This commit is contained in:
Matthew A Johnson 2022-07-06 10:43:10 +01:00
Родитель e89c6338db
Коммит ced3439e9b
9 изменённых файлов: 17 добавлений и 19 удалений

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@ -1,6 +1,12 @@
# Changelog
## [2022-06-30 - Version 1.0.9](https://github.com/microsoft/scenepic/releases/tag/v1.0.9)
## [2022-07-06 - Version 1.0.10](https://github.com/microsoft/scenepic/releases/tag/v1.0.10)
Point release to fix issues introduced by v1.0.9.
## 2022-06-30 - Version 1.0.9
> **Warning**
> This release is not reliable on linux and should not be used.
Point release to address breaking issue with numpy 1.23.0 (#34)
## [2022-06-20 - Version 1.0.8](https://github.com/microsoft/scenepic/releases/tag/v1.0.8)

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@ -1,11 +1 @@
Point release improving `MeshUpdate` thus adding the ability to update colors
per frame along with some minor additions.
New Features:
- Can now updated colors per frame for both meshes and instanced meshes
- `quaternion_multiply` adds the long-missing code to combine quaternion rotations
- `Camera.orbit` creates a sequence of orbiting cameras around a central point
Deprecation:
- `update_mesh_without_normals` has been deprecated in favor of the new method
`update_mesh_positions`
Point release to fix issues introduced by v1.0.9.

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@ -1 +1 @@
1.0.9
1.0.10

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@ -22,7 +22,7 @@ copyright = "2021, Microsoft"
author = "ScenePic Team"
# The full version, including alpha/beta/rc tags
release = "1.0.9"
release = "1.0.10"
# -- General configuration ---------------------------------------------------

4
package-lock.json сгенерированный
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{
"name": "scenepic",
"version": "1.0.9",
"version": "1.0.10",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "scenepic",
"version": "1.0.9",
"version": "1.0.10",
"license": "MIT",
"dependencies": {
"npm": "^8.2.0"

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@ -1,7 +1,7 @@
{
"_comment0": "This file is used by npm to specify the project and npm dependencies",
"name": "scenepic",
"version": "1.0.9",
"version": "1.0.10",
"description": "3D Visualization Made Easy",
"author": "ScenePic Team",
"license": "MIT",

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@ -63,7 +63,7 @@ namespace scenepic
/** Special value indicating that this layer has no specific rendering order
*/
static const int NO_RENDER_ORDER = std::numeric_limits<int>::max();
static const int NO_RENDER_ORDER;
private:
int m_render_order;

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@ -78,4 +78,6 @@ namespace scenepic
return *this;
}
const int LayerSettings::NO_RENDER_ORDER = std::numeric_limits<int>::max();
} // namespace scenepic

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@ -3,4 +3,4 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
__version__ = "1.0.9"
__version__ = "1.0.10"