fix(Examples): Removing Windows parts of Movies example

This commit is contained in:
Eric Rozell 2017-05-25 08:50:41 -04:00
Родитель 68d4e3efac
Коммит ebc6ca831c
21 изменённых файлов: 0 добавлений и 714 удалений

Просмотреть файл

@ -7,8 +7,6 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UIExplorerApp", "UIExplorer
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ReactNative", "..\ReactWindows\ReactNative\ReactNative.csproj", "{C7673AD5-E3AA-468C-A5FD-FA38154E205C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Movies", "Movies\windows\Movies\Movies.csproj", "{6493B464-9927-4A1B-964B-CE51FC8E0422}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ChakraBridge", "..\ReactWindows\ChakraBridge\ChakraBridge.vcxproj", "{4B72C796-16D5-4E3A-81C0-3E36F531E578}"
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "ReactNative.Shared", "..\ReactWindows\ReactNative.Shared\ReactNative.Shared.shproj", "{EEA8B852-4D07-48E1-8294-A21AB5909FE5}"
@ -93,42 +91,6 @@ Global
{C7673AD5-E3AA-468C-A5FD-FA38154E205C}.ReleaseBundle|x64.Build.0 = Release|x64
{C7673AD5-E3AA-468C-A5FD-FA38154E205C}.ReleaseBundle|x86.ActiveCfg = Release|x86
{C7673AD5-E3AA-468C-A5FD-FA38154E205C}.ReleaseBundle|x86.Build.0 = Release|x86
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Debug|ARM.ActiveCfg = Debug|ARM
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Debug|ARM.Build.0 = Debug|ARM
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Debug|ARM.Deploy.0 = Debug|ARM
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Debug|x64.ActiveCfg = Debug|x64
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Debug|x64.Build.0 = Debug|x64
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Debug|x64.Deploy.0 = Debug|x64
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Debug|x86.ActiveCfg = Debug|x86
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Debug|x86.Build.0 = Debug|x86
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Debug|x86.Deploy.0 = Debug|x86
{6493B464-9927-4A1B-964B-CE51FC8E0422}.DebugBundle|ARM.ActiveCfg = Debug|ARM
{6493B464-9927-4A1B-964B-CE51FC8E0422}.DebugBundle|ARM.Build.0 = Debug|ARM
{6493B464-9927-4A1B-964B-CE51FC8E0422}.DebugBundle|ARM.Deploy.0 = Debug|ARM
{6493B464-9927-4A1B-964B-CE51FC8E0422}.DebugBundle|x64.ActiveCfg = Debug|x64
{6493B464-9927-4A1B-964B-CE51FC8E0422}.DebugBundle|x64.Build.0 = Debug|x64
{6493B464-9927-4A1B-964B-CE51FC8E0422}.DebugBundle|x64.Deploy.0 = Debug|x64
{6493B464-9927-4A1B-964B-CE51FC8E0422}.DebugBundle|x86.ActiveCfg = Debug|x86
{6493B464-9927-4A1B-964B-CE51FC8E0422}.DebugBundle|x86.Build.0 = Debug|x86
{6493B464-9927-4A1B-964B-CE51FC8E0422}.DebugBundle|x86.Deploy.0 = Debug|x86
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Release|ARM.ActiveCfg = Release|ARM
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Release|ARM.Build.0 = Release|ARM
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Release|ARM.Deploy.0 = Release|ARM
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Release|x64.ActiveCfg = Release|x64
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Release|x64.Build.0 = Release|x64
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Release|x64.Deploy.0 = Release|x64
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Release|x86.ActiveCfg = Release|x86
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Release|x86.Build.0 = Release|x86
{6493B464-9927-4A1B-964B-CE51FC8E0422}.Release|x86.Deploy.0 = Release|x86
{6493B464-9927-4A1B-964B-CE51FC8E0422}.ReleaseBundle|ARM.ActiveCfg = Release|ARM
{6493B464-9927-4A1B-964B-CE51FC8E0422}.ReleaseBundle|ARM.Build.0 = Release|ARM
{6493B464-9927-4A1B-964B-CE51FC8E0422}.ReleaseBundle|ARM.Deploy.0 = Release|ARM
{6493B464-9927-4A1B-964B-CE51FC8E0422}.ReleaseBundle|x64.ActiveCfg = Release|x64
{6493B464-9927-4A1B-964B-CE51FC8E0422}.ReleaseBundle|x64.Build.0 = Release|x64
{6493B464-9927-4A1B-964B-CE51FC8E0422}.ReleaseBundle|x64.Deploy.0 = Release|x64
{6493B464-9927-4A1B-964B-CE51FC8E0422}.ReleaseBundle|x86.ActiveCfg = Release|x86
{6493B464-9927-4A1B-964B-CE51FC8E0422}.ReleaseBundle|x86.Build.0 = Release|x86
{6493B464-9927-4A1B-964B-CE51FC8E0422}.ReleaseBundle|x86.Deploy.0 = Release|x86
{4B72C796-16D5-4E3A-81C0-3E36F531E578}.Debug|ARM.ActiveCfg = Debug|ARM
{4B72C796-16D5-4E3A-81C0-3E36F531E578}.Debug|ARM.Build.0 = Debug|ARM
{4B72C796-16D5-4E3A-81C0-3E36F531E578}.Debug|x64.ActiveCfg = Debug|x64

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@ -1,92 +0,0 @@
/**
* The examples provided by Facebook are for non-commercial testing and
* evaluation purposes only.
*
* Facebook reserves all rights not expressly granted.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* @providesModule MoviesApp
* @flow
*/
'use strict';
var React = require('react');
var ReactNative = require('react-native');
var {
AppRegistry,
BackAndroid,
Navigator,
StyleSheet,
View,
} = ReactNative;
var MovieScreen = require('./MovieScreen');
var SearchScreen = require('./SearchScreen');
var TitleBarWindows = require('./TitleBarWindows');
var _navigator;
BackAndroid.addEventListener('hardwareBackPress', () => {
if (_navigator && _navigator.getCurrentRoutes().length > 1) {
_navigator.pop();
return true;
}
return false;
});
var RouteMapper = function(route, navigationOperations, onComponentRef) {
_navigator = navigationOperations;
if (route.name === 'search') {
return (
<SearchScreen navigator={navigationOperations} />
);
} else if (route.name === 'movie') {
return (
<View style={{flex: 1}}>
<TitleBarWindows
onPress={navigationOperations.pop}
style={styles.toolbar}
title={route.movie.title} />
<MovieScreen
style={{flex: 1}}
navigator={navigationOperations}
movie={route.movie}
/>
</View>
);
}
};
var MoviesApp = React.createClass({
render: function() {
var initialRoute = {name: 'search'};
return (
<Navigator
style={styles.container}
initialRoute={initialRoute}
configureScene={() => Navigator.SceneConfigs.FadeAndroid}
renderScene={RouteMapper}
/>
);
}
});
var styles = StyleSheet.create({
container: {
flex: 1,
backgroundColor: 'white',
},
toolbar: {
backgroundColor: '#a9a9a9',
height: 56,
},
});
AppRegistry.registerComponent('MoviesApp', () => MoviesApp);
module.exports = MoviesApp;

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@ -1,69 +0,0 @@
/**
* The examples provided by Facebook are for non-commercial testing and
* evaluation purposes only.
*
* Facebook reserves all rights not expressly granted.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* @providesModule SearchBar
* @flow
*/
'use strict';
var React = require('react');
var ReactNative = require('react-native');
var {
ActivityIndicator,
Image,
TextInput,
StyleSheet,
TouchableWithoutFeedback,
View,
} = ReactNative;
var SearchBar = React.createClass({
render: function() {
return (
<View style={styles.searchBar}>
<TextInput
ref="input"
autoCapitalize="none"
autoCorrect={false}
onChange={this.props.onSearchChange}
placeholder="Search a movie..."
onFocus={this.props.onFocus}
style={styles.searchBarInput}
/>
<ActivityIndicator
animating={this.props.isLoading}
style={styles.spinner}
/>
</View>
);
}
});
var styles = StyleSheet.create({
searchBar: {
flexDirection: 'row',
alignItems: 'center',
backgroundColor: '#a9a9a9',
height: 56,
},
searchBarInput: {
fontSize: 15,
flex: 1,
height: 30,
},
spinner: {
width: 30,
},
});
module.exports = SearchBar;

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@ -1,75 +0,0 @@
/**
* The examples provided by Facebook are for non-commercial testing and
* evaluation purposes only.
*
* Facebook reserves all rights not expressly granted.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL
* FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* @providesModule ToolbarWindows
* @flow
*/
'use strict';
const React = require('react');
const ReactNative = require('react-native');
const {
StyleSheet,
Text,
Image,
TouchableWithoutFeedback,
View,
} = ReactNative;
class TitleBarWindows extends React.Component {
render(): ?ReactElement {
return (
<View style={[styles.header, this.props.style]}>
<TouchableWithoutFeedback
onPress={this.props.onPress}>
<Image
style={styles.image}
source={require('./windows/back_white.png')} />
</TouchableWithoutFeedback>
<View style={[styles.titleContainer]}>
<Text style={[styles.title]}>{this.props.title}</Text>
</View>
</View>
);
}
}
var styles = StyleSheet.create({
header: {
flexDirection: 'row',
alignItems: 'center',
},
button: {
marginHorizontal: 8,
alignItems: 'center',
},
image: {
marginHorizontal: 8,
height: 24,
width: 24,
},
titleContainer: {
paddingLeft:20,
flex: 1,
padding: 2,
},
title: {
fontSize: 18,
color: '#ffffff',
paddingHorizontal: 10,
textAlign: 'left',
fontWeight: '400',
},
});
module.exports = TitleBarWindows;

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@ -1,8 +0,0 @@
<Application
x:Class="Movies.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:Movies"
RequestedTheme="Light">
</Application>

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@ -1,112 +0,0 @@
using ReactNative;
using System;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
namespace Movies
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
private readonly ReactPage _reactPage;
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
this.Resuming += OnResuming;
_reactPage = new MainPage();
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
_reactPage.OnResume(Exit);
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
SystemNavigationManager.GetForCurrentView().AppViewBackButtonVisibility =
AppViewBackButtonVisibility.Visible;
#endif
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
_reactPage.OnCreate(e.Arguments);
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Content = _reactPage;
}
// Ensure the current window is active
Window.Current.Activate();
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
_reactPage.OnSuspend();
}
/// <summary>
/// Invoked when application execution is being resumed.
/// </summary>
/// <param name="sender">The source of the resume request.</param>
/// <param name="e">Details about the resume request.</param>
private void OnResuming(object sender, object e)
{
_reactPage.OnResume(Exit);
}
}
}

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Двоичные данные
Movies/windows/Movies/Assets/StoreLogo.png

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@ -1,55 +0,0 @@
using ReactNative;
using ReactNative.Modules.Core;
using ReactNative.Shell;
using System.Collections.Generic;
namespace Movies
{
class MainPage : ReactPage
{
public override string MainComponentName
{
get
{
return "MoviesApp";
}
}
public override string JavaScriptMainModuleName
{
get
{
return "Examples/Movies/MoviesApp.windows";
}
}
#if BUNDLE
public override string JavaScriptBundleFile
{
get
{
return "ms-appx:///ReactAssets/index.windows.bundle";
}
}
#endif
public override List<IReactPackage> Packages
{
get
{
return new List<IReactPackage>
{
new MainReactPackage(),
};
}
}
public override bool UseDeveloperSupport
{
get
{
return true;
}
}
}
}

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@ -1,140 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{6493B464-9927-4A1B-964B-CE51FC8E0422}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Movies</RootNamespace>
<AssemblyName>Movies</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.10586.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PackageCertificateKeyFile>Movies_TemporaryKey.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<ItemGroup>
<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
<None Include="project.json" />
</ItemGroup>
<ItemGroup>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
</Compile>
<Compile Include="MainPage.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="Movies_TemporaryKey.pfx" />
</ItemGroup>
<ItemGroup>
<Content Include="Properties\Default.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\ReactWindows\ReactNative\ReactNative.csproj">
<Project>{c7673ad5-e3aa-468c-a5fd-fa38154e205c}</Project>
<Name>ReactNative</Name>
</ProjectReference>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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Movies/windows/Movies/Movies_TemporaryKey.pfx

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@ -1,49 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity
Name="d33da63a-07de-4d01-9834-d286ad124d2f"
Publisher="CN=ericroz"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="d33da63a-07de-4d01-9834-d286ad124d2f" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>Movies</DisplayName>
<PublisherDisplayName>ericroz</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate"/>
</Resources>
<Applications>
<Application Id="App"
Executable="$targetnametoken$.exe"
EntryPoint="Movies.App">
<uap:VisualElements
DisplayName="Movies"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="Movies"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

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@ -1,29 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Movies")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Movies")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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@ -1,31 +0,0 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

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@ -1,16 +0,0 @@
{
"dependencies": {
"Microsoft.NETCore.UniversalWindowsPlatform": "5.2.2"
},
"frameworks": {
"uap10.0": {}
},
"runtimes": {
"win10-arm": {},
"win10-arm-aot": {},
"win10-x86": {},
"win10-x86-aot": {},
"win10-x64": {},
"win10-x64-aot": {}
}
}

Двоичные данные
Movies/windows/back_white.windows.png

Двоичный файл не отображается.

До

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