As a part of setting up UIA Events, we need to be able to identify WHEN to notify the client. We'll be adopting the RendererEngine model that the VTRenderer and DxRenderer follow to identify when something on the screen is changing and what to alert the automation clients about.
This PR just introduces the UiaRenderer. There's a lot of E_NOTIMPLs and S_FALSEs and a few comments throughout as to my thoughts. This'll make diffing future PRs easier and can make this process more iterative. The code does run with the PR so I plan on merging this into master as normal.
Due to a platform issue, elevated application packages occasionally fail
to find all of their dependencies. The real fix for this is going to
take a lot of time and probably a new build of Windows.
The fix we have here switches us to a non-"release" build of
Microsoft.UI.Xaml. The critical thing about their non-release builds is
that they prefer to embed their DLLs into the hosting package instead of
expressing a platform dependency.
This build of Microsoft.UI.Xaml was produced from the same commit as
the original and official build; the only difference is that it will
embed into our package.
Fixes#3275.
* Switch all of the UIA providers to WRL::RuntimeClass
Fixes#3209.
References #3051.
Co-authored-by: Carlos Zamora <cazamor@microsoft.com>
Co-authored-by: Dustin Howett <duhowett@microsoft.com>
[Git2Git] Git Train: Merge of building/rs_onecore_dep_uxp/191011-1234 into official/rs_onecore_dep_uxp Retrieved from https://microsoft.visualstudio.com os OS official/rs_onecore_dep_uxp b80345479891d1e7a9f7e38b6b5f40083c6a564a
sources changes from 21H1
Merged PR 3896217: [Git2Git] Changes from vb_release_dep_dev1
server init changes from 20H1 (onecore headless mode)
conhost has been leaving the clipboard open for all HTML copies because
StringCchCopyA needs an extra byte for the null terminator and we
haven't been giving it one. We should also make sure that we always
close the clipboard (always).
This PR includes the code changes that enable users to set an initial position
(top left corner) and launch maximized. There are some corner cases:
1. Multiple monitors. The user should be able to set the initial position to
any monitors attached. For the monitors on the left side of the major monitor,
the initial position values are negative.
2. If the initial position is larger than the screen resolution and the window
is off-screen, the current solution is to check if the top left corner of the
window intersect with any monitors. If it is not, we set the initial position
to the top left corner of the nearest monitor.
3. If the user wants to launch maximized and provides an initial position, we
launch the maximized window on the monitor where the position is located.
# Testing
To test:
1. Check-out this branch and build on VS2019
2. Launch Terminal, and open Settings. Then close the terminal.
3. Add the following setting into Json settings file as part of "globals", just
after "initialRows":
"initialPosition": "1000, 1000",
"launchMode": "default"
My test data:
I have already tested with the following variables:
1. showTabsInTitlebar true or false
2. The initial position of the top left corner of the window
3. Whether to launch maximized
4. The DPI of the monitor
Test data combination:
Non-client island window (showTabsInTitlebar true)
1. Three monitors with the same DPI (100%), left, middle and right, with the
middle one as the primary, resolution: 1980 * 1200, 1920 * 1200, 1920 * 1080
launchMode: default
In-Screen test: (0, 0), (1000, 500), (2000, 300), (-1000, 400),
(-100, 200), (-2000, 100), (0, 1119)
out-of-screen:
(200, -200): initialize to (0, 0)
(200, 1500): initialize to (0, 0)
(2000, -200): initialize to (1920, 0)
(2500, 2000): initialize to (1920, 0)
(4000 100): initialize to (1920, 0)
(-1000, -100): initialize to (-1920, 0)
(-3000, 100): initialize to (-1920, 0)
(10000, -10000): initialize to (1920, 0)
(-10000, 10000): initialize to (-1920, 0)
(0, -10000): initialize to (0, 0)
(0, -1): initialize to (0, 0)
(0, 1200): initialize to (0, 0)
launch mode: maximize
(100, 100)
(-1000, 100): On the left monitor
(0, -2000): On the primary monitor
(10000, 10000): On the primary monitor
2. Left monitor 200% DPI, primary monitor 100% DPI
In screen: (-1900, 100), (-3000, 100), (-1000, 100)
our-of-screen: (-8000, 100): initialize at (-1920, 0)
launch Maximized: (-100, 100): launch maximized on the left monitor
correctly
3. Left monitor 100% DPI, primary monitor 200% DPI
In-screen: (-1900, 100), (300, 100), (-800, 100), (-200, 100)
out-of-screen: (-3000, 100): initialize at (-1920, 0)
launch maximized: (100, 100), (-1000, 100)
For client island window, the test data is the same as above.
Issues:
1. If we set the initial position on the monitor with a different DPI as the
primary monitor, and the window "lays" across two monitors, then the window
still renders as it is on the primary monitor. The size of the window is
correct.
Closes#1043
From Egmont Koblinger:
> In terminal emulation, apps have to be able to print something and
keep track of the cursor, whereas they by design have no idea of the
font being used. In many terminals the font can also be changed runtime
and it's absolutely not feasible to then rearrange the cells. In some
other cases there is no font at all (e.g. the libvterm headless terminal
emulation library, or a detached screen/tmux), or there are multiple
fonts at once (a screen/tmux attached from multiple graphical
emulators).
> The only way to do that is via some external agreement on the number
of cells, which is typically the Unicode EastAsianWidth, often accessed
via wcwidth(). It's not perfect (changes through Unicode versions, has
ambiguous characters, etc.) but is still the best we have.
> glibc's wcwidth() reports 1 for ambiguous width characters, so the de
facto standard is that in terminals they are narrow.
> If the glyph is wider then the terminal has to figure out what to do.
It could crop it (newer versions of Konsole, as far as I know), overflow
to the right (VTE), shrink it (Kitty I believe does this), etc.
See Also:
https://bugzilla.gnome.org/show_bug.cgi?id=767529https://gitlab.freedesktop.org/terminal-wg/specifications/issues/9https://www.unicode.org/reports/tr11/tr11-34.html
Salient point from proposed update to Unicode Standard Annex 11:
> Note: The East_Asian_Width property is not intended for use by modern
terminal emulators without appropriate tailoring on a case-by-case
basis.
Fixes#2066Fixes#2375
Related to #900
* We had to move to the final API:
* Items -> TabItems
* Items.VectorChanged -> TabItemsChanged
* TabClose -> TabCloseRequested
* TabViewItem.Icon -> TabViewItem.IconSource
* TabRowControl has been converted to a ContentPresenter, which
simplifies its logic a little bit.
* TerminalPage now differentiates MUX and WUX a little better
* Because of the change from Icon to IconSource in TabViewItem,
Utils::GetColoredIcon needed to be augmented to support MUX IconSources.
It was still necessary to use for WUX, so it's been templatized.
* I moved us from WUX SplitButton to MUX SplitButton and brought the
style in line with the one typically provided by TabView.
* Some of our local controls have had their backgrounds removed so
they're more amenable to being placed on other surfaces.
* I'm suppressing the TabView's padding.
* I removed a number of apparently dead methods from App.
* I've simplified the dragbar's sizing logic and eventing.
* The winmd harvester needed to be taught to not try to copy winmds for
framework packages.
* We now only initialize the terminal once we know the size
Closes#1896.
Closes#444.
Closes#857.
Closes#771.
Closes#760.
Add a warning when the user sets their colorScheme to a scheme that doesn't exist. When that occurs, we'll set their color table to the campbell scheme, to prevent it from being just entirely black.
This commit also switches scheme storage to a map keyed on name.
Closes#2547
We now truncate the font name as it goes out to GDI APIs, in console API
servicing, and in the propsheet.
I attempted to defer truncating the font to as far up the stack as
possible, so as to make FontInfo usable for the broadest set of cases.
There were a couple questions that came up: I know that `Settings` gets
memset (memsat?) by the registry deserializer, and perhaps that's
another place for us to tackle. Right now, this pull request enables
fonts whose names are >= 32 characters _in Windows Terminal only_, but
the underpinnings are there for conhost as well. We'd need to explicitly
break at the API, or perhaps return a failure or log something to
telemetry.
* Should we log truncation at the API boundary to telemetry?
-> Later; followup filed (#3123)
* Should we fix Settings here, or later?
-> Later; followup filed (#3123)
* `TrueTypeFontList` is built out of things in winconp, the private
console header. Concern about interop structures.
-> Not used for interop, followup filed to clean it up (#3123)
* Is `unsigned int` right for codepage? For width?
-> Yes: codepage became UINT (from WORD) when we moved from Win16 to
Win32
This commit also includes a workaround for #3170. Growing
CONSOLE_INFORMATION made us lose the struct layout lottery during
release builds, and this was an expedient fix.
Closes#602.
Related to #3123.
This adds the WPF control to our project, courtesy of the Visual Studio team.
It re-hosts the Terminal Control components inside a reusable WPF adapter so it can be composed onto C# type surfaces like Visual Studio requires.
The VT parser used to be keeping a boolean used to determine whether it
was in bulk or single-character parse mode in a function-level static.
That turned out to not be great.
Fixes#3108; fixes#3073.
## Summary of the Pull Request
Layer the `globals` globals on top of the root globals.
## PR Checklist
* [x] Closes#2906
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated
## Detailed Description of the Pull Request / Additional comments
We added the ability for the root to be used as the globals object in #2515. However, if you have a globals object, then the settings in the root will get ignored. That's bad. We should layer them.
## Summary of the Pull Request
Adds support for Italics, Blinking, Invisible, CrossedOut text, THROUGH CONPTY. This does **NOT** add support for those styles to conhost or the terminal.
We will store these "Extended Text Attributes" in a `TextAttribute`. When we go to render a line, we'll see if the state has changed from our previous state, and if so, we'll appropriately toggle that state with VT. Boldness has been moved from a `bool` to a single bit in these flags.
Technically, now that these are stored in the buffer, we only need to make changes to the renderers to be able to support them. That's not being done as a part of this PR however.
## References
See also #2915 and #2916, which are some follow-up tasks from this fix. I thought them too risky for 20H1.
## PR Checklist
* [x] Closes#2554
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated
<hr>
* store text with extended attributes too
* Plumb attributes through all the renderers
* parse extended attrs, though we're not renderering them right
* Render these states correctly
* Add a very extensive test
* Cleanup for PR
* a block of PR feedback
* add 512 test cases
* Fix the build
* Fix @carlos-zamora's suggestions
* @miniksa's PR feedback
## Summary of the Pull Request
The InputStateMachineEngine was incorrectly not returning to the ground state after flushing the last sequence. That means that something like alt+backspace would leave us in the Escape state, not the ground state. This makes sure we return to ground.
Additionally removes the "Parser.UnitTests-common.vcxproj" file, which was originally used for a theoretical time when we only open-sourced the parser. It's unnecessary now, and we can get rid of it.
Also includes a small patch to bcz.cmd, to make sure bx works with projects with a space in their name.
<!-- Please review the items on the PR checklist before submitting-->
## PR Checklist
* [x] Closes#2746
* [x] I work here
* [x] Tests added/passed
* [n/a] Requires documentation to be updated
<hr>
* Return to ground when we flush the last char
The InputStateMachineEngine was incorrectly not returning to the ground state
after flushing the last sequence. That means that something like alt+backspace
would leave us in the Escape state, not the ground state. This makes sure we
return to ground.
Fixes#2746.
Additionally removes the "Parser.UnitTests-common.vcxproj" file, which was
originally used for a theoretical time when we only open-sourced the parser.
It's unnecessary now, and we can get rid of it.
Also includes a small patch to bcz.cmd, to make sure bx works with projects
with a space in their name.
* Update src/terminal/parser/stateMachine.cpp
Co-Authored-By: Dustin L. Howett (MSFT) <duhowett@microsoft.com>
* add the comment @miniksa wanted
* [contributing.md] add how to report security bugs
I think it's a good idea mentioning how to report vulnerabilities in contributing.md, by pointing them to SECURITY.md. This is useful in case people only read contributing.md but not security.md, and incorrectly believe that your team prefers discussing security issues on GitHub.
* Use full name of MSRC
As suggested by miniksa, change "MSRC" to "Microsoft Security Response Center (MSRC)"
* Edits doc section: Starting Windows Terminal
* Proposes using the search function to locate the app.
* Restructures as a procedure.
* Adds misc edits.
* Made step 1 more generic, rather than prescribing the search method.
* Added tip about shortcut for elevated app
[skip ci]
* Potentially fixes#1825
I haven't had a chance to test this fix on my machine with a CentOS VM quite yet, but this _should_ work
Also adds a test
* add a comment
* woah hey this test was wrong
* Revert bx.ps1
* This fixes the registry path
What's happening is the console is writing the Forcev2 setting, then the v1
console is ignoring those settings, then when you check the checkbox to save
the v2 settings, we'll write the zeros out. That's obviously bad. So we'll
only write the v2 settings back to the registry if the propsheet was launched
from a v2 console.
This does not fix the shortcut path. That'll be the next commit.
* Fix the shortcut loading too
fixes#2319
* remove the redundant property I added
* add some notes to the bx.ps1 change
It turns out that our WM_LBUTTONDOWN handler wasn't even necessary, as
our NCHITTEST tells win32 that all of the titlebar is actually
non-client area. This brings the code in line with
NonNonClientIslandWindow.
Fixes#2513
As per prior agreement with WinUI team, disabling acrylic for Cmd (and Windows PowerShell, already complete) by default.
PowerShell Core/7 and WSL distros allowed to have Acrylic enabled by default.