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Navigate to the Tests folder. -2. Double click on the test scene you wish to explore. -3. Either click "Play" in the unity editor or File -> Build Settings. -4. Add Open Scenes, Platform -> Windows Store, SDK -> Universal 10, Build Type -> D3D, Check 'Unity C# Projects'. -5. Click 'Build' and create an App folder. When compile is done, open the solution and deploy to device. - -#### BoundaryTest.unity -Shows how to check if an object is within boundary and render a floor quad. - -We render the floor quad at (0,0,-3) in editor. -There are 4 different cubes in the test scene which try to demonstrate if an object is within or outside the setup boundary. - -#### - ---- -##### [Go back up to the table of contents.](../../../README.md) ---- diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/README.md.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/README.md.meta deleted file mode 100644 index e6d7455..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/README.md.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9e239486b4b27b944bb5568fa8c8be53 -timeCreated: 1489690076 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/Scripts.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/Scripts.meta deleted file mode 100644 index dd27921..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/Scripts.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d07ee13a15d61da4694907bbfed70075 -folderAsset: yes -timeCreated: 1488833659 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/Scripts/BoundaryManager.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/Scripts/BoundaryManager.cs deleted file mode 100644 index 44d8a46..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/Scripts/BoundaryManager.cs +++ /dev/null @@ -1,200 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -#if UNITY_WSA && UNITY_2017_2_OR_NEWER -using System.Collections.Generic; -using UnityEngine.XR; -using UnityEngine.XR.WSA; -#endif - -namespace HoloToolkit.Unity.Boundary -{ - /// - /// Places a floor quad to ground the scene. - /// Allows you to check if your GameObject is within setup boundary on the immersive headset. - /// - public class BoundaryManager : Singleton - { - [Tooltip("Quad prefab to display as the floor.")] - public GameObject FloorQuad; - private GameObject floorQuadInstance; - -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - [SerializeField] - [Tooltip("Approximate max Y height of your space.")] - private float boundaryHeight = 10f; - - private Bounds boundaryBounds; - - [SerializeField] - // Defaulting coordinate system to RoomScale in immersive headsets. - // This puts the origin (0, 0, 0) on the floor if a floor has been established during setup via MixedRealityPortal. - private TrackingSpaceType opaqueTrackingSpaceType = TrackingSpaceType.RoomScale; - - // Removed for now, until the HoloLens tracking space type story is more clear. - //[SerializeField] - // Defaulting coordinate system to Stationary for transparent headsets, like HoloLens. - // This puts the origin (0, 0, 0) at the first place where the user started the application. - //private TrackingSpaceType transparentTrackingSpaceType = TrackingSpaceType.Stationary; -#endif - - // Testing in the editor found that this moved the floor out of the way enough, and it is only - // used in the case where a headset isn't attached. Otherwise, the floor is positioned like normal. - private readonly Vector3 floorPositionInEditor = new Vector3(0f, -3f, 0f); - - [SerializeField] - private bool renderFloor = true; - public bool RenderFloor - { - get { return renderFloor; } - set - { - if (renderFloor != value) - { - renderFloor = value; - SetFloorRendering(); - } - } - } - - [SerializeField] - private bool renderBoundary = true; - public bool RenderBoundary - { - get { return renderBoundary; } - set - { - if (renderBoundary != value) - { - renderBoundary = value; - SetBoundaryRendering(); - } - } - } - - protected override void Awake() - { - base.Awake(); - -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - if (HolographicSettings.IsDisplayOpaque) - { - XRDevice.SetTrackingSpaceType(opaqueTrackingSpaceType); - } - else - { - // Removed for now, until the HoloLens tracking space type story is more clear. - //XRDevice.SetTrackingSpaceType(transparentTrackingSpaceType); - - Destroy(this); - return; - } - - // Render the floor based on if you are in editor or immersive device. - RenderFloorQuad(); - - // Render boundary if configured. - SetBoundaryRendering(); - - // Create a volume out of the specified user boundary. - CalculateBoundaryVolume(); -#endif - } - - private void SetFloorRendering() - { - if (floorQuadInstance != null) - { - floorQuadInstance.SetActive(renderFloor); - } - } - - private void SetBoundaryRendering() - { -#if UNITY_2017_2_OR_NEWER - // TODO: BUG: Unity: configured bool always returns false in 2017.2.0p2-MRTP5. - if (UnityEngine.Experimental.XR.Boundary.configured) - { - UnityEngine.Experimental.XR.Boundary.visible = renderBoundary; - } -#endif - } - -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - private void RenderFloorQuad() - { - if (FloorQuad != null && XRDevice.GetTrackingSpaceType() == TrackingSpaceType.RoomScale) - { - floorQuadInstance = Instantiate(FloorQuad); - - if (!XRDevice.isPresent) - { - // So the floor quad does not occlude in editor testing, draw it lower. - floorQuadInstance.transform.position = floorPositionInEditor; - } - else - { - floorQuadInstance.transform.position = Vector3.zero; - } - - SetFloorRendering(); - } - } - - /// - /// Pass in the game object's position to check if it's within - /// the specified boundary space. - /// - /// - /// - public bool ContainsObject(Vector3 gameObjectPosition) - { - // Check if the supplied game object's position is within the bounds volume. - return boundaryBounds.Contains(gameObjectPosition); - } - - /// - /// Uses the TryGetGeometry call and Unity Bounds to create a volume out of the setup boundary. - /// - public void CalculateBoundaryVolume() - { - // TODO: BUG: Unity: Should return true if a floor and boundary has been established by user. - // But this always returns false with in 2017.2.0p2-MRTP5. - //if (!UnityEngine.Experimental.XR.Boundary.configured) - //{ - // Debug.Log("Boundary not configured."); - // return; - //} - - if (XRDevice.GetTrackingSpaceType() != TrackingSpaceType.RoomScale) - { - Debug.Log("No boundary for non-room scale experiences."); - return; - } - - boundaryBounds = new Bounds(); - - // Get all the bounds setup by the user. - var boundaryGeometry = new List(0); - // TODO: BUG: Unity: Should return true if a floor and boundary has been established by user. - // But this always returns false with in 2017.2.0p2-MRTP5. - if (UnityEngine.Experimental.XR.Boundary.TryGetGeometry(boundaryGeometry)) - { - if (boundaryGeometry.Count > 0) - { - // Create a UnityEngine.Bounds volume with those values. - foreach (Vector3 boundaryGeo in boundaryGeometry) - { - boundaryBounds.Encapsulate(boundaryGeo); - } - } - } - - // Ensuring that we set height of the bounds volume to be say 10 feet tall. - boundaryBounds.Encapsulate(new Vector3(0, boundaryHeight, 0)); - } -#endif - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/Scripts/SceneContentAdjuster.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/Scripts/SceneContentAdjuster.cs deleted file mode 100644 index e8894a6..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/Scripts/SceneContentAdjuster.cs +++ /dev/null @@ -1,108 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -#if UNITY_2017_2_OR_NEWER -using System.Collections; -using UnityEngine.XR; -#else -using UnityEngine.VR; -#endif - -namespace HoloToolkit.Unity.Boundary -{ - /// - /// Use this script on GameObjects you wish to be aligned in certain ways depending on the application space type. - /// For example, if you want to place an object at the height of the user's head in a room scale application, check alignWithHeadHeight. - /// In a stationary scale application, this is equivalent to placing the object at a height of 0. - /// You can also specify specific locations to place the object based on space type. - /// - /// This script runs once, on GameObject creation. - /// - /// See https://developer.microsoft.com/en-us/windows/mixed-reality/coordinate_systems_in_unity for more information. - /// for TrackingSpaceType settings. - /// - public class SceneContentAdjuster : MonoBehaviour - { - private enum AlignmentType - { - AlignWithHeadHeight, - UsePresetPositions, - UsePresetXAndZWithHeadHeight - } - - private int frameWaitHack = 0; - - [SerializeField] - [Tooltip("Optional container object reference. If null, this script will move the object it's attached to.")] - private Transform containerObject; - - [SerializeField] - [Tooltip("Select this if the container should be placed in front of the head on app launch in a room scale app.")] - private AlignmentType alignmentType = AlignmentType.AlignWithHeadHeight; - - [SerializeField] - [Tooltip("Use this to set the desired position of the container in a stationary app. This will be ignored if AlignWithHeadHeight is set.")] - private Vector3 stationarySpaceTypePosition = Vector3.zero; - - [SerializeField] - [Tooltip("Use this to set the desired position of the container in a room scale app. This will be ignored if AlignWithHeadHeight is set.")] - private Vector3 roomScaleSpaceTypePosition = Vector3.zero; - - private Vector3 contentPosition = Vector3.zero; - - private void Awake() - { - if (containerObject == null) - { - containerObject = transform; - } - -#if UNITY_2017_2_OR_NEWER - // If no XR device is present, the editor will default to (0, 0, 0) and no adjustment is needed. - // This script runs on both opaque and transparent display devices, since the floor offset is based on - // TrackingSpaceType and not display type. - if (XRDevice.isPresent) - { - StartCoroutine(SetContentHeight()); - return; - } -#endif - Destroy(this); - } - -#if UNITY_2017_2_OR_NEWER - private IEnumerator SetContentHeight() - { - if (frameWaitHack < 1) - { - // Not waiting a frame often caused the camera's position to be incorrect at this point. This seems like a Unity bug. - frameWaitHack++; - yield return null; - } - - if (alignmentType == AlignmentType.UsePresetPositions || alignmentType == AlignmentType.UsePresetXAndZWithHeadHeight) - { - if (XRDevice.GetTrackingSpaceType() == TrackingSpaceType.RoomScale) - { - containerObject.position = roomScaleSpaceTypePosition; - } - else if (XRDevice.GetTrackingSpaceType() == TrackingSpaceType.Stationary) - { - containerObject.position = stationarySpaceTypePosition; - } - } - - if (alignmentType == AlignmentType.AlignWithHeadHeight || alignmentType == AlignmentType.UsePresetXAndZWithHeadHeight) - { - contentPosition.x = containerObject.position.x; - contentPosition.y = containerObject.position.y + CameraCache.Main.transform.position.y; - contentPosition.z = containerObject.position.z; - - containerObject.position = contentPosition; - } - } -#endif - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/Scripts/SceneContentAdjuster.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/Scripts/SceneContentAdjuster.cs.meta deleted file mode 100644 index d65843f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Boundary/Scripts/SceneContentAdjuster.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 906323c940a3fad4f8f7e9e4fcd747f4 -timeCreated: 1509143847 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy.meta deleted file mode 100644 index e6578aa..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: d6b6f13a11bfa1c4f97b91ef1c37829a -folderAsset: yes -timeCreated: 1466615023 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor.meta deleted file mode 100644 index 5752db0..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: eb16359da8d1ac447a8795ea2b7b2a8f -folderAsset: yes -timeCreated: 1466615024 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployPortal.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployPortal.cs deleted file mode 100644 index fe10df1..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployPortal.cs +++ /dev/null @@ -1,465 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// - -using System; -using System.Collections.Generic; -using System.Diagnostics; -using System.IO; -using System.Net; -using System.Text; -using System.Threading; -using UnityEngine; -using Debug = UnityEngine.Debug; - -namespace HoloToolkit.Unity -{ - /// - /// Function used to communicate with the device through the REST API - /// - public class BuildDeployPortal - { - // Consts - public const float TimeOut = 6.0f; - public const int TimeoutMS = (int)(TimeOut * 1000.0f); - public const float MaxWaitTime = 20.0f; - - public static readonly string API_ProcessQuery = @"http://{0}/api/resourcemanager/processes"; - public static readonly string API_PackagesQuery = @"http://{0}/api/appx/packagemanager/packages"; - public static readonly string API_InstallQuery = @"http://{0}/api/app/packagemanager/package"; - public static readonly string API_InstallStatusQuery = @"http://{0}/api/app/packagemanager/state"; - public static readonly string API_AppQuery = @"http://{0}/api/taskmanager/app"; - public static readonly string API_FileQuery = @"http://{0}/api/filesystem/apps/file"; - - // Enums - public enum AppInstallStatus - { - Invalid, - Installing, - InstallSuccess, - InstallFail - } - - // Classes & Structs - public struct ConnectInfo - { - public ConnectInfo(string ip, string user, string password) - { - IP = ip; - User = user; - Password = password; - } - - public string IP; - public string User; - public string Password; - } - [Serializable] - public class AppDetails - { - public string Name; - public string PackageFamilyName; - public string PackageFullName; - public int PackageOrigin; - public string PackageRelativeId; - public string Publisher; - } - [Serializable] - public class AppList - { - public AppDetails[] InstalledPackages; - } - [Serializable] - public class ProcessDesc - { - public float CPUUsage; - public string ImageName; - public float PageFileUsage; - public int PrivateWorkingSet; - public int ProcessId; - public int SessionId; - public string UserName; - public int VirtualSize; - public int WorkingSetSize; - } - - [Serializable] - public class ProcessList - { - public ProcessDesc[] Processes; - } - - [Serializable] - public class InstallStatus - { - public int Code; - public string CodeText; - public string Reason; - public bool Success; - } - - [Serializable] - public class Response - { - public string Reason; - } - - private class TimeoutWebClient : WebClient - { - protected override WebRequest GetWebRequest(Uri uri) - { - WebRequest lWebRequest = base.GetWebRequest(uri); - - if (lWebRequest == null) { return null; } - - lWebRequest.Timeout = TimeoutMS; - ((HttpWebRequest)lWebRequest).ReadWriteTimeout = TimeoutMS; - - return lWebRequest; - } - } - - // Functions - public static bool IsAppInstalled(string packageFamilyName, ConnectInfo connectInfo) - { - // Look at the device for a matching app name (if not there, then not installed) - return (QueryAppDetails(packageFamilyName, connectInfo) != null); - } - - public static bool IsAppRunning(string appName, ConnectInfo connectInfo) - { - using (var client = new TimeoutWebClient()) - { - client.Credentials = new NetworkCredential(connectInfo.User, connectInfo.Password); - string query = string.Format(API_ProcessQuery, connectInfo.IP); - string downloadString = client.DownloadString(query); - - var processList = JsonUtility.FromJson(downloadString); - for (int i = 0; i < processList.Processes.Length; ++i) - { - string processName = processList.Processes[i].ImageName; - - if (processName.Contains(appName)) - { - return true; - } - } - } - - return false; - } - - public static AppInstallStatus GetInstallStatus(ConnectInfo connectInfo) - { - using (var client = new TimeoutWebClient()) - { - client.Credentials = new NetworkCredential(connectInfo.User, connectInfo.Password); - string query = string.Format(API_InstallStatusQuery, connectInfo.IP); - string statusJSON = client.DownloadString(query); - var status = JsonUtility.FromJson(statusJSON); - - if (status == null) - { - return AppInstallStatus.Installing; - } - - Debug.LogFormat("Install Status: {0}|{1}|{2}|{3}", status.Code, status.CodeText, status.Reason, status.Success); - - if (status.Success == false) - { - Debug.LogError(status.Reason + "(" + status.CodeText + ")"); - return AppInstallStatus.InstallFail; - } - - return AppInstallStatus.InstallSuccess; - } - } - - public static AppDetails QueryAppDetails(string packageFamilyName, ConnectInfo connectInfo) - { - using (var client = new TimeoutWebClient()) - { - client.Credentials = new NetworkCredential(connectInfo.User, connectInfo.Password); - string query = string.Format(API_PackagesQuery, connectInfo.IP); - string appListJSON = client.DownloadString(query); - - var appList = JsonUtility.FromJson(appListJSON); - for (int i = 0; i < appList.InstalledPackages.Length; ++i) - { - string thisAppName = appList.InstalledPackages[i].PackageFamilyName; - if (thisAppName.Equals(packageFamilyName, StringComparison.OrdinalIgnoreCase)) - { - return appList.InstalledPackages[i]; - } - } - } - - return null; - } - - public static bool InstallApp(string appFullPath, ConnectInfo connectInfo, bool waitForDone = true) - { - try - { - // Calculate the cert and dependency paths - string fileName = Path.GetFileName(appFullPath); - string certFullPath = Path.ChangeExtension(appFullPath, ".cer"); - string certName = Path.GetFileName(certFullPath); - string depPath = Path.GetDirectoryName(appFullPath) + @"\Dependencies\x86\"; - - // Post it using the REST API - var form = new WWWForm(); - - // APPX file - var stream = new FileStream(appFullPath, FileMode.Open, FileAccess.Read, FileShare.Read); - var reader = new BinaryReader(stream); - form.AddBinaryData(fileName, reader.ReadBytes((int)reader.BaseStream.Length), fileName); - stream.Close(); - - // CERT file - stream = new FileStream(certFullPath, FileMode.Open, FileAccess.Read, FileShare.Read); - reader = new BinaryReader(stream); - form.AddBinaryData(certName, reader.ReadBytes((int)reader.BaseStream.Length), certName); - stream.Close(); - - // Dependencies - FileInfo[] depFiles = (new DirectoryInfo(depPath)).GetFiles(); - foreach (FileInfo dep in depFiles) - { - stream = new FileStream(dep.FullName, FileMode.Open, FileAccess.Read, FileShare.Read); - reader = new BinaryReader(stream); - string depFilename = Path.GetFileName(dep.FullName); - form.AddBinaryData(depFilename, reader.ReadBytes((int)reader.BaseStream.Length), depFilename); - stream.Close(); - } - - // Credentials - Dictionary headers = form.headers; - headers["Authorization"] = "Basic " + EncodeTo64(connectInfo.User + ":" + connectInfo.Password); - - // Unity places an extra quote in the content-type boundary parameter that the device portal doesn't care for, remove it - if (headers.ContainsKey("Content-Type")) - { - headers["Content-Type"] = headers["Content-Type"].Replace("\"", ""); - } - - // Query - string query = string.Format(API_InstallQuery, connectInfo.IP); - query += "?package=" + WWW.EscapeURL(fileName); - - var www = new WWW(query, form.data, headers); - DateTime queryStartTime = DateTime.Now; - - while (!www.isDone && (DateTime.Now - queryStartTime).TotalSeconds < TimeOut) - { - Thread.Sleep(10); - } - - // Give it a short time before checking - Thread.Sleep(250); - - // Report - if (www.isDone) - { - if (!string.IsNullOrEmpty(www.error)) - { - Debug.LogError(www.error); - } - else if (!string.IsNullOrEmpty(www.text)) - { - Debug.Log(JsonUtility.FromJson(www.text).Reason); - } - else - { - Debug.LogWarning("Completed with null response string"); - } - } - - // Wait for done (if requested) - DateTime waitStartTime = DateTime.Now; - while (waitForDone && (DateTime.Now - waitStartTime).TotalSeconds < MaxWaitTime) - { - AppInstallStatus status = GetInstallStatus(connectInfo); - if (status == AppInstallStatus.InstallSuccess) - { - Debug.Log("Install Successful!"); - break; - } - if (status == AppInstallStatus.InstallFail) - { - Debug.LogError("Install Failed!"); - break; - } - - // Wait a bit and we'll ask again - Thread.Sleep(1000); - } - } - catch (Exception ex) - { - Debug.LogError(ex.ToString()); - return false; - } - - return true; - } - - public static bool UninstallApp(string packageFamilyName, ConnectInfo connectInfo) - { - try - { - // Find the app description - AppDetails appDetails = QueryAppDetails(packageFamilyName, connectInfo); - if (appDetails == null) - { - Debug.LogError(string.Format("Application '{0}' not found", packageFamilyName)); - return false; - } - - // Setup the command - string query = string.Format(API_InstallQuery, connectInfo.IP); - query += "?package=" + WWW.EscapeURL(appDetails.PackageFullName); - - // Use HttpWebRequest for a delete query - var request = (HttpWebRequest)WebRequest.Create(query); - request.Timeout = TimeoutMS; - request.Credentials = new NetworkCredential(connectInfo.User, connectInfo.Password); - request.Method = "DELETE"; - using (var httpResponse = (HttpWebResponse)request.GetResponse()) - { - Debug.Log("Response = " + httpResponse.StatusDescription); - httpResponse.Close(); - } - } - catch (Exception ex) - { - Debug.LogError(ex.ToString()); - return false; - } - - return true; - } - - public static bool LaunchApp(string packageFamilyName, ConnectInfo connectInfo) - { - // Find the app description - AppDetails appDetails = QueryAppDetails(packageFamilyName, connectInfo); - if (appDetails == null) - { - Debug.LogError("Application not found"); - return false; - } - - // Setup the command - string query = string.Format(API_AppQuery, connectInfo.IP); - query += "?appid=" + WWW.EscapeURL(EncodeTo64(appDetails.PackageRelativeId)); - query += "&package=" + WWW.EscapeURL(appDetails.PackageFullName); - - // Use HttpWebRequest - var request = (HttpWebRequest)WebRequest.Create(query); - request.Timeout = TimeoutMS; - request.Credentials = new NetworkCredential(connectInfo.User, connectInfo.Password); - request.Method = "POST"; - - // Query - using (var httpResponse = (HttpWebResponse)request.GetResponse()) - { - Debug.Log("Response = " + httpResponse.StatusDescription); - httpResponse.Close(); - } - - return true; - } - - public static bool KillApp(string packageFamilyName, ConnectInfo connectInfo) - { - try - { - // Find the app description - AppDetails appDetails = QueryAppDetails(packageFamilyName, connectInfo); - if (appDetails == null) - { - Debug.LogError("Application not found"); - return false; - } - - // Setup the command - string query = string.Format(API_AppQuery, connectInfo.IP); - query += "?package=" + WWW.EscapeURL(EncodeTo64(appDetails.PackageFullName)); - - // And send it across - var request = (HttpWebRequest)WebRequest.Create(query); - request.Timeout = TimeoutMS; - request.Credentials = new NetworkCredential(connectInfo.User, connectInfo.Password); - request.Method = "DELETE"; - using (var httpResponse = (HttpWebResponse)request.GetResponse()) - { - Debug.Log("Response = " + httpResponse.StatusDescription); - httpResponse.Close(); - } - } - catch (Exception ex) - { - Debug.LogError(ex.ToString()); - return false; - } - - return true; - } - - public static bool DeviceLogFile_View(string packageFamilyName, ConnectInfo connectInfo) - { - using (var client = new TimeoutWebClient()) - { - client.Credentials = new NetworkCredential(connectInfo.User, connectInfo.Password); - try - { - // Setup - string logFile = Application.temporaryCachePath + @"/deviceLog.txt"; - - // Get the app details... - AppDetails appDetails = QueryAppDetails(packageFamilyName, connectInfo); - if (appDetails == null) - { - Debug.LogError("Application not found on target device (" + packageFamilyName + ")"); - return false; - } - - // Download the file - string query = string.Format(API_FileQuery, connectInfo.IP); - query += "?knownfolderid=LocalAppData"; - query += "&filename=UnityPlayer.log"; - query += "&packagefullname=" + appDetails.PackageFullName; - query += "&path=%5C%5CTempState"; - client.DownloadFile(query, logFile); - - // Open it up in default text editor - Process.Start(logFile); - } - catch (Exception ex) - { - Debug.LogError(ex.ToString()); - return false; - } - } - - return true; - } - - // Helpers - private static string EncodeTo64(string toEncode) - { - byte[] toEncodeAsBytes = Encoding.ASCII.GetBytes(toEncode); - string returnValue = Convert.ToBase64String(toEncodeAsBytes); - return returnValue; - } - - private static string DecodeFrom64(string encodedData) - { - byte[] encodedDataAsBytes = Convert.FromBase64String(encodedData); - string returnValue = Encoding.ASCII.GetString(encodedDataAsBytes); - return returnValue; - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployPortal.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployPortal.cs.meta deleted file mode 100644 index 99ba73b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployPortal.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 09ea77b2be8b62b4a9c86c123cd5ddbe -timeCreated: 1466615025 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployPrefs.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployPrefs.cs deleted file mode 100644 index a1086a3..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployPrefs.cs +++ /dev/null @@ -1,88 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System.IO; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - public static class BuildDeployPrefs - { - // Constants - private const string EditorPrefs_BuildDir = "_BuildDeployWindow_BuildDir"; - private const string EditorPrefs_BuildConfig = "_BuildDeployWindow_BuildConfig"; - private const string EditorPrefs_BuildPlatform = "_BuildDeployWindow_BuildPlatform"; - private const string EditorPrefs_ForceRebuild = "_BuildDeployWindow_ForceBuild"; - private const string EditorPrefs_IncrementBuildVersion = "_BuildDeployWindow_IncrementBuildVersion"; - private const string EditorPrefs_MSBuildVer = "_BuildDeployWindow_MSBuildVer"; - private const string EditorPrefs_TargetIPs = "_BuildDeployWindow_DestIPs"; - private const string EditorPrefs_DeviceUser = "_BuildDeployWindow_DeviceUser"; - private const string EditorPrefs_DevicePwd = "_BuildDeployWindow_DevicePwd"; - private const string EditorPrefs_FullReinstall = "_BuildDeployWindow_FullReinstall"; - - public static string BuildDirectory - { - get { return EditorPrefsUtility.GetEditorPref(EditorPrefs_BuildDir, "UWP"); } - set { EditorPrefsUtility.SetEditorPref(EditorPrefs_BuildDir, value); } - } - - public static string AbsoluteBuildDirectory - { - get { return Path.GetFullPath(Path.Combine(Path.Combine(Application.dataPath, ".."), BuildDirectory)); } - } - - public static string MsBuildVersion - { - get { return EditorPrefsUtility.GetEditorPref(EditorPrefs_MSBuildVer, BuildDeployTools.DefaultMSBuildVersion); } - set { EditorPrefsUtility.SetEditorPref(EditorPrefs_MSBuildVer, value); } - } - - public static string BuildConfig - { - get { return EditorPrefsUtility.GetEditorPref(EditorPrefs_BuildConfig, "Debug"); } - set { EditorPrefsUtility.SetEditorPref(EditorPrefs_BuildConfig, value); } - } - - public static string BuildPlatform - { - get { return EditorPrefsUtility.GetEditorPref(EditorPrefs_BuildPlatform, "x86"); } - set { EditorPrefsUtility.SetEditorPref(EditorPrefs_BuildPlatform, value); } - } - - public static bool ForceRebuild - { - get { return EditorPrefsUtility.GetEditorPref(EditorPrefs_ForceRebuild, false); } - set { EditorPrefsUtility.SetEditorPref(EditorPrefs_ForceRebuild, value); } - } - - public static bool IncrementBuildVersion - { - get { return EditorPrefsUtility.GetEditorPref(EditorPrefs_IncrementBuildVersion, true); } - set { EditorPrefsUtility.SetEditorPref(EditorPrefs_IncrementBuildVersion, value); } - } - - public static string TargetIPs - { - get { return EditorPrefsUtility.GetEditorPref(EditorPrefs_TargetIPs, "127.0.0.1"); } - set { EditorPrefsUtility.SetEditorPref(EditorPrefs_TargetIPs, value); } - } - - public static string DeviceUser - { - get { return EditorPrefsUtility.GetEditorPref(EditorPrefs_DeviceUser, ""); } - set { EditorPrefsUtility.SetEditorPref(EditorPrefs_DeviceUser, value); } - } - - public static string DevicePassword - { - get { return EditorPrefsUtility.GetEditorPref(EditorPrefs_DevicePwd, ""); } - set { EditorPrefsUtility.SetEditorPref(EditorPrefs_DevicePwd, value); } - } - - public static bool FullReinstall - { - get { return EditorPrefsUtility.GetEditorPref(EditorPrefs_FullReinstall, true); } - set { EditorPrefsUtility.SetEditorPref(EditorPrefs_FullReinstall, value); } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployPrefs.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployPrefs.cs.meta deleted file mode 100644 index 69935eb..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployPrefs.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6762008b7153ae94ab1f370faf6bbca0 -timeCreated: 1468891604 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployTools.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployTools.cs deleted file mode 100644 index 5741888..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployTools.cs +++ /dev/null @@ -1,356 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using System.Diagnostics; -using System.IO; -using System.Linq; -using System.Xml.Linq; -using Microsoft.Win32; -using UnityEditor; -using UnityEngine; -using Debug = UnityEngine.Debug; - -namespace HoloToolkit.Unity -{ - /// - /// Contains utility functions for building for the device - /// - public class BuildDeployTools - { - public static readonly string DefaultMSBuildVersion = "15.0"; - - public static bool CanBuild() - { - if (PlayerSettings.GetScriptingBackend(BuildTargetGroup.WSA) == ScriptingImplementation.IL2CPP && IsIl2CppAvailable()) - { - return true; - } - - return PlayerSettings.GetScriptingBackend(BuildTargetGroup.WSA) == ScriptingImplementation.WinRTDotNET && IsDotNetAvailable(); - } - - public static bool IsDotNetAvailable() - { - return Directory.Exists(EditorApplication.applicationContentsPath + "\\PlaybackEngines\\MetroSupport\\Managed\\UAP"); - } - - public static bool IsIl2CppAvailable() - { - return Directory.Exists(EditorApplication.applicationContentsPath + "\\PlaybackEngines\\MetroSupport\\Managed\\il2cpp"); - } - - /// - /// Displays a dialog if no scenes are present in the build and returns true if build can proceed. - /// - /// - public static bool CheckBuildScenes() - { - if (EditorBuildSettings.scenes.Length == 0) - { - return EditorUtility.DisplayDialog("Attention!", - "No scenes are present in the build settings!\n\n Do you want to cancel and add one?", - "Continue Anyway", "Cancel Build"); - } - - return true; - } - - public static bool BuildSLN(string buildDirectory, bool showDialog = true) - { - // Use BuildSLNUtilities to create the SLN - bool buildSuccess = false; - - if (CheckBuildScenes() == false) - { - return false; - } - - var buildInfo = new BuildInfo - { - // These properties should all match what the Standalone.proj file specifies - OutputDirectory = buildDirectory, - Scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(scene => scene.path), - BuildTarget = BuildTarget.WSAPlayer, - WSASdk = WSASDK.UWP, - WSAUWPBuildType = EditorUserBuildSettings.wsaUWPBuildType, - WSAUwpSdk = EditorUserBuildSettings.wsaUWPSDK, - - // Configure a post build action that will compile the generated solution - PostBuildAction = (innerBuildInfo, buildError) => - { - if (!string.IsNullOrEmpty(buildError)) - { - EditorUtility.DisplayDialog(PlayerSettings.productName + " WindowsStoreApp Build Failed!", buildError, "OK"); - } - else - { - if (showDialog) - { - if (!EditorUtility.DisplayDialog(PlayerSettings.productName, "Build Complete", "OK", "Build AppX")) - { - BuildAppxFromSLN( - PlayerSettings.productName, - BuildDeployPrefs.MsBuildVersion, - BuildDeployPrefs.ForceRebuild, - BuildDeployPrefs.BuildConfig, - BuildDeployPrefs.BuildPlatform, - BuildDeployPrefs.BuildDirectory, - BuildDeployPrefs.IncrementBuildVersion); - } - } - - buildSuccess = true; - } - } - }; - - BuildSLNUtilities.RaiseOverrideBuildDefaults(ref buildInfo); - - BuildSLNUtilities.PerformBuild(buildInfo); - - return buildSuccess; - } - - public static string CalcMSBuildPath(string msBuildVersion) - { - if (msBuildVersion.Equals("14.0")) - { - using (RegistryKey key = - Registry.LocalMachine.OpenSubKey( - string.Format(@"Software\Microsoft\MSBuild\ToolsVersions\{0}", msBuildVersion))) - { - if (key != null) - { - var msBuildBinFolder = (string)key.GetValue("MSBuildToolsPath"); - return Path.Combine(msBuildBinFolder, "msbuild.exe"); - } - } - } - - // If we got this far then we don't have VS 2015 installed and need to use msBuild 15 - msBuildVersion = "15.0"; - - // For MSBuild 15+ we should to use vswhere to give us the correct instance - string output = @"/C vswhere -version " + msBuildVersion + " -products * -requires Microsoft.Component.MSBuild -property installationPath"; - - // get the right program files path based on whether the PC is x86 or x64 - string programFiles = @"C:\Program Files (x86)\Microsoft Visual Studio\Installer"; - - var vswherePInfo = new ProcessStartInfo - { - FileName = "cmd.exe", - CreateNoWindow = true, - UseShellExecute = false, - RedirectStandardOutput = true, - RedirectStandardError = false, - Arguments = output, - WorkingDirectory = programFiles - }; - - using (var vswhereP = new Process()) - { - vswhereP.StartInfo = vswherePInfo; - vswhereP.Start(); - output = vswhereP.StandardOutput.ReadToEnd(); - vswhereP.WaitForExit(); - } - - string[] paths = output.Split(new[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries); - - if (paths.Length > 0) - { - // if there are multiple 2017 installs, - // prefer enterprise, then pro, then community - string bestPath = paths.OrderBy(p => p.ToLower().Contains("enterprise")) - .ThenBy(p => p.ToLower().Contains("professional")) - .ThenBy(p => p.ToLower().Contains("community")).First(); - - return bestPath + @"\MSBuild\" + msBuildVersion + @"\Bin\MSBuild.exe"; - } - - Debug.LogError("Unable to find a valid path to Visual Studio Instance!"); - return string.Empty; - } - - public static bool RestoreNugetPackages(string nugetPath, string storePath) - { - var nugetPInfo = new ProcessStartInfo - { - FileName = nugetPath, - CreateNoWindow = true, - UseShellExecute = false, - Arguments = "restore \"" + storePath + "/project.json\"" - }; - - using (var nugetP = new Process()) - { - nugetP.StartInfo = nugetPInfo; - nugetP.Start(); - nugetP.WaitForExit(); - nugetP.Close(); - nugetP.Dispose(); - } - - return File.Exists(storePath + "\\project.lock.json"); - } - - public static bool BuildAppxFromSLN(string productName, string msBuildVersion, bool forceRebuildAppx, string buildConfig, string buildPlatform, string buildDirectory, bool incrementVersion, bool showDialog = true) - { - EditorUtility.DisplayProgressBar("Build AppX", "Building AppX Package...", 0); - string slnFilename = Path.Combine(buildDirectory, PlayerSettings.productName + ".sln"); - - if (!File.Exists(slnFilename)) - { - Debug.LogError("Unable to find Solution to build from!"); - EditorUtility.ClearProgressBar(); - return false; - } - - // Get and validate the msBuild path... - var msBuildPath = CalcMSBuildPath(msBuildVersion); - - if (!File.Exists(msBuildPath)) - { - Debug.LogErrorFormat("MSBuild.exe is missing or invalid (path={0}).", msBuildPath); - EditorUtility.ClearProgressBar(); - return false; - } - - // Get the path to the NuGet tool - string unity = Path.GetDirectoryName(EditorApplication.applicationPath); - System.Diagnostics.Debug.Assert(unity != null, "unity != null"); - string storePath = Path.GetFullPath(Path.Combine(Path.Combine(Application.dataPath, ".."), buildDirectory)); - string solutionProjectPath = Path.GetFullPath(Path.Combine(storePath, productName + @".sln")); - - // Bug in Unity editor that doesn't copy project.json and project.lock.json files correctly if solutionProjectPath is not in a folder named UWP. - if (!File.Exists(storePath + "\\project.json")) - { - File.Copy(unity + @"\Data\PlaybackEngines\MetroSupport\Tools\project.json", storePath + "\\project.json"); - } - - string nugetPath = Path.Combine(unity, @"Data\PlaybackEngines\MetroSupport\Tools\NuGet.exe"); - - // Before building, need to run a nuget restore to generate a json.lock file. Failing to do - // this breaks the build in VS RTM - if (PlayerSettings.GetScriptingBackend(BuildTargetGroup.WSA) == ScriptingImplementation.WinRTDotNET && - (!RestoreNugetPackages(nugetPath, storePath) || - !RestoreNugetPackages(nugetPath, storePath + "\\" + productName) || - EditorUserBuildSettings.wsaGenerateReferenceProjects && !RestoreNugetPackages(nugetPath, storePath + "/GeneratedProjects/UWP/Assembly-CSharp") || - EditorUserBuildSettings.wsaGenerateReferenceProjects && !RestoreNugetPackages(nugetPath, storePath + "/GeneratedProjects/UWP/Assembly-CSharp-firstpass"))) - { - Debug.LogError("Failed to restore nuget packages"); - EditorUtility.ClearProgressBar(); - return false; - } - - EditorUtility.DisplayProgressBar("Build AppX", "Building AppX Package...", 25); - - // Ensure that the generated .appx version increments by modifying - // Package.appxmanifest - if (incrementVersion) - { - IncrementPackageVersion(); - } - - // Now do the actual build - var pInfo = new ProcessStartInfo - { - FileName = msBuildPath, - CreateNoWindow = false, - Arguments = string.Format("\"{0}\" /t:{1} /p:Configuration={2} /p:Platform={3} /verbosity:m", - solutionProjectPath, - forceRebuildAppx ? "Rebuild" : "Build", - buildConfig, - buildPlatform) - }; - - // Uncomment out to debug by copying into command window - //Debug.Log("\"" + vs + "\"" + " " + pInfo.Arguments); - - var process = new Process { StartInfo = pInfo }; - - try - { - if (!process.Start()) - { - Debug.LogError("Failed to start Cmd process!"); - EditorUtility.ClearProgressBar(); - return false; - } - - process.WaitForExit(); - - EditorUtility.ClearProgressBar(); - - if (process.ExitCode == 0 && - showDialog && - !EditorUtility.DisplayDialog("Build AppX", "AppX Build Successful!", "OK", "Open Project Folder")) - { - Process.Start("explorer.exe", "/select," + storePath); - } - - if (process.ExitCode != 0) - { - Debug.LogError("MSBuild error (code = " + process.ExitCode + ")"); - EditorUtility.DisplayDialog(PlayerSettings.productName + " build Failed!", "Failed to build appx from solution. Error code: " + process.ExitCode, "OK"); - return false; - } - - process.Close(); - process.Dispose(); - - } - catch (Exception e) - { - Debug.LogError("Cmd Process EXCEPTION: " + e); - EditorUtility.ClearProgressBar(); - return false; - } - - return true; - } - - private static void IncrementPackageVersion() - { - // Find the manifest, assume the one we want is the first one - string[] manifests = Directory.GetFiles(BuildDeployPrefs.AbsoluteBuildDirectory, "Package.appxmanifest", SearchOption.AllDirectories); - - if (manifests.Length == 0) - { - Debug.LogError("Unable to find Package.appxmanifest file for build (in path - " + BuildDeployPrefs.AbsoluteBuildDirectory + ")"); - return; - } - - string manifest = manifests[0]; - var rootNode = XElement.Load(manifest); - var identityNode = rootNode.Element(rootNode.GetDefaultNamespace() + "Identity"); - - if (identityNode == null) - { - Debug.LogError("Package.appxmanifest for build (in path - " + BuildDeployPrefs.AbsoluteBuildDirectory + ") is missing an node"); - return; - } - - // We use XName.Get instead of string -> XName implicit conversion because - // when we pass in the string "Version", the program doesn't find the attribute. - // Best guess as to why this happens is that implicit string conversion doesn't set the namespace to empty - var versionAttr = identityNode.Attribute(XName.Get("Version")); - - if (versionAttr == null) - { - Debug.LogError("Package.appxmanifest for build (in path - " + BuildDeployPrefs.AbsoluteBuildDirectory + ") is missing a version attribute in the node."); - return; - } - - // Assume package version always has a '.'. - // According to https://msdn.microsoft.com/en-us/library/windows/apps/br211441.aspx - // Package versions are always of the form Major.Minor.Build.Revision - var version = new Version(versionAttr.Value); - var newVersion = new Version(version.Major, version.Minor, version.Build, version.Revision + 1); - - versionAttr.Value = newVersion.ToString(); - rootNode.Save(manifest); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployTools.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployTools.cs.meta deleted file mode 100644 index 25928f3..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployTools.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: bc185db46b00c9840b977f9e46183160 -timeCreated: 1466615028 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployWindow.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployWindow.cs deleted file mode 100644 index 2aabb6b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployWindow.cs +++ /dev/null @@ -1,1069 +0,0 @@ -// -// Copyright (c) @jevertt -// Copyright (c) Rafael Rivera -// Licensed under the MIT License. See LICENSE in the project root for license information. -// - -using System; -using System.Collections.Generic; -using System.Diagnostics; -using System.IO; -using System.Linq; -using System.Xml; -using UnityEditor; -using UnityEngine; -using Debug = UnityEngine.Debug; - -namespace HoloToolkit.Unity -{ - /// - /// Build window - supports SLN creation, APPX from SLN, Deploy on device, and misc helper utilities associated with the build/deploy/test iteration loop - /// Requires the device to be set in developer mode and to have secure connections disabled (in the security tab in the device portal) - /// - public class BuildDeployWindow : EditorWindow - { - private const float GUISectionOffset = 10.0f; - private const string GUIHorizontalSpacer = " "; - private const float UpdateBuildsPeriod = 1.0f; - private const string SdkVersion = -#if UNITY_2017_2_OR_NEWER - "10.0.16299.0"; -#else - "10.0.15063.0"; -#endif - - private enum BuildPlatformEnum - { - x86 = 1, - x64 = 2 - } - - private enum BuildConfigEnum - { - Debug = 0, - Release = 1, - Master = 2 - } - - #region Properties - - private bool ShouldOpenSLNBeEnabled { get { return !string.IsNullOrEmpty(BuildDeployPrefs.BuildDirectory); } } - - private bool ShouldBuildSLNBeEnabled { get { return !string.IsNullOrEmpty(BuildDeployPrefs.BuildDirectory) && !string.IsNullOrEmpty(PlayerSettings.WSA.certificatePath); } } - - private bool ShouldBuildAppxBeEnabled - { - get - { - return ShouldBuildSLNBeEnabled && - !string.IsNullOrEmpty(BuildDeployPrefs.BuildDirectory) && - !string.IsNullOrEmpty(BuildDeployPrefs.MsBuildVersion) && - !string.IsNullOrEmpty(BuildDeployPrefs.BuildConfig); - } - } - - private bool ShouldLaunchAppBeEnabled - { - get { return !string.IsNullOrEmpty(BuildDeployPrefs.TargetIPs) && !string.IsNullOrEmpty(BuildDeployPrefs.BuildDirectory); } - } - - private bool ShouldWebPortalBeEnabled - { - get { return !string.IsNullOrEmpty(BuildDeployPrefs.TargetIPs) && !string.IsNullOrEmpty(BuildDeployPrefs.BuildDirectory); } - } - - private bool ShouldLogViewBeEnabled - { - get { return !string.IsNullOrEmpty(BuildDeployPrefs.BuildDirectory); } - } - - private bool LocalIPsOnly { get { return true; } } - - private bool HoloLensUsbConnected - { - get - { - bool isConnected = false; - - if (USBDeviceListener.USBDevices != null) - { - foreach (USBDeviceInfo device in USBDeviceListener.USBDevices) - { - if (device.Name.Equals("Microsoft HoloLens")) - { - isConnected = true; - } - } - } - else - { - isConnected = SessionState.GetBool("HoloLensUsbConnected", false); - } - - SessionState.SetBool("HoloLensUsbConnected", isConnected); - return isConnected; - } - } - - #endregion // Properties - - #region Fields - - private List builds = new List(); - private float timeLastUpdatedBuilds; - private string[] windowsSdkPaths; - private Vector2 scrollPosition; - private string wsaCertPath; - - #endregion // Fields - - #region Methods - - [MenuItem("Mixed Reality Toolkit/Build Window", false, 0)] - public static void OpenWindow() - { - // Dock it next to the Scene View. - var window = GetWindow(typeof(SceneView)); - window.titleContent = new GUIContent("Build Window"); - window.Show(); - } - - private void OnEnable() - { - Setup(); - } - - private void Setup() - { - titleContent = new GUIContent("Build Window"); - minSize = new Vector2(600, 575); - - windowsSdkPaths = Directory.GetDirectories(@"C:\Program Files (x86)\Windows Kits\10\Lib"); - - for (int i = 0; i < windowsSdkPaths.Length; i++) - { - windowsSdkPaths[i] = windowsSdkPaths[i].Substring(windowsSdkPaths[i].LastIndexOf(@"\", StringComparison.Ordinal) + 1); - } - - wsaCertPath = PlayerSettings.WSA.certificatePath; - wsaCertPath = wsaCertPath.Replace("\\", "/"); - wsaCertPath = wsaCertPath.Substring(wsaCertPath.LastIndexOf("/", StringComparison.Ordinal) + 1); - - UpdateXdeStatus(); - UpdateBuilds(); - } - - private void UpdateXdeStatus() - { - XdeGuestLocator.FindGuestAddressAsync(); - } - - private void OnGUI() - { - GUILayout.Space(GUISectionOffset); - - // Setup - int buttonWidth_Quarter = Screen.width / 4; - int buttonWidth_Half = Screen.width / 2; - int buttonWidth_Full = Screen.width - 25; - var locatorHasData = XdeGuestLocator.HasData; - var locatorIsSearching = XdeGuestLocator.IsSearching; - var xdeGuestIpAddress = XdeGuestLocator.GuestIpAddress; - - // Quick Options - GUILayout.BeginVertical(); - GUILayout.Label("Quick Options"); - - EditorGUILayout.BeginHorizontal(); - GUILayout.FlexibleSpace(); - EditorGUILayout.EndHorizontal(); - - // Build & Run button... - using (new EditorGUILayout.HorizontalScope()) - { - GUILayout.FlexibleSpace(); - GUI.enabled = ShouldBuildSLNBeEnabled; - - if (GUILayout.Button((!locatorIsSearching && locatorHasData || HoloLensUsbConnected) - ? "Build SLN, Build APPX, then Install" - : "Build SLN, Build APPX", - GUILayout.Width(buttonWidth_Half - 20))) - { - // Build SLN - EditorApplication.delayCall += () => { BuildAll(!locatorIsSearching && locatorHasData || HoloLensUsbConnected); }; - } - - GUI.enabled = true; - - if (GUILayout.Button("Open Player Settings", GUILayout.Width(buttonWidth_Quarter))) - { - EditorApplication.ExecuteMenuItem("Edit/Project Settings/Player"); - } - - if (GUILayout.Button(string.IsNullOrEmpty(wsaCertPath) ? "Select Certificate" : wsaCertPath, GUILayout.Width(buttonWidth_Quarter))) - { - string path = EditorUtility.OpenFilePanel("Select Certificate", Application.dataPath, "pfx"); - wsaCertPath = path.Substring(path.LastIndexOf("/", StringComparison.Ordinal) + 1); - - if (!string.IsNullOrEmpty(path)) - { - CertificatePasswordWindow.Show(path); - } - else - { - PlayerSettings.WSA.SetCertificate(string.Empty, string.Empty); - } - } - } - - GUILayout.EndVertical(); - - // Build section - GUILayout.BeginVertical(); - GUILayout.Label("SLN"); - - EditorGUILayout.BeginHorizontal(); - GUILayout.FlexibleSpace(); - EditorGUILayout.EndHorizontal(); - EditorGUILayout.BeginHorizontal(); - - // Build directory (and save setting, if it's changed) - string curBuildDirectory = BuildDeployPrefs.BuildDirectory; - string newBuildDirectory = EditorGUILayout.TextField(new GUIContent(GUIHorizontalSpacer + "Build Directory", "It's recommended to use UWP"), curBuildDirectory); - - if (newBuildDirectory != curBuildDirectory) - { - BuildDeployPrefs.BuildDirectory = newBuildDirectory; - curBuildDirectory = newBuildDirectory; - } - - GUI.enabled = Directory.Exists(BuildDeployPrefs.AbsoluteBuildDirectory); - - if (GUILayout.Button("Open Build Directory")) - { - Process.Start(BuildDeployPrefs.AbsoluteBuildDirectory); - } - - GUI.enabled = true; - EditorGUILayout.EndHorizontal(); - - // Build SLN button - using (new EditorGUILayout.HorizontalScope()) - { - GUILayout.FlexibleSpace(); - - float previousLabelWidth = EditorGUIUtility.labelWidth; - - // Generate C# Project References - EditorGUIUtility.labelWidth = 105; - bool generateReferenceProjects = EditorUserBuildSettings.wsaGenerateReferenceProjects; - bool shouldGenerateProjects = EditorGUILayout.Toggle("Unity C# Projects", generateReferenceProjects); - - if (shouldGenerateProjects != generateReferenceProjects) - { - EditorUserBuildSettings.wsaGenerateReferenceProjects = shouldGenerateProjects; - } - - // Restore previous label width - EditorGUIUtility.labelWidth = previousLabelWidth; - - GUI.enabled = ShouldOpenSLNBeEnabled; - - if (GUILayout.Button("Open Project Solution", GUILayout.Width(buttonWidth_Quarter))) - { - // Open SLN - string slnFilename = Path.Combine(curBuildDirectory, PlayerSettings.productName + ".sln"); - - if (File.Exists(slnFilename)) - { - var slnFile = new FileInfo(slnFilename); - Process.Start(slnFile.FullName); - } - else if (EditorUtility.DisplayDialog("Solution Not Found", "We couldn't find the Project's Solution. Would you like to Build the project now?", "Yes, Build", "No")) - { - // Build SLN - EditorApplication.delayCall += () => { BuildDeployTools.BuildSLN(curBuildDirectory); }; - } - } - - GUI.enabled = ShouldBuildSLNBeEnabled; - - if (GUILayout.Button("Build Unity Project", GUILayout.Width(buttonWidth_Half))) - { - // Build SLN - EditorApplication.delayCall += () => { BuildDeployTools.BuildSLN(curBuildDirectory); }; - } - - GUI.enabled = true; - } - - // Appx sub-section - GUILayout.BeginVertical(); - GUILayout.Label("APPX"); - - GUILayout.BeginHorizontal(); - - // SDK and MS Build Version(and save setting, if it's changed) - string currentSDKVersion = EditorUserBuildSettings.wsaUWPSDK; - - int currentSDKVersionIndex = 0; - - for (var i = 0; i < windowsSdkPaths.Length; i++) - { - if (string.IsNullOrEmpty(currentSDKVersion)) - { - currentSDKVersionIndex = windowsSdkPaths.Length - 1; - } - else - { - if (windowsSdkPaths[i].Equals(SdkVersion)) - { - currentSDKVersionIndex = i; - } - } - } - - if (currentSDKVersionIndex == 0) - { - Debug.LogErrorFormat("Unable to find the required Windows 10 SDK Target!\nPlease be sure to install the {0} SDK from Visual Studio Installer.", SdkVersion); - } - - EditorGUILayout.LabelField(GUIHorizontalSpacer + "Required SDK Version: " + SdkVersion); - - var curScriptingBackend = PlayerSettings.GetScriptingBackend(BuildTargetGroup.WSA); - var newScriptingBackend = (ScriptingImplementation)EditorGUILayout.IntPopup( - GUIHorizontalSpacer + "Scripting Backend", - (int)curScriptingBackend, - new[] { "IL2CPP", ".NET" }, - new[] { (int)ScriptingImplementation.IL2CPP, (int)ScriptingImplementation.WinRTDotNET }); - - if (newScriptingBackend != curScriptingBackend) - { - PlayerSettings.SetScriptingBackend(BuildTargetGroup.WSA, newScriptingBackend); - } - - string newSDKVersion = windowsSdkPaths[currentSDKVersionIndex]; - - if (!newSDKVersion.Equals(currentSDKVersion)) - { - EditorUserBuildSettings.wsaUWPSDK = newSDKVersion; - } - - GUILayout.EndHorizontal(); - GUILayout.BeginHorizontal(); - - // Build config (and save setting, if it's changed) - string curBuildConfigString = BuildDeployPrefs.BuildConfig; - - BuildConfigEnum buildConfigOption; - if (curBuildConfigString.ToLower().Equals("master")) - { - buildConfigOption = BuildConfigEnum.Master; - } - else if (curBuildConfigString.ToLower().Equals("release")) - { - buildConfigOption = BuildConfigEnum.Release; - } - else - { - buildConfigOption = BuildConfigEnum.Debug; - } - - buildConfigOption = (BuildConfigEnum)EditorGUILayout.EnumPopup(GUIHorizontalSpacer + "Build Configuration", buildConfigOption); - - string buildConfigString = buildConfigOption.ToString(); - - if (buildConfigString != curBuildConfigString) - { - BuildDeployPrefs.BuildConfig = buildConfigString; - curBuildConfigString = buildConfigString; - } - - // Build Platform (and save setting, if it's changed) - string curBuildPlatformString = BuildDeployPrefs.BuildPlatform; - BuildPlatformEnum buildPlatformOption = BuildPlatformEnum.x86; - - if (curBuildPlatformString.ToLower().Equals("x86")) - { - buildPlatformOption = BuildPlatformEnum.x86; - } - else if (curBuildPlatformString.ToLower().Equals("x64")) - { - buildPlatformOption = BuildPlatformEnum.x64; - } - - buildPlatformOption = (BuildPlatformEnum)EditorGUILayout.EnumPopup(GUIHorizontalSpacer + "Build Platform", buildPlatformOption); - - string newBuildPlatformString; - - switch (buildPlatformOption) - { - case BuildPlatformEnum.x86: - case BuildPlatformEnum.x64: - newBuildPlatformString = buildPlatformOption.ToString(); - break; - default: - throw new ArgumentOutOfRangeException(); - } - - if (newBuildPlatformString != curBuildPlatformString) - { - BuildDeployPrefs.BuildPlatform = newBuildPlatformString; - curBuildPlatformString = newBuildPlatformString; - } - - GUILayout.EndHorizontal(); - - // Build APPX button - using (new EditorGUILayout.HorizontalScope()) - { - GUILayout.FlexibleSpace(); - - float previousLabelWidth = EditorGUIUtility.labelWidth; - - // Force rebuild - EditorGUIUtility.labelWidth = 50; - bool curForceRebuildAppx = BuildDeployPrefs.ForceRebuild; - bool newForceRebuildAppx = EditorGUILayout.Toggle("Rebuild", curForceRebuildAppx); - - if (newForceRebuildAppx != curForceRebuildAppx) - { - BuildDeployPrefs.ForceRebuild = newForceRebuildAppx; - curForceRebuildAppx = newForceRebuildAppx; - } - - // Increment version - EditorGUIUtility.labelWidth = 110; - bool curIncrementVersion = BuildDeployPrefs.IncrementBuildVersion; - bool newIncrementVersion = EditorGUILayout.Toggle("Increment Version", curIncrementVersion); - - if (newIncrementVersion != curIncrementVersion) - { - BuildDeployPrefs.IncrementBuildVersion = newIncrementVersion; - curIncrementVersion = newIncrementVersion; - } - - // Restore previous label width - EditorGUIUtility.labelWidth = previousLabelWidth; - - // Build APPX - GUI.enabled = ShouldBuildAppxBeEnabled; - - if (GUILayout.Button("Build APPX", GUILayout.Width(buttonWidth_Half))) - { - // Open SLN - string slnFilename = Path.Combine(curBuildDirectory, PlayerSettings.productName + ".sln"); - - if (File.Exists(slnFilename)) - { - // Build APPX - EditorApplication.delayCall += () => - BuildDeployTools.BuildAppxFromSLN( - PlayerSettings.productName, - BuildDeployTools.DefaultMSBuildVersion, - curForceRebuildAppx, - curBuildConfigString, - curBuildPlatformString, - curBuildDirectory, - curIncrementVersion); - } - else if (EditorUtility.DisplayDialog("Solution Not Found", "We couldn't find the solution. Would you like to Build it?", "Yes, Build", "No")) - { - // Build SLN then APPX - EditorApplication.delayCall += () => BuildAll(install: false); - } - } - - GUI.enabled = true; - } - - GUILayout.EndVertical(); - GUILayout.EndVertical(); - - GUILayout.Space(GUISectionOffset); - - // Deploy section - GUILayout.BeginVertical(); - GUILayout.Label("Deploy"); - - // Target IPs (and save setting, if it's changed) - string curTargetIps = BuildDeployPrefs.TargetIPs; - if (!LocalIPsOnly) - { - string newTargetIPs = EditorGUILayout.TextField( - new GUIContent(GUIHorizontalSpacer + "IP Address(es)", "IP(s) of target devices (e.g. 127.0.0.1 | 10.11.12.13)"), - curTargetIps); - - if (newTargetIPs != curTargetIps) - { - BuildDeployPrefs.TargetIPs = newTargetIPs; - curTargetIps = newTargetIPs; - } - } - else - { - // Queue up a repaint if we're still busy, or we'll get stuck - // in a disabled state. - - if (locatorIsSearching) - { - Repaint(); - } - - var addressesToPresent = new List { "127.0.0.1" }; - - if (!locatorIsSearching && locatorHasData) - { - addressesToPresent.Add(xdeGuestIpAddress.ToString()); - } - - var previouslySavedAddress = addressesToPresent.IndexOf(curTargetIps); - - if (previouslySavedAddress == -1) - { - previouslySavedAddress = 0; - } - - EditorGUILayout.BeginHorizontal(); - - if (locatorIsSearching && !locatorHasData) - { - GUI.enabled = false; - } - - var selectedAddressIndex = EditorGUILayout.Popup(GUIHorizontalSpacer + "IP Address", previouslySavedAddress, addressesToPresent.ToArray()); - - if (GUILayout.Button(locatorIsSearching ? "Searching" : "Refresh", GUILayout.Width(buttonWidth_Quarter))) - { - UpdateXdeStatus(); - } - - GUI.enabled = true; - EditorGUILayout.EndHorizontal(); - - var selectedAddress = addressesToPresent[selectedAddressIndex]; - - if (curTargetIps != selectedAddress && !locatorIsSearching) - { - BuildDeployPrefs.TargetIPs = selectedAddress; - } - } - - // Username/Password (and save seeings, if changed) - string curUsername = BuildDeployPrefs.DeviceUser; - string newUsername = EditorGUILayout.TextField(GUIHorizontalSpacer + "Username", curUsername); - string curPassword = BuildDeployPrefs.DevicePassword; - string newPassword = EditorGUILayout.PasswordField(GUIHorizontalSpacer + "Password", curPassword); - bool curFullReinstall = BuildDeployPrefs.FullReinstall; - bool newFullReinstall = EditorGUILayout.Toggle( - new GUIContent(GUIHorizontalSpacer + "Uninstall First", "Uninstall application before installing"), curFullReinstall); - - if (newUsername != curUsername || - newPassword != curPassword || - newFullReinstall != curFullReinstall) - { - BuildDeployPrefs.DeviceUser = newUsername; - BuildDeployPrefs.DevicePassword = newPassword; - BuildDeployPrefs.FullReinstall = newFullReinstall; - } - - // Build list (with install buttons) - if (builds.Count == 0) - { - GUILayout.Label(GUIHorizontalSpacer + "*** No builds found in build directory", EditorStyles.boldLabel); - } - else - { - GUILayout.BeginVertical(); - scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(buttonWidth_Full), GUILayout.Height(128)); - - foreach (var fullBuildLocation in builds) - { - int lastBackslashIndex = fullBuildLocation.LastIndexOf("\\", StringComparison.Ordinal); - - var directoryDate = Directory.GetLastWriteTime(fullBuildLocation).ToString("yyyy/MM/dd HH:mm:ss"); - string packageName = fullBuildLocation.Substring(lastBackslashIndex + 1); - - EditorGUILayout.BeginHorizontal(); - GUILayout.Space(GUISectionOffset + 15); - - GUI.enabled = (!locatorIsSearching && locatorHasData || HoloLensUsbConnected); - if (GUILayout.Button("Install", GUILayout.Width(120.0f))) - { - string thisBuildLocation = fullBuildLocation; - string[] ipList = ParseIPList(curTargetIps); - EditorApplication.delayCall += () => - { - InstallAppOnDevicesList(thisBuildLocation, ipList); - }; - } - - GUI.enabled = true; - - GUILayout.Space(5); - GUILayout.Label(packageName + " (" + directoryDate + ")"); - EditorGUILayout.EndHorizontal(); - } - GUILayout.EndScrollView(); - GUILayout.EndVertical(); - - EditorGUILayout.Separator(); - } - - GUILayout.EndVertical(); - GUILayout.Space(GUISectionOffset); - - // Utilities section - GUILayout.BeginVertical(); - GUILayout.Label("Utilities"); - - // Open AppX packages location - using (new EditorGUILayout.HorizontalScope()) - { - GUI.enabled = builds.Count > 0; - - GUILayout.FlexibleSpace(); - - if (GUILayout.Button("Open APPX Packages Location", GUILayout.Width(buttonWidth_Full))) - { - Process.Start("explorer.exe", "/f /open," + Path.GetFullPath(curBuildDirectory + "/" + PlayerSettings.productName + "/AppPackages")); - } - - GUI.enabled = true; - } - - // Open web portal - using (new EditorGUILayout.HorizontalScope()) - { - GUI.enabled = ShouldWebPortalBeEnabled && (!locatorIsSearching && locatorHasData || HoloLensUsbConnected); - GUILayout.FlexibleSpace(); - - if (GUILayout.Button("Open Device Portal", GUILayout.Width(buttonWidth_Full))) - { - OpenWebPortalForIPs(curTargetIps); - } - - GUI.enabled = true; - } - - // Launch app.. - using (new EditorGUILayout.HorizontalScope()) - { - GUI.enabled = ShouldLaunchAppBeEnabled && (!locatorIsSearching && locatorHasData || HoloLensUsbConnected); - GUILayout.FlexibleSpace(); - - if (GUILayout.Button("Launch Application", GUILayout.Width(buttonWidth_Full))) - { - // If already running, kill it (button is a toggle) - if (IsAppRunning_FirstIPCheck(PlayerSettings.productName, curTargetIps)) - { - KillAppOnIPs(curTargetIps); - } - else - { - LaunchAppOnIPs(curTargetIps); - } - } - - GUI.enabled = true; - } - - // Log file - using (new EditorGUILayout.HorizontalScope()) - { - string localLogPath = string.Empty; - bool localLogExists = false; - - bool remoteDeviceDetected = !locatorIsSearching && locatorHasData || HoloLensUsbConnected && !string.IsNullOrEmpty(BuildDeployPrefs.TargetIPs); - bool isLocalBuild = BuildDeployPrefs.BuildPlatform == BuildPlatformEnum.x64.ToString(); - if (!remoteDeviceDetected) - { - localLogPath = string.Format("%USERPROFILE%\\AppData\\Local\\Packages\\{0}\\TempState\\UnityPlayer.log", PlayerSettings.productName); - localLogExists = File.Exists(localLogPath); - } - - GUI.enabled = ShouldLogViewBeEnabled && (remoteDeviceDetected || isLocalBuild && localLogExists); - GUILayout.FlexibleSpace(); - - if (GUILayout.Button("View Log File", GUILayout.Width(buttonWidth_Full))) - { - if (remoteDeviceDetected) - { - OpenLogFileForIPs(curTargetIps); - } - else - { - Process.Start(localLogPath); - } - } - - GUI.enabled = true; - } - - // Uninstall... - using (new EditorGUILayout.HorizontalScope()) - { - GUI.enabled = ShouldLogViewBeEnabled && (!locatorIsSearching && locatorHasData || HoloLensUsbConnected); - GUILayout.FlexibleSpace(); - - if (GUILayout.Button("Uninstall Application", GUILayout.Width(buttonWidth_Full))) - { - EditorApplication.delayCall += () => - { - UninstallAppOnDevicesList(ParseIPList(curTargetIps)); - }; - } - - GUI.enabled = true; - } - - //GUILayout.EndScrollView(); - GUILayout.EndVertical(); - } - - private void BuildAll(bool install = true) - { - // First build SLN - if (!BuildDeployTools.BuildSLN(BuildDeployPrefs.BuildDirectory, false)) - { - return; - } - - // Next, APPX - if (!BuildDeployTools.BuildAppxFromSLN( - PlayerSettings.productName, - BuildDeployPrefs.MsBuildVersion, - BuildDeployPrefs.ForceRebuild, - BuildDeployPrefs.BuildConfig, - BuildDeployPrefs.BuildPlatform, - BuildDeployPrefs.BuildDirectory, - BuildDeployPrefs.IncrementBuildVersion, - showDialog: !install)) - { - return; - } - - // Next, Install - if (install) - { - string fullBuildLocation = CalcMostRecentBuild(); - string[] ipList = ParseIPList(BuildDeployPrefs.TargetIPs); - InstallAppOnDevicesList(fullBuildLocation, ipList); - } - } - - private string CalcMostRecentBuild() - { - UpdateBuilds(); - DateTime mostRecent = DateTime.MinValue; - string mostRecentBuild = ""; - - foreach (var fullBuildLocation in builds) - { - DateTime directoryDate = Directory.GetLastWriteTime(fullBuildLocation); - - if (directoryDate > mostRecent) - { - mostRecentBuild = fullBuildLocation; - mostRecent = directoryDate; - } - } - - return mostRecentBuild; - } - - private string CalcPackageFamilyName() - { - // Find the manifest - string[] manifests = Directory.GetFiles(BuildDeployPrefs.AbsoluteBuildDirectory, "Package.appxmanifest", SearchOption.AllDirectories); - - if (manifests.Length == 0) - { - Debug.LogError("Unable to find manifest file for build (in path - " + BuildDeployPrefs.AbsoluteBuildDirectory + ")"); - return ""; - } - - string manifest = manifests[0]; - - // Parse it - using (var reader = new XmlTextReader(manifest)) - { - while (reader.Read()) - { - switch (reader.NodeType) - { - case XmlNodeType.Element: - if (reader.Name.Equals("identity", StringComparison.OrdinalIgnoreCase)) - { - while (reader.MoveToNextAttribute()) - { - if (reader.Name.Equals("name", StringComparison.OrdinalIgnoreCase)) - { - return reader.Value; - } - } - } - - break; - } - } - } - - Debug.LogError("Unable to find PackageFamilyName in manifest file (" + manifest + ")"); - return string.Empty; - } - - private void InstallAppOnDevicesList(string buildPath, string[] targetList) - { - string packageFamilyName = CalcPackageFamilyName(); - - if (string.IsNullOrEmpty(packageFamilyName)) - { - return; - } - - for (int i = 0; i < targetList.Length; i++) - { - try - { - bool completedUninstall = false; - string ip = FinalizeIP(targetList[i]); - if (BuildDeployPrefs.FullReinstall && - BuildDeployPortal.IsAppInstalled(packageFamilyName, new BuildDeployPortal.ConnectInfo(ip, BuildDeployPrefs.DeviceUser, BuildDeployPrefs.DevicePassword))) - { - EditorUtility.DisplayProgressBar("Installing on devices", "Uninstall (" + ip + ")", i / (float)targetList.Length); - if (!UninstallApp(packageFamilyName, ip)) - { - Debug.LogError("Uninstall failed - skipping install (" + ip + ")"); - continue; - } - - completedUninstall = true; - } - - EditorUtility.DisplayProgressBar("Installing on devices", "Install (" + ip + ")", (i + (completedUninstall ? 0.5f : 0.0f)) / targetList.Length); - InstallApp(buildPath, ip); - } - catch (Exception ex) - { - Debug.LogError(ex.ToString()); - } - } - EditorUtility.ClearProgressBar(); - } - - private static bool InstallApp(string buildPath, string targetDevice) - { - // Get the appx path - FileInfo[] files = new DirectoryInfo(buildPath).GetFiles("*.appx"); - files = files.Length == 0 ? new DirectoryInfo(buildPath).GetFiles("*.appxbundle") : files; - - if (files.Length == 0) - { - Debug.LogError("No APPX found in folder build folder (" + buildPath + ")"); - return false; - } - - // Connection info - var connectInfo = new BuildDeployPortal.ConnectInfo(targetDevice, BuildDeployPrefs.DeviceUser, BuildDeployPrefs.DevicePassword); - - // Kick off the install - Debug.Log("Installing build on: " + targetDevice); - return BuildDeployPortal.InstallApp(files[0].FullName, connectInfo); - } - - private void UninstallAppOnDevicesList(string[] targetList) - { - string packageFamilyName = CalcPackageFamilyName(); - - if (string.IsNullOrEmpty(packageFamilyName)) - { - return; - } - - try - { - for (int i = 0; i < targetList.Length; i++) - { - string ip = FinalizeIP(targetList[i]); - EditorUtility.DisplayProgressBar("Uninstalling application", "Uninstall (" + ip + ")", i / (float)targetList.Length); - UninstallApp(packageFamilyName, ip); - } - } - catch (Exception ex) - { - Debug.LogError(ex.ToString()); - } - - EditorUtility.ClearProgressBar(); - } - - private bool UninstallApp(string packageFamilyName, string targetDevice) - { - // Connection info - var connectInfo = new BuildDeployPortal.ConnectInfo(targetDevice, BuildDeployPrefs.DeviceUser, BuildDeployPrefs.DevicePassword); - - // Kick off the install - Debug.Log("Uninstall build: " + targetDevice); - return BuildDeployPortal.UninstallApp(packageFamilyName, connectInfo); - } - - private void UpdateBuilds() - { - builds.Clear(); - - try - { - var appPackageDirectories = new List(); - string[] buildList = Directory.GetDirectories(BuildDeployPrefs.AbsoluteBuildDirectory); - - foreach (string appBuild in buildList) - { - string appPackageDirectory = appBuild + @"\AppPackages"; - if (Directory.Exists(appPackageDirectory)) - { - appPackageDirectories.AddRange(Directory.GetDirectories(appPackageDirectory)); - } - } - - IEnumerable selectedDirectories = - from string directory in appPackageDirectories - orderby Directory.GetLastWriteTime(directory) descending - select Path.GetFullPath(directory); - builds.AddRange(selectedDirectories); - } - catch (DirectoryNotFoundException) - { - // unused - } - - timeLastUpdatedBuilds = Time.realtimeSinceStartup; - } - - private void Update() - { - if (Time.realtimeSinceStartup - timeLastUpdatedBuilds > UpdateBuildsPeriod) - { - UpdateBuilds(); - } - } - - public static string[] ParseIPList(string targetIPs) - { - string[] ipList = { }; - - if (string.IsNullOrEmpty(targetIPs)) - { - return ipList; - } - - string[] separators = { ";", " " }; - ipList = targetIPs.Split(separators, StringSplitOptions.RemoveEmptyEntries); - return ipList; - } - - private static string FinalizeIP(string ip) - { - // If it's local, add the port - if (ip == "127.0.0.1") - { - ip += ":10080"; - } - - return ip; - } - - public static void OpenWebPortalForIPs(string targetIPs) - { - string[] ipList = ParseIPList(targetIPs); - - for (int i = 0; i < ipList.Length; i++) - { - string url = string.Format("http://{0}", FinalizeIP(ipList[i])); - - // Run the process - Process.Start(url); - } - } - - private bool IsAppRunning_FirstIPCheck(string appName, string targetIPs) - { - // Just pick the first one and use it... - string[] ipList = ParseIPList(targetIPs); - - if (ipList.Length > 0) - { - string targetIP = FinalizeIP(ipList[0]); - return BuildDeployPortal.IsAppRunning( - appName, - new BuildDeployPortal.ConnectInfo(targetIP, BuildDeployPrefs.DeviceUser, BuildDeployPrefs.DevicePassword)); - } - - return false; - } - - private void LaunchAppOnIPs(string targetIPs) - { - string packageFamilyName = CalcPackageFamilyName(); - - if (string.IsNullOrEmpty(packageFamilyName)) - { - return; - } - - string[] ipList = ParseIPList(targetIPs); - - for (int i = 0; i < ipList.Length; i++) - { - string targetIP = FinalizeIP(ipList[i]); - Debug.Log("Launch app on: " + targetIP); - BuildDeployPortal.LaunchApp( - packageFamilyName, - new BuildDeployPortal.ConnectInfo(targetIP, BuildDeployPrefs.DeviceUser, BuildDeployPrefs.DevicePassword)); - } - } - - private void KillAppOnIPs(string targetIPs) - { - string packageFamilyName = CalcPackageFamilyName(); - - if (string.IsNullOrEmpty(packageFamilyName)) - { - return; - } - - string[] ipList = ParseIPList(targetIPs); - - for (int i = 0; i < ipList.Length; i++) - { - string targetIP = FinalizeIP(ipList[i]); - Debug.Log("Kill app on: " + targetIP); - BuildDeployPortal.KillApp( - packageFamilyName, - new BuildDeployPortal.ConnectInfo(targetIP, BuildDeployPrefs.DeviceUser, BuildDeployPrefs.DevicePassword)); - } - } - - public void OpenLogFileForIPs(string targetIPs) - { - string packageFamilyName = CalcPackageFamilyName(); - - if (string.IsNullOrEmpty(packageFamilyName)) - { - return; - } - - string[] ipList = ParseIPList(targetIPs); - - for (int i = 0; i < ipList.Length; i++) - { - // Use the Device Portal REST API - BuildDeployPortal.DeviceLogFile_View( - packageFamilyName, - new BuildDeployPortal.ConnectInfo(FinalizeIP(ipList[i]), BuildDeployPrefs.DeviceUser, BuildDeployPrefs.DevicePassword)); - } - } - - #endregion // Methods - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployWindow.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployWindow.cs.meta deleted file mode 100644 index 07864ba..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildDeployWindow.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6d8b4a3eedcdf774bbc71cc2a08da79f -timeCreated: 1466615027 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildInfo.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildInfo.cs deleted file mode 100644 index 613c08a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildInfo.cs +++ /dev/null @@ -1,100 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// - -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEditor; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - public class BuildInfo - { - public string OutputDirectory { get; set; } - - public IEnumerable Scenes { get; set; } - - public IEnumerable CopyDirectories { get; set; } - - public Action PreBuildAction { get; set; } - - public Action PostBuildAction { get; set; } - - public BuildOptions BuildOptions { get; set; } - - public BuildTarget BuildTarget { get; set; } - - public WSASDK? WSASdk { get; set; } - - public string WSAUwpSdk { get; set; } - - public WSAUWPBuildType? WSAUWPBuildType { get; set; } - - public bool? WSAGenerateReferenceProjects { get; set; } - - public ColorSpace? ColorSpace { get; set; } - - public bool IsCommandLine { get; set; } - - public string BuildSymbols { get; private set; } - - public BuildInfo() - { - BuildSymbols = string.Empty; - } - - public void AppendSymbols(params string[] symbol) - { - AppendSymbols((IEnumerable)symbol); - } - - public void AppendSymbols(IEnumerable symbols) - { - string[] toAdd = symbols.Except(BuildSymbols.Split(';')) - .Where(sym => !string.IsNullOrEmpty(sym)).ToArray(); - - if (!toAdd.Any()) - { - return; - } - - if (!string.IsNullOrEmpty(BuildSymbols)) - { - BuildSymbols += ";"; - } - - BuildSymbols += string.Join(";", toAdd); - } - - public bool HasAnySymbols(params string[] symbols) - { - return BuildSymbols.Split(';').Intersect(symbols).Any(); - } - - public bool HasConfigurationSymbol() - { - return HasAnySymbols( - BuildSLNUtilities.BuildSymbolDebug, - BuildSLNUtilities.BuildSymbolRelease, - BuildSLNUtilities.BuildSymbolMaster); - } - - public static IEnumerable RemoveConfigurationSymbols(string symbolstring) - { - return symbolstring.Split(';').Except(new[] - { - BuildSLNUtilities.BuildSymbolDebug, - BuildSLNUtilities.BuildSymbolRelease, - BuildSLNUtilities.BuildSymbolMaster - }); - } - - public bool HasAnySymbols(IEnumerable symbols) - { - return BuildSymbols.Split(';').Intersect(symbols).Any(); - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildInfo.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildInfo.cs.meta deleted file mode 100644 index c0b97f2..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildInfo.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 8641cc4d0d7648aca3b48f7d2302a094 -timeCreated: 1497140920 \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs deleted file mode 100644 index be7f5ec..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs +++ /dev/null @@ -1,508 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using System.Collections.Generic; -using System.Globalization; -using System.IO; -using System.Linq; -using System.Reflection; -using System.Xml; -using UnityEditor; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - /// - /// Class containing various utility methods to build a WSA solution from a Unity project. - /// - public static class BuildSLNUtilities - { - /// - /// A method capable of configuring settings. - /// - /// The settings to configure. - public delegate void BuildInfoConfigurationMethod(ref BuildInfo toConfigure); - - /// - /// Add a handler to this event to override defaults before a build. - /// - /// - public static event BuildInfoConfigurationMethod OverrideBuildDefaults; - - /// - /// Call this method to give other code an opportunity to override defaults. - /// - /// >The settings to configure. - /// - public static void RaiseOverrideBuildDefaults(ref BuildInfo toConfigure) - { - if (OverrideBuildDefaults != null) - { - OverrideBuildDefaults(ref toConfigure); - } - } - - // Build configurations. Exactly one of these should be defined for any given build. - public const string BuildSymbolDebug = "DEBUG"; - public const string BuildSymbolRelease = "RELEASE"; - public const string BuildSymbolMaster = "MASTER"; - - /// - /// Event triggered when a build starts. - /// - public static event Action BuildStarted; - - /// - /// Event triggered when a build completes. - /// - public static event Action BuildCompleted; - - public static void PerformBuild(BuildInfo buildInfo) - { - BuildTargetGroup buildTargetGroup = GetGroup(buildInfo.BuildTarget); - string oldBuildSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(buildTargetGroup); - if (!string.IsNullOrEmpty(oldBuildSymbols)) - { - if (buildInfo.HasConfigurationSymbol()) - { - buildInfo.AppendSymbols(BuildInfo.RemoveConfigurationSymbols(oldBuildSymbols)); - } - else - { - buildInfo.AppendSymbols(oldBuildSymbols.Split(';')); - } - } - - if ((buildInfo.BuildOptions & BuildOptions.Development) == BuildOptions.Development) - { - if (!buildInfo.HasConfigurationSymbol()) - { - buildInfo.AppendSymbols(BuildSymbolDebug); - } - } - - if (buildInfo.HasAnySymbols(BuildSymbolDebug)) - { - buildInfo.BuildOptions |= BuildOptions.Development | BuildOptions.AllowDebugging; - } - - if (buildInfo.HasAnySymbols(BuildSymbolRelease)) - { - //Unity automatically adds the DEBUG symbol if the BuildOptions.Development flag is - //specified. In order to have debug symbols and the RELEASE symbols we have to - //inject the symbol Unity relies on to enable the /debug+ flag of csc.exe which is "DEVELOPMENT_BUILD" - buildInfo.AppendSymbols("DEVELOPMENT_BUILD"); - } - - BuildTarget oldBuildTarget = EditorUserBuildSettings.activeBuildTarget; - BuildTargetGroup oldBuildTargetGroup = GetGroup(oldBuildTarget); - - EditorUserBuildSettings.SwitchActiveBuildTarget(buildTargetGroup, buildInfo.BuildTarget); - - WSAUWPBuildType? oldWSAUWPBuildType = EditorUserBuildSettings.wsaUWPBuildType; - - if (buildInfo.WSAUWPBuildType.HasValue) - { - EditorUserBuildSettings.wsaUWPBuildType = buildInfo.WSAUWPBuildType.Value; - } - - var oldWSAGenerateReferenceProjects = EditorUserBuildSettings.wsaGenerateReferenceProjects; - - if (buildInfo.WSAGenerateReferenceProjects.HasValue) - { - EditorUserBuildSettings.wsaGenerateReferenceProjects = buildInfo.WSAGenerateReferenceProjects.Value; - } - - var oldColorSpace = PlayerSettings.colorSpace; - - if (buildInfo.ColorSpace.HasValue) - { - PlayerSettings.colorSpace = buildInfo.ColorSpace.Value; - } - - if (buildInfo.BuildSymbols != null) - { - PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, buildInfo.BuildSymbols); - } - - string buildError = "Error"; - try - { - VerifyWsaUwpSdkIsInstalled(EditorUserBuildSettings.wsaUWPSDK); - - // For the WSA player, Unity builds into a target directory. - // For other players, the OutputPath parameter indicates the - // path to the target executable to build. - if (buildInfo.BuildTarget == BuildTarget.WSAPlayer) - { - Directory.CreateDirectory(buildInfo.OutputDirectory); - } - - OnPreProcessBuild(buildInfo); - buildError = BuildPipeline.BuildPlayer( - buildInfo.Scenes.ToArray(), - buildInfo.OutputDirectory, - buildInfo.BuildTarget, - buildInfo.BuildOptions); - - if (buildError.StartsWith("Error")) - { - throw new Exception(buildError); - } - } - finally - { - OnPostProcessBuild(buildInfo, buildError); - - if (buildInfo.BuildTarget == BuildTarget.WSAPlayer && EditorUserBuildSettings.wsaGenerateReferenceProjects) - { - UwpProjectPostProcess.Execute(buildInfo.OutputDirectory); - } - - PlayerSettings.colorSpace = oldColorSpace; - PlayerSettings.SetScriptingDefineSymbolsForGroup(buildTargetGroup, oldBuildSymbols); - - if (oldWSAUWPBuildType.HasValue) - { - EditorUserBuildSettings.wsaUWPBuildType = oldWSAUWPBuildType.Value; - } - - EditorUserBuildSettings.wsaGenerateReferenceProjects = oldWSAGenerateReferenceProjects; - - EditorUserBuildSettings.SwitchActiveBuildTarget(oldBuildTargetGroup, oldBuildTarget); - } - } - - private static void VerifyWsaUwpSdkIsInstalled(string wsaUwpSdk) - { - if (string.IsNullOrEmpty(wsaUwpSdk)) - { - // Unity uses a null or empty string to mean "use the latest sdk that's installed", so we don't need to - // verify any particular version. - return; - } - - IEnumerable uwpSdksAvailable; - try - { - // In order to get the same list of SDKs that the Unity build settings "UWP SDK" box has, we call into an - // internal Unity function. If Unity changes how its internals work, we'll need to update this code. - Type uwpReferencesType = typeof(Editor).Assembly.GetType("UnityEditor.Scripting.Compilers.UWPReferences", throwOnError: false); - - MethodInfo uwpReferencesMethod = uwpReferencesType == null - ? null - : uwpReferencesType.GetMethod("GetInstalledSDKVersions"); - - uwpSdksAvailable = uwpReferencesMethod == null - ? null - : uwpReferencesMethod.Invoke(null, null) as IEnumerable; - } - catch - { - uwpSdksAvailable = null; - } - - if (uwpSdksAvailable == null) - { - Debug.LogWarningFormat("Couldn't verify that UWP SDK \"{0}\" is installed. You better make sure it's installed" - + " and available in your Unity Build settings menu, or you may get unexpected build breaks or runtime" - + " behavior.", - wsaUwpSdk - ); - } - else if (!uwpSdksAvailable.Select(version => version.ToString()).Contains(wsaUwpSdk)) - { - throw new Exception(string.Format("UWP SDK \"{0}\" is not installed. Please install it and try building again. If" - + " you really want to build without that SDK, build directly from Unity's Build settings menu instead.", - wsaUwpSdk - )); - } - - // The SDK is verified installed. All is right with the world! - } - - public static void ParseBuildCommandLine(ref BuildInfo buildInfo) - { - string[] arguments = Environment.GetCommandLineArgs(); - - buildInfo.IsCommandLine = true; - - for (int i = 0; i < arguments.Length; ++i) - { - // Can't use -buildTarget which is something Unity already takes as an argument for something. - if (string.Equals(arguments[i], "-duskBuildTarget", StringComparison.InvariantCultureIgnoreCase)) - { - buildInfo.BuildTarget = (BuildTarget)Enum.Parse(typeof(BuildTarget), arguments[++i]); - } - else if (string.Equals(arguments[i], "-wsaSDK", StringComparison.InvariantCultureIgnoreCase)) - { - string wsaSdkArg = arguments[++i]; - - buildInfo.WSASdk = (WSASDK)Enum.Parse(typeof(WSASDK), wsaSdkArg); - } - else if (string.Equals(arguments[i], "-wsaUwpSdk", StringComparison.InvariantCultureIgnoreCase)) - { - buildInfo.WSAUwpSdk = arguments[++i]; - } - else if (string.Equals(arguments[i], "-wsaUWPBuildType", StringComparison.InvariantCultureIgnoreCase)) - { - buildInfo.WSAUWPBuildType = (WSAUWPBuildType)Enum.Parse(typeof(WSAUWPBuildType), arguments[++i]); - } - else if (string.Equals(arguments[i], "-wsaGenerateReferenceProjects", StringComparison.InvariantCultureIgnoreCase)) - { - buildInfo.WSAGenerateReferenceProjects = bool.Parse(arguments[++i]); - } - else if (string.Equals(arguments[i], "-buildOutput", StringComparison.InvariantCultureIgnoreCase)) - { - buildInfo.OutputDirectory = arguments[++i]; - } - else if (string.Equals(arguments[i], "-buildDesc", StringComparison.InvariantCultureIgnoreCase)) - { - ParseBuildDescriptionFile(arguments[++i], ref buildInfo); - } - else if (string.Equals(arguments[i], "-unityBuildSymbols", StringComparison.InvariantCultureIgnoreCase)) - { - string newBuildSymbols = arguments[++i]; - buildInfo.AppendSymbols(newBuildSymbols.Split(new[] { ';' }, StringSplitOptions.RemoveEmptyEntries)); - } - } - } - - public static void PerformBuild_CommandLine() - { - var buildInfo = new BuildInfo - { - // Use scenes from the editor build settings. - Scenes = EditorBuildSettings.scenes.Where(scene => scene.enabled).Select(scene => scene.path), - - // Configure a post build action to throw appropriate error code. - PostBuildAction = (innerBuildInfo, buildError) => - { - if (!string.IsNullOrEmpty(buildError)) - { - EditorApplication.Exit(1); - } - } - }; - - RaiseOverrideBuildDefaults(ref buildInfo); - - ParseBuildCommandLine(ref buildInfo); - - PerformBuild(buildInfo); - } - - public static void ParseBuildDescriptionFile(string filename, ref BuildInfo buildInfo) - { - Debug.Log(string.Format(CultureInfo.InvariantCulture, "Build: Using \"{0}\" as build description", filename)); - - // Parse the XML file - var reader = new XmlTextReader(filename); - - while (reader.Read()) - { - switch (reader.NodeType) - { - case XmlNodeType.Element: - if (string.Equals(reader.Name, "SceneList", StringComparison.InvariantCultureIgnoreCase)) - { - // Set the scenes we want to build - buildInfo.Scenes = ReadSceneList(reader); - } - else if (string.Equals(reader.Name, "CopyList", StringComparison.InvariantCultureIgnoreCase)) - { - // Set the directories we want to copy - buildInfo.CopyDirectories = ReadCopyList(reader); - } - break; - } - } - } - - private static BuildTargetGroup GetGroup(BuildTarget buildTarget) - { - switch (buildTarget) - { - case BuildTarget.WSAPlayer: - return BuildTargetGroup.WSA; - case BuildTarget.StandaloneWindows: - case BuildTarget.StandaloneWindows64: - return BuildTargetGroup.Standalone; - default: - return BuildTargetGroup.Unknown; - } - } - - private static IEnumerable ReadSceneList(XmlTextReader reader) - { - var result = new List(); - while (reader.Read()) - { - switch (reader.NodeType) - { - case XmlNodeType.Element: - if (string.Equals(reader.Name, "Scene", StringComparison.InvariantCultureIgnoreCase)) - { - while (reader.MoveToNextAttribute()) - { - if (string.Equals(reader.Name, "Name", StringComparison.InvariantCultureIgnoreCase)) - { - result.Add(reader.Value); - Debug.Log(string.Format(CultureInfo.InvariantCulture, "Build: Adding scene \"{0}\"", reader.Value)); - } - } - } - break; - - case XmlNodeType.EndElement: - if (string.Equals(reader.Name, "SceneList", StringComparison.InvariantCultureIgnoreCase)) - { - return result; - } - break; - } - } - - return result; - } - - private static IEnumerable ReadCopyList(XmlTextReader reader) - { - var result = new List(); - while (reader.Read()) - { - switch (reader.NodeType) - { - case XmlNodeType.Element: - if (string.Equals(reader.Name, "Copy", StringComparison.InvariantCultureIgnoreCase)) - { - string source = null; - string dest = null; - string filter = null; - bool recursive = false; - - while (reader.MoveToNextAttribute()) - { - if (string.Equals(reader.Name, "Source", StringComparison.InvariantCultureIgnoreCase)) - { - source = reader.Value; - } - else if (string.Equals(reader.Name, "Destination", StringComparison.InvariantCultureIgnoreCase)) - { - dest = reader.Value; - } - else if (string.Equals(reader.Name, "Recursive", StringComparison.InvariantCultureIgnoreCase)) - { - recursive = Convert.ToBoolean(reader.Value); - } - else if (string.Equals(reader.Name, "Filter", StringComparison.InvariantCultureIgnoreCase)) - { - filter = reader.Value; - } - } - - if (source != null) - { - // Either the file specifies the Destination as well, or else CopyDirectory will use Source for Destination - var info = new CopyDirectoryInfo { Source = source }; - - if (dest != null) - { - info.Destination = dest; - } - - if (filter != null) - { - info.Filter = filter; - } - - info.Recursive = recursive; - - Debug.Log(string.Format(CultureInfo.InvariantCulture, @"Build: Adding {0}copy ""{1}\{2}"" => ""{3}""", info.Recursive ? "Recursive " : "", info.Source, info.Filter, info.Destination ?? info.Source)); - - result.Add(info); - } - } - break; - - case XmlNodeType.EndElement: - if (string.Equals(reader.Name, "CopyList", StringComparison.InvariantCultureIgnoreCase)) - return result; - break; - } - } - - return result; - } - - public static void CopyDirectory(string sourceDirectoryPath, string destinationDirectoryPath, CopyDirectoryInfo directoryInfo) - { - sourceDirectoryPath = Path.Combine(sourceDirectoryPath, directoryInfo.Source); - destinationDirectoryPath = Path.Combine(destinationDirectoryPath, directoryInfo.Destination ?? directoryInfo.Source); - - Debug.Log(string.Format(CultureInfo.InvariantCulture, @"{0} ""{1}\{2}"" to ""{3}""", directoryInfo.Recursive ? "Recursively copying" : "Copying", sourceDirectoryPath, directoryInfo.Filter, destinationDirectoryPath)); - - foreach (string sourceFilePath in Directory.GetFiles(sourceDirectoryPath, directoryInfo.Filter, directoryInfo.Recursive ? SearchOption.AllDirectories : SearchOption.TopDirectoryOnly)) - { - string destinationFilePath = sourceFilePath.Replace(sourceDirectoryPath, destinationDirectoryPath); - try - { - Directory.CreateDirectory(Path.GetDirectoryName(destinationFilePath)); - if (File.Exists(destinationFilePath)) - { - File.SetAttributes(destinationFilePath, FileAttributes.Normal); - } - File.Copy(sourceFilePath, destinationFilePath, true); - File.SetAttributes(destinationFilePath, FileAttributes.Normal); - } - catch (Exception exception) - { - Debug.LogError(string.Format(CultureInfo.InvariantCulture, "Failed to copy \"{0}\" to \"{1}\" with \"{2}\"", sourceFilePath, destinationFilePath, exception)); - } - } - } - - private static void OnPreProcessBuild(BuildInfo buildInfo) - { - // Raise the global event for listeners - BuildStarted.RaiseEvent(buildInfo); - - // Call the pre-build action, if any - if (buildInfo.PreBuildAction != null) - { - buildInfo.PreBuildAction(buildInfo); - } - } - - private static void OnPostProcessBuild(BuildInfo buildInfo, string buildError) - { - if (string.IsNullOrEmpty(buildError)) - { - if (buildInfo.CopyDirectories != null) - { - string inputProjectDirectoryPath = GetProjectPath(); - string outputProjectDirectoryPath = Path.Combine(GetProjectPath(), buildInfo.OutputDirectory); - foreach (var directory in buildInfo.CopyDirectories) - { - CopyDirectory(inputProjectDirectoryPath, outputProjectDirectoryPath, directory); - } - } - } - - // Raise the global event for listeners - BuildCompleted.RaiseEvent(buildInfo, buildError); - - // Call the post-build action, if any - if (buildInfo.PostBuildAction != null) - { - buildInfo.PostBuildAction(buildInfo, buildError); - } - } - - public static string GetProjectPath() - { - return Path.GetDirectoryName(Path.GetFullPath(Application.dataPath)); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs.meta deleted file mode 100644 index d8ccbe5..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/BuildSLNUtilities.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b404a9703a0c1784b9c8f2de897cae3b -timeCreated: 1466615028 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/CertificatePasswordWindow.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/CertificatePasswordWindow.cs deleted file mode 100644 index 088ab8f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/CertificatePasswordWindow.cs +++ /dev/null @@ -1,118 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// - -using System; -using UnityEditor; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - public class CertificatePasswordWindow : EditorWindow - { - private static readonly GUILayoutOption LabelWidth = GUILayout.Width(110f); - - private static readonly GUILayoutOption ButtonWidth = GUILayout.Width(110f); - - private string path; - - private string password; - - private GUIContent message; - - private GUIStyle messageStyle; - - private string focus; - - public static void Show(string path) - { - CertificatePasswordWindow[] array = (CertificatePasswordWindow[])Resources.FindObjectsOfTypeAll(typeof(CertificatePasswordWindow)); - CertificatePasswordWindow certificatePasswordWindow = (array.Length <= 0) ? CreateInstance() : array[0]; - path = path.Replace("\\", "/"); - certificatePasswordWindow.path = path.Substring(path.LastIndexOf("Assets/", StringComparison.Ordinal)); - certificatePasswordWindow.password = string.Empty; - certificatePasswordWindow.message = GUIContent.none; - certificatePasswordWindow.messageStyle = new GUIStyle(GUI.skin.label); - certificatePasswordWindow.messageStyle.fontStyle = FontStyle.Italic; - certificatePasswordWindow.focus = "password"; - if (array.Length > 0) - { - certificatePasswordWindow.Focus(); - } - else - { - certificatePasswordWindow.titleContent = new GUIContent("Enter Windows Store Certificate Password"); - certificatePasswordWindow.position = new Rect(100f, 100f, 350f, 90f); - certificatePasswordWindow.minSize = new Vector2(certificatePasswordWindow.position.width, certificatePasswordWindow.position.height); - certificatePasswordWindow.maxSize = certificatePasswordWindow.minSize; - certificatePasswordWindow.ShowUtility(); - } - } - - public void OnGUI() - { - Event current = Event.current; - bool flag = false; - bool flag2 = false; - - if (current.type == EventType.KeyDown) - { - flag = (current.keyCode == KeyCode.Escape); - flag2 = (current.keyCode == KeyCode.Return || current.keyCode == KeyCode.KeypadEnter); - } - - using (new EditorGUILayout.HorizontalScope()) - { - GUILayout.Space(10f); - using (new EditorGUILayout.VerticalScope()) - { - GUILayout.FlexibleSpace(); - using (new EditorGUILayout.HorizontalScope()) - { - GUILayout.Label(new GUIContent("Password|Certificate password."), LabelWidth); - GUI.SetNextControlName("password"); - password = GUILayout.PasswordField(password, '●'); - } - GUILayout.Space(10f); - using (new EditorGUILayout.HorizontalScope()) - { - GUILayout.Label(message, messageStyle); - GUILayout.FlexibleSpace(); - if (GUILayout.Button(new GUIContent("Ok"), ButtonWidth) || flag2) - { - message = GUIContent.none; - try - { - if (PlayerSettings.WSA.SetCertificate(path, password)) - { - flag = true; - } - else - { - message = new GUIContent("Invalid password."); - } - } - catch (UnityException ex) - { - Debug.LogError(ex.Message); - } - } - } - GUILayout.FlexibleSpace(); - } - GUILayout.Space(10f); - } - - if (flag) - { - Close(); - } - else if (focus != null) - { - EditorGUI.FocusTextInControl(focus); - focus = null; - } - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/CertificatePasswordWindow.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/CertificatePasswordWindow.cs.meta deleted file mode 100644 index 635f433..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/CertificatePasswordWindow.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 0ff5d5ee9ce34c18a0df4ea5495be19b -timeCreated: 1497159260 \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/CopyDirectoryInfo.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/CopyDirectoryInfo.cs deleted file mode 100644 index 3d170d4..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/CopyDirectoryInfo.cs +++ /dev/null @@ -1,23 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// - -namespace HoloToolkit.Unity -{ - public class CopyDirectoryInfo - { - public string Source { get; set; } - public string Destination { get; set; } - public string Filter { get; set; } - public bool Recursive { get; set; } - - public CopyDirectoryInfo() - { - Source = null; - Destination = null; - Filter = "*"; - Recursive = false; - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/CopyDirectoryInfo.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/CopyDirectoryInfo.cs.meta deleted file mode 100644 index 5d2d18c..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/CopyDirectoryInfo.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 23511800bce94604830cfd49251a3746 -timeCreated: 1497140939 \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/HoloToolkitCommands.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/HoloToolkitCommands.cs deleted file mode 100644 index fd8367b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/HoloToolkitCommands.cs +++ /dev/null @@ -1,21 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// - -namespace HoloToolkit.Unity -{ - /// - /// Implements functionality for building HoloLens applications - /// - public static class HoloToolkitCommands - { - /// - /// Do a build configured for the HoloLens, returns the error from BuildPipeline.BuildPlayer - /// - public static bool BuildSLN() - { - return BuildDeployTools.BuildSLN(BuildDeployPrefs.BuildDirectory, false); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/HoloToolkitCommands.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/HoloToolkitCommands.cs.meta deleted file mode 100644 index d407d7d..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/HoloToolkitCommands.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 85636330e25a7ac4c81b19530c5b8282 -timeCreated: 1464366824 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/UwpProjectPostProcess.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/UwpProjectPostProcess.cs deleted file mode 100644 index 73f9ab1..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/UwpProjectPostProcess.cs +++ /dev/null @@ -1,134 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// - -using System.Collections.Generic; -using System.IO; -using System.Linq; -using System.Text.RegularExpressions; -using System.Xml; - -namespace HoloToolkit.Unity -{ - /// - /// This class is designed to post process the UWP Assembly-CSharp projects to ensure that the defaults and defines are set correctly. - /// - public static class UwpProjectPostProcess - { - private static readonly Regex PlatformRegex = new Regex(@"'\$\(Configuration\)\|\$\(Platform\)' == '(?.*)\|(?.*)'"); - - /// - /// Executes the Post Processes on the C# Projects generated as part of the UWP build. - /// - /// The root path of the UWP build output. - public static void Execute(string buildRootPath) - { - UpdateProjectFile(Path.Combine(buildRootPath, @"GeneratedProjects\UWP\Assembly-CSharp\Assembly-CSharp.csproj")); - UpdateProjectFile(Path.Combine(buildRootPath, @"GeneratedProjects\UWP\Assembly-CSharp-firstpass\Assembly-CSharp-firstpass.csproj")); - } - - /// - /// Updates the project file to ensure that certain requirements are met. - /// - /// The filename of the project to update. - /// This is manually parsing the Unity generated MSBuild projects, which means it will be fragile to changes. - private static void UpdateProjectFile(string filename) - { - //UnityEngine.Debug.LogFormat("Update Project File: {0}", filename); - - if (!File.Exists(filename)) - { - UnityEngine.Debug.LogWarningFormat("Unable to find file \"{0}\", double check that the build succeeded and that the C# Projects are set to be generated.", filename); - return; - } - - var projectDocument = new XmlDocument(); - projectDocument.Load(filename); - - if (projectDocument.DocumentElement == null) - { - UnityEngine.Debug.LogWarningFormat("Unable to load file \"{0}\", double check that the build succeeded and that the C# Projects are set to be generated.", filename); - return; - } - - if (projectDocument.DocumentElement.Name != "Project") - { - UnityEngine.Debug.LogWarningFormat("The loaded project \"{0}\", does not appear to be a MSBuild Project file.", filename); - return; - } - - foreach (XmlNode node in projectDocument.DocumentElement.ChildNodes) - { - // Everything we are looking for is inside a PropertyGroup... - if (node.Name != "PropertyGroup" || node.Attributes == null) { continue; } - - if (node.Attributes.Count == 0 && node["Configuration"] != null && node["Platform"] != null) - { - // Update the defaults to Release and x86 so that we can run NuGet restore. - node["Configuration"].InnerText = "Release"; - node["Platform"].InnerText = "x86"; - } - else if (node.Attributes["Condition"] != null) - { - // Update the DefineConstants to include the configuration allowing us to conditionally compile code based on the configuration. - Match match = PlatformRegex.Match(node.Attributes["Condition"].InnerText); - - if (match.Success) - { - UpdateDefineConstants(node["DefineConstants"], match.Groups["Configuration"].Value, match.Groups["Platform"].Value); - } - } - } - - WriteXmlDocumentToFile(projectDocument, filename); - } - - private static void UpdateDefineConstants(XmlElement defineConstants, string configuration, string platform) - { - if (defineConstants == null) - { - return; - } - - IEnumerable symbols = defineConstants.InnerText.Split(';').Except(new[] - { - string.Empty, - BuildSLNUtilities.BuildSymbolDebug, - BuildSLNUtilities.BuildSymbolRelease, - BuildSLNUtilities.BuildSymbolMaster - }).Union(new[] { configuration.ToUpperInvariant() }); - - defineConstants.InnerText = string.Join(";", symbols.ToArray()); - //UnityEngine.Debug.LogFormat("Updating defines for Configuration|Platform: {0}|{1} => {2}", configuration, platform, defineConstants.InnerText); - } - - private static void WriteXmlDocumentToFile(XmlDocument document, string fullPath) - { - FileStream fileStream = null; - try - { - fileStream = File.Open(fullPath, FileMode.Create); - - var settings = new XmlWriterSettings - { - Indent = true, - CloseOutput = true - }; - - using (XmlWriter writer = XmlWriter.Create(fileStream, settings)) - { - fileStream = null; - document.WriteTo(writer); - } - } - finally - { - if (fileStream != null) - { - fileStream.Dispose(); - } - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/UwpProjectPostProcess.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/UwpProjectPostProcess.cs.meta deleted file mode 100644 index a6306a7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/UwpProjectPostProcess.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 740afdacd94cd8d49a0fbdf8bfed2c1f -timeCreated: 1484171169 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: - \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/XdeGuestLocator.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/XdeGuestLocator.cs deleted file mode 100644 index da0a518..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/XdeGuestLocator.cs +++ /dev/null @@ -1,159 +0,0 @@ -// -// Copyright (c) Microsoft Corporation -// Copyright (c) Rafael Rivera -// Licensed under the MIT License. See LICENSE in the project root for license information. -// - -using System; -using System.Linq; -using System.Net; -using System.Net.NetworkInformation; -using System.Net.Sockets; -using System.Runtime.InteropServices; -using System.Threading; - -namespace HoloToolkit.Unity -{ - public static class XdeGuestLocator - { - [StructLayout(LayoutKind.Sequential, Pack = 4)] - struct XdePeerHostIdentifier - { - public Guid GuestDiscoveryGUID; - [MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)] - public byte[] GuestMACAddress; - public int PeerDiscoveryPort; - } - - [StructLayout(LayoutKind.Sequential, Pack = 4)] - struct XdePeerGuestIdentifier - { - public Guid GuestDiscoveryGUID; - public int GuestTcpPort; - public int GuestSvcVersion; - } - - public static bool IsSearching { get; private set; } - public static bool HasData { get; private set; } - public static IPAddress GuestIpAddress { get; private set; } - - static XdeGuestLocator() - { - HasData = false; - IsSearching = false; - } - - public static void FindGuestAddressAsync() - { - if (IsSearching) - return; - - ThreadPool.QueueUserWorkItem((_) => - { - IsSearching = true; - HasData = false; - GuestIpAddress = IPAddress.None; - - UnicastIPAddressInformation internalSwitchAddressInfo = null; - try - { - internalSwitchAddressInfo = GetInternalSwitchAddressInfo(); - } - catch (Exception) - { - UnityEngine.Debug.LogError("Failed to locate internal switch adapter"); - } - - if (internalSwitchAddressInfo != null) - { - using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp)) - { - try - { - // Bind to next available UDP port for a listen operation - socket.Blocking = true; - socket.ReceiveTimeout = (int)TimeSpan.FromSeconds(5).TotalMilliseconds; - - socket.Bind(new IPEndPoint(internalSwitchAddressInfo.Address, 0)); - var localPort = (socket.LocalEndPoint as IPEndPoint).Port; - - // Send out a probe to 'devices' connected to the internal switch - // listening on port 3553 (Microsoft Device Emulator specific) - var broadcastAddress = GetBroadcastAddressForAddress(internalSwitchAddressInfo.Address, internalSwitchAddressInfo.IPv4Mask); - var broadcastTarget = new IPEndPoint(broadcastAddress, 3553); - - // - // WORKAROUND: We don't have easy access to WMI to go querying - // for virtual machine information so we just cover finding - // the first 255 potential candidates xx 00 - xx FF. - // - // It sounds like a lot but we're talking super tiny - // payloads on an internal interface. It's very fast. - // - for (int i = 0; i <= 0xFF; i++) - { - var probe = GenerateProbe(localPort, i); - socket.SendTo(probe, broadcastTarget); - } - - // Return the endpoint information for the first 'device' that replies - // (we don't necessarily care about the returned identifier info) - var responseBytes = new byte[Marshal.SizeOf(typeof(XdePeerGuestIdentifier))]; - - EndPoint guestEndpoint = new IPEndPoint(broadcastAddress, 0); - - socket.ReceiveFrom(responseBytes, ref guestEndpoint); - GuestIpAddress = (guestEndpoint as IPEndPoint).Address; - HasData = true; - } - catch (SocketException) - { - // Do nothing, our probe went unanswered or failed - } - } - } - - IsSearching = false; - }); - } - - private static UnicastIPAddressInformation GetInternalSwitchAddressInfo() - { - var internalSwitch = GetInternalNetworkSwitchInterface(); - return internalSwitch.GetIPProperties().UnicastAddresses.Where(a => a.Address.AddressFamily == AddressFamily.InterNetwork).FirstOrDefault(); - } - - private static NetworkInterface GetInternalNetworkSwitchInterface() - { - return NetworkInterface.GetAllNetworkInterfaces().Where(i => i.Name.Contains("Windows Phone Emulator")).FirstOrDefault(); - } - - private static IPAddress GetBroadcastAddressForAddress(IPAddress address, IPAddress mask) - { - var addressInt = BitConverter.ToInt32(address.GetAddressBytes(), 0); - var maskInt = BitConverter.ToInt32(mask.GetAddressBytes(), 0); - return new IPAddress(BitConverter.GetBytes((addressInt | ~maskInt))); - } - - private static byte[] GenerateProbe(int port, int machineIndex) - { - var identifier = new XdePeerHostIdentifier(); - identifier.PeerDiscoveryPort = port; - identifier.GuestDiscoveryGUID = new Guid("{963ef858-2efe-4eb4-8d2d-fed5408e6441}"); - identifier.GuestMACAddress = new byte[] { 0x02, 0xDE, 0xDE, 0xDE, 0xDE, (byte)machineIndex }; - - return GetStructureBytes(identifier); - } - - private static byte[] GetStructureBytes(object obj) - { - var bytes = new byte[Marshal.SizeOf(obj)]; - - var handle = GCHandle.Alloc(bytes, GCHandleType.Pinned); - Marshal.StructureToPtr(obj, handle.AddrOfPinnedObject(), false); - handle.Free(); - - return bytes; - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/XdeGuestLocator.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/XdeGuestLocator.cs.meta deleted file mode 100644 index ccb6283..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/Editor/XdeGuestLocator.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 05d1324a6d6a0d248848b4042ad6d6bf -timeCreated: 1471035499 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/README.md b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/README.md deleted file mode 100644 index eb24e00..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/README.md +++ /dev/null @@ -1,20 +0,0 @@ -## [Build]() -Build and deploy automation window for building your VS solution, APPX, installing, launching, and getting the log file (and other related functionality). Requires that the device has been paired with the Editor PC & that the device is connected locally and/or the HTTPS requirement has been disabled in the device portal's security tab. - -### [Editor](Editor) - -#### BuildDeployPortal.cs -Interface function with the device (REST API utility functions) - -#### BuildDeployTools.cs -Supports building the APPX from the SLN - -#### BuildSLNUtilities.cs -Supports building the project SLN - -#### BuildDeployWindow.cs -Editor UI for the window and event functions - ---- -##### [Go back up to the table of contents.](../../../README.md) ---- diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/README.md.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/README.md.meta deleted file mode 100644 index 10597bf..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/BuildAndDeploy/README.md.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5f2ca3e609a009d42a94ea2ff016c6d5 -timeCreated: 1470705588 -licenseType: Pro -DefaultImporter: - 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mainObjectFileID: 100100000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/README.md b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/README.md deleted file mode 100644 index 4202c9b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/README.md +++ /dev/null @@ -1,554 +0,0 @@ -## [Input]() - -## Table of Contents - -- [Overview](#overview) -- [Input System Diagrams](#input-system-diagrams) -- [Input Module Design](#input-module-design) -- [Prefabs](#prefabs) -- [Scripts](#scripts) -- [Test Prefabs](#test-prefabs) -- [Test Scripts](#test-scripts) -- [Tests](#tests) - -## Overview - -This contains a fully-featured **input system**, which allows you to handle various types of input and send them to any game object being currently gazed at, or any fallback object. It also includes a few example cursors, similar to the HoloLens shell cursor, that fully leverages the Unity's animation system. This input system uses Unity's default **EventSystem** and there's no need for a custom **input module**. The default **Standalone Input Module** works with this input system. - -## Input System Diagrams: -![alt text](/External/ReadMeImages/InputSystemDiagram.png) -![alt text](/External/ReadMeImages/CursorSystemDiagram.PNG) - -### Input Module Design -The input module is designed to be extensible: it could support various input mechanisms and various types of gazers. - -Each input source (hands, gestures, others) implement a **IInputSource** interface. The interface defines various events that the input sources can trigger. The input sources register themselves with the InputManager, whose role it is to forward input to the appropriate game objects. Input sources can be dynamically enabled / disabled as necessary, and new input sources can be created to support different input devices. - -Game objects that want to consume input events can implement one or many **input interfaces**, such as: - -- **IFocusable** for focus enter and exit. The focus can be triggered by the user's gaze or any other gaze source. -- **IHoldHandle** for the Windows hold gesture. -- **IInputHandler** for source up and down. The source can be a hand that tapped, a clicker that was pressed, etc. -- **IInputClickHandler** for source clicked. The source can be a hand that tapped, a clicker that was pressed, etc. -- **IManipulationHandler** for the Windows manipulation gesture. -- **INavigationHandler** for the Windows navigation gesture. -- **ISourceStateHandler** for the source detected and source lost events. -- **ISpeechHandler** for voice commands. -- **IDictationHandler** for speech to text dictation. -- **IGamePadHandler** for generic gamepad events. -- **IXboxControllerHandler** for Xbox One Controller events. - -The **input manager** listens to the various events coming from the input sources, and also takes into account the gaze. Currently, that gaze is always coming from the GazeManager class, but this could be extended to support multiple gaze sources if the need arises. - -By default, input events are sent to the currently focused game object, if that object implements the appropriate interface. Modals input handlers can also be added to the input manager: these modal handlers will take priority over the currently focused object Fallback handlers can also be defined, so that the application can react to global inputs that aren't targeting a specific element. Any event sent by the input manager always bubbles up from the object to its ancestors. - -In recap, the **input manager** forwards the various input sources events to the appropriate game object, using the following order: - -1. The registered modal input handlers, in LIFO (Last-In First-Out) order of registration -2. The currently focused object -3. The fallback input handlers, in LIFO order of registration - -### [Prefabs](Prefabs) -Prefabs related to the input features. - -#### BasicCursor.prefab -Torus shaped basic cursor that follows the user's gaze around. - -#### Cursor.prefab -Torus shaped CursorOnHolograms when user is gazing at holograms and point light CursorOffHolograms when user is gazing away from holograms. - -#### CursorWithFeedback.prefab -Torus shaped cursor that follows the user's gaze and HandDetectedFeedback asset to give feedback to user when their hand is detected in the ready state. - -#### DefaultCursor.prefab -3D animated cursor that follows the user's gaze and uses the Unity animation system to handle its various states. This cursor imitates the HoloLens Shell cursor. - -#### HoloLensCamera.prefab -Unity camera that has been customized for Holographic development. -1. Camera.Transform set to 0,0,0 -2. 'Clear Flags' changed to 'Solid Color' -3. Color set to R:0, G:0, B:0, A:0 as black renders transparent in HoloLens. -4. Set the recommended near clipping plane. -5. Allows manual movement of the camera when in editor - -#### InputManager.prefab -Input system that manages gaze and various input sources currently supported by HoloLens, such as hands and gestures. - -This also includes a fake input source that allows you to simulate input when in the editor. By default, this can be done by holding Shift (left input source) or Space (right input source), moving the mouse to move the source and using the left mouse button to tap. - -#### MixedRealityCamera.prefab -Camera capabale of rendering for HoloLens and occluded Windows Mixed Reality enabled devices. -MixedRealityCameraManager.cs exposes some defaults for occluded aka opaque displays Vs HoloLens. -You can either use the defaults that have been set or customize them to match your application requirements. - -**For HoloLens:** -1. 'Clear Flags' is set to 'Solid Color' and Color to 'Clear' as black renders transparent in HoloLens. -2. Near clip plane is set to 0.85 per comfort recommendations. -3. Quality Settings to be Fastest. - -**For occluded aka opaque devices:** -1. 'Clear Flags' is set to Skybox -2. Near clip plane is set to 0.3 which is typical for VR applications. -3. Quality Settings to be Fantastic as it uses the PC GPU to render content. - -#### MixedRealityCameraParent.prefab -This prefab is used when you want to enable teleporting on mixed reality enabled occluded devices. -In order to prevent the MainCamera position from being overwritten in the next update we use a parent GameObject. - -#### MixedRealityCameraParentWithControllers.prefab -This prefab is used when you want to enable teleporting on mixed reality enabled occluded devices, as well as motion controller visualization. -In order to prevent the MainCamera position from being overwritten in the next update we use a parent GameObject. - -### [Scripts](Scripts) -Scripts related to the input features. - -##### ControllerVisualizer.cs -Use this to visualize a 6DoF controller in your application. Add this script to a GameObject as a child of the MainCamera, or use the MixedRealityCameraParentWithControllers prefab. Either specify a shader to use for the [glTF](https://www.khronos.org/gltf) model or add GameObject overrides to represent the controllers. - -- **leftControllerOverride** [Optional] A prefab to spawn to represent the left controller. This will automatically move and reorient when the controller is moved. -- **rightControllerOverride** [Optional] A prefab to spawn to represent the right controller. This will automatically move and reorient when the controller is moved. -- **touchpadTouchedOverride** [Optional] A prefab to spawn to represent the user's touch location on the touchpad. This will automatically move when the user moves their touch location. Default is a sphere. -- **GLTFShader** [Optional, if using overrides] If using the controller's built-in [glTF](https://www.khronos.org/gltf) model, this will be the shader applied to the resulting GameObject. - -##### ControllerDebug.cs -This can be used to load a [glTF](https://www.khronos.org/gltf) file in the editor, as well as displaying input and source data from motion controllers on a text panel for debugging purposes on the device. -- **LoadGLTFFile** A boolean to specify if a glTF file should be loaded from StreamingAssets. -- **GLTFName** The name of the GLTF file to be loaded from StreamingAssets. -- **touchpadTouchedOverride** [Optional] A prefab to spawn on the touchpad of the glTF file specified. Default is a sphere. -- **GLTFShader** [Optional, if not loading a glTF model] If loading a [glTF](https://www.khronos.org/gltf) model, this will be the shader applied to the resulting GameObject. -- **TextPanel** This is the text display where controller state info will be logged, for on-device debugging purposes. - -##### SetGlobalListener.cs -Add this to a GameObject to register it as a global listener on the InputManager. This means it will receive events from the InputManager even while not focused. - -#### Cursor - -##### AnimatedCursor.cs -Animated cursor is a cursor driven using an animator to inject state information and animate accordingly. - -##### Cursor.cs -Abstract class that a concrete class should implement to make it easy to create a custom cursor. This provides the basic logic to show a cursor at the location a user is gazing. -1. Decides when to show the cursor. -2. Positions the cursor at the gazed hit location. -3. Rotates the cursor to match hologram normals. - -##### CursorModifier.cs -CursorModifier is a component that can be added to any game object with a collider to modify how a cursor reacts when on that collider. - -##### ICursor.cs -Cursor interface that any cursor must implement. - -##### ICursorModifier.cs -Interface that any cursor modifier must implement to provide basic overrides for cursor behaviour. - -##### MeshCursor.cs -Cursor whose states are represented by one or many meshes. - -##### ObjectCursor.cs -Cursor whose states are represented by one or many game objects. - -##### SpriteCursor.cs -Cursor whose states are represented by colored sprites. - -#### Focus -With Windows Mixed Reality enabled devices and motion controllers, you can have different ways of representing the user's attention aka pointing. -You can use the conventional **'gaze and commit'** style interactions. -In these your cursor follows your head gaze. -With pointing ray enabled motion controllers you can perform the **'point and commit'** style interactions. -In these cases, your cursor will follow the pointing ray from the motion controller. -Focus classes are meant to act as a bridge between these mechanisms. - -**Currently, we recommend using gaze and commit style interactions.** - -##### FocusDetails.cs -FocusDetails struct contains information about which game object has the focus currently. Much like RaycastHit. -Also contains information about the normal of that point. - -##### FocusManager.cs -Focus manager is the bridge that handles different types of pointing sources like gaze cursor or pointing ray enabled motion controllers. -If you dont have pointing ray enabled controllers, it defaults to GazeManager. - -##### InputSourcePointer.cs -Class implementing IPointingSource to demonstrate how to create a pointing source. -This is consumed by SimpleSinglePointerSelector. - -##### IPointingSource.cs -Implement this interface to register your pointer as a pointing source. This could be gaze based or motion controller based. - -##### RegisterPointableCanvas.cs -Script to register a Canvas component so it's capable of being focused at for 'point and commit' scenarios. - -##### SimpleSinglePointerSelector -Script shows how to create your own 'point and commit' style pointer which can steal cursor focus using a pointing ray supported motion controller. -This class uses the InputSourcePointer to define the rules of stealing focus when a pointing ray is detected with a motion controller that supports pointing. - -#### GamePad - -##### XboxControllerData.cs -Data class that carries the input data for the event handler. - -##### XboxControllerMapping.cs -Defines the controller mapping for the input source. - -##### XboxControllerMappingTypes.cs -Controller axis and button types. - -#### Gaze - -##### BaseRayStabilizer.cs -A base abstract class for a stabilizer that takes as input position and rotation, and performs operations on them to stabilize or smooth that data. - -##### GazeManager.cs -Singleton component in charge of managing the gaze vector. This is where you can define which layers are considered when gazing at objects. Optionally, the gaze manager can reference a ray stabilizer that will be used to stabilize the gaze of the user. - -- **MaxGazeCollisionDistance :** the maximum distance to raycast. Any holograms beyond this value will not be raycasted to. -- **RaycastLayers :** the Unity layers to raycast against. If you have holograms that should not be raycasted against, like a cursor, do not include their layers in this mask. -- **Stabilizer :** stabilizer to use to stabilize the gaze. If not set, the gaze will not be stabilized. -- **Gaze Transform :** the transform to use as the source of the gaze. If not set, will default to the main camera. - -##### GazeStabilizer.cs -Stabilize the user's gaze to account for head jitter. - -- **StoredStabilitySamples** Number of samples that you want to iterate on. A larger number will be more stable. - -##### MixedRealityTeleport.cs -This script teleports the user to the location being gazed at when Y was pressed on a Gamepad. -You must have an Xbox gamepad attached to use this script. It also works in the Unity editor. - -#### InputEventData - -##### BaseInputEventData.cs -Base class for all input event data. An input event data is what is sent as a parameter to all input events. - -##### DictationEventData.cs -Event data for an event coming from dictation. - -##### GamePadEventData.cs -Event data for an event coming from a generic gamepad. - -##### HoldEventData.cs -Event data for an event coming from the hold gesture. - -##### InputClickedEventData.cs -Event data for an event that represents a click, including the number of taps. - -##### InputEventData.cs -Event data for an event that represents an input interaction such as a tap / click. - -##### InputXYEventData.cs -Event data for an event that represents changes in the X-axis and Y-axis for a thumbstick or touchpad. - -##### ManipulationEventData.cs -Event data for an event coming from the manipulation gesture. - -##### NavigationEventData.cs -Event data for an event coming from the navigation gesture. - -##### PointerSpecificEventData.cs -Event data for an event that represents a pointer entering or exiting focus on an object. - -##### SourceRotationEventData.cs -Event data for an event that represents a change in rotation of an input source. - -##### SourcePositionEventData.cs -Event data for an event that represents a change in position of an input source. - -##### SourceStateEventData.cs -Event data for an event that represents an input source being detected or lost. - -##### SpeechKeywordRecognizedEventData.cs -Event data for an event that represents a recognition from a PhraseRecognizer. - -##### TriggerEventData.cs -Event data for an event that represents the amount of depression of a trigger. - -##### XboxControllerEventData.cs -Event data for an event coming from an Xbox controller source. - -#### InputHandlers - -##### IControllerInputHandler.cs -Interface that a game object can implement to react to a controller's trigger value changing or touchpad/thumbstick XY changing. - -##### IControllerTouchpadHandler.cs -Interface that a game object can implement to react to a controller's touchpad being touched or released. - -##### IDictationHandler.cs -Interface that a game object can implement to react to dictations. - -##### IFocusable.cs -Interface that a game object can implement to react to focus enter/exit. - -#### IGamePadHandler.cs -Interface that a game object can implement to react to gamepad events. - -##### IHoldHandler.cs -Interface that a game object can implement to react to hold gestures. - -##### IInputClickHandler.cs -Interface that a game object can implement to react to taps / clicks. - -##### IInputHandler.cs -Interface that a game object can implement to react to an input button being pressed or released. - -##### IManipulationHandler.cs -Interface that a game object can implement to react to manipulation gestures. - -##### INavigationHandler.cs -Interface that a game object can implement to react to navigation gestures. - -##### IPointerSpecificFocusable.cs -Interface that a game object can implement to react to a specific pointer's focus enter/exit. - - -##### ISourcePositionHandler.cs -Interface that a game object can implement to react to a source's position changing. - -##### ISourceRotationHandler.cs -Interface that a game object can implement to react to a source's rotation changing. - - -##### ISourceStateHandler.cs -Interface that a game object can implement to react to source state changes, such as when an input source is detected or lost. - -##### ISpeechHandler.cs -Interface that a game object can implement to react to a keyword being recognized. - -##### IXboxControllerHandler.cs -Interface that a game object can implement to react to Xbox Controller events. - -#### InputSources - -##### BaseInputSource.cs -Abstract base class for an input source that implements IInputSource. Defines the various abstract functions that any input source needs to implement, and provides some default implementations. - -##### DictationInputManager.cs -Singleton class that implements the DictationRecognizer to convert the user's speech to text. The DictationRecognizer exposes dictation functionality and supports registering and listening for hypothesis and phrase completed events. - -**IMPORTANT**: Please make sure to add the Microphone capabilities in your app, in Unity under -Edit -> Project Settings -> Player -> Settings for Windows Store -> Publishing Settings -> Capabilities -or in your Visual Studio Package.appxmanifest capabilities. - -- **InitialSilenceTimeout** : The time length in seconds before dictation recognizer session ends due to lack of audio input in case there was no audio heard in the current session. -- **AutoSilenceTimeout** : The time length in seconds before dictation recognizer session ends due to lack of audio input. -- **RecordingTime** : Length in seconds for the manager to listen. - -##### EditorInputSource.cs -Input source for in-Editor input source information, which can be used to simulate hands and controllers in the Unity editor. - -##### GamePadInputSource.cs -Base class that all gamepad input sources should inherit from. - -##### GesturesInput.cs -Input source for gestures information from the WSA APIs, which gives access to various system supported gestures. - -##### IInputSource.cs -Interface for an input source. An input source is any input mechanism that can be used as the source of user interactions. - -##### SpeechInputSource.cs -Allows you to specify keywords and keyboard shortcuts in the Unity Inspector, instead of registering them explicitly in code. Keywords are handled by scripts that implement ISpeechHandler.cs. You can utilize keywords with the SpeechInputHandler component by assigning game objects and specifying a Unity Event trigger. - -**IMPORTANT**: Please make sure to add the Microphone capabilities in your app, in Unity under -Edit -> Project Settings -> Player -> Settings for Windows Store -> Publishing Settings -> Capabilities -or in your Visual Studio Package.appxmanifest capabilities. - -**Persistent Keywords** Keywords are persistent across all scenes. This Speech Input Source instance will not be destroyed when loading a new scene. - -**RecognizerStart** Set this to determine whether the keyword recognizer will start immediately or if it should wait for your code to tell it to start. - -**KeywordsAndKeys** Set the size as the number of keywords you'd like to listen for, then specify the keywords to complete the array. - -**RecognitionConfidenceLevel** The confidence level for the keyword recognizer. - -##### SupportedInputInfo.cs -Enumeration of the supported input infor for Unity WSA APIs. - -##### XboxControllerInputSource.cs -Allows you to specity **EventSystem** axis and button overrides and custom controller mappings. - -**Horizontal Axis** Sets the horizontal axis override. -**Vertical Axis** Sets the vertical axis override. -**Submit Button** Sets the submit button override. -**Cancel Button** Sets the cancel button override. - -**Use Custom Mapping** Enables custom mapping for your controller. Strings should match the input mapping from `Edit/Project Settings/Input`. - -#### Interactions - -##### HandDraggable.cs -Allows dragging an object in space with your hand on HoloLens. Just attach the script to a game object to make it movable. - -#### Utilities - -##### HandDraggable.cs -Allows dragging an object in space with your hand on HoloLens. Just attach the script to a game object to make it movable. - -##### TapToPlace.cs -Allows users to tap on an object to move its position. - -##### SetGlobalListener.cs -Used to register the GameObject on the InputManager as a global listener. - -##### TriggerButton.cs -Very simple class that implements basic logic for a trigger button. - -#### Voice - -**IMPORTANT**: Please make sure to add the Microphone capabilities in your app, in Unity under -Edit -> Project Settings -> Player -> Settings for Windows Store -> Publishing Settings -> Capabilities -or in your Visual Studio Package.appxmanifest capabilities. - -##### KeywordAndKeyCode.cs -Struct that facilitates the storage of keyword and keycode pairs. - -- **_KeywordsAndResponses_** Set the size as the number of keywords you'd like to listen for, then specify the keywords and method responses to complete the array. - -- **RecognizerStart** Set this to determine whether the keyword recognizer will start immediately or if it should wait for your code to tell it to start. - -##### SpeechInputHandler.cs -Used to assign a Unity Event to a keyword stored in the SpeechInputSource component. - -##### TriggerButton.cs -Very simple class that implements basic logic for a trigger button. - -### [Test Prefabs](https://github.com/Microsoft/HoloToolkit-Unity/tree/master/Assets/HoloToolkit-Tests/Input/Prefabs) - -Prefabs used in the various test scenes, which you can use as inspiration to build your own. - -#### FocusedObjectKeywordManager.prefab -Keyword manager pre-wired to send messages to object being currently focused via FocusedObjectMessageSender component. -You can simply drop this into your scene and be able to send arbitrary messages to currently focused object. - -#### SelectedObjectKeywordManager.prefab -Keyword manager pre-wired to send messages to object being currently selected via SelectedObjectMessageSender component. -You can simply drop this into your scene and be able to send arbitrary messages to currently selected object. - -### [Test Scripts](https://github.com/Microsoft/HoloToolkit-Unity/tree/master/Assets/HoloToolkit-Tests/Input/Scripts) - -#### FocusedObjectMessageSender.cs -Sends Unity message to currently focused object. -FocusedObjectMessageSender.SendMessageToFocusedObject needs to be registered as a response in KeywordManager -to enable arbitrary messages to be sent to currently focused object. - -#### MicStream.cs -Lets you access beam-formed microphone streams from the HoloLens to optimize voice and/or room captures, which is impossible to do with Unity's Microphone object. Takes the data and inserts it into Unity's AudioSource object for easy handling. Also lets you record indeterminate-length audio files from the Microphone to your device's Music Library, also using beam-forming. - -#### SelectedObjectMessageSender.cs -Sends Unity message to currently selected object. -SelectedObjectMessageSender.SendMessageToSelectedObject needs to be registered as a response in KeywordManager -to enable arbitrary messages to be sent to currently selected object. - -#### SelectedObjectMessageReceiver.cs -Example on how to handle messages send by SelectedObjectMessageSender. -In this particular implementation, selected object color it toggled on selecting object and clearing selected object. - -#### SimpleGridGenerator.cs -A grid of dynamic objects to illustrate sending messages to prefab instances created at runtime as opposed -to only static objects that already exist in the scene. - -#### GazeResponder.cs -This class implements IFocusable to respond to gaze changes. -It highlights the object being gazed at. - -#### TapResponder.cs -This class implements IInputClickHandler to handle the tap gesture. -It increases the scale of the object when tapped. - -#### NavigationRotateResponder.cs -This class implements INavigationHandler to handle the navigation gesture. -It rotates the object left or right based on X movement. - -### [Tests](https://github.com/Microsoft/HoloToolkit-Unity/tree/master/Assets/HoloToolkit-Tests/Input/Scenes) -Tests related to the input features. To use the scene: - -1. Navigate to the Tests folder. -2. Double click on the test scene you wish to explore. -3. Either click "Play" in the unity editor or File -> Build Settings. -4. Add Open Scenes, Platform -> Windows Store, SDK -> Universal 10, Build Type -> D3D, Check 'Unity C# Projects'. -5. Click 'Build' and create an App folder. When compile is done, open the solution and deploy to device. - -#### BasicCursor.unity -Shows the basic cursor following the user's gaze and hugging the test sphere in the scene. - -#### Cursor.unity -Shows the cursor on holograms hugging the test sphere in the scene and cursor off holograms when not gazing at the sphere. - -#### CursorWithFeedback.unity -Shows the cursor hugging the test sphere in the scene and displays hand detected asset when hand is detected in ready state. - -#### FocusedObjectKeywords.unity -Example on how to send keyword messages to currently focused dynamically instantiated object. -Gazing on an object and saying "Make Smaller" and "Make Bigger" will adjust object size. - -#### InputTapTest.unity -Test scene shows you in a simple way, how to respond to user's gaze using the Input module. -It also shows you how to respond to the user's tap gesture. - -In this scene, under the InputManager prefab > GesturesInput, the script GamepadInput.cs helps map the Xbox gamepad buttons to gestures. -Press A to air tap. - -#### NavigationRotateTest.unity -Test scene shows how to respond to user's navigation gesture by rotating the cube along Y axis. - -In this scene, under the InputManager prefab > GesturesInput, the script GamepadInput.cs helps map the Xbox gamepad buttons to gestures. -With A pressed rotate the left joystick to trigger the navigation gesture. - -#### GamepadTest.unity -This scene has some objects in there which respond to the Xbox gamepad input. -It also has the HoloToolkitCameraParent prefab which is useful for testing teleporting scenarios for occluded devices. -Cube: -Press A to air tap. -Press A and left joystick to rotate the cube. - -Quad: -Gaze at the quad and press Y to teleport to that location. -Press B to return to the original location. - -#### KeywordManager.unity -Shows how to use the KeywordManager.cs script to add keywords to your scene. - -1. Select whether you want the recognizer to start automatically or when you manually start it. -2. Specify the number of keywords you want. -3. Type the word or phrase you'd like to register as the keyword and, if you want, set a key code to use in the Editor. You can also use an attached microphone with the Editor. -4. Press the + to add a response. Then, drag a GameObject with the script you want to call into the "None (Object)" field. -5. Select the script and method to call or variable to set from the "No Function" dropdown. Add any parameters, if necessary, into the field below the dropdown. - -When you start the scene, your keywords will automatically be registered on a KeywordRecognizer, and the recognizer will be started (or not) based on your Recognizer Start setting. - -#### ManualCameraControl.unity - -This scene shows how to manually control the camera. The script is on the main camera of the scene. When preview mode in Unity is activated, the user can move around the scene using WASD and look around using right-mouse-button + mouse. - -#### MicrophoneStream.unity -Example usage of MicStream.cs to select and record beam-formed audio from the hololens. In editor, the script lets you choose if you want to beam-form capture on voice or on the room. When running, press 'Q' to start the stream you selected, 'W' will stop the stream, 'A' starts recording a wav file, and 'S' stops the recording, saves it to your Music library, and prints the full path of the audio clip. - -#### MotionControllerTest.unity -This scene shows how to render motion controllers in your app. It also contains a debug panel to help diagnose the state of a connected controller. - -#### SelectedObjectKeywords.unity -Example on how to send keyword messages to currently selected dynamically instantiated object. -Gazing on an object and saying "Select Object" will persistently select that object for interaction with voice commands, -after which the user can also adjust object size with "Make Smaller" and "Make Bigger" voice commands and finally clear -currently selected object by saying "Clear Selection". - -#### OverrideFocusedObjectTest.unity -Test scene shows you in a simple way, how to route input to an object not being gazed/focused at. -Useful for scenarios like placing head locked content or clicking around to create objects. - -#### SpeechInputSource.unity - -Shows how to use the SpeechInputSource.cs script to add keywords to your scene. - -1. Select whether you want the recognizer to start automatically or when you manually start it. -2. Specify the number of keywords you want. -3. Type the word or phrase you'd like to register as the keyword and, if you want, set a key code to use in the Editor. You can also use an attached microphone with the Editor. -4. Attach a script that implements ISpeechHandler.cs to the object in the scene that will require the gaze focus to execute the command. You should register this script with the InputManager.cs as a global listener to handle keywords that don't require a focused object. - -When you start the scene, your keywords will automatically be registered on a KeywordRecognizer, and the recognizer will be started (or not) based on your Recognizer Start setting. - -#### - ---- -##### [Go back up to the table of contents](#table-of-contents) -##### [Go back to the main page.](../../../README.md) ---- diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/README.md.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/README.md.meta deleted file mode 100644 index 6b83133..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/README.md.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9727c082b70b9934a9136d337efb7159 -timeCreated: 1470705588 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts.meta deleted file mode 100644 index 42ed44f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 3fca56ff17adf954590a8c00b2dc532c -folderAsset: yes -timeCreated: 1460418045 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor.meta deleted file mode 100644 index ebe047b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 683336f59c4e8154dabdb77e57f53763 -folderAsset: yes -timeCreated: 1464209091 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimCursorDatum.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimCursorDatum.cs deleted file mode 100644 index 0d56061..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimCursorDatum.cs +++ /dev/null @@ -1,52 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Data struct for cursor state information for the Animated Cursor, which leverages the Unity animation system.. - /// This defines a modification to an Unity animation parameter, based on cursor state. - /// - [Serializable] - public struct AnimCursorDatum - { - public string Name; - public CursorStateEnum CursorState; - public AnimatorParameter Parameter; - - /// - /// Types that an animation parameter can have in the Unity animation system. - /// - [Obsolete("Use Parameter")] - public enum AnimInputTypeEnum - { - Int, - Trigger, - Bool, - Float - } - - [Obsolete("Use Parameter")] - [Tooltip("Type of the animation parameter to modify.")] - public AnimInputTypeEnum AnimInputType; - - [Obsolete("Use Parameter")] - [Tooltip("Name of the animation parameter to modify.")] - public string AnimParameterName; - - [Obsolete("Use Parameter")] - [Tooltip("If the animation parameter type is a bool, value to set. Ignored otherwise.")] - public bool AnimBoolValue; - - [Obsolete("Use Parameter")] - [Tooltip("If the animation parameter type is an int, value to set. Ignored otherwise.")] - public int AnimIntValue; - - [Obsolete("Use Parameter")] - [Tooltip("If the animation parameter type is a float, value to set. Ignored otherwise.")] - public float AnimFloatValue; - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimCursorDatum.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimCursorDatum.cs.meta deleted file mode 100644 index 5212a1f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimCursorDatum.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 62887645febe456dbfdb26b935e1c050 -timeCreated: 1507579614 \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimatedCursor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimatedCursor.cs deleted file mode 100644 index a86f991..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimatedCursor.cs +++ /dev/null @@ -1,142 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Animated cursor is a cursor driven using an animator to inject state information - /// and animate accordingly - /// - public class AnimatedCursor : Cursor - { - /// - /// Enabled state Data when enabling - /// - [Obsolete("Use InputEnabledParameter")] - [Tooltip("Cursor State Data to use when enabling the cursor")] - public AnimCursorDatum EnableStateData; - - /// - /// Disabled state Data when disabled - /// - [Obsolete("Use InputDisabledParameter")] - [Tooltip("Cursor State Data to use when the cursor is disabled")] - public AnimCursorDatum DisableStateData; - - /// - /// Serialized set of cursor state data - /// - [Header("Animated Cursor State Data")] - [Tooltip("Cursor state data to use for its various states")] - [SerializeField] - public AnimCursorDatum[] CursorStateData; - - [Tooltip("Animator parameter to set when input is enabled.")] - public AnimatorParameter InputEnabledParameter; - - [Tooltip("Animator parameter to set when input is disabled.")] - public AnimatorParameter InputDisabledParameter; - - /// - /// Link the cursor animator - /// - [SerializeField] - [Tooltip("Animator for the cursor")] - protected Animator CursorAnimator; - - /// - /// Change animation state when enabling input - /// - public override void OnInputEnabled() - { - base.OnInputEnabled(); - SetAnimatorParameter(InputEnabledParameter); - } - - /// - /// Change animation state when disabling input - /// - public override void OnInputDisabled() - { - base.OnInputDisabled(); - SetAnimatorParameter(InputDisabledParameter); - } - - /// - /// Override to set the cursor animation trigger - /// - /// - protected override void OnActiveModifier(CursorModifier modifier) - { - base.OnActiveModifier(modifier); - - if (modifier != null) - { - if ((modifier.CursorParameters != null) && (modifier.CursorParameters.Length > 0)) - { - OnCursorStateChange(CursorStateEnum.Contextual); - foreach (var param in modifier.CursorParameters) - { - SetAnimatorParameter(param); - } - } - } - else - { - OnCursorStateChange(CursorStateEnum.None); - } - } - - /// - /// Override OnCursorState change to set the correct animation - /// state for the cursor - /// - /// - public override void OnCursorStateChange(CursorStateEnum state) - { - base.OnCursorStateChange(state); - if (state != CursorStateEnum.Contextual) - { - for (int i = 0; i < CursorStateData.Length; i++) - { - if (CursorStateData[i].CursorState == state) - { - SetAnimatorParameter(CursorStateData[i].Parameter); - } - } - } - } - - /// - /// Based on the type of animator state info pass it through to the animator - /// - /// - protected void SetAnimatorParameter(AnimatorParameter animationParameter) - { - // Return if we do not have an animator - if (CursorAnimator == null) - { - return; - } - - switch (animationParameter.Type) - { - case AnimatorControllerParameterType.Bool: - CursorAnimator.SetBool(animationParameter.NameHash, animationParameter.DefaultBool); - break; - case AnimatorControllerParameterType.Float: - CursorAnimator.SetFloat(animationParameter.NameHash, animationParameter.DefaultFloat); - break; - case AnimatorControllerParameterType.Int: - CursorAnimator.SetInteger(animationParameter.NameHash, animationParameter.DefaultInt); - break; - case AnimatorControllerParameterType.Trigger: - CursorAnimator.SetTrigger(animationParameter.NameHash); - break; - } - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimatedCursor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimatedCursor.cs.meta deleted file mode 100644 index 152cb1d..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimatedCursor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0decd33ba8702954885a62b5bc1a778e -timeCreated: 1460564228 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimatorParameter.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimatorParameter.cs deleted file mode 100644 index 8e4a596..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimatorParameter.cs +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Created a copy of the AnimatorControllerParameter because that class is not Serializable - /// and cannot be modified in the editor. - /// - [Serializable] - public struct AnimatorParameter - { - [Tooltip("Type of the animation parameter to modify.")] - public AnimatorControllerParameterType Type; - - [Tooltip("If the animation parameter type is an int, value to set. Ignored otherwise.")] - public int DefaultInt; - - [Tooltip("If the animation parameter type is a float, value to set. Ignored otherwise.")] - public float DefaultFloat; - - [Tooltip("If the animation parameter type is a bool, value to set. Ignored otherwise.")] - public bool DefaultBool; - - [Tooltip("Name of the animation parameter to modify.")] - public string Name; - - private int? nameStringHash; - public int NameHash - { - get - { - if (!nameStringHash.HasValue && !string.IsNullOrEmpty(Name)) - { - nameStringHash = Animator.StringToHash(Name); - } - return nameStringHash.Value; - } - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimatorParameter.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimatorParameter.cs.meta deleted file mode 100644 index c1d7816..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/AnimatorParameter.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 9edc3871bbf549939f0597aaaff331dc -timeCreated: 1507579632 \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/Cursor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/Cursor.cs deleted file mode 100644 index 07eaace..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/Cursor.cs +++ /dev/null @@ -1,479 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Object that represents a cursor in 3D space controlled by gaze. - /// - public abstract class Cursor : MonoBehaviour, ICursor - { - public CursorStateEnum CursorState { get { return cursorState; } } - private CursorStateEnum cursorState = CursorStateEnum.None; - - [SerializeField] - [Tooltip("Set this in the editor to an object with a component that implements IPointerSource to tell this cursor which pointer to follow. To set the pointer programmatically, set Pointer directly.")] - protected GameObject LoadPointer; - - /// - /// The pointer that this cursor should follow and process input from. - /// - public IPointingSource Pointer { get; set; } - - /// - /// Minimum distance for cursor if nothing is hit - /// - [Header("Cursor Distance")] - [Tooltip("The minimum distance the cursor can be with nothing hit")] - public float MinCursorDistance = 1.0f; - - /// - /// Maximum distance for cursor if nothing is hit - /// - [Tooltip("The maximum distance the cursor can be with nothing hit")] - public float DefaultCursorDistance = 2.0f; - - /// - /// Surface distance to place the cursor off of the surface at - /// - [Tooltip("The distance from the hit surface to place the cursor")] - public float SurfaceCursorDistance = 0.02f; - - [Header("Motion")] - [Tooltip("When lerping, use unscaled time. This is useful for games that have a pause mechanism or otherwise adjust the game timescale.")] - public bool UseUnscaledTime = true; - - /// - /// Blend value for surface normal to user facing lerp - /// - public float PositionLerpTime = 0.01f; - - /// - /// Blend value for surface normal to user facing lerp - /// - public float ScaleLerpTime = 0.01f; - - /// - /// Blend value for surface normal to user facing lerp - /// - public float RotationLerpTime = 0.01f; - - /// - /// Blend value for surface normal to user facing lerp - /// - [Range(0, 1)] - public float LookRotationBlend = 0.5f; - - /// - /// Visual that is displayed when cursor is active normally - /// - [Header("Transform References")] - public Transform PrimaryCursorVisual; - - public Vector3 Position - { - get { return transform.position; } - } - - public Quaternion Rotation - { - get { return transform.rotation; } - } - - public Vector3 LocalScale - { - get { return transform.localScale; } - } - - /// - /// Indicates if hand is current in the view - /// - protected bool IsHandVisible; - - /// - /// Indicates air tap down - /// - protected bool IsInputSourceDown; - - protected GameObject TargetedObject; - protected ICursorModifier TargetedCursorModifier; - - private uint visibleHandsCount = 0; - private bool isVisible = true; - - /// - /// Position, scale and rotational goals for cursor - /// - private Vector3 targetPosition; - private Vector3 targetScale; - private Quaternion targetRotation; - - /// - /// Indicates if the cursor should be visible - /// - public bool IsVisible - { - set - { - isVisible = value; - SetVisibility(isVisible); - } - } - - #region MonoBehaviour Functions - - private void Awake() - { - // Use the setter to update visibility of the cursor at startup based on user preferences - IsVisible = isVisible; - SetVisibility(isVisible); - } - - private void Start() - { - RegisterManagers(); - TryLoadPointerIfNeeded(); - } - - private void Update() - { - UpdateCursorState(); - UpdateCursorTransform(); - } - - /// - /// Override for enable functions - /// - protected virtual void OnEnable() - { - if (FocusManager.IsInitialized && Pointer != null) - { - OnPointerSpecificFocusChanged(Pointer, null, FocusManager.Instance.GetFocusedObject(Pointer)); - } - OnCursorStateChange(CursorStateEnum.None); - } - - /// - /// Override for disable functions - /// - protected virtual void OnDisable() - { - TargetedObject = null; - TargetedCursorModifier = null; - visibleHandsCount = 0; - IsHandVisible = false; - OnCursorStateChange(CursorStateEnum.Contextual); - } - - private void OnDestroy() - { - UnregisterManagers(); - } - - #endregion - - /// - /// Register to events from the managers the cursor needs. - /// - protected virtual void RegisterManagers() - { - // Register the cursor as a global listener, so that it can always get input events it cares about - InputManager.Instance.AddGlobalListener(gameObject); - - // Setup the cursor to be able to respond to input being globally enabled / disabled - if (InputManager.Instance.IsInputEnabled) - { - OnInputEnabled(); - } - else - { - OnInputDisabled(); - } - - InputManager.Instance.InputEnabled += OnInputEnabled; - InputManager.Instance.InputDisabled += OnInputDisabled; - - FocusManager.Instance.PointerSpecificFocusChanged += OnPointerSpecificFocusChanged; - } - - /// - /// Unregister from events from the managers the cursor needs. - /// - protected virtual void UnregisterManagers() - { - if (InputManager.IsInitialized) - { - InputManager.Instance.InputEnabled -= OnInputEnabled; - InputManager.Instance.InputDisabled -= OnInputDisabled; - InputManager.Instance.RemoveGlobalListener(gameObject); - } - - if (FocusManager.IsInitialized) - { - FocusManager.Instance.PointerSpecificFocusChanged -= OnPointerSpecificFocusChanged; - } - } - - private void TryLoadPointerIfNeeded() - { - if (Pointer != null) - { - // Nothing to do. Keep the pointer that must have been set programmatically. - } - else if (LoadPointer != null) - { - Pointer = LoadPointer.GetComponent(); - - if (Pointer == null) - { - Debug.LogErrorFormat("Load pointer object \"{0}\" is missing its {1} component.", - LoadPointer.name, - typeof(IPointingSource).Name - ); - } - } - else if (FocusManager.IsInitialized) - { - // For backward-compatibility, if a pointer wasn't specified, but there's exactly one - // pointer currently registered with FocusManager, we use it. - IPointingSource pointingSource; - if (FocusManager.Instance.TryGetSinglePointer(out pointingSource)) - { - Pointer = pointingSource; - } - } - else - { - // No options available, so we leave Pointer unset. It will need to be set programmatically later. - } - } - - /// - /// Updates the currently targeted object and cursor modifier upon getting - /// an event indicating that the focused object has changed. - /// - /// The pointer associated with this focus change. - /// Object that was previously being focused. - /// New object being focused. - protected virtual void OnPointerSpecificFocusChanged(IPointingSource pointer, GameObject oldFocusedObject, GameObject newFocusedObject) - { - if (pointer == Pointer) - { - TargetedObject = newFocusedObject; - - CursorModifier newModifier = (newFocusedObject == null) - ? null - : newFocusedObject.GetComponent(); - - OnActiveModifier(newModifier); - } - } - - /// - /// Override function when a new modifier is found or no modifier is valid - /// - /// - protected virtual void OnActiveModifier(CursorModifier modifier) - { - TargetedCursorModifier = modifier; - } - - /// - /// Update the cursor's transform - /// - protected virtual void UpdateCursorTransform() - { - FocusDetails focusDetails = FocusManager.Instance.GetFocusDetails(Pointer); - GameObject newTargetedObject = focusDetails.Object; - Vector3 lookForward = Vector3.forward; - - // Normalize scale on before update - targetScale = Vector3.one; - - // If no game object is hit, put the cursor at the default distance - if (newTargetedObject == null) - { - TargetedObject = null; - TargetedCursorModifier = null; - - targetPosition = RayStep.GetPointByDistance(Pointer.Rays, DefaultCursorDistance); - lookForward = -RayStep.GetDirectionByDistance(Pointer.Rays, DefaultCursorDistance); - targetRotation = lookForward.magnitude > 0 ? Quaternion.LookRotation(lookForward, Vector3.up) : transform.rotation; - } - else - { - // Update currently targeted object - TargetedObject = newTargetedObject; - - if (TargetedCursorModifier != null) - { - TargetedCursorModifier.GetModifiedTransform(this, out targetPosition, out targetRotation, out targetScale); - } - else - { - // If no modifier is on the target, just use the hit result to set cursor position - // Get the look forward by using distance between pointer origin and target position - // (This may not be strictly accurate for extremely wobbly pointers, but it should produce usable results) - float distanceToTarget = Vector3.Distance(Pointer.Rays[0].origin, focusDetails.Point); - lookForward = -RayStep.GetDirectionByDistance(Pointer.Rays, distanceToTarget); - targetPosition = focusDetails.Point + (lookForward * SurfaceCursorDistance); - Vector3 lookRotation = Vector3.Slerp(focusDetails.Normal, lookForward, LookRotationBlend); - targetRotation = Quaternion.LookRotation(lookRotation == Vector3.zero ? lookForward : lookRotation, Vector3.up); - } - } - - float deltaTime = UseUnscaledTime - ? Time.unscaledDeltaTime - : Time.deltaTime; - - // Use the lerp times to blend the position to the target position - transform.position = Vector3.Lerp(transform.position, targetPosition, deltaTime / PositionLerpTime); - transform.localScale = Vector3.Lerp(transform.localScale, targetScale, deltaTime / ScaleLerpTime); - transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, deltaTime / RotationLerpTime); - } - - /// - /// Updates the visual representation of the cursor. - /// - public virtual void SetVisibility(bool visible) - { - if (PrimaryCursorVisual != null) - { - PrimaryCursorVisual.gameObject.SetActive(visible); - } - } - - /// - /// Disable input and set to contextual to override input - /// - public virtual void OnInputDisabled() - { - // Reset visible hands on disable - visibleHandsCount = 0; - IsHandVisible = false; - - OnCursorStateChange(CursorStateEnum.Contextual); - } - - /// - /// Enable input and set to none to reset cursor - /// - public virtual void OnInputEnabled() - { - OnCursorStateChange(CursorStateEnum.None); - } - - /// - /// Function for consuming the OnInputUp events - /// - /// - public virtual void OnInputUp(InputEventData eventData) - { - if (Pointer != null && Pointer.OwnsInput(eventData)) - { - IsInputSourceDown = false; - } - } - - /// - /// Function for receiving OnInputDown events from InputManager - /// - /// - public virtual void OnInputDown(InputEventData eventData) - { - if (Pointer != null && Pointer.OwnsInput(eventData)) - { - IsInputSourceDown = true; - } - } - - /// - /// Function for receiving OnInputClicked events from InputManager - /// - /// - public virtual void OnInputClicked(InputClickedEventData eventData) - { - // Open input socket for other cool stuff... - } - - - /// - /// Input source detected callback for the cursor - /// - /// - public virtual void OnSourceDetected(SourceStateEventData eventData) - { - if (Pointer != null && Pointer.OwnsInput(eventData)) - { - visibleHandsCount++; - IsHandVisible = true; - } - } - - - /// - /// Input source lost callback for the cursor - /// - /// - public virtual void OnSourceLost(SourceStateEventData eventData) - { - if (Pointer != null && Pointer.OwnsInput(eventData)) - { - visibleHandsCount--; - if (visibleHandsCount == 0) - { - IsHandVisible = false; - IsInputSourceDown = false; - } - } - } - - /// - /// Internal update to check for cursor state changes - /// - private void UpdateCursorState() - { - CursorStateEnum newState = CheckCursorState(); - if (cursorState != newState) - { - OnCursorStateChange(newState); - } - } - - /// - /// Virtual function for checking state changes. - /// - public virtual CursorStateEnum CheckCursorState() - { - if (cursorState != CursorStateEnum.Contextual) - { - if (IsInputSourceDown) - { - return CursorStateEnum.Select; - } - else if (cursorState == CursorStateEnum.Select) - { - return CursorStateEnum.Release; - } - - if (IsHandVisible) - { - return TargetedObject != null ? CursorStateEnum.InteractHover : CursorStateEnum.Interact; - } - return TargetedObject != null ? CursorStateEnum.ObserveHover : CursorStateEnum.Observe; - } - return CursorStateEnum.Contextual; - } - - /// - /// Change the cursor state to the new state. Override in cursor implementations. - /// - /// - public virtual void OnCursorStateChange(CursorStateEnum state) - { - cursorState = state; - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/Cursor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/Cursor.cs.meta deleted file mode 100644 index b5c53a1..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/Cursor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ec2dd3e33d633414fa40ca4fead4a3d6 -timeCreated: 1460564228 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/CursorModifier.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/CursorModifier.cs deleted file mode 100644 index 8863e81..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/CursorModifier.cs +++ /dev/null @@ -1,109 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Component that can be added to any game object with a collider to modify - /// how a cursor reacts when on that collider. - /// - public class CursorModifier : MonoBehaviour, ICursorModifier - { - [Tooltip("Transform for which this cursor modifier applies its various properties.")] - public Transform HostTransform; - - [Tooltip("How much a cursor should be offset from the surface of the object when overlapping.")] - public Vector3 CursorOffset = Vector3.zero; - - [Tooltip("Direction of the cursor offset.")] - public Vector3 CursorNormal = Vector3.back; - - [Tooltip("Scale of the cursor when looking at this object.")] - public Vector3 CursorScaleOffset = Vector3.one; - - [Tooltip("Should the cursor snap to the object.")] - public bool SnapCursor = false; - - [Tooltip("If true, the normal from the pointing vector will be used to orient the cursor " + - "instead of the targeted object's normal at point of contact.")] - public bool UseGazeBasedNormal = false; - - [Tooltip("Should the cursor be hiding when this object is focused.")] - public bool HideCursorOnFocus = false; - - [Tooltip("Cursor animation parameters to set when this object is focused. Leave empty for none.")] - public AnimatorParameter[] CursorParameters; - - private void Awake() - { - if (HostTransform == null) - { - HostTransform = transform; - } - } - - /// - /// Return whether or not hide the cursor - /// - /// - public bool GetCursorVisibility() - { - return HideCursorOnFocus; - } - - public Vector3 GetModifiedPosition(ICursor cursor) - { - Vector3 position; - - if (SnapCursor) - { - // Snap if the targeted object has a cursor modifier that supports snapping - position = HostTransform.position + - HostTransform.TransformVector(CursorOffset); - } - else - { - FocusDetails focusDetails = FocusManager.Instance.GetFocusDetails(cursor.Pointer); - - // Else, consider the modifiers on the cursor modifier, but don't snap - position = focusDetails.Point + HostTransform.TransformVector(CursorOffset); - } - - return position; - } - - public Quaternion GetModifiedRotation(ICursor cursor) - { - Quaternion rotation; - - RayStep lastStep = cursor.Pointer.Rays[cursor.Pointer.Rays.Length - 1]; - Vector3 forward = UseGazeBasedNormal ? -lastStep.direction : HostTransform.rotation * CursorNormal; - - // Determine the cursor forward - if (forward.magnitude > 0) - { - rotation = Quaternion.LookRotation(forward, Vector3.up); - } - else - { - rotation = cursor.Rotation; - } - - return rotation; - } - - public Vector3 GetModifiedScale(ICursor cursor) - { - return CursorScaleOffset; - } - - public void GetModifiedTransform(ICursor cursor, out Vector3 position, out Quaternion rotation, out Vector3 scale) - { - position = GetModifiedPosition(cursor); - rotation = GetModifiedRotation(cursor); - scale = GetModifiedScale(cursor); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/CursorModifier.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/CursorModifier.cs.meta deleted file mode 100644 index 2e5671b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/CursorModifier.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b79c91d1ffb021347a4135df5ddd1efc -timeCreated: 1470951870 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/CursorStateEnum.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/CursorStateEnum.cs deleted file mode 100644 index dea95f0..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/CursorStateEnum.cs +++ /dev/null @@ -1,46 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Enum for current cursor state - /// - public enum CursorStateEnum - { - /// - /// Useful for releasing external override. - /// See CursorStateEnum.Contextual - /// - None = -1, - /// - /// Not IsHandVisible - /// - Observe, - /// - /// Not IsHandVisible AND not IsInputSourceDown AND TargetedObject exists - /// - ObserveHover, - /// - /// IsHandVisible AND not IsInputSourceDown AND TargetedObject is NULL - /// - Interact, - /// - /// IsHandVisible AND not IsInputSourceDown AND TargetedObject exists - /// - InteractHover, - /// - /// IsHandVisible AND IsInputSourceDown - /// - Select, - /// - /// Available for use by classes that extend Cursor. - /// No logic for setting Release state exists in the base Cursor class. - /// - Release, - /// - /// Allows for external override - /// - Contextual - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/CursorStateEnum.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/CursorStateEnum.cs.meta deleted file mode 100644 index 648cfef..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/CursorStateEnum.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 78d634576f8144479d619e5db5293315 -timeCreated: 1507425148 \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ICursor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ICursor.cs deleted file mode 100644 index 2af3201..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ICursor.cs +++ /dev/null @@ -1,39 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Cursor Interface for handling input events and setting visibility. - /// - public interface ICursor : IInputHandler, IInputClickHandler, ISourceStateHandler - { - /// - /// The pointer this cursor is associated with. - /// - IPointingSource Pointer { get; } - - /// - /// Position of the cursor. - /// - Vector3 Position { get; } - - /// - /// Rotation of the cursor. - /// - Quaternion Rotation { get; } - - /// - /// Local scale of the cursor. - /// - Vector3 LocalScale { get; } - - /// - /// Sets the visibility of the cursor. - /// - /// True if cursor should be visible, false if not. - void SetVisibility(bool visible); - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ICursor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ICursor.cs.meta deleted file mode 100644 index 1d540d5..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ICursor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1ef5f7f70af31a94086ff3d7f0a1719f -timeCreated: 1477949420 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ICursorModifier.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ICursorModifier.cs deleted file mode 100644 index 101506a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ICursorModifier.cs +++ /dev/null @@ -1,49 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Cursor Modifier Interface that provides basic overrides for cursor behavior. - /// - public interface ICursorModifier - { - /// - /// Indicates whether the cursor should be visible or not. - /// - /// True if cursor should be visible, false if not. - bool GetCursorVisibility(); - - /// - /// Returns the cursor position after considering this modifier. - /// - /// Cursor that is being modified. - /// New position for the cursor - Vector3 GetModifiedPosition(ICursor cursor); - - /// - /// Returns the cursor rotation after considering this modifier. - /// - /// Cursor that is being modified. - /// New rotation for the cursor - Quaternion GetModifiedRotation(ICursor cursor); - - /// - /// Returns the cursor local scale after considering this modifier. - /// - /// Cursor that is being modified. - /// New local scale for the cursor - Vector3 GetModifiedScale(ICursor cursor); - - /// - /// Returns the modified transform for the cursor after considering this modifier. - /// - /// Cursor that is being modified. - /// Modified position. - /// Modified rotation. - /// Modified scale. - void GetModifiedTransform(ICursor cursor, out Vector3 position, out Quaternion rotation, out Vector3 scale); - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ICursorModifier.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ICursorModifier.cs.meta deleted file mode 100644 index c7c30d8..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ICursorModifier.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 822c0970b94b13a47801746b133830f5 -timeCreated: 1478108836 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/InteractiveMeshCursor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/InteractiveMeshCursor.cs deleted file mode 100644 index 0784c92..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/InteractiveMeshCursor.cs +++ /dev/null @@ -1,185 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// A cursor that looks and acts more like the shell cursor. - /// A two part cursor with visual feedback for all cursor states - /// - public class InteractiveMeshCursor : Cursor - { - [Tooltip("The ring or outer element")] - public GameObject Ring; - - [Tooltip("Inner cursor element")] - public GameObject Dot; - - [Tooltip("Point light")] - public GameObject Light; - - [Tooltip("The scale factor to soften the distance scaling, we want the cursor to scale in the distance, but not disappear.")] - public float DistanceScaleFactor = 0.3f; - - [Tooltip("The scale both elements will be at their default state")] - public float DefaultScale = 0.75f; - - [Tooltip("The scale both elements will when pressed")] - public float DownScale = 0.5f; - - [Tooltip("The scale both elements will a hand is visible")] - public float UpScale = 1; - - [Tooltip("Time to scale between states")] - public float ScaleTime = 0.5f; - - /// - /// internal state and element management - /// - private float mTimer = 0; - - private bool mHasHover = false; - private bool mHasHand = false; - private bool mIsDown = false; - private Vector3 mBaseScale = new Vector3(1, 1, 1); - private Vector3 mTargetScale; - private bool mIsVisible = true; - - private Vector3 mAwakeScale; - - private void Awake() - { - mAwakeScale = transform.localScale; - } - - /// - /// Decide which element (ring or dot) should be visible and at what scale - /// - /// - public override void OnCursorStateChange(CursorStateEnum state) - { - base.OnCursorStateChange(state); - - // the cursor state has changed, reset the animation timer - if (mHasHand != this.IsHandVisible || mIsDown != this.IsInputSourceDown || mHasHover != (this.TargetedObject != null)) - { - mTimer = 0; - } - - mHasHand = this.IsHandVisible; - mIsDown = this.IsInputSourceDown; - mHasHover = this.TargetedObject != null; - - mTargetScale = mBaseScale * DefaultScale; - bool showRing = false; - - switch (state) - { - case CursorStateEnum.None: - break; - case CursorStateEnum.Observe: - break; - case CursorStateEnum.ObserveHover: - showRing = true; - break; - case CursorStateEnum.Interact: - showRing = true; - mTargetScale = mBaseScale * DownScale; - break; - case CursorStateEnum.InteractHover: - showRing = true; - mTargetScale = mBaseScale * UpScale; - break; - case CursorStateEnum.Select: - mTargetScale = mBaseScale * UpScale; - break; - case CursorStateEnum.Release: - break; - case CursorStateEnum.Contextual: - break; - default: - break; - } - - if (!mIsVisible) - { - return; - } - - Ring.SetActive(showRing); - Dot.SetActive(!showRing); - - // added observation of CursorModifier - if (TargetedCursorModifier != null && mHasHover) - { - ElementVisibility(!TargetedCursorModifier.GetCursorVisibility()); - } - } - - /// - /// scale the cursor elements - /// - protected override void UpdateCursorTransform() - { - base.UpdateCursorTransform(); - - // animate scale of ring and dot - if (mTimer < ScaleTime) - { - mTimer += Time.deltaTime; - if (mTimer > ScaleTime) - { - mTimer = ScaleTime; - } - - Ring.transform.localScale = Vector3.Lerp(mBaseScale * DefaultScale, mTargetScale, mTimer/ScaleTime); - Dot.transform.localScale = Vector3.Lerp(mBaseScale * DefaultScale, mTargetScale, mTimer / ScaleTime); - } - - // handle scale of main cursor go - float distance = Vector3.Distance(GazeManager.Instance.GazeOrigin, transform.position); - float smoothscaling = 1 - DefaultCursorDistance * DistanceScaleFactor; - transform.localScale = mAwakeScale * (distance * DistanceScaleFactor + smoothscaling); - } - - /// - /// override the base class for custom visibility - /// - /// - public override void SetVisibility(bool visible) - { - base.SetVisibility(visible); - - mIsVisible = visible; - ElementVisibility(visible); - - if (visible) - { - OnCursorStateChange(CursorState); - } - } - - /// - /// controls the visibility of cursor elements in one place - /// - /// - private void ElementVisibility(bool visible) - { - if (Ring != null) - { - Ring.SetActive(visible); - } - - if (Dot != null) - { - Dot.SetActive(visible); - } - - if (Light != null) - { - Light.SetActive(visible); - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/InteractiveMeshCursor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/InteractiveMeshCursor.cs.meta deleted file mode 100644 index ef59e10..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/InteractiveMeshCursor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 169d15588dbd2704b827c111916f5be1 -timeCreated: 1484754908 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/MeshCursor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/MeshCursor.cs deleted file mode 100644 index b13ad8f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/MeshCursor.cs +++ /dev/null @@ -1,86 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Object that represents a cursor in 3D space controlled by gaze. - /// - public class MeshCursor : Cursor - { - [Serializable] - public struct MeshCursorDatum - { - public string Name; - public CursorStateEnum CursorState; - public Mesh CursorMesh; - public Vector3 LocalScale; - public Vector3 LocalOffset; - } - - [SerializeField] - public MeshCursorDatum[] CursorStateData; - - /// - /// Sprite renderer to change. If null find one in children - /// - public MeshRenderer TargetRenderer; - - /// - /// On enable look for a sprite renderer on children - /// - protected override void OnEnable() - { - if(TargetRenderer == null) - { - TargetRenderer = GetComponentInChildren(); - } - - base.OnEnable(); - } - - /// - /// Override OnCursorState change to set the correct animation - /// state for the cursor - /// - /// - public override void OnCursorStateChange(CursorStateEnum state) - { - base.OnCursorStateChange(state); - - if (state != CursorStateEnum.Contextual) - { - for (int i = 0; i < CursorStateData.Length; i++) - { - if (CursorStateData[i].CursorState == state) - { - SetCursorState(CursorStateData[i]); - } - } - } - } - - /// - /// Based on the type of state info pass it through to the mesh renderer - /// - /// - private void SetCursorState(MeshCursorDatum stateDatum) - { - // Return if we do not have an animator - if (TargetRenderer != null) - { - MeshFilter mf = TargetRenderer.gameObject.GetComponent(); - if(mf != null && stateDatum.CursorMesh != null) - { - mf.mesh = stateDatum.CursorMesh; - } - - TargetRenderer.transform.localPosition = stateDatum.LocalOffset; - TargetRenderer.transform.localScale = stateDatum.LocalScale; - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/MeshCursor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/MeshCursor.cs.meta deleted file mode 100644 index 1784d79..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/MeshCursor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5a03e90953147cf4e948462c10c01b31 -timeCreated: 1460564228 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ObjectCursor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ObjectCursor.cs deleted file mode 100644 index b536c2d..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ObjectCursor.cs +++ /dev/null @@ -1,71 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// The object cursor can switch between different game objects based on its state. - /// It simply links the game object to set to active with its associated cursor state. - /// - public class ObjectCursor : Cursor - { - [Serializable] - public struct ObjectCursorDatum - { - public string Name; - public CursorStateEnum CursorState; - public GameObject CursorObject; - } - - [SerializeField] - public ObjectCursorDatum[] CursorStateData; - - /// - /// Sprite renderer to change. If null find one in children - /// - public Transform ParentTransform; - - /// - /// On enable look for a sprite renderer on children - /// - protected override void OnEnable() - { - if(ParentTransform == null) - { - ParentTransform = transform; - } - base.OnEnable(); - } - - /// - /// Override OnCursorState change to set the correct animation - /// state for the cursor - /// - /// - public override void OnCursorStateChange(CursorStateEnum state) - { - base.OnCursorStateChange(state); - - if (state != CursorStateEnum.Contextual) - { - // Hide all children first - for(int i = 0; i < ParentTransform.childCount; i++) - { - ParentTransform.GetChild(i).gameObject.SetActive(false); - } - - // Set active any that match the current state - for (int i = 0; i < CursorStateData.Length; i++) - { - if (CursorStateData[i].CursorState == state) - { - CursorStateData[i].CursorObject.SetActive(true); - } - } - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ObjectCursor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ObjectCursor.cs.meta deleted file mode 100644 index 68dcfeb..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/ObjectCursor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: afa1ae235bc6cfa43addd1435e2fd822 -timeCreated: 1460564228 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/SpriteCursor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/SpriteCursor.cs deleted file mode 100644 index 39f7117..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/SpriteCursor.cs +++ /dev/null @@ -1,81 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Object that represents a cursor comprised of sprites and colors for each state - /// - public class SpriteCursor : Cursor - { - [Serializable] - public struct SpriteCursorDatum - { - public string Name; - public CursorStateEnum CursorState; - public Sprite CursorSprite; - public Color CursorColor; - } - - [SerializeField] - public SpriteCursorDatum[] CursorStateData; - - /// - /// Sprite renderer to change. If null find one in children - /// - public SpriteRenderer TargetRenderer; - - /// - /// On enable look for a sprite renderer on children - /// - protected override void OnEnable() - { - if(TargetRenderer == null) - { - TargetRenderer = GetComponentInChildren(); - } - - base.OnEnable(); - } - - /// - /// Override OnCursorState change to set the correct sprite - /// state for the cursor - /// - /// - public override void OnCursorStateChange(CursorStateEnum state) - { - base.OnCursorStateChange(state); - - if (state != CursorStateEnum.Contextual) - { - for (int i = 0; i < CursorStateData.Length; i++) - { - if (CursorStateData[i].CursorState == state) - { - SetCursorState(CursorStateData[i]); - } - } - } - } - - /// - /// Based on the type of state info pass it through to the sprite renderer - /// - /// - private void SetCursorState(SpriteCursorDatum stateDatum) - { - // Return if we do not have an animator - if (TargetRenderer != null) - { - TargetRenderer.sprite = stateDatum.CursorSprite; - TargetRenderer.color = stateDatum.CursorColor; - } - } - - } - -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/SpriteCursor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/SpriteCursor.cs.meta deleted file mode 100644 index b7cc6fb..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Cursor/SpriteCursor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: aca36d332a4c62a43b19ab4aa21d2248 -timeCreated: 1460564228 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor.meta deleted file mode 100644 index 7ccfb4c..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9230b89c8eef3f94f98f6cbee39b500f -folderAsset: yes -timeCreated: 1485458480 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/EditorHandsMaterialInspector.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/EditorHandsMaterialInspector.cs deleted file mode 100644 index 58b12b2..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/EditorHandsMaterialInspector.cs +++ /dev/null @@ -1,18 +0,0 @@ -using UnityEditor; - -namespace HoloToolkit.Unity -{ - public class EditorHandsMaterialInspector : ShaderGUI - { - public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties) - { - foreach (MaterialProperty materialProperty in properties) - { - if (materialProperty.flags != MaterialProperty.PropFlags.PerRendererData) - { - materialEditor.ShaderProperty(materialProperty, materialProperty.displayName); - } - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/EditorHandsMaterialInspector.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/EditorHandsMaterialInspector.cs.meta deleted file mode 100644 index 4599d59..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/EditorHandsMaterialInspector.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b7cea557c59ff6e4992ef89d5e6a8091 -timeCreated: 1485458499 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/KeywordAndKeyCodeDrawer.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/KeywordAndKeyCodeDrawer.cs deleted file mode 100644 index a964538..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/KeywordAndKeyCodeDrawer.cs +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; -using UnityEditor; - -namespace HoloToolkit.Unity.InputModule -{ - [CustomPropertyDrawer(typeof(KeywordAndKeyCode))] - public class KeywordAndKeyCodeDrawer : PropertyDrawer - { - public override void OnGUI(Rect rect, SerializedProperty property, GUIContent content) - { - EditorGUI.BeginProperty(rect, content, property); - - // calculate field rectangle with half of total drawer length for each - float fieldWidth = rect.width * 0.5f; - Rect keywordRect = new Rect(rect.x, rect.y, fieldWidth, rect.height); - Rect keyCodeRect = new Rect(rect.x + fieldWidth, rect.y, fieldWidth, rect.height); - - // the Keyword field without label - EditorGUI.PropertyField(keywordRect, property.FindPropertyRelative("Keyword"), GUIContent.none); - // the KeyCode field without label - EditorGUI.PropertyField(keyCodeRect, property.FindPropertyRelative("KeyCode"), GUIContent.none); - - EditorGUI.EndProperty(); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/KeywordAndKeyCodeDrawer.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/KeywordAndKeyCodeDrawer.cs.meta deleted file mode 100644 index 9b17e76..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/KeywordAndKeyCodeDrawer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5d877fc560a8f724fba6dd6e12386516 -timeCreated: 1481795529 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/MixedRealityCameraManagerEditor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/MixedRealityCameraManagerEditor.cs deleted file mode 100644 index 36607b9..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/MixedRealityCameraManagerEditor.cs +++ /dev/null @@ -1,72 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using HoloToolkit.Unity.InputModule; -using UnityEditor; -using UnityEngine; - -namespace HoloToolKit.Unity -{ - [CustomEditor(typeof(MixedRealityCameraManager))] - public class MixedRealityCameraManagerEditor : Editor - { - private SerializedProperty opaqueNearClip; - private SerializedProperty opaqueClearFlags; - private SerializedProperty opaqueBackgroundColor; - private SerializedProperty opaqueQualityLevel; - - private SerializedProperty transparentNearClip; - private SerializedProperty transparentClearFlags; - private SerializedProperty transparentBackgroundColor; - private SerializedProperty holoLensQualityLevel; - - private GUIContent nearClipTitle; - private GUIContent clearFlagsTitle; - private GUIStyle headerStyle; - - private void OnEnable() - { - opaqueNearClip = serializedObject.FindProperty("NearClipPlane_OpaqueDisplay"); - opaqueClearFlags = serializedObject.FindProperty("CameraClearFlags_OpaqueDisplay"); - opaqueBackgroundColor = serializedObject.FindProperty("BackgroundColor_OpaqueDisplay"); - opaqueQualityLevel = serializedObject.FindProperty("OpaqueQualityLevel"); - - transparentNearClip = serializedObject.FindProperty("NearClipPlane_TransparentDisplay"); - transparentClearFlags = serializedObject.FindProperty("CameraClearFlags_TransparentDisplay"); - transparentBackgroundColor = serializedObject.FindProperty("BackgroundColor_TransparentDisplay"); - holoLensQualityLevel = serializedObject.FindProperty("HoloLensQualityLevel"); - } - - public override void OnInspectorGUI() - { - nearClipTitle = new GUIContent("Near Clip"); - clearFlagsTitle = new GUIContent("Clear Flags"); - headerStyle = new GUIStyle("label") { richText = true }; - - serializedObject.Update(); - EditorGUILayout.Space(); - EditorGUILayout.LabelField("Opaque Display Settings:", headerStyle); - EditorGUILayout.PropertyField(opaqueNearClip, nearClipTitle); - EditorGUILayout.PropertyField(opaqueClearFlags, clearFlagsTitle); - if ((CameraClearFlags)opaqueClearFlags.intValue == CameraClearFlags.Color) - { - opaqueBackgroundColor.colorValue = EditorGUILayout.ColorField("Background Color", opaqueBackgroundColor.colorValue); - } - - opaqueQualityLevel.intValue = EditorGUILayout.Popup("Quality Setting", opaqueQualityLevel.intValue, QualitySettings.names); - - EditorGUILayout.Space(); - EditorGUILayout.LabelField("Transparent Display Settings:", headerStyle); - EditorGUILayout.PropertyField(transparentNearClip, nearClipTitle); - EditorGUILayout.PropertyField(transparentClearFlags, clearFlagsTitle); - if ((CameraClearFlags)transparentClearFlags.intValue == CameraClearFlags.Color) - { - transparentBackgroundColor.colorValue = EditorGUILayout.ColorField("Background Color", transparentBackgroundColor.colorValue); - } - - holoLensQualityLevel.intValue = EditorGUILayout.Popup("Quality Setting", holoLensQualityLevel.intValue, QualitySettings.names); - - serializedObject.ApplyModifiedProperties(); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/MixedRealityTeleportEditor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/MixedRealityTeleportEditor.cs deleted file mode 100644 index 35922ce..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/MixedRealityTeleportEditor.cs +++ /dev/null @@ -1,88 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEditor; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - [CustomEditor(typeof(MixedRealityTeleport))] - public class MixedRealityTeleportEditor : Editor - { - private readonly GUIContent verticalRotationLabel = new GUIContent("Vertical Rotation", "Used to check the Horizontal Rotation and the intent of the user to rotate in that direction"); - - private static MixedRealityTeleport mixedRealityTeleport; - private static SerializedProperty teleportMakerPrefab; - private static SerializedProperty useCustomMappingProperty; - private static bool useCustomMapping; - private static bool mappingOverride; - - private void OnEnable() - { - mixedRealityTeleport = (MixedRealityTeleport)target; - - - teleportMakerPrefab = serializedObject.FindProperty("teleportMarker"); - useCustomMappingProperty = serializedObject.FindProperty("useCustomMapping"); - } - - public override void OnInspectorGUI() - { - serializedObject.Update(); - - useCustomMapping = useCustomMappingProperty.boolValue; - - EditorGUILayout.LabelField("Teleport Options", new GUIStyle("Label") { fontStyle = FontStyle.Bold }); - - mixedRealityTeleport.EnableTeleport = EditorGUILayout.Toggle("Enable Teleport", mixedRealityTeleport.EnableTeleport); - - mixedRealityTeleport.EnableStrafe = EditorGUILayout.Toggle("Enable Strafe", mixedRealityTeleport.EnableStrafe); - mixedRealityTeleport.StrafeAmount = EditorGUILayout.FloatField("Strafe Amount", mixedRealityTeleport.StrafeAmount); - - mixedRealityTeleport.EnableRotation = EditorGUILayout.Toggle("Enable Rotation", mixedRealityTeleport.EnableRotation); - mixedRealityTeleport.RotationSize = EditorGUILayout.FloatField("Rotation Amount", mixedRealityTeleport.RotationSize); - - EditorGUILayout.PropertyField(teleportMakerPrefab); - - EditorGUILayout.LabelField("Teleport Controller Mappings", new GUIStyle("Label") { fontStyle = FontStyle.Bold }); - - // Use custom mappings if users have already edited their axis mappings - if (!mappingOverride && - (mixedRealityTeleport.LeftThumbstickX != InputMappingAxisUtility.CONTROLLER_LEFT_STICK_HORIZONTAL && mixedRealityTeleport.LeftThumbstickX != string.Empty || - mixedRealityTeleport.LeftThumbstickY != InputMappingAxisUtility.CONTROLLER_LEFT_STICK_VERTICAL && mixedRealityTeleport.LeftThumbstickY != string.Empty || - mixedRealityTeleport.RightThumbstickX != InputMappingAxisUtility.CONTROLLER_RIGHT_STICK_HORIZONTAL && mixedRealityTeleport.RightThumbstickX != string.Empty || - mixedRealityTeleport.RightThumbstickY != InputMappingAxisUtility.CONTROLLER_RIGHT_STICK_VERTICAL && mixedRealityTeleport.RightThumbstickY != string.Empty)) - { - useCustomMapping = true; - } - - EditorGUI.BeginChangeCheck(); - - useCustomMapping = EditorGUILayout.Toggle("Use Custom Mappings", useCustomMapping); - - if (EditorGUI.EndChangeCheck()) - { - mappingOverride = !useCustomMapping; - } - - useCustomMappingProperty.boolValue = useCustomMapping; - - if (useCustomMapping) - { - mixedRealityTeleport.LeftThumbstickX = EditorGUILayout.TextField("Horizontal Strafe", mixedRealityTeleport.LeftThumbstickX); - mixedRealityTeleport.LeftThumbstickY = EditorGUILayout.TextField("Forward Movement", mixedRealityTeleport.LeftThumbstickY); - mixedRealityTeleport.RightThumbstickX = EditorGUILayout.TextField("Horizontal Rotation", mixedRealityTeleport.RightThumbstickX); - mixedRealityTeleport.RightThumbstickY = EditorGUILayout.TextField(verticalRotationLabel, mixedRealityTeleport.RightThumbstickY); - } - else - { - mixedRealityTeleport.HorizontalStrafe = (XboxControllerMappingTypes)EditorGUILayout.EnumPopup("Horizontal Strafe", mixedRealityTeleport.HorizontalStrafe); - mixedRealityTeleport.ForwardMovement = (XboxControllerMappingTypes)EditorGUILayout.EnumPopup("Forward Movement", mixedRealityTeleport.ForwardMovement); - mixedRealityTeleport.HorizontalRotation = (XboxControllerMappingTypes)EditorGUILayout.EnumPopup("Horizontal Rotation", mixedRealityTeleport.HorizontalRotation); - mixedRealityTeleport.VerticalRotation = (XboxControllerMappingTypes)EditorGUILayout.EnumPopup(verticalRotationLabel, mixedRealityTeleport.VerticalRotation); - } - - serializedObject.ApplyModifiedProperties(); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/MixedRealityTeleportEditor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/MixedRealityTeleportEditor.cs.meta deleted file mode 100644 index 14c64e1..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/MixedRealityTeleportEditor.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 4fe3fbb5066fb4c4e9f90c072f61b451 -timeCreated: 1512603745 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/SpeechInputHandlerEditor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/SpeechInputHandlerEditor.cs deleted file mode 100644 index 98de7da..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/SpeechInputHandlerEditor.cs +++ /dev/null @@ -1,134 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System.Collections.Generic; -using System.Linq; -using UnityEditor; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - [CustomEditor(typeof(SpeechInputHandler))] - public class SpeechInputHandlerEditor : Editor - { - private SerializedProperty keywordsProperty; - private string[] registeredKeywords; - private SerializedProperty isGlobalListenerProperty; - private SerializedProperty persistentKeywordsProperty; - - private void OnEnable() - { - keywordsProperty = serializedObject.FindProperty("Keywords"); - isGlobalListenerProperty = serializedObject.FindProperty("IsGlobalListener"); - persistentKeywordsProperty = serializedObject.FindProperty("PersistentKeywords"); - } - - public override void OnInspectorGUI() - { - serializedObject.Update(); - EditorGUILayout.PropertyField(isGlobalListenerProperty); - EditorGUILayout.PropertyField(persistentKeywordsProperty); - - registeredKeywords = RegisteredKeywords().Distinct().ToArray(); - ShowList(keywordsProperty); - serializedObject.ApplyModifiedProperties(); - - // error and warning messages - if (keywordsProperty.arraySize == 0) - { - EditorGUILayout.HelpBox("No keywords have been assigned!", MessageType.Warning); - } - else - { - var handler = (SpeechInputHandler)target; - string duplicateKeyword = handler.Keywords - .GroupBy(keyword => keyword.Keyword.ToLower()) - .Where(group => group.Count() > 1) - .Select(group => group.Key).FirstOrDefault(); - - if (duplicateKeyword != null) - { - EditorGUILayout.HelpBox("Keyword '" + duplicateKeyword + "' is assigned more than once!", MessageType.Warning); - } - } - } - - private static readonly GUIContent RemoveButtonContent = new GUIContent("-", "Remove keyword"); - private static readonly GUIContent AddButtonContent = new GUIContent("+", "Add keyword"); - private static readonly GUILayoutOption MiniButtonWidth = GUILayout.Width(20.0f); - - private void ShowList(SerializedProperty list) - { - EditorGUI.indentLevel++; - - // remove the keywords already assigned from the registered list - var handler = (SpeechInputHandler)target; - var availableKeywords = new string[0]; - - if (handler.Keywords != null) - { - availableKeywords = registeredKeywords.Except(handler.Keywords.Select(keywordAndResponse => keywordAndResponse.Keyword)).ToArray(); - } - - // keyword rows - for (int index = 0; index < list.arraySize; index++) - { - // the element - SerializedProperty elementProperty = list.GetArrayElementAtIndex(index); - EditorGUILayout.BeginHorizontal(); - bool elementExpanded = EditorGUILayout.PropertyField(elementProperty); - GUILayout.FlexibleSpace(); - // the remove element button - bool elementRemoved = GUILayout.Button(RemoveButtonContent, EditorStyles.miniButton, MiniButtonWidth); - - if (elementRemoved) - { - list.DeleteArrayElementAtIndex(index); - } - - EditorGUILayout.EndHorizontal(); - - if (!elementRemoved && elementExpanded) - { - SerializedProperty keywordProperty = elementProperty.FindPropertyRelative("Keyword"); - string[] keywords = availableKeywords.Concat(new[] { keywordProperty.stringValue }).OrderBy(keyword => keyword).ToArray(); - int previousSelection = ArrayUtility.IndexOf(keywords, keywordProperty.stringValue); - int currentSelection = EditorGUILayout.Popup("Keyword", previousSelection, keywords); - - if (currentSelection != previousSelection) - { - keywordProperty.stringValue = keywords[currentSelection]; - } - - SerializedProperty responseProperty = elementProperty.FindPropertyRelative("Response"); - EditorGUILayout.PropertyField(responseProperty, true); - } - } - - // add button row - EditorGUILayout.BeginHorizontal(); - GUILayout.FlexibleSpace(); - - // the add element button - if (GUILayout.Button(AddButtonContent, EditorStyles.miniButton, MiniButtonWidth)) - { - list.InsertArrayElementAtIndex(list.arraySize); - } - - EditorGUILayout.EndHorizontal(); - - EditorGUI.indentLevel--; - } - - private static IEnumerable RegisteredKeywords() - { - foreach (SpeechInputSource source in FindObjectsOfType()) - { - for (var i = 0; i < source.Keywords.Length; i++) - { - yield return source.Keywords[i].Keyword; - } - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/SpeechInputHandlerEditor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/SpeechInputHandlerEditor.cs.meta deleted file mode 100644 index 37e0531..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/SpeechInputHandlerEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 978dacb7a2cc0fd45aba947d6d966484 -timeCreated: 1482245695 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/SpeechInputSourceEditor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/SpeechInputSourceEditor.cs deleted file mode 100644 index f62c713..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/SpeechInputSourceEditor.cs +++ /dev/null @@ -1,92 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEditor; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - [CustomEditor(typeof(SpeechInputSource))] - public class SpeechInputSourceEditor : Editor - { - private SerializedProperty persistentKeywordsProperty; - private SerializedProperty recognizerStart; - private SerializedProperty confidenceLevel; - private SerializedProperty keywordsAndKeys; - - private void OnEnable() - { - persistentKeywordsProperty = serializedObject.FindProperty("PersistentKeywords"); - recognizerStart = serializedObject.FindProperty("RecognizerStart"); - confidenceLevel = serializedObject.FindProperty("recognitionConfidenceLevel"); - keywordsAndKeys = serializedObject.FindProperty("Keywords"); - } - - public override void OnInspectorGUI() - { - serializedObject.Update(); - - // Recognizer options - EditorGUILayout.PropertyField(persistentKeywordsProperty); - EditorGUILayout.PropertyField(recognizerStart); - EditorGUILayout.PropertyField(confidenceLevel); - - // the Keywords field - ShowList(keywordsAndKeys); - serializedObject.ApplyModifiedProperties(); - - // error and warning messages - if (keywordsAndKeys.arraySize == 0) - { - EditorGUILayout.HelpBox("No keywords have been assigned!", MessageType.Warning); - } - } - - private static GUIContent removeButtonContent = new GUIContent("-", "Remove keyword"); - private static GUIContent addButtonContent = new GUIContent("+", "Add keyword"); - private static GUILayoutOption miniButtonWidth = GUILayout.Width(20.0f); - - private static void ShowList(SerializedProperty list) - { - // property name with expansion widget - EditorGUILayout.PropertyField(list); - - if (list.isExpanded) - { - EditorGUI.indentLevel++; - - // header row - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("Keyword"); - EditorGUILayout.LabelField("Key Shortcut"); - EditorGUILayout.EndHorizontal(); - - // keyword rows - for (int index = 0; index < list.arraySize; index++) - { - EditorGUILayout.BeginHorizontal(); - // the element - EditorGUILayout.PropertyField(list.GetArrayElementAtIndex(index)); - // the remove element button - if (GUILayout.Button(removeButtonContent, EditorStyles.miniButton, miniButtonWidth)) - { - list.DeleteArrayElementAtIndex(index); - } - EditorGUILayout.EndHorizontal(); - } - - // add button row - EditorGUILayout.BeginHorizontal(); - GUILayout.FlexibleSpace(); - // the add element button - if (GUILayout.Button(addButtonContent, EditorStyles.miniButton, miniButtonWidth)) - { - list.InsertArrayElementAtIndex(list.arraySize); - } - EditorGUILayout.EndHorizontal(); - - EditorGUI.indentLevel--; - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/SpeechInputSourceEditor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/SpeechInputSourceEditor.cs.meta deleted file mode 100644 index 676b61e..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/SpeechInputSourceEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ea5e835211b0e9541ba1adb429d80ea3 -timeCreated: 1481793435 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/XboxControllerInputSourceEditor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/XboxControllerInputSourceEditor.cs deleted file mode 100644 index 8306cd5..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/XboxControllerInputSourceEditor.cs +++ /dev/null @@ -1,90 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEditor; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - [CustomEditor(typeof(XboxControllerInputSource))] - public class XboxControllerInputSourceEditor : Editor - { - private SerializedProperty horizontalAxisProperty; - private SerializedProperty verticalAxisProperty; - private SerializedProperty submitButtonProperty; - private SerializedProperty cancelButtonProperty; - private SerializedProperty customMappingsProperty; - - private static bool useCustomMapping; - - private void OnEnable() - { - horizontalAxisProperty = serializedObject.FindProperty("horizontalAxis"); - verticalAxisProperty = serializedObject.FindProperty("verticalAxis"); - submitButtonProperty = serializedObject.FindProperty("submitButton"); - cancelButtonProperty = serializedObject.FindProperty("cancelButton"); - customMappingsProperty = serializedObject.FindProperty("mapping"); - } - - public override void OnInspectorGUI() - { - serializedObject.Update(); - EditorGUILayout.Space(); - - EditorGUILayout.LabelField("Event System Overrides", new GUIStyle("Label") { fontStyle = FontStyle.Bold }); - - EditorGUI.indentLevel++; - - EditorGUILayout.PropertyField(horizontalAxisProperty); - EditorGUILayout.PropertyField(verticalAxisProperty); - EditorGUILayout.PropertyField(submitButtonProperty); - EditorGUILayout.PropertyField(cancelButtonProperty); - - EditorGUI.indentLevel--; - EditorGUILayout.Space(); - - EditorGUI.BeginChangeCheck(); - - useCustomMapping = EditorGUILayout.Toggle("Use Custom Mapping", useCustomMapping); - - if (EditorGUI.EndChangeCheck()) - { - customMappingsProperty.arraySize = Enum.GetNames(typeof(XboxControllerMappingTypes)).Length; - - for (int i = 0; i < customMappingsProperty.arraySize; i++) - { - customMappingsProperty.GetArrayElementAtIndex(i).FindPropertyRelative("Type").enumValueIndex = i; - customMappingsProperty.GetArrayElementAtIndex(i).FindPropertyRelative("Value").stringValue = string.Empty; - } - } - - if (useCustomMapping) - { - ShowList(customMappingsProperty); - } - - serializedObject.ApplyModifiedProperties(); - } - - private static void ShowList(SerializedProperty list) - { - EditorGUILayout.Space(); - - list.isExpanded = true; - EditorGUI.indentLevel++; - - for (int i = 0; i < list.arraySize; i++) - { - EditorGUILayout.BeginHorizontal(); - list.GetArrayElementAtIndex(i).FindPropertyRelative("Type").enumValueIndex = i; - EditorGUILayout.LabelField(((XboxControllerMappingTypes)i).ToString()); - list.GetArrayElementAtIndex(i).FindPropertyRelative("Value").stringValue = - EditorGUILayout.TextField(list.GetArrayElementAtIndex(i).FindPropertyRelative("Value").stringValue); - EditorGUILayout.EndHorizontal(); - } - - EditorGUI.indentLevel--; - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/XboxControllerInputSourceEditor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/XboxControllerInputSourceEditor.cs.meta deleted file mode 100644 index 89ad989..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Editor/XboxControllerInputSourceEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 9746d77301599614e874ca00077b49b3 -timeCreated: 1504899848 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus.meta deleted file mode 100644 index 02b42e3..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 84c19ec6db7481f4dadda8cef6ac27ea -folderAsset: yes -timeCreated: 1485451351 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/FocusDetails.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/FocusDetails.cs deleted file mode 100644 index 23eec78..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/FocusDetails.cs +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// FocusDetails struct contains information about which game object has the focus currently. - /// Also contains information about the normal of that point. - /// - [Serializable] - public struct FocusDetails - { - public Vector3 Point; - public Vector3 Normal; - public GameObject Object; - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/FocusDetails.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/FocusDetails.cs.meta deleted file mode 100644 index 8b06f54..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/FocusDetails.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 3977426194e8a4d498075e5601e35a53 -timeCreated: 1484363086 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/FocusManager.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/FocusManager.cs deleted file mode 100644 index d0a2b9b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/FocusManager.cs +++ /dev/null @@ -1,885 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Focus manager is the bridge that handles different types of pointing sources like gaze cursor - /// or pointing ray enabled motion controllers. - /// If you don't have pointing ray enabled controllers, it defaults to GazeManager. - /// - public class FocusManager : Singleton - { - #region MonoBehaviour Implementation - - protected override void Awake() - { - base.Awake(); - - if (registeredPointers != null) - { - for (int iPointer = 0; iPointer < registeredPointers.Length; iPointer++) - { - GameObject owner = registeredPointers[iPointer]; - - if (owner == null) - { - Debug.LogError("AutoRegisteredPointers contains a null (\"None\") object."); - break; - } - - IPointingSource pointingSource = owner.GetComponent(); - - if (pointingSource == null) - { - Debug.LogErrorFormat("AutoRegisteredPointers contains object \"{0}\" which is missing its {1} component.", - owner.name, - typeof(IPointingSource).Name - ); - break; - } - - RegisterPointer(pointingSource); - } - } - } - - private void Start() - { - if (pointers.Count == 0 && autoRegisterGazePointerIfNoPointersRegistered && GazeManager.IsInitialized) - { - RegisterPointer(GazeManager.Instance); - } - } - - private void Update() - { - UpdatePointers(); - UpdateFocusedObjects(); - } - - #endregion - - #region Settings - - /// - /// Maximum distance at which the pointer can collide with an object. - /// - [SerializeField] - private float pointingExtent = 10f; - - /// - /// The LayerMasks, in prioritized order, that are used to determine the HitObject when raycasting. - /// - /// Example Usage: - /// - /// Allow the cursor to hit SR, but first prioritize any DefaultRaycastLayers (potentially behind SR) - /// - /// int sr = LayerMask.GetMask("SR"); - /// int nonSR = Physics.DefaultRaycastLayers & ~sr; - /// GazeManager.Instance.RaycastLayerMasks = new LayerMask[] { nonSR, sr }; - /// - [SerializeField] - [Tooltip("The LayerMasks, in prioritized order, that are used to determine the HitObject when raycasting.")] - private LayerMask[] pointingRaycastLayerMasks = { Physics.DefaultRaycastLayers }; - - [SerializeField] - private GameObject[] registeredPointers = null; - - [SerializeField] - private bool autoRegisterGazePointerIfNoPointersRegistered = true; - - [SerializeField] - private bool debugDrawPointingRays = false; - - [SerializeField] - private Color[] debugDrawPointingRayColors = null; - - #endregion - - #region Data - - private class PointerData : PointerResult - { - public readonly IPointingSource PointingSource; - - private PointerInputEventData pointerData; - public PointerInputEventData UnityUIPointerData - { - get - { - if (pointerData == null) - { - pointerData = new PointerInputEventData(EventSystem.current); - } - - return pointerData; - } - } - - public PointerData(IPointingSource pointingSource) - { - PointingSource = pointingSource; - } - - [Obsolete("Use UpdateHit(RaycastHit hit, RayStep sourceRay, int rayStepIndex) or UpdateHit (float extent)")] - public void UpdateHit(RaycastHit hit) - { - throw new NotImplementedException(); - } - - public void UpdateHit(RaycastHit hit, RayStep sourceRay, int rayStepIndex) - { - LastRaycastHit = hit; - PreviousEndObject = End.Object; - RayStepIndex = rayStepIndex; - - StartPoint = sourceRay.origin; - End = new FocusDetails - { - Point = hit.point, - Normal = hit.normal, - Object = hit.transform.gameObject - }; - } - - public void UpdateHit(RaycastResult result, RaycastHit hit, RayStep sourceRay, int rayStepIndex) - { - // We do not update the PreviousEndObject here because - // it's already been updated in the first physics raycast. - - RayStepIndex = rayStepIndex; - StartPoint = sourceRay.origin; - End = new FocusDetails - { - Point = hit.point, - Normal = hit.normal, - Object = result.gameObject - }; - } - - public void UpdateHit(float extent) - { - PreviousEndObject = End.Object; - - RayStep firstStep = PointingSource.Rays[0]; - RayStep finalStep = PointingSource.Rays[PointingSource.Rays.Length - 1]; - RayStepIndex = 0; - - StartPoint = firstStep.origin; - End = new FocusDetails - { - Point = finalStep.terminus, - Normal = (-finalStep.direction), - Object = null - }; - } - - public void ResetFocusedObjects(bool clearPreviousObject = true) - { - if (clearPreviousObject) - { - PreviousEndObject = null; - } - - End = new FocusDetails - { - Point = End.Point, - Normal = End.Normal, - Object = null - }; - } - } - - private readonly List pointers = new List(0); - - /// - /// GazeManager is a little special, so we keep track of it even if it's not a registered pointer. For the sake - /// of StabilizationPlaneModifier and potentially other components that care where the user's looking, we need - /// to do a gaze raycast even if gaze isn't used for focus. - /// - private PointerData gazeManagerPointingData; - - [Obsolete("Use GetGazePointerEventData or GetSpecificPointerEventData")] - public PointerInputEventData UnityUIPointerEvent { get; private set; } - - private readonly HashSet pendingOverallFocusEnterSet = new HashSet(); - private readonly HashSet pendingOverallFocusExitSet = new HashSet(); - private readonly List pendingPointerSpecificFocusChange = new List(); - - /// - /// Cached vector 3 reference to the new raycast position. - /// Only used to update UI raycast results. - /// - private Vector3 newUiRaycastPosition = Vector3.zero; - - /// - /// Private uiRaycastCamera used primarily for UI pointer data. - /// - [SerializeField] - private Camera uiRaycastCamera; - - /// - /// The Camera the Event System uses to raycast against. - /// Every uGUI canvas in your scene should use this camera as its event camera. - /// - public Camera UIRaycastCamera - { - get - { - if (uiRaycastCamera == null) - { - Debug.LogWarning("No UIRaycastCamera assigned! Falling back to the RaycastCamera.\n" + - "It's highly recommended to use the RaycastCamera found on the EventSystem of this InputManager."); - uiRaycastCamera = GetComponentInChildren(); - } - - return uiRaycastCamera; - } - } - - #endregion - - #region Accessors - - public void RegisterPointer(IPointingSource pointingSource) - { - Debug.Assert(pointingSource != null, "Can't register a pointer if you give us one."); - - int pointerIndex; - PointerData pointer; - - if (TryGetPointerIndex(pointingSource, out pointerIndex)) - { - // This pointing source is already registered and active. - return; - } - - if (pointingSource is GazeManager) - { - if (gazeManagerPointingData == null) - { - if (GazeManager.IsInitialized) - { - gazeManagerPointingData = new PointerData(GazeManager.Instance); - } - } - else - { - Debug.Assert(ReferenceEquals(gazeManagerPointingData.PointingSource, GazeManager.Instance)); - gazeManagerPointingData.ResetFocusedObjects(); - } - - Debug.Assert(gazeManagerPointingData != null); - pointer = gazeManagerPointingData; - } - else - { - pointer = new PointerData(pointingSource); - } - - pointers.Add(pointer); - } - - public void UnregisterPointer(IPointingSource pointingSource) - { - Debug.Assert(pointingSource != null, "Can't unregister a pointer if you give us one."); - - int pointerIndex; - TryGetPointerIndex(pointingSource, out pointerIndex); - Debug.Assert(pointerIndex >= 0, "Invalid pointer index!"); - - PointerData pointer; - GetPointerData(pointingSource, out pointer); - Debug.Assert(pointer != null, "Attempting to unregister a pointer that was never registered!"); - - // Should we be protecting against unregistering the GazeManager? - - pointers.RemoveAt(pointerIndex); - - // Raise focus events if needed: - - if (pointer.End.Object != null) - { - GameObject unfocusedObject = pointer.End.Object; - - bool objectIsStillFocusedByOtherPointer = false; - - for (int iOther = 0; iOther < pointers.Count; iOther++) - { - if (pointers[iOther].End.Object == unfocusedObject) - { - objectIsStillFocusedByOtherPointer = true; - break; - } - } - - if (!objectIsStillFocusedByOtherPointer) - { - RaiseFocusExitedEvents(unfocusedObject); - } - - RaisePointerSpecificFocusChangedEvents(pointer.PointingSource, unfocusedObject, null); - } - } - - public FocusDetails? TryGetFocusDetails(BaseEventData eventData) - { - for (int i = 0; i < pointers.Count; i++) - { - if (pointers[i].PointingSource.OwnsInput(eventData)) - { - return pointers[i].End; - } - } - - return null; - } - - public GameObject TryGetFocusedObject(BaseEventData eventData) - { - FocusDetails? details = TryGetFocusDetails(eventData); - - if (details == null) - { - return null; - } - - IPointingSource pointingSource; - TryGetPointingSource(eventData, out pointingSource); - PointerInputEventData pointerInputEventData = GetSpecificPointerEventData(pointingSource); - - Debug.Assert(pointerInputEventData != null); - pointerInputEventData.selectedObject = details.Value.Object; - - return details.Value.Object; - } - - public bool TryGetPointingSource(BaseEventData eventData, out IPointingSource pointingSource) - { - for (int i = 0; i < pointers.Count; i++) - { - if (pointers[i].PointingSource.OwnsInput(eventData)) - { - pointingSource = pointers[i].PointingSource; - return true; - } - } - - pointingSource = null; - return false; - } - - public FocusDetails GetFocusDetails(IPointingSource pointingSource) - { - PointerData pointerData; - FocusDetails details = default(FocusDetails); - - if (GetPointerData(pointingSource, out pointerData)) - { - details = pointerData.End; - } - - return details; - } - - public GameObject GetFocusedObject(IPointingSource pointingSource) - { - PointerData pointerData; - GameObject focusedObject = null; - - if (GetPointerData(pointingSource, out pointerData)) - { - focusedObject = pointerData.End.Object; - } - - return focusedObject; - } - - /// - /// Checks if exactly one pointer is registered and returns it if so. - /// - /// The registered pointer if exactly one is registered, null otherwise. - public bool TryGetSinglePointer(out IPointingSource pointingSource) - { - if (pointers.Count == 1) - { - pointingSource = pointers[0].PointingSource; - return true; - } - - pointingSource = null; - return false; - } - - public delegate void FocusEnteredMethod(GameObject focusedObject); - public event FocusEnteredMethod FocusEntered; - - public delegate void FocusExitedMethod(GameObject unfocusedObject); - public event FocusExitedMethod FocusExited; - - public delegate void PointerSpecificFocusChangedMethod(IPointingSource pointer, GameObject oldFocusedObject, GameObject newFocusedObject); - public event PointerSpecificFocusChangedMethod PointerSpecificFocusChanged; - - [Obsolete("Use either GetGazePointerEventData or GetSpecificPointerEventData")] - public PointerInputEventData GetPointerEventData() - { - return GetGazePointerEventData(); - } - - public PointerInputEventData GetGazePointerEventData() - { - return gazeManagerPointingData.UnityUIPointerData; - } - - public PointerInputEventData GetSpecificPointerEventData(IPointingSource pointer) - { - PointerData pointerEventData; - return GetPointerData(pointer, out pointerEventData) ? pointerEventData.UnityUIPointerData : null; - } - - public float GetPointingExtent(IPointingSource pointingSource) - { - return pointingSource.ExtentOverride ?? pointingExtent; - } - - #endregion - - #region Utilities - - private void UpdatePointers() - { - bool gazeManagerIsRegistered = false; - - for (int iPointer = 0; iPointer < pointers.Count; iPointer++) - { - PointerData pointer = pointers[iPointer]; - - if (pointer == gazeManagerPointingData) - { - gazeManagerIsRegistered = true; - } - - UpdatePointer(pointer); - - if (debugDrawPointingRays) - { - Color rayColor; - - if ((debugDrawPointingRayColors != null) && (debugDrawPointingRayColors.Length > 0)) - { - rayColor = debugDrawPointingRayColors[iPointer % debugDrawPointingRayColors.Length]; - } - else - { - rayColor = Color.green; - } - - Debug.DrawRay(pointer.StartPoint, (pointer.End.Point - pointer.StartPoint), rayColor); - } - } - - if (gazeManagerPointingData != null) - { - Debug.Assert(ReferenceEquals(gazeManagerPointingData.PointingSource, GazeManager.Instance)); - - if (!gazeManagerIsRegistered) - { - UpdatePointer(gazeManagerPointingData); - } - - GazeManager.Instance.UpdateHitDetails(gazeManagerPointingData.End, gazeManagerPointingData.LastRaycastHit, gazeManagerIsRegistered); - } - } - - private void UpdatePointer(PointerData pointer) - { - // Call the pointer's OnPreRaycast function - // This will give it a chance to prepare itself for raycasts - // eg, by building its Rays array - pointer.PointingSource.OnPreRaycast(); - - // If pointer interaction isn't enabled, clear its result object and return - if (!pointer.PointingSource.InteractionEnabled) - { - // Don't clear the previous focused object since we still want to trigger FocusExit events - pointer.ResetFocusedObjects(false); - } - else - { - // If the pointer is locked - // Keep the focus objects the same - // This will ensure that we execute events on those objects - // even if the pointer isn't pointing at them - if (!pointer.PointingSource.FocusLocked) - { - // Otherwise, continue - var prioritizedLayerMasks = (pointer.PointingSource.PrioritizedLayerMasksOverride ?? pointingRaycastLayerMasks); - - // Perform raycast to determine focused object - RaycastPhysics(pointer, prioritizedLayerMasks); - - // If we have a unity event system, perform graphics raycasts as well to support Unity UI interactions - if (EventSystem.current != null) - { - // NOTE: We need to do this AFTER RaycastPhysics so we use the current hit point to perform the correct 2D UI Raycast. - RaycastUnityUI(pointer, prioritizedLayerMasks); - } - - // Set the pointer's result last - pointer.PointingSource.Result = pointer; - } - } - - // Call the pointer's OnPostRaycast function - // This will give it a chance to respond to raycast results - // eg by updating its appearance - pointer.PointingSource.OnPostRaycast(); - } - - /// - /// Perform a Unity physics Raycast to determine which scene objects with a collider is currently being gazed at, if any. - /// - private void RaycastPhysics(PointerData pointer, LayerMask[] prioritizedLayerMasks) - { - bool isHit = false; - int rayStepIndex = 0; - RayStep rayStep = default(RayStep); - RaycastHit physicsHit = default(RaycastHit); - - Debug.Assert(pointer.PointingSource.Rays != null, "No valid rays for " + pointer.GetType()); - Debug.Assert(pointer.PointingSource.Rays.Length > 0, "No valid rays for " + pointer.GetType()); - - // Check raycast for each step in the pointing source - for (int i = 0; i < pointer.PointingSource.Rays.Length; i++) - { - if (RaycastPhysicsStep(pointer.PointingSource.Rays[i], prioritizedLayerMasks, out physicsHit)) - { - // Set the pointer source's origin ray to this step - isHit = true; - rayStep = pointer.PointingSource.Rays[i]; - rayStepIndex = i; - // No need to continue once we've hit something - break; - } - } - - if (isHit) - { - pointer.UpdateHit(physicsHit, rayStep, rayStepIndex); - } - else - { - pointer.UpdateHit(GetPointingExtent(pointer.PointingSource)); - } - } - - private bool RaycastPhysicsStep(RayStep step, LayerMask[] prioritizedLayerMasks, out RaycastHit physicsHit) - { - bool isHit = false; - physicsHit = default(RaycastHit); - - // If there is only one priority, don't prioritize - if (prioritizedLayerMasks.Length == 1) - { - isHit = Physics.Raycast(step.origin, step.direction, out physicsHit, step.length, prioritizedLayerMasks[0]); - } - else - { - // Raycast across all layers and prioritize - RaycastHit? hit = PrioritizeHits(Physics.RaycastAll(step.origin, step.direction, step.length, Physics.AllLayers), prioritizedLayerMasks); - isHit = hit.HasValue; - - if (isHit) - { - physicsHit = hit.Value; - } - } - - return isHit; - } - - private void RaycastUnityUI(PointerData pointer, LayerMask[] prioritizedLayerMasks) - { - Debug.Assert(pointer.End.Point != Vector3.zero, string.Format("No pointer {0} end point found to raycast against!", pointer.PointingSource.GetType())); - Debug.Assert(UIRaycastCamera != null, "You must assign a UIRaycastCamera on the FocusManager before you can process uGUI raycasting."); - - RaycastResult uiRaycastResult = default(RaycastResult); - bool overridePhysicsRaycast = false; - RayStep rayStep = default(RayStep); - int rayStepIndex = 0; - - Debug.Assert(pointer.PointingSource.Rays != null, "No valid rays for " + pointer.GetType()); - Debug.Assert(pointer.PointingSource.Rays.Length > 0, "No valid rays for " + pointer.GetType()); - - // Cast rays for every step until we score a hit - for (int i = 0; i < pointer.PointingSource.Rays.Length; i++) - { - if (RaycastUnityUIStep(pointer, pointer.PointingSource.Rays[i], prioritizedLayerMasks, out overridePhysicsRaycast, out uiRaycastResult)) - { - rayStepIndex = i; - rayStep = pointer.PointingSource.Rays[i]; - break; - } - } - - // Check if we need to overwrite the physics raycast info - if ((pointer.End.Object == null || overridePhysicsRaycast) && uiRaycastResult.isValid && uiRaycastResult.module.eventCamera == UIRaycastCamera) - { - newUiRaycastPosition.x = uiRaycastResult.screenPosition.x; - newUiRaycastPosition.y = uiRaycastResult.screenPosition.y; - newUiRaycastPosition.z = uiRaycastResult.distance; - - Vector3 worldPos = UIRaycastCamera.ScreenToWorldPoint(newUiRaycastPosition); - - var hitInfo = new RaycastHit - { - point = worldPos, - normal = -uiRaycastResult.gameObject.transform.forward - }; - - pointer.UpdateHit(uiRaycastResult, hitInfo, rayStep, rayStepIndex); - } - } - - private bool RaycastUnityUIStep(PointerData pointer, RayStep step, LayerMask[] prioritizedLayerMasks, out bool overridePhysicsRaycast, out RaycastResult uiRaycastResult) - { - // Move the uiRaycast camera to the current pointer's position. - UIRaycastCamera.transform.position = step.origin; - UIRaycastCamera.transform.forward = step.direction; - - // We always raycast from the center of the camera. - pointer.UnityUIPointerData.position = new Vector2(UIRaycastCamera.pixelWidth * 0.5f, UIRaycastCamera.pixelHeight * 0.5f); - - // Graphics raycast - uiRaycastResult = EventSystem.current.Raycast(pointer.UnityUIPointerData, prioritizedLayerMasks); - pointer.UnityUIPointerData.pointerCurrentRaycast = uiRaycastResult; - - overridePhysicsRaycast = false; - - // If we have a raycast result, check if we need to overwrite the physics raycast info - if (uiRaycastResult.gameObject != null) - { - if (pointer.End.Object != null) - { - // Check layer prioritization - if (prioritizedLayerMasks.Length > 1) - { - // Get the index in the prioritized layer masks - int uiLayerIndex = uiRaycastResult.gameObject.layer.FindLayerListIndex(prioritizedLayerMasks); - int threeDLayerIndex = pointer.LastRaycastHit.collider.gameObject.layer.FindLayerListIndex(prioritizedLayerMasks); - - if (threeDLayerIndex > uiLayerIndex) - { - overridePhysicsRaycast = true; - } - else if (threeDLayerIndex == uiLayerIndex) - { - if (pointer.LastRaycastHit.distance > uiRaycastResult.distance) - { - overridePhysicsRaycast = true; - } - } - } - else - { - if (pointer.LastRaycastHit.distance > uiRaycastResult.distance) - { - overridePhysicsRaycast = true; - } - } - } - // If we've hit something, no need to go further - return true; - } - // If we haven't hit something, keep going - return false; - } - - private void UpdateFocusedObjects() - { - Debug.Assert(pendingPointerSpecificFocusChange.Count == 0); - Debug.Assert(pendingOverallFocusExitSet.Count == 0); - Debug.Assert(pendingOverallFocusEnterSet.Count == 0); - - // NOTE: We compute the set of events to send before sending the first event - // just in case someone responds to the event by adding/removing a - // pointer which would change the structures we're iterating over. - - for (int iPointer = 0; iPointer < pointers.Count; iPointer++) - { - PointerData pointer = pointers[iPointer]; - - if (pointer.PreviousEndObject != pointer.End.Object) - { - pendingPointerSpecificFocusChange.Add(pointer); - - // Initially, we assume all pointer-specific focus changes will result - // also result in an overall focus change... - - if (pointer.PreviousEndObject != null) - { - pendingOverallFocusExitSet.Add(pointer.PreviousEndObject); - } - - if (pointer.End.Object != null) - { - pendingOverallFocusEnterSet.Add(pointer.End.Object); - } - } - } - - // ... but now we trim out objects whose overall focus was maintained the same by a different pointer: - - for (int iPointer = 0; iPointer < pointers.Count; iPointer++) - { - PointerData pointer = pointers[iPointer]; - - pendingOverallFocusExitSet.Remove(pointer.End.Object); - - pendingOverallFocusEnterSet.Remove(pointer.PreviousEndObject); - } - - // Now we raise the events: - - foreach (GameObject exit in pendingOverallFocusExitSet) - { - RaiseFocusExitedEvents(exit); - } - - foreach (GameObject enter in pendingOverallFocusEnterSet) - { - RaiseFocusEnteredEvents(enter); - } - - for (int iChange = 0; iChange < pendingPointerSpecificFocusChange.Count; iChange++) - { - PointerData change = pendingPointerSpecificFocusChange[iChange]; - - RaisePointerSpecificFocusChangedEvents(change.PointingSource, change.PreviousEndObject, change.End.Object); - } - - pendingOverallFocusEnterSet.Clear(); - pendingOverallFocusExitSet.Clear(); - pendingPointerSpecificFocusChange.Clear(); - } - - private void RaiseFocusExitedEvents(GameObject unfocusedObject) - { - InputManager.Instance.RaiseFocusExit(unfocusedObject); - //Debug.Log("Focus Exit: " + unfocusedObject.name); - if (FocusExited != null) - { - FocusExited(unfocusedObject); - } - } - - private void RaiseFocusEnteredEvents(GameObject focusedObject) - { - InputManager.Instance.RaiseFocusEnter(focusedObject); - //Debug.Log("Focus Enter: " + focusedObject.name); - if (FocusEntered != null) - { - FocusEntered(focusedObject); - } - } - - private void RaisePointerSpecificFocusChangedEvents(IPointingSource pointer, GameObject oldFocusedObject, GameObject newFocusedObject) - { - InputManager.Instance.RaisePointerSpecificFocusChangedEvents(pointer, oldFocusedObject, newFocusedObject); - - if (PointerSpecificFocusChanged != null) - { - PointerSpecificFocusChanged(pointer, oldFocusedObject, newFocusedObject); - } - } - - private bool GetPointerData(IPointingSource pointingSource, out PointerData pointerData) - { - int pointerIndex; - - if (TryGetPointerIndex(pointingSource, out pointerIndex)) - { - pointerData = pointers[pointerIndex]; - return true; - } - - pointerData = null; - return false; - } - - private bool TryGetPointerIndex(IPointingSource pointingSource, out int pointerIndex) - { - for (int i = 0; i < pointers.Count; i++) - { - if (pointingSource == pointers[i].PointingSource) - { - pointerIndex = i; - return true; - } - } - - pointerIndex = -1; - return false; - } - - private RaycastHit? PrioritizeHits(RaycastHit[] hits, LayerMask[] layerMasks) - { - if (hits.Length == 0) - { - return null; - } - - // Return the minimum distance hit within the first layer that has hits. - // In other words, sort all hit objects first by layerMask, then by distance. - for (int layerMaskIdx = 0; layerMaskIdx < layerMasks.Length; layerMaskIdx++) - { - RaycastHit? minHit = null; - - for (int hitIdx = 0; hitIdx < hits.Length; hitIdx++) - { - RaycastHit hit = hits[hitIdx]; - if (hit.transform.gameObject.layer.IsInLayerMask(layerMasks[layerMaskIdx]) && - (minHit == null || hit.distance < minHit.Value.distance)) - { - minHit = hit; - } - } - - if (minHit != null) - { - return minHit; - } - } - - return null; - } - - /// - /// Helper for assigning world space canvases event cameras. - /// Can be used at runtime. - /// - public void UpdateCanvasEventSystems() - { - Debug.Assert(UIRaycastCamera != null, "You must assign a UIRaycastCamera on the FocusManager before updating your canvases."); - - // This will also find disabled GameObjects in the scene. - var sceneCanvases = Resources.FindObjectsOfTypeAll(); - - for (var i = 0; i < sceneCanvases.Length; i++) - { - if (sceneCanvases[i].isRootCanvas && sceneCanvases[i].renderMode == RenderMode.WorldSpace) - { - sceneCanvases[i].worldCamera = UIRaycastCamera; - } - } - } - - #endregion - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/FocusManager.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/FocusManager.cs.meta deleted file mode 100644 index 3549b26..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/FocusManager.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: acb07a2de49ca4d478750eedc4858f17 -timeCreated: 1484360530 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/IPointingSource.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/IPointingSource.cs deleted file mode 100644 index e95e2d3..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/IPointingSource.cs +++ /dev/null @@ -1,39 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Implement this interface to register your pointer as a pointing source. This could be gaze based or motion controller based. - /// - public interface IPointingSource - { - bool InteractionEnabled { get; } - - float? ExtentOverride { get; } - - [Obsolete("Will be removed in a later version. For equivalent behavior have Rays return a RayStep array with a single element.")] - Ray Ray { get; } - - RayStep[] Rays { get; } - - LayerMask[] PrioritizedLayerMasksOverride { get; } - - PointerResult Result { get; set; } - - [Obsolete("Will be removed in a later version. Use OnPreRaycast / OnPostRaycast instead.")] - void UpdatePointer(); - - void OnPreRaycast(); - - void OnPostRaycast(); - - bool OwnsInput(BaseEventData eventData); - - bool FocusLocked { get; set; } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/IPointingSource.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/IPointingSource.cs.meta deleted file mode 100644 index 3db75fc..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/IPointingSource.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f3033169c979a5f44bb96a3db8702602 -timeCreated: 1484211359 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/InputSourcePointer.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/InputSourcePointer.cs deleted file mode 100644 index ef49704..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/InputSourcePointer.cs +++ /dev/null @@ -1,101 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Class implementing IPointingSource to demonstrate how to create a pointing source. - /// This is consumed by SimpleSinglePointerSelector. - /// - public class InputSourcePointer : IPointingSource - { - public IInputSource InputSource { get; set; } - - public uint InputSourceId { get; set; } - - public BaseRayStabilizer RayStabilizer { get; set; } - - public bool OwnAllInput { get; set; } - - [Obsolete("Will be removed in a later version. Use Rays instead.")] - public Ray Ray { get { return Rays[0]; } } - - public RayStep[] Rays - { - get - { - return rays; - } - } - - public PointerResult Result { get; set; } - - public float? ExtentOverride { get; set; } - - public LayerMask[] PrioritizedLayerMasksOverride { get; set; } - - public bool InteractionEnabled - { - get - { - return true; - } - } - - public bool FocusLocked { get; set; } - - private RayStep[] rays = new RayStep[1] { new RayStep(Vector3.zero, Vector3.forward) }; - - [Obsolete("Will be removed in a later version. Use OnPreRaycast / OnPostRaycast instead.")] - public void UpdatePointer() - { - } - - public virtual void OnPreRaycast() - { - if (InputSource == null) - { - rays[0] = default(RayStep); - } - else - { - Debug.Assert(InputSource.SupportsInputInfo(InputSourceId, SupportedInputInfo.Pointing), string.Format("{0} with id {1} does not support pointing!", InputSource, InputSourceId)); - - Ray pointingRay; - if (InputSource.TryGetPointingRay(InputSourceId, out pointingRay)) - { - rays[0].CopyRay(pointingRay, FocusManager.Instance.GetPointingExtent(this)); - } - } - - if (RayStabilizer != null) - { - RayStabilizer.UpdateStability(rays[0].origin, rays[0].direction); - rays[0].CopyRay(RayStabilizer.StableRay, FocusManager.Instance.GetPointingExtent(this)); - } - } - - public virtual void OnPostRaycast() - { - // Nothing needed - } - - public bool OwnsInput(BaseEventData eventData) - { - return (OwnAllInput || InputIsFromSource(eventData)); - } - - public bool InputIsFromSource(BaseEventData eventData) - { - var inputData = (eventData as IInputSourceInfoProvider); - - return (inputData != null) - && (inputData.InputSource == InputSource) - && (inputData.SourceId == InputSourceId); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/InputSourcePointer.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/InputSourcePointer.cs.meta deleted file mode 100644 index a6cd409..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/InputSourcePointer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2d38ab022e6b2b7448a4ecc7b6240b71 -timeCreated: 1484279521 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/PointerResult.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/PointerResult.cs deleted file mode 100644 index 3a38828..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/PointerResult.cs +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - [Serializable] - public class PointerResult - { - public Vector3 StartPoint { get; protected set; } - - public FocusDetails End { get; protected set; } - - public GameObject PreviousEndObject { get; protected set; } - - public RaycastHit LastRaycastHit { get; protected set; } - - /// - /// The index of the step that produced the last raycast hit - /// 0 when no raycast hit - /// - public int RayStepIndex { get; protected set; } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/PointerResult.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/PointerResult.cs.meta deleted file mode 100644 index 06f0967..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/PointerResult.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: b87b365aaff84aa4a9f18f6323d917e5 -timeCreated: 1510163952 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/RayStep.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/RayStep.cs deleted file mode 100644 index bfe9637..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/RayStep.cs +++ /dev/null @@ -1,140 +0,0 @@ -using System; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - [Serializable] - public struct RayStep - { - public RayStep(Vector3 origin, Vector3 terminus) - { - this.origin = origin; - this.terminus = terminus; - length = Vector3.Distance(origin, terminus); - direction = (this.terminus - this.origin).normalized; - } - - public Vector3 origin { get; private set; } - public Vector3 terminus { get; private set; } - public Vector3 direction { get; private set; } - public float length { get; private set; } - - public Vector3 GetPoint(float distance) - { - return Vector3.MoveTowards(origin, terminus, distance); - } - - public void UpdateRayStep(Vector3 origin, Vector3 terminus) - { - this.origin = origin; - this.terminus = terminus; - length = Vector3.Distance(origin, terminus); - direction = (this.terminus - this.origin).normalized; - } - - public void CopyRay (Ray ray, float rayLength) - { - length = rayLength; - origin = ray.origin; - direction = ray.direction; - terminus = origin + (direction * length); - } - - public static implicit operator Ray(RayStep r) - { - return new Ray(r.origin, r.direction); - } - - #region static utility functions - - /// - /// Returns a point along an array of RaySteps by distance - /// - /// - /// - /// - public static Vector3 GetPointByDistance(RayStep[] steps, float distance) - { - Debug.Assert(steps != null); - Debug.Assert(steps.Length > 0); - - Vector3 point = Vector3.zero; - float remainingDistance = distance; - - for (int i = 0; i < steps.Length; i++) - { - if (remainingDistance > steps[i].length) - { - remainingDistance -= steps[i].length; - } - else - { - point = Vector3.Lerp(steps[i].origin, steps[i].terminus, remainingDistance / steps[i].length); - remainingDistance = 0; - break; - } - } - - if (remainingDistance > 0) - { - // If we reach the end and still have distance left, set the point to the terminus of the last step - point = steps[steps.Length - 1].terminus; - } - - return point; - } - - /// - /// Returns a RayStep along an array of RaySteps by distance - /// - /// - /// - /// - public static RayStep GetStepByDistance(RayStep[] steps, float distance) - { - Debug.Assert(steps != null); - Debug.Assert(steps.Length > 0); - - RayStep step = new RayStep(); - float remainingDistance = distance; - - for (int i = 0; i < steps.Length; i++) - { - if (remainingDistance > steps[i].length) - { - remainingDistance -= steps[i].length; - } - else - { - step = steps[i]; - remainingDistance = 0; - break; - } - } - - if (remainingDistance > 0) - { - // If we reach the end and still have distance left, return the last step - step = steps[steps.Length - 1]; - } - - return step; - } - - /// - /// Returns a direction along an array of RaySteps by distance - /// - /// - /// - /// - public static Vector3 GetDirectionByDistance(RayStep[] steps, float distance) - { - Debug.Assert(steps != null); - Debug.Assert(steps.Length > 0); - - return GetStepByDistance(steps, distance).direction; - } - - #endregion - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/RayStep.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/RayStep.cs.meta deleted file mode 100644 index ac791a0..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/RayStep.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: d4f2bb3817435f84a8471a990b4820c2 -timeCreated: 1509375252 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/RegisterPointableCanvas.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/RegisterPointableCanvas.cs deleted file mode 100644 index 9279a59..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/RegisterPointableCanvas.cs +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Script to register a Canvas component so it's capable of being focused at for 'point and commit' scenarios. - /// - [Obsolete("You don't need to register canvases any longer")] - public class RegisterPointableCanvas : MonoBehaviour - { - //private void Start() - //{ - // Canvas canvas = GetComponent(); - - // if (canvas == null) - // { - // Debug.LogErrorFormat("Object \"{0}\" is missing its canvas component.", name); - // } - // else - // { - // FocusManager.Instance.RegisterPointableCanvas(canvas); - // } - //} - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/RegisterPointableCanvas.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/RegisterPointableCanvas.cs.meta deleted file mode 100644 index f715264..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/RegisterPointableCanvas.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 330291e134fb3a9489226e656947904e -timeCreated: 1484249921 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/SimpleSinglePointerSelector.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/SimpleSinglePointerSelector.cs deleted file mode 100644 index 604a7c5..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/SimpleSinglePointerSelector.cs +++ /dev/null @@ -1,293 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Script shows how to create your own 'point and commit' style pointer which can steal cursor focus - /// using a pointing ray supported motion controller. - /// This class uses the InputSourcePointer to define the rules of stealing focus when a pointing ray is detected - /// with a motion controller that supports pointing. - /// - public class SimpleSinglePointerSelector : MonoBehaviour, ISourceStateHandler, IInputHandler - { - #region Settings - - [Tooltip("The stabilizer, if any, used to smooth out controller ray data.")] - public BaseRayStabilizer ControllerPointerStabilizer; - - [Tooltip("The cursor, if any, which should follow the selected pointer.")] - public Cursor Cursor; - - [Tooltip("True to search for a cursor if one isn't explicitly set.")] - public bool SearchForCursorIfUnset = true; - - #endregion - - #region Data - - private bool started; - private bool pointerWasChanged; - - private bool addedInputManagerListener; - private IPointingSource currentPointer; - - private readonly InputSourcePointer inputSourcePointer = new InputSourcePointer(); - - #endregion - - #region MonoBehaviour Implementation - - private void Start() - { - started = true; - - InputManager.AssertIsInitialized(); - FocusManager.AssertIsInitialized(); - GazeManager.AssertIsInitialized(); - - AddInputManagerListenerIfNeeded(); - FindCursorIfNeeded(); - ConnectBestAvailablePointer(); - } - - private void OnEnable() - { - if (started) - { - AddInputManagerListenerIfNeeded(); - } - } - - private void OnDisable() - { - RemoveInputManagerListenerIfNeeded(); - } - - #endregion - - #region Input Event Handlers - - void ISourceStateHandler.OnSourceDetected(SourceStateEventData eventData) - { - // Nothing to do on source detected. - } - - void ISourceStateHandler.OnSourceLost(SourceStateEventData eventData) - { - if (IsInputSourcePointerActive && inputSourcePointer.InputIsFromSource(eventData)) - { - ConnectBestAvailablePointer(); - } - } - - void IInputHandler.OnInputUp(InputEventData eventData) - { - // Let the input fall to the next interactable object. - } - - void IInputHandler.OnInputDown(InputEventData eventData) - { - HandleInputAction(eventData); - } - - #endregion - - #region Utilities - - private void AddInputManagerListenerIfNeeded() - { - if (!addedInputManagerListener) - { - InputManager.Instance.AddGlobalListener(gameObject); - addedInputManagerListener = true; - } - } - - private void RemoveInputManagerListenerIfNeeded() - { - if (addedInputManagerListener) - { - InputManager.Instance.RemoveGlobalListener(gameObject); - addedInputManagerListener = false; - } - } - - private void FindCursorIfNeeded() - { - if ((Cursor == null) && SearchForCursorIfUnset) - { - Debug.LogWarningFormat( - this, - "Cursor hasn't been explicitly set on \"{0}.{1}\". We'll search for a cursor in the hierarchy, but" - + " that comes with a performance cost, so it would be best if you explicitly set the cursor.", - name, - GetType().Name - ); - - Cursor[] foundCursors = FindObjectsOfType(); - - if ((foundCursors == null) || (foundCursors.Length == 0)) - { - Debug.LogErrorFormat(this, "Couldn't find cursor for \"{0}.{1}\".", name, GetType().Name); - } - else if (foundCursors.Length > 1) - { - Debug.LogErrorFormat( - this, - "Found more than one ({0}) cursors for \"{1}.{2}\", so couldn't automatically set one.", - foundCursors.Length, - name, - GetType().Name - ); - } - else - { - Cursor = foundCursors[0]; - } - } - } - - private void SetPointer(IPointingSource newPointer) - { - if (currentPointer != newPointer) - { - if (currentPointer != null) - { - FocusManager.Instance.UnregisterPointer(currentPointer); - } - - currentPointer = newPointer; - - if (newPointer != null) - { - FocusManager.Instance.RegisterPointer(newPointer); - } - - if (Cursor != null) - { - Cursor.Pointer = newPointer; - } - } - - Debug.Assert(currentPointer != null, "No Pointer Set!"); - } - - private void ConnectBestAvailablePointer() - { - IPointingSource bestPointer = null; - var inputSources = InputManager.Instance.DetectedInputSources; - - for (var i = 0; i < inputSources.Count; i++) - { - if (SupportsPointingRay(inputSources[i])) - { - AttachInputSourcePointer(inputSources[i]); - bestPointer = inputSourcePointer; - break; - } - } - - if (bestPointer == null) - { - bestPointer = GazeManager.Instance; - } - - SetPointer(bestPointer); - } - - private void HandleInputAction(InputEventData eventData) - { - // TODO: robertes: Investigate how this feels. Since "Down" will often be followed by "Click", is - // marking the event as used actually effective in preventing unintended app input during a - // pointer change? - - if (SupportsPointingRay(eventData)) - { - if (IsInputSourcePointerActive && inputSourcePointer.InputIsFromSource(eventData)) - { - pointerWasChanged = false; - } - else - { - AttachInputSourcePointer(eventData); - SetPointer(inputSourcePointer); - pointerWasChanged = true; - } - } - else - { - if (IsGazePointerActive) - { - pointerWasChanged = false; - } - else - { - // TODO: robertes: see if we can treat voice separately from the other simple committers, - // so voice doesn't steal from a pointing controller. I think input Kind would need - // to come through with the event data. - SetPointer(GazeManager.Instance); - pointerWasChanged = true; - } - } - - if (pointerWasChanged) - { - // Since this input resulted in a pointer change, we mark the event as used to - // prevent it from falling through to other handlers to prevent potentially - // unintended input from reaching handlers that aren't being pointed at by - // the new pointer. - eventData.Use(); - } - } - - private bool SupportsPointingRay(BaseInputEventData eventData) - { - return SupportsPointingRay(eventData.InputSource, eventData.SourceId); - } - - private bool SupportsPointingRay(InputSourceInfo source) - { - return SupportsPointingRay(source.InputSource, source.SourceId); - } - - private bool SupportsPointingRay(IInputSource inputSource, uint sourceId) - { - return inputSource.SupportsInputInfo(sourceId, SupportedInputInfo.Pointing); - } - - private void AttachInputSourcePointer(BaseInputEventData eventData) - { - AttachInputSourcePointer(eventData.InputSource, eventData.SourceId); - } - - private void AttachInputSourcePointer(InputSourceInfo source) - { - AttachInputSourcePointer(source.InputSource, source.SourceId); - } - - private void AttachInputSourcePointer(IInputSource inputSource, uint sourceId) - { - inputSourcePointer.InputSource = inputSource; - inputSourcePointer.InputSourceId = sourceId; - inputSourcePointer.RayStabilizer = ControllerPointerStabilizer; - inputSourcePointer.OwnAllInput = false; - inputSourcePointer.ExtentOverride = null; - inputSourcePointer.PrioritizedLayerMasksOverride = null; - } - - private bool IsInputSourcePointerActive - { - get { return (currentPointer == inputSourcePointer); } - } - - private bool IsGazePointerActive - { - get { return ReferenceEquals(currentPointer, GazeManager.Instance); } - } - - #endregion - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/SimpleSinglePointerSelector.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/SimpleSinglePointerSelector.cs.meta deleted file mode 100644 index d561a33..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Focus/SimpleSinglePointerSelector.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 3a23bf9a6a8497a4490fdbd42c41357e -timeCreated: 1484277518 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad.meta deleted file mode 100644 index 9af440a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 8b8efd7d51edfca43ac83913491cccf6 -folderAsset: yes -timeCreated: 1505606753 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/GamePadHandlerBase.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/GamePadHandlerBase.cs deleted file mode 100644 index e4142b1..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/GamePadHandlerBase.cs +++ /dev/null @@ -1,39 +0,0 @@ -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - public class GamePadHandlerBase : MonoBehaviour, ISourceStateHandler - { - [SerializeField] - [Tooltip("True, if gaze is not required for Input")] - protected bool IsGlobalListener = true; - - protected string GamePadName = string.Empty; - - private void OnEnable() - { - if (IsGlobalListener) - { - InputManager.Instance.AddGlobalListener(gameObject); - } - } - - protected virtual void OnDisable() - { - if (IsGlobalListener && InputManager.Instance != null) - { - InputManager.Instance.RemoveGlobalListener(gameObject); - } - } - - public virtual void OnSourceDetected(SourceStateEventData eventData) - { - // Override and name your GamePad source. - } - - public virtual void OnSourceLost(SourceStateEventData eventData) - { - GamePadName = string.Empty; - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/GamePadHandlerBase.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/GamePadHandlerBase.cs.meta deleted file mode 100644 index 24982de..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/GamePadHandlerBase.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1e9d3ccd88546c04295a3070f5c15a06 -timeCreated: 1508964783 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController.meta deleted file mode 100644 index 1f69ad9..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 9b7ded1027bd59d4ebd6dc07bf3eb781 -folderAsset: yes -timeCreated: 1507224741 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerData.cs deleted file mode 100644 index 54d76b2..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerData.cs +++ /dev/null @@ -1,56 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Data class that carries the input data for the event handler. - /// - public struct XboxControllerData - { - public string GamePadName { get; set; } - - public float XboxLeftStickHorizontalAxis { get; set; } - public float XboxLeftStickVerticalAxis { get; set; } - public float XboxRightStickHorizontalAxis { get; set; } - public float XboxRightStickVerticalAxis { get; set; } - public float XboxDpadHorizontalAxis { get; set; } - public float XboxDpadVerticalAxis { get; set; } - public float XboxLeftTriggerAxis { get; set; } - public float XboxRightTriggerAxis { get; set; } - public float XboxSharedTriggerAxis { get; set; } - - public bool XboxA_Pressed { get; set; } - public bool XboxB_Pressed { get; set; } - public bool XboxX_Pressed { get; set; } - public bool XboxY_Pressed { get; set; } - public bool XboxLeftBumper_Pressed { get; set; } - public bool XboxRightBumper_Pressed { get; set; } - public bool XboxLeftStick_Pressed { get; set; } - public bool XboxRightStick_Pressed { get; set; } - public bool XboxView_Pressed { get; set; } - public bool XboxMenu_Pressed { get; set; } - - public bool XboxA_Up { get; set; } - public bool XboxB_Up { get; set; } - public bool XboxX_Up { get; set; } - public bool XboxY_Up { get; set; } - public bool XboxLeftBumper_Up { get; set; } - public bool XboxRightBumper_Up { get; set; } - public bool XboxLeftStick_Up { get; set; } - public bool XboxRightStick_Up { get; set; } - public bool XboxView_Up { get; set; } - public bool XboxMenu_Up { get; set; } - - public bool XboxA_Down { get; set; } - public bool XboxB_Down { get; set; } - public bool XboxX_Down { get; set; } - public bool XboxY_Down { get; set; } - public bool XboxLeftBumper_Down { get; set; } - public bool XboxRightBumper_Down { get; set; } - public bool XboxLeftStick_Down { get; set; } - public bool XboxRightStick_Down { get; set; } - public bool XboxView_Down { get; set; } - public bool XboxMenu_Down { get; set; } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerData.cs.meta deleted file mode 100644 index 26dbe22..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerData.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 305c71c4cefe48a58c00d2cff8557f9c -timeCreated: 1504657065 \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerHandlerBase.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerHandlerBase.cs deleted file mode 100644 index 473af40..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerHandlerBase.cs +++ /dev/null @@ -1,162 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using System.Collections; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - public class XboxControllerHandlerBase : GamePadHandlerBase, IXboxControllerHandler - { - protected enum GestureState - { - SelectButtonUnpressed, - SelectButtonPressed, - NavigationStarted, - HoldStarted - } - - [SerializeField] - [Tooltip("Elapsed time for hold started gesture in seconds.")] - protected float HoldStartedInterval = 2.0f; - - [SerializeField] - [Tooltip("Elapsed time for hold completed gesture in seconds.")] - protected float HoldCompletedInterval = 3.0f; - - [SerializeField] - [Tooltip("The action button that is used to select. Analogous to air tap on HoloLens and trigger press with motion controllers.")] - protected XboxControllerMappingTypes SelectButton = XboxControllerMappingTypes.XboxA; - - [SerializeField] - [Tooltip("The Horizontal Axis that navigation events take place")] - protected XboxControllerMappingTypes HorizontalNavigationAxis = XboxControllerMappingTypes.XboxLeftStickHorizontal; - - [Tooltip("The Vertical Axis that navigation events take place")] - protected XboxControllerMappingTypes VerticalNavigationAxis = XboxControllerMappingTypes.XboxLeftStickVertical; - - protected GestureState CurrentGestureState = GestureState.SelectButtonUnpressed; - - protected Vector3 NormalizedOffset; - - protected Coroutine HoldStartedRoutine; - - public virtual void OnXboxInputUpdate(XboxControllerEventData eventData) - { - if (string.IsNullOrEmpty(GamePadName)) - { - GamePadName = eventData.GamePadName; - } - - if (XboxControllerMapping.GetButton_Down(SelectButton, eventData)) - { - CurrentGestureState = GestureState.SelectButtonPressed; - - InputManager.Instance.RaiseSourceDown(eventData.InputSource, eventData.SourceId, InteractionSourcePressInfo.Select); - - HoldStartedRoutine = StartCoroutine(HandleHoldStarted(eventData)); - } - - if (XboxControllerMapping.GetButton_Pressed(SelectButton, eventData)) - { - HandleNavigation(eventData); - } - - if (XboxControllerMapping.GetButton_Up(SelectButton, eventData)) - { - HandleSelectButtonReleased(eventData); - } - - // Consume this event - eventData.Use(); - } - - protected virtual void HandleSelectButtonReleased(XboxControllerEventData eventData) - { - InputManager.Instance.RaiseSourceUp(eventData.InputSource, eventData.SourceId, InteractionSourcePressInfo.Select); - - if (HoldStartedRoutine != null) - { - StopCoroutine(HoldStartedRoutine); - } - - switch (CurrentGestureState) - { - case GestureState.NavigationStarted: - InputManager.Instance.RaiseNavigationCompleted(eventData.InputSource, eventData.SourceId, Vector3.zero); - break; - case GestureState.HoldStarted: - InputManager.Instance.RaiseHoldCompleted(eventData.InputSource, eventData.SourceId); - break; - default: - InputManager.Instance.RaiseInputClicked(eventData.InputSource, eventData.SourceId, InteractionSourcePressInfo.Select, 1); - break; - } - - CurrentGestureState = GestureState.SelectButtonUnpressed; - } - - protected virtual IEnumerator HandleHoldStarted(XboxControllerEventData eventData) - { - yield return new WaitForSeconds(HoldStartedInterval); - - if (CurrentGestureState == GestureState.HoldStarted || CurrentGestureState == GestureState.NavigationStarted) - { - yield break; - } - - CurrentGestureState = GestureState.HoldStarted; - - InputManager.Instance.RaiseHoldStarted(eventData.InputSource, eventData.SourceId); - } - - protected virtual void HandleNavigation(XboxControllerEventData eventData) - { - float displacementAlongX = XboxControllerMapping.GetAxis(HorizontalNavigationAxis, eventData); - float displacementAlongY = XboxControllerMapping.GetAxis(VerticalNavigationAxis, eventData); - - if (displacementAlongX == 0.0f && displacementAlongY == 0.0f && CurrentGestureState != GestureState.NavigationStarted) { return; } - - NormalizedOffset.x = displacementAlongX; - NormalizedOffset.y = displacementAlongY; - NormalizedOffset.z = 0f; - - if (CurrentGestureState != GestureState.NavigationStarted) - { - if (CurrentGestureState == GestureState.HoldStarted) - { - InputManager.Instance.RaiseHoldCanceled(eventData.InputSource, eventData.SourceId); - } - - CurrentGestureState = GestureState.NavigationStarted; - - // Raise navigation started event. - InputManager.Instance.RaiseNavigationStarted(eventData.InputSource, eventData.SourceId); - } - else - { - // Raise navigation updated event. - InputManager.Instance.RaiseNavigationUpdated(eventData.InputSource, eventData.SourceId, NormalizedOffset); - } - } - - [Obsolete("Use XboxControllerMapping.GetButton_Up")] - protected static bool OnButton_Up(XboxControllerMappingTypes buttonType, XboxControllerEventData eventData) - { - return XboxControllerMapping.GetButton_Up(buttonType, eventData); - } - - [Obsolete("Use XboxControllerMapping.GetButton_Pressed")] - protected static bool OnButton_Pressed(XboxControllerMappingTypes buttonType, XboxControllerEventData eventData) - { - return XboxControllerMapping.GetButton_Pressed(buttonType, eventData); - } - - [Obsolete("Use XboxControllerMapping.GetButton_Down")] - protected static bool OnButton_Down(XboxControllerMappingTypes buttonType, XboxControllerEventData eventData) - { - return XboxControllerMapping.GetButton_Down(buttonType, eventData); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerHandlerBase.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerHandlerBase.cs.meta deleted file mode 100644 index 68c4292..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerHandlerBase.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 03fe91f227bf8af44afc939d2303cbb0 -timeCreated: 1504576063 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerMapping.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerMapping.cs deleted file mode 100644 index 7f76aa5..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerMapping.cs +++ /dev/null @@ -1,270 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Defines the controller mapping for the input source. - /// - public static class XboxControllerMapping - { - public static string XboxLeftStickHorizontal { get; private set; } - public static string XboxLeftStickVertical { get; private set; } - public static string XboxRightStickHorizontal { get; private set; } - public static string XboxRightStickVertical { get; private set; } - public static string XboxDpadHorizontal { get; private set; } - public static string XboxDpadVertical { get; private set; } - public static string XboxLeftTrigger { get; private set; } - public static string XboxRightTrigger { get; private set; } - public static string XboxSharedTrigger { get; private set; } - public static string XboxA { get; private set; } - public static string XboxB { get; private set; } - public static string XboxX { get; private set; } - public static string XboxY { get; private set; } - public static string XboxLeftBumper { get; private set; } - public static string XboxRightBumper { get; private set; } - public static string XboxLeftStickClick { get; private set; } - public static string XboxRightStickClick { get; private set; } - public static string XboxView { get; private set; } - public static string XboxMenu { get; private set; } - - public static string GetMapping(XboxControllerMappingTypes type) - { - switch (type) - { - case XboxControllerMappingTypes.None: - return string.Empty; - case XboxControllerMappingTypes.XboxLeftStickHorizontal: - return XboxLeftStickHorizontal; - case XboxControllerMappingTypes.XboxLeftStickVertical: - return XboxLeftStickVertical; - case XboxControllerMappingTypes.XboxRightStickHorizontal: - return XboxRightStickHorizontal; - case XboxControllerMappingTypes.XboxRightStickVertical: - return XboxRightStickVertical; - case XboxControllerMappingTypes.XboxDpadHorizontal: - return XboxDpadHorizontal; - case XboxControllerMappingTypes.XboxDpadVertical: - return XboxDpadVertical; - case XboxControllerMappingTypes.XboxLeftTrigger: - return XboxLeftTrigger; - case XboxControllerMappingTypes.XboxRightTrigger: - return XboxRightTrigger; - case XboxControllerMappingTypes.XboxSharedTrigger: - return XboxSharedTrigger; - case XboxControllerMappingTypes.XboxA: - return XboxA; - case XboxControllerMappingTypes.XboxB: - return XboxB; - case XboxControllerMappingTypes.XboxX: - return XboxX; - case XboxControllerMappingTypes.XboxY: - return XboxY; - case XboxControllerMappingTypes.XboxView: - return XboxView; - case XboxControllerMappingTypes.XboxMenu: - return XboxMenu; - case XboxControllerMappingTypes.XboxLeftBumper: - return XboxLeftBumper; - case XboxControllerMappingTypes.XboxRightBumper: - return XboxRightBumper; - case XboxControllerMappingTypes.XboxLeftStickClick: - return XboxLeftStickClick; - case XboxControllerMappingTypes.XboxRightStickClick: - return XboxRightStickClick; - default: - throw new ArgumentOutOfRangeException("type", type, null); - } - } - - public static void SetMapping(XboxControllerMappingTypes type, string value) - { - switch (type) - { - case XboxControllerMappingTypes.None: - break; - case XboxControllerMappingTypes.XboxLeftStickHorizontal: - XboxLeftStickHorizontal = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.CONTROLLER_LEFT_STICK_HORIZONTAL : value; - break; - case XboxControllerMappingTypes.XboxLeftStickVertical: - XboxLeftStickVertical = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.CONTROLLER_LEFT_STICK_VERTICAL : value; - break; - case XboxControllerMappingTypes.XboxRightStickHorizontal: - XboxRightStickHorizontal = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.CONTROLLER_RIGHT_STICK_HORIZONTAL : value; - break; - case XboxControllerMappingTypes.XboxRightStickVertical: - XboxRightStickVertical = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.CONTROLLER_RIGHT_STICK_VERTICAL : value; - break; - case XboxControllerMappingTypes.XboxDpadHorizontal: - XboxDpadHorizontal = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.XBOX_DPAD_HORIZONTAL : value; - break; - case XboxControllerMappingTypes.XboxDpadVertical: - XboxDpadVertical = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.XBOX_DPAD_VERTICAL : value; - break; - case XboxControllerMappingTypes.XboxLeftTrigger: - XboxLeftTrigger = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.CONTROLLER_LEFT_TRIGGER : value; - break; - case XboxControllerMappingTypes.XboxRightTrigger: - XboxRightTrigger = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.CONTROLLER_RIGHT_TRIGGER : value; - break; - case XboxControllerMappingTypes.XboxSharedTrigger: - XboxSharedTrigger = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.XBOX_SHARED_TRIGGER : value; - break; - case XboxControllerMappingTypes.XboxA: - XboxA = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.XBOX_A : value; - break; - case XboxControllerMappingTypes.XboxB: - XboxB = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.XBOX_B : value; - break; - case XboxControllerMappingTypes.XboxX: - XboxX = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.XBOX_X : value; - break; - case XboxControllerMappingTypes.XboxY: - XboxY = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.XBOX_Y : value; - break; - case XboxControllerMappingTypes.XboxView: - XboxView = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.CONTROLLER_LEFT_MENU : value; - break; - case XboxControllerMappingTypes.XboxMenu: - XboxMenu = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.CONTROLLER_RIGHT_MENU : value; - break; - case XboxControllerMappingTypes.XboxLeftBumper: - XboxLeftBumper = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.CONTROLLER_LEFT_BUMPER_OR_GRIP : value; - break; - case XboxControllerMappingTypes.XboxRightBumper: - XboxRightBumper = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.CONTROLLER_RIGHT_BUMPER_OR_GRIP : value; - break; - case XboxControllerMappingTypes.XboxLeftStickClick: - XboxLeftStickClick = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.CONTROLLER_LEFT_STICK_CLICK : value; - break; - case XboxControllerMappingTypes.XboxRightStickClick: - XboxRightStickClick = string.IsNullOrEmpty(value) ? InputMappingAxisUtility.CONTROLLER_RIGHT_STICK_CLICK : value; - break; - default: - throw new ArgumentOutOfRangeException("type", type, null); - } - } - - public static float GetAxis(XboxControllerMappingTypes axisType, XboxControllerEventData eventData) - { - switch (axisType) - { - case XboxControllerMappingTypes.XboxLeftStickHorizontal: - return eventData.XboxLeftStickHorizontalAxis; - case XboxControllerMappingTypes.XboxLeftStickVertical: - return eventData.XboxLeftStickVerticalAxis; - case XboxControllerMappingTypes.XboxRightStickHorizontal: - return eventData.XboxRightStickHorizontalAxis; - case XboxControllerMappingTypes.XboxRightStickVertical: - return eventData.XboxRightStickVerticalAxis; - case XboxControllerMappingTypes.XboxDpadHorizontal: - return eventData.XboxDpadHorizontalAxis; - case XboxControllerMappingTypes.XboxDpadVertical: - return eventData.XboxDpadVerticalAxis; - case XboxControllerMappingTypes.XboxLeftTrigger: - return eventData.XboxLeftTriggerAxis; - case XboxControllerMappingTypes.XboxRightTrigger: - return eventData.XboxRightTriggerAxis; - case XboxControllerMappingTypes.XboxSharedTrigger: - return eventData.XboxSharedTriggerAxis; - default: - throw new ArgumentOutOfRangeException("axisType", axisType, null); - } - } - - public static bool GetButton_Down(XboxControllerMappingTypes buttonType, XboxControllerEventData eventData) - { - switch (buttonType) - { - case XboxControllerMappingTypes.None: - return false; - case XboxControllerMappingTypes.XboxA: - return eventData.XboxA_Down; - case XboxControllerMappingTypes.XboxB: - return eventData.XboxB_Down; - case XboxControllerMappingTypes.XboxX: - return eventData.XboxX_Down; - case XboxControllerMappingTypes.XboxY: - return eventData.XboxY_Down; - case XboxControllerMappingTypes.XboxView: - return eventData.XboxView_Down; - case XboxControllerMappingTypes.XboxMenu: - return eventData.XboxMenu_Down; - case XboxControllerMappingTypes.XboxLeftBumper: - return eventData.XboxLeftBumper_Down; - case XboxControllerMappingTypes.XboxRightBumper: - return eventData.XboxRightBumper_Down; - case XboxControllerMappingTypes.XboxLeftStickClick: - return eventData.XboxLeftStick_Down; - case XboxControllerMappingTypes.XboxRightStickClick: - return eventData.XboxRightStick_Down; - default: - throw new ArgumentOutOfRangeException("buttonType", buttonType, null); - } - } - - public static bool GetButton_Pressed(XboxControllerMappingTypes buttonType, XboxControllerEventData eventData) - { - switch (buttonType) - { - case XboxControllerMappingTypes.None: - return false; - case XboxControllerMappingTypes.XboxA: - return eventData.XboxA_Pressed; - case XboxControllerMappingTypes.XboxB: - return eventData.XboxB_Pressed; - case XboxControllerMappingTypes.XboxX: - return eventData.XboxX_Pressed; - case XboxControllerMappingTypes.XboxY: - return eventData.XboxY_Pressed; - case XboxControllerMappingTypes.XboxView: - return eventData.XboxView_Pressed; - case XboxControllerMappingTypes.XboxMenu: - return eventData.XboxMenu_Pressed; - case XboxControllerMappingTypes.XboxLeftBumper: - return eventData.XboxLeftBumper_Pressed; - case XboxControllerMappingTypes.XboxRightBumper: - return eventData.XboxRightBumper_Pressed; - case XboxControllerMappingTypes.XboxLeftStickClick: - return eventData.XboxLeftStick_Pressed; - case XboxControllerMappingTypes.XboxRightStickClick: - return eventData.XboxRightStick_Pressed; - default: - throw new ArgumentOutOfRangeException("buttonType", buttonType, null); - } - } - - public static bool GetButton_Up(XboxControllerMappingTypes buttonType, XboxControllerEventData eventData) - { - switch (buttonType) - { - case XboxControllerMappingTypes.None: - return false; - case XboxControllerMappingTypes.XboxA: - return eventData.XboxA_Up; - case XboxControllerMappingTypes.XboxB: - return eventData.XboxB_Up; - case XboxControllerMappingTypes.XboxX: - return eventData.XboxX_Up; - case XboxControllerMappingTypes.XboxY: - return eventData.XboxY_Up; - case XboxControllerMappingTypes.XboxView: - return eventData.XboxView_Up; - case XboxControllerMappingTypes.XboxMenu: - return eventData.XboxMenu_Up; - case XboxControllerMappingTypes.XboxLeftBumper: - return eventData.XboxLeftBumper_Up; - case XboxControllerMappingTypes.XboxRightBumper: - return eventData.XboxRightBumper_Up; - case XboxControllerMappingTypes.XboxLeftStickClick: - return eventData.XboxLeftStick_Up; - case XboxControllerMappingTypes.XboxRightStickClick: - return eventData.XboxRightStick_Up; - default: - throw new ArgumentOutOfRangeException("buttonType", buttonType, null); - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerMapping.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerMapping.cs.meta deleted file mode 100644 index 1e47b9f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerMapping.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 0d196d9b016a4f1f894c4def80c5fb4d -timeCreated: 1504895302 \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerMappingTypes.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerMappingTypes.cs deleted file mode 100644 index 6aa00e1..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerMappingTypes.cs +++ /dev/null @@ -1,35 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Xbox Controller axis and button types. - /// - [Flags] - public enum XboxControllerMappingTypes - { - None = 0, - XboxLeftStickHorizontal = 1, - XboxLeftStickVertical = 2, - XboxRightStickHorizontal = 3, - XboxRightStickVertical = 4, - XboxDpadHorizontal = 5, - XboxDpadVertical = 6, - XboxLeftTrigger = 7, - XboxRightTrigger = 8, - XboxSharedTrigger = 9, - XboxA = 10, - XboxB = 11, - XboxX = 12, - XboxY = 13, - XboxView = 14, - XboxMenu = 15, - XboxLeftBumper = 16, - XboxRightBumper = 17, - XboxLeftStickClick = 18, - XboxRightStickClick = 19 - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerMappingTypes.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerMappingTypes.cs.meta deleted file mode 100644 index 4419641..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/GamePad/XboxController/XboxControllerMappingTypes.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: b887c7b46cec40e4b2de4aab80b4bc17 -timeCreated: 1504895324 \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze.meta deleted file mode 100644 index cbfd1e6..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1f494bd132b39f443afdf5e8ecf1edd2 -folderAsset: yes -timeCreated: 1464209085 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/BaseRayStabilizer.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/BaseRayStabilizer.cs deleted file mode 100644 index 46eefd9..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/BaseRayStabilizer.cs +++ /dev/null @@ -1,46 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// A base class for a stabilizer that takes an input position and rotation, and performs operations on them - /// to stabilize, or smooth deltas, in the data. - /// - public abstract class BaseRayStabilizer : MonoBehaviour - { - /// - /// The stabilized position. - /// - public abstract Vector3 StablePosition { get; } - - /// - /// The stabilized rotation. - /// - public abstract Quaternion StableRotation { get; } - - /// - /// A ray representing the stable position and rotation - /// - public abstract Ray StableRay { get; } - - /// - /// Call this each frame to smooth out changes to a position and rotation, if supported. - /// - /// Input position to smooth. - /// Input rotation to smooth. - public virtual void UpdateStability(Vector3 position, Quaternion rotation) - { - UpdateStability(position, (rotation * Vector3.forward)); - } - - /// - /// Call this each frame to smooth out changes to a position and direction, if supported. - /// - /// Input position to smooth. - /// Input direction to smooth. - public abstract void UpdateStability(Vector3 position, Vector3 direction); - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/BaseRayStabilizer.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/BaseRayStabilizer.cs.meta deleted file mode 100644 index 27d5035..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/BaseRayStabilizer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c60c270d8eeccb14f9368b571cb637aa -timeCreated: 1470956080 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/GazeManager.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/GazeManager.cs deleted file mode 100644 index 1bd71bb..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/GazeManager.cs +++ /dev/null @@ -1,258 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// The gaze manager manages everything related to a gaze ray that can interact with other objects. - /// - public class GazeManager : Singleton, IPointingSource - { - [Obsolete("Use FocusManager.PointerSpecificFocusChangedMethod")] - public delegate void FocusedChangedDelegate(GameObject previousObject, GameObject newObject); - - /// - /// Indicates whether the user is currently gazing at an object. - /// - [Obsolete("Use FocusManager.TryGetFocusDetails")] - public bool IsGazingAtObject { get; private set; } - - /// - /// Dispatched when focus shifts to a new object, or focus on current object - /// is lost. - /// - [Obsolete("Use FocusManager.PointerSpecificFocusChanged")] -#pragma warning disable 618 -#pragma warning disable 67 - public event FocusedChangedDelegate FocusedObjectChanged; -#pragma warning restore 67 -#pragma warning restore 618 - - /// - /// Unity UI pointer event. This will be null if the EventSystem is not defined in the scene. - /// - [Obsolete("Use FocusManager.UnityUIPointerEvent")] - public PointerEventData UnityUIPointerEvent { get; private set; } - - /// - /// HitInfo property gives access to information at the object being gazed at, if any. - /// - public RaycastHit HitInfo { get; private set; } - - /// - /// The game object that is currently being gazed at, if any. - /// - public GameObject HitObject { get; private set; } - - /// - /// Position at which the gaze manager hit an object. - /// If no object is currently being hit, this will use the last hit distance. - /// - public Vector3 HitPosition { get; private set; } - - /// - /// Normal of the point at which the gaze manager hit an object. - /// If no object is currently being hit, this will return the previous normal. - /// - public Vector3 HitNormal { get; private set; } - - /// - /// Origin of the gaze. - /// - public Vector3 GazeOrigin - { - get { return Rays[0].origin; } - } - - /// - /// Normal of the gaze. - /// - public Vector3 GazeNormal - { - get { return Rays[0].direction; } - } - - /// - /// Maximum distance at which the gaze can collide with an object. - /// - [Tooltip("Maximum distance at which the gaze can collide with an object.")] - public float MaxGazeCollisionDistance = 10.0f; - - /// - /// The LayerMasks, in prioritized order, that are used to determine the HitObject when raycasting. - /// - /// Example Usage: - /// - /// // Allow the cursor to hit SR, but first prioritize any DefaultRaycastLayers (potentially behind SR) - /// - /// int sr = LayerMask.GetMask("SR"); - /// int nonSR = Physics.DefaultRaycastLayers & ~sr; - /// GazeManager.Instance.RaycastLayerMasks = new LayerMask[] { nonSR, sr }; - /// - [Tooltip("The LayerMasks, in prioritized order, that are used to determine the HitObject when raycasting.\n\nExample Usage:\n\n// Allow the cursor to hit SR, but first prioritize any DefaultRaycastLayers (potentially behind SR)\n\nint sr = LayerMask.GetMask(\"SR\");\nint nonSR = Physics.DefaultRaycastLayers & ~sr;\nGazeManager.Instance.RaycastLayerMasks = new LayerMask[] { nonSR, sr };")] - public LayerMask[] RaycastLayerMasks = { Physics.DefaultRaycastLayers }; - - /// - /// Current stabilization method, used to smooth out the gaze ray data. - /// If left null, no stabilization will be performed. - /// - [Tooltip("Stabilizer, if any, used to smooth out the gaze ray data.")] - public BaseRayStabilizer Stabilizer = null; - - /// - /// Transform that should be used as the source of the gaze position and rotation. - /// Defaults to the main camera. - /// - [Tooltip("Transform that should be used to represent the gaze position and rotation. Defaults to CameraCache.Main")] - public Transform GazeTransform; - - [Tooltip("True to draw a debug view of the ray.")] - public bool DebugDrawRay; - public PointerResult Result { get; set; } - - [Obsolete("Will be removed in a later version. Use Rays instead.")] - public Ray Ray { get { return Rays[0]; } } - - public RayStep[] Rays { get { return rays; } } - - private RayStep[] rays = new RayStep[1] { new RayStep(Vector3.zero, Vector3.zero) }; - - public float? ExtentOverride - { - get { return MaxGazeCollisionDistance; } - } - - public LayerMask[] PrioritizedLayerMasksOverride - { - get { return RaycastLayerMasks; } - } - - public bool InteractionEnabled - { - get { return true; } - } - - public bool FocusLocked { get; set; } - - private float lastHitDistance = 2.0f; - - protected override void Awake() - { - base.Awake(); - - // Add default RaycastLayers as first layerPriority - if (RaycastLayerMasks == null || RaycastLayerMasks.Length == 0) - { - RaycastLayerMasks = new LayerMask[] { Physics.DefaultRaycastLayers }; - } - - FindGazeTransform(); - } - - private void Update() - { - if (!FindGazeTransform()) - { - return; - } - - if (DebugDrawRay) - { - Debug.DrawRay(GazeOrigin, (HitPosition - GazeOrigin), Color.white); - } - } - - private bool FindGazeTransform() - { - if (GazeTransform != null) { return true; } - - if (CameraCache.Main != null) - { - GazeTransform = CameraCache.Main.transform; - return true; - } - - Debug.LogError("Gaze Manager was not given a GazeTransform and no main camera exists to default to."); - return false; - } - - /// - /// Updates the current gaze information, so that the gaze origin and normal are accurate. - /// - private void UpdateGazeInfo() - { - if (GazeTransform == null) - { - Rays[0] = default(RayStep); - } - else - { - Vector3 newGazeOrigin = GazeTransform.position; - Vector3 newGazeNormal = GazeTransform.forward; - - // Update gaze info from stabilizer - if (Stabilizer != null) - { - Stabilizer.UpdateStability(newGazeOrigin, GazeTransform.rotation); - newGazeOrigin = Stabilizer.StablePosition; - newGazeNormal = Stabilizer.StableRay.direction; - } - - Rays[0].UpdateRayStep(newGazeOrigin, newGazeOrigin + (newGazeNormal * FocusManager.Instance.GetPointingExtent(this))); - } - - UpdateHitPosition(); - } - - [Obsolete("Will be removed in a later version. Use OnPreRaycast / OnPostRaycast instead.")] - public void UpdatePointer() - { - } - - public virtual void OnPreRaycast() - { - UpdateGazeInfo(); - } - - public virtual void OnPostRaycast() - { - // Nothing needed - } - - public bool OwnsInput(BaseEventData eventData) - { - // NOTE: This is a simple pointer and not meant to be used simultaneously with others. - return true; - } - - /// - /// Notifies this gaze manager of its new hit details. - /// - /// Details of the current focus. - /// Details of the focus raycast hit. - /// Whether or not this gaze manager is registered as a focus pointer. - public void UpdateHitDetails(FocusDetails focusDetails, RaycastHit hitInfo, bool isRegisteredForFocus) - { - HitInfo = hitInfo; - HitObject = isRegisteredForFocus - ? focusDetails.Object - : null; // If we're not actually registered for focus, we keep HitObject as null so we don't mislead anyone. - - if (focusDetails.Object != null) - { - lastHitDistance = (focusDetails.Point - Rays[0].origin).magnitude; - UpdateHitPosition(); - HitNormal = focusDetails.Normal; - } - } - - private void UpdateHitPosition() - { - HitPosition = (Rays[0].origin + (lastHitDistance * Rays[0].direction)); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/GazeManager.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/GazeManager.cs.meta deleted file mode 100644 index 03a3e71..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/GazeManager.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 4d1a2a33ffcac354298137001635a001 -timeCreated: 1470956079 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/GazeStabilizer.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/GazeStabilizer.cs deleted file mode 100644 index 017d893..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/GazeStabilizer.cs +++ /dev/null @@ -1,112 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// GazeStabilizer iterates over samples of Raycast data and - /// helps stabilize the user's gaze for precision targeting. - /// - public class GazeStabilizer : BaseRayStabilizer - { - [Tooltip("Number of samples that you want to iterate on.")] - [Range(40, 120)] - public int StoredStabilitySamples = 60; - - private Vector3 stablePosition; - public override Vector3 StablePosition - { - get { return stablePosition; } - } - - private Quaternion stableRotation; - public override Quaternion StableRotation - { - get { return stableRotation; } - } - - private Ray stableRay; - public override Ray StableRay - { - get { return stableRay; } - } - - /// - /// Calculates standard deviation and averages for the gaze position. - /// - private readonly VectorRollingStatistics positionRollingStats = new VectorRollingStatistics(); - - /// - /// Calculates standard deviation and averages for the gaze direction. - /// - private readonly VectorRollingStatistics directionRollingStats = new VectorRollingStatistics(); - - /// - /// Tunable parameter. - /// If the standard deviation for the position is above this value, we reset and stop stabilizing. - /// - private const float PositionStandardDeviationReset = 0.2f; - - /// - /// Tunable parameter. - /// If the standard deviation for the direction is above this value, we reset and stop stabilizing. - /// - private const float DirectionStandardDeviationReset = 0.1f; - - /// - /// We must have at least this many samples with a standard deviation below the above constants to stabilize - /// - private const int MinimumSamplesRequiredToStabalize = 30; - - /// - /// When not stabilizing this is the 'lerp' applied to the position and direction of the gaze to smooth it over time. - /// - private const float UnstabalizedLerpFactor = 0.3f; - - /// - /// When stabilizing we will use the standard deviation of the position and direction to create the lerp value. - /// By default this value will be low and the cursor will be too sluggish, so we 'boost' it by this value. - /// - private const float StabalizedLerpBoost = 10.0f; - - private void Awake() - { - directionRollingStats.Init(StoredStabilitySamples); - positionRollingStats.Init(StoredStabilitySamples); - } - - /// - /// Updates the StablePosition and StableRotation based on GazeSample values. - /// Call this method with RaycastHit parameters to get stable values. - /// - /// Position value from a RaycastHit point. - /// Direction value from a RaycastHit rotation. - public override void UpdateStability(Vector3 gazePosition, Vector3 gazeDirection) - { - positionRollingStats.AddSample(gazePosition); - directionRollingStats.AddSample(gazeDirection); - - float lerpPower = UnstabalizedLerpFactor; - if (positionRollingStats.ActualSampleCount > MinimumSamplesRequiredToStabalize && // we have enough samples and... - (positionRollingStats.CurrentStandardDeviation > PositionStandardDeviationReset || // the standard deviation of positions is high or... - directionRollingStats.CurrentStandardDeviation > DirectionStandardDeviationReset)) // the standard deviation of directions is high - { - // We've detected that the user's gaze is no longer fixed, so stop stabilizing so that gaze is responsive. - //Debug.LogFormat("Reset {0} {1} {2} {3}", positionRollingStats.standardDeviation, positionRollingStats.standardDeviationsAway, directionRollignStats.standardDeviation, directionRollignStats.standardDeviationsAway); - positionRollingStats.Reset(); - directionRollingStats.Reset(); - } - else if (positionRollingStats.ActualSampleCount > MinimumSamplesRequiredToStabalize) - { - // We've detected that the user's gaze is fairly fixed, so start stabilizing. The more fixed the gaze the less the cursor will move. - lerpPower = StabalizedLerpBoost * (positionRollingStats.CurrentStandardDeviation + directionRollingStats.CurrentStandardDeviation); - } - - stablePosition = Vector3.Lerp(stablePosition, gazePosition, lerpPower); - stableRotation = Quaternion.LookRotation(Vector3.Lerp(stableRotation * Vector3.forward, gazeDirection, lerpPower)); - stableRay = new Ray(stablePosition, stableRotation * Vector3.forward); - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/GazeStabilizer.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/GazeStabilizer.cs.meta deleted file mode 100644 index d3d4b33..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Gaze/GazeStabilizer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b81e3e700505863408cacaa0346cb1a6 -timeCreated: 1455735878 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData.meta deleted file mode 100644 index 0454ce3..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 15655e3f3fc30264ba12c386eab77790 -folderAsset: yes -timeCreated: 1504569698 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/BaseInputEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/BaseInputEventData.cs deleted file mode 100644 index b1f4860..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/BaseInputEventData.cs +++ /dev/null @@ -1,40 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Base class of all input events. - /// - public abstract class BaseInputEventData : BaseEventData, IInputSourceInfoProvider - { - /// - /// The source the input event originates from. - /// - public IInputSource InputSource { get; private set; } - - /// - /// The id of the source the event is from, for instance the hand id. - /// - public uint SourceId { get; private set; } - - /// - /// An optional, input-source-dependent object to be associated with this event. - /// - public object Tag { get; private set; } - - public BaseInputEventData(EventSystem eventSystem) : base(eventSystem) - { - } - - protected virtual void BaseInitialize(IInputSource inputSource, uint sourceId, object tag) - { - Reset(); - InputSource = inputSource; - SourceId = sourceId; - Tag = tag; - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/BaseInputEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/BaseInputEventData.cs.meta deleted file mode 100644 index bf64659..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/BaseInputEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 57bc52a903dabb343acd31f45390b885 -timeCreated: 1471031854 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/DictationEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/DictationEventData.cs deleted file mode 100644 index 52acac1..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/DictationEventData.cs +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - public class DictationEventData : InputEventData - { - /// - /// String result of the current dictation. - /// - public string DictationResult { get; private set; } - /// - /// Audio Clip of the last Dictation recording Session. - /// - public AudioClip DictationAudioClip { get; private set; } - - public DictationEventData(EventSystem eventSystem) : base(eventSystem) { } - - public void Initialize(IInputSource inputSource, uint sourceId, object tag, string dictationResult, AudioClip dictationAudioClip = null) - { - BaseInitialize(inputSource, sourceId, tag); - DictationResult = dictationResult; - DictationAudioClip = dictationAudioClip; - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/DictationEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/DictationEventData.cs.meta deleted file mode 100644 index 4cb7227..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/DictationEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5bdbfe515d890334d88bcc53e1b1ccf9 -timeCreated: 1487802090 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/GamePadEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/GamePadEventData.cs deleted file mode 100644 index 0d063fc..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/GamePadEventData.cs +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - [Obsolete("Use SourceEventData")] - public class GamePadEventData : InputEventData - { - public string GamePadName { get; private set; } - - public GamePadEventData(EventSystem eventSystem) : base(eventSystem) { } - - public void Initialize(IInputSource source, uint sourceId, string gamePadName, object tag = null) - { - BaseInitialize(source, sourceId, tag); - GamePadName = gamePadName; - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/GamePadEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/GamePadEventData.cs.meta deleted file mode 100644 index 958d0e7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/GamePadEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: efae30d61d6f5a249861b9325328b038 -timeCreated: 1504573849 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/HoldEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/HoldEventData.cs deleted file mode 100644 index 8ce6caa..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/HoldEventData.cs +++ /dev/null @@ -1,22 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Event dispatched when a hold gesture is detected. - /// - public class HoldEventData : BaseInputEventData - { - public HoldEventData(EventSystem eventSystem) : base(eventSystem) - { - } - - public void Initialize(IInputSource inputSource, uint sourceId, object tag) - { - BaseInitialize(inputSource, sourceId, tag); - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/HoldEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/HoldEventData.cs.meta deleted file mode 100644 index 2fde96c..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/HoldEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 02ef53b3a93625840aa0bdadd41119c4 -timeCreated: 1471039769 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputClickedEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputClickedEventData.cs deleted file mode 100644 index 7d8901d..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputClickedEventData.cs +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Describes an input event that involves a tap. - /// - public class InputClickedEventData : InputEventData - { - /// - /// Number of taps that triggered the event. - /// - public int TapCount { get; private set; } - - public InputClickedEventData(EventSystem eventSystem) : base(eventSystem) - { - } - - public void Initialize(IInputSource inputSource, uint sourceId, object tag, InteractionSourcePressInfo pressType, int tapCount) - { - Initialize(inputSource, sourceId, tag, pressType); - TapCount = tapCount; - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputClickedEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputClickedEventData.cs.meta deleted file mode 100644 index 4e36eb2..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputClickedEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b304d3268ca1ec74aa0fd59559e3d8cb -timeCreated: 1482758406 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputEventData.cs deleted file mode 100644 index 2cf4c74..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputEventData.cs +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Describes an input event that has a source id and a press kind. - /// - public class InputEventData : BaseInputEventData - { - /// - /// Button type that initiated the event. - /// - public InteractionSourcePressInfo PressType { get; private set; } - - public InputEventData(EventSystem eventSystem) : base(eventSystem) { } - - public void Initialize(IInputSource inputSource, uint sourceId, object tag, InteractionSourcePressInfo pressType) - { - BaseInitialize(inputSource, sourceId, tag); - PressType = pressType; - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputEventData.cs.meta deleted file mode 100644 index 52419b2..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d19e27fb7c95c9149a31eef0146eda5f -timeCreated: 1471025790 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputPositionEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputPositionEventData.cs deleted file mode 100644 index 1a4a671..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputPositionEventData.cs +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - public class InputPositionEventData : InputEventData - { - /// - /// Two values, from -1.0 to 1.0 in the X-axis and Y-axis, representing where the input control is positioned. - /// - public Vector2 Position; - - public InputPositionEventData(EventSystem eventSystem) : base(eventSystem) - { - } - - public void Initialize(IInputSource inputSource, uint sourceId, object tag, InteractionSourcePressInfo pressType, Vector2 position) - { - Initialize(inputSource, sourceId, tag, pressType); - Position = position; - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputPositionEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputPositionEventData.cs.meta deleted file mode 100644 index c3b0bcf..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/InputPositionEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f4b783d031c61914eafbc9bb710d3ed7 -timeCreated: 1487294857 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/ManipulationEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/ManipulationEventData.cs deleted file mode 100644 index bb87c74..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/ManipulationEventData.cs +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Describes an input event that involves content manipulation. - /// - public class ManipulationEventData : BaseInputEventData - { - /// - /// The amount of manipulation that has occurred. Usually in the form of - /// delta position of a hand. - /// - public Vector3 CumulativeDelta { get; private set; } - - public ManipulationEventData(EventSystem eventSystem) : base(eventSystem) - { - } - - public void Initialize(IInputSource inputSource, uint sourceId, object tag, Vector3 cumulativeDelta) - { - BaseInitialize(inputSource, sourceId, tag); - CumulativeDelta = cumulativeDelta; - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/ManipulationEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/ManipulationEventData.cs.meta deleted file mode 100644 index 5c57d98..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/ManipulationEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6da69ac160e563c43a9e481a14a381c2 -timeCreated: 1471039770 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/NavigationEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/NavigationEventData.cs deleted file mode 100644 index e11ab0b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/NavigationEventData.cs +++ /dev/null @@ -1,38 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Describes an input event that involves content navigation. - /// - public class NavigationEventData : InputEventData - { - /// - /// The amount of manipulation that has occurred. Usually in the form of - /// delta position of a hand. - /// - [Obsolete("Use NormalizedOffset")] - public Vector3 CumulativeDelta { get { return NormalizedOffset; } } - - /// - /// The amount of manipulation that has occurred. Sent in the form of - /// a normalized offset of a hand. - /// - public Vector3 NormalizedOffset { get; private set; } - - public NavigationEventData(EventSystem eventSystem) : base(eventSystem) - { - } - - public void Initialize(IInputSource inputSource, uint sourceId, object tag, Vector3 normalizedOffset) - { - BaseInitialize(inputSource, sourceId, tag); - NormalizedOffset = normalizedOffset; - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/NavigationEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/NavigationEventData.cs.meta deleted file mode 100644 index 400b434..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/NavigationEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 36553f0bb12305447b639cf2d682cf1b -timeCreated: 1471039770 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/PointerInputEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/PointerInputEventData.cs deleted file mode 100644 index b556d13..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/PointerInputEventData.cs +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Describes a Unity pointer event that was generated by a specific input source and ID. - /// - public class PointerInputEventData : PointerEventData, IInputSourceInfoProvider - { - public IInputSource InputSource { get; set; } - - public uint SourceId { get; set; } - - public PointerInputEventData(EventSystem eventSystem) : base(eventSystem) - { - } - - public void Clear() - { - Reset(); - button = InputButton.Left; - clickCount = 0; - clickTime = 0; - delta = Vector2.zero; - dragging = false; - eligibleForClick = false; - pointerCurrentRaycast = default(RaycastResult); - pointerDrag = null; - pointerEnter = null; - pointerId = 0; - pointerPress = null; - pointerPressRaycast = default(RaycastResult); - position = Vector2.zero; - pressPosition = Vector2.zero; - rawPointerPress = null; - scrollDelta = Vector2.zero; - selectedObject = null; - useDragThreshold = false; - InputSource = null; - SourceId = 0; - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/PointerInputEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/PointerInputEventData.cs.meta deleted file mode 100644 index 4f54356..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/PointerInputEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ff6f20e9d13ec684d8a2f89b39ed394f -timeCreated: 1490899610 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/PointerSpecificEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/PointerSpecificEventData.cs deleted file mode 100644 index 15073c7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/PointerSpecificEventData.cs +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Event dispatched associated with a specific pointer. - /// - public class PointerSpecificEventData : BaseEventData - { - /// - /// The pointer associated with this event. - /// - public IPointingSource Pointer { get; private set; } - - public PointerSpecificEventData(EventSystem eventSystem) : base(eventSystem) - { - } - - public void Initialize(IPointingSource pointer) - { - Reset(); - Pointer = pointer; - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/PointerSpecificEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/PointerSpecificEventData.cs.meta deleted file mode 100644 index 22aa0a4..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/PointerSpecificEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2a3ec0ba21544a044a4b8fc9ce2b0829 -timeCreated: 1484255666 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SelectPressedEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SelectPressedEventData.cs deleted file mode 100644 index 207dc32..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SelectPressedEventData.cs +++ /dev/null @@ -1,28 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Describes an input event that involves a select press. - /// - public class SelectPressedEventData : BaseInputEventData - { - /// - /// The amount, from 0.0 to 1.0, that the select was pressed. - /// - public double PressedAmount { get; private set; } - - public SelectPressedEventData(EventSystem eventSystem) : base(eventSystem) - { - } - - public void Initialize(IInputSource inputSource, uint sourceId, object tag, double pressedAmount) - { - BaseInitialize(inputSource, sourceId, tag); - PressedAmount = pressedAmount; - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SelectPressedEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SelectPressedEventData.cs.meta deleted file mode 100644 index de52ee7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SelectPressedEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c5536082f09abd44db734922b5f6ff9a -timeCreated: 1487292818 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourcePositionEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourcePositionEventData.cs deleted file mode 100644 index 9dd3862..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourcePositionEventData.cs +++ /dev/null @@ -1,31 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Describes an input event that a source moving. - /// - public class SourcePositionEventData : BaseInputEventData - { - /// - /// The new position of the source. - /// - public Vector3 PointerPosition { get; private set; } - public Vector3 GripPosition { get; private set; } - - public SourcePositionEventData(EventSystem eventSystem) : base(eventSystem) - { - } - - public void Initialize(IInputSource inputSource, uint sourceId, object tag, Vector3 pointerPosition, Vector3 gripPosition) - { - BaseInitialize(inputSource, sourceId, tag); - PointerPosition = pointerPosition; - GripPosition = gripPosition; - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourcePositionEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourcePositionEventData.cs.meta deleted file mode 100644 index 8b68fdc..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourcePositionEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d769e3ca3c2035244be947203cdb1acd -timeCreated: 1487717291 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourceRotationEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourceRotationEventData.cs deleted file mode 100644 index 393c203..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourceRotationEventData.cs +++ /dev/null @@ -1,31 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Describes an input event that involves a source's rotation changing. - /// - public class SourceRotationEventData : BaseInputEventData - { - /// - /// The new rotation of the source. - /// - public Quaternion PointerRotation { get; private set; } - public Quaternion GripRotation { get; private set; } - - public SourceRotationEventData(EventSystem eventSystem) : base(eventSystem) - { - } - - public void Initialize(IInputSource inputSource, uint sourceId, object tag, Quaternion pointerRotation, Quaternion gripRotation) - { - BaseInitialize(inputSource, sourceId, tag); - PointerRotation = pointerRotation; - GripRotation = gripRotation; - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourceRotationEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourceRotationEventData.cs.meta deleted file mode 100644 index e390690..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourceRotationEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 46bec53400582f347869fcef85519630 -timeCreated: 1487798430 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourceStateEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourceStateEventData.cs deleted file mode 100644 index 6b9fa00..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourceStateEventData.cs +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Describes an source state event that has a source id. - /// - public class SourceStateEventData : BaseInputEventData - { - public SourceStateEventData(EventSystem eventSystem) : base(eventSystem) { } - - public void Initialize(IInputSource inputSource, uint sourceId, object tag) - { - BaseInitialize(inputSource, sourceId, tag); - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourceStateEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourceStateEventData.cs.meta deleted file mode 100644 index 4efab90..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SourceStateEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 8b34d86fb1285344f9f865590a0e7fa3 -timeCreated: 1474316498 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SpeechEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SpeechEventData.cs deleted file mode 100644 index 4bb7781..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SpeechEventData.cs +++ /dev/null @@ -1,58 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine.EventSystems; - -#if UNITY_WSA || UNITY_STANDALONE_WIN -using UnityEngine.Windows.Speech; -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Describes an input event that involves keyword recognition. - /// - public class SpeechEventData : BaseInputEventData - { - /// - /// The time it took for the phrase to be uttered. - /// - public TimeSpan PhraseDuration { get; private set; } - - /// - /// The moment in time when uttering of the phrase began. - /// - public DateTime PhraseStartTime { get; private set; } - - /// - /// The text that was recognized. - /// - public string RecognizedText { get; private set; } - - public SpeechEventData(EventSystem eventSystem) : base(eventSystem) { } - -#if UNITY_WSA || UNITY_STANDALONE_WIN - - /// - /// A measure of correct recognition certainty. - /// - public ConfidenceLevel Confidence { get; private set; } - - /// - /// A semantic meaning of recognized phrase. - /// - public SemanticMeaning[] SemanticMeanings { get; private set; } - - public void Initialize(IInputSource inputSource, uint sourceId, object tag, ConfidenceLevel confidence, TimeSpan phraseDuration, DateTime phraseStartTime, SemanticMeaning[] semanticMeanings, string recognizedText) - { - BaseInitialize(inputSource, sourceId, tag); - Confidence = confidence; - PhraseDuration = phraseDuration; - PhraseStartTime = phraseStartTime; - SemanticMeanings = semanticMeanings; - RecognizedText = recognizedText; - } -#endif - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SpeechEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SpeechEventData.cs.meta deleted file mode 100644 index 09e4b3a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SpeechEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: fad9c3efdd73ec143ba39215c09207a2 -timeCreated: 1479913151 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SpeechKeywordRecognizedEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SpeechKeywordRecognizedEventData.cs deleted file mode 100644 index 5b9725c..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SpeechKeywordRecognizedEventData.cs +++ /dev/null @@ -1,17 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Describes an input event that involves keyword recognition. - /// - [Obsolete("Please use SpeechEventData")] - public class SpeechKeywordRecognizedEventData : SpeechEventData - { - public SpeechKeywordRecognizedEventData(EventSystem eventSystem) : base(eventSystem) { } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SpeechKeywordRecognizedEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SpeechKeywordRecognizedEventData.cs.meta deleted file mode 100644 index 2e5d915..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/SpeechKeywordRecognizedEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 67b2f86e6c05d484f8c74c5e4db84fdf -timeCreated: 1479913151 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/XboxControllerEventData.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/XboxControllerEventData.cs deleted file mode 100644 index cbb4122..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/XboxControllerEventData.cs +++ /dev/null @@ -1,107 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - public class XboxControllerEventData : SourceStateEventData - { - public string GamePadName { get; private set; } - - public float XboxLeftStickHorizontalAxis { get; private set; } - public float XboxLeftStickVerticalAxis { get; private set; } - public float XboxRightStickHorizontalAxis { get; private set; } - public float XboxRightStickVerticalAxis { get; private set; } - public float XboxDpadHorizontalAxis { get; private set; } - public float XboxDpadVerticalAxis { get; private set; } - public float XboxLeftTriggerAxis { get; private set; } - public float XboxRightTriggerAxis { get; private set; } - public float XboxSharedTriggerAxis { get; private set; } - - public bool XboxA_Pressed { get; private set; } - public bool XboxB_Pressed { get; private set; } - public bool XboxX_Pressed { get; private set; } - public bool XboxY_Pressed { get; private set; } - public bool XboxLeftBumper_Pressed { get; private set; } - public bool XboxRightBumper_Pressed { get; private set; } - public bool XboxLeftStick_Pressed { get; private set; } - public bool XboxRightStick_Pressed { get; private set; } - public bool XboxView_Pressed { get; private set; } - public bool XboxMenu_Pressed { get; private set; } - - public bool XboxA_Up { get; private set; } - public bool XboxB_Up { get; private set; } - public bool XboxX_Up { get; private set; } - public bool XboxY_Up { get; private set; } - public bool XboxLeftBumper_Up { get; private set; } - public bool XboxRightBumper_Up { get; private set; } - public bool XboxLeftStick_Up { get; private set; } - public bool XboxRightStick_Up { get; private set; } - public bool XboxView_Up { get; private set; } - public bool XboxMenu_Up { get; private set; } - - public bool XboxA_Down { get; private set; } - public bool XboxB_Down { get; private set; } - public bool XboxX_Down { get; private set; } - public bool XboxY_Down { get; private set; } - public bool XboxLeftBumper_Down { get; private set; } - public bool XboxRightBumper_Down { get; private set; } - public bool XboxLeftStick_Down { get; private set; } - public bool XboxRightStick_Down { get; private set; } - public bool XboxView_Down { get; private set; } - public bool XboxMenu_Down { get; private set; } - - public XboxControllerEventData(EventSystem eventSystem) : base(eventSystem) { } - - public void Initialize(IInputSource inputSource, uint sourceId, XboxControllerData inputData, object tag = null) - { - BaseInitialize(inputSource, sourceId, tag); - - GamePadName = inputData.GamePadName; - - XboxLeftStickHorizontalAxis = inputData.XboxLeftStickHorizontalAxis; - XboxLeftStickVerticalAxis = inputData.XboxLeftStickVerticalAxis; - XboxRightStickHorizontalAxis = inputData.XboxRightStickHorizontalAxis; - XboxRightStickVerticalAxis = inputData.XboxRightStickVerticalAxis; - XboxDpadHorizontalAxis = inputData.XboxDpadHorizontalAxis; - XboxDpadVerticalAxis = inputData.XboxDpadVerticalAxis; - XboxLeftTriggerAxis = inputData.XboxLeftTriggerAxis; - XboxRightTriggerAxis = inputData.XboxRightTriggerAxis; - XboxSharedTriggerAxis = inputData.XboxSharedTriggerAxis; - - XboxA_Down = inputData.XboxA_Down; - XboxB_Down = inputData.XboxB_Down; - XboxX_Down = inputData.XboxX_Down; - XboxY_Down = inputData.XboxY_Down; - XboxLeftBumper_Down = inputData.XboxLeftBumper_Down; - XboxRightBumper_Down = inputData.XboxRightBumper_Down; - XboxLeftStick_Down = inputData.XboxLeftStick_Down; - XboxRightStick_Down = inputData.XboxRightStick_Down; - XboxView_Down = inputData.XboxView_Down; - XboxMenu_Down = inputData.XboxMenu_Down; - - XboxA_Pressed = inputData.XboxA_Pressed; - XboxB_Pressed = inputData.XboxB_Pressed; - XboxX_Pressed = inputData.XboxX_Pressed; - XboxY_Pressed = inputData.XboxY_Pressed; - XboxLeftBumper_Pressed = inputData.XboxLeftBumper_Pressed; - XboxRightBumper_Pressed = inputData.XboxRightBumper_Pressed; - XboxLeftStick_Pressed = inputData.XboxLeftStick_Pressed; - XboxRightStick_Pressed = inputData.XboxRightStick_Pressed; - XboxView_Pressed = inputData.XboxView_Pressed; - XboxMenu_Pressed = inputData.XboxMenu_Pressed; - - XboxA_Up = inputData.XboxA_Up; - XboxB_Up = inputData.XboxB_Up; - XboxX_Up = inputData.XboxX_Up; - XboxY_Up = inputData.XboxY_Up; - XboxLeftBumper_Up = inputData.XboxLeftBumper_Up; - XboxRightBumper_Up = inputData.XboxRightBumper_Up; - XboxLeftStick_Up = inputData.XboxLeftStick_Up; - XboxRightStick_Up = inputData.XboxRightStick_Up; - XboxView_Up = inputData.XboxView_Up; - XboxMenu_Up = inputData.XboxMenu_Up; - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/XboxControllerEventData.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/XboxControllerEventData.cs.meta deleted file mode 100644 index a6a9e2e..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputEventData/XboxControllerEventData.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0733b0d4a112f34408f3ec5df4021a8a -timeCreated: 1504570074 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers.meta deleted file mode 100644 index 1f793e7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 6d008f7b22f78b34f9a77988d700ef39 -folderAsset: yes -timeCreated: 1470933856 -licenseType: Pro -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IControllerInputHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IControllerInputHandler.cs deleted file mode 100644 index 35edc07..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IControllerInputHandler.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to controller input changes. - /// - public interface IControllerInputHandler : IEventSystemHandler - { - void OnInputPositionChanged(InputPositionEventData eventData); - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IControllerInputHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IControllerInputHandler.cs.meta deleted file mode 100644 index f5c41d3..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IControllerInputHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: fe3a00656cc00b44d85e78ed8cb93aa4 -timeCreated: 1487288165 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IControllerTouchpadHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IControllerTouchpadHandler.cs deleted file mode 100644 index 0d8c3d7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IControllerTouchpadHandler.cs +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to touchpad controls. - /// - public interface IControllerTouchpadHandler : IControllerInputHandler - { - void OnTouchpadTouched(InputEventData eventData); - void OnTouchpadReleased(InputEventData eventData); - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IControllerTouchpadHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IControllerTouchpadHandler.cs.meta deleted file mode 100644 index f61c533..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IControllerTouchpadHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ec2a90aa9ee7a6445b9ba3a0d18fc489 -timeCreated: 1487288165 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IDictationHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IDictationHandler.cs deleted file mode 100644 index cdab462..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IDictationHandler.cs +++ /dev/null @@ -1,21 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement dictation events. - /// - public interface IDictationHandler : IEventSystemHandler - { - void OnDictationHypothesis(DictationEventData eventData); - - void OnDictationResult(DictationEventData eventData); - - void OnDictationComplete(DictationEventData eventData); - - void OnDictationError(DictationEventData eventData); - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IDictationHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IDictationHandler.cs.meta deleted file mode 100644 index 8df1b6f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IDictationHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a061ab8b2adda224988cacbd34bbf40c -timeCreated: 1487802107 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IFocusable.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IFocusable.cs deleted file mode 100644 index 5f17d5a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IFocusable.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to focus enter/exit. - /// - public interface IFocusable : IEventSystemHandler - { - void OnFocusEnter(); - void OnFocusExit(); - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IFocusable.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IFocusable.cs.meta deleted file mode 100644 index 7d454ee..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IFocusable.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a780ad3b7aa945548a27f98be252d2f0 -timeCreated: 1470934749 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IGamePadHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IGamePadHandler.cs deleted file mode 100644 index 2753fad..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IGamePadHandler.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - [Obsolete("Use ISourceStateHandler")] - public interface IGamePadHandler : IEventSystemHandler - { - void OnGamePadDetected(GamePadEventData eventData); - void OnGamePadLost(GamePadEventData eventData); - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IGamePadHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IGamePadHandler.cs.meta deleted file mode 100644 index 37a717a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IGamePadHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: a17bf82fce8dc8d40918cd7bb30ebc5f -timeCreated: 1504573839 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IHoldHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IHoldHandler.cs deleted file mode 100644 index e746217..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IHoldHandler.cs +++ /dev/null @@ -1,17 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to hold gestures. - /// - public interface IHoldHandler : IEventSystemHandler - { - void OnHoldStarted(HoldEventData eventData); - void OnHoldCompleted(HoldEventData eventData); - void OnHoldCanceled(HoldEventData eventData); - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IHoldHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IHoldHandler.cs.meta deleted file mode 100644 index 7b1bba4..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IHoldHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 19bbf18da0424824c80f866d003d3c2d -timeCreated: 1470938330 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IInputClickHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IInputClickHandler.cs deleted file mode 100644 index e562793..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IInputClickHandler.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to simple click input. - /// - public interface IInputClickHandler : IEventSystemHandler - { - void OnInputClicked(InputClickedEventData eventData); - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IInputClickHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IInputClickHandler.cs.meta deleted file mode 100644 index e2528b3..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IInputClickHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b3af9ec35c2752747acc7943104003ac -timeCreated: 1479259956 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IInputHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IInputHandler.cs deleted file mode 100644 index fbdbb31..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IInputHandler.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to simple pointer-like input. - /// - public interface IInputHandler : IEventSystemHandler - { - void OnInputDown(InputEventData eventData); - void OnInputUp(InputEventData eventData); - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IInputHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IInputHandler.cs.meta deleted file mode 100644 index 0067329..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IInputHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: aaeec22e4394fe84eb076f236e01b4f6 -timeCreated: 1470934749 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IManipulationHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IManipulationHandler.cs deleted file mode 100644 index 404ea18..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IManipulationHandler.cs +++ /dev/null @@ -1,18 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to manipulation gestures. - /// - public interface IManipulationHandler : IEventSystemHandler - { - void OnManipulationStarted(ManipulationEventData eventData); - void OnManipulationUpdated(ManipulationEventData eventData); - void OnManipulationCompleted(ManipulationEventData eventData); - void OnManipulationCanceled(ManipulationEventData eventData); - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IManipulationHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IManipulationHandler.cs.meta deleted file mode 100644 index 7435e9a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IManipulationHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 691df9a706b797e46b321614e4c8fcfc -timeCreated: 1470938330 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/INavigationHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/INavigationHandler.cs deleted file mode 100644 index d232906..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/INavigationHandler.cs +++ /dev/null @@ -1,18 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to navigation gestures. - /// - public interface INavigationHandler : IEventSystemHandler - { - void OnNavigationStarted(NavigationEventData eventData); - void OnNavigationUpdated(NavigationEventData eventData); - void OnNavigationCompleted(NavigationEventData eventData); - void OnNavigationCanceled(NavigationEventData eventData); - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/INavigationHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/INavigationHandler.cs.meta deleted file mode 100644 index 6ad160e..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/INavigationHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 45118da20cb0d3d46b72b9fe0868f070 -timeCreated: 1470938330 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IPointerSpecificFocusable.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IPointerSpecificFocusable.cs deleted file mode 100644 index 7ba8653..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IPointerSpecificFocusable.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to per-pointer focus enter/exit. - /// - public interface IPointerSpecificFocusable : IEventSystemHandler - { - void OnFocusEnter(PointerSpecificEventData eventData); - void OnFocusExit(PointerSpecificEventData eventData); - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IPointerSpecificFocusable.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IPointerSpecificFocusable.cs.meta deleted file mode 100644 index 1d27629..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IPointerSpecificFocusable.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b5dd327ad1f9a7448a0a80eb49fc3589 -timeCreated: 1484363790 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISelectHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISelectHandler.cs deleted file mode 100644 index b0edc97..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISelectHandler.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to select pressed changes. - /// - public interface ISelectHandler : IEventSystemHandler - { - void OnSelectPressedAmountChanged(SelectPressedEventData eventData); - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISelectHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISelectHandler.cs.meta deleted file mode 100644 index d61a734..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISelectHandler.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 4d5b6bc44acbbbf40842a6b3e08ed883 -timeCreated: 1505166501 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourcePositionHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourcePositionHandler.cs deleted file mode 100644 index ca00859..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourcePositionHandler.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to source position changes. - /// - public interface ISourcePositionHandler : IEventSystemHandler - { - void OnPositionChanged(SourcePositionEventData eventData); - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourcePositionHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourcePositionHandler.cs.meta deleted file mode 100644 index 4314e61..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourcePositionHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 3e114b538b182c547b68aacb9b4511bc -timeCreated: 1487716846 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourceRotationHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourceRotationHandler.cs deleted file mode 100644 index 8a2cd7c..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourceRotationHandler.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to source rotation changes. - /// - public interface ISourceRotationHandler : IEventSystemHandler - { - void OnRotationChanged(SourceRotationEventData eventData); - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourceRotationHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourceRotationHandler.cs.meta deleted file mode 100644 index 7bdc4ec..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourceRotationHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 382c1626da0bc7b4d84a5e8d95d12402 -timeCreated: 1487716867 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourceStateHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourceStateHandler.cs deleted file mode 100644 index 468c196..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourceStateHandler.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to source state changes, such as when an input source is detected or lost. - /// - public interface ISourceStateHandler : IEventSystemHandler - { - void OnSourceDetected(SourceStateEventData eventData); - void OnSourceLost(SourceStateEventData eventData); - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourceStateHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourceStateHandler.cs.meta deleted file mode 100644 index 6f830e5..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISourceStateHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1e18cc5955663234eac0b82dbb83df95 -timeCreated: 1474316412 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISpeechHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISpeechHandler.cs deleted file mode 100644 index 039a700..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISpeechHandler.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface to implement to react to speech recognition. - /// - public interface ISpeechHandler : IEventSystemHandler - { - void OnSpeechKeywordRecognized(SpeechEventData eventData); - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISpeechHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISpeechHandler.cs.meta deleted file mode 100644 index a7d315f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/ISpeechHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f62517ad59638754bad3b2a5d71a06b4 -timeCreated: 1479913151 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IXboxControllerHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IXboxControllerHandler.cs deleted file mode 100644 index 6e5c68e..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IXboxControllerHandler.cs +++ /dev/null @@ -1,12 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - public interface IXboxControllerHandler : IEventSystemHandler - { - void OnXboxInputUpdate(XboxControllerEventData eventData); - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IXboxControllerHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IXboxControllerHandler.cs.meta deleted file mode 100644 index eb731fd..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputHandlers/IXboxControllerHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: fb765e891e64ef443aedb20211411161 -timeCreated: 1504570025 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources.meta deleted file mode 100644 index 5ee319b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 625f902511dda214e988a85f9566d616 -folderAsset: yes -timeCreated: 1470879308 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/BaseInputSource.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/BaseInputSource.cs deleted file mode 100644 index 14babc4..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/BaseInputSource.cs +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Base class for an input source. - /// - public abstract class BaseInputSource : MonoBehaviour, IInputSource - { - public abstract SupportedInputInfo GetSupportedInputInfo(uint sourceId); - - public bool SupportsInputInfo(uint sourceId, SupportedInputInfo inputInfo) - { - return ((GetSupportedInputInfo(sourceId) & inputInfo) == inputInfo); - } - - public abstract bool TryGetSourceKind(uint sourceId, out InteractionSourceInfo sourceKind); - - public abstract bool TryGetPointerPosition(uint sourceId, out Vector3 position); - - public abstract bool TryGetPointerRotation(uint sourceId, out Quaternion rotation); - - public abstract bool TryGetPointingRay(uint sourceId, out Ray pointingRay); - - public abstract bool TryGetGripPosition(uint sourceId, out Vector3 position); - - public abstract bool TryGetGripRotation(uint sourceId, out Quaternion rotation); - - public abstract bool TryGetThumbstick(uint sourceId, out bool isPressed, out Vector2 position); - - public abstract bool TryGetTouchpad(uint sourceId, out bool isPressed, out bool isTouched, out Vector2 position); - - public abstract bool TryGetSelect(uint sourceId, out bool isPressed, out double pressedValue); - - public abstract bool TryGetGrasp(uint sourceId, out bool isPressed); - - public abstract bool TryGetMenu(uint sourceId, out bool isPressed); - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/BaseInputSource.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/BaseInputSource.cs.meta deleted file mode 100644 index 66ec2ba..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/BaseInputSource.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1a454c1fc56751649ab5a76175b205af -timeCreated: 1471296253 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/CustomInputSource.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/CustomInputSource.cs deleted file mode 100644 index 0794962..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/CustomInputSource.cs +++ /dev/null @@ -1,508 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; -using Random = UnityEngine.Random; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Input source for fake input source information, which gives details about current source state and position. - /// - [RequireComponent(typeof(CustomInputControl))] - public class CustomInputSource : BaseInputSource - { - // TODO: add thumbstick, touchpad, and trigger axis support. - [Serializable] - private class ButtonStates - { - public ButtonStates() - { - IsSelectButtonDown = false; - SelectButtonStateChanged = false; - - IsMenuButtonDown = false; - MenuButtonStateChanged = false; - - IsGrasped = false; - GraspStateChanged = false; - - ManipulationInProgress = false; - HoldInProgress = false; - CumulativeDelta = Vector3.zero; - } - - public bool IsSelectButtonDown; - public bool SelectButtonStateChanged; - public float SelectDownStartTime; - - public bool IsMenuButtonDown; - public bool MenuButtonStateChanged; - - public bool IsGrasped; - public bool GraspStateChanged; - - public bool ManipulationInProgress; - public bool HoldInProgress; - public Vector3 CumulativeDelta; - } - - public bool SupportsPosition; - public bool SupportsRotation; - public bool SupportsRay; - public bool SupportsMenuButton; - public bool SupportsGrasp; - public bool RaiseEventsBasedOnVisibility; - public InteractionSourceInfo SourceKind; - - public Vector3 ControllerPosition; - public Quaternion ControllerRotation; - - public Ray? PointingRay; - - [SerializeField] - private ButtonStates currentButtonStates; - - private uint controllerId; - - private CustomInputControl manualController; - - private bool currentlyVisible; - private bool visibilityChanged; - - /// - /// The maximum interval between button down and button up that will result in a clicked event. - /// - private const float MaxClickDuration = 0.5f; - - [SerializeField] - [Tooltip("The total amount of input source movement that needs to happen to signal intent to start a manipulation. This is a distance, but not a distance in any one direction.")] - private float manipulationStartMovementThreshold = 0.03f; - - public override SupportedInputInfo GetSupportedInputInfo(uint sourceId) - { - Debug.Assert(sourceId == controllerId, "Controller data requested for a mismatched source ID."); - - var supportedInputInfo = SupportedInputInfo.None; - - if (SupportsPosition) - { - supportedInputInfo |= SupportedInputInfo.Position; - } - - if (SupportsRotation) - { - supportedInputInfo |= SupportedInputInfo.Rotation; - } - - if (SupportsRay) - { - supportedInputInfo |= SupportedInputInfo.Pointing; - } - - if (SupportsMenuButton) - { - supportedInputInfo |= SupportedInputInfo.Menu; - } - - if (SupportsGrasp) - { - supportedInputInfo |= SupportedInputInfo.Grasp; - } - - return supportedInputInfo; - } - - public override bool TryGetSourceKind(uint sourceId, out InteractionSourceInfo sourceKind) - { - Debug.Assert(sourceId == controllerId, "Controller data requested for a mismatched source ID."); - - sourceKind = SourceKind; - return true; - } - - public override bool TryGetPointerPosition(uint sourceId, out Vector3 position) - { - Debug.Assert(sourceId == controllerId, "Controller data requested for a mismatched source ID."); - - if (SupportsPosition) - { - position = ControllerPosition; - return true; - } - - position = Vector3.zero; - return false; - } - - public override bool TryGetPointerRotation(uint sourceId, out Quaternion rotation) - { - Debug.Assert(sourceId == controllerId, "Controller data requested for a mismatched source ID."); - - if (SupportsRotation) - { - rotation = ControllerRotation; - return true; - } - - rotation = Quaternion.identity; - return false; - } - - public override bool TryGetPointingRay(uint sourceId, out Ray pointingRay) - { - Debug.Assert(sourceId == controllerId, "Controller data requested for a mismatched source ID."); - - if (SupportsRay && (PointingRay != null)) - { - pointingRay = (Ray)PointingRay; - return true; - } - - pointingRay = default(Ray); - return false; - } - - public override bool TryGetGripPosition(uint sourceId, out Vector3 position) - { - Debug.Assert(sourceId == controllerId, "Controller data requested for a mismatched source ID."); - - if (SupportsPosition) - { - position = ControllerPosition; - return true; - } - - position = Vector3.zero; - return false; - } - - public override bool TryGetGripRotation(uint sourceId, out Quaternion rotation) - { - Debug.Assert(sourceId == controllerId, "Controller data requested for a mismatched source ID."); - - if (SupportsRotation) - { - rotation = ControllerRotation; - return true; - } - - rotation = Quaternion.identity; - return false; - } - - public override bool TryGetThumbstick(uint sourceId, out bool isPressed, out Vector2 position) - { - Debug.Assert(sourceId == controllerId, "Controller data requested for a mismatched source ID."); - - isPressed = false; - position = Vector2.zero; - return false; - } - - public override bool TryGetTouchpad(uint sourceId, out bool isPressed, out bool isTouched, out Vector2 position) - { - Debug.Assert(sourceId == controllerId, "Controller data requested for a mismatched source ID."); - - isPressed = false; - isTouched = false; - position = Vector2.zero; - return false; - } - - public override bool TryGetSelect(uint sourceId, out bool isPressed, out double pressedAmount) - { - Debug.Assert(sourceId == controllerId, "Controller data requested for a mismatched source ID."); - - isPressed = false; - pressedAmount = 0; - return false; - } - - public override bool TryGetGrasp(uint sourceId, out bool isPressed) - { - Debug.Assert(sourceId == controllerId, "Controller data requested for a mismatched source ID."); - - if (SupportsGrasp) - { - isPressed = currentButtonStates.IsGrasped; - return true; - } - - isPressed = false; - return false; - } - - public override bool TryGetMenu(uint sourceId, out bool isPressed) - { - Debug.Assert(sourceId == controllerId, "Controller data requested for a mismatched source ID."); - - if (SupportsMenuButton) - { - isPressed = currentButtonStates.IsMenuButtonDown; - return true; - } - - isPressed = false; - return false; - } - - private void Awake() - { - if (!Application.isEditor) - { - Destroy(gameObject); - return; - } - - manualController = GetComponent(); - - currentButtonStates = new ButtonStates(); - currentlyVisible = false; - visibilityChanged = false; - controllerId = (uint)Random.value; - } - - private void Update() - { - if (!Application.isEditor) { return; } - - UpdateControllerData(); - SendControllerVisibilityEvents(); - } - - private void OnEnable() - { - if (!Application.isEditor) { return; } - - ConnectController(); - } - - private void OnDisable() - { - if (!Application.isEditor) { return; } - - DisconnectController(); - } - - private void ConnectController() - { - if (!RaiseEventsBasedOnVisibility) - { - InputManager.Instance.RaiseSourceDetected(this, controllerId); - } - } - - private void DisconnectController() - { - if (!RaiseEventsBasedOnVisibility) - { - InputManager.Instance.RaiseSourceLost(this, controllerId); - } - } - - /// - /// Update the controller data for the currently detected controllers. - /// - private void UpdateControllerData() - { - bool doUpdateState = !RaiseEventsBasedOnVisibility; - - if (manualController.ControllerInView) - { - if (!currentlyVisible) - { - visibilityChanged = true; - } - - currentlyVisible = true; - doUpdateState = true; - } - else - { - if (currentlyVisible) - { - visibilityChanged = true; - } - - currentlyVisible = false; - } - - if (doUpdateState) - { - UpdateControllerState(manualController.ControllerSourceState); - } - } - - /// - /// Updates the controller state information. - /// - /// Input source to use to update the position. - private void UpdateControllerState(DebugInteractionSourceState source) - { - float time = manualController.UseUnscaledTime ? Time.unscaledTime : Time.time; - - currentButtonStates.SelectButtonStateChanged = (currentButtonStates.IsSelectButtonDown != source.SelectPressed); - currentButtonStates.IsSelectButtonDown = source.SelectPressed; - - if (currentButtonStates.SelectButtonStateChanged && source.SelectPressed) - { - currentButtonStates.SelectDownStartTime = time; - currentButtonStates.CumulativeDelta = Vector3.zero; - } - - if (SupportsPosition) - { - Vector3 controllerPosition; - if (source.SourcePose.TryGetPosition(out controllerPosition)) - { - currentButtonStates.CumulativeDelta += controllerPosition - ControllerPosition; - ControllerPosition = controllerPosition; - } - } - - if (SupportsRotation) - { - Quaternion controllerRotation; - if (source.SourcePose.TryGetRotation(out controllerRotation)) - { - ControllerRotation = controllerRotation; - } - } - - if (SupportsRay) - { - PointingRay = source.SourcePose.PointerRay; - } - - if (SupportsMenuButton) - { - currentButtonStates.MenuButtonStateChanged = (currentButtonStates.IsMenuButtonDown != source.MenuPressed); - currentButtonStates.IsMenuButtonDown = source.MenuPressed; - } - - if (SupportsGrasp) - { - currentButtonStates.GraspStateChanged = (currentButtonStates.IsGrasped != source.Grasped); - currentButtonStates.IsGrasped = source.Grasped; - } - - SendControllerStateEvents(time); - } - - /// - /// Sends the events for controller state changes. - /// - private void SendControllerStateEvents(float time) - { - // TODO: Send other new input manager events relating to source updates. - if (currentButtonStates.SelectButtonStateChanged) - { - if (currentButtonStates.IsSelectButtonDown) - { - InputManager.Instance.RaiseSourceDown(this, controllerId, InteractionSourcePressInfo.Select); - } - // New up presses require sending different events depending on whether it's also a click, hold, or manipulation. - else - { - // A gesture is always either a click, a hold or a manipulation. - if (currentButtonStates.ManipulationInProgress) - { - InputManager.Instance.RaiseManipulationCompleted(this, controllerId, currentButtonStates.CumulativeDelta); - currentButtonStates.ManipulationInProgress = false; - } - // Clicks and holds are based on time, and both are overruled by manipulations. - else if (currentButtonStates.HoldInProgress) - { - InputManager.Instance.RaiseHoldCompleted(this, controllerId); - currentButtonStates.HoldInProgress = false; - } - else - { - // We currently only support single taps in editor. - InputManager.Instance.RaiseInputClicked(this, controllerId, InteractionSourcePressInfo.Select, 1); - } - - InputManager.Instance.RaiseSourceUp(this, controllerId, InteractionSourcePressInfo.Select); - } - } - // If the select state hasn't changed, but it's down, that means it might - // trigger a hold or a manipulation (or a hold and then a manipulation). - else if (currentButtonStates.IsSelectButtonDown) - { - if (!currentButtonStates.ManipulationInProgress) - { - // Manipulations are triggered by the amount of movement since select was pressed down. - if (currentButtonStates.CumulativeDelta.magnitude > manipulationStartMovementThreshold) - { - // Starting a manipulation will cancel an existing hold. - if (currentButtonStates.HoldInProgress) - { - InputManager.Instance.RaiseHoldCanceled(this, controllerId); - currentButtonStates.HoldInProgress = false; - } - - InputManager.Instance.RaiseManipulationStarted(this, controllerId); - currentButtonStates.ManipulationInProgress = true; - } - // Holds are triggered by time. - else if (!currentButtonStates.HoldInProgress && (time - currentButtonStates.SelectDownStartTime >= MaxClickDuration)) - { - InputManager.Instance.RaiseHoldStarted(this, controllerId); - currentButtonStates.HoldInProgress = true; - } - } - else - { - InputManager.Instance.RaiseManipulationUpdated(this, controllerId, currentButtonStates.CumulativeDelta); - } - } - - if (currentButtonStates.MenuButtonStateChanged) - { - if (currentButtonStates.IsMenuButtonDown) - { - InputManager.Instance.RaiseSourceDown(this, controllerId, InteractionSourcePressInfo.Menu); - } - else - { - InputManager.Instance.RaiseSourceUp(this, controllerId, InteractionSourcePressInfo.Menu); - } - } - - if (currentButtonStates.GraspStateChanged) - { - if (currentButtonStates.IsGrasped) - { - InputManager.Instance.RaiseSourceDown(this, controllerId, InteractionSourcePressInfo.Grasp); - } - else - { - InputManager.Instance.RaiseSourceUp(this, controllerId, InteractionSourcePressInfo.Grasp); - } - } - } - - /// - /// Sends the events for hand visibility changes & controller connect/disconnect. - /// - private void SendControllerVisibilityEvents() - { - // Send event for new hands that were added - if (RaiseEventsBasedOnVisibility && visibilityChanged) - { - if (currentlyVisible) - { - InputManager.Instance.RaiseSourceDetected(this, controllerId); - } - else - { - InputManager.Instance.RaiseSourceLost(this, controllerId); - } - - visibilityChanged = false; - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/CustomInputSource.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/CustomInputSource.cs.meta deleted file mode 100644 index b8404d4..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/CustomInputSource.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 6a7cbd46737a99e4686c70b1726c7ef2 -timeCreated: 1484782823 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/DictationInputManager.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/DictationInputManager.cs deleted file mode 100644 index 6d337a8..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/DictationInputManager.cs +++ /dev/null @@ -1,339 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System.Collections; -using UnityEngine; - -#if UNITY_WSA || UNITY_STANDALONE_WIN -using System.Text; -using UnityEngine.Windows.Speech; -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Singleton class that implements the DictationRecognizer to convert the user's speech to text. - /// The DictationRecognizer exposes dictation functionality and supports registering and listening for hypothesis and phrase completed events. - /// - public class DictationInputManager : Singleton, IInputSource - { -#if UNITY_WSA || UNITY_STANDALONE_WIN - /// - /// Caches the text currently being displayed in dictation display text. - /// - private static StringBuilder textSoFar; - - /// - /// Using an empty string specifies the default microphone. - /// - private static readonly string DeviceName = string.Empty; - - /// - /// The device audio sampling rate. - /// Set by UnityEngine.Microphone. - /// - private static int samplingRate; - - /// - /// Is the Dictation Manager currently running? - /// - public static bool IsListening { get; private set; } - - /// - /// String result of the current dictation. - /// - private static string dictationResult; - - /// - /// Audio clip of the last dictation session. - /// - private static AudioClip dictationAudioClip; - - private static DictationRecognizer dictationRecognizer; - - private static bool isTransitioning; - private static bool hasFailed; -#endif - - #region Unity Methods - -#if UNITY_WSA || UNITY_STANDALONE_WIN - protected override void Awake() - { - base.Awake(); - - dictationResult = string.Empty; - - dictationRecognizer = new DictationRecognizer(); - dictationRecognizer.DictationHypothesis += DictationRecognizer_DictationHypothesis; - dictationRecognizer.DictationResult += DictationRecognizer_DictationResult; - dictationRecognizer.DictationComplete += DictationRecognizer_DictationComplete; - dictationRecognizer.DictationError += DictationRecognizer_DictationError; - - // Query the maximum frequency of the default microphone. - int minSamplingRate; // Not used. - Microphone.GetDeviceCaps(DeviceName, out minSamplingRate, out samplingRate); - } - - private void LateUpdate() - { - if (IsListening && !Microphone.IsRecording(DeviceName) && dictationRecognizer.Status == SpeechSystemStatus.Running) - { - // If the microphone stops as a result of timing out, make sure to manually stop the dictation recognizer. - StartCoroutine(StopRecording()); - } - - if (!hasFailed && dictationRecognizer.Status == SpeechSystemStatus.Failed) - { - hasFailed = true; - InputManager.Instance.RaiseDictationError(Instance, 0, "Dictation recognizer has failed!"); - } - } - - protected override void OnDestroy() - { - dictationRecognizer.Dispose(); - - base.OnDestroy(); - } -#endif - - #endregion // Unity Methods - - /// - /// Turns on the dictation recognizer and begins recording audio from the default microphone. - /// - /// The time length in seconds before dictation recognizer session ends due to lack of audio input in case there was no audio heard in the current session. - /// The time length in seconds before dictation recognizer session ends due to lack of audio input. - /// Length in seconds for the manager to listen. - /// - public static IEnumerator StartRecording(float initialSilenceTimeout = 5f, float autoSilenceTimeout = 20f, int recordingTime = 10) - { -#if UNITY_WSA || UNITY_STANDALONE_WIN - if (IsListening || isTransitioning) - { - Debug.LogWarning("Unable to start recording"); - yield break; - } - - IsListening = true; - isTransitioning = true; - - if (PhraseRecognitionSystem.Status == SpeechSystemStatus.Running) - { - PhraseRecognitionSystem.Shutdown(); - } - - while (PhraseRecognitionSystem.Status == SpeechSystemStatus.Running) - { - yield return null; - } - - dictationRecognizer.InitialSilenceTimeoutSeconds = initialSilenceTimeout; - dictationRecognizer.AutoSilenceTimeoutSeconds = autoSilenceTimeout; - dictationRecognizer.Start(); - - while (dictationRecognizer.Status == SpeechSystemStatus.Failed) - { - InputManager.Instance.RaiseDictationError(Instance, 0, "Dictation recognizer failed to start!"); - yield break; - } - - while (dictationRecognizer.Status == SpeechSystemStatus.Stopped) - { - yield return null; - } - - // Start recording from the microphone. - dictationAudioClip = Microphone.Start(DeviceName, false, recordingTime, samplingRate); - textSoFar = new StringBuilder(); - isTransitioning = false; -#else - return null; -#endif - } - - /// - /// Ends the recording session. - /// - public static IEnumerator StopRecording() - { -#if UNITY_WSA || UNITY_STANDALONE_WIN - if (!IsListening || isTransitioning) - { - Debug.LogWarning("Unable to stop recording"); - yield break; - } - - IsListening = false; - isTransitioning = true; - - Microphone.End(DeviceName); - - if (dictationRecognizer.Status == SpeechSystemStatus.Running) - { - dictationRecognizer.Stop(); - } - - while (dictationRecognizer.Status == SpeechSystemStatus.Running) - { - yield return null; - } - - PhraseRecognitionSystem.Restart(); - isTransitioning = false; -#else - return null; -#endif - } - - #region Dictation Recognizer Callbacks -#if UNITY_WSA || UNITY_STANDALONE_WIN - - /// - /// This event is fired while the user is talking. As the recognizer listens, it provides text of what it's heard so far. - /// - /// The currently hypothesized recognition. - private static void DictationRecognizer_DictationHypothesis(string text) - { - // We don't want to append to textSoFar yet, because the hypothesis may have changed on the next event. - dictationResult = textSoFar.ToString() + " " + text + "..."; - - InputManager.Instance.RaiseDictationHypothesis(Instance, 0, dictationResult); - } - - /// - /// This event is fired after the user pauses, typically at the end of a sentence. The full recognized string is returned here. - /// - /// The text that was heard by the recognizer. - /// A representation of how confident (rejected, low, medium, high) the recognizer is of this recognition. - private static void DictationRecognizer_DictationResult(string text, ConfidenceLevel confidence) - { - textSoFar.Append(text + ". "); - - dictationResult = textSoFar.ToString(); - - InputManager.Instance.RaiseDictationResult(Instance, 0, dictationResult); - } - - /// - /// This event is fired when the recognizer stops, whether from StartRecording() being called, a timeout occurring, or some other error. - /// Typically, this will simply return "Complete". In this case, we check to see if the recognizer timed out. - /// - /// An enumerated reason for the session completing. - private static void DictationRecognizer_DictationComplete(DictationCompletionCause cause) - { - // If Timeout occurs, the user has been silent for too long. - if (cause == DictationCompletionCause.TimeoutExceeded) - { - Microphone.End(DeviceName); - - dictationResult = "Dictation has timed out. Please try again."; - } - - InputManager.Instance.RaiseDictationComplete(Instance, 0, dictationResult, dictationAudioClip); - textSoFar = null; - dictationResult = string.Empty; - } - - /// - /// This event is fired when an error occurs. - /// - /// The string representation of the error reason. - /// The int representation of the hresult. - private static void DictationRecognizer_DictationError(string error, int hresult) - { - dictationResult = error + "\nHRESULT: " + hresult.ToString(); - - InputManager.Instance.RaiseDictationError(Instance, 0, dictationResult); - textSoFar = null; - dictationResult = string.Empty; - } -#endif - #endregion // Dictation Recognizer Callbacks - - #region IInputSource Implementation - - public bool TryGetSourceKind(uint sourceId, out InteractionSourceInfo sourceKind) - { - sourceKind = InteractionSourceInfo.Voice; - return true; - } - - public bool SupportsInputInfo(uint sourceId, SupportedInputInfo inputInfo) - { - return (GetSupportedInputInfo(sourceId) & inputInfo) != 0; - } - - public bool TryGetPointerPosition(uint sourceId, out Vector3 position) - { - position = Vector3.zero; - return false; - } - - public bool TryGetPointerRotation(uint sourceId, out Quaternion rotation) - { - rotation = Quaternion.identity; - return false; - } - - public bool TryGetPointingRay(uint sourceId, out Ray pointingRay) - { - pointingRay = default(Ray); - return false; - } - - public bool TryGetGripPosition(uint sourceId, out Vector3 position) - { - position = Vector3.zero; - return false; - } - - public bool TryGetGripRotation(uint sourceId, out Quaternion rotation) - { - rotation = Quaternion.identity; - return false; - } - - public SupportedInputInfo GetSupportedInputInfo(uint sourceId) - { - return SupportedInputInfo.None; - } - - public bool TryGetThumbstick(uint sourceId, out bool isPressed, out Vector2 position) - { - isPressed = false; - position = Vector2.zero; - return false; - } - - public bool TryGetTouchpad(uint sourceId, out bool isPressed, out bool isTouched, out Vector2 position) - { - isPressed = false; - isTouched = false; - position = Vector2.zero; - return false; - } - - public bool TryGetSelect(uint sourceId, out bool isPressed, out double pressedAmount) - { - isPressed = false; - pressedAmount = 0.0; - return false; - } - - public bool TryGetGrasp(uint sourceId, out bool isPressed) - { - isPressed = false; - return false; - } - - public bool TryGetMenu(uint sourceId, out bool isPressed) - { - isPressed = false; - return false; - } - - #endregion // IInputSource Implementation - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/DictationInputManager.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/DictationInputManager.cs.meta deleted file mode 100644 index cb335e5..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/DictationInputManager.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 23193c7c00b7057449aeccb60c10cff0 -timeCreated: 1487708723 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/GamePadInputSource.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/GamePadInputSource.cs deleted file mode 100644 index ac35800..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/GamePadInputSource.cs +++ /dev/null @@ -1,158 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; -using UnityEngine.EventSystems; - -namespace HoloToolkit.Unity.InputModule -{ - public class GamePadInputSource : BaseInputSource - { - protected const string XboxController = "Xbox Controller"; - protected const string XboxOneForWindows = "Xbox One For Windows"; - protected const string XboxBluetoothGamePad = "Xbox Bluetooth Gamepad"; - protected const string XboxWirelessController = "Xbox Wireless Controller"; - protected const string MotionControllerLeft = "Spatial Controller - Left"; - protected const string MotionControllerRight = "Spatial Controller - Right"; - - protected uint SourceId; - - [SerializeField] - [Tooltip("Time in seconds to determine if an Input Device has been connected or disconnected")] - protected float DeviceRefreshInterval = 3.0f; - protected int LastDeviceUpdateCount; - protected string[] LastDeviceList; - - protected StandaloneInputModule InputModule; - protected const string DefaultHorizontalAxis = "Horizontal"; - protected const string DefaultVerticalAxis = "Vertical"; - protected const string DefaultSubmitButton = "Submit"; - protected const string DefaultCancelButton = "Cancel"; - protected const bool DefaultForceActiveState = false; - - protected string PreviousHorizontalAxis; - protected string PreviousVerticalAxis; - protected string PreviousSubmitButton; - protected string PreviousCancelButton; - protected bool PreviousForceActiveState; - - private float deviceRefreshTimer; - - #region Unity methods - - protected virtual void Awake() - { - InputModule = FindObjectOfType(); - - if (InputModule == null) - { - Debug.LogError("Missing the Standalone Input Module for GamePad Input Source!\n" + - "Ensure you have an Event System in your scene."); - } - } - - protected virtual void Update() - { - deviceRefreshTimer += Time.unscaledDeltaTime; - - if (deviceRefreshTimer >= DeviceRefreshInterval) - { - deviceRefreshTimer = 0.0f; - RefreshDevices(); - } - } - - #endregion // Unity methods - - protected virtual void RefreshDevices() - { - var joystickNames = Input.GetJoystickNames(); - - if (joystickNames.Length <= 0) { return; } - - for (var i = 0; i < joystickNames.Length; i++) - { - Debug.LogWarningFormat("Joystick \"{0}\" has not been setup with the input manager. Create a new class that inherits from \"GamePadInputSource\" and implement it.", joystickNames[i]); - } - } - - #region Base Input Source Methods - - public override bool TryGetSourceKind(uint sourceId, out InteractionSourceInfo sourceKind) - { - sourceKind = InteractionSourceInfo.Controller; - return true; - } - - public override bool TryGetPointerPosition(uint sourceId, out Vector3 position) - { - position = Vector3.zero; - return false; - } - - public override bool TryGetPointerRotation(uint sourceId, out Quaternion rotation) - { - rotation = Quaternion.identity; - return false; - } - - public override bool TryGetPointingRay(uint sourceId, out Ray pointingRay) - { - pointingRay = default(Ray); - return false; - } - - public override bool TryGetGripPosition(uint sourceId, out Vector3 position) - { - position = Vector3.zero; - return false; - } - - public override bool TryGetGripRotation(uint sourceId, out Quaternion rotation) - { - rotation = Quaternion.identity; - return false; - } - - public override SupportedInputInfo GetSupportedInputInfo(uint sourceId) - { - return SupportedInputInfo.None; - } - - public override bool TryGetThumbstick(uint sourceId, out bool isPressed, out Vector2 position) - { - isPressed = false; - position = Vector2.zero; - return false; - } - - public override bool TryGetTouchpad(uint sourceId, out bool isPressed, out bool isTouched, out Vector2 position) - { - isPressed = false; - isTouched = false; - position = Vector2.zero; - return false; - } - - public override bool TryGetSelect(uint sourceId, out bool isPressed, out double pressedAmount) - { - isPressed = false; - pressedAmount = 0.0; - return false; - } - - public override bool TryGetGrasp(uint sourceId, out bool isPressed) - { - isPressed = false; - return false; - } - - public override bool TryGetMenu(uint sourceId, out bool isPressed) - { - isPressed = false; - return false; - } - - #endregion // Base Input Source Methods - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/GamePadInputSource.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/GamePadInputSource.cs.meta deleted file mode 100644 index 780dd91..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/GamePadInputSource.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 3b3cf399abd60a54a90e3d2f128706f5 -timeCreated: 1504573827 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/GamepadInput.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/GamepadInput.cs deleted file mode 100644 index 9bd5d9a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/GamepadInput.cs +++ /dev/null @@ -1,299 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -#if UNITY_WSA -#if UNITY_2017_2_OR_NEWER -using UnityEngine.XR.WSA.Input; -#else -using UnityEngine.VR.WSA.Input; -#endif -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// GamepadInput class maps Xbox GamePad buttons to the GestureRecognizer. - /// Gamepad button A press and release maps to tap gesture. - /// Gamepad button A pressed maps to hold started, completed, canceled gesture. - /// Gamepad button A pressed plus left joystick rotate maps to navigation gesture. - /// - [Obsolete("Please use XboxControllerHandlerBase")] - public class GamepadInput : BaseInputSource - { - [Tooltip("Game pad button to press for air tap.")] - public string GamePadButtonA = "XBOX_A"; - - [Tooltip("Change this value to give a different source id to your controller.")] - public uint GamePadId = 50000; - - [Tooltip("Elapsed time for hold started gesture in seconds.")] - public float HoldStartedInterval = 2.0f; - [Tooltip("Elapsed time for hold completed gesture in seconds.")] - public float HoldCompletedInterval = 3.0f; - - [Tooltip("Name of the joystick axis that navigates around X.")] - public string NavigateAroundXAxisName = "CONTROLLER_LEFT_STICK_HORIZONTAL"; - - [Tooltip("Name of the joystick axis that navigates around Y.")] - public string NavigateAroundYAxisName = "CONTROLLER_LEFT_STICK_VERTICAL"; - - bool isAPressed = false; - bool holdStarted = false; - bool raiseOnce = false; - bool navigationStarted = false; - bool navigationCompleted = false; - - private InputManager inputManager; - - private enum GestureState - { - APressed, - NavigationStarted, - NavigationCompleted, - HoldStarted, - HoldCompleted, - HoldCanceled - } - - private GestureState currentGestureState; - - protected virtual void Start() - { - if (InputManager.IsInitialized) - { - inputManager = InputManager.Instance; - } - - if (inputManager == null) - { - Debug.LogError("Ensure your scene has the InputManager prefab."); - Destroy(this); - } - } - - private void Update() - { -#if UNITY_WSA - if (InteractionManager.numSourceStates > 0) - { - return; - } -#endif - - HandleGamepadAPressed(); - } - - private void HandleGamepadAPressed() - { - // TODO: Should this handle Submit from Edit > ProjectSettings > Input ? - if (Input.GetButtonDown(GamePadButtonA)) - { - inputManager.RaiseSourceDown(this, GamePadId, InteractionSourcePressInfo.Select); - isAPressed = true; - navigationCompleted = false; - currentGestureState = GestureState.APressed; - } - - if (isAPressed) - { - HandleNavigation(); - - if (!holdStarted && !raiseOnce && !navigationStarted) - { - // Raise hold started when user has held A down for certain interval. - Invoke("HandleHoldStarted", HoldStartedInterval); - } - - // Check if we get a subsequent release on A. - HandleGamepadAReleased(); - } - } - - private void HandleNavigation() - { - if (navigationCompleted) - { - return; - } - - float displacementAlongX = 0.0f; - float displacementAlongY = 0.0f; - - try - { - displacementAlongX = Input.GetAxis(NavigateAroundXAxisName); - displacementAlongY = Input.GetAxis(NavigateAroundYAxisName); - } - catch (Exception) - { - Debug.LogWarningFormat("Ensure you have Edit > ProjectSettings > Input > Axes set with values: {0} and {1}", - NavigateAroundXAxisName, NavigateAroundYAxisName); - navigationCompleted = true; // just so we don't keep logging the same message. - return; - } - - if (displacementAlongX != 0.0f || displacementAlongY != 0.0f || navigationStarted) - { - Vector3 normalizedOffset = new Vector3(displacementAlongX, displacementAlongY, 0.0f); - - if (!navigationStarted) - { - currentGestureState = GestureState.NavigationStarted; - navigationStarted = true; - // Raise navigation started event. - inputManager.RaiseNavigationStarted(this, GamePadId); - } - - // Raise navigation updated event. - inputManager.RaiseNavigationUpdated(this, GamePadId, normalizedOffset); - } - } - - private void HandleGamepadAReleased() - { - if (Input.GetButtonUp(GamePadButtonA)) - { - inputManager.RaiseSourceUp(this, GamePadId, InteractionSourcePressInfo.Select); - - switch (currentGestureState) - { - case GestureState.NavigationStarted: - navigationCompleted = true; - CancelInvoke("HandleHoldStarted"); - CancelInvoke("HandleHoldCompleted"); - inputManager.RaiseNavigationCompleted(this, GamePadId, Vector3.zero); - Reset(); - break; - - case GestureState.HoldStarted: - CancelInvoke("HandleHoldCompleted"); - inputManager.RaiseHoldCanceled(this, GamePadId); - Reset(); - break; - - case GestureState.HoldCompleted: - inputManager.RaiseHoldCompleted(this, GamePadId); - Reset(); - break; - - default: - CancelInvoke("HandleHoldStarted"); - CancelInvoke("HandleHoldCompleted"); - inputManager.RaiseInputClicked(this, GamePadId, InteractionSourcePressInfo.Select, 1); - Reset(); - break; - } - } - } - - private void Reset() - { - isAPressed = false; - holdStarted = false; - raiseOnce = false; - navigationStarted = false; - } - - private void HandleHoldStarted() - { - if (raiseOnce || currentGestureState == GestureState.HoldStarted || currentGestureState == GestureState.NavigationStarted) - { - return; - } - - holdStarted = true; - - currentGestureState = GestureState.HoldStarted; - inputManager.RaiseHoldStarted(this, GamePadId); - raiseOnce = true; - - Invoke("HandleHoldCompleted", HoldCompletedInterval); - } - - private void HandleHoldCompleted() - { - currentGestureState = GestureState.HoldCompleted; - } - - #region BaseInputSource Events - public override SupportedInputInfo GetSupportedInputInfo(uint sourceId) - { - // Since the game pad is not a 3dof or 6dof controller. - return SupportedInputInfo.None; - } - - public override bool TryGetPointerPosition(uint sourceId, out Vector3 position) - { - position = Vector3.zero; - return false; - } - - public override bool TryGetPointerRotation(uint sourceId, out Quaternion rotation) - { - rotation = Quaternion.identity; - return false; - } - - public override bool TryGetPointingRay(uint sourceId, out Ray pointingRay) - { - pointingRay = new Ray(Vector3.zero, Vector3.zero); - return false; - } - - public override bool TryGetGripPosition(uint sourceId, out Vector3 position) - { - position = Vector3.zero; - return false; - } - - public override bool TryGetGripRotation(uint sourceId, out Quaternion rotation) - { - rotation = Quaternion.identity; - return false; - } - - public override bool TryGetSourceKind(uint sourceId, out InteractionSourceInfo sourceKind) - { - sourceKind = InteractionSourceInfo.Controller; - return true; - } - - public override bool TryGetThumbstick(uint sourceId, out bool isPressed, out Vector2 position) - { - isPressed = false; - position = Vector2.zero; - return false; - } - - public override bool TryGetTouchpad(uint sourceId, out bool isPressed, out bool isTouched, out Vector2 position) - { - isPressed = false; - isTouched = false; - position = Vector2.zero; - return false; - } - - public override bool TryGetSelect(uint sourceId, out bool isPressed, out double pressedAmount) - { - isPressed = false; - pressedAmount = 0.0; - return false; - } - - public override bool TryGetGrasp(uint sourceId, out bool isPressed) - { - isPressed = false; - return false; - } - - public override bool TryGetMenu(uint sourceId, out bool isPressed) - { - isPressed = false; - return false; - } - #endregion BaseInputSource Events - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/GamepadInput.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/GamepadInput.cs.meta deleted file mode 100644 index cb7045c..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/GamepadInput.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ef7d866386841064db13b68ce22de4d2 -timeCreated: 1487799052 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/IInputSource.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/IInputSource.cs deleted file mode 100644 index f21b932..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/IInputSource.cs +++ /dev/null @@ -1,79 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Interface for an input source. - /// An input source can be anything that a user can use to interact with a device. - /// - public interface IInputSource - { - /// - /// Returns the input info that the input source can provide. - /// - SupportedInputInfo GetSupportedInputInfo(uint sourceId); - - /// - /// Returns whether the input source supports the specified input info type. - /// - /// ID of the source. - /// Input info type that we want to get information about. - bool SupportsInputInfo(uint sourceId, SupportedInputInfo inputInfo); - - bool TryGetSourceKind(uint sourceId, out InteractionSourceInfo sourceKind); - - /// - /// Returns the position of the input source, if available. - /// Not all input sources support positional information, and those that do may not always have it available. - /// - /// ID of the source for which the position should be retrieved. - /// Out parameter filled with the position if available, otherwise . - /// True if a position was retrieved, false if not. - bool TryGetPointerPosition(uint sourceId, out Vector3 position); - - /// - /// Returns the position of the input source, if available. - /// Not all input sources support positional information, and those that do may not always have it available. - /// - /// ID of the source for which the position should be retrieved. - /// Out parameter filled with the position if available, otherwise . - /// True if a position was retrieved, false if not. - bool TryGetGripPosition(uint sourceId, out Vector3 position); - - /// - /// Returns the rotation of the input source, if available. - /// Not all input sources support rotation information, and those that do may not always have it available. - /// - /// ID of the source for which the rotation should be retrieved. - /// Out parameter filled with the rotation if available, otherwise . - /// True if an rotation was retrieved, false if not. - bool TryGetPointerRotation(uint sourceId, out Quaternion rotation); - - /// - /// Returns the rotation of the input source, if available. - /// Not all input sources support rotation information, and those that do may not always have it available. - /// - /// ID of the source for which the rotation should be retrieved. - /// Out parameter filled with the rotation if available, otherwise . - /// True if an rotation was retrieved, false if not. - bool TryGetGripRotation(uint sourceId, out Quaternion rotation); - - /// - /// Returns the pointing ray of the input source, if available. - /// Not all input sources support pointing information, and those that do may not always have it available. - /// - /// ID of the source for which the pointing ray should be retrieved. - /// Out parameter filled with the pointing ray if available. - /// True if a pointing ray was retrieved, false if not. - bool TryGetPointingRay(uint sourceId, out Ray pointingRay); - - bool TryGetThumbstick(uint sourceId, out bool isPressed, out Vector2 position); - bool TryGetTouchpad(uint sourceId, out bool isPressed, out bool isTouched, out Vector2 position); - bool TryGetSelect(uint sourceId, out bool isPressed, out double pressedValue); - bool TryGetGrasp(uint sourceId, out bool isPressed); - bool TryGetMenu(uint sourceId, out bool isPressed); - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/IInputSource.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/IInputSource.cs.meta deleted file mode 100644 index 5a79a95..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/IInputSource.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 17aa48f2d64d22c4d8a6c63e08a13cd4 -timeCreated: 1470932424 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/IInputSourceInfoProvider.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/IInputSourceInfoProvider.cs deleted file mode 100644 index f064cdc..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/IInputSourceInfoProvider.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// IInputSourceInfoProvider gives you the input source like hands or motion controller. - /// It will also report the source id for that source. - /// - public interface IInputSourceInfoProvider - { - IInputSource InputSource { get; } - uint SourceId { get; } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/IInputSourceInfoProvider.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/IInputSourceInfoProvider.cs.meta deleted file mode 100644 index a4c551d..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/IInputSourceInfoProvider.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 9dab31032be6bc94ba022d3ae2a69112 -timeCreated: 1506540750 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InputSourceInfo.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InputSourceInfo.cs deleted file mode 100644 index 757c8a0..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InputSourceInfo.cs +++ /dev/null @@ -1,41 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// InputSourceInfo gives you the input source like hands or motion controller. - /// It will also report the source id for that source. - /// - public struct InputSourceInfo : IInputSourceInfoProvider - { - public IInputSource InputSource; - public uint SourceId; - - public InputSourceInfo(IInputSource inputSource, uint sourceId) : this() - { - InputSource = inputSource; - SourceId = sourceId; - } - - IInputSource IInputSourceInfoProvider.InputSource - { - get { return InputSource; } - } - - uint IInputSourceInfoProvider.SourceId - { - get { return SourceId; } - } - - public bool Matches(IInputSourceInfoProvider other) - { - return ((other != null) && Matches(other.InputSource, other.SourceId)); - } - - public bool Matches(IInputSource otherInputSource, uint otherSourceId) - { - return ((InputSource == otherInputSource) && (SourceId == otherSourceId)); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InputSourceInfo.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InputSourceInfo.cs.meta deleted file mode 100644 index b01fc3f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InputSourceInfo.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 18ce98ce758ed3f4bae4579d504790bf -timeCreated: 1484363086 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionInputSource.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionInputSource.cs deleted file mode 100644 index 1a9d2a8..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionInputSource.cs +++ /dev/null @@ -1,1159 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -#if UNITY_WSA -#if UNITY_2017_2_OR_NEWER -using UnityEngine.XR.WSA.Input; -#else -using UnityEngine.VR.WSA.Input; -#endif -using System.Collections.Generic; -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Input source for gestures and interaction source information from the WSA APIs, which gives access to various system-supported gestures - /// and positional information for the various inputs that Windows gestures supports. - /// This is mostly a wrapper on top of GestureRecognizer and InteractionManager. - /// - public class InteractionInputSource : BaseInputSource - { - // This enumeration gives the manager two different ways to handle the recognizer. Both will - // set up the recognizer. The first causes the recognizer to start - // immediately. The second allows the recognizer to be manually started at a later time. - public enum RecognizerStartBehavior { AutoStart, ManualStart } - - [Tooltip("Whether the recognizer should be activated on start.")] - public RecognizerStartBehavior RecognizerStart; - - [Tooltip("Set to true to use the use rails (guides) for the navigation gesture, as opposed to full 3D navigation.")] - public bool UseRailsNavigation = false; - - /// - /// Always true initially so we only initialize our interaction sources - /// after all Instances have been properly initialized. - /// - private bool delayInitialization = true; - -#if UNITY_WSA - protected GestureRecognizer GestureRecognizer; - protected GestureRecognizer NavigationGestureRecognizer; -#endif - - #region IInputSource Capabilities and SourceData - -#if UNITY_WSA - private struct SourceCapability - { - public bool IsSupported; - public bool IsAvailable; - public TReading CurrentReading; - } - - private struct AxisButton2D - { - public bool Pressed; - public Vector2 Position; - - public static AxisButton2D GetThumbstick(InteractionSourceState interactionSource) - { - return new AxisButton2D - { -#if UNITY_2017_2_OR_NEWER - Pressed = interactionSource.thumbstickPressed, - Position = interactionSource.thumbstickPosition, -#else - Pressed = false, - Position = default(Vector2) -#endif - }; - } - - public static AxisButton2D GetTouchpad(InteractionSourceState interactionSource) - { - return new AxisButton2D - { -#if UNITY_2017_2_OR_NEWER - Pressed = interactionSource.touchpadPressed, - Position = interactionSource.touchpadPosition, -#else - Pressed = false, - Position = default(Vector2) -#endif - }; - } - } - - private struct TouchpadData - { - public AxisButton2D AxisButton; - public bool Touched; - - public static TouchpadData GetTouchpad(InteractionSourceState interactionSource) - { - return new TouchpadData - { - AxisButton = AxisButton2D.GetTouchpad(interactionSource), -#if UNITY_2017_2_OR_NEWER - Touched = interactionSource.touchpadTouched, -#else - Touched = false, -#endif - }; - } - } - - private struct AxisButton1D - { - public bool Pressed; - public double PressedAmount; - - public static AxisButton1D GetSelect(InteractionSourceState interactionSource) - { - return new AxisButton1D - { -#if UNITY_2017_2_OR_NEWER - Pressed = interactionSource.selectPressed, - PressedAmount = interactionSource.selectPressedAmount, -#else - Pressed = false, - PressedAmount = 0f -#endif - }; - } - } - - /// - /// Data for an interaction source. - /// - private class SourceData - { - public SourceData(InteractionSource interactionSource) - { - Source = interactionSource; - } - - public void ResetUpdatedBooleans() - { - ThumbstickPositionUpdated = false; - TouchpadPositionUpdated = false; - TouchpadTouchedUpdated = false; - PositionUpdated = false; - RotationUpdated = false; - SelectPressedAmountUpdated = false; - } - - public uint SourceId { get { return Source.id; } } - public InteractionSourceKind SourceKind { get { return Source.kind; } } -#if UNITY_2017_2_OR_NEWER - public InteractionSourceHandedness Handedness { get { return Source.handedness; } } -#endif - public readonly InteractionSource Source; - public SourceCapability PointerPosition; - public SourceCapability PointerRotation; - public SourceCapability PointingRay; - public SourceCapability GripPosition; - public SourceCapability GripRotation; - public SourceCapability Thumbstick; - public SourceCapability Touchpad; - public SourceCapability Select; - public SourceCapability Grasp; - public SourceCapability Menu; - - public bool ThumbstickPositionUpdated; - public bool TouchpadPositionUpdated; - public bool TouchpadTouchedUpdated; - public bool PositionUpdated; - public bool RotationUpdated; - public bool SelectPressedAmountUpdated; - } - - /// - /// Dictionary linking each source ID to its data. - /// - private readonly Dictionary sourceIdToData = new Dictionary(4); -#endif - #endregion IInputSource Capabilities and SourceData - - #region MonoBehaviour APIs - - protected virtual void Awake() - { -#if UNITY_WSA - GestureRecognizer = new GestureRecognizer(); -#if UNITY_2017_2_OR_NEWER - GestureRecognizer.Tapped += GestureRecognizer_Tapped; - - GestureRecognizer.HoldStarted += GestureRecognizer_HoldStarted; - GestureRecognizer.HoldCompleted += GestureRecognizer_HoldCompleted; - GestureRecognizer.HoldCanceled += GestureRecognizer_HoldCanceled; - - GestureRecognizer.ManipulationStarted += GestureRecognizer_ManipulationStarted; - GestureRecognizer.ManipulationUpdated += GestureRecognizer_ManipulationUpdated; - GestureRecognizer.ManipulationCompleted += GestureRecognizer_ManipulationCompleted; - GestureRecognizer.ManipulationCanceled += GestureRecognizer_ManipulationCanceled; -#else - GestureRecognizer.TappedEvent += GestureRecognizer_Tapped; - - GestureRecognizer.HoldStartedEvent += GestureRecognizer_HoldStarted; - GestureRecognizer.HoldCompletedEvent += GestureRecognizer_HoldCompleted; - GestureRecognizer.HoldCanceledEvent += GestureRecognizer_HoldCanceled; - - GestureRecognizer.ManipulationStartedEvent += GestureRecognizer_ManipulationStarted; - GestureRecognizer.ManipulationUpdatedEvent += GestureRecognizer_ManipulationUpdated; - GestureRecognizer.ManipulationCompletedEvent += GestureRecognizer_ManipulationCompleted; - GestureRecognizer.ManipulationCanceledEvent += GestureRecognizer_ManipulationCanceled; -#endif - GestureRecognizer.SetRecognizableGestures(GestureSettings.Tap | - GestureSettings.ManipulationTranslate | - GestureSettings.Hold); - - // We need a separate gesture recognizer for navigation, since it isn't compatible with manipulation - NavigationGestureRecognizer = new GestureRecognizer(); - -#if UNITY_2017_2_OR_NEWER - NavigationGestureRecognizer.NavigationStarted += NavigationGestureRecognizer_NavigationStarted; - NavigationGestureRecognizer.NavigationUpdated += NavigationGestureRecognizer_NavigationUpdated; - NavigationGestureRecognizer.NavigationCompleted += NavigationGestureRecognizer_NavigationCompleted; - NavigationGestureRecognizer.NavigationCanceled += NavigationGestureRecognizer_NavigationCanceled; -#else - NavigationGestureRecognizer.NavigationStartedEvent += NavigationGestureRecognizer_NavigationStarted; - NavigationGestureRecognizer.NavigationUpdatedEvent += NavigationGestureRecognizer_NavigationUpdated; - NavigationGestureRecognizer.NavigationCompletedEvent += NavigationGestureRecognizer_NavigationCompleted; - NavigationGestureRecognizer.NavigationCanceledEvent += NavigationGestureRecognizer_NavigationCanceled; -#endif - if (UseRailsNavigation) - { - NavigationGestureRecognizer.SetRecognizableGestures(GestureSettings.NavigationRailsX | - GestureSettings.NavigationRailsY | - GestureSettings.NavigationRailsZ); - } - else - { - NavigationGestureRecognizer.SetRecognizableGestures(GestureSettings.NavigationX | - GestureSettings.NavigationY | - GestureSettings.NavigationZ); - } - - if (RecognizerStart == RecognizerStartBehavior.AutoStart) - { - GestureRecognizer.StartCapturingGestures(); - NavigationGestureRecognizer.StartCapturingGestures(); - } -#endif - } - - protected virtual void OnEnable() - { - if (!delayInitialization) - { - // The first time we call OnEnable we skip this. - InitializeSources(); - } - } - - protected virtual void Start() - { - if (delayInitialization) - { - delayInitialization = false; - InitializeSources(); - } - } - - protected virtual void OnDisable() - { -#if UNITY_WSA - StopGestureRecognizer(); - -#if UNITY_2017_2_OR_NEWER - InteractionManager.InteractionSourceDetected -= InteractionManager_InteractionSourceDetected; - InteractionManager.InteractionSourcePressed -= InteractionManager_InteractionSourcePressed; - InteractionManager.InteractionSourceUpdated -= InteractionManager_InteractionSourceUpdated; - InteractionManager.InteractionSourceReleased -= InteractionManager_InteractionSourceReleased; - InteractionManager.InteractionSourceLost -= InteractionManager_InteractionSourceLost; -#else - InteractionManager.SourceDetected -= InteractionManager_InteractionSourceDetected; - InteractionManager.SourcePressed -= InteractionManager_InteractionSourcePressed; - InteractionManager.SourceUpdated -= InteractionManager_InteractionSourceUpdated; - InteractionManager.SourceReleased -= InteractionManager_InteractionSourceReleased; - InteractionManager.SourceLost -= InteractionManager_InteractionSourceLost; -#endif - - InteractionSourceState[] states = InteractionManager.GetCurrentReading(); - for (var i = 0; i < states.Length; i++) - { - // NOTE: We don't care whether the source ID previously existed or not, so we blindly call Remove: - sourceIdToData.Remove(states[i].source.id); - InputManager.Instance.RaiseSourceLost(this, states[i].source.id); - } -#endif - } - - protected virtual void OnDestroy() - { -#if UNITY_WSA - if (GestureRecognizer != null) - { -#if UNITY_2017_2_OR_NEWER - GestureRecognizer.Tapped -= GestureRecognizer_Tapped; - - GestureRecognizer.HoldStarted -= GestureRecognizer_HoldStarted; - GestureRecognizer.HoldCompleted -= GestureRecognizer_HoldCompleted; - GestureRecognizer.HoldCanceled -= GestureRecognizer_HoldCanceled; - - GestureRecognizer.ManipulationStarted -= GestureRecognizer_ManipulationStarted; - GestureRecognizer.ManipulationUpdated -= GestureRecognizer_ManipulationUpdated; - GestureRecognizer.ManipulationCompleted -= GestureRecognizer_ManipulationCompleted; - GestureRecognizer.ManipulationCanceled -= GestureRecognizer_ManipulationCanceled; -#else - GestureRecognizer.TappedEvent -= GestureRecognizer_Tapped; - - GestureRecognizer.HoldStartedEvent -= GestureRecognizer_HoldStarted; - GestureRecognizer.HoldCompletedEvent -= GestureRecognizer_HoldCompleted; - GestureRecognizer.HoldCanceledEvent -= GestureRecognizer_HoldCanceled; - - GestureRecognizer.ManipulationStartedEvent -= GestureRecognizer_ManipulationStarted; - GestureRecognizer.ManipulationUpdatedEvent -= GestureRecognizer_ManipulationUpdated; - GestureRecognizer.ManipulationCompletedEvent -= GestureRecognizer_ManipulationCompleted; - GestureRecognizer.ManipulationCanceledEvent -= GestureRecognizer_ManipulationCanceled; - -#endif - GestureRecognizer.Dispose(); - } - - if (NavigationGestureRecognizer != null) - { -#if UNITY_2017_2_OR_NEWER - NavigationGestureRecognizer.NavigationStarted -= NavigationGestureRecognizer_NavigationStarted; - NavigationGestureRecognizer.NavigationUpdated -= NavigationGestureRecognizer_NavigationUpdated; - NavigationGestureRecognizer.NavigationCompleted -= NavigationGestureRecognizer_NavigationCompleted; - NavigationGestureRecognizer.NavigationCanceled -= NavigationGestureRecognizer_NavigationCanceled; -#else - NavigationGestureRecognizer.NavigationStartedEvent -= NavigationGestureRecognizer_NavigationStarted; - NavigationGestureRecognizer.NavigationUpdatedEvent -= NavigationGestureRecognizer_NavigationUpdated; - NavigationGestureRecognizer.NavigationCompletedEvent -= NavigationGestureRecognizer_NavigationCompleted; - NavigationGestureRecognizer.NavigationCanceledEvent -= NavigationGestureRecognizer_NavigationCanceled; -#endif - NavigationGestureRecognizer.Dispose(); - } -#endif - } - - #endregion MonoBehaviour APIs - - /// - /// Make sure the gesture recognizer is off, then start it. - /// Otherwise, leave it alone because it's already in the desired state. - /// - public void StartGestureRecognizer() - { -#if UNITY_WSA - if (GestureRecognizer != null && !GestureRecognizer.IsCapturingGestures()) - { - GestureRecognizer.StartCapturingGestures(); - } - if (NavigationGestureRecognizer != null && !NavigationGestureRecognizer.IsCapturingGestures()) - { - NavigationGestureRecognizer.StartCapturingGestures(); - } -#endif - } - - /// - /// Make sure the gesture recognizer is on, then stop it. - /// Otherwise, leave it alone because it's already in the desired state. - /// - public void StopGestureRecognizer() - { -#if UNITY_WSA - if (GestureRecognizer != null && GestureRecognizer.IsCapturingGestures()) - { - GestureRecognizer.StopCapturingGestures(); - } - - if (NavigationGestureRecognizer != null && NavigationGestureRecognizer.IsCapturingGestures()) - { - NavigationGestureRecognizer.StopCapturingGestures(); - } -#endif - } - - private void InitializeSources() - { - InputManager.AssertIsInitialized(); - -#if UNITY_WSA - if (RecognizerStart == RecognizerStartBehavior.AutoStart) - { - StartGestureRecognizer(); - } - - InteractionSourceState[] states = InteractionManager.GetCurrentReading(); - for (var i = 0; i < states.Length; i++) - { - GetOrAddSourceData(states[i].source); - InputManager.Instance.RaiseSourceDetected(this, states[i].source.id); - } - -#if UNITY_2017_2_OR_NEWER - InteractionManager.InteractionSourceDetected += InteractionManager_InteractionSourceDetected; - InteractionManager.InteractionSourcePressed += InteractionManager_InteractionSourcePressed; - InteractionManager.InteractionSourceUpdated += InteractionManager_InteractionSourceUpdated; - InteractionManager.InteractionSourceReleased += InteractionManager_InteractionSourceReleased; - InteractionManager.InteractionSourceLost += InteractionManager_InteractionSourceLost; -#else - InteractionManager.SourceDetected += InteractionManager_InteractionSourceDetected; - InteractionManager.SourcePressed += InteractionManager_InteractionSourcePressed; - InteractionManager.SourceUpdated += InteractionManager_InteractionSourceUpdated; - InteractionManager.SourceReleased += InteractionManager_InteractionSourceReleased; - InteractionManager.SourceLost += InteractionManager_InteractionSourceLost; -#endif - -#else - RecognizerStart = RecognizerStartBehavior.ManualStart; -#endif - } - - public void StartHaptics(uint sourceId, float intensity) - { -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData)) - { - sourceData.Source.StartHaptics(intensity); - } -#endif - } - - public void StartHaptics(uint sourceId, float intensity, float durationInSeconds) - { -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData)) - { - sourceData.Source.StartHaptics(intensity, durationInSeconds); - } -#endif - } - - public void StopHaptics(uint sourceId) - { -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData)) - { - sourceData.Source.StopHaptics(); - } -#endif - } - - #region BaseInputSource implementations - - public override SupportedInputInfo GetSupportedInputInfo(uint sourceId) - { - var retVal = SupportedInputInfo.None; -#if UNITY_WSA - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData)) - { - retVal |= GetSupportFlag(sourceData.PointerPosition, SupportedInputInfo.Position); - retVal |= GetSupportFlag(sourceData.PointerRotation, SupportedInputInfo.Rotation); - retVal |= GetSupportFlag(sourceData.PointingRay, SupportedInputInfo.Pointing); - retVal |= GetSupportFlag(sourceData.Thumbstick, SupportedInputInfo.Thumbstick); - retVal |= GetSupportFlag(sourceData.Touchpad, SupportedInputInfo.Touchpad); - retVal |= GetSupportFlag(sourceData.Select, SupportedInputInfo.Select); - retVal |= GetSupportFlag(sourceData.Menu, SupportedInputInfo.Menu); - retVal |= GetSupportFlag(sourceData.Grasp, SupportedInputInfo.Grasp); - } -#endif - return retVal; - } - - public override bool TryGetSourceKind(uint sourceId, out InteractionSourceInfo sourceKind) - { -#if UNITY_WSA - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData)) - { - sourceKind = (InteractionSourceInfo)sourceData.SourceKind; - return true; - } -#endif - - sourceKind = default(InteractionSourceInfo); - return false; - } - - public override bool TryGetPointerPosition(uint sourceId, out Vector3 position) - { -#if UNITY_WSA - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData) && TryGetReading(sourceData.PointerPosition, out position)) - { - return true; - } -#endif - - position = default(Vector3); - return false; - } - - public override bool TryGetPointerRotation(uint sourceId, out Quaternion rotation) - { -#if UNITY_WSA - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData) && TryGetReading(sourceData.PointerRotation, out rotation)) - { - return true; - } -#endif - - rotation = default(Quaternion); - return false; - } - - public override bool TryGetPointingRay(uint sourceId, out Ray pointingRay) - { -#if UNITY_WSA - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData) && TryGetReading(sourceData.PointingRay, out pointingRay)) - { - return true; - } -#endif - - pointingRay = default(Ray); - return false; - } - - public override bool TryGetGripPosition(uint sourceId, out Vector3 position) - { -#if UNITY_WSA - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData) && TryGetReading(sourceData.GripPosition, out position)) - { - return true; - } -#endif - - position = default(Vector3); - return false; - } - - public override bool TryGetGripRotation(uint sourceId, out Quaternion rotation) - { -#if UNITY_WSA - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData) && TryGetReading(sourceData.GripRotation, out rotation)) - { - return true; - } -#endif - - rotation = default(Quaternion); - return false; - } - - public override bool TryGetThumbstick(uint sourceId, out bool thumbstickPressed, out Vector2 thumbstickPosition) - { -#if UNITY_WSA - SourceData sourceData; - AxisButton2D thumbstick; - if (sourceIdToData.TryGetValue(sourceId, out sourceData) && TryGetReading(sourceData.Thumbstick, out thumbstick)) - { - thumbstickPressed = thumbstick.Pressed; - thumbstickPosition = thumbstick.Position; - return true; - } -#endif - - thumbstickPressed = false; - thumbstickPosition = Vector2.zero; - return false; - } - - public override bool TryGetTouchpad(uint sourceId, out bool touchpadPressed, out bool touchpadTouched, out Vector2 touchpadPosition) - { -#if UNITY_WSA - SourceData sourceData; - TouchpadData touchpad; - if (sourceIdToData.TryGetValue(sourceId, out sourceData) && TryGetReading(sourceData.Touchpad, out touchpad)) - { - touchpadPressed = touchpad.AxisButton.Pressed; - touchpadTouched = touchpad.Touched; - touchpadPosition = touchpad.AxisButton.Position; - return true; - } -#endif - - touchpadPressed = false; - touchpadTouched = false; - touchpadPosition = Vector2.zero; - return false; - } - - public override bool TryGetSelect(uint sourceId, out bool selectPressed, out double selectPressedAmount) - { -#if UNITY_WSA - SourceData sourceData; - AxisButton1D select; - if (sourceIdToData.TryGetValue(sourceId, out sourceData) && TryGetReading(sourceData.Select, out select)) - { - selectPressed = select.Pressed; - selectPressedAmount = select.PressedAmount; - return true; - } -#endif - - selectPressed = false; - selectPressedAmount = 0; - return false; - } - - public override bool TryGetGrasp(uint sourceId, out bool graspPressed) - { -#if UNITY_WSA - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData) && TryGetReading(sourceData.Grasp, out graspPressed)) - { - return true; - } -#endif - - graspPressed = false; - return false; - } - - public override bool TryGetMenu(uint sourceId, out bool menuPressed) - { - -#if UNITY_WSA - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData) && TryGetReading(sourceData.Menu, out menuPressed)) - { - return true; - } -#endif - - menuPressed = false; - return false; - } - -#if UNITY_WSA - private bool TryGetReading(SourceCapability capability, out TReading reading) - { - if (capability.IsAvailable) - { - Debug.Assert(capability.IsSupported); - - reading = capability.CurrentReading; - return true; - } - reading = default(TReading); - return false; - } - - private SupportedInputInfo GetSupportFlag(SourceCapability capability, SupportedInputInfo flagIfSupported) - { - return (capability.IsSupported ? flagIfSupported : SupportedInputInfo.None); - } -#endif - #endregion - -#if UNITY_WSA - - /// - /// Gets the source data for the specified interaction source if it already exists, otherwise creates it. - /// - /// Interaction source for which data should be retrieved. - /// The source data requested. - private SourceData GetOrAddSourceData(InteractionSource interactionSource) - { - SourceData sourceData; - if (!sourceIdToData.TryGetValue(interactionSource.id, out sourceData)) - { - sourceData = new SourceData(interactionSource); - sourceIdToData.Add(sourceData.SourceId, sourceData); - - // TODO: robertes: whenever we end up adding, should we first synthesize a SourceDetected? Or - // perhaps if we keep strict track of all sources, we should never need to just-in-time add anymore. - } - - return sourceData; - } - - /// - /// Updates the source information. - /// - /// Interaction source to use to update the source information. - /// SourceData structure to update. - private void UpdateSourceData(InteractionSourceState interactionSourceState, SourceData sourceData) - { - Debug.Assert(interactionSourceState.source.id == sourceData.SourceId, "An UpdateSourceState call happened with mismatched source ID."); - Debug.Assert(interactionSourceState.source.kind == sourceData.SourceKind, "An UpdateSourceState call happened with mismatched source kind."); - - Vector3 newPointerPosition = Vector3.zero; - sourceData.PointerPosition.IsAvailable = -#if UNITY_2017_2_OR_NEWER - interactionSourceState.sourcePose.TryGetPosition(out newPointerPosition, InteractionSourceNode.Pointer); -#else - interactionSourceState.properties.location.TryGetPosition(out newPointerPosition); -#endif - // Using a heuristic for IsSupported, since the APIs don't yet support querying this capability directly. - sourceData.PointerPosition.IsSupported |= sourceData.PointerPosition.IsAvailable; - - Vector3 newGripPosition = Vector3.zero; - sourceData.GripPosition.IsAvailable = -#if UNITY_2017_2_OR_NEWER - interactionSourceState.sourcePose.TryGetPosition(out newGripPosition, InteractionSourceNode.Grip); -#else - false; -#endif - // Using a heuristic for IsSupported, since the APIs don't yet support querying this capability directly. - sourceData.GripPosition.IsSupported |= sourceData.GripPosition.IsAvailable; - - if (CameraCache.Main.transform.parent != null) - { - newPointerPosition = CameraCache.Main.transform.parent.TransformPoint(newPointerPosition); - newGripPosition = CameraCache.Main.transform.parent.TransformPoint(newGripPosition); - } - - if (sourceData.PointerPosition.IsAvailable || sourceData.GripPosition.IsAvailable) - { - sourceData.PositionUpdated = !(sourceData.PointerPosition.CurrentReading.Equals(newPointerPosition) && sourceData.GripPosition.CurrentReading.Equals(newGripPosition)); - } - - sourceData.PointerPosition.CurrentReading = newPointerPosition; - sourceData.GripPosition.CurrentReading = newGripPosition; - - Quaternion newPointerRotation = Quaternion.identity; - sourceData.PointerRotation.IsAvailable = -#if UNITY_2017_2_OR_NEWER - interactionSourceState.sourcePose.TryGetRotation(out newPointerRotation, InteractionSourceNode.Pointer); -#else - false; -#endif - // Using a heuristic for IsSupported, since the APIs don't yet support querying this capability directly. - sourceData.PointerRotation.IsSupported |= sourceData.PointerRotation.IsAvailable; - - Quaternion newGripRotation = Quaternion.identity; - sourceData.GripRotation.IsAvailable = -#if UNITY_2017_2_OR_NEWER - interactionSourceState.sourcePose.TryGetRotation(out newGripRotation, InteractionSourceNode.Grip); -#else - false; -#endif - // Using a heuristic for IsSupported, since the APIs don't yet support querying this capability directly. - sourceData.GripRotation.IsSupported |= sourceData.GripRotation.IsAvailable; - - if (CameraCache.Main.transform.parent != null) - { - newPointerRotation.eulerAngles = CameraCache.Main.transform.parent.TransformDirection(newPointerRotation.eulerAngles); - newGripRotation.eulerAngles = CameraCache.Main.transform.parent.TransformDirection(newGripRotation.eulerAngles); - } - - if (sourceData.PointerRotation.IsAvailable || sourceData.GripRotation.IsAvailable) - { - sourceData.RotationUpdated = !(sourceData.PointerRotation.CurrentReading.Equals(newPointerRotation) && sourceData.GripRotation.CurrentReading.Equals(newGripRotation)); - } - sourceData.PointerRotation.CurrentReading = newPointerRotation; - sourceData.GripRotation.CurrentReading = newGripRotation; - - Vector3 pointerForward = Vector3.zero; - sourceData.PointingRay.IsSupported = -#if UNITY_2017_2_OR_NEWER - interactionSourceState.source.supportsPointing; -#else - false; -#endif - sourceData.PointingRay.IsAvailable = -#if UNITY_2017_2_OR_NEWER - sourceData.PointerPosition.IsAvailable && interactionSourceState.sourcePose.TryGetForward(out pointerForward, InteractionSourceNode.Pointer); -#else - false; -#endif - - if (CameraCache.Main.transform.parent != null) - { - pointerForward = CameraCache.Main.transform.parent.TransformDirection(pointerForward); - } - - sourceData.PointingRay.CurrentReading = new Ray(sourceData.PointerPosition.CurrentReading, pointerForward); - - sourceData.Thumbstick.IsSupported = -#if UNITY_2017_2_OR_NEWER - interactionSourceState.source.supportsThumbstick; -#else - false; -#endif - sourceData.Thumbstick.IsAvailable = sourceData.Thumbstick.IsSupported; - if (sourceData.Thumbstick.IsAvailable) - { - AxisButton2D newThumbstick = AxisButton2D.GetThumbstick(interactionSourceState); - sourceData.ThumbstickPositionUpdated = sourceData.Thumbstick.CurrentReading.Position != newThumbstick.Position; - sourceData.Thumbstick.CurrentReading = newThumbstick; - } - else - { - sourceData.Thumbstick.CurrentReading = default(AxisButton2D); - } - - sourceData.Touchpad.IsSupported = -#if UNITY_2017_2_OR_NEWER - interactionSourceState.source.supportsTouchpad; -#else - false; -#endif - sourceData.Touchpad.IsAvailable = sourceData.Touchpad.IsSupported; - if (sourceData.Touchpad.IsAvailable) - { - TouchpadData newTouchpad = TouchpadData.GetTouchpad(interactionSourceState); - sourceData.TouchpadPositionUpdated = !sourceData.Touchpad.CurrentReading.AxisButton.Position.Equals(newTouchpad.AxisButton.Position); - sourceData.TouchpadTouchedUpdated = !sourceData.Touchpad.CurrentReading.Touched.Equals(newTouchpad.Touched); - sourceData.Touchpad.CurrentReading = newTouchpad; - } - else - { - sourceData.Touchpad.CurrentReading = default(TouchpadData); - } - - sourceData.Select.IsSupported = true; // All input mechanisms support "select". - sourceData.Select.IsAvailable = sourceData.Select.IsSupported; - AxisButton1D newSelect = AxisButton1D.GetSelect(interactionSourceState); - sourceData.SelectPressedAmountUpdated = !sourceData.Select.CurrentReading.PressedAmount.Equals(newSelect.PressedAmount); - sourceData.Select.CurrentReading = newSelect; - - sourceData.Grasp.IsSupported = -#if UNITY_2017_2_OR_NEWER - interactionSourceState.source.supportsGrasp; -#else - false; -#endif - sourceData.Grasp.IsAvailable = sourceData.Grasp.IsSupported; - sourceData.Grasp.CurrentReading = -#if UNITY_2017_2_OR_NEWER - (sourceData.Grasp.IsAvailable && interactionSourceState.grasped); -#else - false; -#endif - - sourceData.Menu.IsSupported = -#if UNITY_2017_2_OR_NEWER - interactionSourceState.source.supportsMenu; -#else - false; -#endif - sourceData.Menu.IsAvailable = sourceData.Menu.IsSupported; - sourceData.Menu.CurrentReading = -#if UNITY_2017_2_OR_NEWER - (sourceData.Menu.IsAvailable && interactionSourceState.menuPressed); -#else - false; -#endif - } -#if UNITY_2017_2_OR_NEWER - #region InteractionManager Events - - private void InteractionManager_InteractionSourceUpdated(InteractionSourceUpdatedEventArgs args) - { - SourceData sourceData = GetOrAddSourceData(args.state.source); - - sourceData.ResetUpdatedBooleans(); - - UpdateSourceData(args.state, sourceData); - - if (sourceData.PositionUpdated) - { - InputManager.Instance.RaiseSourcePositionChanged(this, sourceData.SourceId, sourceData.PointerPosition.CurrentReading, sourceData.GripPosition.CurrentReading); - } - - if (sourceData.RotationUpdated) - { - InputManager.Instance.RaiseSourceRotationChanged(this, sourceData.SourceId, sourceData.PointerRotation.CurrentReading, sourceData.GripRotation.CurrentReading); - } - - if (sourceData.ThumbstickPositionUpdated) - { - InputManager.Instance.RaiseInputPositionChanged(this, sourceData.SourceId, InteractionSourcePressInfo.Thumbstick, sourceData.Thumbstick.CurrentReading.Position); - } - - if (sourceData.TouchpadPositionUpdated) - { - InputManager.Instance.RaiseInputPositionChanged(this, sourceData.SourceId, InteractionSourcePressInfo.Touchpad, sourceData.Touchpad.CurrentReading.AxisButton.Position); - } - - if (sourceData.TouchpadTouchedUpdated) - { - if (sourceData.Touchpad.CurrentReading.Touched) - { - InputManager.Instance.RaiseTouchpadTouched(this, sourceData.SourceId); - } - else - { - InputManager.Instance.RaiseTouchpadReleased(this, sourceData.SourceId); - } - } - - if (sourceData.SelectPressedAmountUpdated) - { - InputManager.Instance.RaiseSelectPressedAmountChanged(this, sourceData.SourceId, sourceData.Select.CurrentReading.PressedAmount); - } - } - - private void InteractionManager_InteractionSourceReleased(InteractionSourceReleasedEventArgs args) - { - var pressType = (InteractionSourcePressInfo)args.pressType; - // HACK: If we're not dealing with a spatial controller we may not get Select called properly - if (args.state.source.kind != InteractionSourceKind.Controller || !args.state.source.supportsPointing) - { - pressType = InteractionSourcePressInfo.Select; - } - - InputManager.Instance.RaiseSourceUp(this, args.state.source.id, pressType); - } - - private void InteractionManager_InteractionSourcePressed(InteractionSourcePressedEventArgs args) - { - var pressType = (InteractionSourcePressInfo)args.pressType; - // HACK: If we're not dealing with a spatial controller we may not get Select called properly - if (args.state.source.kind != InteractionSourceKind.Controller || !args.state.source.supportsPointing) - { - pressType = InteractionSourcePressInfo.Select; - } - - InputManager.Instance.RaiseSourceDown(this, args.state.source.id, pressType); - } - - private void InteractionManager_InteractionSourceLost(InteractionSourceLostEventArgs args) - { - // NOTE: We don't care whether the source ID previously existed or not, so we blindly call Remove: - sourceIdToData.Remove(args.state.source.id); - - InputManager.Instance.RaiseSourceLost(this, args.state.source.id); - } - - private void InteractionManager_InteractionSourceDetected(InteractionSourceDetectedEventArgs args) - { - // NOTE: We update the source state data, in case an app wants to query it on source detected. - UpdateSourceData(args.state, GetOrAddSourceData(args.state.source)); - - InputManager.Instance.RaiseSourceDetected(this, args.state.source.id); - } - - #endregion InteractionManager Events - - #region Raise GestureRecognizer Events - - // TODO: robertes: Should these also cause source state data to be stored/updated? What about SourceDetected synthesized events? - - protected void GestureRecognizer_Tapped(TappedEventArgs args) - { - InputManager.Instance.RaiseInputClicked(this, args.source.id, InteractionSourcePressInfo.Select, args.tapCount); - } - - protected void GestureRecognizer_HoldStarted(HoldStartedEventArgs args) - { - InputManager.Instance.RaiseHoldStarted(this, args.source.id); - } - - protected void GestureRecognizer_HoldCanceled(HoldCanceledEventArgs args) - { - InputManager.Instance.RaiseHoldCanceled(this, args.source.id); - } - - protected void GestureRecognizer_HoldCompleted(HoldCompletedEventArgs args) - { - InputManager.Instance.RaiseHoldCompleted(this, args.source.id); - } - - protected void GestureRecognizer_ManipulationStarted(ManipulationStartedEventArgs args) - { - InputManager.Instance.RaiseManipulationStarted(this, args.source.id); - } - - protected void GestureRecognizer_ManipulationUpdated(ManipulationUpdatedEventArgs args) - { - InputManager.Instance.RaiseManipulationUpdated(this, args.source.id, args.cumulativeDelta); - } - - protected void GestureRecognizer_ManipulationCompleted(ManipulationCompletedEventArgs args) - { - InputManager.Instance.RaiseManipulationCompleted(this, args.source.id, args.cumulativeDelta); - } - - protected void GestureRecognizer_ManipulationCanceled(ManipulationCanceledEventArgs args) - { - InputManager.Instance.RaiseManipulationCanceled(this, args.source.id); - } - - protected void NavigationGestureRecognizer_NavigationStarted(NavigationStartedEventArgs args) - { - InputManager.Instance.RaiseNavigationStarted(this, args.source.id); - } - - protected void NavigationGestureRecognizer_NavigationUpdated(NavigationUpdatedEventArgs args) - { - InputManager.Instance.RaiseNavigationUpdated(this, args.source.id, args.normalizedOffset); - } - - protected void NavigationGestureRecognizer_NavigationCompleted(NavigationCompletedEventArgs args) - { - InputManager.Instance.RaiseNavigationCompleted(this, args.source.id, args.normalizedOffset); - } - - protected void NavigationGestureRecognizer_NavigationCanceled(NavigationCanceledEventArgs args) - { - InputManager.Instance.RaiseNavigationCanceled(this, args.source.id); - } - - #endregion //Raise GestureRecognizer Events -#else - - #region InteractionManager Events - - private void InteractionManager_InteractionSourceUpdated(InteractionSourceState state) - { - SourceData sourceData = GetOrAddSourceData(state.source); - - sourceData.ResetUpdatedBooleans(); - - UpdateSourceData(state, sourceData); - - if (sourceData.PositionUpdated) - { - InputManager.Instance.RaiseSourcePositionChanged(this, sourceData.SourceId, sourceData.PointerPosition.CurrentReading, sourceData.GripPosition.CurrentReading); - } - - if (sourceData.RotationUpdated) - { - InputManager.Instance.RaiseSourceRotationChanged(this, sourceData.SourceId, sourceData.PointerRotation.CurrentReading, sourceData.GripRotation.CurrentReading); - } - - if (sourceData.ThumbstickPositionUpdated) - { - InputManager.Instance.RaiseInputPositionChanged(this, sourceData.SourceId, InteractionSourcePressInfo.Thumbstick, sourceData.Thumbstick.CurrentReading.Position); - } - - if (sourceData.TouchpadPositionUpdated) - { - InputManager.Instance.RaiseInputPositionChanged(this, sourceData.SourceId, InteractionSourcePressInfo.Touchpad, sourceData.Touchpad.CurrentReading.AxisButton.Position); - } - - if (sourceData.TouchpadTouchedUpdated) - { - if (sourceData.Touchpad.CurrentReading.Touched) - { - InputManager.Instance.RaiseTouchpadTouched(this, sourceData.SourceId); - } - else - { - InputManager.Instance.RaiseTouchpadReleased(this, sourceData.SourceId); - } - } - - if (sourceData.SelectPressedAmountUpdated) - { - InputManager.Instance.RaiseSelectPressedAmountChanged(this, sourceData.SourceId, sourceData.Select.CurrentReading.PressedAmount); - } - } - - private void InteractionManager_InteractionSourceReleased(InteractionSourceState state) - { - InputManager.Instance.RaiseSourceUp(this, state.source.id, InteractionSourcePressInfo.Select); - } - - private void InteractionManager_InteractionSourcePressed(InteractionSourceState state) - { - InputManager.Instance.RaiseSourceDown(this, state.source.id, InteractionSourcePressInfo.Select); - } - - private void InteractionManager_InteractionSourceLost(InteractionSourceState state) - { - // NOTE: We don't care whether the source ID previously existed or not, so we blindly call Remove: - sourceIdToData.Remove(state.source.id); - - InputManager.Instance.RaiseSourceLost(this, state.source.id); - } - - private void InteractionManager_InteractionSourceDetected(InteractionSourceState state) - { - // NOTE: We update the source state data, in case an app wants to query it on source detected. - UpdateSourceData(state, GetOrAddSourceData(state.source)); - - InputManager.Instance.RaiseSourceDetected(this, state.source.id); - } - - #endregion InteractionManager Events - - #region Raise GestureRecognizer Events - - protected void GestureRecognizer_Tapped(InteractionSourceKind source, int tapCount, Ray headRay) - { - InputManager.Instance.RaiseInputClicked(this, 0, InteractionSourcePressInfo.Select, tapCount); - } - - protected void GestureRecognizer_HoldStarted(InteractionSourceKind source, Ray headray) - { - InputManager.Instance.RaiseHoldStarted(this, 0); - } - - protected void GestureRecognizer_HoldCanceled(InteractionSourceKind source, Ray headray) - { - InputManager.Instance.RaiseHoldCanceled(this, 0); - } - - protected void GestureRecognizer_HoldCompleted(InteractionSourceKind source, Ray headray) - { - InputManager.Instance.RaiseHoldCompleted(this, 0); - } - - protected void GestureRecognizer_ManipulationStarted(InteractionSourceKind source, Vector3 cumulativeDelta, Ray headray) - { - InputManager.Instance.RaiseManipulationStarted(this, 0); - } - - protected void GestureRecognizer_ManipulationUpdated(InteractionSourceKind source, Vector3 cumulativeDelta, Ray headray) - { - InputManager.Instance.RaiseManipulationUpdated(this, 0, cumulativeDelta); - } - - protected void GestureRecognizer_ManipulationCompleted(InteractionSourceKind source, Vector3 cumulativeDelta, Ray headray) - { - InputManager.Instance.RaiseManipulationCompleted(this, 0, cumulativeDelta); - } - - protected void GestureRecognizer_ManipulationCanceled(InteractionSourceKind source, Vector3 cumulativeDelta, Ray headray) - { - InputManager.Instance.RaiseManipulationCanceled(this, 0); - } - - protected void NavigationGestureRecognizer_NavigationStarted(InteractionSourceKind source, Vector3 normalizedOffset, Ray headray) - { - InputManager.Instance.RaiseNavigationStarted(this, 0); - } - - protected void NavigationGestureRecognizer_NavigationUpdated(InteractionSourceKind source, Vector3 normalizedOffset, Ray headray) - { - InputManager.Instance.RaiseNavigationUpdated(this, 0, normalizedOffset); - } - - protected void NavigationGestureRecognizer_NavigationCompleted(InteractionSourceKind source, Vector3 normalizedOffset, Ray headray) - { - InputManager.Instance.RaiseNavigationCompleted(this, 0, normalizedOffset); - } - - protected void NavigationGestureRecognizer_NavigationCanceled(InteractionSourceKind source, Vector3 normalizedOffset, Ray headray) - { - InputManager.Instance.RaiseNavigationCanceled(this, 0); - } - - #endregion //Raise GestureRecognizer Events -#endif -#endif - - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionInputSource.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionInputSource.cs.meta deleted file mode 100644 index 2a311d2..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionInputSource.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: d40781677294a0e4caffa3460012ae41 -timeCreated: 1507226177 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionSourceInfo.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionSourceInfo.cs deleted file mode 100644 index 2ad2013..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionSourceInfo.cs +++ /dev/null @@ -1,13 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -namespace HoloToolkit.Unity.InputModule -{ - public enum InteractionSourceInfo - { - Other = 0, - Hand = 1, - Voice = 2, - Controller = 3, - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionSourceInfo.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionSourceInfo.cs.meta deleted file mode 100644 index bda0379..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionSourceInfo.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: ac325f352d92177438eec1186406a398 -timeCreated: 1506471834 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionSourcePressInfo.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionSourcePressInfo.cs deleted file mode 100644 index 9c0c401..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionSourcePressInfo.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -namespace HoloToolkit.Unity.InputModule -{ - public enum InteractionSourcePressInfo - { - None = 0, - Select = 1, - Menu = 2, - Grasp = 3, - Touchpad = 4, - Thumbstick = 5, - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionSourcePressInfo.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionSourcePressInfo.cs.meta deleted file mode 100644 index 7453f18..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/InteractionSourcePressInfo.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 96ae32b2be3bb584c8e78cf777d5cbc6 -timeCreated: 1506472367 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/RawInteractionInputSource.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/RawInteractionInputSource.cs deleted file mode 100644 index c152664..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/RawInteractionInputSource.cs +++ /dev/null @@ -1,297 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using System.Collections.Generic; -using UnityEngine; - -#if UNITY_WSA && !UNITY_2017_2_OR_NEWER -using UnityEngine.VR.WSA.Input; -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Input source for raw interactions sources information, which gives finer details about current source state and position - /// than the standard GestureRecognizer. - /// This mostly allows users to access the source up/down and detected/lost events, - /// which are not communicated as part of standard Windows gestures. - /// - /// - /// This input source only triggers SourceUp/SourceDown and SourceDetected/SourceLost. - /// Everything else is handled by InteractionInputSource. - /// - [Obsolete("Will be removed in a future release")] - public class RawInteractionInputSource : BaseInputSource - { - /// - /// Data for an interaction source. - /// - private class SourceData - { - public SourceData(uint sourceId) - { - SourceId = sourceId; - HasPosition = false; - SourcePosition = Vector3.zero; - IsSourceDown = false; - IsSourceDownPending = false; - SourceStateChanged = false; - SourceStateUpdateTimer = -1; - } - - public readonly uint SourceId; - public bool HasPosition; - public Vector3 SourcePosition; - public bool IsSourceDown; - public bool IsSourceDownPending; - public bool SourceStateChanged; - public float SourceStateUpdateTimer; - } - - /// - /// Delay before a source press is considered. - /// This mitigates fake source taps that can sometimes be detected while the input source is moving. - /// - private const float SourcePressDelay = 0.07f; - - [Tooltip("Use unscaled time. This is useful for games that have a pause mechanism or otherwise adjust the game timescale.")] - public bool UseUnscaledTime = true; - - /// - /// Dictionary linking each source ID to its data. - /// - private readonly Dictionary sourceIdToData = new Dictionary(4); - private readonly List pendingSourceIdDeletes = new List(); - - // HashSets used to be able to quickly update the sources data when they become visible / not visible - private readonly HashSet currentSources = new HashSet(); - private readonly HashSet newSources = new HashSet(); - - public override SupportedInputInfo GetSupportedInputInfo(uint sourceId) - { - SupportedInputInfo retVal = SupportedInputInfo.None; - - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData)) - { - if (sourceData.HasPosition) - { - retVal |= SupportedInputInfo.Position; - } - } - - return retVal; - } - - public override bool TryGetMenu(uint sourceId, out bool isPressed) - { - throw new NotImplementedException(); - } - - public override bool TryGetPointerPosition(uint sourceId, out Vector3 position) - { - SourceData sourceData; - if (sourceIdToData.TryGetValue(sourceId, out sourceData)) - { - if (sourceData.HasPosition) - { - position = sourceData.SourcePosition; - return true; - } - } - - // Else, the source doesn't have positional information - position = Vector3.zero; - return false; - } - - public override bool TryGetPointerRotation(uint sourceId, out Quaternion orientation) - { - // Orientation is not supported by any Windows interaction sources - orientation = Quaternion.identity; - return false; - } - - public override bool TryGetSourceKind(uint sourceId, out InteractionSourceInfo sourceKind) - { - throw new NotImplementedException(); - } - - public override bool TryGetGripPosition(uint sourceId, out Vector3 position) - { - throw new NotImplementedException(); - } - - public override bool TryGetGripRotation(uint sourceId, out Quaternion rotation) - { - throw new NotImplementedException(); - } - - public override bool TryGetThumbstick(uint sourceId, out bool isPressed, out Vector2 position) - { - throw new NotImplementedException(); - } - - public override bool TryGetTouchpad(uint sourceId, out bool isPressed, out bool isTouched, out Vector2 position) - { - throw new NotImplementedException(); - } - - public override bool TryGetSelect(uint sourceId, out bool isPressed, out double pressedValue) - { - throw new NotImplementedException(); - } - - public override bool TryGetGrasp(uint sourceId, out bool isPressed) - { - throw new NotImplementedException(); - } - - public override bool TryGetPointingRay(uint sourceId, out Ray pointingRay) - { - throw new NotImplementedException(); - } - - private void Update() - { - newSources.Clear(); - currentSources.Clear(); - - UpdateSourceData(); - SendSourceVisibilityEvents(); - } - - /// - /// Update the source data for the currently detected sources. - /// - private void UpdateSourceData() - { -#if UNITY_WSA && !UNITY_2017_2_OR_NEWER - // Poll for updated reading from hands - InteractionSourceState[] sourceStates = InteractionManager.GetCurrentReading(); - if (sourceStates != null) - { - for (var i = 0; i < sourceStates.Length; ++i) - { - InteractionSourceState handSource = sourceStates[i]; - SourceData sourceData = GetOrAddSourceData(handSource.source); - currentSources.Add(handSource.source.id); - - UpdateSourceState(handSource, sourceData); - } - } -#endif - } - -#if UNITY_WSA && !UNITY_2017_2_OR_NEWER - /// - /// Gets the source data for the specified interaction source if it already exists, otherwise creates it. - /// - /// Interaction source for which data should be retrieved. - /// The source data requested. - private SourceData GetOrAddSourceData(InteractionSource interactionSource) - { - SourceData sourceData; - if (!sourceIdToData.TryGetValue(interactionSource.id, out sourceData)) - { - sourceData = new SourceData(interactionSource.id); - sourceIdToData.Add(sourceData.SourceId, sourceData); - newSources.Add(sourceData.SourceId); - } - - return sourceData; - } - - /// - /// Updates the source positional information. - /// - /// Interaction source to use to update the position. - /// SourceData structure to update. - private void UpdateSourceState(InteractionSourceState interactionSource, SourceData sourceData) - { - // Update source position - Vector3 sourcePosition; - if (interactionSource.properties.location.TryGetPosition(out sourcePosition)) - { - sourceData.HasPosition = true; - sourceData.SourcePosition = sourcePosition; - } - - // Check for source presses - if (interactionSource.pressed != sourceData.IsSourceDownPending) - { - sourceData.IsSourceDownPending = interactionSource.pressed; - sourceData.SourceStateUpdateTimer = SourcePressDelay; - } - - // Source presses are delayed to mitigate issue with hand position shifting during air tap - sourceData.SourceStateChanged = false; - if (sourceData.SourceStateUpdateTimer >= 0) - { - float deltaTime = UseUnscaledTime - ? Time.unscaledDeltaTime - : Time.deltaTime; - - sourceData.SourceStateUpdateTimer -= deltaTime; - if (sourceData.SourceStateUpdateTimer < 0) - { - sourceData.IsSourceDown = sourceData.IsSourceDownPending; - sourceData.SourceStateChanged = true; - } - } - - SendSourceStateEvents(sourceData); - } -#endif - - /// - /// Sends the events for source state changes. - /// - /// Source data for which events should be sent. - private void SendSourceStateEvents(SourceData sourceData) - { - // Source pressed/released events - if (sourceData.SourceStateChanged) - { - if (sourceData.IsSourceDown) - { - InputManager.Instance.RaiseSourceDown(this, sourceData.SourceId, InteractionSourcePressInfo.Select); - } - else - { - InputManager.Instance.RaiseSourceUp(this, sourceData.SourceId, InteractionSourcePressInfo.Select); - } - } - } - - /// - /// Sends the events for source visibility changes. - /// - private void SendSourceVisibilityEvents() - { - // Send event for new sources that were added - foreach (uint newSource in newSources) - { - InputManager.Instance.RaiseSourceDetected(this, newSource); - } - - // Send event for sources that are no longer visible and remove them from our dictionary - foreach (uint existingSource in sourceIdToData.Keys) - { - if (!currentSources.Contains(existingSource)) - { - pendingSourceIdDeletes.Add(existingSource); - InputManager.Instance.RaiseSourceLost(this, existingSource); - } - } - - // Remove pending source IDs - for (int i = 0; i < pendingSourceIdDeletes.Count; ++i) - { - sourceIdToData.Remove(pendingSourceIdDeletes[i]); - } - pendingSourceIdDeletes.Clear(); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/RawInteractionInputSource.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/RawInteractionInputSource.cs.meta deleted file mode 100644 index 1e3b3dc..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/RawInteractionInputSource.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 73383145d055bef478097c80c114d2a4 -timeCreated: 1470932424 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/SpeechInputSource.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/SpeechInputSource.cs deleted file mode 100644 index 967ceed..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/SpeechInputSource.cs +++ /dev/null @@ -1,250 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -#if UNITY_WSA || UNITY_STANDALONE_WIN -using UnityEngine.Windows.Speech; -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// SpeechInputSource allows you to specify keywords and methods in the Unity - /// Inspector, instead of registering them explicitly in code. - /// This also includes a setting to either automatically start the - /// keyword recognizer or allow your code to start it. - /// - /// IMPORTANT: Please make sure to add the microphone capability in your app, in Unity under - /// Edit -> Project Settings -> Player -> Settings for Windows Store -> Publishing Settings -> Capabilities - /// or in your Visual Studio Package.appxmanifest capabilities. - /// - public partial class SpeechInputSource : BaseInputSource - { - /// - /// Keywords are persistent across all scenes. This Speech Input Source instance will not be destroyed when loading a new scene. - /// - [Tooltip("Keywords are persistent across all scenes. This Speech Input Source instance will not be destroyed when loading a new scene.")] - public bool PersistentKeywords; - - // This enumeration gives the manager two different ways to handle the recognizer. Both will - // set up the recognizer and add all keywords. The first causes the recognizer to start - // immediately. The second allows the recognizer to be manually started at a later time. - public enum RecognizerStartBehavior { AutoStart, ManualStart } - - [Tooltip("Whether the recognizer should be activated on start.")] - public RecognizerStartBehavior RecognizerStart; - - [Tooltip("The keywords to be recognized and optional keyboard shortcuts.")] - public KeywordAndKeyCode[] Keywords; - -#if UNITY_WSA || UNITY_STANDALONE_WIN - - [Tooltip("The confidence level for the keyword recognizer.")] - // The serialized data of this field will be lost when switching between platforms and re-serializing this class. - [SerializeField] - private ConfidenceLevel recognitionConfidenceLevel = ConfidenceLevel.Medium; - - private KeywordRecognizer keywordRecognizer; - - #region Unity Methods - - protected virtual void Start() - { - if (PersistentKeywords) - { - gameObject.DontDestroyOnLoad(); - } - - int keywordCount = Keywords.Length; - if (keywordCount > 0) - { - var keywords = new string[keywordCount]; - - for (int index = 0; index < keywordCount; index++) - { - keywords[index] = Keywords[index].Keyword; - } - - keywordRecognizer = new KeywordRecognizer(keywords, recognitionConfidenceLevel); - keywordRecognizer.OnPhraseRecognized += KeywordRecognizer_OnPhraseRecognized; - - if (RecognizerStart == RecognizerStartBehavior.AutoStart) - { - keywordRecognizer.Start(); - } - } - else - { - Debug.LogError("Must have at least one keyword specified in the Inspector on " + gameObject.name + "."); - } - } - - protected virtual void Update() - { - if (keywordRecognizer != null && keywordRecognizer.IsRunning) - { - ProcessKeyBindings(); - } - } - - protected virtual void OnDestroy() - { - if (keywordRecognizer != null) - { - StopKeywordRecognizer(); - keywordRecognizer.OnPhraseRecognized -= KeywordRecognizer_OnPhraseRecognized; - keywordRecognizer.Dispose(); - } - } - - protected virtual void OnDisable() - { - if (keywordRecognizer != null) - { - StopKeywordRecognizer(); - } - } - - protected virtual void OnEnable() - { - if (keywordRecognizer != null && RecognizerStart == RecognizerStartBehavior.AutoStart) - { - StartKeywordRecognizer(); - } - } - - #endregion // Unity Methods - - #region Event Callbacks - - private void KeywordRecognizer_OnPhraseRecognized(PhraseRecognizedEventArgs args) - { - OnPhraseRecognized(args.confidence, args.phraseDuration, args.phraseStartTime, args.semanticMeanings, args.text); - } - - #endregion // Event Callbacks - - /// - /// Make sure the keyword recognizer is off, then start it. - /// Otherwise, leave it alone because it's already in the desired state. - /// - public void StartKeywordRecognizer() - { - if (keywordRecognizer != null && !keywordRecognizer.IsRunning) - { - keywordRecognizer.Start(); - } - } - - private void ProcessKeyBindings() - { - for (int index = Keywords.Length; --index >= 0;) - { - if (Input.GetKeyDown(Keywords[index].KeyCode)) - { - OnPhraseRecognized(recognitionConfidenceLevel, TimeSpan.Zero, DateTime.Now, null, Keywords[index].Keyword); - } - } - } - - /// - /// Make sure the keyword recognizer is on, then stop it. - /// Otherwise, leave it alone because it's already in the desired state. - /// - public void StopKeywordRecognizer() - { - if (keywordRecognizer != null && keywordRecognizer.IsRunning) - { - keywordRecognizer.Stop(); - } - } - - protected void OnPhraseRecognized(ConfidenceLevel confidence, TimeSpan phraseDuration, DateTime phraseStartTime, SemanticMeaning[] semanticMeanings, string text) - { - InputManager.Instance.RaiseSpeechKeywordPhraseRecognized(this, 0, confidence, phraseDuration, phraseStartTime, semanticMeanings, text); - } - -#endif - - #region Base Input Source Methods - - public override bool TryGetSourceKind(uint sourceId, out InteractionSourceInfo sourceKind) - { - sourceKind = InteractionSourceInfo.Voice; - return true; - } - - public override bool TryGetPointerPosition(uint sourceId, out Vector3 position) - { - position = Vector3.zero; - return false; - } - - public override bool TryGetPointerRotation(uint sourceId, out Quaternion rotation) - { - rotation = Quaternion.identity; - return false; - } - - public override bool TryGetPointingRay(uint sourceId, out Ray pointingRay) - { - pointingRay = default(Ray); - return false; - } - - public override bool TryGetGripPosition(uint sourceId, out Vector3 position) - { - position = Vector3.zero; - return false; - } - - public override bool TryGetGripRotation(uint sourceId, out Quaternion rotation) - { - rotation = Quaternion.identity; - return false; - } - - public override SupportedInputInfo GetSupportedInputInfo(uint sourceId) - { - return SupportedInputInfo.None; - } - - public override bool TryGetThumbstick(uint sourceId, out bool isPressed, out Vector2 position) - { - isPressed = false; - position = Vector2.zero; - return false; - } - - public override bool TryGetTouchpad(uint sourceId, out bool isPressed, out bool isTouched, out Vector2 position) - { - isPressed = false; - isTouched = false; - position = Vector2.zero; - return false; - } - - public override bool TryGetSelect(uint sourceId, out bool isPressed, out double pressedAmount) - { - isPressed = false; - pressedAmount = 0.0; - return false; - } - - public override bool TryGetGrasp(uint sourceId, out bool isPressed) - { - isPressed = false; - return false; - } - - public override bool TryGetMenu(uint sourceId, out bool isPressed) - { - isPressed = false; - return false; - } - - #endregion // Base Input Source Methods - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/SpeechInputSource.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/SpeechInputSource.cs.meta deleted file mode 100644 index cf56baa..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/SpeechInputSource.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c62fd7a55ba7458499b69cae18f83806 -timeCreated: 1480671562 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/SupportedInputInfo.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/SupportedInputInfo.cs deleted file mode 100644 index 33c795f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/SupportedInputInfo.cs +++ /dev/null @@ -1,24 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Flags used to indicate which input information is supported by an input source. - /// - [Flags] - public enum SupportedInputInfo - { - None = 0, - Position = (1 << 0), - Rotation = (1 << 1), - Pointing = (1 << 2), - Thumbstick = (1 << 3), - Touchpad = (1 << 4), - Select = (1 << 5), - Menu = (1 << 6), - Grasp = (1 << 7), - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/SupportedInputInfo.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/SupportedInputInfo.cs.meta deleted file mode 100644 index 3050a5d..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/SupportedInputInfo.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: dac135a603db4d4fa93493f137d9ea78 -timeCreated: 1500265622 \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/XboxControllerInputSource.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/XboxControllerInputSource.cs deleted file mode 100644 index 62d5b8f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/XboxControllerInputSource.cs +++ /dev/null @@ -1,222 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Xbox Controller support. - /// Only supports one connected device at a time. - /// Make sure to enable the capability before using when targeting HoloLens device. - /// - public class XboxControllerInputSource : GamePadInputSource - { - [Serializable] - private class MappingEntry - { - public XboxControllerMappingTypes Type = XboxControllerMappingTypes.None; - public string Value = string.Empty; - } - - private readonly Dictionary gamePadInputDatas = new Dictionary(0); - - private XboxControllerData controllerData; - - public XboxControllerMappingTypes HorizontalAxis { get { return horizontalAxis; } } - public XboxControllerMappingTypes VerticalAxis { get { return verticalAxis; } } - public XboxControllerMappingTypes CancelButton { get { return cancelButton; } } - public XboxControllerMappingTypes SubmitButton { get { return submitButton; } } - - [SerializeField] - private XboxControllerMappingTypes horizontalAxis = XboxControllerMappingTypes.XboxDpadHorizontal; - - [SerializeField] - private XboxControllerMappingTypes verticalAxis = XboxControllerMappingTypes.XboxDpadVertical; - - [SerializeField] - private XboxControllerMappingTypes submitButton = XboxControllerMappingTypes.XboxA; - - [SerializeField] - private XboxControllerMappingTypes cancelButton = XboxControllerMappingTypes.XboxB; - - [SerializeField] - private MappingEntry[] mapping; - - private int motionControllerCount = 0; - - protected override void Awake() - { - base.Awake(); - - if (mapping != null) - { - for (var i = 0; i < Enum.GetNames(typeof(XboxControllerMappingTypes)).Length; i++) - { - XboxControllerMapping.SetMapping((XboxControllerMappingTypes)i, mapping[i].Value); - } - } - - PreviousForceActiveState = InputModule.forceModuleActive; - PreviousHorizontalAxis = InputModule.horizontalAxis; - PreviousVerticalAxis = InputModule.verticalAxis; - PreviousSubmitButton = InputModule.submitButton; - PreviousCancelButton = InputModule.cancelButton; - } - - protected override void Update() - { - base.Update(); - - // We will only register the first device we find. Input is taken from joystick 1. - // If we have motion controllers connected we will not process Xbox controller input. - if (gamePadInputDatas.Count != 1 || motionControllerCount > 0) { return; } - - controllerData.XboxLeftStickHorizontalAxis = Input.GetAxis(XboxControllerMapping.XboxLeftStickHorizontal); - controllerData.XboxLeftStickVerticalAxis = Input.GetAxis(XboxControllerMapping.XboxLeftStickVertical); - controllerData.XboxRightStickHorizontalAxis = Input.GetAxis(XboxControllerMapping.XboxRightStickHorizontal); - controllerData.XboxRightStickVerticalAxis = Input.GetAxis(XboxControllerMapping.XboxRightStickVertical); - controllerData.XboxDpadHorizontalAxis = Input.GetAxis(XboxControllerMapping.XboxDpadHorizontal); - controllerData.XboxDpadVerticalAxis = Input.GetAxis(XboxControllerMapping.XboxDpadVertical); - controllerData.XboxLeftTriggerAxis = Input.GetAxis(XboxControllerMapping.XboxLeftTrigger); - controllerData.XboxRightTriggerAxis = Input.GetAxis(XboxControllerMapping.XboxRightTrigger); - controllerData.XboxSharedTriggerAxis = Input.GetAxis(XboxControllerMapping.XboxSharedTrigger); - - controllerData.XboxA_Down = Input.GetButtonDown(XboxControllerMapping.XboxA); - controllerData.XboxB_Down = Input.GetButtonDown(XboxControllerMapping.XboxB); - controllerData.XboxX_Down = Input.GetButtonDown(XboxControllerMapping.XboxX); - controllerData.XboxY_Down = Input.GetButtonDown(XboxControllerMapping.XboxY); - controllerData.XboxView_Down = Input.GetButtonDown(XboxControllerMapping.XboxView); - controllerData.XboxMenu_Down = Input.GetButtonDown(XboxControllerMapping.XboxMenu); - controllerData.XboxLeftBumper_Down = Input.GetButtonDown(XboxControllerMapping.XboxLeftBumper); - controllerData.XboxRightBumper_Down = Input.GetButtonDown(XboxControllerMapping.XboxRightBumper); - controllerData.XboxLeftStick_Down = Input.GetButtonDown(XboxControllerMapping.XboxLeftStickClick); - controllerData.XboxRightStick_Down = Input.GetButtonDown(XboxControllerMapping.XboxRightStickClick); - - controllerData.XboxA_Pressed = Input.GetButton(XboxControllerMapping.XboxA); - controllerData.XboxB_Pressed = Input.GetButton(XboxControllerMapping.XboxB); - controllerData.XboxX_Pressed = Input.GetButton(XboxControllerMapping.XboxX); - controllerData.XboxY_Pressed = Input.GetButton(XboxControllerMapping.XboxY); - controllerData.XboxView_Pressed = Input.GetButton(XboxControllerMapping.XboxView); - controllerData.XboxMenu_Pressed = Input.GetButton(XboxControllerMapping.XboxMenu); - controllerData.XboxLeftBumper_Pressed = Input.GetButton(XboxControllerMapping.XboxLeftBumper); - controllerData.XboxRightBumper_Pressed = Input.GetButton(XboxControllerMapping.XboxRightBumper); - controllerData.XboxLeftStick_Pressed = Input.GetButton(XboxControllerMapping.XboxLeftStickClick); - controllerData.XboxRightStick_Pressed = Input.GetButton(XboxControllerMapping.XboxRightStickClick); - - controllerData.XboxA_Up = Input.GetButtonUp(XboxControllerMapping.XboxA); - controllerData.XboxB_Up = Input.GetButtonUp(XboxControllerMapping.XboxB); - controllerData.XboxX_Up = Input.GetButtonUp(XboxControllerMapping.XboxX); - controllerData.XboxY_Up = Input.GetButtonUp(XboxControllerMapping.XboxY); - controllerData.XboxView_Up = Input.GetButtonUp(XboxControllerMapping.XboxView); - controllerData.XboxMenu_Up = Input.GetButtonUp(XboxControllerMapping.XboxMenu); - controllerData.XboxLeftBumper_Up = Input.GetButtonUp(XboxControllerMapping.XboxLeftBumper); - controllerData.XboxRightBumper_Up = Input.GetButtonUp(XboxControllerMapping.XboxRightBumper); - controllerData.XboxLeftStick_Up = Input.GetButtonUp(XboxControllerMapping.XboxLeftStickClick); - controllerData.XboxRightStick_Up = Input.GetButtonUp(XboxControllerMapping.XboxRightStickClick); - - InputManager.Instance.RaiseXboxInputUpdate(this, SourceId, controllerData); - } - - protected override void RefreshDevices() - { - var joystickNames = Input.GetJoystickNames(); - - if (joystickNames.Length <= 0) { return; } - - bool devicesChanged = LastDeviceList == null; - - if (LastDeviceList != null && joystickNames.Length == LastDeviceList.Length) - { - for (int i = 0; i < LastDeviceList.Length; i++) - { - if (!joystickNames[i].Equals(LastDeviceList[i])) - { - devicesChanged = true; - if (LastDeviceList == null) - { - LastDeviceList = joystickNames; - } - } - } - } - - if (LastDeviceList != null && devicesChanged) - { - foreach (var gamePadInputSource in gamePadInputDatas) - { - InputManager.Instance.RaiseSourceLost(this, gamePadInputSource.Key); - } - - gamePadInputDatas.Clear(); - - if (gamePadInputDatas.Count == 0) - { - // Reset our input module to it's previous state. - InputModule.forceModuleActive = PreviousForceActiveState; - InputModule.verticalAxis = PreviousVerticalAxis; - InputModule.horizontalAxis = PreviousHorizontalAxis; - InputModule.submitButton = PreviousSubmitButton; - InputModule.cancelButton = PreviousCancelButton; - } - } - - motionControllerCount = 0; - - for (var i = 0; i < joystickNames.Length; i++) - { - if (joystickNames[i].Contains(MotionControllerLeft) || - joystickNames[i].Contains(MotionControllerRight)) - { - // If we don't have any matching joystick types, continue. - // If we have motion controllers connected we override the xbox input. - motionControllerCount++; - continue; - } - - if (joystickNames[i].Contains(XboxController) || - joystickNames[i].Contains(XboxOneForWindows) || - joystickNames[i].Contains(XboxBluetoothGamePad) || - joystickNames[i].Contains(XboxWirelessController)) - { - // We will only register the first device we find. Input is taken from all joysticks. - if (gamePadInputDatas.Count != 0) { return; } - - SourceId = (uint)i; - controllerData = new XboxControllerData { GamePadName = joystickNames[i] }; - gamePadInputDatas.Add(SourceId, controllerData); - - InputManager.Instance.RaiseSourceDetected(this, SourceId); - - // Setup the Input Module to use our custom axis settings. - InputModule.forceModuleActive = true; - - if (verticalAxis != XboxControllerMappingTypes.None) - { - InputModule.verticalAxis = XboxControllerMapping.GetMapping(verticalAxis); - } - - if (horizontalAxis != XboxControllerMappingTypes.None) - { - InputModule.horizontalAxis = XboxControllerMapping.GetMapping(horizontalAxis); - } - - if (submitButton != XboxControllerMappingTypes.None) - { - InputModule.submitButton = XboxControllerMapping.GetMapping(submitButton); - } - - if (cancelButton != XboxControllerMappingTypes.None) - { - InputModule.cancelButton = XboxControllerMapping.GetMapping(cancelButton); - } - } - } - - LastDeviceList = joystickNames; - LastDeviceUpdateCount = joystickNames.Length; - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/XboxControllerInputSource.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/XboxControllerInputSource.cs.meta deleted file mode 100644 index dfe1156..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/InputSources/XboxControllerInputSource.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f53e0243d951df74baba23d966f61986 -timeCreated: 1504570142 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities.meta deleted file mode 100644 index e93afa3..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: bca5b310aad363f4da86850d2785aa96 -folderAsset: yes -timeCreated: 1471397787 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/AttachToController.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/AttachToController.cs deleted file mode 100644 index 092c95a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/AttachToController.cs +++ /dev/null @@ -1,150 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; -#if UNITY_WSA && UNITY_2017_2_OR_NEWER -using UnityEngine.XR.WSA.Input; -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Waits for a controller to be instantiated, then attaches itself to a specified element - /// - public class AttachToController : MonoBehaviour - { -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - public InteractionSourceHandedness Handedness { get { return handedness; } } - - [Header("AttachToController Elements")] - [SerializeField] - protected InteractionSourceHandedness handedness = InteractionSourceHandedness.Left; - -#endif - public MotionControllerInfo.ControllerElementEnum Element { get { return element; } } - - [SerializeField] - protected MotionControllerInfo.ControllerElementEnum element = MotionControllerInfo.ControllerElementEnum.PointingPose; - - public bool SetChildrenInactiveWhenDetached = true; - - [SerializeField] - protected Vector3 positionOffset = Vector3.zero; - - [SerializeField] - protected Vector3 rotationOffset = Vector3.zero; - - [SerializeField] - protected Vector3 scale = Vector3.one; - - [SerializeField] - protected bool setScaleOnAttach = false; - - public bool IsAttached { get; private set; } - - private Transform elementTransform; - public Transform ElementTransform { get; private set; } - - protected MotionControllerInfo controller; - - protected virtual void OnAttachToController() { } - protected virtual void OnDetachFromController() { } - - - protected virtual void OnEnable() - { - SetChildrenActive(false); - -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - // Look if the controller has loaded. - if (MotionControllerVisualizer.Instance.TryGetControllerModel(handedness, out controller)) - { - AttachElementToController(controller); - } -#endif - - MotionControllerVisualizer.Instance.OnControllerModelLoaded += AttachElementToController; - MotionControllerVisualizer.Instance.OnControllerModelUnloaded += DetachElementFromController; - } - - protected virtual void OnDisable() - { - if (MotionControllerVisualizer.IsInitialized) - { - MotionControllerVisualizer.Instance.OnControllerModelLoaded -= AttachElementToController; - MotionControllerVisualizer.Instance.OnControllerModelUnloaded -= DetachElementFromController; - } - } - - protected virtual void OnDestroy() - { - if (MotionControllerVisualizer.IsInitialized) - { - MotionControllerVisualizer.Instance.OnControllerModelLoaded -= AttachElementToController; - MotionControllerVisualizer.Instance.OnControllerModelUnloaded -= DetachElementFromController; - } - } - - private void AttachElementToController(MotionControllerInfo newController) - { -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - // Check handedness - if (!IsAttached && newController.Handedness == handedness) - { - // Get specific element of the controller - if (!newController.TryGetElement(element, out elementTransform)) - { - Debug.LogError("Unable to find element of type " + element + " under controller " + newController.ControllerParent.name + "; not attaching."); - return; - } - - controller = newController; - - SetChildrenActive(true); - - // Parent ourselves under the element and set our offsets - transform.parent = elementTransform; - transform.localPosition = positionOffset; - transform.localEulerAngles = rotationOffset; - if (setScaleOnAttach) - { - transform.localScale = scale; - } - - // Announce that we're attached - OnAttachToController(); - - IsAttached = true; - } -#endif - } - - private void DetachElementFromController(MotionControllerInfo oldController) - { -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - if (IsAttached && oldController.Handedness == handedness) - { - OnDetachFromController(); - - controller = null; - transform.parent = null; - - SetChildrenActive(false); - - IsAttached = false; - } -#endif - } - - private void SetChildrenActive(bool isActive) - { - if (SetChildrenInactiveWhenDetached) - { - foreach (Transform child in transform) - { - child.gameObject.SetActive(isActive); - } - } - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/AttachToController.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/AttachToController.cs.meta deleted file mode 100644 index 5c00517..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/AttachToController.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 9a5088063237d3944a918ae215b1f324 -timeCreated: 1510862878 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/AxisController.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/AxisController.cs deleted file mode 100644 index e75f1e4..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/AxisController.cs +++ /dev/null @@ -1,565 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; -using System; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// AxisController uses the keyboard, mouse, or joystick and allows - /// you to map a 1 axis controller to 1 axis displacement via GetDiplacement1() - /// or to map a 2 axis controller to 2 axis displacement via GetDisplacement2() - /// or to map a 2 axis controller to 2 of the 3 axis displacement via GetDisplacement3() - /// - public class AxisController : MonoBehaviour - { - /// - /// Type of input axis, based on device. - /// - public enum AxisType - { - // Axis are double axis (XY) unless indicated as single axis (X only) - InputManagerAxis, - - KeyboardArrows, - KeyboardWASD, - KeyboardQE, // single axis - KeyboardIJKL, - KeyboardUO, // single axis - Keyboard8426, - Keyboard7193, - KeyboardPeriodComma, // single axis - KeyboardBrackets, - KeyBoardHomeEndPgUpPgDown, - - Mouse, - MouseScroll, // single axis - - None - } - - /// - /// Each input axis, x, y, or z, will get mapped to an output axis, with potential inversion - /// - public enum AxisDestination - { - PositiveX, - NegativeX, - PositiveY, - NegativeY, - PositiveZ, - NegativeZ, - None - } - - public float SensitivityScale = 3.0f; - - [Tooltip("Use unscaled time. This is useful for games that have a pause mechanism or otherwise adjust the game timescale.")] - public bool UseUnscaledTime = true; - - public AxisType axisType = AxisType.Mouse; - public ButtonController.ButtonType buttonType = ButtonController.ButtonType.None; - - public string InputManagerHorizontalAxisName; - public string InputManagerVerticalAxisName; - - public AxisDestination Axis0Destination = AxisDestination.PositiveX; - public AxisDestination Axis1Destination = AxisDestination.PositiveY; - public AxisDestination Axis2Destination = AxisDestination.None; - - private Vector3 lastMousePosition = Vector3.zero; - - private const float MouseSensitivity = 0.015f; // always affects the mouse sensitivity - private const float MouseUnlockedSensitivity = 0.1f; // affects the sensitivity when using the mouse buttons - private const float KeyboardSensitivity = 10.0f; - private const float InputManagerAxisSensitivity = 0.05f; - - private bool isMouseJumping = false; - private bool appHasFocus = true; - private bool usingMouse = false; - - private bool inputManagerAxesNeedApproval = true; - private bool inputManagerHorizontalAxisApproved = false; - private bool inputManagerVerticalAxisApproved = false; - - public bool AxisTypeIsKeyboard - { - get { return AxisType.KeyboardArrows <= axisType && axisType <= AxisType.KeyBoardHomeEndPgUpPgDown; } - } - public bool AxisTypeIsInputManagerAxis - { - get { return axisType == AxisType.InputManagerAxis; } - } - public bool AxisTypeIsMouse - { - get { return axisType == AxisType.Mouse; } - } - public bool AxisTypeIsMouseScroll - { - get { return axisType == AxisType.MouseScroll; } - } - - public void EnableAndCheck(bool value) - { - this.enabled = value; - if (value) - { - InputManagerAxisCheck(); - } - } - - private void Awake() - { - // AxisController is for development only and should not exist--and certainly not be used--in - // any non-Editor scenario. -#if !UNITY_EDITOR - Destroy(this); -#else - // Workaround for Remote Desktop. Ctrl-mouse, Shift-mouse, and Alt-mouse don't work, so they should be avoided. - if (IsRunningUnderRemoteDesktop()) - { - if (this.buttonType == ButtonController.ButtonType.Control) - { - this.buttonType = ButtonController.ButtonType.Left; - Debug.LogWarning("Running under Remote Desktop, so changed AxisContol method to Left mouse button"); - } - if (this.buttonType == ButtonController.ButtonType.Alt) - { - this.buttonType = ButtonController.ButtonType.Right; - Debug.LogWarning("Running under Remote Desktop, so changed AxisContol method to Right mouse button"); - } - if (this.buttonType == ButtonController.ButtonType.Shift) - { - this.buttonType = ButtonController.ButtonType.Middle; - Debug.LogWarning("Running under Remote Desktop, so changed AxisContol method to Middle mouse button"); - } - } - - UnityEngine.Cursor.lockState = CursorLockMode.None; - UnityEngine.Cursor.visible = true; -#endif - } - - private static float InputCurve(float x) - { - // smoothing input curve, converts from [-1,1] to [-2,2] - return (Mathf.Sign(x) * (1.0f - Mathf.Cos(.5f * Mathf.PI * Mathf.Clamp(x, -1.0f, 1.0f)))); - } - - /// - /// Get a Vector3 populated with axis mapped displacements. - /// - public Vector3 GetDisplacementVector3() - { - Vector3 source = GetDisplacement(); - Vector3 dest = Vector3.zero; - RemapAdditive(source, 0, ref dest, Axis0Destination); - RemapAdditive(source, 1, ref dest, Axis1Destination); - RemapAdditive(source, 2, ref dest, Axis2Destination); - return dest; - } - - /// - /// Get a Vector2 populated with axis mapped displacements. - /// - public Vector2 GetDisplacementVector2() - { - Vector3 source = GetDisplacement(); - Vector3 middle = Vector3.zero; - Vector2 dest = Vector2.zero; - RemapAdditive(source, 0, ref middle, Axis0Destination); - RemapAdditive(source, 1, ref middle, Axis1Destination); - dest[0] = middle[0]; - dest[1] = middle[1]; - return dest; - } - - /// - /// Get a float populated with axis mapped displacements. - /// - public float GetDisplacementFloat() - { - Vector3 source = GetDisplacement(); - Vector3 middle = Vector2.zero; - RemapAdditive(source, 0, ref middle, Axis0Destination); - return middle[0]; - } - - private void RemapAdditive(Vector3 source, int sourceDim, ref Vector3 dest, AxisDestination destDim) - { - float inp = source[sourceDim]; - if (destDim == AxisDestination.NegativeX || destDim == AxisDestination.NegativeY || destDim == AxisDestination.NegativeZ) - { - inp = -inp; - } - if (destDim == AxisDestination.PositiveX || destDim == AxisDestination.NegativeX) - { - dest[0] += inp; - } - else if (destDim == AxisDestination.PositiveY || destDim == AxisDestination.NegativeY) - { - dest[1] += inp; - } - else if (destDim == AxisDestination.PositiveZ || destDim == AxisDestination.NegativeZ) - { - dest[2] += inp; - } - } - - private Vector3 GetDisplacement() - { - Vector3 rot = Vector3.zero; - - // this check enables us to check the InputManagerAxes names when we are switching on the fly - if (!AxisTypeIsInputManagerAxis) - { - inputManagerAxesNeedApproval = true; - } - - // Now check to see what sort of input we have, and dispatch the appropriate LookTick routine - if (AxisTypeIsInputManagerAxis) - { - if (inputManagerAxesNeedApproval) - { - InputManagerAxisCheck(); - } - if (ShouldControl()) - { - rot = InputManagerAxisLookTick(); - } - } - else if (AxisTypeIsKeyboard) - { - if (ShouldControl()) - rot = KeyboardLookTick(); - } - else if (AxisTypeIsMouseScroll) - { - if (ShouldControl()) - rot.x += Input.GetAxis("Mouse ScrollWheel"); - } - else if (AxisTypeIsMouse) - { - if (ShouldControl()) - { - if (!this.usingMouse) - { - OnStartMouseLook(); - this.usingMouse = true; - } - rot = MouseLookTick(); - } - else - { - if (this.usingMouse) - { - OnEndMouseLook(); - this.usingMouse = false; - } - } - } - - rot *= this.SensitivityScale; - return rot; - } - - private void OnStartMouseLook() - { - if (this.buttonType <= ButtonController.ButtonType.Middle) - { - // if mouse button is either left, right or middle - SetWantsMouseJumping(true); - } - else if (this.buttonType <= ButtonController.ButtonType.Focused) - { - // if mouse button is either control, shift or focused - UnityEngine.Cursor.lockState = CursorLockMode.Locked; - UnityEngine.Cursor.visible = false; - } - - // do nothing if (this.MouseLookButton == MouseButton.None) - } - - private void OnEndMouseLook() - { - if (this.buttonType <= ButtonController.ButtonType.Middle) - { - // if mouse button is either left, right or middle - SetWantsMouseJumping(false); - } - else if (this.buttonType <= ButtonController.ButtonType.Focused) - { - // if mouse button is either control, shift or focused - UnityEngine.Cursor.lockState = CursorLockMode.None; - UnityEngine.Cursor.visible = true; - } - - // do nothing if (this.MouseLookButton == MouseButton.None) - } - - private Vector3 MouseLookTick() - { - Vector3 rot = Vector3.zero; - - // Use frame-to-frame mouse delta in pixels to determine mouse rotation. The traditional - // GetAxis("Mouse X") method doesn't work under Remote Desktop. - Vector3 mousePositionDelta = Input.mousePosition - this.lastMousePosition; - this.lastMousePosition = Input.mousePosition; - - if (UnityEngine.Cursor.lockState == CursorLockMode.Locked) - { - mousePositionDelta.x = Input.GetAxis("Mouse X"); - mousePositionDelta.y = Input.GetAxis("Mouse Y"); - } - else - { - mousePositionDelta.x *= MouseUnlockedSensitivity; - mousePositionDelta.y *= MouseUnlockedSensitivity; - } - - rot.x += -InputCurve(mousePositionDelta.y) * MouseSensitivity; - rot.y += InputCurve(mousePositionDelta.x) * MouseSensitivity; - return rot; - } - - private float GetKeyDir(KeyCode neg, KeyCode pos) - { - return Input.GetKey(neg) ? -1.0f : Input.GetKey(pos) ? 1.0f : 0.0f; - } - - private float GetKeyDir(string neg, string pos) - { - return Input.GetKey(neg) ? -1.0f : Input.GetKey(pos) ? 1.0f : 0.0f; - } - - private void InputManagerAxisCheck() - { - inputManagerHorizontalAxisApproved = false; - inputManagerVerticalAxisApproved = false; - - { - inputManagerHorizontalAxisApproved = true; - try - { - Input.GetAxis(InputManagerHorizontalAxisName); - } - catch (Exception) - { - Debug.LogWarningFormat("Input Axis {0} is not setup. Use Edit -> Project Settings -> Input", InputManagerHorizontalAxisName); - inputManagerHorizontalAxisApproved = false; - } - } - - { - inputManagerVerticalAxisApproved = true; - try - { - Input.GetAxis(InputManagerVerticalAxisName); - } - catch (Exception) - { - Debug.LogWarningFormat("Input Axis {0} is not setup. Use Edit -> Project Settings -> Input", InputManagerVerticalAxisName); - inputManagerVerticalAxisApproved = false; - } - } - inputManagerAxesNeedApproval = false; - } - - private Vector3 InputManagerAxisLookTick() - { - Vector3 rot = Vector3.zero; - if (inputManagerHorizontalAxisApproved) - { - rot.x += InputManagerAxisSensitivity * InputCurve(Input.GetAxis(InputManagerHorizontalAxisName)); - } - if (inputManagerVerticalAxisApproved) - { - rot.y += InputManagerAxisSensitivity * InputCurve(Input.GetAxis(InputManagerVerticalAxisName)); - } - return rot; - } - - private Vector3 KeyboardLookTick() - { - float deltaTime = UseUnscaledTime - ? Time.unscaledDeltaTime - : Time.deltaTime; - - Vector3 rot = Vector3.zero; - if (axisType == AxisType.KeyboardArrows) - { - rot.x += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.LeftArrow, KeyCode.RightArrow)); - rot.y += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.DownArrow, KeyCode.UpArrow)); - } - else if (axisType == AxisType.KeyboardWASD) - { - rot.x += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.A, KeyCode.D)); - rot.y += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.S, KeyCode.W)); - } - else if (axisType == AxisType.KeyboardQE) - { - rot.x += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.Q, KeyCode.E)); - } - else if (axisType == AxisType.KeyboardIJKL) - { - rot.x += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.J, KeyCode.L)); - rot.y += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.K, KeyCode.I)); - } - else if (axisType == AxisType.KeyboardUO) - { - rot.x += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.U, KeyCode.O)); - } - else if (axisType == AxisType.Keyboard8426) - { - rot.x += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.Keypad4, KeyCode.Keypad6)); - rot.y += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.Keypad2, KeyCode.Keypad8)); - } - else if (axisType == AxisType.Keyboard7193) - { - rot.x += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.Keypad1, KeyCode.Keypad7)); - rot.y += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.Keypad3, KeyCode.Keypad9)); - } - else if (axisType == AxisType.KeyboardPeriodComma) - { - rot.x += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.Comma, KeyCode.Period)); - } - else if (axisType == AxisType.KeyboardBrackets) - { - rot.x += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.LeftBracket, KeyCode.RightBracket)); - } - else if (axisType == AxisType.KeyBoardHomeEndPgUpPgDown) - { - rot.x += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.End, KeyCode.Home)); - rot.y += InputCurve(deltaTime * KeyboardSensitivity * GetKeyDir(KeyCode.PageDown, KeyCode.PageUp)); - } - return rot; - } - - /// - /// Only allow the mouse to control rotation when Unity has focus. This enables - /// the player to temporarily alt-tab away without having the player look around randomly - /// back in the Unity Game window. - /// - /// Whether the user is holding down the control button. - public bool ShouldControl() - { - if (!this.appHasFocus) - { - return false; - } - else if (this.buttonType == ButtonController.ButtonType.None) - { - return true; - } - else if (this.buttonType <= ButtonController.ButtonType.Middle) - { - return Input.GetMouseButton((int)this.buttonType); - } - else if (this.buttonType == ButtonController.ButtonType.Control) - { - return Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl); - } - else if (this.buttonType == ButtonController.ButtonType.Shift) - { - return Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift); - } - else if (this.buttonType == ButtonController.ButtonType.Alt) - { - return Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt); - } - else if (this.buttonType == ButtonController.ButtonType.Space) - { - return Input.GetKey(KeyCode.Space); - } - else if (this.buttonType == ButtonController.ButtonType.Return) - { - return Input.GetKey(KeyCode.Return); - } - else if (this.buttonType == ButtonController.ButtonType.Focused) - { - if (!this.usingMouse) - { - // any kind of click will capture focus - return Input.GetMouseButtonDown((int)ButtonController.ButtonType.Left) - || Input.GetMouseButtonDown((int)ButtonController.ButtonType.Right) - || Input.GetMouseButtonDown((int)ButtonController.ButtonType.Middle); - } - else - { - // pressing escape will stop capture - return !Input.GetKeyDown(KeyCode.Escape); - } - } - - return false; - } - - private void OnApplicationFocus(bool focusStatus) - { - this.appHasFocus = focusStatus; - } - - /// - /// Mouse jumping is typically used during one of the mouse button modes. - /// It means that the cursor will be invisible when it is outside of the - /// Unity game view window, and visible when it breaches the outer edges. - /// - /// Whether the mouse cursor should be visible over the game window. - private void SetWantsMouseJumping(bool wantsJumping) - { - if (wantsJumping != this.isMouseJumping) - { - this.isMouseJumping = wantsJumping; - - if (wantsJumping) - { - // unlock the cursor if it was locked - UnityEngine.Cursor.lockState = CursorLockMode.None; - - // hide the cursor - UnityEngine.Cursor.visible = false; - - this.lastMousePosition = Input.mousePosition; - } - else - { - // recenter the cursor (setting lockCursor has side-effects under the hood) - UnityEngine.Cursor.lockState = CursorLockMode.Locked; - UnityEngine.Cursor.lockState = CursorLockMode.None; - - // show the cursor - UnityEngine.Cursor.visible = true; - } - -#if UNITY_EDITOR - UnityEditor.EditorGUIUtility.SetWantsMouseJumping(wantsJumping ? 1 : 0); -#endif - } - } - -#if UNITY_EDITOR - [System.Runtime.InteropServices.DllImport("kernel32.dll")] - private static extern uint GetCurrentProcessId(); - - [System.Runtime.InteropServices.DllImport("kernel32.dll")] - private static extern bool ProcessIdToSessionId(uint dwProcessId, out uint pSessionId); - - [System.Runtime.InteropServices.DllImport("kernel32.dll")] - private static extern uint WTSGetActiveConsoleSessionId(); - - private bool IsRunningUnderRemoteDesktop() - { - uint processId = GetCurrentProcessId(); - uint sessionId; - return ProcessIdToSessionId(processId, out sessionId) && (sessionId != WTSGetActiveConsoleSessionId()); - } -#else - private bool IsRunningUnderRemoteDesktop() - { - return false; - } -#endif - } - -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/AxisController.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/AxisController.cs.meta deleted file mode 100644 index 5e26026..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/AxisController.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d1b627838df61e64baecc87fee2dec17 -timeCreated: 1463176599 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/ButtonController.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/ButtonController.cs deleted file mode 100644 index 6d24696..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/ButtonController.cs +++ /dev/null @@ -1,173 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - - /// - /// ButtonController provides a per key or button component for the Manual input Controls - /// in the Unity Editor, used to simulate actual HoloLens behavior. - /// - public class ButtonController : MonoBehaviour - { - /// - /// These enums allow us to activate an axis only by a key press, such as CTRL mouse or ALT mouse - /// - public enum ButtonType - { - Left, - Right, - Middle, - Control, - Shift, - Alt, - Space, - Return, - Focused, - ControlAndLeft, - ControlAndRight, - ControlAndMiddle, - ShiftAndLeft, - ShiftAndRight, - ShiftAndMiddle, - AltAndLeft, - AltAndRight, - AltAndMiddle, - SpaceAndLeft, - SpaceAndRight, - SpaceAndMiddle, - None - } - - /// - /// Type of button used for activation. - /// - public ButtonType buttonType = ButtonType.None; - - private bool appHasFocus = true; - - private void Awake() - { - // ButtonController is for development only and should not exist--and certainly not be used--in - // any non-Editor scenario. -#if !UNITY_EDITOR - Destroy(this); -#else - // Workaround for Remote Desktop. Ctrl-mouse, Shift-mouse, and Alt-mouse don't work, so they should be avoided. - if (IsRunningUnderRemoteDesktop()) - { - if (this.buttonType == ButtonType.Control) - { - this.buttonType = ButtonType.Left; - Debug.LogWarning("Running under Remote Desktop, so changed ButtonController method to Left mouse button"); - } - if (this.buttonType == ButtonType.Alt) - { - this.buttonType = ButtonType.Right; - Debug.LogWarning("Running under Remote Desktop, so changed ButtonController method to Right mouse button"); - } - if (this.buttonType == ButtonType.Shift) - { - this.buttonType = ButtonType.Middle; - Debug.LogWarning("Running under Remote Desktop, so changed ButtonController method to Middle mouse button"); - } - } -#endif - } - - /// - /// Returns true if the configured button is currently pressed. - /// - /// True if pressed. - public bool Pressed() - { - bool left = Input.GetMouseButton(0); - bool right = Input.GetMouseButton(1); - bool middle = Input.GetMouseButton(2); - bool control = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl); - bool shift = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift); - bool alt = Input.GetKey(KeyCode.LeftAlt) || Input.GetKey(KeyCode.RightAlt); - bool space = Input.GetKey(KeyCode.Space); - switch (buttonType) - { - case ButtonType.Left: - return left; - case ButtonType.Right: - return right; - case ButtonType.Middle: - return middle; - case ButtonType.Control: - return control; - case ButtonType.Shift: - return shift; - case ButtonType.Alt: - return alt; - case ButtonType.Space: - return space; - case ButtonType.Return: - return Input.GetKey(KeyCode.Return); - case ButtonType.Focused: - return this.appHasFocus; - case ButtonType.ControlAndLeft: - return control && left; - case ButtonType.ControlAndRight: - return control && right; - case ButtonType.ControlAndMiddle: - return control && middle; - case ButtonType.ShiftAndLeft: - return shift && left; - case ButtonType.ShiftAndRight: - return shift && right; - case ButtonType.ShiftAndMiddle: - return shift && middle; - case ButtonType.AltAndLeft: - return alt && left; - case ButtonType.AltAndRight: - return alt && right; - case ButtonType.AltAndMiddle: - return alt && middle; - case ButtonType.SpaceAndLeft: - return space && left; - case ButtonType.SpaceAndRight: - return space && right; - case ButtonType.SpaceAndMiddle: - return space && middle; - case ButtonType.None: - default: - return false; - }; - } - - private void OnApplicationFocus(bool focusStatus) - { - this.appHasFocus = focusStatus; - } - -#if UNITY_EDITOR - [System.Runtime.InteropServices.DllImport("kernel32.dll")] - private static extern uint GetCurrentProcessId(); - - [System.Runtime.InteropServices.DllImport("kernel32.dll")] - private static extern bool ProcessIdToSessionId(uint dwProcessId, out uint pSessionId); - - [System.Runtime.InteropServices.DllImport("kernel32.dll")] - private static extern uint WTSGetActiveConsoleSessionId(); - - private bool IsRunningUnderRemoteDesktop() - { - uint processId = GetCurrentProcessId(); - uint sessionId; - return ProcessIdToSessionId(processId, out sessionId) && (sessionId != WTSGetActiveConsoleSessionId()); - } -#else - private bool IsRunningUnderRemoteDesktop() - { - return false; - } -#endif - - } - -} // namespace diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/ButtonController.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/ButtonController.cs.meta deleted file mode 100644 index b24fd0e..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/ButtonController.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1350e83623c005741ad0d1b09834ed62 -timeCreated: 1463182826 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions.meta deleted file mode 100644 index 1a6093a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 95d2ce0a001b47e408d513b5017f2899 -folderAsset: yes -timeCreated: 1471397343 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/CustomInputControl.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/CustomInputControl.cs deleted file mode 100644 index fc97ede..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/CustomInputControl.cs +++ /dev/null @@ -1,218 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Class for manually controlling inputs when running in the Unity editor. - /// - public class CustomInputControl : MonoBehaviour - { - public float ControllerReturnFactor = 0.25f; /// [0.0,1.0] the closer this is to one the faster it brings the hand back to center - public float ControllerTimeBeforeReturn = 0.5f; - - [Tooltip("Use unscaled time. This is useful for games that have a pause mechanism or otherwise adjust the game timescale.")] - public bool UseUnscaledTime = true; - - public AxisController PrimaryAxisTranslateControl; - public AxisController SecondaryAxisTranslateControl; - public AxisController PrimaryAxisRotateControl; - public AxisController SecondaryAxisRotateControl; - public AxisController TertiaryAxisRotateControl; - public ButtonController SelectButtonControl; - public ButtonController MenuButtonControl; - public ButtonController GraspControl; - - public DebugInteractionSourceState ControllerSourceState; - - public Color ActiveControllerColor; - public Color DroppedControllerColor; - - /// - /// Will place hand visualizations in the world space, only for debugging. - /// Place the representative GameObjects in LeftHandVisualizer & RightHandVisualizer. - /// - public bool VisualizeController = true; - public GameObject ControllerVisualizer; - - public Texture HandUpTexture; - public Texture HandDownTexture; - - public bool ShowPointingRay; - - public bool ControllerInView { get; private set; } - - public Vector3 InitialPosition; - - private Vector3 localPosition; - private Vector3 localRotation; - - private Renderer visualRenderer; - private MaterialPropertyBlock visualPropertyBlock; - private int mainTexId; - - private float timeBeforeReturn; - - private void Awake() - { - if (!Application.isEditor) - { - Destroy(gameObject); - } - - mainTexId = Shader.PropertyToID("_MainTex"); - - ControllerSourceState.Pressed = false; - ControllerSourceState.Grasped = false; - ControllerSourceState.MenuPressed = false; - ControllerSourceState.SelectPressed = false; - ControllerSourceState.SourcePose = new DebugInteractionSourcePose - { - IsPositionAvailable = false, - IsRotationAvailable = false - }; - - localPosition = ControllerVisualizer.transform.position; - InitialPosition = localPosition; - ControllerSourceState.SourcePose.Position = localPosition; - ControllerSourceState.SourcePose.Rotation = ControllerVisualizer.transform.rotation; - - visualRenderer = ControllerVisualizer.GetComponent(); - visualPropertyBlock = new MaterialPropertyBlock(); - visualRenderer.SetPropertyBlock(visualPropertyBlock); - } - - private void Update() - { - UpdateControllerVisualization(); - - float deltaTime = UseUnscaledTime ? Time.unscaledDeltaTime : Time.deltaTime; - - float smoothingFactor = deltaTime * 30.0f * ControllerReturnFactor; - - if (timeBeforeReturn > 0.0f) - { - timeBeforeReturn = Mathf.Clamp(timeBeforeReturn - deltaTime, 0.0f, ControllerTimeBeforeReturn); - } - - ControllerSourceState.SelectPressed = SelectButtonControl.Pressed(); - ControllerSourceState.Pressed = ControllerSourceState.SelectPressed; - - if (MenuButtonControl) - { - ControllerSourceState.MenuPressed = MenuButtonControl.Pressed(); - } - - if (GraspControl) - { - ControllerSourceState.Grasped = GraspControl.Pressed(); - } - - if (ControllerSourceState.Pressed) - { - timeBeforeReturn = ControllerTimeBeforeReturn; - } - - if (timeBeforeReturn <= 0.0f) - { - localPosition = Vector3.Slerp(localPosition, InitialPosition, smoothingFactor); - if (localPosition == InitialPosition) - { - ControllerInView = false; - } - } - - Vector3 translate = Vector3.zero; - - if (PrimaryAxisTranslateControl && SecondaryAxisTranslateControl) - { - translate = PrimaryAxisTranslateControl.GetDisplacementVector3() + - SecondaryAxisTranslateControl.GetDisplacementVector3(); - - ControllerSourceState.SourcePose.IsPositionAvailable = true; - } - - if (PrimaryAxisRotateControl && SecondaryAxisRotateControl && TertiaryAxisRotateControl) - { - Vector3 rotate = PrimaryAxisRotateControl.GetDisplacementVector3() + - SecondaryAxisRotateControl.GetDisplacementVector3() + - TertiaryAxisRotateControl.GetDisplacementVector3(); - - if ((PrimaryAxisRotateControl.axisType != AxisController.AxisType.None && PrimaryAxisRotateControl.ShouldControl()) || - (SecondaryAxisRotateControl.axisType != AxisController.AxisType.None && SecondaryAxisRotateControl.ShouldControl()) || - (TertiaryAxisRotateControl.axisType != AxisController.AxisType.None && TertiaryAxisRotateControl.ShouldControl())) - { - ControllerSourceState.SourcePose.IsRotationAvailable = true; - localRotation += rotate; - } - } - - // If there is a mouse translate with a modifier key and it is held down, do not reset the controller position. - bool controllerTranslateActive = - (PrimaryAxisTranslateControl.axisType == AxisController.AxisType.Mouse && - PrimaryAxisTranslateControl.buttonType != ButtonController.ButtonType.None && - PrimaryAxisTranslateControl.ShouldControl()) || - (SecondaryAxisTranslateControl.axisType == AxisController.AxisType.Mouse && - SecondaryAxisTranslateControl.buttonType != ButtonController.ButtonType.None && - SecondaryAxisTranslateControl.ShouldControl()); - - if (controllerTranslateActive || - ControllerSourceState.SelectPressed || - ControllerSourceState.MenuPressed || - ControllerSourceState.Grasped || - ControllerSourceState.SourcePose.IsRotationAvailable) - { - timeBeforeReturn = ControllerTimeBeforeReturn; - ControllerInView = true; - } - - localPosition += translate; - ControllerSourceState.SourcePose.Position = CameraCache.Main.transform.position + CameraCache.Main.transform.TransformVector(localPosition); - - ControllerVisualizer.transform.position = ControllerSourceState.SourcePose.Position; - ControllerVisualizer.transform.forward = CameraCache.Main.transform.forward; - - ControllerVisualizer.transform.Rotate(localRotation); - - ControllerSourceState.SourcePose.Rotation = ControllerVisualizer.transform.rotation; - - visualPropertyBlock.SetTexture(mainTexId, ControllerSourceState.Pressed ? HandDownTexture : HandUpTexture); - visualRenderer.SetPropertyBlock(visualPropertyBlock); - - ControllerSourceState.SourcePose.TryGetFunctionsReturnTrue = ControllerInView; - - if (ControllerInView && ControllerSourceState.SourcePose.IsRotationAvailable && ControllerSourceState.SourcePose.IsPositionAvailable) - { - // Draw ray - Vector3 up = ControllerVisualizer.transform.TransformDirection(Vector3.up); - ControllerSourceState.SourcePose.PointerRay = new Ray(ControllerVisualizer.transform.position, up); - - Ray newRay; - if (ControllerSourceState.SourcePose.TryGetPointerRay(out newRay)) - { - if (ShowPointingRay && Physics.Raycast(newRay)) - { - // TODO shanama: get pretty ray here, maybe an "active" ray and an "inactive" ray for when buttons are pressed - Debug.DrawRay(newRay.origin, newRay.direction, Color.cyan); - } - } - } - else - { - ControllerSourceState.SourcePose.PointerRay = null; - } - } - - private void UpdateControllerVisualization() - { - visualRenderer.material.SetColor("_Color", ControllerInView ? ActiveControllerColor : DroppedControllerColor); - - if (ControllerVisualizer.activeSelf != VisualizeController) - { - ControllerVisualizer.SetActive(VisualizeController); - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/CustomInputControl.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/CustomInputControl.cs.meta deleted file mode 100644 index fd6722d..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/CustomInputControl.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f5d9d16de978748488d7a8e0daf6e5cf -timeCreated: 1463005967 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/CustomInputSelector.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/CustomInputSelector.cs deleted file mode 100644 index c940a92..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/CustomInputSelector.cs +++ /dev/null @@ -1,97 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using System.Collections.Generic; -using UnityEngine; -#if UNITY_2017_2_OR_NEWER -using UnityEngine.XR; -#else -using UnityEngine.VR; -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// This class is used to select input for the Editor and applications built outside of the UWP build target. - /// - public class CustomInputSelector : MonoBehaviour - { - private enum InputSourceType - { - Hand, - Mouse - } - - private enum InputSourceNumber - { - One, - Two - } - - [SerializeField] - private bool simulateHandsInEditor = true; - - [SerializeField] - private InputSourceType sourceType; - - [SerializeField] - private InputSourceNumber sourceNumber; - - public List Inputs = new List(0); - - [SerializeField] - private GameObject mouse; - - [SerializeField] - private GameObject leftHand; - - [SerializeField] - private GameObject rightHand; - - private void Awake() - { - bool spawnControllers = false; - -#if UNITY_2017_2_OR_NEWER - spawnControllers = !XRDevice.isPresent && XRSettings.enabled && simulateHandsInEditor; -#else - spawnControllers = simulateHandsInEditor; -#endif - if (spawnControllers) - { - sourceType = InputSourceType.Hand; - sourceNumber = InputSourceNumber.Two; - } - - if (!spawnControllers) { return; } - - switch (sourceType) - { - case InputSourceType.Hand: - GameObject newRightInputSource = Instantiate(rightHand); - - newRightInputSource.name = "Right_" + sourceType.ToString(); - newRightInputSource.transform.SetParent(transform); - Inputs.Add(newRightInputSource); - - if (sourceNumber == InputSourceNumber.Two) - { - GameObject newLeftInputSource = Instantiate(leftHand); - newLeftInputSource.name = "Left_" + sourceType.ToString(); - newLeftInputSource.transform.SetParent(transform); - Inputs.Add(newLeftInputSource); - } - break; - case InputSourceType.Mouse: - GameObject newMouseInputSource = Instantiate(mouse); - newMouseInputSource.transform.SetParent(transform); - Inputs.Add(newMouseInputSource); - - break; - default: - throw new ArgumentOutOfRangeException(); - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/CustomInputSelector.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/CustomInputSelector.cs.meta deleted file mode 100644 index eca4f5f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/CustomInputSelector.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0f5805aa1626bf74eac450bb9c04b44e -timeCreated: 1484691620 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/DebugInteractionSourcePose.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/DebugInteractionSourcePose.cs deleted file mode 100644 index a598f68..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/DebugInteractionSourcePose.cs +++ /dev/null @@ -1,75 +0,0 @@ -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Since the InteractionSourcePose is internal to UnityEngine.VR.WSA.Input, - /// this is a fake InteractionSourcePose structure to keep the test code consistent. - /// - public class DebugInteractionSourcePose - { - /// - /// In the typical InteractionSourcePose, the hardware determines if - /// TryGetPosition and TryGetVelocity will return true or not. Here - /// we manually emulate this state with TryGetFunctionsReturnTrue. - /// - public bool TryGetFunctionsReturnTrue; - public bool IsPositionAvailable; - public bool IsRotationAvailable; - - public Vector3 Position; - public Vector3 Velocity; - public Quaternion Rotation; - public Ray? PointerRay; - - public DebugInteractionSourcePose() - { - TryGetFunctionsReturnTrue = false; - IsPositionAvailable = false; - IsRotationAvailable = false; - Position = new Vector3(0, 0, 0); - Velocity = new Vector3(0, 0, 0); - Rotation = Quaternion.identity; - } - - public bool TryGetPosition(out Vector3 position) - { - position = Position; - if (!TryGetFunctionsReturnTrue) - { - return false; - } - return true; - } - - public bool TryGetVelocity(out Vector3 velocity) - { - velocity = Velocity; - if (!TryGetFunctionsReturnTrue) - { - return false; - } - return true; - } - - public bool TryGetRotation(out Quaternion rotation) - { - rotation = Rotation; - if (!TryGetFunctionsReturnTrue || !IsRotationAvailable) - { - return false; - } - return true; - } - - public bool TryGetPointerRay(out Ray pointerRay) - { - pointerRay = (Ray)PointerRay; - if (PointerRay == null) - { - return false; - } - return true; - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/DebugInteractionSourcePose.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/DebugInteractionSourcePose.cs.meta deleted file mode 100644 index a523cd1..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/DebugInteractionSourcePose.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 52f7b5b5650e493da920f69a7701046e -timeCreated: 1507773991 \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/DebugInteractionSourceState.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/DebugInteractionSourceState.cs deleted file mode 100644 index 2b67cc4..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/DebugInteractionSourceState.cs +++ /dev/null @@ -1,15 +0,0 @@ -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Since the InteractionSourceState is internal to UnityEngine.VR.WSA.Input, - /// this is a fake SourceState structure to keep the test code consistent. - /// - public struct DebugInteractionSourceState - { - public bool Pressed; - public bool Grasped; - public bool MenuPressed; - public bool SelectPressed; - public DebugInteractionSourcePose SourcePose; - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/DebugInteractionSourceState.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/DebugInteractionSourceState.cs.meta deleted file mode 100644 index d76da49..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/DebugInteractionSourceState.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 7899cf69f4054746bbf52869cc18538e -timeCreated: 1507773997 \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/HandDraggable.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/HandDraggable.cs deleted file mode 100644 index 59344b7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/HandDraggable.cs +++ /dev/null @@ -1,394 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; -using System; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Component that allows dragging an object with your hand on HoloLens. - /// Dragging is done by calculating the angular delta and z-delta between the current and previous hand positions, - /// and then repositioning the object based on that. - /// - public class HandDraggable : MonoBehaviour, IFocusable, IInputHandler, ISourceStateHandler - { - /// - /// Event triggered when dragging starts. - /// - public event Action StartedDragging; - - /// - /// Event triggered when dragging stops. - /// - public event Action StoppedDragging; - - [Tooltip("Transform that will be dragged. Defaults to the object of the component.")] - public Transform HostTransform; - - [Tooltip("Scale by which hand movement in z is multiplied to move the dragged object.")] - public float DistanceScale = 2f; - - public enum RotationModeEnum - { - Default, - LockObjectRotation, - OrientTowardUser, - OrientTowardUserAndKeepUpright - } - - public RotationModeEnum RotationMode = RotationModeEnum.Default; - - [Tooltip("Controls the speed at which the object will interpolate toward the desired position")] - [Range(0.01f, 1.0f)] - public float PositionLerpSpeed = 0.2f; - - [Tooltip("Controls the speed at which the object will interpolate toward the desired rotation")] - [Range(0.01f, 1.0f)] - public float RotationLerpSpeed = 0.2f; - - public bool IsDraggingEnabled = true; - - private bool isDragging; - private bool isGazed; - private Vector3 objRefForward; - private Vector3 objRefUp; - private float objRefDistance; - private Quaternion gazeAngularOffset; - private float handRefDistance; - private Vector3 objRefGrabPoint; - - private Vector3 draggingPosition; - private Quaternion draggingRotation; - - private IInputSource currentInputSource; - private uint currentInputSourceId; - private Rigidbody hostRigidbody; - - private void Start() - { - if (HostTransform == null) - { - HostTransform = transform; - } - - hostRigidbody = HostTransform.GetComponent(); - } - - private void OnDestroy() - { - if (isDragging) - { - StopDragging(); - } - - if (isGazed) - { - OnFocusExit(); - } - } - - private void Update() - { - if (IsDraggingEnabled && isDragging) - { - UpdateDragging(); - } - } - - /// - /// Starts dragging the object. - /// - public void StartDragging(Vector3 initialDraggingPosition) - { - if (!IsDraggingEnabled) - { - return; - } - - if (isDragging) - { - return; - } - - // TODO: robertes: Fix push/pop and single-handler model so that multiple HandDraggable components - // can be active at once. - - // Add self as a modal input handler, to get all inputs during the manipulation - InputManager.Instance.PushModalInputHandler(gameObject); - - isDragging = true; - - Transform cameraTransform = CameraCache.Main.transform; - - Vector3 inputPosition = Vector3.zero; -#if UNITY_2017_2_OR_NEWER - InteractionSourceInfo sourceKind; - currentInputSource.TryGetSourceKind(currentInputSourceId, out sourceKind); - switch (sourceKind) - { - case InteractionSourceInfo.Hand: - currentInputSource.TryGetGripPosition(currentInputSourceId, out inputPosition); - break; - case InteractionSourceInfo.Controller: - currentInputSource.TryGetPointerPosition(currentInputSourceId, out inputPosition); - break; - } -#else - currentInputSource.TryGetPointerPosition(currentInputSourceId, out inputPosition); -#endif - - Vector3 pivotPosition = GetHandPivotPosition(cameraTransform); - handRefDistance = Vector3.Magnitude(inputPosition - pivotPosition); - objRefDistance = Vector3.Magnitude(initialDraggingPosition - pivotPosition); - - Vector3 objForward = HostTransform.forward; - Vector3 objUp = HostTransform.up; - // Store where the object was grabbed from - objRefGrabPoint = cameraTransform.transform.InverseTransformDirection(HostTransform.position - initialDraggingPosition); - - Vector3 objDirection = Vector3.Normalize(initialDraggingPosition - pivotPosition); - Vector3 handDirection = Vector3.Normalize(inputPosition - pivotPosition); - - objForward = cameraTransform.InverseTransformDirection(objForward); // in camera space - objUp = cameraTransform.InverseTransformDirection(objUp); // in camera space - objDirection = cameraTransform.InverseTransformDirection(objDirection); // in camera space - handDirection = cameraTransform.InverseTransformDirection(handDirection); // in camera space - - objRefForward = objForward; - objRefUp = objUp; - - // Store the initial offset between the hand and the object, so that we can consider it when dragging - gazeAngularOffset = Quaternion.FromToRotation(handDirection, objDirection); - draggingPosition = initialDraggingPosition; - - StartedDragging.RaiseEvent(); - } - - /// - /// Gets the pivot position for the hand, which is approximated to the base of the neck. - /// - /// Pivot position for the hand. - private Vector3 GetHandPivotPosition(Transform cameraTransform) - { - return cameraTransform.position + new Vector3(0, -0.2f, 0) - cameraTransform.forward * 0.2f; // a bit lower and behind - } - - /// - /// Enables or disables dragging. - /// - /// Indicates whether dragging should be enabled or disabled. - public void SetDragging(bool isEnabled) - { - if (IsDraggingEnabled == isEnabled) - { - return; - } - - IsDraggingEnabled = isEnabled; - - if (isDragging) - { - StopDragging(); - } - } - - /// - /// Update the position of the object being dragged. - /// - private void UpdateDragging() - { - Transform cameraTransform = CameraCache.Main.transform; - - Vector3 inputPosition = Vector3.zero; -#if UNITY_2017_2_OR_NEWER - InteractionSourceInfo sourceKind; - currentInputSource.TryGetSourceKind(currentInputSourceId, out sourceKind); - switch (sourceKind) - { - case InteractionSourceInfo.Hand: - currentInputSource.TryGetGripPosition(currentInputSourceId, out inputPosition); - break; - case InteractionSourceInfo.Controller: - currentInputSource.TryGetPointerPosition(currentInputSourceId, out inputPosition); - break; - } -#else - currentInputSource.TryGetPointerPosition(currentInputSourceId, out inputPosition); -#endif - - Vector3 pivotPosition = GetHandPivotPosition(cameraTransform); - - Vector3 newHandDirection = Vector3.Normalize(inputPosition - pivotPosition); - - newHandDirection = cameraTransform.InverseTransformDirection(newHandDirection); // in camera space - Vector3 targetDirection = Vector3.Normalize(gazeAngularOffset * newHandDirection); - targetDirection = cameraTransform.TransformDirection(targetDirection); // back to world space - - float currentHandDistance = Vector3.Magnitude(inputPosition - pivotPosition); - - float distanceRatio = currentHandDistance / handRefDistance; - float distanceOffset = distanceRatio > 0 ? (distanceRatio - 1f) * DistanceScale : 0; - float targetDistance = objRefDistance + distanceOffset; - - draggingPosition = pivotPosition + (targetDirection * targetDistance); - - if (RotationMode == RotationModeEnum.OrientTowardUser || RotationMode == RotationModeEnum.OrientTowardUserAndKeepUpright) - { - draggingRotation = Quaternion.LookRotation(HostTransform.position - pivotPosition); - } - else if (RotationMode == RotationModeEnum.LockObjectRotation) - { - draggingRotation = HostTransform.rotation; - } - else // RotationModeEnum.Default - { - Vector3 objForward = cameraTransform.TransformDirection(objRefForward); // in world space - Vector3 objUp = cameraTransform.TransformDirection(objRefUp); // in world space - draggingRotation = Quaternion.LookRotation(objForward, objUp); - } - - Vector3 newPosition = Vector3.Lerp(HostTransform.position, draggingPosition + cameraTransform.TransformDirection(objRefGrabPoint), PositionLerpSpeed); - // Apply Final Position - if (hostRigidbody == null) - { - HostTransform.position = newPosition; - } - else - { - hostRigidbody.MovePosition(newPosition); - } - - // Apply Final Rotation - Quaternion newRotation = Quaternion.Lerp(HostTransform.rotation, draggingRotation, RotationLerpSpeed); - if (hostRigidbody == null) - { - HostTransform.rotation = newRotation; - } - else - { - hostRigidbody.MoveRotation(newRotation); - } - - if (RotationMode == RotationModeEnum.OrientTowardUserAndKeepUpright) - { - Quaternion upRotation = Quaternion.FromToRotation(HostTransform.up, Vector3.up); - HostTransform.rotation = upRotation * HostTransform.rotation; - } - } - - /// - /// Stops dragging the object. - /// - public void StopDragging() - { - if (!isDragging) - { - return; - } - - // Remove self as a modal input handler - InputManager.Instance.PopModalInputHandler(); - - isDragging = false; - currentInputSource = null; - currentInputSourceId = 0; - StoppedDragging.RaiseEvent(); - } - - public void OnFocusEnter() - { - if (!IsDraggingEnabled) - { - return; - } - - if (isGazed) - { - return; - } - - isGazed = true; - } - - public void OnFocusExit() - { - if (!IsDraggingEnabled) - { - return; - } - - if (!isGazed) - { - return; - } - - isGazed = false; - } - - public void OnInputUp(InputEventData eventData) - { - if (currentInputSource != null && - eventData.SourceId == currentInputSourceId) - { - eventData.Use(); // Mark the event as used, so it doesn't fall through to other handlers. - - StopDragging(); - } - } - - public void OnInputDown(InputEventData eventData) - { - if (isDragging) - { - // We're already handling drag input, so we can't start a new drag operation. - return; - } - -#if UNITY_2017_2_OR_NEWER - InteractionSourceInfo sourceKind; - eventData.InputSource.TryGetSourceKind(eventData.SourceId, out sourceKind); - if (sourceKind != InteractionSourceInfo.Hand) - { - if (!eventData.InputSource.SupportsInputInfo(eventData.SourceId, SupportedInputInfo.Position)) - { - // The input source must provide positional data for this script to be usable - return; - } - } -#else - if (!eventData.InputSource.SupportsInputInfo(eventData.SourceId, SupportedInputInfo.Position)) - { - // The input source must provide positional data for this script to be usable - return; - } -#endif - - eventData.Use(); // Mark the event as used, so it doesn't fall through to other handlers. - - currentInputSource = eventData.InputSource; - currentInputSourceId = eventData.SourceId; - - FocusDetails? details = FocusManager.Instance.TryGetFocusDetails(eventData); - - Vector3 initialDraggingPosition = (details == null) - ? HostTransform.position - : details.Value.Point; - - StartDragging(initialDraggingPosition); - } - - public void OnSourceDetected(SourceStateEventData eventData) - { - // Nothing to do - } - - public void OnSourceLost(SourceStateEventData eventData) - { - if (currentInputSource != null && eventData.SourceId == currentInputSourceId) - { - StopDragging(); - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/HandDraggable.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/HandDraggable.cs.meta deleted file mode 100644 index 0273e67..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/HandDraggable.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 7d5a0a60fbe897549ad0bfe2039f12b6 -timeCreated: 1463778456 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/ManualGazeControl.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/ManualGazeControl.cs deleted file mode 100644 index e772eda..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/ManualGazeControl.cs +++ /dev/null @@ -1,137 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Class for manually controlling the camera when not running on HoloLens (in editor). - /// Attach to same main camera game object. - /// - public class ManualGazeControl : MonoBehaviour - { - public bool MouseSupported = true; - public AxisController MouseXYRotationAxisControl; - public AxisController MouseXYTranslationAxisControl; - public AxisController MouseXZTranslationAxisControl; - - public bool KeyboardSupported = true; - public AxisController KeyboardXYRotationAxisControl; - public AxisController KeyboardXZRotationAxisControl; - public AxisController KeyboardXYTranslationAxisControl; - public AxisController KeyboardXZTranslationAxisControl; - - public bool JoystickSupported = false; - public AxisController JoystickXYRotationAxisControl; - public AxisController JoystickXYTranslationAxisControl; - public AxisController JoystickXZTranslationAxisControl; - - private Vector3 lastTrackerToUnityTranslation = Vector3.zero; - private Quaternion lastTrackerToUnityRotation = Quaternion.identity; - - private Transform cameraTransform; - - private void Awake() - { - if (Application.isEditor) - { - -#if UNITY_2017_2_OR_NEWER - if (UnityEngine.XR.XRDevice.isPresent) -#else - if (UnityEngine.VR.VRDevice.isPresent) -#endif - { - Destroy(this); - return; - } - } - else - { - Destroy(this); - return; - } - - cameraTransform = GetComponent().transform; - if (cameraTransform == null) - { - Debug.LogError("ManualGazeControl being used on a game object without a Camera."); - } - - MouseXYRotationAxisControl.enabled = MouseSupported; - MouseXYTranslationAxisControl.enabled = MouseSupported; - MouseXZTranslationAxisControl.enabled = MouseSupported; - - KeyboardXYRotationAxisControl.enabled = KeyboardSupported; - KeyboardXZRotationAxisControl.enabled = KeyboardSupported; - KeyboardXYTranslationAxisControl.enabled = KeyboardSupported; - KeyboardXZTranslationAxisControl.enabled = KeyboardSupported; - - JoystickXYRotationAxisControl.enabled = JoystickSupported; - JoystickXYTranslationAxisControl.enabled = JoystickSupported; - JoystickXZTranslationAxisControl.enabled = JoystickSupported; - } - - private void Update() - { - // Undo the last tracker to Unity transforms applied. - cameraTransform.Translate(-this.lastTrackerToUnityTranslation, Space.World); - cameraTransform.Rotate(-this.lastTrackerToUnityRotation.eulerAngles, Space.World); - - // Undo the last local Z-axis tilt rotation. - float previousZTilt = this.transform.localEulerAngles.z; - cameraTransform.Rotate(0, 0, -previousZTilt, Space.Self); - - // Calculate and apply the camera control movement this frame - Vector3 rotate = Vector3.zero; - Vector3 translate = Vector3.zero; - - if (MouseSupported) - { - Vector3 mouseXYRotate = MouseXYRotationAxisControl.GetDisplacementVector3(); - Vector3 mouseXYTranslate = MouseXYTranslationAxisControl.GetDisplacementVector3(); - Vector3 mouseXZTranslate = MouseXZTranslationAxisControl.GetDisplacementVector3(); - rotate += mouseXYRotate; - translate += mouseXYTranslate; - translate += mouseXZTranslate; - } - - if (KeyboardSupported) - { - Vector3 keyboardXYRotate = KeyboardXYRotationAxisControl.GetDisplacementVector3(); - Vector3 keyboardXZRotate = KeyboardXZRotationAxisControl.GetDisplacementVector3(); - Vector3 keyboardXYTranslate = KeyboardXYTranslationAxisControl.GetDisplacementVector3(); - Vector3 keyboardXZTranslate = KeyboardXZTranslationAxisControl.GetDisplacementVector3(); - rotate += keyboardXYRotate; - rotate += keyboardXZRotate; - translate += keyboardXYTranslate; - translate += keyboardXZTranslate; - } - - if (JoystickSupported) - { - Vector3 joystickXYRotate = JoystickXYRotationAxisControl.GetDisplacementVector3(); - Vector3 joystickXYTranslate = JoystickXYTranslationAxisControl.GetDisplacementVector3(); - Vector3 joystickXZTranslate = JoystickXZTranslationAxisControl.GetDisplacementVector3(); - rotate += joystickXYRotate; - translate += joystickXYTranslate; - translate += joystickXZTranslate; - } - - rotate *= Mathf.Rad2Deg; // change to degrees for the Rotate function - - // Now apply the displacements to the camera - cameraTransform.Rotate(rotate.x, 0.0f, 0.0f, Space.Self); - cameraTransform.Rotate(0.0f, rotate.y, 0.0f, Space.World); - cameraTransform.Translate(translate, Space.Self); - - // Apply updated local Z-axis tilt rotation. - cameraTransform.Rotate(0.0f, 0.0f, rotate.z + previousZTilt, Space.Self); - - // Re-apply the last tracker to Unity transform. - cameraTransform.Rotate(this.lastTrackerToUnityRotation.eulerAngles, Space.World); - cameraTransform.Translate(this.lastTrackerToUnityTranslation, Space.World); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/ManualGazeControl.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/ManualGazeControl.cs.meta deleted file mode 100644 index e968d38..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/ManualGazeControl.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 9cf6ab24363b7a74da25766ea8ba6809 -timeCreated: 1464208473 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/SpeechInputHandler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/SpeechInputHandler.cs deleted file mode 100644 index 43ab1ef..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/SpeechInputHandler.cs +++ /dev/null @@ -1,105 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; - -namespace HoloToolkit.Unity.InputModule -{ - public class SpeechInputHandler : MonoBehaviour, ISpeechHandler - { - [Serializable] - public struct KeywordAndResponse - { - [Tooltip("The keyword to handle.")] - public string Keyword; - - [Tooltip("The handler to be invoked.")] - public UnityEvent Response; - } - - /// - /// The keywords to be recognized and optional keyboard shortcuts. - /// - [Tooltip("The keywords to be recognized and optional keyboard shortcuts.")] - public KeywordAndResponse[] Keywords; - - /// - /// Determines if this handler is a global listener, not connected to a specific GameObject. - /// - [Tooltip("Determines if this handler is a global listener, not connected to a specific GameObject.")] - public bool IsGlobalListener; - - /// - /// Keywords are persistent across all scenes. This Speech Input Source instance will not be destroyed when loading a new scene. - /// - [Tooltip("Keywords are persistent across all scenes. This Speech Input Handler instance will not be destroyed when loading a new scene.")] - public bool PersistentKeywords; - - [NonSerialized] - private readonly Dictionary responses = new Dictionary(); - - protected virtual void OnEnable() - { - if (IsGlobalListener) - { - InputManager.Instance.AddGlobalListener(gameObject); - } - } - - protected virtual void Start() - { - if (PersistentKeywords) - { - gameObject.DontDestroyOnLoad(); - } - - // Convert the struct array into a dictionary, with the keywords and the methods as the values. - // This helps easily link the keyword recognized to the UnityEvent to be invoked. - int keywordCount = Keywords.Length; - for (int index = 0; index < keywordCount; index++) - { - KeywordAndResponse keywordAndResponse = Keywords[index]; - string keyword = keywordAndResponse.Keyword.ToLower(); - - if (responses.ContainsKey(keyword)) - { - Debug.LogError("Duplicate keyword '" + keyword + "' specified in '" + gameObject.name + "'."); - } - else - { - responses.Add(keyword, keywordAndResponse.Response); - } - } - } - - protected virtual void OnDisable() - { - if (InputManager.Instance != null && IsGlobalListener) - { - InputManager.Instance.RemoveGlobalListener(gameObject); - } - } - - protected virtual void OnDestroy() - { - if (InputManager.Instance != null && IsGlobalListener) - { - InputManager.Instance.RemoveGlobalListener(gameObject); - } - } - - void ISpeechHandler.OnSpeechKeywordRecognized(SpeechEventData eventData) - { - UnityEvent keywordResponse; - - // Check to make sure the recognized keyword exists in the methods dictionary, then invoke the corresponding method. - if (enabled && responses.TryGetValue(eventData.RecognizedText.ToLower(), out keywordResponse)) - { - keywordResponse.Invoke(); - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/SpeechInputHandler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/SpeechInputHandler.cs.meta deleted file mode 100644 index 347f8ed..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/SpeechInputHandler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e7d6513c2cdf97f409654a2a4114d9b1 -timeCreated: 1482243203 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/TriggerButton.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/TriggerButton.cs deleted file mode 100644 index 1a61b1a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/TriggerButton.cs +++ /dev/null @@ -1,47 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Very simple class that implements basic logic for a trigger button. - /// - public class TriggerButton : MonoBehaviour, IInputHandler - { - /// - /// Indicates whether the button is clickable or not. - /// - [Tooltip("Indicates whether the button is clickable or not.")] - public bool IsEnabled = true; - - public event Action ButtonPressed; - - /// - /// Press the button programmatically. - /// - public void Press() - { - if (IsEnabled) - { - ButtonPressed.RaiseEvent(); - } - } - - void IInputHandler.OnInputDown(InputEventData eventData) - { - // Nothing. - } - - void IInputHandler.OnInputUp(InputEventData eventData) - { - if (IsEnabled && eventData.PressType == InteractionSourcePressInfo.Select) - { - ButtonPressed.RaiseEvent(); - eventData.Use(); // Mark the event as used, so it doesn't fall through to other handlers. - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/TriggerButton.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/TriggerButton.cs.meta deleted file mode 100644 index c260c74..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Interactions/TriggerButton.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e56a6ffca3a66b54189d6d303078cbf6 -timeCreated: 1469832135 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/KeywordAndKeyCode.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/KeywordAndKeyCode.cs deleted file mode 100644 index 5bacdfe..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/KeywordAndKeyCode.cs +++ /dev/null @@ -1,17 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - [Serializable] - public struct KeywordAndKeyCode - { - [Tooltip("The keyword to recognize.")] - public string Keyword; - [Tooltip("The KeyCode to recognize.")] - public KeyCode KeyCode; - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/KeywordAndKeyCode.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/KeywordAndKeyCode.cs.meta deleted file mode 100644 index a83dcc1..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/KeywordAndKeyCode.cs.meta +++ /dev/null @@ -1,3 +0,0 @@ -fileFormatVersion: 2 -guid: 98b045626cee4e0e8a758577f55fe765 -timeCreated: 1505320916 \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers.meta deleted file mode 100644 index 0cf9cfa..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 48bb2e829317e7844a9a4162b2ce8112 -folderAsset: yes -timeCreated: 1506540383 -licenseType: Pro -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/HandGuidance.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/HandGuidance.cs deleted file mode 100644 index 7010095..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/HandGuidance.cs +++ /dev/null @@ -1,260 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -#if UNITY_WSA -#if UNITY_2017_2_OR_NEWER -using UnityEngine.XR.WSA.Input; -#else -using UnityEngine.VR.WSA.Input; -#endif -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Show a hand guidance indicator when the user's hand is close to leaving the camera's view. - /// - public class HandGuidance : Singleton - { - [Tooltip("The Cursor object the HandGuidanceIndicator will be positioned around.")] - public GameObject Cursor; - - [Tooltip("GameObject to display when your hand is about to lose tracking.")] - public GameObject HandGuidanceIndicator; - - // Hand source loss risk to start showing a hand indicator. - // As the source loss risk approaches 1, the hand is closer to being out of view. - [Range(0.0f, 1.0f)] - [Tooltip("When to start showing the Hand Guidance Indicator. 1 is out of view, 0 is centered in view.")] - public float HandGuidanceThreshold = 0.5f; - -#if UNITY_WSA - private GameObject handGuidanceIndicatorGameObject; - - private Quaternion defaultHandGuidanceRotation; - - private uint? currentlyTrackedHand; - - protected override void Awake() - { - base.Awake(); - if (HandGuidanceIndicator == null) - { - Debug.LogError("Please include a GameObject for the Hand Guidance Indicator."); - } - - if (Cursor == null) - { - Debug.LogError("Please include a GameObject for the Cursor to display the indicator around."); - } - - if (HandGuidanceIndicator != null) - { - // Cache the initial rotation of the HandGuidanceIndicator so future rotations - // can be done with respect to this rotation. - defaultHandGuidanceRotation = HandGuidanceIndicator.transform.rotation; - } - - // Create an object in the scene for the guidance indicator and default it to not be visible. - handGuidanceIndicatorGameObject = Instantiate(HandGuidanceIndicator); - handGuidanceIndicatorGameObject.SetActive(false); - - // Register for hand and finger events to know where your hand - // is being tracked and what state it is in. -#if UNITY_2017_2_OR_NEWER - InteractionManager.InteractionSourceLost += InteractionManager_InteractionSourceLost; - InteractionManager.InteractionSourceUpdated += InteractionManager_InteractionSourceUpdated; - InteractionManager.InteractionSourceReleased += InteractionManager_InteractionSourceReleased; -#else - InteractionManager.SourceLost += InteractionManager_SourceLost; - InteractionManager.SourceUpdated += InteractionManager_SourceUpdated; - InteractionManager.SourceReleased += InteractionManager_SourceReleased; -#endif - } - - private void ShowHandGuidanceIndicator(InteractionSourceState hand) - { - if (!currentlyTrackedHand.HasValue) - { - return; - } - - // Get the position and rotation of the hand guidance indicator and display the indicator object. - if (handGuidanceIndicatorGameObject != null) - { - Vector3 position; - Quaternion rotation; - GetIndicatorPositionAndRotation(hand, out position, out rotation); - - handGuidanceIndicatorGameObject.transform.position = position; - handGuidanceIndicatorGameObject.transform.rotation = rotation * defaultHandGuidanceRotation; - handGuidanceIndicatorGameObject.SetActive(true); - } - } - - private void HideHandGuidanceIndicator(InteractionSourceState hand) - { - if (!currentlyTrackedHand.HasValue) - { - return; - } - - if (handGuidanceIndicatorGameObject != null) - { - handGuidanceIndicatorGameObject.SetActive(false); - } - } - - private void GetIndicatorPositionAndRotation(InteractionSourceState hand, out Vector3 position, out Quaternion rotation) - { - // Update the distance from IndicatorParent based on the user's hand's distance from the center of the view. - // Bound this distance by this maxDistanceFromCenter field, in meters. - const float maxDistanceFromCenter = 0.3f; - float distanceFromCenter = (float)(hand.properties.sourceLossRisk * maxDistanceFromCenter); - - // Subtract direction from origin so that the indicator is between the hand and the origin. - position = Cursor.transform.position - hand.properties.sourceLossMitigationDirection * distanceFromCenter; - rotation = Quaternion.LookRotation(CameraCache.Main.transform.forward, hand.properties.sourceLossMitigationDirection); - } - -#if UNITY_2017_2_OR_NEWER - private void InteractionManager_InteractionSourceUpdated(InteractionSourceUpdatedEventArgs obj) - { - if (obj.state.source.kind == InteractionSourceKind.Hand) - { - InteractionSourceState hand = obj.state; - - // Only display hand indicators when we are in a holding state, since hands going out of view will affect any active gestures. - if (!hand.anyPressed) - { - return; - } - - // Only track a new hand if are not currently tracking a hand. - if (!currentlyTrackedHand.HasValue) - { - currentlyTrackedHand = hand.source.id; - } - else if (currentlyTrackedHand.Value != hand.source.id) - { - // This hand is not the currently tracked hand, do not drawn a guidance indicator for this hand. - return; - } - - // Start showing an indicator to move your hand toward the center of the view. - if (hand.properties.sourceLossRisk > HandGuidanceThreshold) - { - ShowHandGuidanceIndicator(hand); - } - else - { - HideHandGuidanceIndicator(hand); - } - } - } - - private void InteractionManager_InteractionSourceReleased(InteractionSourceReleasedEventArgs obj) - { - if (obj.state.source.kind == InteractionSourceKind.Hand) - { - // Stop displaying the guidance indicator when the user releases their finger from the pressed state. - RemoveTrackedHand(obj.state); - } - } - - private void InteractionManager_InteractionSourceLost(InteractionSourceLostEventArgs obj) - { - if (obj.state.source.kind == InteractionSourceKind.Hand) - { - // Stop displaying the guidance indicator when the user's hand leaves the view. - RemoveTrackedHand(obj.state); - } - } - - private void RemoveTrackedHand(InteractionSourceState hand) - { - // Only remove a hand if we are currently tracking a hand, and the hand to remove matches this tracked hand. - if (currentlyTrackedHand.HasValue && currentlyTrackedHand.Value == hand.source.id) - { - // Remove a hand by hiding the guidance indicator and nulling out the currentlyTrackedHand field. - handGuidanceIndicatorGameObject.SetActive(false); - currentlyTrackedHand = null; - } - } - - protected override void OnDestroy() - { - InteractionManager.InteractionSourceLost -= InteractionManager_InteractionSourceLost; - InteractionManager.InteractionSourceUpdated -= InteractionManager_InteractionSourceUpdated; - InteractionManager.InteractionSourceReleased -= InteractionManager_InteractionSourceReleased; - - base.OnDestroy(); - } -#else - private void InteractionManager_SourceUpdated(InteractionSourceState hand) - { - // Only display hand indicators when we are in a holding state, since hands going out of view will affect any active gestures. - if (!hand.pressed) - { - return; - } - - // Only track a new hand if are not currently tracking a hand. - if (!currentlyTrackedHand.HasValue) - { - currentlyTrackedHand = hand.source.id; - } - else if (currentlyTrackedHand.Value != hand.source.id) - { - // This hand is not the currently tracked hand, do not drawn a guidance indicator for this hand. - return; - } - - // Start showing an indicator to move your hand toward the center of the view. - if (hand.properties.sourceLossRisk > HandGuidanceThreshold) - { - ShowHandGuidanceIndicator(hand); - } - else - { - HideHandGuidanceIndicator(hand); - } - } - - private void InteractionManager_SourceReleased(InteractionSourceState hand) - { - // Stop displaying the guidance indicator when the user releases their finger from the pressed state. - RemoveTrackedHand(hand); - } - - private void InteractionManager_SourceLost(InteractionSourceState hand) - { - // Stop displaying the guidance indicator when the user's hand leaves the view. - RemoveTrackedHand(hand); - } - - private void RemoveTrackedHand(InteractionSourceState hand) - { - // Only remove a hand if we are currently tracking a hand, and the hand to remove matches this tracked hand. - if (currentlyTrackedHand.HasValue && currentlyTrackedHand.Value == hand.source.id) - { - // Remove a hand by hiding the guidance indicator and nulling out the currentlyTrackedHand field. - handGuidanceIndicatorGameObject.SetActive(false); - currentlyTrackedHand = null; - } - } - - protected override void OnDestroy() - { - InteractionManager.SourceLost -= InteractionManager_SourceLost; - InteractionManager.SourceUpdated -= InteractionManager_SourceUpdated; - InteractionManager.SourceReleased -= InteractionManager_SourceReleased; - - base.OnDestroy(); - } -#endif -#endif - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/HandGuidance.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/HandGuidance.cs.meta deleted file mode 100644 index 0a8498c..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/HandGuidance.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 2ac869b7c13e5a542b695b17a48d0375 -timeCreated: 1455735877 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/InputManager.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/InputManager.cs deleted file mode 100644 index 7088947..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/InputManager.cs +++ /dev/null @@ -1,965 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.EventSystems; - -#if UNITY_WSA || UNITY_STANDALONE_WIN -using UnityEngine.Windows.Speech; -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Input Manager is responsible for managing input sources and dispatching relevant events - /// to the appropriate input handlers. - /// - public class InputManager : Singleton - { - public event Action InputEnabled; - public event Action InputDisabled; - - /// - /// Global listeners listen to all events and ignore the fact that other components might have consumed them. - /// - private readonly List globalListeners = new List(0); - private readonly Stack modalInputStack = new Stack(); - private readonly Stack fallbackInputStack = new Stack(); - - /// - /// To tap on a hologram even when not focused on, - /// set OverrideFocusedObject to desired game object. - /// If it's null, then focused object will be used. - /// - public GameObject OverrideFocusedObject { get; set; } - - private int disabledRefCount; - - private InputEventData inputEventData; - private InputClickedEventData sourceClickedEventData; - private SourceStateEventData sourceStateEventData; - private ManipulationEventData manipulationEventData; - private HoldEventData holdEventData; - private NavigationEventData navigationEventData; - private XboxControllerEventData xboxControllerEventData; - private SourceRotationEventData sourceRotationEventData; - private SourcePositionEventData sourcePositionEventData; - private PointerSpecificEventData pointerSpecificEventData; - private InputPositionEventData inputPositionEventData; - private SelectPressedEventData selectPressedEventData; -#if UNITY_WSA || UNITY_STANDALONE_WIN - private SpeechEventData speechEventData; - private DictationEventData dictationEventData; -#endif - - /// - /// List of the Interaction Input Sources as detected by the input manager like hands or motion controllers. - /// - private static readonly List detectedInputSources = new List(0); - - /// - /// List of the Interaction Input Sources as detected by the input manager like hands or motion controllers. - /// - public List DetectedInputSources { get { return detectedInputSources; } } - - /// - /// Indicates if input is currently enabled or not. - /// - public bool IsInputEnabled - { - get { return disabledRefCount <= 0; } - } - - /// - /// Should the Unity UI events be fired? - /// - [Obsolete("Will be removed in a future release. If you need to know if a specific pointer should send Unity UI Events use FocusManager.Instance.GetSpecificPointerEventData()!=null")] - public bool ShouldSendUnityUiEvents { get { return FocusManager.Instance.GetGazePointerEventData() != null && EventSystem.current != null; } } - - /// - /// Push a game object into the modal input stack. Any input handlers - /// on the game object are given priority to input events before any focused objects. - /// - /// The input handler to push - public void PushModalInputHandler(GameObject inputHandler) - { - modalInputStack.Push(inputHandler); - } - - /// - /// Remove the last game object from the modal input stack. - /// - public void PopModalInputHandler() - { - if (modalInputStack.Count > 0) - { - modalInputStack.Pop(); - - } - } - - /// - /// Clear all modal input handlers off the stack. - /// - public void ClearModalInputStack() - { - modalInputStack.Clear(); - } - - /// - /// Adds a global listener that will receive all input events, regardless - /// of which other game objects might have handled the event beforehand. - /// - /// Listener to add. - public void AddGlobalListener(GameObject listener) - { - globalListeners.Add(listener); - } - - /// - /// Removes a global listener. - /// - /// Listener to remove. - public void RemoveGlobalListener(GameObject listener) - { - globalListeners.Remove(listener); - } - - /// - /// Push a game object into the fallback input stack. Any input handlers on - /// the game object are given input events when no modal or focused objects consume the event. - /// - /// The input handler to push - public void PushFallbackInputHandler(GameObject inputHandler) - { - fallbackInputStack.Push(inputHandler); - } - - /// - /// Remove the last game object from the fallback input stack. - /// - public void PopFallbackInputHandler() - { - fallbackInputStack.Pop(); - } - - /// - /// Clear all fallback input handlers off the stack. - /// - public void ClearFallbackInputStack() - { - fallbackInputStack.Clear(); - } - - /// - /// Push a disabled input state onto the input manager. - /// While input is disabled no events will be sent out and the cursor displays - /// a waiting animation. - /// - public void PushInputDisable() - { - ++disabledRefCount; - - if (disabledRefCount == 1) - { - InputDisabled.RaiseEvent(); - } - } - - /// - /// Pop disabled input state. When the last disabled state is - /// popped off the stack input will be re-enabled. - /// - public void PopInputDisable() - { - --disabledRefCount; - Debug.Assert(disabledRefCount >= 0, "Tried to pop more input disable than the amount pushed."); - - if (disabledRefCount == 0) - { - InputEnabled.RaiseEvent(); - } - } - - /// - /// Clear the input disable stack, which will immediately re-enable input. - /// - public void ClearInputDisableStack() - { - bool wasInputDisabled = disabledRefCount > 0; - disabledRefCount = 0; - - if (wasInputDisabled) - { - InputEnabled.RaiseEvent(); - } - } - - private void InitializeEventDatas() - { - inputEventData = new InputEventData(EventSystem.current); - sourceClickedEventData = new InputClickedEventData(EventSystem.current); - sourceStateEventData = new SourceStateEventData(EventSystem.current); - manipulationEventData = new ManipulationEventData(EventSystem.current); - navigationEventData = new NavigationEventData(EventSystem.current); - holdEventData = new HoldEventData(EventSystem.current); - pointerSpecificEventData = new PointerSpecificEventData(EventSystem.current); - inputPositionEventData = new InputPositionEventData(EventSystem.current); - selectPressedEventData = new SelectPressedEventData(EventSystem.current); - sourceRotationEventData = new SourceRotationEventData(EventSystem.current); - sourcePositionEventData = new SourcePositionEventData(EventSystem.current); - xboxControllerEventData = new XboxControllerEventData(EventSystem.current); -#if UNITY_WSA || UNITY_STANDALONE_WIN - speechEventData = new SpeechEventData(EventSystem.current); - dictationEventData = new DictationEventData(EventSystem.current); -#endif - } - - #region Unity APIs - - protected override void Awake() - { - base.Awake(); - InitializeEventDatas(); - } - - private void Start() - { - if (!FocusManager.IsInitialized) - { - Debug.LogError("InputManager requires an active FocusManager in the scene"); - } - } - - #endregion // Unity APIs - - public void HandleEvent(BaseEventData eventData, ExecuteEvents.EventFunction eventHandler) where T : IEventSystemHandler - { - if (!Instance.enabled || disabledRefCount > 0) - { - return; - } - - Debug.Assert(!eventData.used); - - // Use focused object when OverrideFocusedObject is null. - GameObject focusedObject = (OverrideFocusedObject == null) ? FocusManager.Instance.TryGetFocusedObject(eventData) : OverrideFocusedObject; - - // Send the event to global listeners - for (int i = 0; i < globalListeners.Count; i++) - { - // Global listeners should only get events on themselves, as opposed to their hierarchy. - ExecuteEvents.Execute(globalListeners[i], eventData, eventHandler); - } - - if (eventData.used) - { - // All global listeners get a chance to see the event, but if any of them marked it used, we stop - // the event from going any further. - return; - } - - // TODO: robertes: consider whether modal and fallback input should flow to each handler until used - // or it should flow to just the topmost handler on the stack as it does today. - - // Handle modal input if one exists - if (modalInputStack.Count > 0) - { - GameObject modalInput = modalInputStack.Peek(); - - // If there is a focused object in the hierarchy of the modal handler, start the event - // bubble there - if (focusedObject != null && modalInput != null && focusedObject.transform.IsChildOf(modalInput.transform)) - { - if (ExecuteEvents.ExecuteHierarchy(focusedObject, eventData, eventHandler) && eventData.used) - { - return; - } - } - // Otherwise, just invoke the event on the modal handler itself - else - { - if (ExecuteEvents.ExecuteHierarchy(modalInput, eventData, eventHandler) && eventData.used) - { - return; - } - } - } - - // If event was not handled by modal, pass it on to the current focused object - if (focusedObject != null) - { - if (ExecuteEvents.ExecuteHierarchy(focusedObject, eventData, eventHandler) && eventData.used) - { - return; - } - } - - // If event was not handled by the focused object, pass it on to any fallback handlers - if (fallbackInputStack.Count > 0) - { - GameObject fallbackInput = fallbackInputStack.Peek(); - if (ExecuteEvents.ExecuteHierarchy(fallbackInput, eventData, eventHandler) && eventData.used) - { - return; - } - } - } - - #region Focus Events - - private static readonly ExecuteEvents.EventFunction OnFocusEnterEventHandler = - delegate (IFocusable handler, BaseEventData eventData) - { - handler.OnFocusEnter(); - }; - - /// - /// Raise the event OnFocusEnter to the game object when focus enters it. - /// - /// The object that is focused. - public void RaiseFocusEnter(GameObject focusedObject) - { - ExecuteEvents.ExecuteHierarchy(focusedObject, null, OnFocusEnterEventHandler); - - PointerInputEventData pointerInputEventData = FocusManager.Instance.GetGazePointerEventData(); - - if (pointerInputEventData != null) - { - ExecuteEvents.ExecuteHierarchy(focusedObject, pointerInputEventData, ExecuteEvents.pointerEnterHandler); - } - } - - private static readonly ExecuteEvents.EventFunction OnFocusExitEventHandler = - delegate (IFocusable handler, BaseEventData eventData) - { - handler.OnFocusExit(); - }; - - /// - /// Raise the event OnFocusExit to the game object when focus exists it. - /// - /// The object that is deFocused. - public void RaiseFocusExit(GameObject deFocusedObject) - { - ExecuteEvents.ExecuteHierarchy(deFocusedObject, null, OnFocusExitEventHandler); - - PointerInputEventData pointerInputEventData = FocusManager.Instance.GetGazePointerEventData(); - - if (pointerInputEventData != null) - { - ExecuteEvents.ExecuteHierarchy(deFocusedObject, pointerInputEventData, ExecuteEvents.pointerExitHandler); - } - } - - private static readonly ExecuteEvents.EventFunction OnPointerSpecificFocusEnterEventHandler = - delegate (IPointerSpecificFocusable handler, BaseEventData eventData) - { - PointerSpecificEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnFocusEnter(casted); - }; - - private static readonly ExecuteEvents.EventFunction OnPointerSpecificFocusExitEventHandler = - delegate (IPointerSpecificFocusable handler, BaseEventData eventData) - { - PointerSpecificEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnFocusExit(casted); - }; - - /// - /// Raise focus enter and exit events for when an input (that supports pointing) points to a game object. - /// - /// - /// - /// - public void RaisePointerSpecificFocusChangedEvents(IPointingSource pointer, GameObject oldFocusedObject, GameObject newFocusedObject) - { - if (oldFocusedObject != null) - { - pointerSpecificEventData.Initialize(pointer); - ExecuteEvents.ExecuteHierarchy(oldFocusedObject, pointerSpecificEventData, OnPointerSpecificFocusExitEventHandler); - } - - if (newFocusedObject != null) - { - pointerSpecificEventData.Initialize(pointer); - ExecuteEvents.ExecuteHierarchy(newFocusedObject, pointerSpecificEventData, OnPointerSpecificFocusEnterEventHandler); - } - } - - #endregion // Focus Events - - #region Generic Input Events - - private static readonly ExecuteEvents.EventFunction OnInputClickedEventHandler = - delegate (IInputClickHandler handler, BaseEventData eventData) - { - var casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnInputClicked(casted); - }; - - public void RaiseInputClicked(IInputSource source, uint sourceId, InteractionSourcePressInfo pressType, int tapCount, object[] tags = null) - { - // Create input event - sourceClickedEventData.Initialize(source, sourceId, tags, pressType, tapCount); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(sourceClickedEventData, OnInputClickedEventHandler); - - // NOTE: In Unity UI, a "click" happens on every pointer up, so we have RaiseSourceUp call the pointerClickHandler. - } - - private static readonly ExecuteEvents.EventFunction OnSourceUpEventHandler = - delegate (IInputHandler handler, BaseEventData eventData) - { - var casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnInputUp(casted); - }; - - public void RaiseSourceUp(IInputSource source, uint sourceId, InteractionSourcePressInfo pressType, object[] tags = null) - { - // Create input event - inputEventData.Initialize(source, sourceId, tags, pressType); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(inputEventData, OnSourceUpEventHandler); - - // UI events - IPointingSource pointingSource; - FocusManager.Instance.TryGetPointingSource(inputEventData, out pointingSource); - PointerInputEventData pointerInputEventData = FocusManager.Instance.GetSpecificPointerEventData(pointingSource); - if (pointerInputEventData != null && pressType == InteractionSourcePressInfo.Select) - { - pointerInputEventData.InputSource = source; - pointerInputEventData.SourceId = sourceId; - - ExecuteEvents.ExecuteHierarchy(inputEventData.selectedObject, pointerInputEventData, ExecuteEvents.pointerUpHandler); - ExecuteEvents.ExecuteHierarchy(inputEventData.selectedObject, pointerInputEventData, ExecuteEvents.pointerClickHandler); - pointerInputEventData.Clear(); - } - } - - private static readonly ExecuteEvents.EventFunction OnSourceDownEventHandler = - delegate (IInputHandler handler, BaseEventData eventData) - { - var casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnInputDown(casted); - }; - - public void RaiseSourceDown(IInputSource source, uint sourceId, InteractionSourcePressInfo pressType, object[] tags = null) - { - // Create input event - inputEventData.Initialize(source, sourceId, tags, pressType); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(inputEventData, OnSourceDownEventHandler); - - // UI events - IPointingSource pointingSource; - FocusManager.Instance.TryGetPointingSource(inputEventData, out pointingSource); - PointerInputEventData pointerInputEventData = FocusManager.Instance.GetSpecificPointerEventData(pointingSource); - if (pointerInputEventData != null && pressType == InteractionSourcePressInfo.Select) - { - pointerInputEventData.InputSource = source; - pointerInputEventData.SourceId = sourceId; - pointerInputEventData.pointerId = (int)sourceId; - - pointerInputEventData.eligibleForClick = true; - pointerInputEventData.delta = Vector2.zero; - pointerInputEventData.dragging = false; - pointerInputEventData.useDragThreshold = true; - pointerInputEventData.pressPosition = pointerInputEventData.position; - pointerInputEventData.pointerPressRaycast = pointerInputEventData.pointerCurrentRaycast; - - ExecuteEvents.ExecuteHierarchy(inputEventData.selectedObject, pointerInputEventData, ExecuteEvents.pointerDownHandler); - } - } - - #endregion // Generic Input Events - - #region Source State Events - - private static readonly ExecuteEvents.EventFunction OnSourceDetectedEventHandler = - delegate (ISourceStateHandler handler, BaseEventData eventData) - { - var casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnSourceDetected(casted); - }; - - public void RaiseSourceDetected(IInputSource source, uint sourceId, object[] tags = null) - { - AddSource(source, sourceId); - - // Create input event - sourceStateEventData.Initialize(source, sourceId, tags); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(sourceStateEventData, OnSourceDetectedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnSourceLostEventHandler = - delegate (ISourceStateHandler handler, BaseEventData eventData) - { - var casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnSourceLost(casted); - }; - - public void RaiseSourceLost(IInputSource source, uint sourceId, object[] tags = null) - { - RemoveSource(source, sourceId); - - // Create input event - sourceStateEventData.Initialize(source, sourceId, tags); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(sourceStateEventData, OnSourceLostEventHandler); - } - - #endregion - - #region Manipulation Events - - private static readonly ExecuteEvents.EventFunction OnManipulationStartedEventHandler = - delegate (IManipulationHandler handler, BaseEventData eventData) - { - ManipulationEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnManipulationStarted(casted); - }; - - public void RaiseManipulationStarted(IInputSource source, uint sourceId, object[] tags = null) - { - // Create input event - manipulationEventData.Initialize(source, sourceId, tags, Vector3.zero); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(manipulationEventData, OnManipulationStartedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnManipulationUpdatedEventHandler = - delegate (IManipulationHandler handler, BaseEventData eventData) - { - ManipulationEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnManipulationUpdated(casted); - }; - - public void RaiseManipulationUpdated(IInputSource source, uint sourceId, Vector3 cumulativeDelta, object[] tags = null) - { - // Create input event - manipulationEventData.Initialize(source, sourceId, tags, cumulativeDelta); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(manipulationEventData, OnManipulationUpdatedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnManipulationCompletedEventHandler = - delegate (IManipulationHandler handler, BaseEventData eventData) - { - ManipulationEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnManipulationCompleted(casted); - }; - - public void RaiseManipulationCompleted(IInputSource source, uint sourceId, Vector3 cumulativeDelta, object[] tags = null) - { - // Create input event - manipulationEventData.Initialize(source, sourceId, tags, cumulativeDelta); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(manipulationEventData, OnManipulationCompletedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnManipulationCanceledEventHandler = - delegate (IManipulationHandler handler, BaseEventData eventData) - { - ManipulationEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnManipulationCanceled(casted); - }; - - public void RaiseManipulationCanceled(IInputSource source, uint sourceId, object[] tags = null) - { - // Create input event - manipulationEventData.Initialize(source, sourceId, tags, Vector3.zero); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(manipulationEventData, OnManipulationCanceledEventHandler); - } - - #endregion // Manipulation Events - - #region Hold Events - - private static readonly ExecuteEvents.EventFunction OnHoldStartedEventHandler = - delegate (IHoldHandler handler, BaseEventData eventData) - { - HoldEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnHoldStarted(casted); - }; - - public void RaiseHoldStarted(IInputSource source, uint sourceId, object[] tags = null) - { - // Create input event - holdEventData.Initialize(source, sourceId, tags); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(holdEventData, OnHoldStartedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnHoldCompletedEventHandler = - delegate (IHoldHandler handler, BaseEventData eventData) - { - HoldEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnHoldCompleted(casted); - }; - - public void RaiseHoldCompleted(IInputSource source, uint sourceId, object[] tags = null) - { - // Create input event - holdEventData.Initialize(source, sourceId, tags); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(holdEventData, OnHoldCompletedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnHoldCanceledEventHandler = - delegate (IHoldHandler handler, BaseEventData eventData) - { - HoldEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnHoldCanceled(casted); - }; - - public void RaiseHoldCanceled(IInputSource source, uint sourceId, object[] tags = null) - { - // Create input event - holdEventData.Initialize(source, sourceId, tags); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(holdEventData, OnHoldCanceledEventHandler); - } - - #endregion // Hold Events - - #region Navigation Events - - private static readonly ExecuteEvents.EventFunction OnNavigationStartedEventHandler = - delegate (INavigationHandler handler, BaseEventData eventData) - { - NavigationEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnNavigationStarted(casted); - }; - - public void RaiseNavigationStarted(IInputSource source, uint sourceId, object[] tags = null) - { - // Create input event - navigationEventData.Initialize(source, sourceId, tags, Vector3.zero); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(navigationEventData, OnNavigationStartedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnNavigationUpdatedEventHandler = - delegate (INavigationHandler handler, BaseEventData eventData) - { - NavigationEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnNavigationUpdated(casted); - }; - - public void RaiseNavigationUpdated(IInputSource source, uint sourceId, Vector3 normalizedOffset, object[] tags = null) - { - // Create input event - navigationEventData.Initialize(source, sourceId, tags, normalizedOffset); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(navigationEventData, OnNavigationUpdatedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnNavigationCompletedEventHandler = - delegate (INavigationHandler handler, BaseEventData eventData) - { - NavigationEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnNavigationCompleted(casted); - }; - - public void RaiseNavigationCompleted(IInputSource source, uint sourceId, Vector3 normalizedOffset, object[] tags = null) - { - // Create input event - navigationEventData.Initialize(source, sourceId, tags, normalizedOffset); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(navigationEventData, OnNavigationCompletedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnNavigationCanceledEventHandler = - delegate (INavigationHandler handler, BaseEventData eventData) - { - NavigationEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnNavigationCanceled(casted); - }; - - public void RaiseNavigationCanceled(IInputSource source, uint sourceId, object[] tags = null) - { - // Create input event - navigationEventData.Initialize(source, sourceId, tags, Vector3.zero); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(navigationEventData, OnNavigationCanceledEventHandler); - } - - #endregion // Navigation Events - - #region Controller Events - - private static readonly ExecuteEvents.EventFunction OnInputPositionChangedEventHandler = - delegate (IControllerInputHandler handler, BaseEventData eventData) - { - InputPositionEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnInputPositionChanged(casted); - }; - - public void RaiseInputPositionChanged(IInputSource source, uint sourceId, InteractionSourcePressInfo pressType, Vector2 position, object[] tags = null) - { - // Create input event - inputPositionEventData.Initialize(source, sourceId, tags, pressType, position); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(inputPositionEventData, OnInputPositionChangedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnSelectPressedAmountChangedEventHandler = - delegate (ISelectHandler handler, BaseEventData eventData) - { - SelectPressedEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnSelectPressedAmountChanged(casted); - }; - - public void RaiseSelectPressedAmountChanged(IInputSource source, uint sourceId, double pressedAmount, object[] tags = null) - { - // Create input event - selectPressedEventData.Initialize(source, sourceId, tags, pressedAmount); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(selectPressedEventData, OnSelectPressedAmountChangedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnTouchpadTouchedEventHandler = - delegate (IControllerTouchpadHandler handler, BaseEventData eventData) - { - InputEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnTouchpadTouched(casted); - }; - - public void RaiseTouchpadTouched(IInputSource source, uint sourceId, object[] tags = null) - { - // Create input event - inputEventData.Initialize(source, sourceId, tags, InteractionSourcePressInfo.Touchpad); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(inputEventData, OnTouchpadTouchedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnTouchpadReleasedEventHandler = - delegate (IControllerTouchpadHandler handler, BaseEventData eventData) - { - InputEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnTouchpadReleased(casted); - }; - - public void RaiseTouchpadReleased(IInputSource source, uint sourceId, object[] tags = null) - { - // Create input event - inputEventData.Initialize(source, sourceId, tags, InteractionSourcePressInfo.Touchpad); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(inputEventData, OnTouchpadReleasedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnSourcePositionChangedEventHandler = - delegate (ISourcePositionHandler handler, BaseEventData eventData) - { - SourcePositionEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnPositionChanged(casted); - }; - - public void RaiseSourcePositionChanged(IInputSource source, uint sourceId, Vector3 pointerPosition, Vector3 gripPosition, object[] tags = null) - { - // Create input event - sourcePositionEventData.Initialize(source, sourceId, tags, pointerPosition, gripPosition); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(sourcePositionEventData, OnSourcePositionChangedEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnSourceRotationChangedEventHandler = - delegate (ISourceRotationHandler handler, BaseEventData eventData) - { - SourceRotationEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnRotationChanged(casted); - }; - - public void RaiseSourceRotationChanged(IInputSource source, uint sourceId, Quaternion pointerRotation, Quaternion gripRotation, object[] tags = null) - { - // Create input event - sourceRotationEventData.Initialize(source, sourceId, tags, pointerRotation, gripRotation); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(sourceRotationEventData, OnSourceRotationChangedEventHandler); - } - - #endregion // Controller Events - - [Obsolete("Use RaiseSourceDetected")] - public void RaiseGamePadDetected(IInputSource source, uint sourceId, string gamePadName) - { - } - - [Obsolete("Use RaiseSourceLost")] - public void RaiseGamePadLost(IInputSource source, uint sourceId, string gamePadName) - { - } - - #region Xbox Controller Events - - private static readonly ExecuteEvents.EventFunction OnXboxInputUpdateHandler = - delegate (IXboxControllerHandler handler, BaseEventData eventData) - { - var casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnXboxInputUpdate(casted); - }; - - public void RaiseXboxInputUpdate(IInputSource source, uint sourceId, XboxControllerData inputData) - { - // Create input event - xboxControllerEventData.Initialize(source, sourceId, inputData); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(xboxControllerEventData, OnXboxInputUpdateHandler); - } - - #endregion // Xbox Controller Events - -#if UNITY_WSA || UNITY_STANDALONE_WIN - #region Speech Events - - private static readonly ExecuteEvents.EventFunction OnSpeechKeywordRecognizedEventHandler = - delegate (ISpeechHandler handler, BaseEventData eventData) - { - SpeechEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnSpeechKeywordRecognized(casted); - }; - - public void RaiseSpeechKeywordPhraseRecognized(IInputSource source, uint sourceId, ConfidenceLevel confidence, TimeSpan phraseDuration, DateTime phraseStartTime, SemanticMeaning[] semanticMeanings, string text, object[] tags = null) - { - // Create input event - speechEventData.Initialize(source, sourceId, tags, confidence, phraseDuration, phraseStartTime, semanticMeanings, text); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(speechEventData, OnSpeechKeywordRecognizedEventHandler); - } - - #endregion // Speech Events - - #region Dictation Events - - private static readonly ExecuteEvents.EventFunction OnDictationHypothesisEventHandler = - delegate (IDictationHandler handler, BaseEventData eventData) - { - DictationEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnDictationHypothesis(casted); - }; - - public void RaiseDictationHypothesis(IInputSource source, uint sourceId, string dictationHypothesis, AudioClip dictationAudioClip = null, object[] tags = null) - { - // Create input event - dictationEventData.Initialize(source, sourceId, tags, dictationHypothesis, dictationAudioClip); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(dictationEventData, OnDictationHypothesisEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnDictationResultEventHandler = - delegate (IDictationHandler handler, BaseEventData eventData) - { - DictationEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnDictationResult(casted); - }; - - public void RaiseDictationResult(IInputSource source, uint sourceId, string dictationResult, AudioClip dictationAudioClip = null, object[] tags = null) - { - // Create input event - dictationEventData.Initialize(source, sourceId, tags, dictationResult, dictationAudioClip); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(dictationEventData, OnDictationResultEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnDictationCompleteEventHandler = - delegate (IDictationHandler handler, BaseEventData eventData) - { - DictationEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnDictationComplete(casted); - }; - - public void RaiseDictationComplete(IInputSource source, uint sourceId, string dictationResult, AudioClip dictationAudioClip, object[] tags = null) - { - // Create input event - dictationEventData.Initialize(source, sourceId, tags, dictationResult, dictationAudioClip); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(dictationEventData, OnDictationCompleteEventHandler); - } - - private static readonly ExecuteEvents.EventFunction OnDictationErrorEventHandler = - delegate (IDictationHandler handler, BaseEventData eventData) - { - DictationEventData casted = ExecuteEvents.ValidateEventData(eventData); - handler.OnDictationError(casted); - }; - - public void RaiseDictationError(IInputSource source, uint sourceId, string dictationResult, AudioClip dictationAudioClip = null, object[] tags = null) - { - // Create input event - dictationEventData.Initialize(source, sourceId, tags, dictationResult, dictationAudioClip); - - // Pass handler through HandleEvent to perform modal/fallback logic - HandleEvent(dictationEventData, OnDictationErrorEventHandler); - } - - #endregion // Dictation Events -#endif - - #region Helpers - - private static void AddSource(IInputSource source, uint sourceId) - { - bool alreadyDetected = false; - - for (int i = 0; i < detectedInputSources.Count; i++) - { - if (detectedInputSources[i].Matches(source, sourceId)) - { - alreadyDetected = true; - break; - } - } - - if (!alreadyDetected) - { - detectedInputSources.Add(new InputSourceInfo(source, sourceId)); - } - } - - private static void RemoveSource(IInputSource source, uint sourceId) - { - for (int iDetected = 0; iDetected < detectedInputSources.Count; iDetected++) - { - if (detectedInputSources[iDetected].Matches(source, sourceId)) - { - detectedInputSources.RemoveAt(iDetected); - break; - } - } - } - - #endregion - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/InputManager.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/InputManager.cs.meta deleted file mode 100644 index d334b9c..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/InputManager.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: b160d197a8ca1894796ae263bafec0ac -timeCreated: 1471025790 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/KeyboardManager.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/KeyboardManager.cs deleted file mode 100644 index 011fa80..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/KeyboardManager.cs +++ /dev/null @@ -1,237 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; -using System; -using System.Collections.Generic; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// KeyboardManager allows other scripts to register for (or inject) key events. - /// - public class KeyboardManager : Singleton - { - public enum KeyEvent - { - /// - /// This event is sent once when a key is pressed. - /// - KeyDown = 0, - - /// - /// This event is sent repeatedly while a key is held down. - /// - KeyHeld, - - /// - /// This event is sent once when a key is released. - /// - KeyUp - }; - - /// - /// Simple struct that holds a KeyCode and KeyEvent - /// - public struct KeyCodeEventPair - { - public KeyCode KeyCode; - public KeyEvent KeyEvent; - - public KeyCodeEventPair(KeyCode keyCode, KeyEvent keyEvent) - { - this.KeyCode = keyCode; - this.KeyEvent = keyEvent; - } - - public override bool Equals(object obj) - { - if (!(obj is KeyCodeEventPair)) - { - return false; - } - - KeyCodeEventPair compare = (KeyCodeEventPair)obj; - - return KeyCode == compare.KeyCode && KeyEvent == compare.KeyEvent; - } - - public override int GetHashCode() - { - return (KeyCode.GetHashCode() * 100) ^ KeyEvent.GetHashCode(); - } - }; - - /// - /// KeyboardRegistration is returned by RegisterKeyEvent. Calling code should maintain a reference - /// to the object while the registration should function, then call Dispose on it to unregister. - /// - public class KeyboardRegistration : IDisposable - { - private readonly KeyCodeEventPair keyCodeEvent; - private readonly KeyboardCallback callback; - private bool isRegistered; - - public KeyboardRegistration(KeyCodeEventPair keyCodeEvent, KeyboardCallback callback) - { - this.keyCodeEvent = keyCodeEvent; - this.callback = callback; - isRegistered = true; - } - - public void Dispose() - { - if (isRegistered) - { - var keyboard = KeyboardManager.Instance; - if (keyboard) - { - keyboard.UnregisterKeyEvent(keyCodeEvent, callback); - } - isRegistered = false; - } - } - } - - /// - /// Delegate that is called when a registered keyboard event is detected - /// - /// The KeyCodeEventPair corresponding to the detected input - public delegate void KeyboardCallback(KeyCodeEventPair keyCodeEvent); - - /// - /// A dictionary containing a list of callbacks for each active KeyCodeEventPair - /// - private Dictionary> registeredCallbacks - = new Dictionary>(); - - /// - /// The detected input events. This is done to avoid callbacks interfering with the traversal of the dictionary. - /// - private List detectedKeyEvents = new List(); - - /// - /// The input events that are being processed. Only used by Update to avoid multithreading issues. - /// - private List pendingKeyEvents = new List(); - - private void Update() - { - lock (detectedKeyEvents) - { - pendingKeyEvents.AddRange(detectedKeyEvents); - detectedKeyEvents.Clear(); - } - - // Check for all keys that are registered for events - foreach (KeyCodeEventPair keyCheck in registeredCallbacks.Keys) - { - bool eventTriggered = false; - - switch (keyCheck.KeyEvent) - { - case KeyEvent.KeyHeld: - eventTriggered = Input.GetKey(keyCheck.KeyCode); - break; - case KeyEvent.KeyDown: - eventTriggered = Input.GetKeyDown(keyCheck.KeyCode); - break; - case KeyEvent.KeyUp: - eventTriggered = Input.GetKeyUp(keyCheck.KeyCode); - break; - } - - if (eventTriggered) - { - pendingKeyEvents.Add(keyCheck); - } - } - - for (int eventIndex = 0; eventIndex < pendingKeyEvents.Count; eventIndex++) - { - HandleKeyEvent(pendingKeyEvents[eventIndex]); - } - pendingKeyEvents.Clear(); - } - - /// - /// Unregister a specified KeyCodeEventPair and KeyboardCallback. - /// - private void UnregisterKeyEvent(KeyCodeEventPair keyCodeEvent, KeyboardCallback callback) - { - if (registeredCallbacks.ContainsKey(keyCodeEvent)) - { - List callbackList = registeredCallbacks[keyCodeEvent]; - - if (callbackList.Remove(callback)) - { - // remove the list from the dictionary if no callbacks are left - if (callbackList.Count == 0) - { - registeredCallbacks.Remove(keyCodeEvent); - } - } - } - } - - /// - /// Invoke any registered callbacks for the specified KeyCodeEventPair input. - /// - private void HandleKeyEvent(KeyCodeEventPair keyEventPair) - { - List callbackList; - - if (registeredCallbacks.TryGetValue(keyEventPair, out callbackList)) - { - // Create a copy of the list in case a listener unregisters. - KeyboardCallback[] callbacksCopy = callbackList.ToArray(); - foreach (KeyboardCallback callback in callbacksCopy) - { - callback(keyEventPair); - } - } - } - - #region Public Functions - /// - /// Register to get a callback whenever the specified KeyCodeEventPair input is detected - /// - public KeyboardRegistration RegisterKeyEvent(KeyCodeEventPair keycodeEvent, KeyboardCallback callback) - { - if (!registeredCallbacks.ContainsKey(keycodeEvent)) - { - registeredCallbacks.Add(keycodeEvent, new List()); - } - - // Don't register the same callback more than once - List callbackList = registeredCallbacks[keycodeEvent]; - for (int i = 0; i < callbackList.Count; i++) - { - if (callbackList[i] == callback) - { - // Duplicate - Debug.LogError("Ignoring duplicate keyboard callback."); - return null; - } - } - - callbackList.Add(callback); - - // return a registration object, which must be referenced until it's disposed to unregister - return new KeyboardRegistration(keycodeEvent, callback); - } - - /// - /// Queue an artificial keyboard event to be handled on the next Update. - /// (This can be called from another thread.) - /// - public void InjectKeyboardEvent(KeyCodeEventPair keycodeEvent) - { - lock (detectedKeyEvents) - { - detectedKeyEvents.Add(keycodeEvent); - } - } - #endregion - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/KeyboardManager.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/KeyboardManager.cs.meta deleted file mode 100644 index 2a9e879..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/KeyboardManager.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d16c92d59af8a9a4a9a0db824132b067 -timeCreated: 1467670142 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/MixedRealityCameraManager.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/MixedRealityCameraManager.cs deleted file mode 100644 index b6f7792..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/MixedRealityCameraManager.cs +++ /dev/null @@ -1,110 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -#if UNITY_WSA && UNITY_2017_2_OR_NEWER -using UnityEngine.XR.WSA; -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// This script tells you if your head mounted display (HMD) - /// is a transparent device or an occluded device. - /// Based on those values, you can customize your camera settings. - /// It also fires an OnDisplayDetected event. - /// - public class MixedRealityCameraManager : Singleton - { - [Tooltip("The near clipping plane distance for an opaque display.")] - public float NearClipPlane_OpaqueDisplay = 0.1f; - - [Tooltip("Values for Camera.clearFlags, determining what to clear when rendering a Camera for an opaque display.")] - public CameraClearFlags CameraClearFlags_OpaqueDisplay = CameraClearFlags.Skybox; - - [Tooltip("Background color for a transparent display.")] - public Color BackgroundColor_OpaqueDisplay = Color.black; - - [Tooltip("Set the desired quality for your application for opaque display.")] - public int OpaqueQualityLevel; - - [Tooltip("The near clipping plane distance for a transparent display.")] - public float NearClipPlane_TransparentDisplay = 0.85f; - - [Tooltip("Values for Camera.clearFlags, determining what to clear when rendering a Camera for an opaque display.")] - public CameraClearFlags CameraClearFlags_TransparentDisplay = CameraClearFlags.SolidColor; - - [Tooltip("Background color for a transparent display.")] - public Color BackgroundColor_TransparentDisplay = Color.clear; - - [Tooltip("Set the desired quality for your application for HoloLens.")] - public int HoloLensQualityLevel; - - public enum DisplayType - { - Opaque = 0, - Transparent - }; - - public DisplayType CurrentDisplayType { get; private set; } - - public delegate void DisplayEventHandler(DisplayType displayType); - /// - /// Event is fired when a display is detected. - /// DisplayType enum value tells you if display is Opaque Vs Transparent. - /// - public event DisplayEventHandler OnDisplayDetected; - - private void Start() - { - CurrentDisplayType = DisplayType.Opaque; - -#if UNITY_WSA -#if UNITY_2017_2_OR_NEWER - if (!HolographicSettings.IsDisplayOpaque) -#endif - { - CurrentDisplayType = DisplayType.Transparent; - } -#endif - - if (CurrentDisplayType == DisplayType.Opaque) - { - ApplySettingsForOpaqueDisplay(); - } - else - { - ApplySettingsForTransparentDisplay(); - } - - if (OnDisplayDetected != null) - { - OnDisplayDetected(CurrentDisplayType); - } - } - - public void ApplySettingsForOpaqueDisplay() - { - Debug.Log("Display is Opaque"); - CameraCache.Main.clearFlags = CameraClearFlags_OpaqueDisplay; - CameraCache.Main.nearClipPlane = NearClipPlane_OpaqueDisplay; - CameraCache.Main.backgroundColor = BackgroundColor_OpaqueDisplay; - SetQuality(OpaqueQualityLevel); - } - - public void ApplySettingsForTransparentDisplay() - { - Debug.Log("Display is Transparent"); - CameraCache.Main.clearFlags = CameraClearFlags_TransparentDisplay; - CameraCache.Main.backgroundColor = BackgroundColor_TransparentDisplay; - CameraCache.Main.nearClipPlane = NearClipPlane_TransparentDisplay; - SetQuality(HoloLensQualityLevel); - } - - private static void SetQuality(int level) - { - QualitySettings.SetQualityLevel(level, false); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/MixedRealityCameraManager.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/MixedRealityCameraManager.cs.meta deleted file mode 100644 index 3d3770e..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/MixedRealityCameraManager.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e09147e2b1429c9428010f6aa89f91c4 -timeCreated: 1487198724 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/MixedRealityTeleport.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/MixedRealityTeleport.cs deleted file mode 100644 index 98d35d7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/MixedRealityTeleport.cs +++ /dev/null @@ -1,333 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - - -using System; -using UnityEngine; - -#if UNITY_2017_2_OR_NEWER -using UnityEngine.XR; -#if UNITY_WSA -using UnityEngine.XR.WSA; -using UnityEngine.XR.WSA.Input; -#endif -#else -using UnityEngine.VR; -#if UNITY_WSA -using UnityEngine.VR.WSA.Input; -#endif -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Script teleports the user to the location being gazed at when Y was pressed on a Gamepad. - /// - [RequireComponent(typeof(SetGlobalListener))] - public class MixedRealityTeleport : Singleton, IControllerInputHandler - { - [Tooltip("Name of the thumbstick axis to check for teleport and strafe.")] - public XboxControllerMappingTypes HorizontalStrafe = XboxControllerMappingTypes.XboxLeftStickHorizontal; - - [Tooltip("Name of the thumbstick axis to check for movement forwards and backwards.")] - public XboxControllerMappingTypes ForwardMovement = XboxControllerMappingTypes.XboxLeftStickVertical; - - [Tooltip("Name of the thumbstick axis to check for rotation.")] - public XboxControllerMappingTypes HorizontalRotation = XboxControllerMappingTypes.XboxRightStickHorizontal; - - [Tooltip("Name of the thumbstick axis to check for rotation.")] - public XboxControllerMappingTypes VerticalRotation = XboxControllerMappingTypes.XboxRightStickVertical; - - [Tooltip("Custom Input Mapping for horizontal teleport and strafe")] - public string LeftThumbstickX = InputMappingAxisUtility.CONTROLLER_LEFT_STICK_HORIZONTAL; - - [Tooltip("Name of the thumbstick axis to check for movement forwards and backwards.")] - public string LeftThumbstickY = InputMappingAxisUtility.CONTROLLER_LEFT_STICK_VERTICAL; - - [Tooltip("Custom Input Mapping for horizontal rotation")] - public string RightThumbstickX = InputMappingAxisUtility.CONTROLLER_RIGHT_STICK_HORIZONTAL; - - [Tooltip("Custom Input Mapping for vertical rotation")] - public string RightThumbstickY = InputMappingAxisUtility.CONTROLLER_RIGHT_STICK_VERTICAL; - - public bool EnableTeleport = true; - public bool EnableRotation = true; - public bool EnableStrafe = true; - - public float RotationSize = 45.0f; - public float StrafeAmount = 0.5f; - - [SerializeField] - private GameObject teleportMarker; - private Animator animationController; - - [SerializeField] - private bool useCustomMapping; - - /// - /// The fade control allows us to fade out and fade in the scene. - /// This is done to improve comfort when using an immersive display. - /// - private FadeManager fadeControl; - - private bool isTeleportValid; - private IPointingSource currentPointingSource; - private uint currentSourceId; - - private void Start() - { - FadeManager.AssertIsInitialized(); - - fadeControl = FadeManager.Instance; - - // If our FadeManager is missing, or if we're on the HoloLens - // Remove this component. -#if UNITY_2017_2_OR_NEWER - if (!XRDevice.isPresent || -#if UNITY_WSA - !HolographicSettings.IsDisplayOpaque || -#endif - fadeControl == null) -#else - if (VRDevice.isPresent || fadeControl == null) -#endif - { - Destroy(this); - return; - } - - if (teleportMarker != null) - { - teleportMarker = Instantiate(teleportMarker); - teleportMarker.SetActive(false); - - animationController = teleportMarker.GetComponentInChildren(); - if (animationController != null) - { - animationController.StopPlayback(); - } - } - } - - private void Update() - { -#if UNITY_WSA - if (InteractionManager.numSourceStates == 0) - { - HandleGamepad(); - } -#endif - - if (currentPointingSource != null) - { - PositionMarker(); - } - } - - private void HandleGamepad() - { - if (EnableTeleport && !fadeControl.Busy) - { - float leftX = Input.GetAxis(useCustomMapping ? LeftThumbstickX : XboxControllerMapping.GetMapping(HorizontalStrafe)); - float leftY = Input.GetAxis(useCustomMapping ? LeftThumbstickY : XboxControllerMapping.GetMapping(ForwardMovement)); - - if (currentPointingSource == null && leftY > 0.8 && Math.Abs(leftX) < 0.3) - { - if (FocusManager.Instance.TryGetSinglePointer(out currentPointingSource)) - { - StartTeleport(); - } - } - else if (currentPointingSource != null && new Vector2(leftX, leftY).magnitude < 0.2) - { - FinishTeleport(); - } - } - - if (EnableStrafe && currentPointingSource == null && !fadeControl.Busy) - { - float leftX = Input.GetAxis(useCustomMapping ? LeftThumbstickX : XboxControllerMapping.GetMapping(HorizontalStrafe)); - float leftY = Input.GetAxis(useCustomMapping ? LeftThumbstickY : XboxControllerMapping.GetMapping(ForwardMovement)); - - if (leftX < -0.8 && Math.Abs(leftY) < 0.3) - { - DoStrafe(Vector3.left * StrafeAmount); - } - else if (leftX > 0.8 && Math.Abs(leftY) < 0.3) - { - DoStrafe(Vector3.right * StrafeAmount); - } - else if (leftY < -0.8 && Math.Abs(leftX) < 0.3) - { - DoStrafe(Vector3.back * StrafeAmount); - } - } - - if (EnableRotation && currentPointingSource == null && !fadeControl.Busy) - { - float rightX = Input.GetAxis(useCustomMapping ? RightThumbstickX : XboxControllerMapping.GetMapping(HorizontalRotation)); - float rightY = Input.GetAxis(useCustomMapping ? RightThumbstickY : XboxControllerMapping.GetMapping(VerticalRotation)); - - if (rightX < -0.8 && Math.Abs(rightY) < 0.3) - { - DoRotation(-RotationSize); - } - else if (rightX > 0.8 && Math.Abs(rightY) < 0.3) - { - DoRotation(RotationSize); - } - } - } - - void IControllerInputHandler.OnInputPositionChanged(InputPositionEventData eventData) - { - if (eventData.PressType == InteractionSourcePressInfo.Thumbstick) - { - if (EnableTeleport) - { - if (currentPointingSource == null && eventData.Position.y > 0.8 && Math.Abs(eventData.Position.x) < 0.3) - { - if (FocusManager.Instance.TryGetPointingSource(eventData, out currentPointingSource)) - { - currentSourceId = eventData.SourceId; - StartTeleport(); - } - } - else if (currentPointingSource != null && currentSourceId == eventData.SourceId && eventData.Position.magnitude < 0.2) - { - FinishTeleport(); - } - } - - if (EnableStrafe && currentPointingSource == null) - { - if (eventData.Position.y < -0.8 && Math.Abs(eventData.Position.x) < 0.3) - { - DoStrafe(Vector3.back * StrafeAmount); - } - } - - if (EnableRotation && currentPointingSource == null) - { - if (eventData.Position.x < -0.8 && Math.Abs(eventData.Position.y) < 0.3) - { - DoRotation(-RotationSize); - } - else if (eventData.Position.x > 0.8 && Math.Abs(eventData.Position.y) < 0.3) - { - DoRotation(RotationSize); - } - } - } - } - - public void StartTeleport() - { - if (currentPointingSource != null && !fadeControl.Busy) - { - EnableMarker(); - PositionMarker(); - } - } - - private void FinishTeleport() - { - if (currentPointingSource != null) - { - currentPointingSource = null; - - if (isTeleportValid) - { - RaycastHit hitInfo; - Vector3 hitPos = teleportMarker.transform.position + Vector3.up * (Physics.Raycast(CameraCache.Main.transform.position, Vector3.down, out hitInfo, 5.0f) ? hitInfo.distance : 2.6f); - - fadeControl.DoFade(0.25f, 0.5f, () => - { - SetWorldPosition(hitPos); - }, null); - } - - DisableMarker(); - } - } - - public void DoRotation(float rotationAmount) - { - if (rotationAmount != 0 && !fadeControl.Busy) - { - fadeControl.DoFade( - 0.25f, // Fade out time - 0.25f, // Fade in time - () => // Action after fade out - { - transform.RotateAround(CameraCache.Main.transform.position, Vector3.up, rotationAmount); - }, null); // Action after fade in - } - } - - public void DoStrafe(Vector3 strafeAmount) - { - if (strafeAmount.magnitude != 0 && !fadeControl.Busy) - { - fadeControl.DoFade( - 0.25f, // Fade out time - 0.25f, // Fade in time - () => // Action after fade out - { - Transform transformToRotate = CameraCache.Main.transform; - transformToRotate.rotation = Quaternion.Euler(0, transformToRotate.rotation.eulerAngles.y, 0); - transform.Translate(strafeAmount, CameraCache.Main.transform); - }, null); // Action after fade in - } - } - - /// - /// Places the player in the specified position of the world - /// - /// - public void SetWorldPosition(Vector3 worldPosition) - { - // There are two things moving the camera: the camera parent (that this script is attached to) - // and the user's head (which the MR device is attached to. :)). When setting the world position, - // we need to set it relative to the user's head in the scene so they are looking/standing where - // we expect. - transform.position = worldPosition - (CameraCache.Main.transform.position - transform.position); - } - - private void EnableMarker() - { - teleportMarker.SetActive(true); - if (animationController != null) - { - animationController.StartPlayback(); - } - } - - private void DisableMarker() - { - if (animationController != null) - { - animationController.StopPlayback(); - } - teleportMarker.SetActive(false); - } - - private void PositionMarker() - { - FocusDetails focusDetails = FocusManager.Instance.GetFocusDetails(currentPointingSource); - - if (focusDetails.Object != null && (Vector3.Dot(focusDetails.Normal, Vector3.up) > 0.90f)) - { - isTeleportValid = true; - - teleportMarker.transform.position = focusDetails.Point; - } - else - { - isTeleportValid = false; - } - - animationController.speed = isTeleportValid ? 1 : 0; - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/MixedRealityTeleport.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/MixedRealityTeleport.cs.meta deleted file mode 100644 index a447e2e..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/Managers/MixedRealityTeleport.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 1bc175d33f66e6647aabac1b65e7e632 -timeCreated: 1489602749 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MicrophoneHelper.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MicrophoneHelper.cs deleted file mode 100644 index 1c7942b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MicrophoneHelper.cs +++ /dev/null @@ -1,157 +0,0 @@ - -//********************************************************* -// -// Copyright (c) Microsoft. All rights reserved. -// -// Licensed under the MIT License. See LICENSE in the project root for license information. -// -// This sample code is a modified version of an official UWP sample which can be found on: -// https://github.com/Microsoft/Windows-universal-samples/blob/master/Samples/SpeechRecognitionAndSynthesis/cs/AudioCapturePermissions.cs -// -//********************************************************* - -#if ENABLE_WINMD_SUPPORT -using System; -using System.Threading.Tasks; -using Windows.Media.Capture; -#endif - -namespace HoloToolkit.Unity -{ - public enum MicrophoneStatus - { - MicrophoneReady, - MicrophoneUseNotAuthorized, - MicrophoneNotPresent, - MicrophoneMuted, - MicrophoneUseFailed, - MediaComponentsMissing, - } - - /// - /// Provides a working status information of the default microphone on the system. - /// Class is using UWP APIs. Everything UWP related is wrapped around ENABLE_WINMD_SUPPORT - /// preprocessor definition. The definition is enabled in Unity in the following 2 cases: - /// - IL2CPP backend and .NET 4.6 - /// - .NET backend and Net Core compilation override - /// For full details see unity documentation page - /// https://docs.unity3d.com/Manual/IL2CPP-WindowsRuntimeSupport.html - /// - public class MicrophoneHelper - { -#if ENABLE_WINMD_SUPPORT - - /// - /// Error code returned if there is no audio device in the system - /// - /// - /// If no recording device is attached, attempting to get access to audio capture devices will throw - /// a System.Exception object, with HResult = ‭0xC00DABE0‬ set. - /// - private static int NoCaptureDevicesHResult = -1072845856; - - /// - /// On desktop/tablet systems, users are prompted to give permission to use capture devices on a - /// per-app basis. Along with declaring the microphone DeviceCapability in the package manifest, - /// this method tests the privacy setting for microphone access for this application. - /// Note that this only checks the Settings->Privacy->Microphone setting, it does not handle - /// the Cortana/Dictation privacy check, however (Under Settings->Privacy->Speech, Inking and Typing). - /// - /// Developers should ideally perform a check like this every time their app gains focus, in order to - /// check if the user has changed the setting while the app was suspended or not in focus. - /// - /// - /// Returns a MicrophoneStatus value indicating the specific issue if microphone cannot be used. - /// If everything went well return value is MicrophoneStatus.MicrophoneReady - /// - public async static Task GetMicrophoneStatus() - { - // Request access to the microphone only, to limit the number of capabilities we need - // to request in the package manifest. - MediaCaptureInitializationSettings settings = new MediaCaptureInitializationSettings(); - settings.StreamingCaptureMode = StreamingCaptureMode.Audio; - settings.MediaCategory = MediaCategory.Speech; - MediaCapture capture = new MediaCapture(); - try - { - // If this is the first time we run the app, this will show the - // microphone permissions dialog, where the user is asked if they - // allow the app to use the microphone. If the dialog is dismissed, or not - // accepted, the app will not ask for permissions again. The user will need - // to go to Settings->Privacy->Microphone Settings to allow the app to - // use the microphone - await capture.InitializeAsync(settings); - } - catch (TypeLoadException) - { - // On SKUs without media player (eg, the N SKUs), we may not have access to the Windows.Media.Capture - // namespace unless the media player pack is installed. - return MicrophoneStatus.MediaComponentsMissing; - } - catch (UnauthorizedAccessException) - { - // The user has turned off access to the microphone. If this occurs, we should show an error, or disable - // functionality within the app to ensure that further exceptions aren't generated when - // recognition is attempted. - return MicrophoneStatus.MicrophoneUseNotAuthorized; - } - catch (Exception exception) - { - // In mixed reality this would be the case when your HMD uses headset jack, your host machine does not have connected microphone - // (i.e. desktop with no integrated mic, nothing plugged into mic/headset jack or you disabled all recording endpoints) - // If the HMD has built in microphones, they would be disabled when HMD is not worn and will be enabled when you put the device on. - if (exception.HResult == NoCaptureDevicesHResult) - { - return MicrophoneStatus.MicrophoneNotPresent; - } - else - { - return MicrophoneStatus.MicrophoneUseFailed; - } - } - - // if microphone is muted, speech recognition will not hear anything. - // return appropriate value to indicate that. - if(capture.AudioDeviceController.Muted) - { - return MicrophoneStatus.MicrophoneMuted; - } - - return MicrophoneStatus.MicrophoneReady; - } - - /// - /// This function provides an easier query when one is only interested to know if the microphone - /// can be used or not, without dealing with the specifics of why it may not be working - /// - /// - /// Returns true if the microphone is accessible and ready for use. - /// - public static async Task IsMicrophoneReady() - { - var status = await GetMicrophoneStatus(); - return status == MicrophoneStatus.MicrophoneReady; - } -#else - /// - /// Stub function imitating the original GetMicrophoneStatus - /// - /// - /// Always returns microphone ready. - /// - public static MicrophoneStatus GetMicrophoneStatus() - { - return MicrophoneStatus.MicrophoneReady; - } - - /// - /// Stub function imitating the original IsMicrophoneReady - /// - public static bool IsMicrophoneReady() - { - var status = GetMicrophoneStatus(); - return status == MicrophoneStatus.MicrophoneReady; - } -#endif - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MicrophoneHelper.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MicrophoneHelper.cs.meta deleted file mode 100644 index fa06d23..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MicrophoneHelper.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: c9ac0991c94b1ab4881803bce4d496de -timeCreated: 1510250600 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MotionControllerInfo.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MotionControllerInfo.cs deleted file mode 100644 index 99a3f5a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MotionControllerInfo.cs +++ /dev/null @@ -1,403 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; -#if UNITY_WSA -#if UNITY_2017_2_OR_NEWER -using UnityEngine.XR.WSA.Input; -#else -using UnityEngine.VR.WSA.Input; -#endif -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// This script keeps track of the GameObjects for each button on the controller. - /// It also keeps track of the animation Transforms in order to properly animate according to user input. - /// - public class MotionControllerInfo - { - public readonly GameObject ControllerParent; - -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - public readonly InteractionSourceHandedness Handedness; -#endif - - private GameObject home; - private Transform homePressed; - private Transform homeUnpressed; - private GameObject menu; - private Transform menuPressed; - private Transform menuUnpressed; - private GameObject grasp; - private Transform graspPressed; - private Transform graspUnpressed; - private GameObject thumbstickPress; - private Transform thumbstickPressed; - private Transform thumbstickUnpressed; - private GameObject thumbstickX; - private Transform thumbstickXMin; - private Transform thumbstickXMax; - private GameObject thumbstickY; - private Transform thumbstickYMin; - private Transform thumbstickYMax; - private GameObject select; - private Transform selectPressed; - private Transform selectUnpressed; - private GameObject touchpadPress; - private Transform touchpadPressed; - private Transform touchpadUnpressed; - private GameObject touchpadTouchX; - private Transform touchpadTouchXMin; - private Transform touchpadTouchXMax; - private GameObject touchpadTouchY; - private Transform touchpadTouchYMin; - private Transform touchpadTouchYMax; - private GameObject touchpadTouchVisualizer; - private GameObject pointingPose; - - // These values are used to determine if a button's state has changed. - private bool wasGrasped; - private bool wasMenuPressed; - private bool wasHomePressed; - private bool wasThumbstickPressed; - private bool wasTouchpadPressed; - private bool wasTouchpadTouched; - private Vector2 lastThumbstickPosition; - private Vector2 lastTouchpadPosition; - private double lastSelectPressedAmount; - - public MotionControllerInfo(GameObject controllerParent -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - , InteractionSourceHandedness handedness -#endif - ) - { - ControllerParent = controllerParent; -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - Handedness = handedness; -#endif - } - - public enum ControllerElementEnum - { - // Controller button elements - Home, - Menu, - Grasp, - Thumbstick, - Select, - Touchpad, - // Controller body elements & poses - PointingPose - } - - public bool TryGetElement(ControllerElementEnum element, out Transform elementTransform) - { - switch (element) - { - // control elements - case ControllerElementEnum.Home: - if (home != null) - { - elementTransform = home.transform; - return true; - } - break; - case ControllerElementEnum.Menu: - if (menu != null) - { - elementTransform = menu.transform; - return true; - } - break; - case ControllerElementEnum.Select: - if (select != null) - { - elementTransform = select.transform; - return true; - } - break; - case ControllerElementEnum.Grasp: - if (grasp != null) - { - elementTransform = grasp.transform; - return true; - } - break; - case ControllerElementEnum.Thumbstick: - if (thumbstickPress != null) - { - elementTransform = thumbstickPress.transform; - return true; - } - break; - case ControllerElementEnum.Touchpad: - if (touchpadPress != null) - { - elementTransform = touchpadPress.transform; - return true; - } - break; - // body elements & poses - case ControllerElementEnum.PointingPose: - if (pointingPose != null) - { - elementTransform = pointingPose.transform; - return true; - } - break; - } - - elementTransform = null; - return false; - } - - /// - /// Iterates through the Transform array to find specifically named GameObjects. - /// These GameObjects specify the animation bounds and the GameObject to modify for button, - /// thumbstick, and touchpad animation. - /// - /// The transforms of the glTF model. - /// The script containing references to any objects to spawn. - public void LoadInfo(Transform[] childTransforms) - { - foreach (Transform child in childTransforms) - { - // Animation bounds are named in two pairs: - // pressed/unpressed and min/max. There is also a value - // transform, which is the transform to modify to - // animate the interactions. We also look for the - // touch transform, in order to spawn the touchpadTouched - // visualizer. - switch (child.name.ToLower()) - { - case "touch": - touchpadTouchVisualizer = MotionControllerVisualizer.Instance.SpawnTouchpadVisualizer(child); - break; - case "pointing_pose": - pointingPose = child.gameObject; - break; - case "pressed": - switch (child.parent.name.ToLower()) - { - case "home": - homePressed = child; - break; - case "menu": - menuPressed = child; - break; - case "grasp": - graspPressed = child; - break; - case "select": - selectPressed = child; - break; - case "thumbstick_press": - thumbstickPressed = child; - break; - case "touchpad_press": - touchpadPressed = child; - break; - } - break; - case "unpressed": - switch (child.parent.name.ToLower()) - { - case "home": - homeUnpressed = child; - break; - case "menu": - menuUnpressed = child; - break; - case "grasp": - graspUnpressed = child; - break; - case "select": - selectUnpressed = child; - break; - case "thumbstick_press": - thumbstickUnpressed = child; - break; - case "touchpad_press": - touchpadUnpressed = child; - break; - } - break; - case "min": - switch (child.parent.name.ToLower()) - { - case "thumbstick_x": - thumbstickXMin = child; - break; - case "thumbstick_y": - thumbstickYMin = child; - break; - case "touchpad_touch_x": - touchpadTouchXMin = child; - break; - case "touchpad_touch_y": - touchpadTouchYMin = child; - break; - } - break; - case "max": - switch (child.parent.name.ToLower()) - { - case "thumbstick_x": - thumbstickXMax = child; - break; - case "thumbstick_y": - thumbstickYMax = child; - break; - case "touchpad_touch_x": - touchpadTouchXMax = child; - break; - case "touchpad_touch_y": - touchpadTouchYMax = child; - break; - } - break; - case "value": - switch (child.parent.name.ToLower()) - { - case "home": - home = child.gameObject; - break; - case "menu": - menu = child.gameObject; - break; - case "grasp": - grasp = child.gameObject; - break; - case "select": - select = child.gameObject; - break; - case "thumbstick_press": - thumbstickPress = child.gameObject; - break; - case "thumbstick_x": - thumbstickX = child.gameObject; - break; - case "thumbstick_y": - thumbstickY = child.gameObject; - break; - case "touchpad_press": - touchpadPress = child.gameObject; - break; - case "touchpad_touch_x": - touchpadTouchX = child.gameObject; - break; - case "touchpad_touch_y": - touchpadTouchY = child.gameObject; - break; - } - break; - } - } - } - - public void AnimateGrasp(bool isGrasped) - { - if (grasp != null && graspPressed != null && graspUnpressed != null && isGrasped != wasGrasped) - { - SetLocalPositionAndRotation(grasp, isGrasped ? graspPressed : graspUnpressed); - wasGrasped = isGrasped; - } - } - - public void AnimateMenu(bool isMenuPressed) - { - if (menu != null && menuPressed != null && menuUnpressed != null && isMenuPressed != wasMenuPressed) - { - SetLocalPositionAndRotation(menu, isMenuPressed ? menuPressed : menuUnpressed); - wasMenuPressed = isMenuPressed; - } - } - - public void AnimateHome(bool isHomePressed) - { - if (home != null && homePressed != null && homeUnpressed != null && isHomePressed != wasHomePressed) - { - SetLocalPositionAndRotation(home, isHomePressed ? homePressed : homeUnpressed); - wasHomePressed = isHomePressed; - } - } - - public void AnimateSelect(float newSelectPressedAmount) - { - if (select != null && selectPressed != null && selectUnpressed != null && newSelectPressedAmount != lastSelectPressedAmount) - { - select.transform.localPosition = Vector3.Lerp(selectUnpressed.localPosition, selectPressed.localPosition, newSelectPressedAmount); - select.transform.localRotation = Quaternion.Lerp(selectUnpressed.localRotation, selectPressed.localRotation, newSelectPressedAmount); - lastSelectPressedAmount = newSelectPressedAmount; - } - } - - public void AnimateThumbstick(bool isThumbstickPressed, Vector2 newThumbstickPosition) - { - if (thumbstickPress != null && thumbstickPressed != null && thumbstickUnpressed != null && isThumbstickPressed != wasThumbstickPressed) - { - SetLocalPositionAndRotation(thumbstickPress, isThumbstickPressed ? thumbstickPressed : thumbstickUnpressed); - wasThumbstickPressed = isThumbstickPressed; - } - - if (thumbstickX != null && thumbstickY != null && thumbstickXMin != null && thumbstickXMax != null && thumbstickYMin != null && thumbstickYMax != null && newThumbstickPosition != lastThumbstickPosition) - { - Vector2 thumbstickNormalized = (newThumbstickPosition + Vector2.one) * 0.5f; - - thumbstickX.transform.localPosition = Vector3.Lerp(thumbstickXMin.localPosition, thumbstickXMax.localPosition, thumbstickNormalized.x); - thumbstickX.transform.localRotation = Quaternion.Lerp(thumbstickXMin.localRotation, thumbstickXMax.localRotation, thumbstickNormalized.x); - - thumbstickY.transform.localPosition = Vector3.Lerp(thumbstickYMax.localPosition, thumbstickYMin.localPosition, thumbstickNormalized.y); - thumbstickY.transform.localRotation = Quaternion.Lerp(thumbstickYMax.localRotation, thumbstickYMin.localRotation, thumbstickNormalized.y); - - lastThumbstickPosition = newThumbstickPosition; - } - } - - public void AnimateTouchpad(bool isTouchpadPressed, bool isTouchpadTouched, Vector2 newTouchpadPosition) - { - if (touchpadPress != null && touchpadPressed != null && touchpadUnpressed != null && isTouchpadPressed != wasTouchpadPressed) - { - SetLocalPositionAndRotation(touchpadPress, isTouchpadPressed ? touchpadPressed : touchpadUnpressed); - wasTouchpadPressed = isTouchpadPressed; - } - - if (touchpadTouchVisualizer != null && isTouchpadTouched != wasTouchpadTouched) - { - touchpadTouchVisualizer.SetActive(isTouchpadTouched); - wasTouchpadTouched = isTouchpadTouched; - } - - if (touchpadTouchX != null && touchpadTouchY != null && touchpadTouchXMin != null && touchpadTouchXMax != null && touchpadTouchYMin != null && touchpadTouchYMax != null && newTouchpadPosition != lastTouchpadPosition) - { - Vector2 touchpadNormalized = (newTouchpadPosition + Vector2.one) * 0.5f; - - touchpadTouchX.transform.localPosition = Vector3.Lerp(touchpadTouchXMin.localPosition, touchpadTouchXMax.localPosition, touchpadNormalized.x); - touchpadTouchX.transform.localRotation = Quaternion.Lerp(touchpadTouchXMin.localRotation, touchpadTouchXMax.localRotation, touchpadNormalized.x); - - touchpadTouchY.transform.localPosition = Vector3.Lerp(touchpadTouchYMax.localPosition, touchpadTouchYMin.localPosition, touchpadNormalized.y); - touchpadTouchY.transform.localRotation = Quaternion.Lerp(touchpadTouchYMax.localRotation, touchpadTouchYMin.localRotation, touchpadNormalized.y); - - lastTouchpadPosition = newTouchpadPosition; - } - } - - private void SetLocalPositionAndRotation(GameObject buttonGameObject, Transform newTransform) - { - buttonGameObject.transform.localPosition = newTransform.localPosition; - buttonGameObject.transform.localRotation = newTransform.localRotation; - } - - public void SetRenderersVisible(bool visible) - { - MeshRenderer[] renderers = ControllerParent.GetComponentsInChildren(); - for (int i = 0; i < renderers.Length; i++) - { - renderers[i].enabled = visible; - } - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MotionControllerInfo.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MotionControllerInfo.cs.meta deleted file mode 100644 index d25c7b1..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MotionControllerInfo.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ec7cc81bdb3e7384d8afd24a6fa1a62d -timeCreated: 1500405658 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MotionControllerVisualizer.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MotionControllerVisualizer.cs deleted file mode 100644 index 26ecde4..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MotionControllerVisualizer.cs +++ /dev/null @@ -1,473 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using System.Collections.Generic; -using UnityEngine; - -#if UNITY_EDITOR_WIN -using System.Runtime.InteropServices; -#endif - -#if UNITY_WSA && UNITY_2017_2_OR_NEWER -using GLTF; -using System.Collections; -using UnityEngine.XR.WSA.Input; - -#if !UNITY_EDITOR -using Windows.Foundation; -using Windows.Storage.Streams; -#endif -#endif - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// This script spawns a specific GameObject when a controller is detected - /// and animates the controller position, rotation, button presses, and - /// thumbstick/touchpad interactions, where applicable. - /// - public class MotionControllerVisualizer : Singleton - { - [Tooltip("This setting will be used to determine if the model, override or otherwise, should attempt to be animated based on the user's input.")] - public bool AnimateControllerModel = true; - - [Tooltip("This setting will be used to determine if the model should always be the left alternate. If false, the platform controller models will be preferred, only if they can't be loaded will the alternate be used. Otherwise, it will always use the alternate model.")] - public bool AlwaysUseAlternateLeftModel = false; - [Tooltip("This setting will be used to determine if the model should always be the right alternate. If false, the platform controller models will be preferred, only if they can't be loaded will the alternate be used. Otherwise, it will always use the alternate model.")] - public bool AlwaysUseAlternateRightModel = false; - - [Tooltip("Use a model with the tip in the positive Z direction and the front face in the positive Y direction. To override the platform left controller model set AlwaysUseAlternateModel to true; otherwise this will be the default if the model can't be found.")] - [SerializeField] - protected GameObject AlternateLeftController; - [Tooltip("Use a model with the tip in the positive Z direction and the front face in the positive Y direction. To override the platform right controller model set AlwaysUseAlternateModel to true; otherwise this will be the default if the model can't be found.")] - [SerializeField] - protected GameObject AlternateRightController; - [Tooltip("Use this to override the indicator used to show the user's touch location on the touchpad. Default is a sphere.")] - [SerializeField] - protected GameObject TouchpadTouchedOverride; - - [Tooltip("This material will be used on the loaded glTF controller model. This does not affect the above overrides.")] - [SerializeField] - protected UnityEngine.Material GLTFMaterial; - - // This will be used to keep track of our controllers, indexed by their unique source ID. - private Dictionary controllerDictionary = new Dictionary(0); - private List loadingControllers = new List(); - - private MotionControllerInfo leftControllerModel; - private MotionControllerInfo rightControllerModel; - - public event Action OnControllerModelLoaded; - public event Action OnControllerModelUnloaded; - -#if UNITY_EDITOR_WIN - [DllImport("MotionControllerModel")] - private static extern bool TryGetMotionControllerModel([In] uint controllerId, [Out] out uint outputSize, [Out] out IntPtr outputBuffer); -#endif - - protected override void Awake() - { - base.Awake(); - -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - foreach (var sourceState in InteractionManager.GetCurrentReading()) - { - if (sourceState.source.kind == InteractionSourceKind.Controller) - { - StartTrackingController(sourceState.source); - } - } - - Application.onBeforeRender += Application_onBeforeRender; - - if (GLTFMaterial == null) - { - if (AlternateLeftController == null && AlternateRightController == null) - { - Debug.Log("If using glTF, please specify a material on " + name + ". Otherwise, please specify controller alternates."); - } - else if (AlternateLeftController == null || AlternateRightController == null) - { - Debug.Log("Only one alternate is specified, and no material is specified for the glTF model. Please set the material or the " + ((AlternateLeftController == null) ? "left" : "right") + " controller alternate on " + name + "."); - } - } - - InteractionManager.InteractionSourceDetected += InteractionManager_InteractionSourceDetected; - InteractionManager.InteractionSourceLost += InteractionManager_InteractionSourceLost; -#endif - } - - private void Update() - { - // NOTE: The controller's state is being updated here in order to provide a good position and rotation - // for any child GameObjects that might want to raycast or otherwise reason about their location in the world. - UpdateControllerState(); - } - - protected override void OnDestroy() - { - base.OnDestroy(); - -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - InteractionManager.InteractionSourceDetected -= InteractionManager_InteractionSourceDetected; - InteractionManager.InteractionSourceLost -= InteractionManager_InteractionSourceLost; - Application.onBeforeRender -= Application_onBeforeRender; -#endif - } - - private void Application_onBeforeRender() - { - // NOTE: This work is being done here to present the most correct rendered location of the controller each frame. - // Any app logic depending on the controller state should happen in Update() or using InteractionManager's events. - UpdateControllerState(); - } - - private void UpdateControllerState() - { -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - foreach (var sourceState in InteractionManager.GetCurrentReading()) - { - MotionControllerInfo currentController; - if (sourceState.source.kind == InteractionSourceKind.Controller && controllerDictionary.TryGetValue(GenerateKey(sourceState.source), out currentController)) - { - if (AnimateControllerModel) - { - currentController.AnimateSelect(sourceState.selectPressedAmount); - - if (sourceState.source.supportsGrasp) - { - currentController.AnimateGrasp(sourceState.grasped); - } - - if (sourceState.source.supportsMenu) - { - currentController.AnimateMenu(sourceState.menuPressed); - } - - if (sourceState.source.supportsThumbstick) - { - currentController.AnimateThumbstick(sourceState.thumbstickPressed, sourceState.thumbstickPosition); - } - - if (sourceState.source.supportsTouchpad) - { - currentController.AnimateTouchpad(sourceState.touchpadPressed, sourceState.touchpadTouched, sourceState.touchpadPosition); - } - } - - Vector3 newPosition; - if (sourceState.sourcePose.TryGetPosition(out newPosition, InteractionSourceNode.Grip) && ValidPosition(newPosition)) - { - currentController.ControllerParent.transform.localPosition = newPosition; - } - - Quaternion newRotation; - if (sourceState.sourcePose.TryGetRotation(out newRotation, InteractionSourceNode.Grip) && ValidRotation(newRotation)) - { - currentController.ControllerParent.transform.localRotation = newRotation; - } - } - } -#endif - } - private bool ValidRotation(Quaternion newRotation) - { - return !float.IsNaN(newRotation.x) && !float.IsNaN(newRotation.y) && !float.IsNaN(newRotation.z) && !float.IsNaN(newRotation.w) && - !float.IsInfinity(newRotation.x) && !float.IsInfinity(newRotation.y) && !float.IsInfinity(newRotation.z) && !float.IsInfinity(newRotation.w); - } - - private bool ValidPosition(Vector3 newPosition) - { - return !float.IsNaN(newPosition.x) && !float.IsNaN(newPosition.y) && !float.IsNaN(newPosition.z) && - !float.IsInfinity(newPosition.x) && !float.IsInfinity(newPosition.y) && !float.IsInfinity(newPosition.z); - } -#if UNITY_WSA && UNITY_2017_2_OR_NEWER - private void InteractionManager_InteractionSourceDetected(InteractionSourceDetectedEventArgs obj) - { - StartTrackingController(obj.state.source); - } - - private void StartTrackingController(InteractionSource source) - { - string key = GenerateKey(source); - - MotionControllerInfo controllerInfo; - if (source.kind == InteractionSourceKind.Controller) - { - if (!controllerDictionary.ContainsKey(key) && !loadingControllers.Contains(key)) - { - StartCoroutine(LoadControllerModel(source)); - } - else if (controllerDictionary.TryGetValue(key, out controllerInfo)) - { - if (controllerInfo.Handedness == InteractionSourceHandedness.Left) - { - leftControllerModel = controllerInfo; - } - else if (controllerInfo.Handedness == InteractionSourceHandedness.Right) - { - rightControllerModel = controllerInfo; - } - - controllerInfo.ControllerParent.SetActive(true); - - if (OnControllerModelLoaded != null) - { - OnControllerModelLoaded(controllerInfo); - } - } - } - } - - /// - /// When a controller is lost, the model is destroyed and the controller object - /// is removed from the tracking dictionary. - /// - /// The source event args to be used to determine the controller model to be removed. - private void InteractionManager_InteractionSourceLost(InteractionSourceLostEventArgs obj) - { - InteractionSource source = obj.state.source; - if (source.kind == InteractionSourceKind.Controller) - { - MotionControllerInfo controllerInfo; - if (controllerDictionary != null && controllerDictionary.TryGetValue(GenerateKey(source), out controllerInfo)) - { - if (OnControllerModelUnloaded != null) - { - OnControllerModelUnloaded(controllerInfo); - } - - if (controllerInfo.Handedness == InteractionSourceHandedness.Left) - { - leftControllerModel = null; - } - else if (controllerInfo.Handedness == InteractionSourceHandedness.Right) - { - rightControllerModel = null; - } - - controllerInfo.ControllerParent.SetActive(false); - } - } - } - - private IEnumerator LoadControllerModel(InteractionSource source) - { - loadingControllers.Add(GenerateKey(source)); - - if (AlwaysUseAlternateLeftModel && source.handedness == InteractionSourceHandedness.Left) - { - if (AlternateLeftController == null) - { - Debug.LogWarning("Always use the alternate left model is set on " + name + ", but the alternate left controller model was not specified."); - yield return LoadSourceControllerModel(source); - } - else - { - LoadAlternateControllerModel(source); - } - } - else if (AlwaysUseAlternateRightModel && source.handedness == InteractionSourceHandedness.Right) - { - if (AlternateRightController == null) - { - Debug.LogWarning("Always use the alternate right model is set on " + name + ", but the alternate right controller model was not specified."); - yield return LoadSourceControllerModel(source); - } - else - { - LoadAlternateControllerModel(source); - } - } - else - { - yield return LoadSourceControllerModel(source); - } - } - - private IEnumerator LoadSourceControllerModel(InteractionSource source) - { - byte[] fileBytes; - GameObject controllerModelGameObject; - - if (GLTFMaterial == null) - { - Debug.Log("If using glTF, please specify a material on " + name + "."); - yield break; - } - -#if !UNITY_EDITOR - // This API returns the appropriate glTF file according to the motion controller you're currently using, if supported. - IAsyncOperation modelTask = source.TryGetRenderableModelAsync(); - - if (modelTask == null) - { - Debug.Log("Model task is null; loading alternate."); - LoadAlternateControllerModel(source); - yield break; - } - - while (modelTask.Status == AsyncStatus.Started) - { - yield return null; - } - - IRandomAccessStreamWithContentType modelStream = modelTask.GetResults(); - - if (modelStream == null) - { - Debug.Log("Model stream is null; loading alternate."); - LoadAlternateControllerModel(source); - yield break; - } - - if (modelStream.Size == 0) - { - Debug.Log("Model stream is empty; loading alternate."); - LoadAlternateControllerModel(source); - yield break; - } - - fileBytes = new byte[modelStream.Size]; - - using (DataReader reader = new DataReader(modelStream)) - { - DataReaderLoadOperation loadModelOp = reader.LoadAsync((uint)modelStream.Size); - - while (loadModelOp.Status == AsyncStatus.Started) - { - yield return null; - } - - reader.ReadBytes(fileBytes); - } -#else - IntPtr controllerModel = new IntPtr(); - uint outputSize = 0; - - if (TryGetMotionControllerModel(source.id, out outputSize, out controllerModel)) - { - fileBytes = new byte[Convert.ToInt32(outputSize)]; - - Marshal.Copy(controllerModel, fileBytes, 0, Convert.ToInt32(outputSize)); - } - else - { - Debug.Log("Unable to load controller models; loading alternate."); - LoadAlternateControllerModel(source); - yield break; - } -#endif - - controllerModelGameObject = new GameObject { name = "glTFController" }; - GLTFComponentStreamingAssets gltfScript = controllerModelGameObject.AddComponent(); - gltfScript.ColorMaterial = GLTFMaterial; - gltfScript.NoColorMaterial = GLTFMaterial; - gltfScript.GLTFData = fileBytes; - - yield return gltfScript.LoadModel(); - - FinishControllerSetup(controllerModelGameObject, source.handedness, GenerateKey(source)); - } - - private void LoadAlternateControllerModel(InteractionSource source) - { - GameObject controllerModelGameObject; - if (source.handedness == InteractionSourceHandedness.Left && AlternateLeftController != null) - { - controllerModelGameObject = Instantiate(AlternateLeftController); - } - else if (source.handedness == InteractionSourceHandedness.Right && AlternateRightController != null) - { - controllerModelGameObject = Instantiate(AlternateRightController); - } - else - { - loadingControllers.Remove(GenerateKey(source)); - return; - } - - FinishControllerSetup(controllerModelGameObject, source.handedness, GenerateKey(source)); - } - - private string GenerateKey(InteractionSource source) - { - return source.vendorId + "/" + source.productId + "/" + source.productVersion + "/" + source.handedness; - } - - private void FinishControllerSetup(GameObject controllerModelGameObject, InteractionSourceHandedness handedness, string dictionaryKey) - { - var parentGameObject = new GameObject - { - name = handedness + "Controller" - }; - - parentGameObject.transform.parent = transform; - controllerModelGameObject.transform.parent = parentGameObject.transform; - - var newControllerInfo = new MotionControllerInfo(parentGameObject, handedness); - - newControllerInfo.LoadInfo(controllerModelGameObject.GetComponentsInChildren()); - - if (handedness == InteractionSourceHandedness.Left) - { - leftControllerModel = newControllerInfo; - } - else if (handedness == InteractionSourceHandedness.Right) - { - rightControllerModel = newControllerInfo; - } - - if (OnControllerModelLoaded != null) - { - OnControllerModelLoaded(newControllerInfo); - } - - loadingControllers.Remove(dictionaryKey); - controllerDictionary.Add(dictionaryKey, newControllerInfo); - } - - public bool TryGetControllerModel(InteractionSourceHandedness handedness, out MotionControllerInfo controller) - { - if (handedness == InteractionSourceHandedness.Left && leftControllerModel != null) - { - controller = leftControllerModel; - return true; - } - else if (handedness == InteractionSourceHandedness.Right && rightControllerModel != null) - { - controller = rightControllerModel; - return true; - } - else - { - controller = null; - return false; - } - } -#endif - - public GameObject SpawnTouchpadVisualizer(Transform parentTransform) - { - GameObject touchVisualizer; - if (TouchpadTouchedOverride != null) - { - touchVisualizer = Instantiate(TouchpadTouchedOverride); - } - else - { - touchVisualizer = GameObject.CreatePrimitive(PrimitiveType.Sphere); - touchVisualizer.transform.localScale = new Vector3(0.0025f, 0.0025f, 0.0025f); - touchVisualizer.GetComponent().sharedMaterial = GLTFMaterial; - } - - Destroy(touchVisualizer.GetComponent()); - touchVisualizer.transform.parent = parentTransform; - touchVisualizer.transform.localPosition = Vector3.zero; - touchVisualizer.transform.localRotation = Quaternion.identity; - touchVisualizer.SetActive(false); - return touchVisualizer; - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MotionControllerVisualizer.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MotionControllerVisualizer.cs.meta deleted file mode 100644 index 06eeb38..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/MotionControllerVisualizer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 03314f8008ae1ed4fbd45c95a7ed5182 -timeCreated: 1489027833 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/SetGlobalListener.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/SetGlobalListener.cs deleted file mode 100644 index 8023e10..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/SetGlobalListener.cs +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity.InputModule -{ - /// - /// Register this game object on the InputManager as a global listener. - /// - public class SetGlobalListener : MonoBehaviour - { - private void OnEnable() - { - InputManager.Instance.AddGlobalListener(gameObject); - } - - private void OnDisable() - { - if (InputManager.Instance != null) - { - InputManager.Instance.RemoveGlobalListener(gameObject); - } - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/SetGlobalListener.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/SetGlobalListener.cs.meta deleted file mode 100644 index 2b0dd96..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Scripts/Utilities/SetGlobalListener.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: cae8f3c88e9704a4393cb8d904b62372 -timeCreated: 1481884576 -licenseType: Free -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders.meta deleted file mode 100644 index 28b5078..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 567263514c68df24a8aa456a5dc6c8f4 -folderAsset: yes -timeCreated: 1466793338 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/Cursor.shader b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/Cursor.shader deleted file mode 100644 index e5b5bee..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/Cursor.shader +++ /dev/null @@ -1,57 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -Shader "MixedRealityToolkit/Cursor" -{ - Properties - { - _Color ("Color", Color) = (1, 1, 1, 1) - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - ZTest Always - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - UNITY_VERTEX_INPUT_INSTANCE_ID - }; - - struct v2f - { - float4 vertex : SV_POSITION; - UNITY_VERTEX_OUTPUT_STEREO - }; - - float4 _Color; - - v2f vert (appdata v) - { - UNITY_SETUP_INSTANCE_ID(v); - - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); - - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - fixed4 col = _Color; - return col; - } - ENDCG - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/Cursor.shader.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/Cursor.shader.meta deleted file mode 100644 index 5bf93e4..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/Cursor.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 51c87b08c4bd5cd4eabce20953fbe2e7 -timeCreated: 1471371239 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/CursorShader.shader b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/CursorShader.shader deleted file mode 100644 index 6f36674..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/CursorShader.shader +++ /dev/null @@ -1,99 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -Shader "MixedRealityToolkit/Cursor" -{ - Properties - { - [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} - _Color ("Tint", Color) = (1,1,1,1) - - _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - - _ColorMask ("Color Mask", Float) = 15 - } - - SubShader - { - Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" - "PreviewType"="Plane" - "CanUseSpriteAtlas"="True" - } - - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - Cull Off - Lighting Off - ZWrite Off - ZTest [unity_GUIZTestMode] - Blend SrcAlpha OneMinusSrcAlpha - ColorMask [_ColorMask] - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #include "UnityCG.cginc" - - struct appdata_t - { - float4 vertex : POSITION; - float4 color : COLOR; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - }; - - struct v2f - { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - half2 texcoord : TEXCOORD0; - UNITY_VERTEX_OUTPUT_STEREO - }; - - fixed4 _Color; - - v2f vert(appdata_t IN) - { - UNITY_SETUP_INSTANCE_ID(IN); - - v2f OUT; - OUT.vertex = UnityObjectToClipPos(IN.vertex); - OUT.texcoord = IN.texcoord; -#ifdef UNITY_HALF_TEXEL_OFFSET - OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1); -#endif - OUT.color = IN.color * _Color; - - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); - return OUT; - } - - sampler2D _MainTex; - - fixed4 frag(v2f IN) : SV_Target - { - half4 color = tex2D(_MainTex, IN.texcoord) * IN.color; - clip (color.a - 0.01); - return color; - } - ENDCG - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/CursorShader.shader.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/CursorShader.shader.meta deleted file mode 100644 index 059794e..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/CursorShader.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 1c78697a7c77f7a49873eb4602b26988 -timeCreated: 1444775332 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/EditorHands.shader b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/EditorHands.shader deleted file mode 100644 index d1742ee..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/EditorHands.shader +++ /dev/null @@ -1,96 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -Shader "MixedRealityToolkit/EditorHands" -{ - Properties - { - [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} - [PerRendererData] _Color ("Tint", Color) = (1,1,1,1) - - _StencilComp ("Stencil Comparison", Float) = 8 - _Stencil ("Stencil ID", Float) = 0 - _StencilOp ("Stencil Operation", Float) = 0 - _StencilWriteMask ("Stencil Write Mask", Float) = 255 - _StencilReadMask ("Stencil Read Mask", Float) = 255 - - _ColorMask ("Color Mask", Float) = 15 - } - - SubShader - { - Tags - { - "Queue"="Transparent" - "IgnoreProjector"="True" - "RenderType"="Transparent" - "PreviewType"="Plane" - "CanUseSpriteAtlas"="True" - } - - Stencil - { - Ref [_Stencil] - Comp [_StencilComp] - Pass [_StencilOp] - ReadMask [_StencilReadMask] - WriteMask [_StencilWriteMask] - } - - Cull Off - Lighting Off - ZWrite Off - ZTest [unity_GUIZTestMode] - Blend SrcAlpha OneMinusSrcAlpha - ColorMask [_ColorMask] - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #include "UnityCG.cginc" - - struct appdata_t - { - float4 vertex : POSITION; - float4 color : COLOR; - float2 texcoord : TEXCOORD0; - UNITY_VERTEX_INPUT_INSTANCE_ID - }; - struct v2f - { - float4 vertex : SV_POSITION; - fixed4 color : COLOR; - half2 texcoord : TEXCOORD0; - UNITY_VERTEX_OUTPUT_STEREO - }; - fixed4 _Color; - v2f vert(appdata_t IN) - { - UNITY_SETUP_INSTANCE_ID(IN); - v2f OUT; - OUT.vertex = UnityObjectToClipPos(IN.vertex); - OUT.texcoord = IN.texcoord; - #ifdef UNITY_HALF_TEXEL_OFFSET - OUT.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1); - #endif - OUT.color = IN.color * _Color; - UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); - return OUT; - } - - - sampler2D _MainTex; - fixed4 frag(v2f IN) : SV_Target - { - half4 color = tex2D(_MainTex, IN.texcoord) * IN.color; - clip (color.a - 0.01); - return color; - } - - ENDCG - } - } - CustomEditor "HoloToolkit.Unity.EditorHandsMaterialInspector" -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/EditorHands.shader.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/EditorHands.shader.meta deleted file mode 100644 index cb5c15c..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/Input/Shaders/EditorHands.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 17b35d8a8e5e92d4ebcf1933bf853497 -timeCreated: 1444775332 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/License.txt b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/License.txt deleted file mode 100644 index 1577ee9..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/License.txt +++ /dev/null @@ -1,21 +0,0 @@ -MIT License - -Copyright (c) 2016 Microsoft Corporation - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in -all copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -THE SOFTWARE. \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/License.txt.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/License.txt.meta deleted file mode 100644 index df70066..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/License.txt.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 110c179e1fb277a409f2f398b4c4c677 -timeCreated: 1492807261 -licenseType: Pro -TextScriptImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound.meta deleted file mode 100644 index 87d6290..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 35860c998c21740428c71f14e4d1c363 -folderAsset: yes -timeCreated: 1456605236 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/README.md b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/README.md deleted file mode 100644 index 4195ac3..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/README.md +++ /dev/null @@ -1,44 +0,0 @@ -## [SpatialSound]() - -### [Scripts](Scripts) -Scripts related to the audio features. - -**IMPORTANT**: Please make sure to set the MS HRTF Spatializer in your audio settings, in Unity under -Edit -> Project Settings -> Audio -> Spatializer. You can confirm this setting by adding an AudioSource component to an object and making sure the "Spatialize" checkbox is present. - -#### AudioEmitter.cs -A class that encapsulates an AudioSource and supports applying audio influences, for example occlusion. - -#### AudioOccluder.cs -Class implementing a simple form of audio occlusion using a low pass filter and volume attenuation. - -#### IAudioInfluencer.cs -Interface defining the methods required of an audio influencer. - -#### UAudioManager\UAudioManager.cs -1. Allows sound designers to set up audio events with playback behaviors. -2. Plays audio events via singleton API. - -**PlayEvent(string eventName)** Plays the event matching eventName on an AudioSource component placed on the GameObject containing the UAudioManager component. - -**PlayEvent(string eventName, AudioSource primarySource)** Plays the event matching eventName on the AudioSource primarySource. This should be used if you already have an AudioSource component on which to play the sound, as opposed to the previous function, which will look for one or add it if there is no AudioSource present. - -**Global Event Instance Limit** The total number of audio events that can be active at once at any given time. - -**Global Instance Behavior** Whether the oldest or newest event should be cancelled to honor the instance limit. - -**Name** The name of the audio event to be called in script. - -**Positioning** Whether a sound should be played in stereo, 3D or using Spatial Sound. - -**Room Size** The room model used for Spatial Sound. - -**Min Gain** The lowest attenuation value caused by distance. - -**Max Gain** The maximum level boost from the sound being closer than Unity Gain Distance. - -**Unity Gain Distance** The distance, in meters, at which the sound is neither boosted nor attenuated. - ---- -##### [Go back up to the table of contents.](../../../README.md) ---- \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/README.md.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/README.md.meta deleted file mode 100644 index 8c25a6a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/README.md.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 5c0d8f694e5a75649a838e3a1a4e122b -timeCreated: 1470705588 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts.meta deleted file mode 100644 index b96ac90..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: ecb734a87c4089d4caacb7b907d8c88a -folderAsset: yes -timeCreated: 1463155223 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/AudioEmitter.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/AudioEmitter.cs deleted file mode 100644 index c828ad1..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/AudioEmitter.cs +++ /dev/null @@ -1,139 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - /// - /// Class which supports IAudioInfluencers being used with audio sources. - /// - [RequireComponent(typeof(AudioSource))] - public class AudioEmitter : MonoBehaviour - { - [Tooltip("Time, in seconds, between audio influence updates. 0 indicates to update every frame.")] - [Range(0.0f, 1.0f)] - public float UpdateInterval = 0.25f; - - [Tooltip("Maximum distance, in m, to look when attempting to find the user and any influencers.")] - [Range(1.0f, 50.0f)] - public float MaxDistance = 20.0f; - - [Tooltip("Maximum number of objects that will be considered when looking for influencers.")] - [Range(1, 25)] - [SerializeField] - private int MaxObjects = 10; - - // Time of last audio processing update. - private DateTime lastUpdate = DateTime.MinValue; - - /// - /// The source of the audio. - /// - private AudioSource audioSource; - - /// - /// The initial volume level of the audio source. - /// - private float initialAudioSourceVolume; - - /// - /// The hits returned by Physics.RaycastAll - /// - private RaycastHit[] hits; - - /// - /// The collection of previously applied audio influencers. - /// - private List previousInfluencers = new List(); - - - private void Awake() - { - audioSource = gameObject.GetComponent(); - initialAudioSourceVolume = audioSource.volume; - - // Preallocate the array that will be used to collect RaycastHit structures. - hits = new RaycastHit[MaxObjects]; - } - - private void Update() - { - DateTime now = DateTime.Now; - - // Audio influences are not updated every frame. - if ((UpdateInterval * 1000.0f) <= (now - lastUpdate).Milliseconds) - { - audioSource.volume = initialAudioSourceVolume; - - // Get the audio influencers that should apply to the audio source. - List influencers = GetInfluencers(); - foreach (IAudioInfluencer influencer in influencers) - { - // Apply the influencer's effect. - influencer.ApplyEffect(gameObject, audioSource); - } - - // Find and remove the audio influencers that are to be removed from the audio source. - List influencersToRemove = new List(); - foreach (IAudioInfluencer prev in previousInfluencers) - { - if (!influencers.Contains(prev)) - { - influencersToRemove.Add(prev); - } - } - RemoveInfluencers(influencersToRemove); - - previousInfluencers = influencers; - lastUpdate = now; - } - } - - /// - /// Removes the effects applied by specified audio influencers. - /// - /// Collection of IAudioInfluencer objects. - private void RemoveInfluencers(List influencers) - { - foreach (IAudioInfluencer influencer in influencers) - { - influencer.RemoveEffect(gameObject, audioSource); - } - } - - /// - /// Finds the IAudioInfluencer objects that are to be applied to the audio source. - /// - /// Collection of IAudioInfluencer objects. - private List GetInfluencers() - { - List influencers = new List(); - Transform cameraTransform = CameraCache.Main.transform; - // For influencers that take effect only when between the emitter and the user, perform a raycast - // from the user toward the object. - Vector3 direction = (gameObject.transform.position - cameraTransform.position).normalized; - float distance = Vector3.Distance(cameraTransform.position, gameObject.transform.position); - - int count = Physics.RaycastNonAlloc(cameraTransform.position, - direction, - hits, - distance, - Physics.DefaultRaycastLayers, - QueryTriggerInteraction.Ignore); - - for (int i = 0; i < count; i++) - { - IAudioInfluencer ai = hits[i].collider.gameObject.GetComponentInParent(); - if (ai != null) - { - influencers.Add(ai); - } - } - - return influencers; - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/AudioEmitter.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/AudioEmitter.cs.meta deleted file mode 100644 index 4895d83..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/AudioEmitter.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: bf2a32f9ebc013148a3bb80b5c03d479 -timeCreated: 1465336685 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/AudioOccluder.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/AudioOccluder.cs deleted file mode 100644 index 8599d70..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/AudioOccluder.cs +++ /dev/null @@ -1,83 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - /// - /// Class that implements IAudioInfluencer to provide an occlusion effect. - /// - public class AudioOccluder : MonoBehaviour, IAudioInfluencer - { - /// - /// Frequency above the nominal range of human hearing. Applying this frequency to the filter will have no perceived impact on the audio source. - /// - private readonly float NeutralFrequency = 22000f; - - [Tooltip("Frequency above which sound will not be heard.")] - [Range(10.0f, 22000.0f)] - public float CutoffFrequency = 5000.0f; - - [Tooltip("Percentage of the audio source volume that will be heard after applying occlusion.")] - [Range(0.0f, 1.0f)] - public float VolumePassThrough = 1.0f; - - // Update is not used, but is kept so that this component can be enabled/disabled. - private void Update() - { } - - /// - /// Applies the audio effect. - /// - /// The GameObject on which the effect is to be applied. - /// The AudioSource that will be impacted by the effect. - public void ApplyEffect(GameObject emitter, - AudioSource audioSource) - { - if (!isActiveAndEnabled) - { return; } - - if (audioSource == null) - { - Debug.LogWarning("The specified emitter does not have an attached AudioSource component."); - return; - } - - // Audio occlusion is performed using a low pass filter. - AudioLowPassFilter lowPass = emitter.GetComponent(); - if (lowPass == null) - { - lowPass = emitter.AddComponent(); - } - lowPass.enabled = true; - - // In the real world, chaining multiple low-pass filters will result in the - // lowest of the cutoff frequencies being the highest pitches heard. - lowPass.cutoffFrequency = Mathf.Min(lowPass.cutoffFrequency, CutoffFrequency); - - // Unlike the cutoff frequency, volume pass-through is cumulative. - audioSource.volume *= VolumePassThrough; - } - - /// - /// Removes the previously applied audio effect. - /// - /// The GameObject from which the effect is to be removed. - /// The AudioSource that will be impacted by the effect. - public void RemoveEffect(GameObject emitter, - AudioSource audioSource) - { - // Note: The audioSource parameter is unused. - - // Audio occlusion is performed using a low pass filter. - AudioLowPassFilter lowPass = emitter.GetComponent(); - if (lowPass == null) { return; } - lowPass.cutoffFrequency = NeutralFrequency; - lowPass.enabled = false; - - // Note: Volume attenuation is reset in the emitter. - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/AudioOccluder.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/AudioOccluder.cs.meta deleted file mode 100644 index 885a076..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/AudioOccluder.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: ef9fbaad78bdb3243bc2de3a08ab8bf3 -timeCreated: 1463074945 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/IAudioInfluencer.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/IAudioInfluencer.cs deleted file mode 100644 index a781641..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/IAudioInfluencer.cs +++ /dev/null @@ -1,29 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity -{ - /// - /// Interface that is implemented by any class that wishes to influence how an audio source sounds. - /// - public interface IAudioInfluencer - { - /// - /// Applies an audio effect. - /// - /// The GameObject on which the effect is to be applied. - /// The AudioSource that will be impacted by the effect. - void ApplyEffect(GameObject emitter, - AudioSource audioSource); - - /// - /// Removes a previously applied audio effect. - /// - /// The GameObject from which the effect is to be removed. - /// The AudioSource that will be impacted by the effect. - void RemoveEffect(GameObject emitter, - AudioSource audioSource); - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/IAudioInfluencer.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/IAudioInfluencer.cs.meta deleted file mode 100644 index 6a2f487..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/IAudioInfluencer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0fe38ed55fd84d548aadc453d4485300 -timeCreated: 1463074305 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager.meta deleted file mode 100644 index a8b198f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6cc925b5d51249645883c7938def8792 -folderAsset: yes -timeCreated: 1463155223 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/ActiveEvent.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/ActiveEvent.cs deleted file mode 100644 index 4565ef6..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/ActiveEvent.cs +++ /dev/null @@ -1,262 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - /// - /// Currently active AudioEvents along with their AudioSource components for instance limiting events - /// - public class ActiveEvent : IDisposable - { - private AudioSource primarySource = null; - public AudioSource PrimarySource - { - get - { - return primarySource; - } - private set - { - primarySource = value; - if (primarySource != null) - { - primarySource.enabled = true; - } - } - } - - private AudioSource secondarySource = null; - public AudioSource SecondarySource - { - get - { - return secondarySource; - } - private set - { - secondarySource = value; - if (secondarySource != null) - { - secondarySource.enabled = true; - } - } - } - - public bool IsPlaying - { - get - { - return - (primarySource != null && primarySource.isPlaying) || - (secondarySource != null && secondarySource.isPlaying); - } - } - - public GameObject AudioEmitter - { - get; - private set; - } - - public string MessageOnAudioEnd - { - get; - private set; - } - - public AudioEvent AudioEvent = null; - public bool IsStoppable = true; - public float VolDest = 1; - public float AltVolDest = 1; - public float CurrentFade = 0; - public bool PlayingAlt = false; - public bool IsActiveTimeComplete = false; - public float ActiveTime = 0; - public bool CancelEvent = false; - - public ActiveEvent(AudioEvent audioEvent, GameObject emitter, AudioSource primarySource, AudioSource secondarySource, string messageOnAudioEnd = null) - { - this.AudioEvent = audioEvent; - AudioEmitter = emitter; - PrimarySource = primarySource; - SecondarySource = secondarySource; - MessageOnAudioEnd = messageOnAudioEnd; - SetSourceProperties(); - } - - public static AnimationCurve SpatialRolloff; - - /// - /// Set the volume, spatialization, etc., on our AudioSources to match the settings on the event to play. - /// - private void SetSourceProperties() - { - Action> forEachSource = (action) => - { - action(PrimarySource); - if (SecondarySource != null) - { - action(SecondarySource); - } - }; - - AudioEvent audioEvent = this.AudioEvent; - switch (audioEvent.Spatialization) - { - case SpatialPositioningType.TwoD: - forEachSource((source) => - { - source.spatialBlend = 0f; - source.spatialize = false; - }); - break; - case SpatialPositioningType.ThreeD: - forEachSource((source) => - { - source.spatialBlend = 1f; - source.spatialize = false; - }); - break; - case SpatialPositioningType.SpatialSound: - forEachSource((source) => - { - source.spatialBlend = 1f; - source.spatialize = true; - }); - break; - default: - Debug.LogErrorFormat("Unexpected spatialization type: {0}", audioEvent.Spatialization.ToString()); - break; - } - - if (audioEvent.Spatialization == SpatialPositioningType.SpatialSound) - { - forEachSource((source) => - { - SpatialSoundSettings.SetRoomSize(source, audioEvent.RoomSize); - source.rolloffMode = AudioRolloffMode.Custom; - source.maxDistance = audioEvent.MaxDistanceAttenuation3D; - source.SetCustomCurve(AudioSourceCurveType.CustomRolloff, audioEvent.AttenuationCurve); - }); - } - else - { - forEachSource((source) => - { - if (audioEvent.Spatialization == SpatialPositioningType.ThreeD) - { - source.rolloffMode = AudioRolloffMode.Custom; - source.maxDistance = audioEvent.MaxDistanceAttenuation3D; - source.SetCustomCurve(AudioSourceCurveType.CustomRolloff, audioEvent.AttenuationCurve); - source.SetCustomCurve(AudioSourceCurveType.SpatialBlend, audioEvent.SpatialCurve); - source.SetCustomCurve(AudioSourceCurveType.Spread, audioEvent.SpreadCurve); - source.SetCustomCurve(AudioSourceCurveType.ReverbZoneMix, audioEvent.ReverbCurve); - } - else - { - source.rolloffMode = AudioRolloffMode.Logarithmic; - } - }); - } - - if (audioEvent.AudioBus != null) - { - forEachSource((source) => source.outputAudioMixerGroup = audioEvent.AudioBus); - } - - float pitch = 1f; - - if (audioEvent.PitchRandomization != 0) - { - pitch = UnityEngine.Random.Range(audioEvent.PitchCenter - audioEvent.PitchRandomization, audioEvent.PitchCenter + audioEvent.PitchRandomization); - } - else - { - pitch = audioEvent.PitchCenter; - } - forEachSource((source) => source.pitch = pitch); - - float vol = 1f; - if (audioEvent.FadeInTime > 0) - { - forEachSource((source) => source.volume = 0f); - this.CurrentFade = audioEvent.FadeInTime; - if (audioEvent.VolumeRandomization != 0) - { - vol = UnityEngine.Random.Range(audioEvent.VolumeCenter - audioEvent.VolumeRandomization, audioEvent.VolumeCenter + audioEvent.VolumeRandomization); - } - else - { - vol = audioEvent.VolumeCenter; - } - this.VolDest = vol; - } - else - { - if (audioEvent.VolumeRandomization != 0) - { - vol = UnityEngine.Random.Range(audioEvent.VolumeCenter - audioEvent.VolumeRandomization, audioEvent.VolumeCenter + audioEvent.VolumeRandomization); - } - else - { - vol = audioEvent.VolumeCenter; - } - forEachSource((source) => source.volume = vol); - } - - float pan = audioEvent.PanCenter; - if (audioEvent.PanRandomization != 0) - { - pan = UnityEngine.Random.Range(audioEvent.PanCenter - audioEvent.PanRandomization, audioEvent.PanCenter + audioEvent.PanRandomization); - } - forEachSource((source) => source.panStereo = pan); - } - - /// - /// Sets the pitch value for the primary source. - /// - /// The value to set the pitch, between 0 (exclusive) and 3 (inclusive). - public void SetPitch(float newPitch) - { - if (newPitch <= 0 || newPitch > 3) - { - Debug.LogErrorFormat("Invalid pitch {0} set for event", newPitch); - return; - } - - this.PrimarySource.pitch = newPitch; - } - - public void Dispose() - { - if (this.primarySource != null) - { - this.primarySource.enabled = false; - this.primarySource = null; - } - - if (this.secondarySource != null) - { - this.secondarySource.enabled = false; - this.secondarySource = null; - } - } - - /// - /// Creates a flat animation curve to negate Unity's distance attenuation when using Spatial Sound - /// - public static void CreateFlatSpatialRolloffCurve() - { - if (SpatialRolloff != null) - { - return; - } - SpatialRolloff = new AnimationCurve(); - SpatialRolloff.AddKey(0, 1); - SpatialRolloff.AddKey(1, 1); - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/ActiveEvent.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/ActiveEvent.cs.meta deleted file mode 100644 index 6c762ef..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/ActiveEvent.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 3e15d252e1e01c340a9b88dd7b4c04e9 -timeCreated: 1456605238 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioBank.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioBank.cs deleted file mode 100644 index afe295f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioBank.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -using UnityEngine; - -namespace HoloToolkit.Unity -{ - /// - /// The audio bank contains a list of audio events that can be loaded into a UAudioManager for playback. - /// - /// Type of event this bank supports - public abstract class AudioBank : ScriptableObject - { - public T[] Events; - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioBank.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioBank.cs.meta deleted file mode 100644 index b3b1020..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioBank.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: b2a183f0508c00a4bbd7204f52fc2983 -timeCreated: 1508250290 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioClip.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioClip.cs deleted file mode 100644 index a4b6923..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioClip.cs +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; - -namespace HoloToolkit.Unity -{ - /// - /// Encapsulate a single Unity AudioClip with playback settings. - /// - [Serializable] - public class UAudioClip - { - public UnityEngine.AudioClip Sound = null; - public bool Looping = false; - - public float DelayCenter = 0; - public float DelayRandomization = 0; - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioClip.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioClip.cs.meta deleted file mode 100644 index 559c94a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioClip.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 7145c53c2fed227448e5df11c9b4f9d8 -timeCreated: 1456605239 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioContainer.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioContainer.cs deleted file mode 100644 index f2514b6..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioContainer.cs +++ /dev/null @@ -1,25 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - /// - /// The AudioContainer class is sound container for an AudioEvent. It also specifies the rules of how to - /// play back the contained AudioClips. - /// - [Serializable] - public class AudioContainer - { - [Tooltip("The type of the audio container.")] - public AudioContainerType ContainerType = AudioContainerType.Random; - - public bool Looping = false; - public float LoopTime = 0; - public UAudioClip[] Sounds = null; - public float CrossfadeTime = 0f; - public int CurrentClip = 0; - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioContainer.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioContainer.cs.meta deleted file mode 100644 index 14b5eb4..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioContainer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0fc614944e525ec4e9d20d19bf6c3f53 -timeCreated: 1456605238 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEvent.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEvent.cs deleted file mode 100644 index 6b700f9..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEvent.cs +++ /dev/null @@ -1,182 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; -using UnityEngine.Audio; - -namespace HoloToolkit.Unity -{ - /// - /// The different rules for how audio should be played back. - /// - public enum AudioContainerType - { - Random, - Sequence, - Simultaneous, - ContinuousSequence, - ContinuousRandom - } - - /// - /// Defines the behavior for when the instance limit is reached for a particular event. - /// - public enum AudioEventInstanceBehavior - { - KillOldest, - KillNewest - } - - /// - /// The different types of spatial positioning. - /// - public enum SpatialPositioningType - { - /// - /// Stereo - /// - TwoD, - /// - /// 3D Audio - /// - ThreeD, - /// - /// Microsoft Spatial Sound - /// - SpatialSound - } - - /// - /// The AudioEvent class is the main component of UAudioManager and contains settings and a container for playing audio clips. - /// - [Serializable] - public class AudioEvent : IComparable, IComparable - { - [Tooltip("The name of this AudioEvent.")] - public string Name = "_NewAudioEvent"; - - [Tooltip("How this sound is to be positioned.")] - public SpatialPositioningType Spatialization = SpatialPositioningType.TwoD; - - [Tooltip("The size of the Microsoft Spatial Sound room. Only used when positioning is set to SpatialSound.")] - public SpatialSoundRoomSizes RoomSize = SpatialSoundSettings.DefaultSpatialSoundRoom; - - [Tooltip("The volume attenuation curve for simple 3D sounds. Used when positioning is set to 3D or Spatial")] - public AnimationCurve AttenuationCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 0f); // By default simple attenuation - - [Tooltip("The spatial attenuation curve for simple 3D sounds. Only used when positioning is set to 3D")] - public AnimationCurve SpatialCurve = AnimationCurve.EaseInOut(0f, 1f, 1f, 1f); // by default Full 3D sound - - [Tooltip("The spread attenuation curve for simple 3D sounds. Only used when positioning is set to 3D")] - public AnimationCurve SpreadCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 0f); // by default no spread - - [Tooltip("The reverb attenuation curve for simple 3D sounds. Only used when positioning is set to 3D")] - public AnimationCurve ReverbCurve = AnimationCurve.EaseInOut(0f, 0f, 1f, 0f); // by default no reverb - - [Tooltip("The maximum attenuation distance for simple 3D sounds. Only used when positioning is set to 3D")] - [Range(1f, 500f)] - public float MaxDistanceAttenuation3D = 100f; - - [Tooltip("The AudioMixerGroup to use when playing.")] - public AudioMixerGroup AudioBus; - - [Tooltip("The default or center pitch around which randomization can be done.")] - [Range(-3.0f, 3.0f)] - public float PitchCenter = 1.0f; - - /// - /// The amount in either direction from Pitch Center that the pitch can randomly vary upon playing the event. - /// - /// The supported range is 0.0f - 2.0f. - [HideInInspector] - public float PitchRandomization; - - [Tooltip("The default or center volume level around which randomization can be done.")] - [Range(0.0f, 1.0f)] - public float VolumeCenter = 1.0f; - - /// - /// The amount in either direction from Volume Center that the volume can randomly vary upon playing the event. - /// - /// The supported range is 0.0f - 0.5f. - [HideInInspector] - public float VolumeRandomization; - - [Tooltip("The default or center panning. Only used when positioning is set to 2D.")] - [Range(-1.0f, 1.0f)] - public float PanCenter; - - /// - /// The amount in either direction from Pan Center that panning can randomly vary upon playing the event. - /// - /// The supported range is 0.0f - 0.5f. - [HideInInspector] - public float PanRandomization; - - - [Tooltip("Time, in seconds, for the audio to fade from 0 to the selected volume. Does not apply to continuous containers in which the Crossfade time property is used.")] - [Range(0f, 20f)] - public float FadeInTime; - - [Tooltip("Time, in seconds, for the audio to fade out from the selected volume to 0. Does not apply to continuous containers in which the Crossfade time property is used.")] - [Range(0f, 20f)] - public float FadeOutTime; - - [Tooltip("The maximum number of instances that should be allowed at a time for this event. Any new instances will be suppressed.")] - public int InstanceLimit; - - [Tooltip("The amount of time in seconds that an event will remain active past when the sound ends. Useful for limiting the instances of an event beyond the clip play time.")] - public float InstanceTimeBuffer; - - [Tooltip("The behavior when the instance limit is reached.")] - public AudioEventInstanceBehavior AudioEventInstanceBehavior = AudioEventInstanceBehavior.KillOldest; - - /// - /// Contains the sounds associated with this AudioEvent. - /// - public AudioContainer Container = new AudioContainer(); - - /// - /// Is this AudioEvent's container a continuous container? - /// - /// True if this AudioEvent's container is one of the continuous types (random or sequential), otherwise false. - public bool IsContinuous() - { - return Container.ContainerType == AudioContainerType.ContinuousRandom || - Container.ContainerType == AudioContainerType.ContinuousSequence; - } - - /// - /// Compares this AudioEvent with another object. - /// - /// The object to compare against. - /// An integer that indicates whether this AudioEvent precedes (-1), follows (1), - /// or appears in the same position (0) in the sort order as the AudioEvent being compared. - /// If the specified object is not an AudioEvent, the return value is 1. - public int CompareTo(object obj) - { - if (obj == null) { return 1; } - - var tempEvent = obj as AudioEvent; - - if (tempEvent != null) - { - return CompareTo(tempEvent); - } - - throw new ArgumentException("Object is not an AudioEvent"); - } - - /// - /// Compares this AudioEvent with another AudioEvent. - /// - /// The AudioEvent to compare against. - /// An integer that indicates whether this AudioEvent precedes (-1), follows (1), - /// or appears in the same position (0) in the sort order as the AudioEvent being compared. - public int CompareTo(AudioEvent other) - { - return other == null ? 1 : string.CompareOrdinal(Name, other.Name); - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEvent.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEvent.cs.meta deleted file mode 100644 index b0f3858..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEvent.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 0d24e90a445079545850f6654903acb3 -timeCreated: 1456605238 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEventAttribute.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEventAttribute.cs deleted file mode 100644 index 4b641f9..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEventAttribute.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -using System; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - /// - /// Attribute to mark up a string field to be drawn using the - /// AudioEventPropertyDrawer - /// This allows the UI to display a dropdown instead of a - /// text entry field. - /// - [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] - public class AudioEventAttribute : PropertyAttribute - { - // Nothing to see Here, This only acts as a marker to help the editor. - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEventAttribute.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEventAttribute.cs.meta deleted file mode 100644 index 115e44a..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEventAttribute.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 53366829e5e9e644d8182189698d581a -timeCreated: 1509548024 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEventBank.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEventBank.cs deleted file mode 100644 index 40e035d..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEventBank.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -using UnityEngine; - -namespace HoloToolkit.Unity -{ - /// - /// Instance of an AudioBank that contains AudioEvents - /// - [CreateAssetMenu(fileName = "AudioEventBank")] - public class AudioEventBank : AudioBank - { - } -} - diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEventBank.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEventBank.cs.meta deleted file mode 100644 index ccb79ea..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioEventBank.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 6f1d4e6c796e6b046a056641ccec5ec8 -timeCreated: 1508922536 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioSourcePlayClipExtension.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioSourcePlayClipExtension.cs deleted file mode 100644 index efb8bbf..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioSourcePlayClipExtension.cs +++ /dev/null @@ -1,20 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.Unity -{ - /// - /// A shortcut to assign a clip to an AudioSource component and play the source - /// - public static class AudioSourcePlayClipExtension - { - public static void PlayClip(this AudioSource source, UnityEngine.AudioClip clip, bool loop = false) - { - source.clip = clip; - source.loop = loop; - source.Play(); - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioSourcePlayClipExtension.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioSourcePlayClipExtension.cs.meta deleted file mode 100644 index 46048e5..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioSourcePlayClipExtension.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 5482069df07338140b883d8ce2cf3305 -timeCreated: 1456605239 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioSourcesReference.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioSourcesReference.cs deleted file mode 100644 index ab4dd3b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioSourcesReference.cs +++ /dev/null @@ -1,55 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System.Collections.Generic; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - /// - /// The AudioSourcesReference class encapsulates a cache of references to audio source components on a given - /// local audio emitter game object. Used primarily by UAudioManager, it improves performance by bypassing - /// having to requery for list of attached components on each use. - /// - public class AudioSourcesReference : MonoBehaviour - { - private List audioSources; - public List AudioSources - { - get - { - return audioSources; - } - } - - public AudioSource AddNewAudioSource() - { - var source = this.gameObject.AddComponent(); - source.playOnAwake = false; - source.dopplerLevel = 0f; - source.enabled = false; - audioSources.Add(source); - return source; - } - - private void Awake() - { - audioSources = new List(); - foreach (AudioSource audioSource in GetComponents()) - { - audioSources.Add(audioSource); - } - } - - private void OnDestroy() - { - // AudioSourcesReference created all these components and nothing else should use them. - foreach (AudioSource audioSource in audioSources) - { - Object.Destroy(audioSource); - } - - audioSources = null; - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioSourcesReference.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioSourcesReference.cs.meta deleted file mode 100644 index 7b0d961..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/AudioSourcesReference.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 70b9e436777519e4ba940d25e15a1a14 -timeCreated: 1456605239 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor.meta deleted file mode 100644 index f3c2a28..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: b2be6d5d7e2e5e74a8edecf0ede9dc84 -folderAsset: yes -timeCreated: 1460418045 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/AudioEventBankEditor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/AudioEventBankEditor.cs deleted file mode 100644 index d743cfc..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/AudioEventBankEditor.cs +++ /dev/null @@ -1,381 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -namespace HoloToolkit.Unity -{ - /// - /// Inspector for the AudioBank - /// - /// Event type to support - public class AudioBankEditor : Editor where TEvent : AudioEvent, new() - { - protected AudioBank MyTarget; - private string[] eventNames; - private int selectedEventIndex = 0; - private readonly string[] posTypes = { "2D", "3D", "Spatial Sound" }; - private Rect editorCurveSize = new Rect(0f, 0f, 1f, 1f); - - protected void SetUpEditor() - { - // Having a null array of events causes too many errors and should only happen on first adding anyway. - if (this.MyTarget.Events == null) - { - this.MyTarget.Events = new TEvent[0]; - } - this.eventNames = new string[this.MyTarget.Events.Length]; - UpdateEventNames(this.MyTarget.Events); - } - - protected void DrawInspectorGUI(bool showEmitters) - { - this.serializedObject.Update(); - EditorGUI.BeginChangeCheck(); - DrawEventHeader(this.MyTarget.Events); - - if (this.MyTarget.Events != null && this.MyTarget.Events.Length > 0) - { - // Display current event in dropdown. - EditorGUI.indentLevel++; - this.selectedEventIndex = EditorGUILayout.Popup(this.selectedEventIndex, this.eventNames); - - if (this.selectedEventIndex < this.MyTarget.Events.Length) - { - TEvent selectedEvent; - - selectedEvent = this.MyTarget.Events[this.selectedEventIndex]; - SerializedProperty selectedEventProperty = this.serializedObject.FindProperty("Events.Array.data[" + this.selectedEventIndex.ToString() + "]"); - EditorGUILayout.Space(); - - if (selectedEventProperty != null) - { - DrawEventInspector(selectedEventProperty, selectedEvent, this.MyTarget.Events, showEmitters); - if (!DrawContainerInspector(selectedEventProperty, selectedEvent)) - { - EditorGUI.indentLevel++; - DrawSoundClipInspector(selectedEventProperty, selectedEvent); - EditorGUI.indentLevel--; - } - } - - EditorGUI.indentLevel--; - } - } - - EditorGUI.EndChangeCheck(); - this.serializedObject.ApplyModifiedProperties(); - - if (UnityEngine.GUI.changed) - { - EditorUtility.SetDirty(this.MyTarget); - } - } - - private void DrawEventHeader(TEvent[] EditorEvents) - { - // Add or remove current event. - EditorGUILayout.Space(); - EditorGUILayout.BeginHorizontal(); - EditorGUILayoutExtensions.Label("Events"); - - using (new EditorGUI.DisabledScope((EditorEvents != null) && (EditorEvents.Length < 1))) - { - if (EditorGUILayoutExtensions.Button("Remove")) - { - this.MyTarget.Events = RemoveAudioEvent(EditorEvents, this.selectedEventIndex); - } - } - - if (EditorGUILayoutExtensions.Button("Add")) - { - this.MyTarget.Events = AddAudioEvent(EditorEvents); - } - - EditorGUILayout.EndHorizontal(); - EditorGUILayout.Space(); - } - - private void DrawEventInspector(SerializedProperty selectedEventProperty, TEvent selectedEvent, TEvent[] EditorEvents, bool showEmitters) - { - // Get current event's properties. - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("Name")); - - if (selectedEvent.Name != this.eventNames[this.selectedEventIndex]) - { - UpdateEventNames(EditorEvents); - } - - if (showEmitters) - { - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("PrimarySource")); - if (selectedEvent.IsContinuous()) - { - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("SecondarySource")); - } - } - - // Positioning - selectedEvent.Spatialization = (SpatialPositioningType)EditorGUILayout.Popup("Positioning", (int)selectedEvent.Spatialization, this.posTypes); - - if (selectedEvent.Spatialization == SpatialPositioningType.SpatialSound) - { - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("RoomSize")); - - EditorGUILayout.Space(); - } - if (selectedEvent.Spatialization == SpatialPositioningType.ThreeD || selectedEvent.Spatialization == SpatialPositioningType.SpatialSound) - { - float curveHeight = 30f; - float curveWidth = 300f; - - //Simple 3D Sounds properties - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("MaxDistanceAttenuation3D")); - - // You need to use the version of CurveField that takes a serialized property, otherwise the changes don't stick - SerializedProperty attenuationProperty = selectedEventProperty.FindPropertyRelative("AttenuationCurve"); - SerializedProperty spatialProperty = selectedEventProperty.FindPropertyRelative("SpatialCurve"); - SerializedProperty spreadProperty = selectedEventProperty.FindPropertyRelative("SpreadCurve"); - //SerializedProperty lowPassProperty = selectedEventProperty.FindPropertyRelative("LowPassCurve"); - SerializedProperty reverbProperty = selectedEventProperty.FindPropertyRelative("ReverbCurve"); - - //volume attenuation red - EditorGUILayout.CurveField(attenuationProperty, Color.red, editorCurveSize, new GUIContent("Attenuation"), GUILayout.Height(curveHeight), GUILayout.Width(curveWidth), GUILayout.ExpandHeight(false), GUILayout.ExpandWidth(true)); - - if (selectedEvent.Spatialization == SpatialPositioningType.ThreeD) - { - //spatial green - EditorGUILayout.CurveField(spatialProperty, Color.green, editorCurveSize, new GUIContent("Spatial"), GUILayout.Height(curveHeight), GUILayout.Width(curveWidth), GUILayout.ExpandHeight(false), GUILayout.ExpandWidth(true)); - //spread lightblue - EditorGUILayout.CurveField(spreadProperty, Color.blue, editorCurveSize, new GUIContent("Spread"), GUILayout.Height(curveHeight), GUILayout.Width(curveWidth), GUILayout.ExpandHeight(false), GUILayout.ExpandWidth(true)); - //lowpass purple - //EditorGUILayout.CurveField(lowPassProperty, Color.magenta, editorCurveSize, new GUIContent("LowPass"), GUILayout.Height(curveHeight), GUILayout.Width(curveWidth), GUILayout.ExpandHeight(false), GUILayout.ExpandWidth(true)); - //reverb yellow - EditorGUILayout.CurveField(reverbProperty, Color.yellow, editorCurveSize, new GUIContent("Reverb"), GUILayout.Height(curveHeight), GUILayout.Width(curveWidth), GUILayout.ExpandHeight(false), GUILayout.ExpandWidth(true)); - } - - EditorGUILayout.Space(); - } - - // AudioBus - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("AudioBus")); - - // Fades - if (!selectedEvent.IsContinuous()) - { - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("FadeInTime")); - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("FadeOutTime")); - } - - // Pitch Settings - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("PitchCenter")); - - // Volume settings - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("VolumeCenter")); - - // Pan Settings - if (selectedEvent.Spatialization == SpatialPositioningType.TwoD) - { - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("PanCenter")); - } - - // Instancing - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("InstanceLimit")); - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("InstanceTimeBuffer")); - EditorGUILayout.EndHorizontal(); - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("AudioEventInstanceBehavior")); - - // Container - EditorGUILayout.Space(); - } - - private bool DrawContainerInspector(SerializedProperty selectedEventProperty, TEvent selectedEvent) - { - bool addedSound = false; - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("Container.ContainerType")); - - if (!selectedEvent.IsContinuous()) - { - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("Container.Looping")); - - if (selectedEvent.Container.Looping) - { - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("Container.LoopTime")); - } - } - - // Sounds - EditorGUILayout.Space(); - - if (selectedEvent.IsContinuous()) - { - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("Container.CrossfadeTime")); - } - - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("Sounds"); - - if (EditorGUILayoutExtensions.Button("Add")) - { - AddSound(selectedEvent); - - // Skip drawing sound inspector after adding a new sound. - addedSound = true; - } - EditorGUILayout.EndHorizontal(); - return addedSound; - } - - private void DrawSoundClipInspector(SerializedProperty selectedEventProperty, TEvent selectedEvent) - { - bool allowLoopingClip = !selectedEvent.Container.Looping; - - if (allowLoopingClip) - { - if (selectedEvent.IsContinuous()) - { - allowLoopingClip = false; - } - } - - for (int i = 0; i < selectedEvent.Container.Sounds.Length; i++) - { - EditorGUILayout.Space(); - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("Container.Sounds.Array.data[" + i + "].Sound")); - - if (EditorGUILayoutExtensions.Button("Remove")) - { - selectedEventProperty.FindPropertyRelative("Container.Sounds.Array.data[" + i + "]").DeleteCommand(); - break; - } - - EditorGUILayout.EndHorizontal(); - - if (!selectedEvent.IsContinuous()) - { - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("Container.Sounds.Array.data[" + i + "].DelayCenter")); - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("Container.Sounds.Array.data[" + i + "].DelayRandomization")); - EditorGUILayout.EndHorizontal(); - - //Disable looping next clips in a simultaneous container only. - if (allowLoopingClip) - { - EditorGUILayout.PropertyField(selectedEventProperty.FindPropertyRelative("Container.Sounds.Array.data[" + i + "].Looping")); - - if (selectedEvent.Container.Sounds[i].Looping && selectedEvent.Container.ContainerType == AudioContainerType.Simultaneous) - { - allowLoopingClip = false; - } - } - else - { - selectedEvent.Container.Sounds[i].Looping = false; - } - } - } - } - - private void UpdateEventNames(TEvent[] EditorEvents) - { - HashSet previousEventNames = new HashSet(); - - for (int i = 0; i < EditorEvents.Length; i++) - { - if (string.IsNullOrEmpty(EditorEvents[i].Name)) - { - EditorEvents[i].Name = "_NewEvent" + i.ToString(); - } - - while (previousEventNames.Contains(EditorEvents[i].Name)) - { - EditorEvents[i].Name = "_" + EditorEvents[i].Name; - } - - this.eventNames[i] = EditorEvents[i].Name; - previousEventNames.Add(this.eventNames[i]); - } - } - - private void AddSound(TEvent selectedEvent) - { - - UAudioClip[] tempClips = new UAudioClip[selectedEvent.Container.Sounds.Length + 1]; - selectedEvent.Container.Sounds.CopyTo(tempClips, 0); - tempClips[tempClips.Length - 1] = new UAudioClip(); - selectedEvent.Container.Sounds = tempClips; - } - - private TEvent[] AddAudioEvent(TEvent[] EditorEvents) - { - TEvent tempEvent = new TEvent(); - TEvent[] tempEventArray = new TEvent[EditorEvents.Length + 1]; - tempEvent.Container = new AudioContainer(); - tempEvent.Container.Sounds = new UAudioClip[0]; - EditorEvents.CopyTo(tempEventArray, 0); - tempEventArray[EditorEvents.Length] = tempEvent; - this.eventNames = new string[tempEventArray.Length]; - UpdateEventNames(tempEventArray); - this.selectedEventIndex = this.eventNames.Length - 1; - return tempEventArray; - } - - private TEvent[] RemoveAudioEvent(TEvent[] editorEvents, int eventToRemove) - { - editorEvents = RemoveElement(editorEvents, eventToRemove); - this.eventNames = new string[editorEvents.Length]; - UpdateEventNames(editorEvents); - - if (this.selectedEventIndex >= editorEvents.Length) - { - this.selectedEventIndex--; - } - - return editorEvents; - } - - /// - /// Returns a new array that has the item at the given index removed. - /// - /// The array. - /// Index to remove. - /// The new array. - public static T[] RemoveElement(T[] array, int index) - { - T[] newArray = new T[array.Length - 1]; - - for (int i = 0; i < array.Length; i++) - { - // Send the clip to the previous item in the new array if we have passed the removed clip. - if (i > index) - { - newArray[i - 1] = array[i]; - } - else if (i < index) - { - newArray[i] = array[i]; - } - } - - return newArray; - } - } - - [CustomEditor(typeof(AudioEventBank))] - public class AudioEventBankEditor : AudioBankEditor - { - private void OnEnable() - { - this.MyTarget = (AudioEventBank)target; - SetUpEditor(); - } - - public override void OnInspectorGUI() - { - DrawInspectorGUI(false); - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/AudioEventBankEditor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/AudioEventBankEditor.cs.meta deleted file mode 100644 index 8ef43b3..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/AudioEventBankEditor.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 0170452cf5961424a928b17ba71275d5 -timeCreated: 1508253207 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/AudioEventPropertyDrawer.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/AudioEventPropertyDrawer.cs deleted file mode 100644 index 8793cc7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/AudioEventPropertyDrawer.cs +++ /dev/null @@ -1,169 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using UnityEditor; - -namespace HoloToolkit.Unity -{ - /// - /// By applying the [AudioEvent] attribute to a string field, this - /// PropertyDrawer is used instead of a standard string field entry. - /// - [CustomPropertyDrawer(typeof(AudioEventAttribute))] - public class AudioEventPropertyDrawer : PropertyDrawer - { - /// - /// Stored list of event names as GUIContent for display - /// - private static GUIContent[] AudioEventNames; - - /// - /// For selecting no event - /// - private static readonly string NoEventName = "-- None --"; - - /// - /// Enable / Disable bank names - /// - private static bool ShowBankNames; - - /// - /// Simple case insensitive comparer for GUIContent that contains text - /// - private class EventNameComparer : IComparer - { - public int Compare(GUIContent x, GUIContent y) - { - return x.text.ToLower().CompareTo( y.text.ToLower() ); - } - } - - public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) - { - // Right click menu handler to enable / disable bank names in the list - // Having bank names does not affect the data stored in the property - if (Event.current.type == EventType.ContextClick) - { - GenericMenu menu = new GenericMenu(); - menu.AddItem(new GUIContent("Show Banks", "Show bank names in the dropdown"), ShowBankNames, () => ShowBankNames = !ShowBankNames); - menu.ShowAsContext(); - Event.current.Use(); - } - - GetAllEventNames(); - - var currentId = OptionToId(property.stringValue); - EditorGUI.BeginProperty(position, new GUIContent(property.name), property); - var newId = EditorGUI.Popup(position, label, currentId, AudioEventNames); - - // Do the necessary modification to property value - if (newId != currentId) - { - if (AudioEventNames[newId].text == NoEventName) - { - property.stringValue = string.Empty; - } - else - { - if (ShowBankNames) - { - // Remove the bank name before storing the string - int skip = AudioEventNames[newId].text.IndexOf('/') + 1; - property.stringValue = AudioEventNames[newId].text.Substring(skip); - } - else - { - property.stringValue = AudioEventNames[newId].text; - } - } - } - - EditorGUI.EndProperty(); - } - - /// - /// Extract all the audio event names from all the audio banks in the project - /// - private static void GetAllEventNames() - { - List eventNames = new List(200); - - var assets = AssetDatabase.FindAssets("t:AudioEventBank"); - - var audioBanks = Resources.FindObjectsOfTypeAll(); - - // Check all the banks are loaded and load them if they are not - if (audioBanks.Length != assets.Length) - { - List tmpBanks = new List(assets.Length); - for(int i=0; i(AssetDatabase.GUIDToAssetPath(assets[i]))); - } - audioBanks = tmpBanks.ToArray(); - } - - for (int bankIndex = 0; bankIndex < audioBanks.Length; bankIndex++) - { - var bank = audioBanks[bankIndex]; - for (int eventIndex = 0; eventIndex < bank.Events.Length; eventIndex++) - { - if (ShowBankNames) - { - // Prepend the bank name to the string, "/" causes a sub-menu to appear - // Pro-Tip, place a "/" in your event name to further sub-divide the list of events - eventNames.Add(new GUIContent(bank.name + "/" + bank.Events[eventIndex].Name)); - } - else - { - eventNames.Add(new GUIContent(bank.Events[eventIndex].Name)); - } - } - } - - eventNames.Sort(new EventNameComparer()); - - // Make sure the NoEventName is first in the list - eventNames.Insert(0, new GUIContent(NoEventName)); - - AudioEventNames = eventNames.ToArray(); - } - - /// - /// Convert a string entry to an option Id - /// - /// Name of string entry to find - /// Index in the list, or 0 if not found - private static int OptionToId(string option) - { - int optionIndex = 0; - - if (AudioEventNames != null) - { - for(int i=0; i : Editor where TEvent : AudioEvent, new() where TBank : AudioBank, new() - { - protected UAudioManagerBase MyTarget; - - public void DrawExportToAsset() - { - // Don't show this if there are no embedded events in this audio manager - if (MyTarget.EditorEvents == null || MyTarget.EditorEvents.Length == 0) - return; - - EditorGUILayout.HelpBox("Audio events have moved to an asset system.\nThey are no longer stored in the scene.\nPlease export these events to an event bank.", MessageType.Info, true); - - if (GUILayout.Button("Convert To Bank")) - { - TBank bank = ScriptableObject.CreateInstance(); - - bank.Events = MyTarget.EditorEvents; - - // Create the Asset - AssetDatabase.CreateAsset(bank, "Assets/ConvertedAudioBank.asset"); - AssetDatabase.SaveAssets(); - - // Remove the events from the manager - this.serializedObject.Update(); - var eventsProperty = this.serializedObject.FindProperty("Events"); - eventsProperty.ClearArray(); - - // Add the Asset to the Default Banks - var defaultBanksProperty = this.serializedObject.FindProperty("DefaultBanks"); - defaultBanksProperty.InsertArrayElementAtIndex(defaultBanksProperty.arraySize); - var newEntry = defaultBanksProperty.FindPropertyRelative("Array.data[" + (defaultBanksProperty.arraySize - 1) + "]"); - newEntry.objectReferenceValue = bank; - - this.serializedObject.ApplyModifiedProperties(); - } - } - - public void DrawBankList() - { - this.serializedObject.Update(); - var bankList = this.serializedObject.FindProperty("DefaultBanks"); - - EditorGUILayout.PropertyField(bankList, true); - - this.serializedObject.ApplyModifiedProperties(); - } - - protected void SetUpEditor() - { - if (MyTarget.DefaultBanks == null) - { - MyTarget.DefaultBanks = new TBank[0]; - } - } - - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioManagerBaseEditor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioManagerBaseEditor.cs.meta deleted file mode 100644 index c73c41f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioManagerBaseEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e32721627fdb3a44188591318a46de0e -timeCreated: 1458941823 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioManagerEditor.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioManagerEditor.cs deleted file mode 100644 index c77f22b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioManagerEditor.cs +++ /dev/null @@ -1,32 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEditor; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - [CustomEditor(typeof(UAudioManager))] - public class UAudioManagerEditor : UAudioManagerBaseEditor - { - SerializedProperty PropGlobalEventInstanceLimit; - SerializedProperty PropGlobalInstanceBehaviour; - - private void OnEnable() - { - this.MyTarget = (UAudioManager)target; - SetUpEditor(); - - PropGlobalEventInstanceLimit = this.serializedObject.FindProperty("globalEventInstanceLimit"); - PropGlobalInstanceBehaviour = this.serializedObject.FindProperty("globalInstanceBehavior"); - } - - public override void OnInspectorGUI() - { - EditorGUILayout.PropertyField(PropGlobalEventInstanceLimit); - EditorGUILayout.PropertyField(PropGlobalInstanceBehaviour); - DrawExportToAsset(); - DrawBankList(); - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioManagerEditor.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioManagerEditor.cs.meta deleted file mode 100644 index 4f853a8..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioManagerEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 69f4044a5eb7642468213a8e2c77ea30 -timeCreated: 1458941822 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioProfiler.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioProfiler.cs deleted file mode 100644 index 9e61391..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioProfiler.cs +++ /dev/null @@ -1,126 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System.Collections.Generic; -using UnityEditor; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - public class UAudioProfiler : EditorWindow - { - private int currentFrame = 0; - private List eventTimeline; - private Vector2 scrollOffset = new Vector2(); - private const int MaxFrames = 300; - - private class ProfilerEvent - { - public string EventName = ""; - public string EmitterName = ""; - public string BusName = ""; - } - - [MenuItem("Mixed Reality Toolkit/UAudioTools/Profiler", false, 200)] - static void ShowEditor() - { - UAudioProfiler profilerWindow = GetWindow(); - if (profilerWindow.eventTimeline == null) - { - profilerWindow.currentFrame = 0; - profilerWindow.eventTimeline = new List(); - } - profilerWindow.Show(); - } - - // Only update the currently-playing events 10 times a second - we don't need millisecond-accurate profiling - private void OnInspectorUpdate() - { - if (!EditorApplication.isPlaying) - { - return; - } - - ProfilerEvent[] currentEvents = new ProfilerEvent[0]; - - if (this.eventTimeline == null) - { - this.eventTimeline = new List(); - } - - if (UAudioManager.Instance != null && !EditorApplication.isPaused) - { - CollectProfilerEvents(currentEvents); - } - - Repaint(); - } - - // Populate an array of the active events, and add it to the timeline list of all captured audio frames. - private void CollectProfilerEvents(ProfilerEvent[] currentEvents) - { - List activeEvents = UAudioManager.Instance.ProfilerEvents; - currentEvents = new ProfilerEvent[activeEvents.Count]; - for (int i = 0; i < currentEvents.Length; i++) - { - ActiveEvent currentEvent = activeEvents[i]; - ProfilerEvent tempEvent = new ProfilerEvent(); - tempEvent.EventName = currentEvent.AudioEvent.Name; - tempEvent.EmitterName = currentEvent.AudioEmitter.name; - - // The bus might be null, Unity defaults to Editor-hidden master bus. - if (currentEvent.AudioEvent.AudioBus == null) - { - tempEvent.BusName = "-MasterBus-"; - } - else - { - tempEvent.BusName = currentEvent.AudioEvent.AudioBus.name; - } - - currentEvents[i] = tempEvent; - } - this.eventTimeline.Add(currentEvents); - - // Trim the first event if we have exceeded the maximum stored frames. - if (this.eventTimeline.Count > MaxFrames) - { - this.eventTimeline.RemoveAt(0); - } - this.currentFrame = this.eventTimeline.Count - 1; - } - - // Draw the profiler window. - private void OnGUI() - { - if (!EditorApplication.isPlaying) - { - EditorGUILayoutExtensions.Label("Profiler only active in play mode!"); - return; - } - - //Fix null reference exception when launching with profiler is open - if(eventTimeline!=null) - { - this.currentFrame = EditorGUILayout.IntSlider(this.currentFrame, 0, this.eventTimeline.Count - 1); - scrollOffset = EditorGUILayout.BeginScrollView(scrollOffset); - - if (this.eventTimeline.Count > this.currentFrame) - { - for (int i = 0; i < this.eventTimeline[this.currentFrame].Length; i++) - { - DrawEventButton(this.eventTimeline[this.currentFrame][i], i); - } - } - - EditorGUILayout.EndScrollView(); - } - - } - - private void DrawEventButton(ProfilerEvent currentEvent, int id) - { - EditorGUILayout.SelectableLabel(currentEvent.EventName + "-->(" + currentEvent.EmitterName + ")-->(" + currentEvent.BusName + ")"); - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioProfiler.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioProfiler.cs.meta deleted file mode 100644 index 6abe4e7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/Editor/UAudioProfiler.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 491c8f41cb5f4ad469d53b03bcb9b1fc -timeCreated: 1458941822 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/SpatialSoundSettings.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/SpatialSoundSettings.cs deleted file mode 100644 index 8080537..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/SpatialSoundSettings.cs +++ /dev/null @@ -1,98 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - /// - /// Room sizes for the Microsoft Spatial Sound Spatializer. - /// - public enum SpatialSoundRoomSizes - { - Small, // Office to small conference room - Medium, // Large conference room - Large, // Auditorium - None // Similar to being outdoors - } - - /// - /// The SpatialSoundSettings class provides a set of methods that simplify making modifications - /// to Microsoft Spatial Sound Spatializer parameters. - /// - public static class SpatialSoundSettings - { - public const SpatialSoundRoomSizes DefaultSpatialSoundRoom = SpatialSoundRoomSizes.Small; - - // Ranges and default values for the Microsoft Spatial Sound Spatializer parameters. - // See: - // for more details. - public const float MinimumGainDecibels = -96.0f; - public const float MaximumGainDecibels = 12.0f; - public const float MinimumUnityGainDistanceMeters = 0.05f; - public const float MaximumUnityGainDistanceMeters = float.MaxValue; - public const float DefaultMinGain = MinimumGainDecibels; - public const float DefaultMaxGain = MaximumGainDecibels; - public const float DefaultUnityGainDistance = 1.0f; - - /// - /// The available Microsoft Spatial Sound Spatializer parameters. - /// - private enum SpatialSoundParameters - { - RoomSize = 1 - } - - /// - /// Sets the Spatial Sound room size. - /// - /// The AudioSource on which the room size will be set. - /// The desired room size. - public static void SetRoomSize(AudioSource audioSource, SpatialSoundRoomSizes room) - { - SetParameter(audioSource, SpatialSoundParameters.RoomSize, (float)room); - } - - /// - /// Sets the Spatial Sound minimum gain. - /// - /// The AudioSource on which the minimum gain will be set. - /// The desired minimum gain, in decibels. - [Obsolete("This spatializer parameter is no longer used, volume attenuation is controlled by the unity volume curve.")] - public static void SetMinGain(AudioSource audioSource, float gain) - { - } - - /// - /// Sets the Spatial Sound maximum gain. - /// - /// The AudioSource on which the maximum gain will be set. - /// The desired maximum gain, in decibels. - [Obsolete("This spatializer parameter is no longer used, volume attenuation is controlled by the unity volume curve.")] - public static void SetMaxGain(AudioSource audioSource, float gain) - { - } - - /// - /// Sets the Spatial Sound unity gain distance. - /// - /// The AudioSource on which the unity gain distance will be set. - /// The distance, in meters, at which the AudioSource gain will be 0 decibels. - [Obsolete("This spatializer parameter is no longer used, volume attenuation is controlled by the unity volume curve.")] - public static void SetUnityGainDistance(AudioSource audioSource, float distance) - { - } - - /// - /// Sets a Spatial Sound parameter on an AudioSource. - /// - /// The AudioSource on which the specified parameter will be set. - /// The Spatial Sound parameter to set. - /// The value to set for the Spatial Sound parameter. - private static void SetParameter(AudioSource audioSource, SpatialSoundParameters param, float value) - { - audioSource.SetSpatializerFloat((int)param, value); - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/SpatialSoundSettings.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/SpatialSoundSettings.cs.meta deleted file mode 100644 index 17f53d1..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/SpatialSoundSettings.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c8ac83bd8c9fbcf4f8a419abe32a5d5e -timeCreated: 1456605239 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/UAudioManager.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/UAudioManager.cs deleted file mode 100644 index 373ff4b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/UAudioManager.cs +++ /dev/null @@ -1,481 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using System.Collections.Generic; -using UnityEngine; - -namespace HoloToolkit.Unity -{ - /// - /// The UAudioManager class is a singleton that provides organization and control of an application's AudioEvents. - /// Designers and coders can share the names of the AudioEvents to enable rapid iteration on the application's - /// sound similar to how XAML is used for user interfaces. - /// - public partial class UAudioManager : UAudioManagerBase - { - [Tooltip("The maximum number of AudioEvents that can be played at once. Zero (0) indicates there is no limit.")] - [SerializeField] - private int globalEventInstanceLimit = 0; - - [Tooltip("The desired behavior when the instance limit is reached.")] - [SerializeField] - private AudioEventInstanceBehavior globalInstanceBehavior = AudioEventInstanceBehavior.KillOldest; - - /// - /// Optional transformation applied to the audio event emitter passed to calls to play event. - /// This allows events to be redirected to a different emitter. - /// - /// This class is a singleton, the last transform set will be applied to all audio - /// emitters when their state changes (from stopped to playing, volume changes, etc). - public Func AudioEmitterTransform { get; set; } - - /// - /// Dictionary for quick lookup of events by name. - /// - private Dictionary eventsDictionary; - - private static UAudioManager instance; - public static UAudioManager Instance - { - get { return instance ?? (instance = FindObjectOfType()); } - } - - protected new void Awake() - { - base.Awake(); - - CreateEventsDictionary(); - } - - /// - /// Plays an AudioEvent. - /// - /// The name associated with the AudioEvent. - /// The AudioEvent is attached to the same GameObject as this script. - public void PlayEvent(string eventName) - { - PlayEvent(eventName, gameObject); - } - - /// - /// Plays an AudioEvent. - /// - /// The name associated with the AudioEvent. - /// The GameObject on which the AudioEvent is to be played. - /// The Message to Send to the GameObject when the sound has finished playing. - public void PlayEvent(string eventName, GameObject emitter, string messageOnAudioEnd = null) - { - PlayEvent(eventName, emitter, null, null, messageOnAudioEnd); - } - - /// - /// Plays an AudioEvent. - /// - /// The name associated with the AudioEvent. - /// The AudioSource component to use as the primary source for the event. - /// The AudioSource component to use as the secondary source for the event. - public void PlayEvent(string eventName, AudioSource primarySource, AudioSource secondarySource = null) - { - PlayEvent(eventName, primarySource.gameObject, primarySource, secondarySource); - } - - /// - /// Plays an AudioEvent. - /// - /// The name associated with the AudioEvent. - /// The GameObject on which the AudioEvent is to be played. - /// The AudioSource component to use as the primary source for the event. - /// The AudioSource component to use as the secondary source for the event. - /// The Message to Send to the GameObject when the sound has finished playing. - private void PlayEvent(string eventName, GameObject emitter, AudioSource primarySource, AudioSource secondarySource, string messageOnAudioEnd = null) - { - if (!CanPlayNewEvent()) - { - return; - } - - emitter = ApplyAudioEmitterTransform(emitter); - - if (emitter == null) - { - //if emitter is null, use the uAudioManager GameObject(2dSound) - emitter = gameObject; - } - - if (string.IsNullOrEmpty(eventName)) - { - Debug.LogWarning("Audio Event string is null or empty!"); - return; - } - - AudioEvent currentEvent; - - if (!eventsDictionary.TryGetValue(eventName, out currentEvent)) - { - Debug.LogFormat("Could not find event \"{0}\"", eventName); - return; - } - - // If the instance limit has been reached... - if (currentEvent.InstanceLimit != 0 && GetInstances(eventName) >= currentEvent.InstanceLimit) - { - if (currentEvent.AudioEventInstanceBehavior == AudioEventInstanceBehavior.KillNewest) - { - // Do not play the event. - Debug.LogFormat(this, "Instance limit reached, not playing event \"{0}\"", eventName); - return; - } - else - { - // Top the oldest instance of this event. - KillOldestInstance(eventName); - } - } - - if (primarySource == null) - { - primarySource = GetUnusedAudioSource(emitter); - } - - if (currentEvent.IsContinuous() && secondarySource == null) - { - secondarySource = GetUnusedAudioSource(emitter); - } - - PlayEvent(currentEvent, emitter, primarySource, secondarySource, messageOnAudioEnd); - } - - /// - /// Plays an AudioEvent. - /// - /// The AudioEvent to play. - /// The GameObject on which the AudioEvent is to be played. - /// The AudioSource component to use as the primary source for the event. - /// The AudioSource component to use as the secondary source for the event. - /// The Message to Send to the GameObject when the sound has finished playing. - private void PlayEvent(AudioEvent audioEvent, - GameObject emitter, - AudioSource primarySource, - AudioSource secondarySource, - string messageOnAudioEnd = null) - { - ActiveEvent tempEvent = new ActiveEvent(audioEvent, emitter, primarySource, secondarySource, messageOnAudioEnd); - - // The base class owns this event once we pass it to PlayContainer, and may dispose it if it cannot be played. - PlayContainer(tempEvent); - } - - /// - /// Stop event by gameObject. - /// - /// - /// - /// - public void StopEventsOnGameObject(string eventName, GameObject gameObjectToStop, float fadeOutTime = 0f) - { - for (int i = ActiveEvents.Count - 1; i >= 0; i--) - { - ActiveEvent activeEvent = ActiveEvents[i]; - - if (activeEvent.AudioEmitter == gameObjectToStop) - { - StopEvent(activeEvent.AudioEvent.Name, gameObjectToStop, fadeOutTime); - } - } - } - - - /// - /// Stops all events by name. - /// - /// The name associated with the AudioEvent. - /// The amount of time in seconds to completely fade out the sound. - public void StopAllEvents(string eventName, GameObject emitter = null, float fadeOutTime = 0f) - { - - for (int i = ActiveEvents.Count - 1; i >= 0; i--) - { - ActiveEvent activeEvent = ActiveEvents[i]; - - if (activeEvent.AudioEvent.Name == eventName) - { - if (fadeOutTime > 0) - { - StartCoroutine(StopEventWithFadeCoroutine(activeEvent, fadeOutTime)); - } - else - { - StartCoroutine(StopEventWithFadeCoroutine(activeEvent, activeEvent.AudioEvent.FadeOutTime)); - } - } - } - } - - /// - /// Stops all. - /// - /// The amount of time in seconds to completely fade out the sound. - public void StopAll(GameObject emitter = null, float fadeOutTime = 0f) - { - foreach (ActiveEvent activeEvent in ActiveEvents) - { - if (fadeOutTime > 0) - { - StartCoroutine(StopEventWithFadeCoroutine(activeEvent, fadeOutTime)); - } - else - { - StartCoroutine(StopEventWithFadeCoroutine(activeEvent, activeEvent.AudioEvent.FadeOutTime)); - } - } - } - - - - /// - /// Stops an AudioEvent. - /// - /// The name associated with the AudioEvent. - /// The GameObject on which the AudioEvent will stopped. - /// The amount of time in seconds to completely fade out the sound. - public void StopEvent(string eventName, GameObject emitter = null, float fadeOutTime = 0f) - { - emitter = ApplyAudioEmitterTransform(emitter); - if (emitter == null) - { - //if emitter is null, use the uaudiomanager GameObject (2dsound) - emitter = gameObject; - } - - for (int i = ActiveEvents.Count - 1; i >= 0; i--) - { - ActiveEvent activeEvent = ActiveEvents[i]; - - if (activeEvent.AudioEvent.Name == eventName && activeEvent.AudioEmitter == emitter) - { - //if there's no fade specified, use the fade stored in the event - if (fadeOutTime > 0f) - { - StartCoroutine(StopEventWithFadeCoroutine(activeEvent, fadeOutTime)); - } - else - { - StartCoroutine(StopEventWithFadeCoroutine(activeEvent, ActiveEvents[i].AudioEvent.FadeOutTime)); - - } - } - } - } - - /// - /// Sets the pitch value on active AudioEvents. - /// - /// The name associated with the AudioEvents. - /// The value to set the pitch, between 0 (exclusive) and 3 (inclusive). - public void SetPitch(string eventName, float newPitch) - { - if (newPitch <= 0 || newPitch > 3) - { - Debug.LogErrorFormat(this, "Invalid pitch {0} set for event \"{1}\"", newPitch, eventName); - return; - } - - for (int i = ActiveEvents.Count - 1; i >= 0; i--) - { - ActiveEvent activeEvent = ActiveEvents[i]; - if (activeEvent.AudioEvent.Name == eventName) - { - activeEvent.SetPitch(newPitch); - } - } - } - - /// - /// Sets an AudioEvent's container loop frequency - /// - /// The name associated with the AudioEvent. - /// The new loop time in seconds. - public void SetLoopingContainerFrequency(string eventName, float newLoopTime) - { - AudioEvent currentEvent; - - if (!eventsDictionary.TryGetValue(eventName, out currentEvent)) - { - Debug.LogErrorFormat(this, "Could not find event \"{0}\"", eventName); - return; - } - - if (newLoopTime <= 0) - { - Debug.LogErrorFormat(this, "Invalid loop time set for event \"{0}\"", eventName); - return; - } - - currentEvent.Container.LoopTime = newLoopTime; - } - - /// - /// Sets the volume for active AudioEvents. - /// - /// The name associated with the AudioEvents. - /// The GameObject associated, as the audio emitter, for the AudioEvents. - /// The new volume. - public void ModulateVolume(string eventName, GameObject emitter, float volume) - { - emitter = ApplyAudioEmitterTransform(emitter); - - if (emitter == null) - { - return; - } - - for (int i = 0; i < ActiveEvents.Count; i++) - { - ActiveEvent activeEvent = ActiveEvents[i]; - - if (ActiveEvents[i].AudioEvent.Name == eventName && ActiveEvents[i].AudioEmitter == emitter) - { - activeEvent.VolDest = volume; - activeEvent.AltVolDest = volume; - activeEvent.CurrentFade = 0; - } - } - } - - /// - /// Get an available AudioSource. - /// - /// The audio emitter on which the AudioSource is desired. - /// The current audio event. - /// - private AudioSource GetUnusedAudioSource(GameObject emitter, ActiveEvent currentEvent = null) - { - // Get or create valid AudioSource. - AudioSourcesReference sourcesReference = emitter.GetComponent(); - if (sourcesReference != null) - { - List sources = sourcesReference.AudioSources; - for (int s = 0; s < sources.Count; s++) - { - if (!sources[s].isPlaying && !sources[s].enabled) - { - if (currentEvent == null) - { - return sources[s]; - } - else if (sources[s] != currentEvent.PrimarySource) - { - return sources[s]; - } - } - } - } - else - { - sourcesReference = emitter.AddComponent(); - } - - return sourcesReference.AddNewAudioSource(); - } - - /// - /// Checks to see if a new AudioEvent can be played. - /// - /// True if a new AudioEvent can be played, otherwise false. - /// If the global instance behavior is set to AudioEventInstanceBehavior.KillOldest, - /// the oldest event will be stopped to allow a new event to be played. - private bool CanPlayNewEvent() - { - if (globalEventInstanceLimit == 0 || ActiveEvents.Count < globalEventInstanceLimit) - { - return true; - } - else - { - if (globalInstanceBehavior == AudioEventInstanceBehavior.KillOldest) - { - StopEvent(ActiveEvents[0]); - return true; - } - else - { - return false; - } - } - } - - /// - /// Stops the first (oldest) instance of an event with the matching name - /// - /// The name associated with the AudioEvent to stop. - private void KillOldestInstance(string eventName) - { - for (int i = 0; i < ActiveEvents.Count; i++) - { - ActiveEvent tempEvent = ActiveEvents[i]; - - if (tempEvent.AudioEvent.Name == eventName) - { - StopEvent(tempEvent); - return; - } - } - } - - /// - /// Applies the registered transform to an audio emitter. - /// - /// - /// - /// If there is no registered transform, the GameObject specified in the - /// emitter parameter will be returned. - private GameObject ApplyAudioEmitterTransform(GameObject emitter) - { - if (AudioEmitterTransform != null) - { - emitter = AudioEmitterTransform(emitter); - } - - return emitter; - } - - /// - /// Update the dictionary of available audio events. - /// - protected override void BanksChanged() - { - CreateEventsDictionary(); - } - - /// - /// Create the Dictionary for quick lookup of AudioEvents. - /// - private void CreateEventsDictionary() - { - int numEvents = 0; - for(int i=0; i(numEvents); - - for (int b = 0; b < LoadedBanks.Count; b++) - { - for (int i = 0; i < LoadedBanks[b].Events.Length; i++) - { - AudioEvent tempEvent = LoadedBanks[b].Events[i]; - try - { - eventsDictionary.Add(tempEvent.Name, tempEvent); - } - catch (ArgumentException) - { - Debug.LogErrorFormat("Name {0} already exists in Event dictionary", tempEvent.Name); - } - } - } - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/UAudioManager.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/UAudioManager.cs.meta deleted file mode 100644 index ee96df7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/UAudioManager.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 88e5a9c38f6989249b88204932d7884f -timeCreated: 1456605239 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/UAudioManagerBase.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/UAudioManagerBase.cs deleted file mode 100644 index 6827ee1..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/SpatialSound/Scripts/UAudioManager/UAudioManagerBase.cs +++ /dev/null @@ -1,721 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine; -using Random = UnityEngine.Random; - -namespace HoloToolkit.Unity -{ - /// - /// UAudioManagerBase provides the base functionality for UAudioManager classes. - /// - /// The type of AudioEvent being managed. - /// - /// The TEvent type specified must derive from AudioEvent. - public partial class UAudioManagerBase : MonoBehaviour where TEvent : AudioEvent, new() where TBank : AudioBank, new() - { - public TBank[] DefaultBanks = null; - - [SerializeField] - [Obsolete] - protected TEvent[] Events = null; - - protected const float InfiniteLoop = -1; - protected List ActiveEvents; - -#if UNITY_EDITOR - // Temp disable this obsolete warning until we remove Events field. - // This public editor only field is here for enabling users to export audio events - // into banks for the new paradigm. -#pragma warning disable 612 - public TEvent[] EditorEvents { get { return Events; } set { Events = value; } } -#pragma warning restore 612 - public List ProfilerEvents { get { return ActiveEvents; } } -#endif - - protected List LoadedBanks; - - protected void Awake() - { - ActiveEvents = new List(); - LoadedBanks = new List(DefaultBanks.Length + 5); - for (int i = 0; i < DefaultBanks.Length; i++) - { - LoadBank(DefaultBanks[i]); - } - } - - private void Update() - { - UpdateEmitterVolumes(); - } - - protected void OnDestroy() - { - StopAllEvents(); - } - - protected virtual void BanksChanged() - { - } - - public bool IsLoaded(TBank bank) - { - return LoadedBanks.Contains(bank); - } - - public void LoadBank(TBank bank) - { - if (IsLoaded(bank)) - { - Debug.LogWarningFormat("Attempting to Load {0} bank twice", bank.name); - } - else - { - LoadedBanks.Add(bank); - BanksChanged(); - } - } - - public void UnloadBank(TBank bank) - { - LoadedBanks.Remove(bank); - BanksChanged(); - } - - /// - /// Stops all ActiveEvents - /// - public void StopAllEvents() - { - for (int i = ActiveEvents.Count - 1; i >= 0; i--) - { - StopEvent(ActiveEvents[i]); - } - } - - /// - /// Fades out all of the events over fadeTime and stops once completely faded out. - /// - /// The amount of time, in seconds, to fade between current volume and 0. - public void StopAllEvents(float fadeTime) - { - for (int i = ActiveEvents.Count - 1; i >= 0; i--) - { - StartCoroutine(StopEventWithFadeCoroutine(ActiveEvents[i], fadeTime)); - } - } - - /// - /// Stops all events on a single emitter. - /// - public void StopAllEvents(GameObject emitter) - { - for (int i = ActiveEvents.Count - 1; i >= 0; i--) - { - if (ActiveEvents[i].AudioEmitter == emitter) - { - StopEvent(ActiveEvents[i]); - } - } - } - - /// - /// Stops all events on one AudioSource. - /// - public void StopAllEvents(AudioSource emitter) - { - for (int i = ActiveEvents.Count - 1; i >= 0; i--) - { - if (ActiveEvents[i].PrimarySource == emitter) - { - StopEvent(ActiveEvents[i]); - } - } - } - - /// - /// Linearly interpolates the volume property on all of the AudioSource components in the ActiveEvents. - /// - private void UpdateEmitterVolumes() - { - // Move through each active event and change the settings for the AudioSource components to smoothly fade volumes. - for (int i = 0; i < ActiveEvents.Count; i++) - { - ActiveEvent currentEvent = this.ActiveEvents[i]; - - // If we have a secondary source (for crossfades) adjust the volume based on the current fade time for each active event. - if (currentEvent.SecondarySource != null && currentEvent.SecondarySource.volume != currentEvent.AltVolDest) - { - if (Mathf.Abs(currentEvent.AltVolDest - currentEvent.SecondarySource.volume) < Time.deltaTime / currentEvent.CurrentFade) - { - currentEvent.SecondarySource.volume = currentEvent.AltVolDest; - } - else - { - currentEvent.SecondarySource.volume += (currentEvent.AltVolDest - currentEvent.SecondarySource.volume) * Time.deltaTime / currentEvent.CurrentFade; - } - } - - // Adjust the volume of the main source based on the current fade time for each active event. - if (currentEvent.PrimarySource != null && currentEvent.PrimarySource.volume != currentEvent.VolDest) - { - if (Mathf.Abs(currentEvent.VolDest - currentEvent.PrimarySource.volume) < Time.deltaTime / currentEvent.CurrentFade) - { - currentEvent.PrimarySource.volume = currentEvent.VolDest; - } - else - { - currentEvent.PrimarySource.volume += (currentEvent.VolDest - currentEvent.PrimarySource.volume) * Time.deltaTime / currentEvent.CurrentFade; - } - } - - // If there is no time left in the fade, make sure we are set to the destination volume. - if (currentEvent.CurrentFade > 0) - { - currentEvent.CurrentFade -= Time.deltaTime; - } - } - } - - /// - /// Determine which rules to follow for container playback, and begin the appropriate function. - /// - /// The event to play. - protected void PlayContainer(ActiveEvent activeEvent) - { - if (activeEvent.AudioEvent.Container.Sounds.Length == 0) - { - Debug.LogErrorFormat(this, "Trying to play container \"{0}\" with no clips.", activeEvent.AudioEvent.Container); - - // Clean up the ActiveEvent before we discard it, so it will release its AudioSource(s). - activeEvent.Dispose(); - return; - } - - switch (activeEvent.AudioEvent.Container.ContainerType) - { - case AudioContainerType.Random: - StartOneOffEvent(activeEvent); - break; - - case AudioContainerType.Simultaneous: - StartOneOffEvent(activeEvent); - break; - - case AudioContainerType.Sequence: - StartOneOffEvent(activeEvent); - break; - - case AudioContainerType.ContinuousSequence: - PlayContinuousSequenceContainer(activeEvent.AudioEvent.Container, activeEvent.PrimarySource, activeEvent); - break; - - case AudioContainerType.ContinuousRandom: - PlayContinuousRandomContainer(activeEvent.AudioEvent.Container, activeEvent.PrimarySource, activeEvent); - break; - - default: - Debug.LogErrorFormat(this, "Trying to play container \"{0}\" with an unknown AudioContainerType \"{1}\".", activeEvent.AudioEvent.Container, activeEvent.AudioEvent.Container.ContainerType); - - // Clean up the ActiveEvent before we discard it, so it will release its AudioSource(s). - activeEvent.Dispose(); - break; - } - } - - /// - /// Begin playing a non-continuous container, loop if applicable. - /// - private void StartOneOffEvent(ActiveEvent activeEvent) - { - if (activeEvent.AudioEvent.Container.Looping) - { - StartCoroutine(PlayLoopingOneOffContainerCoroutine(activeEvent)); - activeEvent.ActiveTime = InfiniteLoop; - } - else - { - PlayOneOffContainer(activeEvent); - } - - StartCoroutine(RecordEventInstanceCoroutine(activeEvent)); - } - - /// - /// Play a non-continuous container. - /// - private float PlayOneOffContainer(ActiveEvent activeEvent) - { - AudioContainer currentContainer = activeEvent.AudioEvent.Container; - - // Fading or Looping overrides immediate volume settings. - if (activeEvent.AudioEvent.FadeInTime == 0 && !activeEvent.AudioEvent.Container.Looping) - { - activeEvent.VolDest = activeEvent.PrimarySource.volume; - } - - // Simultaneous sounds. - float clipTime = 0; - - if (currentContainer.ContainerType == AudioContainerType.Simultaneous) - { - clipTime = PlaySimultaneousClips(currentContainer, activeEvent); - } - // Sequential and Random sounds. - else - { - clipTime = PlaySingleClip(currentContainer, activeEvent); - } - - activeEvent.ActiveTime = clipTime; - return clipTime; - } - - /// - /// Play all clips in container simultaneously - /// - private float PlaySimultaneousClips(AudioContainer currentContainer, ActiveEvent activeEvent) - { - float tempDelay = 0; - float finalActiveTime = 0f; - - if (currentContainer.Looping) - { - finalActiveTime = InfiniteLoop; - } - - for (int i = 0; i < currentContainer.Sounds.Length; i++) - { - tempDelay = PlayClipAndGetTime(currentContainer.Sounds[i], activeEvent.PrimarySource, activeEvent); - - if (finalActiveTime != InfiniteLoop) - { - float estimatedActiveTimeNeeded = GetActiveTimeEstimate(currentContainer.Sounds[i], activeEvent, tempDelay); - - if (estimatedActiveTimeNeeded == InfiniteLoop || estimatedActiveTimeNeeded > finalActiveTime) - { - finalActiveTime = estimatedActiveTimeNeeded; - } - } - } - - return finalActiveTime; - } - - /// - /// Play one sound from a container based on container behavior. - /// - /// - /// - /// The estimated ActiveTime for the clip, or InfiniteLoop if the container and/or clip are set to loop. - private float PlaySingleClip(AudioContainer currentContainer, ActiveEvent activeEvent) - { - float tempDelay = 0; - if (currentContainer.ContainerType == AudioContainerType.Random) - { - currentContainer.CurrentClip = Random.Range(0, currentContainer.Sounds.Length); - } - UAudioClip currentClip = currentContainer.Sounds[currentContainer.CurrentClip]; - - // Trigger sound and save the delay (in seconds) to add to the total amount of time the event will be considered active. - tempDelay = PlayClipAndGetTime(currentClip, activeEvent.PrimarySource, activeEvent); - - // Ready the next clip in the series if sequence container. - if (currentContainer.ContainerType == AudioContainerType.Sequence) - { - currentContainer.CurrentClip++; - if (currentContainer.CurrentClip >= currentContainer.Sounds.Length) - { - currentContainer.CurrentClip = 0; - } - } - - // Return active time based on Looping or clip time. - return GetActiveTimeEstimate(currentClip, activeEvent, tempDelay); - } - - /// - /// Repeatedly trigger the one-off container based on the loop time. - /// - private IEnumerator PlayLoopingOneOffContainerCoroutine(ActiveEvent activeEvent) - { - while (!activeEvent.CancelEvent) - { - float tempLoopTime = PlayOneOffContainer(activeEvent); - float eventLoopTime = activeEvent.AudioEvent.Container.LoopTime; - - // Protect against containers Looping every frame by defaulting to the length of the audio clip. - if (eventLoopTime != 0) - { - tempLoopTime = eventLoopTime; - } - - yield return new WaitForSeconds(tempLoopTime); - } - } - - /// - /// Choose a random sound from a container and play, calling the Looping coroutine to constantly choose new audio clips when current clip ends. - /// - /// The audio container. - /// The emitter to use. - /// The persistent reference to the event as long as it is playing. - private void PlayContinuousRandomContainer(AudioContainer audioContainer, AudioSource emitter, ActiveEvent activeEvent) - { - audioContainer.CurrentClip = Random.Range(0, audioContainer.Sounds.Length); - UAudioClip tempClip = audioContainer.Sounds[audioContainer.CurrentClip]; - - activeEvent.PrimarySource.volume = 0f; - activeEvent.VolDest = activeEvent.AudioEvent.VolumeCenter; - activeEvent.AltVolDest = 0f; - activeEvent.CurrentFade = audioContainer.CrossfadeTime; - - float waitTime = (tempClip.Sound.length / emitter.pitch) - activeEvent.AudioEvent.Container.CrossfadeTime; - - // Ignore clip delay since container is continuous. - PlayClipAndGetTime(tempClip, emitter, activeEvent); - activeEvent.ActiveTime = InfiniteLoop; - StartCoroutine(RecordEventInstanceCoroutine(activeEvent)); - audioContainer.CurrentClip++; - if (audioContainer.CurrentClip >= audioContainer.Sounds.Length) - { - audioContainer.CurrentClip = 0; - } - StartCoroutine(ContinueRandomContainerCoroutine(audioContainer, activeEvent, waitTime)); - } - - /// - /// Coroutine for "continuous" random containers that alternates between two sources to crossfade clips for continuous playlist Looping. - /// - /// The audio container. - /// The persistent reference to the event as long as it is playing. - /// The time in seconds to wait before switching AudioSources for crossfading. - /// The coroutine. - private IEnumerator ContinueRandomContainerCoroutine(AudioContainer audioContainer, ActiveEvent activeEvent, float waitTime) - { - while (!activeEvent.CancelEvent) - { - yield return new WaitForSeconds(waitTime); - - audioContainer.CurrentClip = Random.Range(0, audioContainer.Sounds.Length); - UAudioClip tempClip = audioContainer.Sounds[audioContainer.CurrentClip]; - - // Play on primary source. - if (activeEvent.PlayingAlt) - { - activeEvent.PrimarySource.volume = 0f; - activeEvent.VolDest = activeEvent.AudioEvent.VolumeCenter; - activeEvent.AltVolDest = 0f; - activeEvent.CurrentFade = audioContainer.CrossfadeTime; - waitTime = (tempClip.Sound.length / activeEvent.PrimarySource.pitch) - audioContainer.CrossfadeTime; - PlayClipAndGetTime(tempClip, activeEvent.PrimarySource, activeEvent); - } - // Play on secondary source. - else - { - activeEvent.SecondarySource.volume = 0f; - activeEvent.AltVolDest = activeEvent.AudioEvent.VolumeCenter; - activeEvent.VolDest = 0f; - activeEvent.CurrentFade = audioContainer.CrossfadeTime; - waitTime = (tempClip.Sound.length / activeEvent.SecondarySource.pitch) - audioContainer.CrossfadeTime; - PlayClipAndGetTime(tempClip, activeEvent.SecondarySource, activeEvent); - } - - activeEvent.PlayingAlt = !activeEvent.PlayingAlt; - } - } - - /// - /// Play the current clip in a container, and call the coroutine to constantly choose new audio clips when the current clip ends. - /// - /// The audio container. - /// The emitter to use. - /// The persistent reference to the event as long as it is playing. - private void PlayContinuousSequenceContainer(AudioContainer audioContainer, AudioSource emitter, ActiveEvent activeEvent) - { - UAudioClip tempClip = audioContainer.Sounds[audioContainer.CurrentClip]; - - activeEvent.PrimarySource.volume = 0f; - activeEvent.VolDest = activeEvent.AudioEvent.VolumeCenter; - activeEvent.AltVolDest = 0f; - activeEvent.CurrentFade = audioContainer.CrossfadeTime; - - float waitTime = (tempClip.Sound.length / emitter.pitch) - activeEvent.AudioEvent.Container.CrossfadeTime; - - // Ignore clip delay since the container is continuous. - PlayClipAndGetTime(tempClip, emitter, activeEvent); - activeEvent.ActiveTime = InfiniteLoop; - StartCoroutine(RecordEventInstanceCoroutine(activeEvent)); - audioContainer.CurrentClip++; - - if (audioContainer.CurrentClip >= audioContainer.Sounds.Length) - { - audioContainer.CurrentClip = 0; - } - - StartCoroutine(ContinueSequenceContainerCoroutine(audioContainer, activeEvent, waitTime)); - } - - /// - /// Coroutine for "continuous" sequence containers that alternates between two sources to crossfade clips for continuous playlist Looping. - /// - /// The audio container. - /// The persistent reference to the event as long as it is playing. - /// The time in seconds to wait before switching AudioSources to crossfading. - /// The coroutine. - private IEnumerator ContinueSequenceContainerCoroutine(AudioContainer audioContainer, ActiveEvent activeEvent, float waitTime) - { - while (!activeEvent.CancelEvent) - { - yield return new WaitForSeconds(waitTime); - UAudioClip tempClip = audioContainer.Sounds[audioContainer.CurrentClip]; - if (tempClip.Sound == null) - { - Debug.LogErrorFormat(this, "Sound clip in event \"{0}\" is null!", activeEvent.AudioEvent.Name); - waitTime = 0; - } - else - { - // Play on primary source. - if (activeEvent.PlayingAlt) - { - activeEvent.PrimarySource.volume = 0f; - activeEvent.VolDest = activeEvent.AudioEvent.VolumeCenter; - activeEvent.AltVolDest = 0f; - activeEvent.CurrentFade = audioContainer.CrossfadeTime; - waitTime = (tempClip.Sound.length / activeEvent.PrimarySource.pitch) - audioContainer.CrossfadeTime; - PlayClipAndGetTime(tempClip, activeEvent.PrimarySource, activeEvent); - } - // Play on secondary source. - else - { - activeEvent.SecondarySource.volume = 0f; - activeEvent.AltVolDest = activeEvent.AudioEvent.VolumeCenter; - activeEvent.VolDest = 0f; - activeEvent.CurrentFade = audioContainer.CrossfadeTime; - waitTime = (tempClip.Sound.length / activeEvent.SecondarySource.pitch) - audioContainer.CrossfadeTime; - PlayClipAndGetTime(tempClip, activeEvent.SecondarySource, activeEvent); - } - } - - audioContainer.CurrentClip++; - - if (audioContainer.CurrentClip >= audioContainer.Sounds.Length) - { - audioContainer.CurrentClip = 0; - } - - activeEvent.PlayingAlt = !activeEvent.PlayingAlt; - } - } - - /// - /// Play a single clip on an AudioSource; if Looping forever, return InfiniteLoop for the event time. - /// - /// The audio clip to play. - /// The emitter to use. - /// The persistent reference to the event as long as it is playing. - /// The amount of delay, if any, we are waiting before playing the clip. A Looping clip will always return InfiniteLoop. - private float PlayClipAndGetTime(UAudioClip audioClip, AudioSource emitter, ActiveEvent activeEvent) - { - if (audioClip.DelayCenter == 0) - { - emitter.PlayClip(audioClip.Sound, audioClip.Looping); - - if (audioClip.Looping) - { - return InfiniteLoop; - } - - return 0; - } - else - { - float rndDelay = Random.Range(audioClip.DelayCenter - audioClip.DelayRandomization, audioClip.DelayCenter + audioClip.DelayRandomization); - - StartCoroutine(PlayClipDelayedCoroutine(audioClip, emitter, rndDelay, activeEvent)); - - if (audioClip.Looping) - { - return InfiniteLoop; - } - - return rndDelay; - } - } - - /// - /// Coroutine for playing a clip after a delay (in seconds). - /// - /// The clip to play. - /// The emitter to use. - /// The amount of time in seconds to wait before playing audio clip. - /// The persistent reference to the event as long as it is playing. - /// The coroutine. - private IEnumerator PlayClipDelayedCoroutine(UAudioClip audioClip, AudioSource emitter, float delay, ActiveEvent activeEvent) - { - yield return new WaitForSeconds(delay); - - if (this.ActiveEvents.Contains(activeEvent)) - { - emitter.PlayClip(audioClip.Sound, audioClip.Looping); - } - } - - /// - /// Stop audio sources in an event, and clean up instance references. - /// - /// The persistent reference to the event as long as it is playing. - protected void StopEvent(ActiveEvent activeEvent) - { - if (activeEvent.PrimarySource != null) - { - activeEvent.PrimarySource.Stop(); - } - - if (activeEvent.SecondarySource != null) - { - activeEvent.SecondarySource.Stop(); - } - - activeEvent.CancelEvent = true; - RemoveEventInstance(activeEvent); - } - - /// - /// Coroutine for fading out an AudioSource, and stopping the event once fade is complete. - /// - /// The persistent reference to the event as long as it is playing. - /// The amount of time, in seconds, to completely fade out the sound. - /// The coroutine. - protected IEnumerator StopEventWithFadeCoroutine(ActiveEvent activeEvent, float fadeTime) - { - if (activeEvent.IsStoppable) - { - activeEvent.IsStoppable = false; - activeEvent.VolDest = 0f; - activeEvent.AltVolDest = 0f; - activeEvent.CurrentFade = fadeTime; - - yield return new WaitForSeconds(fadeTime); - - if (activeEvent.PrimarySource != null) - { - activeEvent.PrimarySource.Stop(); - } - - if (activeEvent.SecondarySource != null) - { - activeEvent.SecondarySource.Stop(); - } - - activeEvent.CancelEvent = true; - RemoveEventInstance(activeEvent); - } - } - - /// - /// Keep an event in the "ActiveEvents" list for the amount of time we think it will be playing, plus the instance buffer. - /// This is mostly done for instance limiting purposes. - /// - /// The persistent reference to the event as long as it is playing. - /// The coroutine. - private IEnumerator RecordEventInstanceCoroutine(ActiveEvent activeEvent) - { - // Unity has no callback for an AudioClip ending, so we have to estimate it ahead of time. - // Changing the pitch during playback will alter actual playback time. - ActiveEvents.Add(activeEvent); - - // Only return active time if sound is not Looping/continuous. - if (activeEvent.ActiveTime > 0) - { - yield return new WaitForSeconds(activeEvent.ActiveTime); - - // Mark this event so it no longer counts against the instance limit. - activeEvent.IsActiveTimeComplete = true; - - // Since the ActiveTime estimate may not be enough time to complete the clip (due to pitch changes during playback, or a negative instanceBuffer value, for example) - // wait here until it is finished, so that we don't cut off the end. - if (activeEvent.IsPlaying) - { - yield return null; - } - } - // Otherwise, continue at next frame. - else - { - yield return null; - } - - if (activeEvent.ActiveTime != InfiniteLoop) - { - RemoveEventInstance(activeEvent); - } - } - - /// - /// Remove event from the currently active events. - /// - /// The persistent reference to the event as long as it is playing. - private void RemoveEventInstance(ActiveEvent activeEvent) - { - ActiveEvents.Remove(activeEvent); - - // Send message notifying user that sound is complete - if (!string.IsNullOrEmpty(activeEvent.MessageOnAudioEnd)) - { - activeEvent.AudioEmitter.SendMessage(activeEvent.MessageOnAudioEnd); - } - - activeEvent.Dispose(); - } - - /// - /// Return the number of instances matching the name eventName for instance limiting check. - /// - /// The name of the event to check. - /// The number of instances of that event currently active. - protected int GetInstances(string eventName) - { - int tempInstances = 0; - - for (int i = 0; i < ActiveEvents.Count; i++) - { - var eventInstance = ActiveEvents[i]; - - if (!eventInstance.IsActiveTimeComplete && eventInstance.AudioEvent.Name == eventName) - { - tempInstances++; - } - } - - return tempInstances; - } - - /// - /// Calculates the estimated active time for an ActiveEvent playing the given clip. - /// - /// The clip being played. - /// The event being played. - /// The delay before playing in seconds. - /// The estimated active time of the event based on Looping or clip time. If Looping, this will return InfiniteLoop. - private static float GetActiveTimeEstimate(UAudioClip audioClip, ActiveEvent activeEvent, float additionalDelay) - { - if (audioClip.Looping || activeEvent.AudioEvent.Container.Looping || additionalDelay == InfiniteLoop) - { - return InfiniteLoop; - } - else - { - float pitchAdjustedClipLength = activeEvent.PrimarySource.pitch != 0 ? 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All Rights Reserved. Selawik is a trademark of Microsoft Corporation in the United States and/or other countries. - -This Font Software is licensed under the SIL Open Font License, Version 1.1. -This license is copied below, and is also available with a FAQ at: -http://scripts.sil.org/OFL - ------------------------------------------------------------ -SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007 ------------------------------------------------------------ -PREAMBLE -The goals of the Open Font License (OFL) are to stimulate worldwide -development of collaborative font projects, to support the font creation -efforts of academic and linguistic communities, and to provide a free and -open framework in which fonts may be shared and improved in partnership -with others. - -The OFL allows the licensed fonts to be used, studied, modified and -redistributed freely as long as they are not sold by themselves. The -fonts, including any derivative works, can be bundled, embedded, -redistributed and/or sold with any software provided that any reserved -names are not used by derivative works. The fonts and derivatives, -however, cannot be released under any other type of license. The -requirement for fonts to remain under this license does not apply -to any document created using the fonts or their derivatives. - -DEFINITIONS -"Font Software" refers to the set of files released by the Copyright -Holder(s) under this license and clearly marked as such. This may -include source files, build scripts and documentation. - -"Reserved Font Name" refers to any names specified as such after the -copyright statement(s). - -"Original Version" refers to the collection of Font Software components as -distributed by the Copyright Holder(s). - -"Modified Version" refers to any derivative made by adding to, deleting, -or substituting -- in part or in whole -- any of the components of the -Original Version, by changing formats or by porting the Font Software to a -new environment. - -"Author" refers to any designer, engineer, programmer, technical -writer or other person who contributed to the Font Software. - -PERMISSION & CONDITIONS -Permission is hereby granted, free of charge, to any person obtaining -a copy of the Font Software, to use, study, copy, merge, embed, modify, -redistribute, and sell modified and unmodified copies of the Font -Software, subject to the following conditions: - -1) Neither the Font Software nor any of its individual components, -in Original or Modified Versions, may be sold by itself. - -2) Original or Modified Versions of the Font Software may be bundled, -redistributed and/or sold with any software, provided that each copy -contains the above copyright notice and this license. These can be -included either as stand-alone text files, human-readable headers or -in the appropriate machine-readable metadata fields within text or -binary files as long as those fields can be easily viewed by the user. - -3) No Modified Version of the Font Software may use the Reserved Font -Name(s) unless explicit written permission is granted by the corresponding -Copyright Holder. This restriction only applies to the primary font name as -presented to the users. - -4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font -Software shall not be used to promote, endorse or advertise any -Modified Version, except to acknowledge the contribution(s) of the -Copyright Holder(s) and the Author(s) or with their explicit written -permission. - -5) The Font Software, modified or unmodified, in part or in whole, -must be distributed entirely under this license, and must not be -distributed under any other license. The requirement for fonts to -remain under this license does not apply to any document created -using the Font Software. - -TERMINATION -This license becomes null and void if any of the above conditions are -not met. - -DISCLAIMER -THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT -OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. 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mainObjectFileID: 11400000 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/README.md b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/README.md deleted file mode 100644 index a96ebec..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/README.md +++ /dev/null @@ -1,79 +0,0 @@ -## [UX]() - -Useful common UX controls that you can leverage in your application. - - - -### [Materials](Materials) - -Materials used in prefabs - -#### 3DTextSegoeUI.mat - -Material for 3DTextPrefab with occlusion support. Requires 3DTextShader.shader - -![Default Font material vs 3DTextSegoeUI material](https://github.com/cre8ivepark/HoloToolkit-Unity/blob/master/External/ReadMeImages/TextPrefabInstructions06.png) - -### [Prefabs](Prefabs) - -Common useful UI prefabs - -#### 3DTextPrefab.prefab - -3D Text Mesh prefab with optimized scaling factor at 2-meter distance. (Please read the instructions below) - -#### UITextPrefab.prefab - -UI Text Mesh prefab with optimized scaling factor at 2-meter distance. (Please read the instructions below) - -**IMPORTANT: Text Prefab uses open source font 'Selawik'. To use Text Prefab with different font, please import font file and follow the instruction below. Below example shows how to use 'Segoe UI' font with Text Prefab.** - -![Importing Segoe UI font file](https://github.com/cre8ivepark/HoloToolkit-Unity/blob/master/External/ReadMeImages/TextPrefabInstructions01.png) - -1. Assign font texture to 3DTextSegoeUI.mat material. -![Assigning font texture](https://github.com/cre8ivepark/HoloToolkit-Unity/blob/master/External/ReadMeImages/TextPrefabInstructions02.png) - -2. On 3DTextSegoeUI.mat material, select the shader Custom/3DTextShader.shader. -![Assigning shader](https://github.com/cre8ivepark/HoloToolkit-Unity/blob/master/External/ReadMeImages/TextPrefabInstructions03.png) - -3. Assign Segoe UI font and 3DTextSegoeUI material to the text components in the prefabs. -![Assigning font file and material](https://github.com/cre8ivepark/HoloToolkit-Unity/blob/master/External/ReadMeImages/TextPrefabInstructions04.png) - -4. Follow the same steps for the sample text layout prefabs in [HoloToolkit-Examples\Text](../..//HoloToolkit-Examples/Text) -![Sample layout prefabs](https://github.com/cre8ivepark/HoloToolkit-Unity/blob/master/External/ReadMeImages/TextPrefabInstructions05.png) - -**Working with Fonts in Unity** - -When adding a new 3D TextMesh to a scene in Unity there are two issues that are visually apparent. One, the font appears very large and two, the font appears very blurry. It is also interesting to notice that the default Font Size value is set to zero in the Inspector. Replacing this zero value with 13 will show no difference in size, because 13 is actually the default value. - -Unity assumes all new elements added to a scene is 1 Unity Unit in size, or 100% Transform scale, which translates to about 1 meter on the HoloLens. In the case of fonts, the bounding box for a 3D TextMesh comes in, by default at about 1 meter in height. - -**Font Scale and Font Sizes** - -Most visual designers use Points to define font sizes in the real world, as well as their design programs. There are about 2835 (2,834.645666399962) points in 1 meter. Based on the point system conversion to 1 meter and Unity's default TextMesh Font Size of 13, the simple math of 13 divided by 2835 equals 0.0046 (0.004586111116 to be exact) provides a good standard scale to start with, though some may wish to round to 0.005. - -Either way, scaling the Text object or container to these values will not only allow for the 1:1 conversion of font sizes from a design program, but also provides a standard to maintain consistency throughout the application or game. - -**UI Text** - -When adding a UI or canvas based Text element to a scene, the size disparity is greater still. The differences in the two sizes is about 1000%, which would bring the scale factor for UI based Text components to 0.00046 (0.0004586111116 to be exact) or 0.0005 for the rounded value. - -**Disclaimer**: The default value of any font may be effected by the texture size of that font or how the font was imported into Unity. These tests were performed based on the default Arial font in Unity, as well as one other imported font. - -![Font size with scaling factors](https://github.com/cre8ivepark/HoloToolkit-Unity/blob/master/External/ReadMeImages/TextPrefabInstructions07.png) - -### [Scripts](Scripts) - - - -### [Shaders](Shaders) - -Materials used in prefabs - -#### 3DTextShader.shader - -Shader for 3DTextPrefab with occlusion support. - ---- -##### [Go back up to the table of contents.](../../../README.md) ---- diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/README.md.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/README.md.meta deleted file mode 100644 index 0061a36..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/README.md.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 98f68f59a0a9b4a4a999e3cb0f9214ee -timeCreated: 1480372955 -licenseType: Free -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts.meta deleted file mode 100644 index 112a2eb..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: e26fe7fa6ff5a1745995136189efcd7a -folderAsset: yes -timeCreated: 1435858093 -licenseType: Pro -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/AxisSlider.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/AxisSlider.cs deleted file mode 100644 index 97e285d..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/AxisSlider.cs +++ /dev/null @@ -1,90 +0,0 @@ -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. - -using UnityEngine; - -namespace HoloToolkit.UI.Keyboard -{ - /// - /// Axis slider is a script to lock a bar across a specific axis. - /// - public class AxisSlider : MonoBehaviour - { - - public enum EAxis - { - X, - Y, - Z - } - - public EAxis Axis = EAxis.X; - - private float currentPos; - private float slideVel; - - public float slideAccel = 5.25f; - public float slideFriction = 6f; - public float deadZone = 0.55f; - public float clampDistance = 300.0f; - public float bounce = 0.5f; - - [HideInInspector] - public Vector3 TargetPoint; - - private float GetAxis(Vector3 v) - { - switch (Axis) - { - case EAxis.X: return v.x; - case EAxis.Y: return v.y; - case EAxis.Z: return v.z; - } - return 0; - } - - private Vector3 SetAxis(Vector3 v, float f) - { - switch (Axis) - { - case EAxis.X: v.x = f; break; - case EAxis.Y: v.y = f; break; - case EAxis.Z: v.z = f; break; - } - return v; - } - - /// - /// Use late update to track the input slider - /// - private void LateUpdate() - { - float targetP = GetAxis(TargetPoint); - - float dt = Time.deltaTime; - float delta = targetP - currentPos; - - // Accelerate left or right if outside of deadzone - if (Mathf.Abs(delta) > deadZone * deadZone) - { - slideVel += slideAccel * Mathf.Sign(delta) * dt; - } - - // Apply friction - slideVel -= slideVel * slideFriction * dt; - - // Apply velocity to position - currentPos += slideVel * dt; - - // Clamp to sides (bounce) - if (Mathf.Abs(currentPos) >= clampDistance) - { - slideVel *= -bounce; - currentPos = clampDistance * Mathf.Sign(currentPos); - } - - // Set position - transform.localPosition = SetAxis(transform.localPosition, currentPos); - } - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/AxisSlider.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/AxisSlider.cs.meta deleted file mode 100644 index 85298c3..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/AxisSlider.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c191a902c67de0b43a7a96fa8f0c533c -timeCreated: 1445388867 -licenseType: Pro -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons.meta deleted file mode 100644 index 891c1b5..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 2f4a029cc0d9ed640b193456675eba86 -folderAsset: yes -timeCreated: 1506356990 -licenseType: Free -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimButton.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimButton.cs deleted file mode 100644 index 6f0b5e7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimButton.cs +++ /dev/null @@ -1,35 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// -using UnityEngine; - -namespace HoloToolkit.Unity.Buttons -{ - /// - /// Mesh button is a mesh renderer interactable with state data for button state - /// - [RequireComponent(typeof(Animator))] - public class AnimButton : Button - { - /// - /// Mesh filter object for mesh button. - /// - private Animator _animator; - - /// - /// On state change swap out the active mesh based on the state - /// - public override void OnStateChange(ButtonStateEnum newState) - { - if (_animator == null) - { - _animator = this.GetComponent(); - } - - _animator.SetInteger("State", (int)newState); - - base.OnStateChange(newState); - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimButton.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimButton.cs.meta deleted file mode 100644 index 64fa541..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimButton.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: cb5eac66dd842e84c99f95ffea790dd3 -timeCreated: 1500484795 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: ff89fcef1cc4ea54b877e96cee8aa66a, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimControllerButton.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimControllerButton.cs deleted file mode 100644 index 388f7c7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimControllerButton.cs +++ /dev/null @@ -1,71 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// -using UnityEngine; -using System; - -namespace HoloToolkit.Unity.Buttons -{ - /// - /// Anim controller button offers as simple way to link button states to animation controller parameters - /// - [RequireComponent(typeof(Animator))] - public class AnimControllerButton : Button - { - /// - /// List of animation actions - /// - [HideInInspector] - public AnimatorControllerAction[] AnimActions; - - /// - /// Animator - /// - private Animator _animator; - - /// - /// On state change - /// - public override void OnStateChange(ButtonStateEnum newState) - { - if (_animator == null) - { - _animator = this.GetComponent(); - } - - if (AnimActions == null) - { - base.OnStateChange(newState); - return; - } - - for (int i = 0; i < AnimActions.Length; i++) - { - if (AnimActions[i].ButtonState == newState) - { - switch (AnimActions[i].ParamType) - { - case AnimatorControllerParameterType.Bool: - _animator.SetBool(AnimActions[i].ParamName, AnimActions[i].BoolValue); - break; - case AnimatorControllerParameterType.Float: - _animator.SetFloat(AnimActions[i].ParamName, AnimActions[i].FloatValue); - break; - case AnimatorControllerParameterType.Int: - _animator.SetInteger(AnimActions[i].ParamName, AnimActions[i].IntValue); - break; - case AnimatorControllerParameterType.Trigger: - _animator.SetTrigger(AnimActions[i].ParamName); - break; - default: - throw new ArgumentOutOfRangeException(); - } - break; - } - } - - base.OnStateChange(newState); - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimControllerButton.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimControllerButton.cs.meta deleted file mode 100644 index cf7bba4..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimControllerButton.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 3a13bc252337fde4fb0bcaa4f48bbe76 -timeCreated: 1500484812 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: ff89fcef1cc4ea54b877e96cee8aa66a, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimatorControllerAction.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimatorControllerAction.cs deleted file mode 100644 index 0c07eca..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimatorControllerAction.cs +++ /dev/null @@ -1,21 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.Buttons -{ - [Serializable] - public struct AnimatorControllerAction - { - public ButtonStateEnum ButtonState; - public string ParamName; - public AnimatorControllerParameterType ParamType; - public bool BoolValue; - public int IntValue; - public float FloatValue; - public bool InvalidParam; - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimatorControllerAction.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimatorControllerAction.cs.meta deleted file mode 100644 index bc945ad..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/AnimatorControllerAction.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: a983b48aab3a3bf4ca0e54b541a5c29c -timeCreated: 1507327871 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/Button.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/Button.cs deleted file mode 100644 index d9f5aea..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/Button.cs +++ /dev/null @@ -1,435 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// -using System; -using System.Collections; -using UnityEngine; -using HoloToolkit.Unity.InputModule; - -namespace HoloToolkit.Unity.Buttons -{ - /// - /// Base class for buttons. - /// - public abstract class Button : MonoBehaviour, IInputHandler, IPointerSpecificFocusable, IHoldHandler, ISourceStateHandler, IInputClickHandler - { - #region Public Members - - /// - /// Current Button State - /// - [Header("Basic Settings")] - [Tooltip("Current State of the Button")] - public ButtonStateEnum ButtonState = ButtonStateEnum.Observation; - - /// - /// Filter to apply for the correct button source - /// - [Tooltip("Filter for press info for click or press event")] - public InteractionSourcePressInfo ButtonPressFilter = InteractionSourcePressInfo.Select; - - /// - /// If true the interactable will deselect when you look off of the object - /// - [Tooltip("If RequireGaze then looking away will deselect object")] - public bool RequireGaze = true; - - /// - /// Event to receive button state change - /// - public event Action StateChange; - - /// - /// Event fired when tap interaction received. - /// - public event Action OnButtonPressed; - - /// - /// Event fired when released interaction received. - /// - public event Action OnButtonReleased; - - /// - /// Event fired when click interaction received. - /// - public event Action OnButtonClicked; - - /// - /// Event fired when hold interaction initiated. - /// - public event Action OnButtonHeld; - - /// - /// Event fired when hold interaction canceled. - /// - public event Action OnButtonCanceled; - - #endregion - - #region Private and Protected Members - /// - /// Protected string for the current active gizmo icon - /// - protected string _GizmoIcon; - - /// - /// Last state of hands being visible - /// - private bool _bLastHandVisible = false; - - /// - /// State of hands being visible - /// - private bool _bHandVisible = false; - - /// - /// State of hands being visible - /// - private bool _bFocused = false; - - /// - /// Count of visible hands - /// - private int _handCount = 0; - - /// - /// Check for disabled state or disabled behavior - /// - private bool m_disabled { get { return ButtonState == ButtonStateEnum.Disabled || !enabled; } } - - #endregion - - /// - /// Public function to force a clicked event on a button - /// - public void TriggerClicked() - { - DoButtonPressed(true); - } - - #region Input Interface Functions - /// - /// Handle input down events from IInputSource. - /// - /// - public void OnInputDown(InputEventData eventData) - { - if (enabled) - { - if(ButtonPressFilter == InteractionSourcePressInfo.None || ButtonPressFilter == eventData.PressType) - { - DoButtonPressed(); - - // Set state to Pressed - ButtonStateEnum newState = ButtonStateEnum.Pressed; - this.OnStateChange(newState); - } - } - } - - /// - /// Handle on input up events from IInputSource - /// - /// - public void OnInputUp(InputEventData eventData) - { - if (enabled) - { - if (ButtonPressFilter == InteractionSourcePressInfo.None || ButtonPressFilter == eventData.PressType) - { - DoButtonReleased(); - } - } - } - - /// - /// Handle clicked event - /// - /// - public void OnInputClicked(InputClickedEventData eventData) - { - if (enabled) - { - if (ButtonPressFilter == InteractionSourcePressInfo.None || ButtonPressFilter == eventData.PressType) - { - DoButtonPressed(true); - } - } - } - - - /// - /// Handle On Hold started from IHoldSource - /// - /// - public void OnHoldStarted(HoldEventData eventData) - { - if (!m_disabled) - { - DoButtonPressed(); - } - } - - /// - /// Handle On Hold started from IHoldSource - /// - /// - public void OnHoldCompleted(HoldEventData eventData) - { - if (!m_disabled && ButtonState == ButtonStateEnum.Pressed) - { - DoButtonHeld(); - - // Unset state from pressed. - ButtonStateEnum newState = ButtonStateEnum.Targeted; - this.OnStateChange(newState); - } - } - - /// - /// Handle On Hold started from IHoldSource - /// - /// - public void OnHoldCanceled(HoldEventData eventData) - { - if (!m_disabled && ButtonState == ButtonStateEnum.Pressed) - { - DoButtonCanceled(); - // Unset state from pressed. - - ButtonStateEnum newState = ButtonStateEnum.Targeted; - this.OnStateChange(newState); - } - } - - /// - /// FocusManager SendMessage("FocusEnter") receiver. - /// - public void OnFocusEnter(PointerSpecificEventData eventData) - { - if (!m_disabled) - { - ButtonStateEnum newState = _bHandVisible ? ButtonStateEnum.Targeted : ButtonStateEnum.ObservationTargeted; - this.OnStateChange(newState); - - _bFocused = true; - } - } - - /// - /// FocusManager SendMessage("FocusExit") receiver. - /// - public void OnFocusExit(PointerSpecificEventData eventData) - { - if (!m_disabled) // && FocusManager.Instance.IsFocused(this)) - { - if (ButtonState == ButtonStateEnum.Pressed) - { - DoButtonCanceled(); - } - - ButtonStateEnum newState = _bHandVisible ? ButtonStateEnum.Interactive : ButtonStateEnum.Observation; - - if (RequireGaze || ButtonState != ButtonStateEnum.Pressed) - { - this.OnStateChange(newState); - } - - _bFocused = false; - } - } - - /// - /// On Source detected see if it is a hand and increment hand count and set visibility - /// - /// - public void OnSourceDetected(SourceStateEventData eventData) - { - InteractionSourceInfo sourceInfo; - if (eventData.InputSource.TryGetSourceKind(eventData.SourceId, out sourceInfo)) - { - if (sourceInfo == InteractionSourceInfo.Hand) - { - _handCount++; - _bHandVisible = true; - } - } - } - - /// - /// On Source lost decrement hand count and set visibility - /// - /// - public void OnSourceLost(SourceStateEventData eventData) - { - InteractionSourceInfo sourceInfo; - if (eventData.InputSource.TryGetSourceKind(eventData.SourceId, out sourceInfo)) - { - if (sourceInfo == InteractionSourceInfo.Hand) - { - _handCount--; - _bHandVisible = _handCount <= 0; - } - } - } - #endregion - - /// - /// Called when button is pressed down. - /// - protected void DoButtonPressed(bool bRelease = false) - { - ButtonStateEnum newState = ButtonStateEnum.Pressed; - this.OnStateChange(newState); - - if (OnButtonPressed != null) - { - OnButtonPressed(gameObject); - } - - if(OnButtonClicked != null) - { - OnButtonClicked(gameObject); - } - - if (bRelease) - { - StartCoroutine(DelayedRelease(0.2f)); - } - } - - /// - /// Called when button is released. - /// - protected void DoButtonReleased() - { - ButtonStateEnum newState; - - if(_bFocused) - { - newState = _bHandVisible ? ButtonStateEnum.Targeted : ButtonStateEnum.ObservationTargeted; - } - else - { - newState = _bHandVisible ? ButtonStateEnum.Interactive : ButtonStateEnum.Observation; - } - - this.OnStateChange(newState); - - if (OnButtonReleased != null) - { - OnButtonReleased(gameObject); - } - } - - /// - /// Delayed function to release button works for click events - /// - /// - /// - private IEnumerator DelayedRelease(float delay) - { - yield return new WaitForSeconds(delay); - DoButtonReleased(); - } - - /// - /// Called while button is pressed down. - /// - protected void DoButtonHeld() - { - if (OnButtonHeld != null) - { - OnButtonHeld(gameObject); - } - } - - /// - /// Called when something interrupts the button pressed state. - /// - protected void DoButtonCanceled() - { - if (OnButtonCanceled != null) - { - OnButtonCanceled(gameObject); - } - } - - /// - /// Use LateUpdate to check for whether or not the hand is up - /// - public void LateUpdate() - { - if (!m_disabled && _bLastHandVisible != _bHandVisible) - { - OnHandVisibleChange(_bHandVisible); - } - } - - /// - /// Event to fire off when hand visibility changes - /// - /// - public virtual void OnHandVisibleChange(bool visible) - { - _bLastHandVisible = visible; - - ButtonStateEnum newState = ButtonState; - - switch (ButtonState) - { - case ButtonStateEnum.Interactive: - { - newState = visible ? ButtonStateEnum.Interactive : ButtonStateEnum.Observation; - break; - } - case ButtonStateEnum.Targeted: - { - newState = visible ? ButtonStateEnum.Targeted : ButtonStateEnum.ObservationTargeted; - break; - } - case ButtonStateEnum.Observation: - { - newState = visible ? ButtonStateEnum.Interactive : ButtonStateEnum.Observation; - break; - } - case ButtonStateEnum.ObservationTargeted: - { - newState = visible ? ButtonStateEnum.Targeted : ButtonStateEnum.ObservationTargeted; - break; - } - } - - OnStateChange(newState); - } - - /// - /// Ensures the button returns to a neutral state when disabled - /// - public virtual void OnDisable() - { - if (ButtonState != ButtonStateEnum.Disabled) - { - OnStateChange(ButtonStateEnum.Observation); - } - } - - /// - /// Callback virtual function for when the button state changes - /// - /// - /// A for the new button state. - /// - public virtual void OnStateChange(ButtonStateEnum newState) - { - ButtonState = newState; - - // Send out the action/event for the state change - if (StateChange != null) - { - StateChange(newState); - } - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/Button.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/Button.cs.meta deleted file mode 100644 index f767d2b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/Button.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: da8f80956d894644bb62bc848d89ede8 -timeCreated: 1500484825 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 50f52cea2ab53ec4d868ca6837c9a0b8, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums.meta deleted file mode 100644 index f61381c..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 427b1cb036928334ea2eb36b49a91546 -folderAsset: yes -timeCreated: 1507327985 -licenseType: Pro -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums/MeshButtonDatum.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums/MeshButtonDatum.cs deleted file mode 100644 index 0bd3639..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums/MeshButtonDatum.cs +++ /dev/null @@ -1,42 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.Buttons -{ - /// - /// Mesh Button State Data Set - /// - [Serializable] - public class MeshButtonDatum - { - /// - /// Constructor for mesh button datum - /// - public MeshButtonDatum(ButtonStateEnum state) { this.ActiveState = state; this.Name = state.ToString(); } - - /// - /// Name string for datum entry - /// - public string Name; - /// - /// Button state the datum is active in - /// - public ButtonStateEnum ActiveState = ButtonStateEnum.Observation; - /// - /// Button mesh color to use in active state - /// - public Color StateColor = Color.white; - /// - /// Offset to translate mesh to in active state. - /// - public Vector3 Offset; - /// - /// Scale for mesh button in active state - /// - public Vector3 Scale; - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums/MeshButtonDatum.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums/MeshButtonDatum.cs.meta deleted file mode 100644 index f75d532..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums/MeshButtonDatum.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 5fed3e269857bda429e953648f5aa46a -timeCreated: 1507327871 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums/SpriteButtonDatum.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums/SpriteButtonDatum.cs deleted file mode 100644 index 2720b28..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums/SpriteButtonDatum.cs +++ /dev/null @@ -1,39 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// -using System; -using UnityEngine; - -namespace HoloToolkit.Unity.Buttons -{ - /// - /// Sprite Button State Data Set - /// - [Serializable] - public class SpriteButtonDatum - { - public SpriteButtonDatum(ButtonStateEnum state) { this.ActiveState = state; this.Name = state.ToString(); } - - /// - /// Name of Datum entry - /// - public string Name; - /// - /// Button State association - /// - public ButtonStateEnum ActiveState; - /// - /// Button sprite for new state - /// - public Sprite ButtonSprite; - /// - /// Color for sprite in new state - /// - public Color SpriteColor = Color.white; - /// - /// New scale for button state - /// - public Vector3 Scale = Vector3.one; - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums/SpriteButtonDatum.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums/SpriteButtonDatum.cs.meta deleted file mode 100644 index 4f43cb3..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonDatums/SpriteButtonDatum.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: e7764c2519171734dae2f1cf281a2ea7 -timeCreated: 1507327871 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums.meta deleted file mode 100644 index 2f4c6c7..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums.meta +++ /dev/null @@ -1,10 +0,0 @@ -fileFormatVersion: 2 -guid: 227974e60590efc49a177c23523c5ab3 -folderAsset: yes -timeCreated: 1507326959 -licenseType: Pro -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums/ButtonStateEnum.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums/ButtonStateEnum.cs deleted file mode 100644 index 5139a6f..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums/ButtonStateEnum.cs +++ /dev/null @@ -1,38 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// - -namespace HoloToolkit.Unity.Buttons -{ - /// - /// State enum for buttons - /// - public enum ButtonStateEnum - { - /// - /// Looking at and Pressed - /// - Pressed, - /// - /// Looking at and finger up - /// - Targeted, - /// - /// Not looking at it and finger is up - /// - Interactive, - /// - /// Looking at button finger down - /// - ObservationTargeted, - /// - /// Not looking at it and finger down - /// - Observation, - /// - /// Button in a disabled state - /// - Disabled, - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums/ButtonStateEnum.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums/ButtonStateEnum.cs.meta deleted file mode 100644 index 3b60b04..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums/ButtonStateEnum.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: ef89da7015edd334b8c7c6fd0c4a177d -timeCreated: 1507327205 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums/ToggleBehaviorEnum.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums/ToggleBehaviorEnum.cs deleted file mode 100644 index 8e7b10e..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums/ToggleBehaviorEnum.cs +++ /dev/null @@ -1,14 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// - -namespace HoloToolkit.Unity.Buttons -{ - public enum ToggleBehaviorEnum - { - Manual, // Toggle manually by changing the State property - OnTapped, // Toggle automatically when button is tapped - OnFocus, // Toggle automatically when button focus is entered; - } -} diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums/ToggleBehaviorEnum.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums/ToggleBehaviorEnum.cs.meta deleted file mode 100644 index 1675b38..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonEnums/ToggleBehaviorEnum.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 290b408286e58b94eb0ac9eee68d2a39 -timeCreated: 1507327871 -licenseType: Pro -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonIconProfile.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonIconProfile.cs deleted file mode 100644 index 98c27ac..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonIconProfile.cs +++ /dev/null @@ -1,74 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// -using System.Collections.Generic; -using UnityEngine; - -namespace HoloToolkit.Unity.Buttons -{ - /// - /// The base class for button icon profiles - /// - public abstract class ButtonIconProfile : ButtonProfile - { - [Header("Defaults")] - /// - /// The icon returned when a requested icon is not found - /// - public Texture2D _IconNotFound; - - /// - /// How quickly to animate changing icon alpha at runtime - /// - public float AlphaTransitionSpeed = 0.25f; - - /// - /// The default material used for icons - /// - public Material IconMaterial; - - /// - /// The default mesh used for icons - /// - public Mesh IconMesh; - - /// - /// Property used to modify icon alpha - /// If this is null alpha will not be applied - /// - public string AlphaColorProperty = "_Color"; - - /// - /// Gets a list of icon names - used primarily by editor scripts - /// - /// - public virtual List GetIconKeys() - { - return null; - } - - /// - /// Searches for an icon - /// If found, the icon texture is applied to the target renderer's material and the icon mesh is applied to the target mesh filter - /// A default icon (_IconNotFound_) will be substituted if useDefaultIfNotFound is true - /// - /// - /// - /// - /// - /// - public virtual bool GetIcon(string iconName, MeshRenderer targetRenderer, MeshFilter targetMesh, bool useDefaultIfNotFound) - { - return false; - } - - #if UNITY_EDITOR - public virtual string DrawIconSelectField (string iconName) - { - iconName = UnityEditor.EditorGUILayout.TextField("Icon name", iconName); - return iconName; - } - #endif - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonIconProfile.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonIconProfile.cs.meta deleted file mode 100644 index 2042835..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonIconProfile.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: e8cf4a1e28ed54c47be5b1a5d26f4039 -timeCreated: 1500487231 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: d059aa44dde5836459e4bfe13a7ba41f, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonIconProfileTexture.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonIconProfileTexture.cs deleted file mode 100644 index 0ddb145..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonIconProfileTexture.cs +++ /dev/null @@ -1,190 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// -using HoloToolkit.Unity; -using System.Collections.Generic; -using UnityEngine; - -#if ENABLE_WINMD_SUPPORT && !UNITY_EDITOR -using System.Reflection; -#endif - -namespace HoloToolkit.Unity.Buttons -{ - /// - /// Icon profile that returns textures - /// - public class ButtonIconProfileTexture : ButtonIconProfile - { - private static float textureSize = 50f; - - [Header("Navigation icons")] - public Texture2D GlobalNavButton; - public Texture2D ChevronUp; - public Texture2D ChevronDown; - public Texture2D ChevronLeft; - public Texture2D ChevronRight; - public Texture2D Forward; - public Texture2D Back; - public Texture2D PageLeft; - public Texture2D PageRight; - - [Header("Common action icons")] - public Texture2D Add; - public Texture2D Remove; - public Texture2D Clear; - public Texture2D Cancel; - public Texture2D Zoom; - public Texture2D Refresh; - public Texture2D Lock; - public Texture2D Accept; - public Texture2D OpenInNewWindow; - - [Header("Common notification icons")] - public Texture2D Completed; - public Texture2D Error; - - [Header("Common object icons")] - public Texture2D Contact; - public Texture2D Volume; - public Texture2D KeyboardClassic; - public Texture2D Camera; - public Texture2D Video; - public Texture2D Microphone; - - [Header("Common gesture icons")] - public Texture2D Ready; - public Texture2D AirTap; - public Texture2D PressHold; - public Texture2D Drag; - public Texture2D TapToPlaceArt; - public Texture2D AdjustWithHand; - public Texture2D AdjustHologram; - public Texture2D RemoveHologram; - - [HideInMRTKInspector] - public Texture2D[] CustomIcons; - - private bool initialized; - private List iconKeys; - private Dictionary iconLookup; - - public override bool GetIcon(string iconName, MeshRenderer targetRenderer, MeshFilter targetMesh, bool useDefaultIfNotFound) - { - Initialize(); - - Texture2D icon = null; - if (useDefaultIfNotFound) - { - icon = _IconNotFound; - } - - if (!string.IsNullOrEmpty(iconName)) - { - // See if the icon exists - if (!iconLookup.TryGetValue(iconName, out icon)) - if (useDefaultIfNotFound) - icon = _IconNotFound; - - if (icon == null) - if (useDefaultIfNotFound) - icon = _IconNotFound; - } - - // Set the texture on the material - targetMesh.sharedMesh = IconMesh; - targetMesh.transform.localScale = Vector3.one; - targetRenderer.sharedMaterial.mainTexture = icon; - return icon != null; - } - - /// - /// (Icons starting with '_' will not be included in icon list) - /// - public override List GetIconKeys() - { - Initialize(); - - return new List(iconKeys); - } - - private void Initialize() - { - if (iconLookup != null) - return; - - iconLookup = new Dictionary(); - iconKeys = new List(); - - // Store all icons in iconLookup via reflection -#if ENABLE_WINMD_SUPPORT && !UNITY_EDITOR - var fields = GetType().GetTypeInfo().DeclaredFields; -#else - var fields = this.GetType().GetFields(); -#endif - foreach (var field in fields) - { - if (field.FieldType == typeof(Texture2D) && !field.Name.StartsWith("_")) - { - iconLookup.Add(field.Name, (Texture2D)field.GetValue(this)); - iconKeys.Add(field.Name); - } - } - - // These icons will override the common icons if they exist, so do them last - foreach (Texture2D icon in CustomIcons) - { - if (iconLookup.ContainsKey(icon.name)) - { - iconLookup[icon.name] = icon; - } - else - { - iconLookup.Add(icon.name, icon); - iconKeys.Add(icon.name); - } - } - } - -#if UNITY_EDITOR - public override string DrawIconSelectField(string iconName) - { - int selectedIconIndex = -1; - List iconKeys = GetIconKeys(); - for (int i = 0; i < iconKeys.Count; i++) - { - if (iconName == iconKeys[i]) - { - selectedIconIndex = i; - break; - } - } - int newIconIndex = UnityEditor.EditorGUILayout.Popup("Icon", selectedIconIndex, iconKeys.ToArray()); - // This will automatically set the icon in the editor view - iconName = (newIconIndex < 0 ? string.Empty : iconKeys[newIconIndex]); - return iconName; - } - - [UnityEditor.CustomEditor(typeof(ButtonIconProfileTexture))] - public class CustomEditor : ProfileInspector { - protected override void DrawCustomFooter() { - - ButtonIconProfileTexture iconProfile = (ButtonIconProfileTexture)target; - UnityEditor.EditorGUILayout.LabelField("Custom Icons", UnityEditor.EditorStyles.boldLabel); - - for (int i = 0; i < iconProfile.CustomIcons.Length; i++) { - Texture2D icon = iconProfile.CustomIcons[i]; - icon = (Texture2D)UnityEditor.EditorGUILayout.ObjectField(icon != null ? icon.name : "(Empty)", icon, typeof(Texture2D), false, GUILayout.MaxHeight(textureSize)); - iconProfile.CustomIcons[i] = icon; - } - - if (GUILayout.Button("Add custom icon")) { - System.Array.Resize(ref iconProfile.CustomIcons, iconProfile.CustomIcons.Length + 1); - } - } - } -#endif - } - -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonIconProfileTexture.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonIconProfileTexture.cs.meta deleted file mode 100644 index c5e78df..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonIconProfileTexture.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 235c7917337f78f4b853694125a79865 -timeCreated: 1500487248 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: d059aa44dde5836459e4bfe13a7ba41f, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonLocalizedText.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonLocalizedText.cs deleted file mode 100644 index d22bc5b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonLocalizedText.cs +++ /dev/null @@ -1,28 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -namespace HoloToolkit.Unity.Buttons -{ - [ExecuteInEditMode] - public class ButtonLocalizedText : MonoBehaviour - { - public TextMesh TextMesh; - - public string Text - { - get - { - return TextMesh.text; - } - set - { - TextMesh.text = value; - } - } - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonLocalizedText.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonLocalizedText.cs.meta deleted file mode 100644 index d7d3c6b..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonLocalizedText.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 14737af3b72b937459af79dc544dab74 -timeCreated: 1500487259 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: d059aa44dde5836459e4bfe13a7ba41f, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonMeshProfile.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonMeshProfile.cs deleted file mode 100644 index 0b8d325..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonMeshProfile.cs +++ /dev/null @@ -1,113 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// -using HoloToolkit.Unity; -using System.Collections.Generic; -using UnityEngine; - -namespace HoloToolkit.Unity.Buttons -{ - public class ButtonMeshProfile : ButtonProfile - { - [Tooltip("Name of the shader color property that will be modified (default '_Color')")] - public string ColorPropertyName = "_Color"; - - [Tooltip("Name of the shader float property that will be modified.")] - public string ValuePropertyName = string.Empty; - - [Tooltip("If true, button properties are lerped instead of instantaneous.")] - public bool SmoothStateChanges = false; - - [Tooltip("Whether to hold pressed events for a short period.")] - public bool StickyPressedEvents = false; - - [Tooltip("How long to hold sticky pressed events.")] - public float StickyPressedTime = 0.15f; - - [Range(0.01f, 1f)] - [Tooltip("How quickly to animate scale, offset, color and value properties")] - public float AnimationSpeed = 1f; - - [HideInMRTKInspector] - public CompoundButtonMesh.MeshButtonDatum[] ButtonStates = new CompoundButtonMesh.MeshButtonDatum[]{ new CompoundButtonMesh.MeshButtonDatum((ButtonStateEnum)0), new CompoundButtonMesh.MeshButtonDatum((ButtonStateEnum)1), - new CompoundButtonMesh.MeshButtonDatum((ButtonStateEnum)2), new CompoundButtonMesh.MeshButtonDatum((ButtonStateEnum)3), - new CompoundButtonMesh.MeshButtonDatum((ButtonStateEnum)4), new CompoundButtonMesh.MeshButtonDatum((ButtonStateEnum)5) }; - -#if UNITY_EDITOR - [UnityEditor.CustomEditor(typeof(ButtonMeshProfile))] - public class CustomEditor : ProfileInspector - { - /// - /// Draws a custom editor for mesh button datum so they're human-editable - /// - protected override void DrawCustomFooter() { - - ButtonMeshProfile meshProfile = (ButtonMeshProfile)target; - CompoundButtonMesh meshButton = null; - if (targetComponent is CompoundButtonMesh) - meshButton = targetComponent as CompoundButtonMesh; - - // Validate our button states - ensure there's one for each button state enum value - ButtonStateEnum[] buttonStates = (ButtonStateEnum[])System.Enum.GetValues(typeof(ButtonStateEnum)); - List missingStates = new List(); - foreach (ButtonStateEnum buttonState in buttonStates) { - bool foundState = false; - foreach (CompoundButtonMesh.MeshButtonDatum datum in meshProfile.ButtonStates) { - if (datum.ActiveState == buttonState) { - foundState = true; - break; - } - } - - if (!foundState) { - CompoundButtonMesh.MeshButtonDatum missingState = new CompoundButtonMesh.MeshButtonDatum(buttonState); - missingState.Name = buttonState.ToString(); - missingStates.Add(missingState); - } - } - - // If any were missing, add them to our button states - // They may be out of order but we don't care - if (missingStates.Count > 0) { - missingStates.AddRange(meshProfile.ButtonStates); - meshProfile.ButtonStates = missingStates.ToArray(); - } - - foreach (CompoundButtonMesh.MeshButtonDatum datum in meshProfile.ButtonStates) { - UnityEditor.EditorGUILayout.Space(); - UnityEditor.EditorGUILayout.LabelField(datum.ActiveState.ToString(), UnityEditor.EditorStyles.boldLabel); - UnityEditor.EditorGUI.indentLevel++; - if (meshButton != null && meshButton.TargetTransform == null) { - UnityEditor.EditorGUILayout.LabelField("(No target transform specified for scale / offset)", UnityEditor.EditorStyles.miniLabel); - } else { - datum.Offset = UnityEditor.EditorGUILayout.Vector3Field("Offset", datum.Offset); - datum.Scale = UnityEditor.EditorGUILayout.Vector3Field("Scale", datum.Scale); - - if (datum.Scale == Vector3.zero) { - GUI.color = warningColor; - if (GUILayout.Button("Warning: Button state scale is zero. Click here to fix.", UnityEditor.EditorStyles.miniButton)) { - datum.Scale = Vector3.one; - } - } - } - - GUI.color = defaultColor; - if (meshButton != null && meshButton.Renderer == null) { - UnityEditor.EditorGUILayout.LabelField("(No target renderer specified for color / value material properties)", UnityEditor.EditorStyles.miniLabel); - } else { - if (!string.IsNullOrEmpty(meshProfile.ColorPropertyName)) { - datum.StateColor = UnityEditor.EditorGUILayout.ColorField(meshProfile.ColorPropertyName + " value", datum.StateColor); - } - if (!string.IsNullOrEmpty(meshProfile.ValuePropertyName)) { - datum.StateValue = UnityEditor.EditorGUILayout.FloatField(meshProfile.ValuePropertyName + " value", datum.StateValue); - } - - } - UnityEditor.EditorGUI.indentLevel--; - } - } - } -#endif - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonMeshProfile.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonMeshProfile.cs.meta deleted file mode 100644 index c640b2c..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonMeshProfile.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: fa22bce62b991ca4b9aadff296ae1e8b -timeCreated: 1500487274 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: d059aa44dde5836459e4bfe13a7ba41f, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonProfile.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonProfile.cs deleted file mode 100644 index 9f84a38..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonProfile.cs +++ /dev/null @@ -1,16 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// - -namespace HoloToolkit.Unity.Buttons -{ - /// - /// The base class for all button profiles - /// Inherit from this to create new button profile types - /// - public abstract class ButtonProfile : ProfileBase - { - - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonProfile.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonProfile.cs.meta deleted file mode 100644 index 13781c9..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonProfile.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 516d42ed2af30f74099f89927b3b82cd -timeCreated: 1500484837 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: 50f52cea2ab53ec4d868ca6837c9a0b8, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonSoundProfile.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonSoundProfile.cs deleted file mode 100644 index d807f10..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonSoundProfile.cs +++ /dev/null @@ -1,75 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// -using HoloToolkit.Unity; -using UnityEngine; - -namespace HoloToolkit.Unity.Buttons -{ - public class ButtonSoundProfile : ButtonProfile - { - // Direct interaction clips - [HideInMRTKInspector] - public AudioClip ButtonCanceled; - [HideInMRTKInspector] - public AudioClip ButtonHeld; - [HideInMRTKInspector] - public AudioClip ButtonPressed; - [HideInMRTKInspector] - public AudioClip ButtonReleased; - - // State change clips - [HideInMRTKInspector] - public AudioClip ButtonObservation; - [HideInMRTKInspector] - public AudioClip ButtonObservationTargeted; - [HideInMRTKInspector] - public AudioClip ButtonTargeted; - - // Volumes - [HideInMRTKInspector] - public float ButtonCanceledVolume = 1f; - [HideInMRTKInspector] - public float ButtonHeldVolume = 1f; - [HideInMRTKInspector] - public float ButtonPressedVolume = 1f; - [HideInMRTKInspector] - public float ButtonReleasedVolume = 1f; - [HideInMRTKInspector] - public float ButtonObservationVolume = 1f; - [HideInMRTKInspector] - public float ButtonObservationTargetedVolume = 1f; - [HideInMRTKInspector] - public float ButtonTargetedVolume = 1f; - -#if UNITY_EDITOR - [UnityEditor.CustomEditor(typeof(ButtonSoundProfile))] - public class CustomEditor : ProfileInspector - { - protected override void DrawCustomFooter() { - ButtonSoundProfile soundProfile = (ButtonSoundProfile)target; - - DrawClipEditor(ref soundProfile.ButtonPressed, ref soundProfile.ButtonPressedVolume, "Button Pressed"); - DrawClipEditor(ref soundProfile.ButtonTargeted, ref soundProfile.ButtonTargetedVolume, "Button Targeted"); - DrawClipEditor(ref soundProfile.ButtonHeld, ref soundProfile.ButtonHeldVolume, "Button Held"); - DrawClipEditor(ref soundProfile.ButtonReleased, ref soundProfile.ButtonReleasedVolume, "Button Released"); - DrawClipEditor(ref soundProfile.ButtonCanceled, ref soundProfile.ButtonCanceledVolume, "Button Canceled"); - DrawClipEditor(ref soundProfile.ButtonObservation, ref soundProfile.ButtonObservationVolume, "Button Observation"); - DrawClipEditor(ref soundProfile.ButtonObservationTargeted, ref soundProfile.ButtonObservationTargetedVolume, "Button Observation Targeted"); - } - - protected void DrawClipEditor(ref AudioClip clip, ref float volume, string label) { - UnityEditor.EditorGUILayout.Space(); - UnityEditor.EditorGUILayout.LabelField(label, UnityEditor.EditorStyles.boldLabel); - UnityEditor.EditorGUI.indentLevel++; - UnityEditor.EditorGUILayout.BeginHorizontal(); - clip = (AudioClip)UnityEditor.EditorGUILayout.ObjectField(clip, typeof(UnityEngine.AudioClip), true); - volume = UnityEditor.EditorGUILayout.Slider(volume, 0f, 1f); - UnityEditor.EditorGUILayout.EndHorizontal(); - UnityEditor.EditorGUI.indentLevel--; - } - } -#endif - } -} \ No newline at end of file diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonSoundProfile.cs.meta b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonSoundProfile.cs.meta deleted file mode 100644 index 19c9310..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonSoundProfile.cs.meta +++ /dev/null @@ -1,13 +0,0 @@ -fileFormatVersion: 2 -guid: 235af7010dfacab48a6425d9dba6bd8f -timeCreated: 1500487317 -licenseType: Free -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {fileID: 2800000, guid: d059aa44dde5836459e4bfe13a7ba41f, type: 3} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonSounds.cs b/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonSounds.cs deleted file mode 100644 index 54fb1d5..0000000 --- a/Standalone-Samples/AzureStorageDemoUnity3D/Assets/HoloToolkit/UX/Scripts/Buttons/ButtonSounds.cs +++ /dev/null @@ -1,106 +0,0 @@ -// -// Copyright (c) Microsoft Corporation. All rights reserved. -// Licensed under the MIT License. See LICENSE in the project root for license information. -// -using UnityEngine; - -namespace HoloToolkit.Unity.Buttons -{ - /// - /// A convenient way to play sounds in response to button actions / states - /// - [RequireComponent(typeof(Button))] - public class ButtonSounds : MonoBehaviour - { - const float MinTimeBetweenSameClip = 0.1f; - - // Direct interaction clips - public AudioClip ButtonCanceled; - public AudioClip ButtonHeld; - public AudioClip ButtonPressed; - public AudioClip ButtonReleased; - - // State change clips - public AudioClip ButtonObservation; - public AudioClip ButtonObservationTargeted; - public AudioClip ButtonTargeted; - - private AudioSource audioSource; - private static string lastClipName; - private static float lastClipTime; - - void Start () - { - Button button = GetComponent