Merge remote-tracking branch 'origin/uwp_tests' into automatedBuilds

This commit is contained in:
Gilles Khouzam 2015-10-01 12:22:13 -07:00
Родитель 8ff7219718 9ee8c34a5a
Коммит 83a462dfa0
47 изменённых файлов: 15696 добавлений и 49 удалений

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@ -1,12 +1,16 @@

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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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@ -0,0 +1,106 @@
//
// App.xaml.cpp
// Implementation of the App class.
//
#include "pch.h"
using namespace FBWinStoreCppTests;
using namespace Platform;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Interop;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Navigation;
// The Blank Application template is documented at http://go.microsoft.com/fwlink/?LinkId=402347&clcid=0x409
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
App::App()
{
InitializeComponent();
Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e)
{
#if _DEBUG
// Show graphics profiling information while debugging.
if (IsDebuggerPresent())
{
// Display the current frame rate counters
DebugSettings->EnableFrameRateCounter = true;
}
#endif
auto rootFrame = dynamic_cast<Frame^>(Window::Current->Content);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == nullptr)
{
// Create a Frame to act as the navigation context and associate it with
// a SuspensionManager key
rootFrame = ref new Frame();
rootFrame->NavigationFailed += ref new Windows::UI::Xaml::Navigation::NavigationFailedEventHandler(this, &App::OnNavigationFailed);
if (e->PreviousExecutionState == ApplicationExecutionState::Terminated)
{
// TODO: Restore the saved session state only when appropriate, scheduling the
// final launch steps after the restore is complete
}
// Place the frame in the current Window
Window::Current->Content = rootFrame;
}
Microsoft::VisualStudio::TestPlatform::TestExecutor::WinRTCore::UnitTestClient::CreateDefaultUI();
Window::Current->Activate();
Microsoft::VisualStudio::TestPlatform::TestExecutor::WinRTCore::UnitTestClient::Run(e->Arguments);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
{
(void) sender; // Unused parameter
(void) e; // Unused parameter
//TODO: Save application state and stop any background activity
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void App::OnNavigationFailed(Platform::Object ^sender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^e)
{
throw ref new FailureException("Failed to load Page " + e->SourcePageType.Name);
}

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@ -0,0 +1,27 @@
//
// App.xaml.h
// Declaration of the App class.
//
#pragma once
#include "UnitTestApp.g.h"
namespace FBWinStoreCppTests
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
ref class App sealed
{
protected:
virtual void OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ e) override;
internal:
App();
private:
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ e);
void OnNavigationFailed(Platform::Object ^sender, Windows::UI::Xaml::Navigation::NavigationFailedEventArgs ^e);
};
}

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@ -0,0 +1,6 @@
//
// pch.cpp
// Include the standard header and generate the precompiled header.
//
#include "pch.h"

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//
// pch.h
// Header for standard system include files.
//
#pragma once
#include <collection.h>
#include <ppltasks.h>
#include "UnitTestApp.xaml.h"

5
FBWinSDK/FBSDK-UWP/FBWinStoreCsTests/.gitignore поставляемый Normal file
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FBObject.cs
FBPhoto.cs
FBSuccess.cs
FBTestUser.cs

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Двоичные данные
FBWinSDK/FBSDK-UWP/FBWinStoreCsTests/Assets/StoreLogo.png Normal file

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{9658B19F-68CE-4A30-8D26-D683DBCE3ECC}</ProjectGuid>
<OutputType>AppContainerExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FBWinStoreCsTests</RootNamespace>
<AssemblyName>FBWinStoreCsTests</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<TargetPlatformIdentifier>UAP</TargetPlatformIdentifier>
<TargetPlatformVersion>10.0.10240.0</TargetPlatformVersion>
<TargetPlatformMinVersion>10.0.10240.0</TargetPlatformMinVersion>
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PackageCertificateKeyFile>..\..\winsdkfb_testing_key.pfx</PackageCertificateKeyFile>
<UnitTestPlatformVersion Condition="'$(UnitTestPlatformVersion)' == ''">14.0</UnitTestPlatformVersion>
<EnableDotNetNativeCompatibleProfile>true</EnableDotNetNativeCompatibleProfile>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<AppxBundlePlatforms>x86|x64|arm</AppxBundlePlatforms>
<AppxBundle>Never</AppxBundle>
<PackageCertificateThumbprint>F4E6BFEE8265BFC1A3B4A18D7F46397C6891526C</PackageCertificateThumbprint>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\ARM\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|ARM'">
<OutputPath>bin\ARM\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>ARM</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x86\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
<DebugType>full</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\x86\Release\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<UseVSHostingProcess>false</UseVSHostingProcess>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>true</Prefer32Bit>
<UseDotNetNativeToolchain>true</UseDotNetNativeToolchain>
</PropertyGroup>
<ItemGroup>
<!--A reference to the entire .Net Framework and Windows SDK are automatically included-->
<None Include="..\..\FBWinStoreCsTests\FBCSObjectImplementation.ttinclude">
<Link>FBCSObjectImplementation.ttinclude</Link>
</None>
<None Include="..\..\FBWinStoreCsTests\Utility.ttinclude">
<Link>Utility.ttinclude</Link>
</None>
<None Include="..\..\winsdkfb_testing_key.pfx">
<Link>winsdkfb_testing_key.pfx</Link>
</None>
<None Include="project.json" />
<SDKReference Include="MSTestFramework.Universal, Version=$(UnitTestPlatformVersion)" />
<SDKReference Include="TestPlatform.Universal, Version=$(UnitTestPlatformVersion)" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\FBWinStoreCsTests\FBObject.cs">
<Link>FBObject.cs</Link>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>FBObject.tt</DependentUpon>
</Compile>
<Compile Include="..\..\FBWinStoreCsTests\FBPhoto.cs">
<Link>FBPhoto.cs</Link>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>FBPhoto.tt</DependentUpon>
</Compile>
<Compile Include="..\..\FBWinStoreCsTests\FBSuccess.cs">
<Link>FBSuccess.cs</Link>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>FBSuccess.tt</DependentUpon>
</Compile>
<Compile Include="..\..\FBWinStoreCsTests\FBTestUser.cs">
<Link>FBTestUser.cs</Link>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>FBTestUser.tt</DependentUpon>
</Compile>
<Compile Include="..\..\FBWinStoreCsTests\UnitTest1.cs">
<Link>UnitTest1.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="UnitTestApp.xaml.cs">
<DependentUpon>UnitTestApp.xaml</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="UnitTestApp.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
</ItemGroup>
<ItemGroup>
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
</ItemGroup>
<ItemGroup>
<Content Include="..\..\FBWinStoreCsTests\FBObject.tt">
<Link>FBObject.tt</Link>
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>FBObject.cs</LastGenOutput>
</Content>
<Content Include="..\..\FBWinStoreCsTests\FBObject.xml">
<Link>FBObject.xml</Link>
</Content>
<Content Include="..\..\FBWinStoreCsTests\FBPhoto.tt">
<Link>FBPhoto.tt</Link>
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>FBPhoto.cs</LastGenOutput>
</Content>
<Content Include="..\..\FBWinStoreCsTests\FBPhoto.xml">
<Link>FBPhoto.xml</Link>
</Content>
<Content Include="..\..\FBWinStoreCsTests\FBSuccess.tt">
<Link>FBSuccess.tt</Link>
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>FBSuccess.cs</LastGenOutput>
</Content>
<Content Include="..\..\FBWinStoreCsTests\FBSuccess.xml">
<Link>FBSuccess.xml</Link>
</Content>
<Content Include="..\..\FBWinStoreCsTests\FBTestUser.tt">
<Link>FBTestUser.tt</Link>
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>FBTestUser.cs</LastGenOutput>
</Content>
<Content Include="..\..\FBWinStoreCsTests\FBTestUser.xml">
<Link>FBTestUser.xml</Link>
</Content>
<Content Include="..\..\FBWinStoreCsTests\Images\animal-1409304111INq.jpg">
<Link>Images\animal-1409304111INq.jpg</Link>
</Content>
<Content Include="..\..\FBWinStoreCsTests\Images\UnitTestLogo.scale-100.png">
<Link>Images\UnitTestLogo.scale-100.png</Link>
</Content>
<Content Include="..\..\FBWinStoreCsTests\Images\UnitTestSmallLogo.scale-100.png">
<Link>Images\UnitTestSmallLogo.scale-100.png</Link>
</Content>
<Content Include="..\..\FBWinStoreCsTests\Images\UnitTestSplashScreen.scale-100.png">
<Link>Images\UnitTestSplashScreen.scale-100.png</Link>
</Content>
<Content Include="..\..\FBWinStoreCsTests\Images\UnitTestStoreLogo.scale-100.png">
<Link>Images\UnitTestStoreLogo.scale-100.png</Link>
</Content>
<Content Include="Properties\UnitTestApp.rd.xml" />
<Content Include="Assets\LockScreenLogo.scale-200.png" />
<Content Include="Assets\SplashScreen.scale-200.png" />
<Content Include="Assets\Square150x150Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.scale-200.png" />
<Content Include="Assets\Square44x44Logo.targetsize-24_altform-unplated.png" />
<Content Include="Assets\StoreLogo.png" />
<Content Include="Assets\Wide310x150Logo.scale-200.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FBSDK-UWP\FBSDK-UWP.vcxproj">
<Project>{973a943b-ff77-4267-8f30-f5fe2b7f5583}</Project>
<Name>Facebook</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<ItemGroup />
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
<Identity Name="321698ea-2a34-4929-8e8c-db050fb8bda9" Publisher="CN=winsdkfb" Version="1.0.2.0" />
<mp:PhoneIdentity PhoneProductId="321698ea-2a34-4929-8e8c-db050fb8bda9" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>FBWinStoreCsTests</DisplayName>
<PublisherDisplayName>austdi</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="vstest.executionengine.universal.App" Executable="$targetnametoken$.exe" EntryPoint="FBWinStoreCsTests.App">
<uap:VisualElements DisplayName="FBWinStoreCsTests" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="FBWinStoreCsTests" BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png">
</uap:DefaultTile>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>

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@ -0,0 +1,30 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FBWinStoreCsTests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FBWinStoreCsTests")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: AssemblyMetadata("TargetPlatform","UAP")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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@ -0,0 +1,30 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

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@ -0,0 +1,8 @@
<Application
x:Class="FBWinStoreCsTests.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:FBWinStoreCsTests"
RequestedTheme="Light">
</Application>

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@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace FBWinStoreCsTests
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
#endif
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.CreateDefaultUI();
// Ensure the current window is active
Window.Current.Activate();
Microsoft.VisualStudio.TestPlatform.TestExecutor.UnitTestClient.Run(e.Arguments);
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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@ -0,0 +1,17 @@
{
"dependencies": {
"Microsoft.NETCore.UniversalWindowsPlatform": "5.0.0",
"Newtonsoft.Json": "7.0.1"
},
"frameworks": {
"uap10.0": {}
},
"runtimes": {
"win10-arm": {},
"win10-arm-aot": {},
"win10-x86": {},
"win10-x86-aot": {},
"win10-x64": {},
"win10-x64-aot": {}
}
}

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@ -28,7 +28,7 @@
<ApplicationTypeRevision>8.1</ApplicationTypeRevision>
<TestApplication>true</TestApplication>
<AppxPackage>True</AppxPackage>
<PackageCertificateKeyFile>FBWinPhoneStoreCppTests_TemporaryKey.pfx</PackageCertificateKeyFile>
<PackageCertificateKeyFile>winsdkfb_testing_key.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -128,7 +128,7 @@
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="FBWinPhoneStoreCppTests_TemporaryKey.pfx" />
<None Include="..\winsdkfb_testing_key.pfx" />
</ItemGroup>
<ItemGroup>
<Image Include="Assets\Logo.scale-240.png" />
@ -163,4 +163,4 @@
</PropertyGroup>
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

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@ -37,6 +37,6 @@
<AppxManifest Include="Package.appxmanifest" />
</ItemGroup>
<ItemGroup>
<None Include="FBWinPhoneStoreCppTests_TemporaryKey.pfx" />
<None Include="..\winsdkfb_testing_key.pfx" />
</ItemGroup>
</Project>

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@ -117,7 +117,7 @@
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<PackageCertificateKeyFile>FBWinStoreCppTests_TemporaryKey.pfx</PackageCertificateKeyFile>
<PackageCertificateKeyFile>..\winsdkfb_testing_key.pfx</PackageCertificateKeyFile>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@ -242,7 +242,7 @@
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="FBWinStoreCppTests_TemporaryKey.pfx" />
<None Include="..\winsdkfb_testing_key.pfx" />
</ItemGroup>
<ItemGroup>
<Image Include="Images\UnitTestLogo.scale-100.png" />
@ -257,6 +257,8 @@
</ItemGroup>
<PropertyGroup>
<_DefineDefaultConvergedProjectType>False</_DefineDefaultConvergedProjectType>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<PackageCertificateThumbprint>F4E6BFEE8265BFC1A3B4A18D7F46397C6891526C</PackageCertificateThumbprint>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />

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@ -54,6 +54,6 @@
</AppxManifest>
</ItemGroup>
<ItemGroup>
<None Include="FBWinStoreCppTests_TemporaryKey.pfx" />
<None Include="..\winsdkfb_testing_key.pfx" />
</ItemGroup>
</Project>

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@ -3,4 +3,9 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<DebuggerType>Mixed</DebuggerType>
</PropertyGroup>
<PropertyGroup>
<AppxPackageIsForStore>False</AppxPackageIsForStore>
<AppxShowAllApps>False</AppxShowAllApps>
<AppxBuildConfigurationSelection>x86</AppxBuildConfigurationSelection>
</PropertyGroup>
</Project>

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@ -1,55 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest">
<Identity Name="62444c14-1a70-4a59-83f9-89832e4f2ecd"
Publisher="CN=blakeben"
Version="1.0.0.0" />
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest">
<Identity Name="62444c14-1a70-4a59-83f9-89832e4f2ecd" Publisher="CN=winsdkfb" Version="1.0.0.0" />
<Properties>
<DisplayName>FBWinStoreCppTests</DisplayName>
<PublisherDisplayName>blakeben</PublisherDisplayName>
<Logo>Images\UnitTestStoreLogo.png</Logo>
<Description>FBWinStoreCppTests</Description>
</Properties>
<Prerequisites>
<OSMinVersion>6.3.0</OSMinVersion>
<OSMaxVersionTested>6.3.0</OSMaxVersionTested>
</Prerequisites>
<Resources>
<Resource Language="x-generate"/>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="vstest.executionengine.App"
Executable="vstest.executionengine.appcontainer.exe"
EntryPoint="vstest.executionengine.App">
<VisualElements
DisplayName="NoUIEntryPoints"
Logo="Images\UnitTestLogo.png"
SmallLogo="Images\UnitTestSmallLogo.png"
Description="vstest.executionengine.App"
ForegroundText="light"
BackgroundColor="#0084FF">
<SplashScreen Image="Images\UnitTestSplashScreen.png" />
</VisualElements>
<Application Id="vstest.executionengine.App" Executable="vstest.executionengine.appcontainer.exe" EntryPoint="vstest.executionengine.App">
<m2:VisualElements DisplayName="NoUIEntryPoints" Description="vstest.executionengine.App" BackgroundColor="#0084FF" ForegroundText="light" Square150x150Logo="Images\UnitTestLogo.png" Square30x30Logo="Images\UnitTestSmallLogo.png">
<m2:SplashScreen Image="Images\UnitTestSplashScreen.png" />
</m2:VisualElements>
</Application>
<Application Id="vstest.executionengine.x86.App"
Executable="vstest.executionengine.appcontainer.x86.exe"
EntryPoint="vstest.executionengine.x86.App">
<VisualElements
DisplayName="NoUIEntryPoints"
Logo="Images\UnitTestLogo.png"
SmallLogo="Images\UnitTestSmallLogo.png"
Description="vstest.executionengine.x86.App"
ForegroundText="light"
BackgroundColor="#0084FF">
<SplashScreen Image="Images\UnitTestSplashScreen.png" />
</VisualElements>
<Application Id="vstest.executionengine.x86.App" Executable="vstest.executionengine.appcontainer.x86.exe" EntryPoint="vstest.executionengine.x86.App">
<VisualElements DisplayName="NoUIEntryPoints" Logo="Images\UnitTestLogo.png" SmallLogo="Images\UnitTestSmallLogo.png" Description="vstest.executionengine.x86.App" ForegroundText="light" BackgroundColor="#0084FF">
<SplashScreen Image="Images\UnitTestSplashScreen.png" />
</VisualElements>
</Application>
</Applications>
<Capabilities>
<Capability Name="internetClient" />
</Capabilities>
</Package>
</Package>

5
FBWinSDK/FBWinStoreCsTests/.gitignore поставляемый Normal file
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@ -0,0 +1,5 @@
FBObject.cs
FBPhoto.cs
FBSuccess.cs
FBTestUser.cs

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
@ -16,10 +16,12 @@
<MinimumVisualStudioVersion>12</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PackageCertificateKeyFile>FBWinStoreCsTests_TemporaryKey.pfx</PackageCertificateKeyFile>
<PackageCertificateKeyFile>..\winsdkfb_testing_key.pfx</PackageCertificateKeyFile>
<AppxBundle>Never</AppxBundle>
<AllowCrossPlatformRetargeting>False</AllowCrossPlatformRetargeting>
<SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\</SolutionDir>
<AppxAutoIncrementPackageRevision>True</AppxAutoIncrementPackageRevision>
<PackageCertificateThumbprint>F4E6BFEE8265BFC1A3B4A18D7F46397C6891526C</PackageCertificateThumbprint>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|ARM'">
<DebugSymbols>true</DebugSymbols>
@ -108,12 +110,14 @@
<AppxManifest Include="Package.appxmanifest">
<SubType>Designer</SubType>
</AppxManifest>
<None Include="..\winsdkfb_testing_key.pfx">
<Link>winsdkfb_testing_key.pfx</Link>
</None>
<None Include="FBCSObjectImplementation.ttinclude" />
<None Include="FBPhoto.tt" />
<None Include="FBObject.tt" />
<None Include="FBSuccess.tt" />
<None Include="FBTestUser.tt" />
<None Include="FBWinStoreCsTests_TemporaryKey.pfx" />
<None Include="packages.config" />
<None Include="Utility.ttinclude" />
</ItemGroup>
@ -171,4 +175,4 @@ popd
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/2010/manifest" xmlns:m2="http://schemas.microsoft.com/appx/2013/manifest">
<Identity Name="b458ea4a-97c6-43df-9ded-8dd933dd14e9" Publisher="CN=blakeben" Version="1.0.0.0" />
<Identity Name="b458ea4a-97c6-43df-9ded-8dd933dd14e9" Publisher="CN=winsdkfb" Version="1.0.0.0" />
<Properties>
<DisplayName>FBWinStoreCsTests</DisplayName>
<PublisherDisplayName>blakeben</PublisherDisplayName>

Двоичные данные
FBWinSDK/winsdkfb_testing_key.pfx Normal file

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