зеркало из https://github.com/microsoft/vcpkg.git
Build fix with MinGW GCC 9.2.0 (#12084)
* Build fix with MinGW GCC 9.2.0 * Fix MinGW tripplets Fixes #12065 * clang-format * Fix unused read_symlink_implementation warning marked as error read_symlink_implementation was used only in copy_symlink_implementation when #if defined(_WIN32) && !VCPKG_USE_STD_FILESYSTEM was true. Removed the warning otherwise. Co-authored-by: JackBoosY <yuzaiyang@beyondsoft.com>
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@ -17,6 +17,9 @@ if((NOT DEFINED VCPKG_ROOT_DIR)
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]])
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endif()
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file(TO_CMAKE_PATH ${BUILDTREES_DIR} BUILDTREES_DIR)
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file(TO_CMAKE_PATH ${PACKAGES_DIR} PACKAGES_DIR)
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/cmake)
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set(CURRENT_INSTALLED_DIR ${_VCPKG_INSTALLED_DIR}/${TARGET_TRIPLET} CACHE PATH "Location to install final packages")
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set(SCRIPTS ${CMAKE_CURRENT_LIST_DIR} CACHE PATH "Location to stored scripts")
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@ -2,8 +2,13 @@
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#if defined(_WIN32)
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#pragma warning(suppress : 4768)
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#include <windows.h>
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@ -102,9 +102,9 @@ namespace vcpkg::Files
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return status_implementation(false, p, ec);
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}
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#if defined(_WIN32) && !VCPKG_USE_STD_FILESYSTEM
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fs::path read_symlink_implementation(const fs::path& oldpath, std::error_code& ec)
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{
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#if defined(_WIN32) && !VCPKG_USE_STD_FILESYSTEM
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ec.clear();
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auto handle = CreateFileW(oldpath.c_str(),
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0, // open just the metadata
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@ -132,10 +132,8 @@ namespace vcpkg::Files
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}
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CloseHandle(handle);
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return target;
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#else // ^^^ defined(_WIN32) && !VCPKG_USE_STD_FILESYSTEM // !defined(_WIN32) || VCPKG_USE_STD_FILESYSTEM vvv
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return fs::stdfs::read_symlink(oldpath, ec);
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#endif // ^^^ !defined(_WIN32) || VCPKG_USE_STD_FILESYSTEM
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}
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#endif // ^^^ !defined(_WIN32) || VCPKG_USE_STD_FILESYSTEM
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void copy_symlink_implementation(const fs::path& oldpath, const fs::path& newpath, std::error_code& ec)
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{
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@ -598,7 +598,7 @@ namespace vcpkg
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#if defined(_WIN32)
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using vcpkg::g_ctrl_c_state;
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g_ctrl_c_state.transition_to_spawn_process();
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auto proc_info = windows_create_process(cmd_line, env, NULL);
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auto proc_info = windows_create_process(cmd_line, env, 0);
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auto long_exit_code = [&]() -> unsigned long {
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if (auto p = proc_info.get())
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return p->wait();
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@ -660,7 +660,7 @@ namespace vcpkg
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using vcpkg::g_ctrl_c_state;
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g_ctrl_c_state.transition_to_spawn_process();
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auto maybe_proc_info = windows_create_process_redirect(cmd_line, env, NULL);
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auto maybe_proc_info = windows_create_process_redirect(cmd_line, env, 0);
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auto exit_code = [&]() -> unsigned long {
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if (auto p = maybe_proc_info.get())
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return p->wait_and_stream_output(data_cb);
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@ -490,7 +490,7 @@ namespace vcpkg::Build
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std::ofstream out_file(stdoutlog.native().c_str(), std::ios::out | std::ios::binary | std::ios::trunc);
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Checks::check_exit(VCPKG_LINE_INFO, out_file, "Failed to open '%s' for writing", stdoutlog.u8string());
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std::string compiler_hash;
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const int return_code = System::cmd_execute_and_stream_lines(
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System::cmd_execute_and_stream_lines(
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command,
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[&](const std::string& s) {
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static const StringLiteral s_marker = "#COMPILER_HASH#";
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@ -616,6 +616,10 @@ namespace vcpkg::Build
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{
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return m_paths.scripts / fs::u8path("toolchains/ios.cmake");
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}
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else if (cmake_system_name == "MinGW")
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{
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return m_paths.scripts / fs::u8path("toolchains/mingw.cmake");
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}
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else if (cmake_system_name.empty() || cmake_system_name == "Windows" || cmake_system_name == "WindowsStore")
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{
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return m_paths.scripts / fs::u8path("toolchains/windows.cmake");
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@ -1148,7 +1152,7 @@ namespace vcpkg::Build
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PreBuildInfo::PreBuildInfo(const VcpkgPaths& paths,
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Triplet triplet,
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const std::unordered_map<std::string, std::string>& cmakevars)
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: m_paths(paths), triplet(triplet)
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: triplet(triplet), m_paths(paths)
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{
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enum class VcpkgTripletVar
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{
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