react-native-macos/CMakeLists.txt

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1.7 KiB
CMake

if(CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
message("react-native built as top-level project")
cmake_minimum_required(VERSION 3.10 FATAL_ERROR)
project(react-native VERSION 0.1 LANGUAGES C CXX)
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/../../cmake")
# We need minimum C++14 across the board, but WinRT needs C++17 (for features such as std::optional)
if(WINRT)
set(CMAKE_CXX_STANDARD 17)
else()
set(CMAKE_CXX_STANDARD 14)
endif()
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/../lib)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/../lib)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/../bin)
# If the architecture was not passed down (through the make.js script), try to guess it
if(WIN32 AND NOT DEFINED WIN32_BUILD_ARCH)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(WIN32_BUILD_ARCH x64)
else()
set(WIN32_BUILD_ARCH x86)
endif()
endif()
else()
# react-native is being built as part of sdx-platform, no need to set up a project here
endif()
# Stubs for glog and double-conversion
set(REACT_DEP_STUBS "${CMAKE_CURRENT_SOURCE_DIR}/../react-native-win/stubs")
if(WIN32)
add_definitions(-DMS_TARGET_WINDOWS -DWIN32 -DNOMINMAX -DWIN32_LEAN_AND_MEAN)
endif(WIN32)
if(WIN32 AND NOT WINRT)
# Set it to one for more verbose traces.
# TODO : Avoid magic numbers as logging levels : https://office.visualstudio.com/ISS/_workitems/edit/2602025
add_definitions(-DWITH_OFFICE_TRACING=0)
endif(WIN32 AND NOT WINRT)
add_subdirectory(folly)
if(NOT ANDROID)
add_subdirectory(ReactCommon)
endif(NOT ANDROID)
if(IOS OR APPLE OR ANDROID)
add_subdirectory(glog)
add_subdirectory(double-conversion)
endif(IOS OR APPLE OR ANDROID)
if(IOS OR APPLE)
add_subdirectory(React)
endif(IOS OR APPLE)