* Bumping npm package versions

* Bumping the version

* Adding exorcist back in

* Adding a brief comment
This commit is contained in:
Matthew A Johnson 2022-08-24 14:29:01 +01:00 коммит произвёл GitHub
Родитель e51a70d1d1
Коммит 64ce0124ec
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Идентификатор ключа GPG: 4AEE18F83AFDEB23
11 изменённых файлов: 1450 добавлений и 1354 удалений

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@ -1,5 +1,8 @@
# Changelog
## [2022-08-24 - Version 1.0.11](https://github.com/microsoft/scenepic/releases/tag/v1.0.11)
Point release to bump versions of NPM packages.
## [2022-07-06 - Version 1.0.10](https://github.com/microsoft/scenepic/releases/tag/v1.0.10)
Point release to fix issues introduced by v1.0.9.

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@ -1 +1 @@
Point release to fix issues introduced by v1.0.9.
Point release to bump versions of NPM packages.

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@ -1 +1 @@
1.0.10
1.0.11

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@ -1,5 +1,6 @@
let browserify = require("browserify")
let tsify = require("tsify")
let minify = require("minify-stream")
let fs = require("fs")
let exorcist = require("exorcist")
let makeDir = require('make-dir')
@ -13,7 +14,9 @@ version = fs.readFileSync("VERSION")
stream.write("// " + version + "\n")
let b = browserify({
debug: true
// set this to true to produce a source map
// for debugging the TypeScript library
debug: false
})
.add([
"tssrc/Canvas2D.ts",
@ -31,7 +34,9 @@ let b = browserify({
"tssrc/VertexBuffers.ts"
])
.plugin(tsify)
.transform('uglifyify', { global: true })
.bundle()
.pipe(exorcist(mapFile))
.pipe(minify())
// commenting this line (i.e. disabling exorcist) can make debugging easier
// by inlining the sourcemaps
.pipe(exorcist(mapFile))
.pipe(stream)

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@ -22,7 +22,7 @@ copyright = "2021, Microsoft"
author = "ScenePic Team"
# The full version, including alpha/beta/rc tags
release = "1.0.10"
release = "1.0.11"
# -- General configuration ---------------------------------------------------

2742
package-lock.json сгенерированный

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@ -1,7 +1,7 @@
{
"_comment0": "This file is used by npm to specify the project and npm dependencies",
"name": "scenepic",
"version": "1.0.10",
"version": "1.0.11",
"description": "3D Visualization Made Easy",
"author": "ScenePic Team",
"license": "MIT",
@ -20,26 +20,25 @@
"watch": "node watch.js"
},
"devDependencies": {
"@types/file-saver": "^2.0.1",
"@types/gl-matrix": "^2.4.5",
"@types/jquery": "^3.3.32",
"@types/node": "^13.13.5",
"@types/pako": "^1.0.1",
"browserify": "^16.5.0",
"@types/file-saver": "^2.0.5",
"@types/jquery": "^3.5.14",
"@types/node": "^18.7.13",
"@types/pako": "^2.0.0",
"browserify": "^17.0.0",
"exorcist": "^2.0.0",
"file-saver": "^2.0.2",
"file-saver": "^2.0.5",
"fs": "0.0.2",
"gl-matrix": "^3.1.0",
"jquery": "^3.5.1",
"jszip": "^3.7.1",
"gl-matrix": "^3.4.3",
"jquery": "^3.6.0",
"jszip": "^3.10.1",
"make-dir": "^3.1.0",
"minify-stream": "^2.1.0",
"pako": "^1.0.11",
"tsify": "^4.0.1",
"typescript": "^3.7.5",
"uglifyify": "^5.0.2",
"tsify": "^5.0.4",
"typescript": "^4.7.4",
"watchify": "^4.0.0"
},
"dependencies": {
"npm": "^8.2.0"
"npm": "^8.18.0"
}
}

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@ -3,4 +3,4 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
__version__ = "1.0.10"
__version__ = "1.0.11"

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@ -1,5 +1,4 @@
{
"comment": "This file is not used except by Code editor. gulpfile.js needs to be updated in tandem with this.",
"include": [
"tssrc/**/*.ts"
],

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@ -491,7 +491,7 @@ export default class Canvas3D extends CanvasBase
this.onCameraTrack = true;
var currentFrame = this.currentFrameIndex;
this.SetCamera(this.frameCameraParams[currentFrame]);
this.currentFocusPoints[currentFrame] = <vec3>new Float32Array(this.initialFocusPoints[currentFrame]);
this.currentFocusPoints[currentFrame] = new Float32Array(this.initialFocusPoints[currentFrame])
}
ToggleLockView(translation : boolean, orientation : boolean)
@ -511,7 +511,7 @@ export default class Canvas3D extends CanvasBase
if (focusPoint == null) return;
this.initialFocusPoints[frameIndex] = focusPoint; // For reset support
this.currentFocusPoints[frameIndex] = <vec3>new Float32Array(focusPoint); // Copy
this.currentFocusPoints[frameIndex] = new Float32Array(focusPoint); // Copy
}
SetPerFrameCamera(frameIndex : number, value : Object)

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@ -160,8 +160,10 @@ export default class WebGLMeshBuffers
var labelDepth = Math.abs(v0V[2]);
// Transform with alignment translation and scale factor
var translate = [this.labelTranslateScreenX * labelDepth / v2sMatrix[0] + this.labelTranslateWorldX, this.labelTranslateScreenY * labelDepth / v2sMatrix[5] + this.labelTranslateWorldY, 0.0];
var scale = [scaleFactorX, scaleFactorY, 1.0];
var translate = vec3.fromValues(this.labelTranslateScreenX * labelDepth / v2sMatrix[0] + this.labelTranslateWorldX,
this.labelTranslateScreenY * labelDepth / v2sMatrix[5] + this.labelTranslateWorldY,
0.0);
var scale = vec3.fromValues(scaleFactorX, scaleFactorY, 1.0);
var transform = mat4.create();
mat4.fromRotationTranslationScale(transform, quat.create(), translate, scale);
mat4.mul(m2vMatrix, m2vMatrix, transform);