This commit is contained in:
Austin Diviness 2015-09-04 15:42:32 -07:00
Родитель f622a7e071
Коммит 506ca2bad6
19 изменённых файлов: 15144 добавлений и 1 удалений

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@ -1,12 +1,14 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.22823.1
VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Facebook", "FBSDK-UWP\FBSDK-UWP.vcxproj", "{973A943B-FF77-4267-8F30-F5FE2B7F5583}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FBWinSDK.Shared", "..\FBWinSDK\FBWinSDK.Shared\FBWinSDK.Shared.vcxitems", "{5C0B24D0-BA5F-490A-AB3E-71265D4A0A4B}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FBWinStoreCsTests", "FBWinStoreCsTests\FBWinStoreCsTests.csproj", "{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}"
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Global
GlobalSection(SharedMSBuildProjectFiles) = preSolution
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{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}.Debug|ARM.ActiveCfg = Debug|ARM
{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}.Debug|ARM.Build.0 = Debug|ARM
{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}.Debug|ARM.Deploy.0 = Debug|ARM
{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}.Debug|x64.ActiveCfg = Debug|x64
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{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}.Debug|x86.Deploy.0 = Debug|x86
{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}.Release|ARM.ActiveCfg = Release|ARM
{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}.Release|ARM.Build.0 = Release|ARM
{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}.Release|ARM.Deploy.0 = Release|ARM
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{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}.Release|x64.Build.0 = Release|x64
{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}.Release|x64.Deploy.0 = Release|x64
{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}.Release|x86.ActiveCfg = Release|x86
{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}.Release|x86.Build.0 = Release|x86
{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}.Release|x86.Deploy.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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FBWinSDK/FBSDK-UWP/FBWinStoreCsTests/.gitignore поставляемый Normal file
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FBObject.cs
FBPhoto.cs
FBSuccess.cs
FBTestUser.cs

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FBWinSDK/FBSDK-UWP/FBWinStoreCsTests/Assets/StoreLogo.png Normal file

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<ProjectGuid>{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FBWinStoreCsTests</RootNamespace>
<AssemblyName>FBWinStoreCsTests</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.10240.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
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<PackageCertificateKeyFile>FBWinStoreCsTests_TemporaryKey.pfx</PackageCertificateKeyFile>
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</PropertyGroup>
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<DebugSymbols>true</DebugSymbols>
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<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<ItemGroup>
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<None Include="..\..\FBWinStoreCsTests\FBCSObjectImplementation.ttinclude">
<Link>FBCSObjectImplementation.ttinclude</Link>
</None>
<None Include="..\..\FBWinStoreCsTests\Utility.ttinclude">
<Link>Utility.ttinclude</Link>
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<SDKReference Include="MSTestFramework.Universal, Version=$(UnitTestPlatformVersion)" />
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<Link>FBObject.cs</Link>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>FBObject.tt</DependentUpon>
</Compile>
<Compile Include="..\..\FBWinStoreCsTests\FBPhoto.cs">
<Link>FBPhoto.cs</Link>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>FBPhoto.tt</DependentUpon>
</Compile>
<Compile Include="..\..\FBWinStoreCsTests\FBSuccess.cs">
<Link>FBSuccess.cs</Link>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>FBSuccess.tt</DependentUpon>
</Compile>
<Compile Include="..\..\FBWinStoreCsTests\FBTestUser.cs">
<Link>FBTestUser.cs</Link>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>FBTestUser.tt</DependentUpon>
</Compile>
<Compile Include="..\..\FBWinStoreCsTests\UnitTest1.cs">
<Link>UnitTest1.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
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<Generator>TextTemplatingFileGenerator</Generator>
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<Project>{973a943b-ff77-4267-8f30-f5fe2b7f5583}</Project>
<Name>Facebook</Name>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Package
xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
IgnorableNamespaces="uap mp">
<Identity Name="321698ea-2a34-4929-8e8c-db050fb8bda9"
Publisher="CN=austdi"
Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="321698ea-2a34-4929-8e8c-db050fb8bda9" PhonePublisherId="00000000-0000-0000-0000-000000000000"/>
<Properties>
<DisplayName>FBWinStoreCsTests</DisplayName>
<PublisherDisplayName>austdi</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="vstest.executionengine.universal.App"
Executable="$targetnametoken$.exe"
EntryPoint="FBWinStoreCsTests.App">
<uap:VisualElements
DisplayName="FBWinStoreCsTests"
Square150x150Logo="Assets\Square150x150Logo.png"
Square44x44Logo="Assets\Square44x44Logo.png"
Description="FBWinStoreCsTests"
BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png"/>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

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@ -0,0 +1,30 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FBWinStoreCsTests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FBWinStoreCsTests")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: AssemblyMetadata("TargetPlatform","UAP")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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@ -0,0 +1,30 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

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<Application
x:Class="FBWinStoreCsTests.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:FBWinStoreCsTests"
RequestedTheme="Light">
</Application>

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@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace FBWinStoreCsTests
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
#endif
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.CreateDefaultUI();
// Ensure the current window is active
Window.Current.Activate();
Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.Run(e.Arguments);
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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@ -0,0 +1,17 @@
{
"dependencies": {
"Microsoft.NETCore.UniversalWindowsPlatform": "5.0.0",
"Newtonsoft.Json": "7.0.1"
},
"frameworks": {
"uap10.0": {}
},
"runtimes": {
"win10-arm": {},
"win10-arm-aot": {},
"win10-x86": {},
"win10-x86-aot": {},
"win10-x64": {},
"win10-x64-aot": {}
}
}

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5
FBWinSDK/FBWinStoreCsTests/.gitignore поставляемый Normal file
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@ -0,0 +1,5 @@
FBObject.cs
FBPhoto.cs
FBSuccess.cs
FBTestUser.cs