Merge pull request #626 from Microsoft/users/piel/WSL
Add documentation for WSL
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# Windows 10's Windows Subsystem for Linux
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With the release of Windows 10 Creators Update, you will now be able to use Visual Studio Code and the Microsoft C/C++ extension to debug your `Windows Subsystem for Linux (WSL)` [Bash on Ubuntu](https://msdn.microsoft.com/en-us/commandline/wsl/about) projects.
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Code can be written on Windows itself using VSCode and debugged through `bash.exe` to the Bash on Windows layer.
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**NOTE: Creator's Update is required due to bugfixes within the subsystem that we rely on to provide debugging. Debugging using a previous version of WSL is unsupported and likely will not work.**
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## Prerequisites
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* [Windows 10 Creators Update with Windows Subsystem for Linux and Bash](https://msdn.microsoft.com/en-us/commandline/wsl/install_guide) installed.
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* Install g++/gcc and gdb within `WSL` to allow compiling and debugging. You can use the package manager to do this. For example, to install g++, you can run `sudo apt install g++` in the Bash window.
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* [Visual Studio Code](https://code.visualstudio.com) + Microsoft C/C++ extension for VSCode.
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## How-To
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To debug, commands will be routed from Windows through `bash.exe` to set up debugging. Because our extension runs as a 32-bit process, it will need to use the `C:\Windows\SysNative` folder to access the `bash.exe` executable that is normally in `C:\Windows\System32`. We will be using the `"pipeTransport"` ability within the extension to do debugging and `"sourceFileMap"` to map the source from the subsystem's paths back to Windows path.
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**NOTE: Applications will need to be compiled in the `Windows Subsystem for Linux (WSL)` prior to debugging.**
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### Example `launch.json` for Launching
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In the following example, I have a local drive, `Z:\` that has my source code within windows for an app called kitchensink. I have set up the `"program"` and `"cwd"` paths to point to the directory within `WSL`. I have set up the `"pipeTransport"` to use `bash.exe`. I have also set up a `"sourceFileMap"` to have everything that is returned by `gdb` that starts with `/mnt/z` to point to `Z:\\` in Windows.
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```
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{
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"name": "C++ Launch",
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"type": "cppdbg",
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"request": "launch",
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"program": "/mnt/z/Bash/kitchensink/a.out",
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"args": ["-fThreading"],
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"stopAtEntry": false,
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"cwd": "/mnt/z/Bash/kitchensink",
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"environment": [],
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"externalConsole": true,
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"windows": {
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"MIMode": "gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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}
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]
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},
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"pipeTransport": {
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"pipeCwd": "",
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"pipeProgram": "c:\\windows\\sysnative\\bash.exe",
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"pipeArgs": ["-c"],
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"debuggerPath": "/usr/bin/gdb"
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},
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"sourceFileMap": {
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"/mnt/z": "z:\\"
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}
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}
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```
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### Example `launch.json` for Attaching to an Existing Process
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This configuration similar to the launch process above. I have chosen to start the same application above from the Bash command line and now I want to attach to it for debugging. I have changed the `"processID"` to use the remote process picker by specifying the command `"${command:pickRemoteProcess}"` and set up the same `"sourceFileMap"`. When I press F5 to attach, I get a picker drop down showing the running processes within `WSL`. I can scroll or search for the process I want to attach to and start debugging.
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```
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{
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"name": "C++ Attach",
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"type": "cppdbg",
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"request": "attach",
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"program": "/mnt/z/Bash/kitchensink/a.out",
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"processId": "${command:pickRemoteProcess}",
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"windows": {
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"MIMode": "gdb",
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"setupCommands": [
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{
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"description": "Enable pretty-printing for gdb",
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"text": "-enable-pretty-printing",
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"ignoreFailures": true
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}
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]
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},
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"pipeTransport": {
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"pipeCwd": "",
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"pipeProgram": "c:\\windows\\sysnative\\bash.exe",
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"pipeArgs": ["-c"],
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"debuggerPath": "/usr/bin/gdb"
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},
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"sourceFileMap": {
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"/mnt/z": "z:\\"
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}
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}
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```
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