FROM mcr.microsoft.com/windows:2004 # Install Python and additional packages # Download Python ADD https://www.python.org/ftp/python/3.9.7/python-3.9.7-amd64.exe python-installer.exe # Install Python RUN python-installer.exe /quiet InstallAllUsers=1 PrependPath=1 && DEL python-installer.exe # Verify Python Was Successfully Installed RUN python --version && \ python -m ensurepip --upgrade # Install choco and install some necessary packages RUN powershell -Command "Set-ExecutionPolicy Bypass -Scope Process -Force; \ [System.Net.ServicePointManager]::SecurityProtocol = [System.Net.ServicePointManager]::SecurityProtocol -bor 3072; \ iex ((New-Object System.Net.WebClient).DownloadString('https://chocolatey.org/install.ps1'))" RUN choco install -y vcredist-all vim git make # Retrieve the DirectX runtime files required by the Unreal Engine, since even the full Windows base image does not include them RUN mkdir C:\GatheredDlls RUN curl -s -L "https://download.microsoft.com/download/8/4/A/84A35BF1-DAFE-4AE8-82AF-AD2AE20B6B14/directx_Jun2010_redist.exe" --output %TEMP%\directx_redist.exe && \ start /wait %TEMP%\directx_redist.exe /Q /T:%TEMP%\DirectX && \ expand %TEMP%\DirectX\APR2007_xinput_x64.cab -F:xinput1_3.dll C:\GatheredDlls\ && \ expand %TEMP%\DirectX\Feb2010_X3DAudio_x64.cab -F:X3DAudio1_7.dll C:\GatheredDlls\ && \ expand %TEMP%\DirectX\Jun2010_D3DCompiler_43_x64.cab -F:D3DCompiler_43.dll C:\GatheredDlls\ && \ expand %TEMP%\DirectX\Jun2010_XAudio_x64.cab -F:XAudio2_7.dll C:\GatheredDlls\ && \ expand %TEMP%\DirectX\Jun2010_XAudio_x64.cab -F:XAPOFX1_5.dll C:\GatheredDlls\ && \ break # Retrieve the DirectX shader compiler files needed for DirectX Raytracing (DXR) RUN curl -s -L "https://github.com/microsoft/DirectXShaderCompiler/releases/download/v1.6.2104/dxc_2021_04-20.zip" --output %TEMP%\dxc.zip && \ powershell -Command "Expand-Archive -Path \"$env:TEMP\dxc.zip\" -DestinationPath $env:TEMP" && \ xcopy /y %TEMP%\bin\x64\dxcompiler.dll C:\GatheredDlls\ && \ xcopy /y %TEMP%\bin\x64\dxil.dll C:\GatheredDlls\ && \ break # Copy the required DLLs to System32 dir RUN xcopy C:\GatheredDlls\* C:\windows\System32\ /i ENV SB_HOME="C:/superbench" \ SB_MICRO_PATH="C:/superbench" \ WindowsSDKDir="\\Program Files (x86)\\Windows Kits\\10\\" RUN setx INCLUDE "%include%;%WindowsSDKDir%\\Include" /M && \ setx LIB "%lib%;%WindowsSDKDir%\\Lib" /M && \ setx PATH "%path%;%SB_MICRO_PATH%\\bin" /M WORKDIR ${SB_HOME} COPY ./ ${SB_HOME} # Download vs_BuildTools.exe if not already present RUN mkdir "%SB_MICRO_PATH%/bin" RUN curl -s -L https://dist.nuget.org/win-x86-commandline/latest/nuget.exe -o "%SB_MICRO_PATH%/bin/nuget.exe" # Run the setup script to install the visual studio components RUN "%SB_HOME%\\dockerfile\\directx\\install-components.bat" RUN powershell -Command "Set-ItemProperty -Path HKLM:\SYSTEM\CurrentControlSet\Control\FileSystem -Name LongPathsEnabled -Value 1;" RUN git config --system core.longpaths true # Install Superbench RUN python -m pip install setuptools==65.0.0 && \ python -m pip install --no-cache-dir .[amdworker] && \ make directxbuild ADD third_party third_party RUN make -C third_party directx_amd # Run the entrypoint script for enabling vendor-specific graphics APIs RUN powershell -Command "Set-ExecutionPolicy -ExecutionPolicy RemoteSigned -Scope LocalMachine -Force" ENTRYPOINT [ "python", "dockerfile/directx/enable-graphics-apis.py" ] CMD [ "cmd.exe" ]