react-native-macos/ReactCommon/fabric/mounting/ShadowTreeRegistry.cpp

63 строки
1.6 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include "ShadowTreeRegistry.h"
namespace facebook {
namespace react {
ShadowTreeRegistry::~ShadowTreeRegistry() {
assert(registry_.size() == 0 && "Deallocation of non-empty `ShadowTreeRegistry`.");
}
void ShadowTreeRegistry::add(std::unique_ptr<ShadowTree> &&shadowTree) const {
std::unique_lock<better::shared_mutex> lock(mutex_);
registry_.emplace(shadowTree->getSurfaceId(), std::move(shadowTree));
}
std::unique_ptr<ShadowTree> ShadowTreeRegistry::remove(
SurfaceId surfaceId) const {
std::unique_lock<better::shared_mutex> lock(mutex_);
auto iterator = registry_.find(surfaceId);
auto shadowTree = std::unique_ptr<ShadowTree>(iterator->second.release());
registry_.erase(iterator);
return shadowTree;
}
bool ShadowTreeRegistry::visit(
SurfaceId surfaceId,
std::function<void(const ShadowTree &shadowTree)> callback) const {
std::shared_lock<better::shared_mutex> lock(mutex_);
auto iterator = registry_.find(surfaceId);
if (iterator == registry_.end()) {
return false;
}
callback(*iterator->second);
return true;
}
void ShadowTreeRegistry::enumerate(
std::function<void(const ShadowTree &shadowTree, bool &stop)> callback)
const {
std::shared_lock<better::shared_mutex> lock(mutex_);
bool stop = false;
for (auto const &pair : registry_) {
callback(*pair.second, stop);
if (stop) {
break;
}
}
}
} // namespace react
} // namespace facebook