33 строки
2.2 KiB
Plaintext
33 строки
2.2 KiB
Plaintext
using Windows.Win32.UI.Shell.PropertiesSystem; // For PROPERTYKEY
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using Windows.Win32.Devices.Properties; // For DEVPROPKEY
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using static Windows.Win32.Data.Xml.MsXml.Apis; // Various constants
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using static Windows.Win32.Devices.DeviceAccess.Apis; // Various constants
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using static Windows.Win32.Foundation.Apis; // Various constants
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using static Windows.Win32.Foundation.WAIT_EVENT;
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using static Windows.Win32.Foundation.WIN32_ERROR;
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using static Windows.Win32.Graphics.Direct3D9.D3DFORMAT; // For D3DFMT_* constants
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using static Windows.Win32.Media.Apis; // Various constants
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using static Windows.Win32.Media.Audio.Apis; // Various constants
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using static Windows.Win32.Media.DirectShow.Apis; // Various constants
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using static Windows.Win32.Media.KernelStreaming.Apis; // Various constants
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using static Windows.Win32.Media.Multimedia.Apis; // Various constants
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using static Windows.Win32.Networking.Clustering.Apis; // Various constants
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using static Windows.Win32.Networking.WinHttp.Apis; // Various constants
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using static Windows.Win32.Networking.WinInet.Apis; // Various constants
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using static Windows.Win32.NetworkManagement.Dns.Apis; // Various constants
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using static Windows.Win32.NetworkManagement.IpHelper.Apis; // Various constants
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using static Windows.Win32.NetworkManagement.Ndis.Apis; // Various constants
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using static Windows.Win32.Security.Cryptography.Apis; // Various constants
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using static Windows.Win32.Storage.FileSystem.FILE_ACCESS_RIGHTS; // For FILE_* constants
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using static Windows.Win32.System.Com.Apis; // Various constants
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using static Windows.Win32.System.Diagnostics.Debug.FACILITY_CODE; // For MAKE_HRESULT constants
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using static Windows.Win32.System.Ioctl.Apis; // Various constants
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using static Windows.Win32.System.Kernel.Apis; // Various constants
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using static Windows.Win32.System.Registry.Apis; // Various constants
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using static Windows.Win32.System.SystemInformation.Apis; // Various constants
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using static Windows.Win32.System.SystemServices.Apis; // Various constants
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using static Windows.Win32.System.Threading.Apis; // Various constants
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using static Windows.Win32.System.Ole.Apis; // Various constants
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using static Windows.Win32.UI.WindowsAndMessaging.Apis; // For WM_USER
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using static Windows.Win32.UI.Controls.Apis; // Various constants
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