Change Unity to build package from local project (#463)
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@ -177,7 +177,7 @@ copy %UWP_BUILD_SHARE%\Release\%TYPE%\Microsoft.Xbox.Services.140.UWP.WinRT\Micr
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copy %UWP_BUILD_SHARE%\Release\%TYPE%\cpprestsdk140.uwp\cpprest140_uwp_2_9.dll %UNITY_ASSET_DEST%\Assets\XboxServicesAPI\Binaries\%TYPE%
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set UNITY_PACKAGE_NAME=%UNITY_ASSET_DEST%\XboxServicesAPI-%SDK_RELEASE_NAME%-%MINOR_VERSION_NUMBER%.unitypackage
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"C:\Program Files\Unity\Editor\Unity.exe" -ea SilentlyContinue -batchmode -logFile "%TFS_DropLocation%\unity\unity.log" -projectPath "%UNITY_ASSET_DEST%" -exportPackage "Assets\XboxServicesAPI" "%UNITY_PACKAGE_NAME%" -quit
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"C:\Program Files\Unity\Editor\Unity.exe" -ea SilentlyContinue -batchmode -logFile "%TFS_DropLocation%\unity\unity.log" -projectPath "%UNITY_ASSET_SRC%" -exportPackage "Assets\XboxServicesAPI" "%UNITY_PACKAGE_NAME%" -quit
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if "%skipNuget%" == "1" goto skipNuget
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