react/components/root/RootComponentDescriptor.h>
#include <react/config/ReactNativeConfig.h>
#include <react/core/ComponentDescriptor.h>
#include <react/core/LayoutConstraints.h>
#include <react/mounting/ShadowTree.h>
#include <react/mounting/ShadowTreeDelegate.h>
#include <react/uimanager/ComponentDescriptorFactory.h>
#include <react/uimanager/ComponentDescriptorRegistry.h>
#include <react/uimanager/SchedulerDelegate.h>
#include <react/uimanager/SchedulerToolbox.h>
#include <react/uimanager/UIManagerBinding.h>
#include <react/uimanager/UIManagerDelegate.h>
#include <react/utils/ContextContainer.h>
#include <react/utils/RuntimeExecutor.h>
namespace facebook {
namespace react {
/*
* Scheduler coordinates Shadow Tree updates and event flows.
*/
class Scheduler final : public UIManagerDelegate, public ShadowTreeDelegate {
public:
Scheduler(SchedulerToolbox schedulerToolbox, SchedulerDelegate *delegate);
~Scheduler();
#pragma mark - Surface Management
void startSurface(
SurfaceId surfaceId,
const std::string &moduleName,
const folly::dynamic &initialProps,
const LayoutConstraints &layoutConstraints = {},
const LayoutContext &layoutContext = {}) const;
void renderTemplateToSurface(
SurfaceId surfaceId,
const std::string &uiTemplate);
void stopSurface(SurfaceId surfaceId) const;
Size measureSurface(
SurfaceId surfaceId,
const LayoutConstraints &layoutConstraints,
const LayoutContext &layoutContext) const;
/*
* Applies given `layoutConstraints` and `layoutContext` to a Surface.
* The user interface will be relaid out as a result. The operation will be
* performed synchronously (including mounting) if the method is called
* on the main thread.
* Can be called from any thread.
*/
void constraintSurfaceLayout(
SurfaceId surfaceId,
const LayoutConstraints &layoutConstraints,
const LayoutContext &layoutContext) const;
const ComponentDescriptor &getComponentDescriptor(ComponentHandle handle);
#pragma mark - Delegate
/*
* Sets and gets the Scheduler's delegate.
* The delegate is stored as a raw pointer, so the owner must null
* the pointer before being destroyed.
*/
void setDelegate(SchedulerDelegate *delegate);
SchedulerDelegate *getDelegate() const;
#pragma mark - UIManagerDelegate
void uiManagerDidFinishTransaction(
SurfaceId surfaceId,
const SharedShadowNodeUnsharedList &rootChildNodes) override;
void uiManagerDidCreateShadowNode(
const SharedShadowNode &shadowNode) override;
void uiManagerDidDispatchCommand(
const SharedShadowNode &shadowNode,
std::string const &commandName,
folly::dynamic const args) override;
void uiManagerDidSetJSResponder(
SurfaceId surfaceId,
const SharedShadowNode &shadowView,
bool blockNativeResponder) override;
void uiManagerDidClearJSResponder() override;
#pragma mark - ShadowTreeDelegate
void shadowTreeDidCommit(
ShadowTree const &shadowTree,
MountingCoordinator::Shared const &mountingCoordinator) const override;
private:
SchedulerDelegate *delegate_;
SharedComponentDescriptorRegistry componentDescriptorRegistry_;
std::unique_ptr<const RootComponentDescriptor> rootComponentDescriptor_;
ShadowTreeRegistry shadowTreeRegistry_;
RuntimeExecutor runtimeExecutor_;
std::shared_ptr<UIManager> uiManager_;
std::shared_ptr<const ReactNativeConfig> reactNativeConfig_;
EventDispatcher::Shared eventDispatcher_;
};
} // namespace react
} // namespace facebook