Merge branch 'yutji/directx-docker-build' into yutji/python-directx-coreflops
This commit is contained in:
Коммит
cdaa551053
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name: Build on Windows
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on:
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push:
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branches:
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- main
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- release/*
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pull_request:
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branches:
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- main
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- release/*
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jobs:
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docker:
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name: Docker build win2004
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runs-on: [self-hosted, windows, x64, win2004]
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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with:
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submodules: true
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- name: Build Docker image
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working-directory: .
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shell: pwsh
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run: |
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docker build `
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--file dockerfile/directx/win10.dockerfile `
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--label org.opencontainers.image.source=${{ github.event.repository.html_url }} `
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--label org.opencontainers.image.created=${{ github.event.repository.pushed_at }} `
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--label org.opencontainers.image.revision=${{ github.sha }} `
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--platform windows/amd64 `
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--isolation=process `
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--tag $env:TAG .
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env:
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TAG: superbench/main:win2004
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- name: Push Docker image
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if: ${{ github.event_name != 'pull_request' }}
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shell: pwsh
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run: |
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docker login -u $env:USER -p $env:PASS
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docker push $env:TAG
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docker logout
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env:
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TAG: superbench/main:win2004
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USER: ${{ secrets.DOCKERHUB_USERNAME }}
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PASS: ${{ secrets.DOCKERHUB_TOKEN }}
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3
Makefile
3
Makefile
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@ -14,6 +14,9 @@ cppformat:
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cppbuild:
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cd ./superbench/benchmarks/ && bash build.sh
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directxcppbuild:
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cd ./superbench/benchmarks/ && build.bat
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thirdparty:
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cd ./third_party/ && make all
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# Copyright (c) Microsoft Corporation.
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# Licensed under the MIT license.
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"""Enables graphics APIs in the Windows container."""
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# Reference to
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# https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Extras/Containers/Dockerfiles/windows/runtime/enable-graphics-apis.ps1
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import os
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import shutil
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import glob
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def copy_to_system32(source_directory, filenames, rename=None):
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"""Copies the specified files from the source directory to the system32 directory."""
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for filename in filenames:
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source = os.path.join(source_directory, filename)
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destination = os.path.join('C:\\Windows\\System32', filename)
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if rename and filename in rename:
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renamed = rename[filename]
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destination = os.path.join('C:\\Windows\\System32', renamed)
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try:
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print(f'Copying {source} to {destination}')
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shutil.copy2(source, destination)
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except Exception as e:
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print(f'Warning: failed to copy file {filename}. Reason: {str(e)}')
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# Attempt to locate the NVIDIA Display Driver directory in the host system's driver store
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nvidia_sentinel_file = glob.glob('C:\\Windows\\System32\\HostDriverStore\\FileRepository\\nv*.inf_amd64_*\\nvapi64.dll')
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if nvidia_sentinel_file:
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nvidia_directory = os.path.dirname(nvidia_sentinel_file[0])
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print(f'Found NVIDIA Display Driver directory: {nvidia_directory}')
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print('\nEnabling NVIDIA NVAPI support:')
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copy_to_system32(nvidia_directory, ['nvapi64.dll'])
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print('\nEnabling NVIDIA NVENC support:')
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copy_to_system32(nvidia_directory, ['nvEncodeAPI64.dll', 'nvEncMFTH264x.dll', 'nvEncMFThevcx.dll'])
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print('\nEnabling NVIDIA CUVID/NVDEC support:')
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copy_to_system32(
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nvidia_directory, ['nvcuvid64.dll', 'nvDecMFTMjpeg.dll', 'nvDecMFTMjpegx.dll'],
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{'nvcuvid64.dll': 'nvcuvid.dll'}
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)
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print('\nEnabling NVIDIA CUDA support:')
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copy_to_system32(
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nvidia_directory, ['nvcuda64.dll', 'nvcuda_loader64.dll', 'nvptxJitCompiler64.dll'],
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{'nvcuda_loader64.dll': 'nvcuda.dll'}
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)
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print('\n')
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# Attempt to locate the AMD Display Driver directory in the host system's driver store
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amd_sentinel_file = glob.glob('C:\\Windows\\System32\\HostDriverStore\\FileRepository\\u*.inf_amd64_*\\*\\aticfx64.dll')
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if amd_sentinel_file:
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amd_directory = os.path.dirname(amd_sentinel_file[0])
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print(f'Found AMD Display Driver directory: {amd_directory}')
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print('\nCopying AMD DirectX driver files:')
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copy_to_system32(amd_directory, ['aticfx64.dll', 'atidxx64.dll'])
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print('\nEnabling AMD Display Library (ADL) support:')
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copy_to_system32(amd_directory, ['atiadlxx.dll', 'atiadlxy.dll'])
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print('\nEnabling AMD Advanced Media Framework (AMF) support:')
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copy_to_system32(amd_directory, ['amfrt64.dll', 'amfrtdrv64.dll', 'amdihk64.dll'])
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print('\n')
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REM Copyright (c) Microsoft Corporation - All rights reserved
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REM Licensed under the MIT License
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curl -s -L https://aka.ms/vs/17/release/vs_BuildTools.exe -o "vs_BuildTools.exe"
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start /b /wait vs_BuildTools.exe --config %SB_HOME%\dockerfile\directx\mini_vsconfig.json --wait --quiet --norestart --nocache
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if %errorlevel% neq 0 (
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exit /b %errorlevel%
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)
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del "vs_BuildTools.exe"
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{
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"version": "1.0",
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"components": [
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"Microsoft.VisualStudio.Component.Windows10SDK.19041",
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"Microsoft.VisualStudio.Workload.VCTools",
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"Microsoft.Component.MSBuild",
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"Microsoft.VisualStudio.Component.CoreBuildTools",
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"Microsoft.VisualStudio.Workload.MSBuildTools",
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"Microsoft.VisualStudio.Component.VC.CoreBuildTools",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.VC.14.35.17.5.ATL.Spectre",
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"Microsoft.VisualStudio.Component.VC.14.35.17.5.MFC.Spectre"
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]
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}
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FROM mcr.microsoft.com/windows:2004
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# Install Python and additional packages
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# Download Python
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ADD https://www.python.org/ftp/python/3.9.7/python-3.9.7-amd64.exe python-installer.exe
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# Install Python
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RUN python-installer.exe /quiet InstallAllUsers=1 PrependPath=1 && DEL python-installer.exe
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# Verify Python Was Successfully Installed
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RUN python --version && \
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python -m ensurepip --upgrade
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# Install choco and install some necessary packages
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RUN powershell -Command "Set-ExecutionPolicy Bypass -Scope Process -Force; \
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[System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072; \
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iex ((New-Object System.Net.WebClient).DownloadString('https://chocolatey.org/install.ps1'))"
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RUN choco install -y vcredist-all vim git make
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# Retrieve the DirectX runtime files required by the Unreal Engine, since even the full Windows base image does not include them
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RUN mkdir C:\GatheredDlls
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RUN curl -s -L "https://download.microsoft.com/download/8/4/A/84A35BF1-DAFE-4AE8-82AF-AD2AE20B6B14/directx_Jun2010_redist.exe" --output %TEMP%\directx_redist.exe && \
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start /wait %TEMP%\directx_redist.exe /Q /T:%TEMP%\DirectX && \
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expand %TEMP%\DirectX\APR2007_xinput_x64.cab -F:xinput1_3.dll C:\GatheredDlls\ && \
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expand %TEMP%\DirectX\Feb2010_X3DAudio_x64.cab -F:X3DAudio1_7.dll C:\GatheredDlls\ && \
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expand %TEMP%\DirectX\Jun2010_D3DCompiler_43_x64.cab -F:D3DCompiler_43.dll C:\GatheredDlls\ && \
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expand %TEMP%\DirectX\Jun2010_XAudio_x64.cab -F:XAudio2_7.dll C:\GatheredDlls\ && \
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expand %TEMP%\DirectX\Jun2010_XAudio_x64.cab -F:XAPOFX1_5.dll C:\GatheredDlls\ && \
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break
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# Retrieve the DirectX shader compiler files needed for DirectX Raytracing (DXR)
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RUN curl -s -L "https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.6.2104/dxc_2021_04-20.zip" --output %TEMP%\dxc.zip && \
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powershell -Command "Expand-Archive -Path \"$env:TEMP\dxc.zip\" -DestinationPath $env:TEMP" && \
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xcopy /y %TEMP%\bin\x64\dxcompiler.dll C:\GatheredDlls\ && \
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xcopy /y %TEMP%\bin\x64\dxil.dll C:\GatheredDlls\ && \
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break
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# Copy the required DLLs to System32 dir
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RUN xcopy C:\GatheredDlls\* C:\windows\System32\ /i
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ENV SB_HOME="C:/opt/superbench" \
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SB_MICRO_PATH="C:/opt/superbench" \
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WindowsSDKDir="\\Program Files (x86)\\Windows Kits\\10\\"
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RUN setx INCLUDE "%include%;%WindowsSDKDir%\\Include" /M && \
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setx LIB "%lib%;%WindowsSDKDir%\\Lib" /M && \
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setx PATH "%path%;%SB_MICRO_PATH%\\bin" /M
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WORKDIR ${SB_HOME}
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COPY ./ ${SB_HOME}
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# Download vs_BuildTools.exe if not already present
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RUN mkdir "%SB_MICRO_PATH%/bin"
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RUN curl -s -L https://aka.ms/vs/17/release/vs_BuildTools.exe -o "%SB_MICRO_PATH%/bin/vs_BuildTools.exe" && \
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curl -s -L https://dist.nuget.org/win-x86-commandline/latest/nuget.exe -o "%SB_MICRO_PATH%/bin/nuget.exe"
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# Run the setup script to install the visual studio components
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RUN "%SB_HOME%\\dockerfile\\directx\\install-components.bat"
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# Install Superbench
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RUN python -m pip install setuptools==65.0.0 && \
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python -m pip install --no-cache-dir .[amdworker] && \
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make directxcppbuild
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# Run the entrypoint script for enabling vendor-specific graphics APIs
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RUN powershell -Command "Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Scope LocalMachine -Force"
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ENTRYPOINT [ "python", "dockerfile/directx/enable-graphics-apis.py" ]
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@ -0,0 +1,18 @@
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@echo off
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REM Copyright (c) Microsoft Corporation - All rights reserved
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REM Licensed under the MIT License
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SETLOCAL EnableDelayedExpansion
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for /r %%F in (*.sln) do (
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echo Found .sln file: %%~dpF%%~nxF
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SET "SLN_PATH=%%~dpF%%~nxF"
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SET "MSBUILD=C:\Program Files (x86)\Microsoft Visual Studio\2022\BuildTools\MSBuild\Current\Bin\MSBuild.exe"
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REM Download dependencies
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"!MSBUILD!" "!SLN_PATH!" -t:restore -p:RestorePackagesConfig=true
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REM Build project
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"!MSBUILD!" "!SLN_PATH!" /p:Configuration=Release /p:AdditionalLibraryDirectories="%WindowsSDKDir%\Lib" /p:AdditionalIncludeDirectories="%WindowsSDKDir%\Include" /p:OutDir="%SB_MICRO_PATH%\bin"
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)
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endlocal
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