зеркало из https://github.com/microsoft/vcpkg.git
[allegro5|baseline] Minor changes, expect CI fail for arm64-windows (#27294)
* CI [skip actions] * Remove obsolete vars * Minor changes * Trim patching * Fix arm64 MSVC build * Update versions * Use msvc arm64 atomic ops * Declare license * CI [skip actions] * Update versions * Update baseline
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@ -0,0 +1,3 @@
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if(MSVC AND CMAKE_SYSTEM_PROCESSOR STREQUAL "ARM64")
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add_compile_options(/Gy)
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endif()
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@ -8,6 +8,6 @@ index 86c194f..74edef8 100644
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)
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- if(MSVC AND BUILD_SHARED_LIBS)
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+ if(0)
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install(FILES ${CMAKE_BINARY_DIR}/lib/${filename}.pdb
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install(FILES ${CMAKE_BINARY_DIR}/lib/\${CMAKE_INSTALL_CONFIG_NAME}/${filename}.pdb
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DESTINATION lib
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CONFIGURATIONS Debug RelWithDebInfo
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@ -48,5 +48,5 @@ index 74edef8..0cf1edb 100644
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+ DESTINATION share/unofficial-allegro5
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+ )
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if(0)
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install(FILES ${CMAKE_BINARY_DIR}/lib/${filename}.pdb
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install(FILES ${CMAKE_BINARY_DIR}/lib/\${CMAKE_INSTALL_CONFIG_NAME}/${filename}.pdb
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DESTINATION lib
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@ -1,34 +0,0 @@
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diff --git a/CMakeLists.txt b/CMakeLists.txt
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index 72348fe..c6fbecb 100644
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--- a/CMakeLists.txt
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+++ b/CMakeLists.txt
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@@ -1010,14 +1010,9 @@ else()
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set(PKG_CONFIG_FILES allegro ${ADDON_PKG_CONFIG_FILES})
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endif(WANT_MONOLITH)
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-# Install pkg-config files on Unix, and when cross-compiling on Unix.
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+# Install pkg-config files
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-if(UNIX AND NOT WANT_FRAMEWORKS AND NOT IPHONE)
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- set(INSTALL_PKG_CONFIG_FILES true)
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-endif()
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-if(CMAKE_CROSSCOMPILING AND CMAKE_HOST_UNIX)
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- set(INSTALL_PKG_CONFIG_FILES true)
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-endif()
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+set(INSTALL_PKG_CONFIG_FILES true)
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if(INSTALL_PKG_CONFIG_FILES)
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append_lib_type_suffix(lib_type)
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diff --git a/cmake/Common.cmake b/cmake/Common.cmake
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index 782196f..de29535 100644
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--- a/cmake/Common.cmake
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+++ b/cmake/Common.cmake
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@@ -223,7 +223,7 @@ function(install_our_library target filename)
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# PUBLIC_HEADER DESTINATION "include"
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)
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if(MSVC AND BUILD_SHARED_LIBS)
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- install(FILES ${CMAKE_BINARY_DIR}/lib/\${CMAKE_INSTALL_CONFIG_NAME}/${filename}.pdb
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+ install(FILES ${CMAKE_BINARY_DIR}/lib/${filename}.pdb
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DESTINATION lib
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CONFIGURATIONS Debug RelWithDebInfo
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)
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@ -0,0 +1,13 @@
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diff --git a/include/allegro5/internal/aintern_atomicops.h b/include/allegro5/internal/aintern_atomicops.h
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index 5054552..a4310f1 100644
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--- a/include/allegro5/internal/aintern_atomicops.h
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+++ b/include/allegro5/internal/aintern_atomicops.h
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@@ -49,7 +49,7 @@
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return old - 1;
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})
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-#elif defined(_MSC_VER) && _M_IX86 >= 400
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+#elif defined(_MSC_VER) && (_M_IX86 >= 400 || defined(_M_ARM64))
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/* MSVC, x86 */
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/* MinGW supports these too, but we already have asm code above. */
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@ -5,23 +5,24 @@ vcpkg_from_github(
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SHA512 d590c1a00d1b314c6946e0f6ad3e3a8b6e6309bada2ec38857186f817147ac99dae8a1c4412abe701af88da5dca3dd8f989a1da66630192643d3c08c0146b603
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HEAD_REF master
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PATCHES
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fix-pdb-install.patch
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do-not-copy-pdbs-to-lib.patch
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export-targets.patch
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msvc-arm64-atomic.patch
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)
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string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" VCPKG_BUILD_SHARED_LIBS)
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vcpkg_cmake_configure(
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SOURCE_PATH ${SOURCE_PATH}
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SOURCE_PATH "${SOURCE_PATH}"
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OPTIONS
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"-DCMAKE_PROJECT_INCLUDE=${CMAKE_CURRENT_LIST_DIR}/cmake-project-include.cmake"
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-DWANT_DOCS=OFF
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-DALLEGRO_SDL=OFF
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-DWANT_DEMO=OFF
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-DSHARED=${VCPKG_BUILD_SHARED_LIBS}
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-DINSTALL_PKG_CONFIG_FILES=true
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-DWANT_EXAMPLES=OFF
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-DWANT_CURL_EXAMPLE=OFF
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-DWANT_TESTS=OFF
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-DWANT_AUDIO=ON
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-DWANT_COLOR=ON
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@ -30,7 +31,6 @@ vcpkg_cmake_configure(
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-DWANT_DSOUND=ON
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-DWANT_FLAC=ON
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-DWANT_FONT=ON
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-DWANT_GLES2=ON
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-DWANT_GLES3=ON
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-DWANT_IMAGE=ON
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-DWANT_IMAGE_JPG=ON
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@ -54,10 +54,10 @@ vcpkg_cmake_configure(
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-DWANT_TTF=ON
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-DWANT_VIDEO=ON
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-DWANT_VORBIS=ON
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-DOPENAL_INCLUDE_DIR=${CURRENT_INSTALLED_DIR}/include/AL
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-DZLIB_INCLUDE_DIR=${CURRENT_INSTALLED_DIR}/include
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OPTIONS_RELEASE -DWANT_ALLOW_SSE=ON
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OPTIONS_DEBUG -DWANT_ALLOW_SSE=OFF
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OPTIONS_RELEASE
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-DWANT_ALLOW_SSE=ON
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OPTIONS_DEBUG
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-DWANT_ALLOW_SSE=OFF
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)
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vcpkg_cmake_install()
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@ -1,9 +1,10 @@
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{
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"name": "allegro5",
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"version": "5.2.6.0",
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"port-version": 2,
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"port-version": 3,
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"description": "Allegro is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like.",
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"homepage": "https://github.com/liballeg/allegro5",
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"license": "BSD-3-Clause AND Zlib",
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"dependencies": [
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"bzip2",
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"freetype",
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@ -34,6 +34,8 @@
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# Add new items alphabetically
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# Fails with "fatal error LNK1322: cannot avoid potential ARM hazard" even with /Gy
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allegro5:arm64-windows=fail
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# Cross compiling CI machine cannot run gen_test_char to generate apr_escape_test_char.h
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apr:arm64-windows=fail
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# broken when `python` is python3, https://github.com/microsoft/vcpkg/issues/18937
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@ -1,5 +1,10 @@
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{
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"versions": [
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{
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"git-tree": "09b555503c34ca7a0052436996b19bb4deb5d701",
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"version": "5.2.6.0",
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"port-version": 3
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},
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{
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"git-tree": "47c415593bf3de3c28afc1d476d5eab92aa8efb2",
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"version": "5.2.6.0",
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@ -66,7 +66,7 @@
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},
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"allegro5": {
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"baseline": "5.2.6.0",
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"port-version": 2
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"port-version": 3
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},
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"alpaca": {
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"baseline": "0.2.0",
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