зеркало из https://github.com/microsoft/scenepic.git
Fixing missing symbol error
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@ -1,6 +1,12 @@
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# Changelog
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## [2022-06-30 - Version 1.0.9](https://github.com/microsoft/scenepic/releases/tag/v1.0.9)
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## [2022-07-06 - Version 1.0.10](https://github.com/microsoft/scenepic/releases/tag/v1.0.10)
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Point release to fix issues introduced by v1.0.9.
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## 2022-06-30 - Version 1.0.9
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> **Warning**
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> This release is not reliable on linux and should not be used.
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Point release to address breaking issue with numpy 1.23.0 (#34)
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## [2022-06-20 - Version 1.0.8](https://github.com/microsoft/scenepic/releases/tag/v1.0.8)
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Point release improving `MeshUpdate` thus adding the ability to update colors
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per frame along with some minor additions.
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New Features:
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- Can now updated colors per frame for both meshes and instanced meshes
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- `quaternion_multiply` adds the long-missing code to combine quaternion rotations
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- `Camera.orbit` creates a sequence of orbiting cameras around a central point
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Deprecation:
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- `update_mesh_without_normals` has been deprecated in favor of the new method
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`update_mesh_positions`
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Point release to fix issues introduced by v1.0.9.
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VERSION
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VERSION
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1.0.9
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1.0.10
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@ -22,7 +22,7 @@ copyright = "2021, Microsoft"
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author = "ScenePic Team"
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# The full version, including alpha/beta/rc tags
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release = "1.0.9"
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release = "1.0.10"
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# -- General configuration ---------------------------------------------------
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{
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"name": "scenepic",
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"version": "1.0.9",
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"version": "1.0.10",
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"lockfileVersion": 2,
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"requires": true,
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"packages": {
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"": {
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"name": "scenepic",
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"version": "1.0.9",
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"version": "1.0.10",
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"license": "MIT",
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"dependencies": {
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"npm": "^8.2.0"
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@ -1,7 +1,7 @@
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{
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"_comment0": "This file is used by npm to specify the project and npm dependencies",
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"name": "scenepic",
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"version": "1.0.9",
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"version": "1.0.10",
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"description": "3D Visualization Made Easy",
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"author": "ScenePic Team",
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"license": "MIT",
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@ -63,7 +63,7 @@ namespace scenepic
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/** Special value indicating that this layer has no specific rendering order
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*/
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static const int NO_RENDER_ORDER = std::numeric_limits<int>::max();
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static const int NO_RENDER_ORDER;
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private:
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int m_render_order;
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@ -78,4 +78,6 @@ namespace scenepic
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return *this;
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}
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const int LayerSettings::NO_RENDER_ORDER = std::numeric_limits<int>::max();
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} // namespace scenepic
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# Copyright (c) Microsoft Corporation.
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# Licensed under the MIT License.
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__version__ = "1.0.9"
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__version__ = "1.0.10"
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