зеркало из https://github.com/microsoft/terminal.git
Add GUIConsole sample (#285)
* Add GUIConsole sample * Remove acrylic native functions, add a title bar * Fix WPF app namespaces * Respond to PR feedback * Removed unused native calls, and fix up some stray spaces * Switch pwsh to powershell * Missed a spot. * Fix typo, add newlines
This commit is contained in:
Родитель
7533b31cbd
Коммит
41a6d8ed3a
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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</PropertyGroup>
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</Project>
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using System.Runtime.InteropServices;
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namespace GUIConsole.ConPTY.Native
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{
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/// <summary>
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/// PInvoke signatures for Win32's Console API.
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/// </summary>
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static class ConsoleApi
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{
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[DllImport("kernel32.dll", SetLastError = true)]
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internal static extern bool SetConsoleCtrlHandler(ConsoleEventDelegate callback, bool add);
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internal delegate bool ConsoleEventDelegate(CtrlTypes ctrlType);
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internal enum CtrlTypes : uint
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{
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CTRL_C_EVENT = 0,
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CTRL_BREAK_EVENT,
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CTRL_CLOSE_EVENT,
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CTRL_LOGOFF_EVENT = 5,
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CTRL_SHUTDOWN_EVENT
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}
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}
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}
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using System;
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using System.Runtime.InteropServices;
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namespace GUIConsole.ConPTY.Native
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{
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/// <summary>
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/// PInvoke signatures for Win32's Process API.
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/// </summary>
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static class ProcessApi
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{
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internal const uint EXTENDED_STARTUPINFO_PRESENT = 0x00080000;
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
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internal struct STARTUPINFOEX
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{
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public STARTUPINFO StartupInfo;
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public IntPtr lpAttributeList;
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}
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
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internal struct STARTUPINFO
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{
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public int cb;
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public string lpReserved;
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public string lpDesktop;
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public string lpTitle;
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public int dwX;
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public int dwY;
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public int dwXSize;
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public int dwYSize;
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public int dwXCountChars;
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public int dwYCountChars;
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public int dwFillAttribute;
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public int dwFlags;
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public short wShowWindow;
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public short cbReserved2;
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public IntPtr lpReserved2;
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public IntPtr hStdInput;
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public IntPtr hStdOutput;
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public IntPtr hStdError;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct PROCESS_INFORMATION
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{
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public IntPtr hProcess;
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public IntPtr hThread;
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public int dwProcessId;
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public int dwThreadId;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct SECURITY_ATTRIBUTES
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{
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public int nLength;
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public IntPtr lpSecurityDescriptor;
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public int bInheritHandle;
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}
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[DllImport("kernel32.dll", SetLastError = true)]
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[return: MarshalAs(UnmanagedType.Bool)]
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internal static extern bool InitializeProcThreadAttributeList(
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IntPtr lpAttributeList, int dwAttributeCount, int dwFlags, ref IntPtr lpSize);
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[DllImport("kernel32.dll", SetLastError = true)]
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[return: MarshalAs(UnmanagedType.Bool)]
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internal static extern bool UpdateProcThreadAttribute(
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IntPtr lpAttributeList, uint dwFlags, IntPtr attribute, IntPtr lpValue,
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IntPtr cbSize, IntPtr lpPreviousValue, IntPtr lpReturnSize);
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[DllImport("kernel32.dll")]
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[return: MarshalAs(UnmanagedType.Bool)]
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internal static extern bool CreateProcess(
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string lpApplicationName, string lpCommandLine, ref SECURITY_ATTRIBUTES lpProcessAttributes,
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ref SECURITY_ATTRIBUTES lpThreadAttributes, bool bInheritHandles, uint dwCreationFlags,
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IntPtr lpEnvironment, string lpCurrentDirectory, [In] ref STARTUPINFOEX lpStartupInfo,
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out PROCESS_INFORMATION lpProcessInformation);
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[DllImport("kernel32.dll", SetLastError = true)]
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[return: MarshalAs(UnmanagedType.Bool)]
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internal static extern bool DeleteProcThreadAttributeList(IntPtr lpAttributeList);
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[DllImport("kernel32.dll", SetLastError = true)]
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internal static extern bool CloseHandle(IntPtr hObject);
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}
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}
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using Microsoft.Win32.SafeHandles;
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using System;
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using System.Runtime.InteropServices;
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namespace GUIConsole.ConPTY.Native
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{
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/// <summary>
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/// PInvoke signatures for Win32's PseudoConsole API.
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/// </summary>
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static class PseudoConsoleApi
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{
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internal const uint PROC_THREAD_ATTRIBUTE_PSEUDOCONSOLE = 0x00020016;
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[StructLayout(LayoutKind.Sequential)]
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internal struct COORD
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{
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public short X;
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public short Y;
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}
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[DllImport("kernel32.dll", SetLastError = true)]
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internal static extern int CreatePseudoConsole(COORD size, SafeFileHandle hInput, SafeFileHandle hOutput, uint dwFlags, out IntPtr phPC);
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[DllImport("kernel32.dll", SetLastError = true)]
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internal static extern int ClosePseudoConsole(IntPtr hPC);
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[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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internal static extern bool CreatePipe(out SafeFileHandle hReadPipe, out SafeFileHandle hWritePipe, IntPtr lpPipeAttributes, int nSize);
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}
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}
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using System;
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using System.Runtime.InteropServices;
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using static GUIConsole.ConPTY.Native.ProcessApi;
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namespace GUIConsole.ConPTY.Processes
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{
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/// <summary>
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/// Represents an instance of a process.
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/// </summary>
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internal sealed class Process : IDisposable
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{
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public Process(STARTUPINFOEX startupInfo, PROCESS_INFORMATION processInfo)
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{
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StartupInfo = startupInfo;
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ProcessInfo = processInfo;
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}
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public STARTUPINFOEX StartupInfo { get; }
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public PROCESS_INFORMATION ProcessInfo { get; }
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#region IDisposable Support
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private bool disposedValue = false; // To detect redundant calls
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void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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if (disposing)
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{
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// dispose managed state (managed objects).
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}
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// dispose unmanaged state
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// Free the attribute list
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if (StartupInfo.lpAttributeList != IntPtr.Zero)
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{
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DeleteProcThreadAttributeList(StartupInfo.lpAttributeList);
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Marshal.FreeHGlobal(StartupInfo.lpAttributeList);
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}
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// Close process and thread handles
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if (ProcessInfo.hProcess != IntPtr.Zero)
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{
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CloseHandle(ProcessInfo.hProcess);
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}
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if (ProcessInfo.hThread != IntPtr.Zero)
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{
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CloseHandle(ProcessInfo.hThread);
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}
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disposedValue = true;
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}
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}
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~Process()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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#endregion
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}
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}
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using System;
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using System.ComponentModel;
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using System.Runtime.InteropServices;
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using static GUIConsole.ConPTY.Native.ProcessApi;
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namespace GUIConsole.ConPTY.Processes
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{
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/// <summary>
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/// Support for starting and configuring processes.
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/// </summary>
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/// <remarks>
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/// Possible to replace with managed code? The key is being able to provide the PROC_THREAD_ATTRIBUTE_PSEUDOCONSOLE attribute
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/// </remarks>
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static class ProcessFactory
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{
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/// <summary>
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/// Start and configure a process. The return value represents the process and should be disposed.
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/// </summary>
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internal static Process Start(string command, IntPtr attributes, IntPtr hPC)
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{
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var startupInfo = ConfigureProcessThread(hPC, attributes);
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var processInfo = RunProcess(ref startupInfo, command);
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return new Process(startupInfo, processInfo);
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}
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private static STARTUPINFOEX ConfigureProcessThread(IntPtr hPC, IntPtr attributes)
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{
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// this method implements the behavior described in https://docs.microsoft.com/en-us/windows/console/creating-a-pseudoconsole-session#preparing-for-creation-of-the-child-process
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var lpSize = IntPtr.Zero;
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var success = InitializeProcThreadAttributeList(
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lpAttributeList: IntPtr.Zero,
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dwAttributeCount: 1,
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dwFlags: 0,
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lpSize: ref lpSize
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);
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if (success || lpSize == IntPtr.Zero) // we're not expecting `success` here, we just want to get the calculated lpSize
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{
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throw new Win32Exception(Marshal.GetLastWin32Error(), "Could not calculate the number of bytes for the attribute list.");
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}
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var startupInfo = new STARTUPINFOEX();
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startupInfo.StartupInfo.cb = Marshal.SizeOf<STARTUPINFOEX>();
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startupInfo.lpAttributeList = Marshal.AllocHGlobal(lpSize);
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success = InitializeProcThreadAttributeList(
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lpAttributeList: startupInfo.lpAttributeList,
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dwAttributeCount: 1,
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dwFlags: 0,
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lpSize: ref lpSize
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);
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if (!success)
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{
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throw new Win32Exception(Marshal.GetLastWin32Error(), "Could not set up attribute list.");
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}
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success = UpdateProcThreadAttribute(
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lpAttributeList: startupInfo.lpAttributeList,
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dwFlags: 0,
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attribute: attributes,
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lpValue: hPC,
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cbSize: (IntPtr)IntPtr.Size,
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lpPreviousValue: IntPtr.Zero,
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lpReturnSize: IntPtr.Zero
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);
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if (!success)
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{
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throw new Win32Exception(Marshal.GetLastWin32Error(), "Could not set pseudoconsole thread attribute.");
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}
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return startupInfo;
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}
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private static PROCESS_INFORMATION RunProcess(ref STARTUPINFOEX sInfoEx, string commandLine)
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{
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int securityAttributeSize = Marshal.SizeOf<SECURITY_ATTRIBUTES>();
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var pSec = new SECURITY_ATTRIBUTES { nLength = securityAttributeSize };
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var tSec = new SECURITY_ATTRIBUTES { nLength = securityAttributeSize };
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var success = CreateProcess(
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lpApplicationName: null,
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lpCommandLine: commandLine,
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lpProcessAttributes: ref pSec,
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lpThreadAttributes: ref tSec,
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bInheritHandles: false,
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dwCreationFlags: EXTENDED_STARTUPINFO_PRESENT,
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lpEnvironment: IntPtr.Zero,
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lpCurrentDirectory: null,
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lpStartupInfo: ref sInfoEx,
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lpProcessInformation: out PROCESS_INFORMATION pInfo
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);
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if (!success)
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{
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throw new Win32Exception(Marshal.GetLastWin32Error(), "Could not create process.");
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}
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return pInfo;
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}
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}
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}
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using Microsoft.Win32.SafeHandles;
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using System;
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using System.ComponentModel;
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using static GUIConsole.ConPTY.Native.PseudoConsoleApi;
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namespace GUIConsole.ConPTY
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{
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/// <summary>
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/// Utility functions around the new Pseudo Console APIs.
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/// </summary>
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internal sealed class PseudoConsole : IDisposable
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{
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public static readonly IntPtr PseudoConsoleThreadAttribute = (IntPtr)PROC_THREAD_ATTRIBUTE_PSEUDOCONSOLE;
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public IntPtr Handle { get; }
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private PseudoConsole(IntPtr handle)
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{
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this.Handle = handle;
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}
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internal static PseudoConsole Create(SafeFileHandle inputReadSide, SafeFileHandle outputWriteSide, int width, int height)
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{
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var createResult = CreatePseudoConsole(
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new COORD { X = (short)width, Y = (short)height },
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inputReadSide, outputWriteSide,
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0, out IntPtr hPC);
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if(createResult != 0)
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{
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throw new Win32Exception(createResult, "Could not create pseudo console.");
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}
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return new PseudoConsole(hPC);
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}
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public void Dispose()
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{
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ClosePseudoConsole(Handle);
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}
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}
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}
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using Microsoft.Win32.SafeHandles;
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using System;
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using System.ComponentModel;
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using System.Runtime.InteropServices;
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using static GUIConsole.ConPTY.Native.PseudoConsoleApi;
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namespace GUIConsole.ConPTY
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{
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/// <summary>
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/// A pipe used to talk to the pseudoconsole, as described in:
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/// https://docs.microsoft.com/en-us/windows/console/creating-a-pseudoconsole-session
|
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/// </summary>
|
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/// <remarks>
|
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/// We'll have two instances of this class, one for input and one for output.
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/// </remarks>
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internal sealed class PseudoConsolePipe : IDisposable
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{
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public readonly SafeFileHandle ReadSide;
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public readonly SafeFileHandle WriteSide;
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public PseudoConsolePipe()
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{
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if (!CreatePipe(out ReadSide, out WriteSide, IntPtr.Zero, 0))
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{
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throw new Win32Exception(Marshal.GetLastWin32Error(), "failed to create pipe");
|
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}
|
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}
|
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|
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#region IDisposable
|
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|
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void Dispose(bool disposing)
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{
|
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if (disposing)
|
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{
|
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ReadSide?.Dispose();
|
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WriteSide?.Dispose();
|
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}
|
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}
|
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|
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public void Dispose()
|
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{
|
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Dispose(true);
|
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GC.SuppressFinalize(this);
|
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}
|
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|
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#endregion
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}
|
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}
|
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@ -0,0 +1,113 @@
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using GUIConsole.ConPTY.Processes;
|
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using Microsoft.Win32.SafeHandles;
|
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using System;
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using System.IO;
|
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using System.Threading;
|
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using static GUIConsole.ConPTY.Native.ConsoleApi;
|
||||
|
||||
namespace GUIConsole.ConPTY
|
||||
{
|
||||
/// <summary>
|
||||
/// Class for managing communication with the underlying console, and communicating with its pseudoconsole.
|
||||
/// </summary>
|
||||
public sealed class Terminal
|
||||
{
|
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private const string ExitCommand = "exit\r";
|
||||
private const string CtrlC_Command = "\x3";
|
||||
private SafeFileHandle _consoleInputPipeWriteHandle;
|
||||
private StreamWriter _consoleInputWriter;
|
||||
|
||||
/// <summary>
|
||||
/// A stream of VT-100-enabled output from the console.
|
||||
/// </summary>
|
||||
public FileStream ConsoleOutStream { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Fired once the console has been hooked up and is ready to receive input.
|
||||
/// </summary>
|
||||
public event EventHandler OutputReady;
|
||||
|
||||
public Terminal()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start the psuedoconsole and run the process as shown in
|
||||
/// https://docs.microsoft.com/en-us/windows/console/creating-a-pseudoconsole-session#creating-the-pseudoconsole
|
||||
/// </summary>
|
||||
/// <param name="command">the command to run, e.g. cmd.exe</param>
|
||||
/// <param name="consoleHeight">The height (in characters) to start the pseudoconsole with. Defaults to 80.</param>
|
||||
/// <param name="consoleWidth">The width (in characters) to start the pseudoconsole with. Defaults to 30.</param>
|
||||
public void Start(string command, int consoleWidth = 80, int consoleHeight = 30)
|
||||
{
|
||||
using (var inputPipe = new PseudoConsolePipe())
|
||||
using (var outputPipe = new PseudoConsolePipe())
|
||||
using (var pseudoConsole = PseudoConsole.Create(inputPipe.ReadSide, outputPipe.WriteSide, consoleWidth, consoleHeight))
|
||||
using (var process = ProcessFactory.Start(command, PseudoConsole.PseudoConsoleThreadAttribute, pseudoConsole.Handle))
|
||||
{
|
||||
// copy all pseudoconsole output to a FileStream and expose it to the rest of the app
|
||||
ConsoleOutStream = new FileStream(outputPipe.ReadSide, FileAccess.Read);
|
||||
OutputReady.Invoke(this, EventArgs.Empty);
|
||||
|
||||
// Store input pipe handle, and a writer for later reuse
|
||||
_consoleInputPipeWriteHandle = inputPipe.WriteSide;
|
||||
_consoleInputWriter = new StreamWriter(new FileStream(_consoleInputPipeWriteHandle, FileAccess.Write))
|
||||
{
|
||||
AutoFlush = true
|
||||
};
|
||||
|
||||
// free resources in case the console is ungracefully closed (e.g. by the 'x' in the window titlebar)
|
||||
OnClose(() => DisposeResources(process, pseudoConsole, outputPipe, inputPipe, _consoleInputWriter));
|
||||
|
||||
WaitForExit(process).WaitOne(Timeout.Infinite);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends the given string to the anonymous pipe that writes to the active pseudoconsole.
|
||||
/// </summary>
|
||||
/// <param name="input">A string of characters to write to the console. Supports VT-100 codes.</param>
|
||||
public void WriteToPseudoConsole(string input)
|
||||
{
|
||||
if (_consoleInputWriter == null)
|
||||
{
|
||||
throw new InvalidOperationException("There is no writer attached to a pseudoconsole. Have you called Start on this instance yet?");
|
||||
}
|
||||
_consoleInputWriter.Write(input);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an AutoResetEvent that signals when the process exits
|
||||
/// </summary>
|
||||
private static AutoResetEvent WaitForExit(Process process) =>
|
||||
new AutoResetEvent(false)
|
||||
{
|
||||
SafeWaitHandle = new SafeWaitHandle(process.ProcessInfo.hProcess, ownsHandle: false)
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Set a callback for when the terminal is closed (e.g. via the "X" window decoration button).
|
||||
/// Intended for resource cleanup logic.
|
||||
/// </summary>
|
||||
private static void OnClose(Action handler)
|
||||
{
|
||||
SetConsoleCtrlHandler(eventType =>
|
||||
{
|
||||
if (eventType == CtrlTypes.CTRL_CLOSE_EVENT)
|
||||
{
|
||||
handler();
|
||||
}
|
||||
return false;
|
||||
}, true);
|
||||
}
|
||||
|
||||
private void DisposeResources(params IDisposable[] disposables)
|
||||
{
|
||||
foreach (var disposable in disposables)
|
||||
{
|
||||
disposable.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/>
|
||||
</startup>
|
||||
</configuration>
|
|
@ -0,0 +1,8 @@
|
|||
<Application x:Class="GUIConsole.Wpf.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
|
@ -0,0 +1,15 @@
|
|||
using System.Windows;
|
||||
|
||||
namespace GUIConsole.Wpf
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
public App()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,105 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{FD2109FE-F78A-4E31-8317-11D1B66B69AF}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>GUIConsole.Wpf</RootNamespace>
|
||||
<AssemblyName>GUIConsole.Wpf</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ApplicationDefinition Include="App.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</ApplicationDefinition>
|
||||
<Page Include="MainWindow.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Compile Include="App.xaml.cs">
|
||||
<DependentUpon>App.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="MainWindow.xaml.cs">
|
||||
<DependentUpon>MainWindow.xaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\GUIConsole.ConPTY\GUIConsole.ConPTY.csproj">
|
||||
<Project>{96634c74-0c52-4381-9477-97e1d58fe5b5}</Project>
|
||||
<Name>GUIConsole.ConPTY</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
|
@ -0,0 +1,84 @@
|
|||
<Window x:Class="GUIConsole.Wpf.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
mc:Ignorable="d"
|
||||
|
||||
Title="MainWindow" Height="450" Width="800"
|
||||
Background="#C7000000"
|
||||
AllowsTransparency="True"
|
||||
WindowStyle="None"
|
||||
MouseDown="Window_MouseDown"
|
||||
BorderThickness="1"
|
||||
BorderBrush="LightSlateGray"
|
||||
|
||||
KeyDown="Window_KeyDown"
|
||||
Loaded="Window_Loaded">
|
||||
<Window.Resources>
|
||||
<Style x:Key="TitleBarButtonStyle" TargetType="{x:Type Button}">
|
||||
<Setter Property="Background" Value="Transparent"/>
|
||||
<Setter Property="FontFamily" Value="Segoe MDL2 Assets"/>
|
||||
<Setter Property="FontSize" Value="14"/>
|
||||
<Setter Property="Height" Value="32"/>
|
||||
<Setter Property="Width" Value="46"/>
|
||||
<Setter Property="Background" Value="Transparent"/>
|
||||
<Setter Property="Foreground" Value="White"/>
|
||||
<Setter Property="BorderThickness" Value="0"/>
|
||||
</Style>
|
||||
|
||||
<Style x:Key="CloseButtonStyle" TargetType="{x:Type Button}" BasedOn="{StaticResource TitleBarButtonStyle}">
|
||||
<Setter Property="Content" Value=""/>
|
||||
<!--Remove the default Button template's Triggers, otherwise they'll override our trigger below.-->
|
||||
<Setter Property="Template">
|
||||
<Setter.Value>
|
||||
<ControlTemplate TargetType="{x:Type Button}">
|
||||
<Border Background="{TemplateBinding Background}">
|
||||
<ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center"/>
|
||||
</Border>
|
||||
</ControlTemplate>
|
||||
</Setter.Value>
|
||||
</Setter>
|
||||
<Style.Triggers>
|
||||
<Trigger Property="IsMouseOver" Value="True">
|
||||
<Setter Property="Button.Background" Value="Red"/>
|
||||
</Trigger>
|
||||
</Style.Triggers>
|
||||
</Style>
|
||||
</Window.Resources>
|
||||
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<RowDefinition Height="*"/>
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid Grid.Row="0">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock x:Name="TitleBarTitle" Grid.Column="0" VerticalAlignment="Center" Padding="10 0" Foreground="White">
|
||||
GUIConsole
|
||||
</TextBlock>
|
||||
<StackPanel x:Name="TitleBarButtons" Grid.Column="1" Orientation="Horizontal" VerticalAlignment="Top">
|
||||
<Button x:Name="MinimizeButton"
|
||||
Click="MinimizeButton_Click"
|
||||
Content=""
|
||||
Style="{StaticResource TitleBarButtonStyle}"/>
|
||||
<Button x:Name="MaximizeRestoreButton"
|
||||
Click="MaximizeRestoreButton_Click"
|
||||
Content=""
|
||||
FontSize="12"
|
||||
Style="{StaticResource TitleBarButtonStyle}"/>
|
||||
<Button x:Name="CloseButton"
|
||||
Click="CloseButton_Click"
|
||||
FontSize="12"
|
||||
Style="{StaticResource CloseButtonStyle}"/>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
<ScrollViewer x:Name="TerminalHistoryViewer" Grid.Row="1" ScrollChanged="ScrollViewer_ScrollChanged">
|
||||
<TextBlock x:Name="TerminalHistoryBlock" FontFamily="Consolas" TextWrapping="Wrap" Foreground="White"/>
|
||||
</ScrollViewer>
|
||||
</Grid>
|
||||
</Window>
|
|
@ -0,0 +1,121 @@
|
|||
using GUIConsole.ConPTY;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Input;
|
||||
|
||||
namespace GUIConsole.Wpf
|
||||
{
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
private Terminal _terminal;
|
||||
|
||||
public MainWindow()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Window_Loaded(object sender, RoutedEventArgs e)
|
||||
{
|
||||
// Start up the console, and point it to cmd.exe.
|
||||
_terminal = new Terminal();
|
||||
Task.Run(() => _terminal.Start("powershell.exe"));
|
||||
_terminal.OutputReady += Terminal_OutputReady;
|
||||
}
|
||||
|
||||
private void Terminal_OutputReady(object sender, EventArgs e)
|
||||
{
|
||||
// Start a long-lived thread for the "read console" task, so that we don't use a standard thread pool thread.
|
||||
Task.Factory.StartNew(() => CopyConsoleToWindow(), TaskCreationOptions.LongRunning);
|
||||
|
||||
Dispatcher.Invoke(() => { TitleBarTitle.Text = "GUIConsole - powershell.exe"; });
|
||||
}
|
||||
|
||||
private void CopyConsoleToWindow()
|
||||
{
|
||||
using (StreamReader reader = new StreamReader(_terminal.ConsoleOutStream))
|
||||
{
|
||||
// Read the console's output 1 character at a time
|
||||
int bytesRead;
|
||||
char[] buf = new char[1];
|
||||
while ((bytesRead = reader.ReadBlock(buf, 0, 1)) != 0)
|
||||
{
|
||||
// This is where you'd parse and tokenize the incoming VT100 text, most likely.
|
||||
Dispatcher.Invoke(() =>
|
||||
{
|
||||
// ...and then you'd do something to render it.
|
||||
// For now, just emit raw VT100 to the primary TextBlock.
|
||||
TerminalHistoryBlock.Text += new string(buf.Take(bytesRead).ToArray());
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Window_KeyDown(object sender, KeyEventArgs e)
|
||||
{
|
||||
if (!e.Handled)
|
||||
{
|
||||
// This is where you'd take the pressed key, and convert it to a
|
||||
// VT100 code before sending it along. For now, we'll just send _something_.
|
||||
_terminal.WriteToPseudoConsole(e.Key.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private bool _autoScroll = true;
|
||||
private void ScrollViewer_ScrollChanged(object sender, ScrollChangedEventArgs e)
|
||||
{
|
||||
// User scrolled...
|
||||
if (e.ExtentHeightChange == 0)
|
||||
{
|
||||
//...down to the bottom. Re-engage autoscrolling.
|
||||
if (TerminalHistoryViewer.VerticalOffset == TerminalHistoryViewer.ScrollableHeight)
|
||||
{
|
||||
_autoScroll = true;
|
||||
}
|
||||
//...elsewhere. Disengage autoscrolling.
|
||||
else
|
||||
{
|
||||
_autoScroll = false;
|
||||
}
|
||||
|
||||
// Autoscrolling is enabled, and content caused scrolling:
|
||||
if (_autoScroll && e.ExtentHeightChange != 0)
|
||||
{
|
||||
TerminalHistoryViewer.ScrollToEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Window_MouseDown(object sender, MouseButtonEventArgs e)
|
||||
{
|
||||
if (e.ChangedButton == MouseButton.Left) { DragMove(); }
|
||||
}
|
||||
|
||||
private void MaximizeRestoreButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (WindowState == WindowState.Normal)
|
||||
{
|
||||
WindowState = WindowState.Maximized;
|
||||
MaximizeRestoreButton.Content = "\uE923";
|
||||
}
|
||||
else if (WindowState == WindowState.Maximized)
|
||||
{
|
||||
WindowState = WindowState.Normal;
|
||||
MaximizeRestoreButton.Content = "\uE922";
|
||||
}
|
||||
}
|
||||
|
||||
private void MinimizeButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
WindowState = WindowState.Minimized;
|
||||
}
|
||||
|
||||
private void CloseButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,55 @@
|
|||
using System.Reflection;
|
||||
using System.Resources;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Windows;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("GUIConsole.Wpf")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("GUIConsole.Wpf")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
//In order to begin building localizable applications, set
|
||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
|
||||
//inside a <PropertyGroup>. For example, if you are using US english
|
||||
//in your source files, set the <UICulture> to en-US. Then uncomment
|
||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in
|
||||
//the line below to match the UICulture setting in the project file.
|
||||
|
||||
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
|
||||
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
||||
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
63
samples/ConPTY/GUIConsole/GUIConsole.WPF/Properties/Resources.Designer.cs
сгенерированный
Normal file
63
samples/ConPTY/GUIConsole/GUIConsole.WPF/Properties/Resources.Designer.cs
сгенерированный
Normal file
|
@ -0,0 +1,63 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace GUIConsole.Wpf.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GUIConsole.Wpf.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
samples/ConPTY/GUIConsole/GUIConsole.WPF/Properties/Settings.Designer.cs
сгенерированный
Normal file
26
samples/ConPTY/GUIConsole/GUIConsole.WPF/Properties/Settings.Designer.cs
сгенерированный
Normal file
|
@ -0,0 +1,26 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace GUIConsole.Wpf.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
|
@ -0,0 +1,61 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26124.0
|
||||
MinimumVisualStudioVersion = 15.0.26124.0
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GUIConsole.WPF", "GUIConsole.WPF\GUIConsole.WPF.csproj", "{FD2109FE-F78A-4E31-8317-11D1B66B69AF}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GUIConsole.ConPTY", "GUIConsole.ConPTY\GUIConsole.ConPTY.csproj", "{96634C74-0C52-4381-9477-97E1D58FE5B5}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|Any CPU = Release|Any CPU
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Debug|ARM.ActiveCfg = Debug|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Debug|ARM.Build.0 = Debug|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Release|ARM.ActiveCfg = Release|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Release|ARM.Build.0 = Release|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Release|x64.Build.0 = Release|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{FD2109FE-F78A-4E31-8317-11D1B66B69AF}.Release|x86.Build.0 = Release|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Debug|ARM.ActiveCfg = Debug|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Debug|ARM.Build.0 = Debug|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Debug|x86.Build.0 = Debug|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Release|ARM.ActiveCfg = Release|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Release|ARM.Build.0 = Release|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Release|x64.ActiveCfg = Release|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Release|x64.Build.0 = Release|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{96634C74-0C52-4381-9477-97E1D58FE5B5}.Release|x86.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {0066B3A2-194D-471B-A56D-E25BB5AC0EB4}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,9 @@
|
|||
# GUIConsole
|
||||
|
||||
This is an example of what the skeleton of a custom WPF console might look like.
|
||||
|
||||
The `GUIConsole.WPF` project is a WPF application targeting .NET 4.6.1. It creates a single WPF `Window` that acts as the console, and keeps the underlying console visible.
|
||||
|
||||
The `GUIConsole.ConPTY` project is a .NET Standard 2.0 library that handles the creation of the console, and enables pseudoconsole behavior. `Terminal.cs` contains the publicly visible pieces that the WPF application will interact with. `Terminal.cs` exposes two things that allow reading from, and writing to, the console:
|
||||
* `ConsoleOutStream`, a `FileStream` hooked up to the pseudoconsole's output pipe. This will output VT100.
|
||||
* `WriteToPseudoConsole(string input)`, a method that will take the given string and write it to the pseudoconsole via its input pipe. This accepts VT100.
|
Загрузка…
Ссылка в новой задаче