react-native-macos/Libraries/Animated/animations/TimingAnimation.js

169 строки
4.5 KiB
JavaScript

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow
* @format
*/
'use strict';
const AnimatedValue = require('../nodes/AnimatedValue');
const AnimatedValueXY = require('../nodes/AnimatedValueXY');
const AnimatedInterpolation = require('../nodes/AnimatedInterpolation');
const Animation = require('./Animation');
const {shouldUseNativeDriver} = require('../NativeAnimatedHelper');
import type {AnimationConfig, EndCallback} from './Animation';
export type TimingAnimationConfig = {
...AnimationConfig,
toValue:
| number
| AnimatedValue
| {
x: number,
y: number,
...
}
| AnimatedValueXY
| AnimatedInterpolation,
easing?: (value: number) => number,
duration?: number,
delay?: number,
};
export type TimingAnimationConfigSingle = {
...AnimationConfig,
toValue: number | AnimatedValue | AnimatedInterpolation,
easing?: (value: number) => number,
duration?: number,
delay?: number,
};
let _easeInOut;
function easeInOut() {
if (!_easeInOut) {
const Easing = require('../Easing');
// $FlowFixMe[method-unbinding]
_easeInOut = Easing.inOut(Easing.ease);
}
return _easeInOut;
}
class TimingAnimation extends Animation {
_startTime: number;
_fromValue: number;
_toValue: any;
_duration: number;
_delay: number;
_easing: (value: number) => number;
_onUpdate: (value: number) => void;
_animationFrame: any;
_timeout: any;
_useNativeDriver: boolean;
constructor(config: TimingAnimationConfigSingle) {
super();
this._toValue = config.toValue;
this._easing = config.easing ?? easeInOut();
this._duration = config.duration ?? 500;
this._delay = config.delay ?? 0;
this.__iterations = config.iterations ?? 1;
this._useNativeDriver = shouldUseNativeDriver(config);
this.__isInteraction = config.isInteraction ?? !this._useNativeDriver;
}
__getNativeAnimationConfig(): any {
const frameDuration = 1000.0 / 60.0;
const frames = [];
const numFrames = Math.round(this._duration / frameDuration);
for (let frame = 0; frame < numFrames; frame++) {
frames.push(this._easing(frame / numFrames));
}
frames.push(this._easing(1));
return {
type: 'frames',
frames,
toValue: this._toValue,
iterations: this.__iterations,
};
}
start(
fromValue: number,
onUpdate: (value: number) => void,
onEnd: ?EndCallback,
previousAnimation: ?Animation,
animatedValue: AnimatedValue,
): void {
this.__active = true;
this._fromValue = fromValue;
this._onUpdate = onUpdate;
this.__onEnd = onEnd;
const start = () => {
// Animations that sometimes have 0 duration and sometimes do not
// still need to use the native driver when duration is 0 so as to
// not cause intermixed JS and native animations.
if (this._duration === 0 && !this._useNativeDriver) {
this._onUpdate(this._toValue);
this.__debouncedOnEnd({finished: true});
} else {
this._startTime = Date.now();
if (this._useNativeDriver) {
this.__startNativeAnimation(animatedValue);
} else {
this._animationFrame = requestAnimationFrame(
// $FlowFixMe[method-unbinding] added when improving typing for this parameters
this.onUpdate.bind(this),
);
}
}
};
if (this._delay) {
this._timeout = setTimeout(start, this._delay);
} else {
start();
}
}
onUpdate(): void {
const now = Date.now();
if (now >= this._startTime + this._duration) {
if (this._duration === 0) {
this._onUpdate(this._toValue);
} else {
this._onUpdate(
this._fromValue + this._easing(1) * (this._toValue - this._fromValue),
);
}
this.__debouncedOnEnd({finished: true});
return;
}
this._onUpdate(
this._fromValue +
this._easing((now - this._startTime) / this._duration) *
(this._toValue - this._fromValue),
);
if (this.__active) {
// $FlowFixMe[method-unbinding] added when improving typing for this parameters
this._animationFrame = requestAnimationFrame(this.onUpdate.bind(this));
}
}
stop(): void {
super.stop();
this.__active = false;
clearTimeout(this._timeout);
global.cancelAnimationFrame(this._animationFrame);
this.__debouncedOnEnd({finished: false});
}
}
module.exports = TimingAnimation;