Merge pull request #32 from Foxman13/master
PR to merge in my HoloLens-Reprojection sample
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# HoloLens Reprojection
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This sample project demonstrates how you can use the HoloLens LocatableCamera to project 2D image analysis results back into world space to add a visualization to the objects detected.
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The user snaps a photo with the front-facing web camera on HoloLens and then posts it to an inference pipeline for object detection and classification.
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## References
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* [LocatableCamera](https://docs.microsoft.com/en-us/windows/mixed-reality/locatable-camera)
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* [LocatableCamera in Unity](https://docs.microsoft.com/en-us/windows/mixed-reality/locatable-camera-in-unity)
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* [Custom Vision Tutorial](https://docs.microsoft.com/en-us/windows/mixed-reality/mr-azure-302b#chapter-6---create-the-customvisionanalyser-class)
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* [How to build a custom classifier with Custom Vision](https://docs.microsoft.com/en-us/azure/cognitive-services/custom-vision-service/getting-started-build-a-classifier)
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## Prerequisites
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* [Unity 2018.3.3 or greater](https://unity3d.com)
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* [Visual Studio 2017](https://visualstudio.microsoft.com/)
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* [Windows 10](https://www.microsoft.com/en-us/software-download/windows10)
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* A HoloLens
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## Setup
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I got started by training a custom vision classifier on http://customvision.ai. (see above for how to get started)
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For my sample, I create a model to detect coffee mugs and classify them.
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![Tagging in Custom Vision](Images/tag.jpg?raw=true)
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You will need to create a train your own model on the Custom Vision portal, or roll your own inference pipeline and integrate the reporjection components into your project.
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Once you publish the iteration that you're happy with, you will input that URL and the Prediction Key value into the CustomVisionServiceConfig object.
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![CustomVisionServiceConfig](Images/customvisionserviceconfig.jpg?raw=true)
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Then, it will need to be set on the SceneController component.
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![Set the config](Images/customvisionserviceconfig_set.jpg?raw=true)
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That should be all you need to do. Don't forget to setup your HoloLens project settings and then build out to Visual Studio.
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## Screenshot
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![screenshot](Images/hololens_screenshot.jpg?raw=true)
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If you find any issues with the sample, please submit an issue. Thank you!
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using System;
|
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using System.Collections.Generic;
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using System.Linq;
|
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using UnityEngine;
|
||||
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public class BoundingBox
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{
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public double Left { get; set; }
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public double Top { get; set; }
|
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public double Width { get; set; }
|
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public double Height { get; set; }
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public Vector2 Center {
|
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get
|
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{
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float x = (float)(Left + (Width / 2.0f)) * 2.0f - 1.0f;
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float y = (float)(1.0f - (Top + Height / 2.0f)) * 2.0f - 1.0f;
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return new Vector2(x, y);
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}
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@ -0,0 +1,11 @@
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|||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "CustomVisionServiceConfig", menuName = "Azure/CustomVisionServiceConfig", order = 1)]
|
||||
public class CustomVisionServiceConfig : ScriptableObject
|
||||
{
|
||||
public string PredictionEndpoint;
|
||||
|
||||
public string PredictionKey;
|
||||
|
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public int RequestTimeout;
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}
|
|
@ -0,0 +1,11 @@
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userData:
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@ -0,0 +1,47 @@
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using UnityEngine;
|
||||
|
||||
public class GazeCursor : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// The cursor (this object) mesh renderer
|
||||
/// </summary>
|
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private MeshRenderer meshRenderer;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
// Grab the mesh renderer that is on the same object as this script.
|
||||
meshRenderer = gameObject.GetComponent<MeshRenderer>();
|
||||
|
||||
gameObject.GetComponent<Renderer>().material.color = Color.green;
|
||||
|
||||
// If you wish to change the size of the cursor you can do so here
|
||||
gameObject.transform.localScale = new Vector3(0.01f, 0.01f, 0.01f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update is called once per frame
|
||||
/// </summary>
|
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void Update()
|
||||
{
|
||||
// Do a raycast into the world based on the user's head position and orientation.
|
||||
Vector3 headPosition = Camera.main.transform.position;
|
||||
Vector3 gazeDirection = Camera.main.transform.forward;
|
||||
|
||||
RaycastHit gazeHitInfo;
|
||||
if (Physics.Raycast(headPosition, gazeDirection, out gazeHitInfo, 30.0f, SpatialMapping.PhysicsRaycastMask))
|
||||
{
|
||||
// If the raycast hit a hologram, display the cursor mesh.
|
||||
meshRenderer.enabled = true;
|
||||
// Move the cursor to the point where the raycast hit.
|
||||
transform.position = gazeHitInfo.point;
|
||||
// Rotate the cursor to hug the surface of the hologram.
|
||||
transform.rotation = Quaternion.FromToRotation(Vector3.up, gazeHitInfo.normal);
|
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}
|
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else
|
||||
{
|
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// If the raycast did not hit a hologram, hide the cursor mesh.
|
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meshRenderer.enabled = false;
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}
|
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}
|
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}
|
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@ -0,0 +1,69 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
|
||||
public class ImageAnalyzer : MonoBehaviour
|
||||
{
|
||||
public static ImageAnalyzer Instance;
|
||||
|
||||
public CustomVisionServiceConfig config;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public IEnumerator AnalyseLastImageCaptured(string imagePath, Action<string> response)
|
||||
{
|
||||
var imageBytes = GetImageAsByteArray(imagePath);
|
||||
|
||||
return AnalyseLastImageCaptured(imageBytes, Path.GetFileName(imagePath), response);
|
||||
}
|
||||
|
||||
public IEnumerator AnalyseLastImageCaptured(byte[] imageBytes, string imageName, Action<string> callback)
|
||||
{
|
||||
Debug.Log(string.Format("Analyzing {0} bytes of {1}", imageBytes.Length, imageName));
|
||||
|
||||
WWWForm webForm = new WWWForm();
|
||||
|
||||
using (UnityWebRequest unityWebRequest = UnityWebRequest.Post(config.PredictionEndpoint, webForm))
|
||||
{
|
||||
unityWebRequest.timeout = unityWebRequest.timeout;
|
||||
unityWebRequest.SetRequestHeader("Prediction-Key", config.PredictionKey);
|
||||
unityWebRequest.uploadHandler = new UploadHandlerRaw(imageBytes);
|
||||
unityWebRequest.downloadHandler = new DownloadHandlerBuffer();
|
||||
unityWebRequest.chunkedTransfer = true;
|
||||
unityWebRequest.useHttpContinue = true;
|
||||
|
||||
yield return unityWebRequest.SendWebRequest();
|
||||
|
||||
if (unityWebRequest.isHttpError)
|
||||
{
|
||||
Debug.Log("http error: " + unityWebRequest.error);
|
||||
callback?.Invoke(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
Debug.Log("http response: " + unityWebRequest.responseCode);
|
||||
|
||||
string jsonResponse = unityWebRequest.downloadHandler.text;
|
||||
|
||||
Debug.Log("response: " + jsonResponse);
|
||||
|
||||
callback?.Invoke(jsonResponse);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static byte[] GetImageAsByteArray(string imageFilePath)
|
||||
{
|
||||
FileStream fileStream = new FileStream(imageFilePath, FileMode.Open, FileAccess.Read);
|
||||
|
||||
BinaryReader binaryReader = new BinaryReader(fileStream);
|
||||
|
||||
return binaryReader.ReadBytes((int)fileStream.Length);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 99c5d561196105949831a7da8f2152ca
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,208 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.WSA.Input;
|
||||
using UnityEngine.XR.WSA.WebCam;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
public class ImageCapture : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows this class to behave like a singleton
|
||||
/// </summary>
|
||||
public static ImageCapture Instance;
|
||||
|
||||
|
||||
public Resolution cameraResolution;
|
||||
|
||||
[HideInInspector]
|
||||
public Matrix4x4 projectionMat;
|
||||
|
||||
[HideInInspector]
|
||||
public Matrix4x4 worldMat;
|
||||
|
||||
/// <summary>
|
||||
/// Keep counts of the taps for image renaming
|
||||
/// </summary>
|
||||
private int captureCount = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Photo Capture object
|
||||
/// </summary>
|
||||
private PhotoCapture photoCaptureObject = null;
|
||||
|
||||
/// <summary>
|
||||
/// Allows gestures recognition in HoloLens
|
||||
/// </summary>
|
||||
private GestureRecognizer recognizer;
|
||||
|
||||
/// <summary>
|
||||
/// Flagging if the capture loop is running
|
||||
/// </summary>
|
||||
internal bool captureIsActive;
|
||||
|
||||
private byte[] _imageBytes;
|
||||
|
||||
private Texture2D targetTexture;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs at initialization right after Awake method
|
||||
/// </summary>
|
||||
void Start()
|
||||
{
|
||||
DirectoryInfo info = new DirectoryInfo(Application.persistentDataPath);
|
||||
var fileInfo = info.GetFiles();
|
||||
foreach (var file in fileInfo)
|
||||
{
|
||||
try
|
||||
{
|
||||
file.Delete();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Debug.LogFormat("Cannot delete file: ", file.Name);
|
||||
}
|
||||
}
|
||||
|
||||
recognizer = new GestureRecognizer();
|
||||
recognizer.SetRecognizableGestures(GestureSettings.Tap);
|
||||
recognizer.Tapped += TapHandler;
|
||||
recognizer.StartCapturingGestures();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Respond to Tap Input.
|
||||
/// </summary>
|
||||
private void TapHandler(TappedEventArgs obj)
|
||||
{
|
||||
if (!captureIsActive)
|
||||
{
|
||||
captureIsActive = true;
|
||||
|
||||
SceneController.Instance.PlayTapSound();
|
||||
SceneController.Instance.SetCursorColor(Color.red);
|
||||
|
||||
Invoke("ExecuteImageCaptureAndAnalysis", 0);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Begin process of image capturing and send to Azure Custom Vision Service.
|
||||
/// </summary>
|
||||
private void ExecuteImageCaptureAndAnalysis()
|
||||
{
|
||||
cameraResolution = PhotoCapture.SupportedResolutions.OrderByDescending
|
||||
((res) => res.width * res.height).First();
|
||||
|
||||
targetTexture = new Texture2D(cameraResolution.width, cameraResolution.height);
|
||||
|
||||
PhotoCapture.CreateAsync(true, delegate (PhotoCapture captureObject)
|
||||
{
|
||||
photoCaptureObject = captureObject;
|
||||
|
||||
CameraParameters camParameters = new CameraParameters
|
||||
{
|
||||
hologramOpacity = 0f,
|
||||
cameraResolutionWidth = targetTexture.width,
|
||||
cameraResolutionHeight = targetTexture.height,
|
||||
pixelFormat = CapturePixelFormat.BGRA32
|
||||
};
|
||||
|
||||
captureObject.StartPhotoModeAsync(camParameters, delegate (PhotoCapture.PhotoCaptureResult result)
|
||||
{
|
||||
captureCount++;
|
||||
photoCaptureObject.TakePhotoAsync(OnCapturedPhotoToMemoryCallback);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
private void OnCapturedPhotoToMemoryCallback(PhotoCapture.PhotoCaptureResult result, PhotoCaptureFrame photoCaptureFrame)
|
||||
{
|
||||
if (result.success)
|
||||
{
|
||||
photoCaptureFrame.UploadImageDataToTexture(targetTexture);
|
||||
_imageBytes = ImageConversion.EncodeToJPG(targetTexture);
|
||||
|
||||
var filename = string.Format(@"CapturedImage{0}.jpg", captureCount);
|
||||
var filePath = Path.Combine(Application.persistentDataPath, filename);
|
||||
SaveImage(filePath, _imageBytes);
|
||||
|
||||
if (photoCaptureFrame.hasLocationData)
|
||||
{
|
||||
Debug.Log("Save matrices");
|
||||
photoCaptureFrame.TryGetProjectionMatrix(out projectionMat);
|
||||
photoCaptureFrame.TryGetCameraToWorldMatrix(out worldMat);
|
||||
}
|
||||
}
|
||||
|
||||
photoCaptureFrame.Dispose();
|
||||
photoCaptureObject.StopPhotoModeAsync(OnStoppedPhotoMode);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Register the full execution of the Photo Capture.
|
||||
/// </summary>
|
||||
void OnCapturedPhotoToDisk(PhotoCapture.PhotoCaptureResult result)
|
||||
{
|
||||
try
|
||||
{
|
||||
photoCaptureObject.StopPhotoModeAsync(OnStoppedPhotoMode);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogFormat("Exception capturing photo to disk: {0}", e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The camera photo mode has stopped after the capture.
|
||||
/// Begin the image analysis process.
|
||||
/// </summary>
|
||||
void OnStoppedPhotoMode(PhotoCapture.PhotoCaptureResult result)
|
||||
{
|
||||
Debug.LogFormat("Stopped Photo Mode");
|
||||
|
||||
photoCaptureObject.Dispose();
|
||||
photoCaptureObject = null;
|
||||
|
||||
if(_imageBytes != null)
|
||||
StartCoroutine(ImageAnalyzer.Instance.AnalyseLastImageCaptured(_imageBytes, string.Format(@"CapturedImage{0}.jpg", captureCount), (data) =>
|
||||
{
|
||||
if(data != null)
|
||||
{
|
||||
var results = JsonConvert.DeserializeObject<PredictionResults>(data);
|
||||
Debug.Log(data);
|
||||
SceneController.Instance.HandleResponse(results);
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops all capture pending actions
|
||||
/// </summary>
|
||||
internal void ResetImageCapture()
|
||||
{
|
||||
captureIsActive = false;
|
||||
CancelInvoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves the jpeg encoded image stream to a file.
|
||||
/// </summary>
|
||||
static void SaveImage(string imageFilePath, byte[] imageBytes)
|
||||
{
|
||||
using (FileStream fileStream = new FileStream(imageFilePath, FileMode.OpenOrCreate, FileAccess.Write))
|
||||
{
|
||||
using (BinaryWriter binaryWriter = new BinaryWriter(fileStream))
|
||||
{
|
||||
binaryWriter.Write(imageBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b0ab59a75de3aa146a7f286b9562f608
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,13 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class LookAtCamera : MonoBehaviour
|
||||
{
|
||||
public GameObject objectToLookAt;
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
transform.LookAt(2 * transform.position - objectToLookAt.transform.position);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 1f0381e541c169743b48de8a5de6a097
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,38 @@
|
|||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[JsonObject]
|
||||
public class PredictionResults
|
||||
{
|
||||
[JsonProperty(PropertyName = "id")]
|
||||
public Guid Id { get; set; }
|
||||
|
||||
[JsonProperty(PropertyName = "project")]
|
||||
public Guid Project { get; set; }
|
||||
|
||||
[JsonProperty(PropertyName = "iteration")]
|
||||
public Guid Iteration { get; set; }
|
||||
|
||||
[JsonProperty(PropertyName = "created")]
|
||||
public DateTime Created { get; set; }
|
||||
|
||||
[JsonProperty(PropertyName = "predictions")]
|
||||
public List<Prediction> Predictions { get; set; }
|
||||
}
|
||||
|
||||
[JsonObject]
|
||||
public class Prediction
|
||||
{
|
||||
[JsonProperty(PropertyName = "tagId")]
|
||||
public string TagId { get; set; }
|
||||
|
||||
[JsonProperty(PropertyName = "tagName")]
|
||||
public string TagName { get; set; }
|
||||
|
||||
[JsonProperty(PropertyName = "probability")]
|
||||
public float Probability { get; set; }
|
||||
|
||||
[JsonProperty(PropertyName = "boundingBox")]
|
||||
public BoundingBox BoundingBox { get; set; }
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 262a00a34a4c6134db7367570bec99d9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,278 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR.WSA;
|
||||
|
||||
[RequireComponent(typeof(ImageAnalyzer))]
|
||||
[RequireComponent(typeof(ImageCapture))]
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class SceneController : MonoBehaviour
|
||||
{
|
||||
public static SceneController Instance;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject cursor;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject labelPrefab;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject labelLinePrefab;
|
||||
|
||||
[SerializeField]
|
||||
private AudioClip tapClip;
|
||||
|
||||
[SerializeField]
|
||||
private AudioClip doneClip;
|
||||
|
||||
[SerializeField]
|
||||
private Color32 goodColor = new Color32(0, 102, 51, 255);
|
||||
|
||||
[SerializeField]
|
||||
private Color32 errorColor = new Color32(247, 94, 52, 255);
|
||||
|
||||
[SerializeField]
|
||||
private float confidenceThreshold = 0.8f;
|
||||
|
||||
private AudioSource audioSource;
|
||||
private Dictionary<string, GameObject> visualizationObjects = new Dictionary<string, GameObject>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
audioSource = gameObject.GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
private void ClearScene()
|
||||
{
|
||||
foreach (var kvp in visualizationObjects)
|
||||
{
|
||||
Destroy(kvp.Value);
|
||||
}
|
||||
visualizationObjects.Clear();
|
||||
}
|
||||
|
||||
public void SetCursorColor(Color color)
|
||||
{
|
||||
if(cursor != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
cursor.GetComponent<Renderer>().sharedMaterial.color = color;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
Debug.LogError(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void PlayTapSound()
|
||||
{
|
||||
if(audioSource != null && tapClip != null)
|
||||
{
|
||||
audioSource.PlayOneShot(tapClip);
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayDoneSound()
|
||||
{
|
||||
if (audioSource != null && doneClip != null)
|
||||
{
|
||||
audioSource.PlayOneShot(doneClip);
|
||||
}
|
||||
}
|
||||
|
||||
public void HandleResponse(PredictionResults results)
|
||||
{
|
||||
if(results != null)
|
||||
{
|
||||
Debug.LogFormat("Results id: {0}", results.Id);
|
||||
|
||||
if(results.Predictions != null)
|
||||
{
|
||||
CreateVisualizations(results.Predictions.ToArray());
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Precitions list is null");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("results object is null");
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateVisualizations(Prediction[] predictions)
|
||||
{
|
||||
if (predictions != null && predictions.Length > 0)
|
||||
{
|
||||
foreach (var prediction in predictions)
|
||||
{
|
||||
if (prediction.Probability >= confidenceThreshold)
|
||||
{
|
||||
if (visualizationObjects.ContainsKey(prediction.TagName))
|
||||
{
|
||||
UpdateVisualization(prediction);
|
||||
}
|
||||
else
|
||||
{
|
||||
CreateVisualization(prediction);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveVisulization(prediction);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PlayDoneSound();
|
||||
SetCursorColor(Color.green);
|
||||
|
||||
ImageCapture.Instance.ResetImageCapture();
|
||||
}
|
||||
|
||||
private void RemoveVisulization(Prediction prediction)
|
||||
{
|
||||
if (visualizationObjects.ContainsKey(prediction.TagName))
|
||||
{
|
||||
var parentObject = visualizationObjects[prediction.TagName];
|
||||
Destroy(parentObject);
|
||||
visualizationObjects.Remove(prediction.TagName);
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateVisualization(Prediction prediction)
|
||||
{
|
||||
var offset = new Vector3(0f, 0.1f, 0f);
|
||||
|
||||
var parentObject = new GameObject();
|
||||
var label = Instantiate(labelPrefab);
|
||||
label.transform.parent = parentObject.transform;
|
||||
label.transform.localScale = new Vector3(0.005f, 0.005f, 0.005f);
|
||||
|
||||
var labelLine = Instantiate(labelLinePrefab);
|
||||
labelLine.transform.parent = parentObject.transform;
|
||||
|
||||
visualizationObjects[prediction.TagName] = parentObject;
|
||||
|
||||
var labelText = label.GetComponentInChildren<TextMesh>();
|
||||
labelText.text = prediction.TagName;
|
||||
|
||||
var lookAt = label.GetComponent<LookAtCamera>();
|
||||
lookAt.objectToLookAt = Camera.main.gameObject;
|
||||
|
||||
if(prediction.TagName.Contains("OK"))
|
||||
{
|
||||
labelText.color = goodColor;
|
||||
labelLine.GetComponent<MeshRenderer>().material.SetColor("_Color", goodColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
labelText.color = errorColor;
|
||||
labelLine.GetComponent<MeshRenderer>().material.SetColor("_Color", errorColor);
|
||||
}
|
||||
|
||||
var cameraToWorldMatrix = ImageCapture.Instance.worldMat;
|
||||
var projectionMatrix = ImageCapture.Instance.projectionMat;
|
||||
|
||||
var imageCenter = prediction.BoundingBox.Center;
|
||||
var center = TargetToWorld(projectionMatrix, cameraToWorldMatrix, imageCenter);
|
||||
|
||||
if(center.HasValue)
|
||||
{
|
||||
parentObject.transform.position = center.Value;
|
||||
labelLine.transform.localPosition = new Vector3(0, 0.08f, 0);
|
||||
label.transform.localPosition = new Vector3(0, 0.18f, 0);
|
||||
}
|
||||
|
||||
SetWorldAnchor(parentObject);
|
||||
}
|
||||
|
||||
private void UpdateVisualization(Prediction prediction)
|
||||
{
|
||||
if (!visualizationObjects.ContainsKey(prediction.TagName))
|
||||
{
|
||||
throw new InvalidOperationException("Item is not currently tracked in the visualization collection. Please call CreateVisualization before calling this method.");
|
||||
}
|
||||
|
||||
var parentObject = visualizationObjects[prediction.TagName];
|
||||
var visulization = parentObject.transform.GetChild(0).gameObject;
|
||||
var labelLine = parentObject.transform.GetChild(0).gameObject;
|
||||
UnsetWorldAnchor(parentObject);
|
||||
|
||||
var labelText = visulization.GetComponentInChildren<TextMesh>();
|
||||
labelText.text = prediction.TagName;
|
||||
|
||||
if (prediction.TagName.Contains("OK"))
|
||||
{
|
||||
labelText.color = goodColor;
|
||||
labelLine.GetComponent<MeshRenderer>().material.SetColor("_Color", goodColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
labelText.color = errorColor;
|
||||
labelLine.GetComponent<MeshRenderer>().material.SetColor("_Color", errorColor);
|
||||
}
|
||||
|
||||
var cameraToWorldMatrix = ImageCapture.Instance.worldMat;
|
||||
var projectionMatrix = ImageCapture.Instance.projectionMat;
|
||||
|
||||
var imageCenter = prediction.BoundingBox.Center;
|
||||
var center = TargetToWorld(projectionMatrix, cameraToWorldMatrix, imageCenter);
|
||||
|
||||
if (center.HasValue)
|
||||
{
|
||||
var parentLocation = center.Value;
|
||||
parentObject.transform.position = parentLocation;
|
||||
}
|
||||
|
||||
SetWorldAnchor(parentObject);
|
||||
}
|
||||
|
||||
private void SetWorldAnchor(GameObject gameObject)
|
||||
{
|
||||
gameObject.AddComponent<WorldAnchor>();
|
||||
}
|
||||
|
||||
private void UnsetWorldAnchor(GameObject gameObject)
|
||||
{
|
||||
Destroy(gameObject.GetComponent<WorldAnchor>());
|
||||
}
|
||||
|
||||
private Vector3? TargetToWorld(Matrix4x4 project, Matrix4x4 world, Vector2 target)
|
||||
{
|
||||
var cameraSpacePos = UnProjectVector(project, new Vector3(target.x, target.y, 1));
|
||||
var worldSpaceRayPoint1 = world.MultiplyPoint(Vector3.zero); // camera location in world space
|
||||
var worldSpaceRayPoint2 = world.MultiplyPoint(cameraSpacePos);
|
||||
|
||||
Debug.Log(string.Format("rayPoint1: {0}, rayPoint2: {1}", worldSpaceRayPoint1, worldSpaceRayPoint2));
|
||||
|
||||
RaycastHit info;
|
||||
if (Physics.Raycast(worldSpaceRayPoint1, worldSpaceRayPoint2 - worldSpaceRayPoint1, out info, 30f, SpatialMapping.PhysicsRaycastMask))
|
||||
{
|
||||
Debug.Log("hit point: " + info.point);
|
||||
return info.point;
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector3 UnProjectVector(Matrix4x4 proj, Vector3 to)
|
||||
{
|
||||
Vector3 from = new Vector3(0, 0, 0);
|
||||
var axsX = proj.GetRow(0);
|
||||
var axsY = proj.GetRow(1);
|
||||
var axsZ = proj.GetRow(2);
|
||||
from.z = to.z / axsZ.z;
|
||||
from.y = (to.y - (from.z * axsY.z)) / axsY.y;
|
||||
from.x = (to.x - (from.z * axsX.z)) / axsX.x;
|
||||
return from;
|
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}
|
||||
}
|
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@ -0,0 +1,11 @@
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@ -0,0 +1,52 @@
|
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using UnityEngine;
|
||||
using UnityEngine.XR.WSA;
|
||||
|
||||
public class SpatialMapping : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// Allows this class to behave like a singleton
|
||||
/// </summary>
|
||||
public static SpatialMapping Instance;
|
||||
|
||||
/// <summary>
|
||||
/// Used by the GazeCursor as a property with the Raycast call
|
||||
/// </summary>
|
||||
internal static int PhysicsRaycastMask;
|
||||
|
||||
/// <summary>
|
||||
/// The layer to use for spatial mapping collisions
|
||||
/// </summary>
|
||||
internal int physicsLayer = 31;
|
||||
|
||||
/// <summary>
|
||||
/// Creates environment colliders to work with physics
|
||||
/// </summary>
|
||||
private SpatialMappingCollider spatialMappingCollider;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes this class
|
||||
/// </summary>
|
||||
private void Awake()
|
||||
{
|
||||
// Allows this instance to behave like a singleton
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs at initialization right after Awake method
|
||||
/// </summary>
|
||||
void Start()
|
||||
{
|
||||
// Initialize and configure the collider
|
||||
spatialMappingCollider = gameObject.GetComponent<SpatialMappingCollider>();
|
||||
spatialMappingCollider.surfaceParent = this.gameObject;
|
||||
spatialMappingCollider.freezeUpdates = false;
|
||||
spatialMappingCollider.layer = physicsLayer;
|
||||
|
||||
// define the mask
|
||||
PhysicsRaycastMask = 1 << physicsLayer;
|
||||
|
||||
// set the object as active one
|
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gameObject.SetActive(true);
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|
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "AR/HolographicImageBlend"
|
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{
|
||||
Properties
|
||||
{
|
||||
_MainTex("Texture", 2D) = "white" {}
|
||||
_VignetteScale("Vignette Scale", RANGE(0,2)) = 0
|
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|
||||
SubShader
|
||||
{
|
||||
Tags{ "RenderType" = "Opaque" }
|
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LOD 100
|
||||
|
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Pass
|
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{
|
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CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 vertexPositionInProjectionSpace : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
float4 vertexInProjectionSpace : TEXCOORD1;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4x4 _WorldToCameraMatrix;
|
||||
float4x4 _CameraProjectionMatrix;
|
||||
float _VignetteScale;
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertexPositionInProjectionSpace = UnityObjectToClipPos(v.vertex);
|
||||
|
||||
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|
||||
float4 vertexPositionInWorldSpace = mul(unity_ObjectToWorld, float4(v.vertex.xyz,1));
|
||||
// Now take the world space vertex position and transform it so that
|
||||
// it is relative to the physical web camera on the HoloLens.
|
||||
float4 vertexPositionInCameraSpace = mul(_WorldToCameraMatrix, float4(vertexPositionInWorldSpace.xyz,1));
|
||||
|
||||
// Convert our camera relative vertex into clip space.
|
||||
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|
||||
|
||||
return o;
|
||||
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|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
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|
||||
// we want to map where our vertex should be on the screen into the -1 to 1 range
|
||||
// for both the x and y axes.
|
||||
float2 signedUV = i.vertexInProjectionSpace.xy / i.vertexInProjectionSpace.w;
|
||||
|
||||
// The HoloLens uses an additive display so the color black will
|
||||
// be transparent. If the texture is smaller than the canvas, color the extra
|
||||
// area on the canvas black so it will be transparent on the HoloLens.
|
||||
if (abs(signedUV.x) > 1.0 || abs(signedUV.y) > 1.0)
|
||||
{
|
||||
return fixed4(0.0, 0.0, 0.0, 0.0);
|
||||
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|
||||
|
||||
// Currently our signedUV's x and y coordinates will fall between -1 and 1.
|
||||
// We need to map this range from 0 to 1 so that we can sample our texture.
|
||||
float2 uv = signedUV * 0.5 + float2(0.5, 0.5);
|
||||
fixed4 finalColor = tex2D(_MainTex, uv);
|
||||
|
||||
// Finally add a circular vignette effect starting from the center
|
||||
// of the image.
|
||||
finalColor *= 1.0 - (length(signedUV) * _VignetteScale);
|
||||
|
||||
return finalColor;
|
||||
}
|
||||
ENDCG
|
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||||
|
||||
Shader "Unlit/Transparent"
|
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{
|
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Properties
|
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{
|
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|
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|
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SubShader
|
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|
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ZWrite Off
|
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|
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Cull front
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LOD 100
|
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|
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Pass
|
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{
|
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|
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struct appdata_t
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struct v2f
|
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{
|
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float4 vertex : SV_POSITION;
|
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half2 texcoord : TEXCOORD0;
|
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|
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sampler2D _MainTex;
|
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float4 _MainTex_ST;
|
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float4 _Color;
|
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|
||||
v2f vert(appdata_t v)
|
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{
|
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v2f o;
|
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|
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o.vertex = UnityObjectToClipPos(v.vertex);
|
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v.texcoord.x = 1 - v.texcoord.x;
|
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|
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|
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fixed4 frag(v2f i) : SV_Target
|
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{
|
||||
fixed4 col = tex2D(_MainTex, i.texcoord) * _Color; // multiply by _Color
|
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|
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|
||||
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ENDCG
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