Fixing build issues related to different .NET versions in Unity. (#152)

Added a new build configuration for UnityEditor binaries to support both .NET 4.6 and .NET 3.5 compatibility levels. General cleanup of asset generation/copying.
This commit is contained in:
John L 2017-11-28 14:32:58 -08:00 коммит произвёл GitHub
Родитель a5b5004618
Коммит 7f3149d161
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: 4AEE18F83AFDEB23
48 изменённых файлов: 1783 добавлений и 659 удалений

11
.gitignore поставляемый
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@ -5,7 +5,6 @@
/UWP/
/Assets/AssetStoreTools*
/Assets/Plugins/*
Build/nuget.exe
/CSharpSource/Plugins/
/CppSource/Build/Microsoft.Xbox.Services.140.UWP.C/packages/
@ -52,14 +51,22 @@ sysinfo.txt
# Builds
*.apk
*.unitypackage
*.unitypackage.meta
BuildPackage.log
# We only want the .meta files for the libs which define which builds to include them in.
/Assets/Xbox Live/Libs/
/Assets/Xbox Live/Libs/*
!/Assets/Xbox Live/Libs/*.meta
!/Assets/Xbox Live/Libs/**/*.dll.meta
/Assets/Plugins/*
!/Assets/Plugins/*.meta
!/Assets/Plugins/**/*.dll.meta
# Ignore any configuration files created when testing stuff.
/XboxServices.config
/Assets/WSATestCertificate.pfx*
/*_StoreKey.pfx
/UnityPackageManager/
/Assets/Xbox Live/Readme.txt.meta

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@ -88,6 +88,19 @@ elseif($FromSource)
Write-Host "SDK Build (Platform:x86) Succeeded."
}
Write-Host "Building (Platform:x86, configuration .NET35) Xbox Live SDK... "
$buildResult = Invoke-MsBuild $sdkSln -BuildLogDirectoryPath $PSScriptRoot -ShowBuildOutputInCurrentWindow -Params "/property:Platform=x86 /property:Configuration=DebugNET35"
if(!$buildResult.BuildSucceeded)
{
Write-Host "Failed. See build logs for details."
Write-Host "Build Log: $($buildResult.BuildLogFilePath)"
Write-Host "Error Log: $($buildResult.BuildErrorsLogFilePath)"
}
else {
Write-Host "SDK Build (Platform:x86 configuration .NET35) Succeeded."
}
Write-Host "Building (Platform:x64) Xbox Live SDK... "
$buildResult = Invoke-MsBuild $sdkSln -BuildLogDirectoryPath $PSScriptRoot -ShowBuildOutputInCurrentWindow -Params "/property:Platform=x64"
@ -100,5 +113,33 @@ elseif($FromSource)
else {
Write-Host "SDK Build (Platform:x64) Succeeded."
}
Write-Host "Building (Platform:x64, configuration .NET35) Xbox Live SDK... "
$buildResult = Invoke-MsBuild $sdkSln -BuildLogDirectoryPath $PSScriptRoot -ShowBuildOutputInCurrentWindow -Params "/property:Platform=x64 /property:Configuration=DebugNET35"
if(!$buildResult.BuildSucceeded)
{
Write-Host "Failed. See build logs for details."
Write-Host "Build Log: $($buildResult.BuildLogFilePath)"
Write-Host "Error Log: $($buildResult.BuildErrorsLogFilePath)"
}
else {
Write-Host "SDK Build (Platform:x64 configuration .NET35) Succeeded."
}
Write-Host "Building (Platform:ARM) Xbox Live SDK... "
$buildResult = Invoke-MsBuild $sdkSln -BuildLogDirectoryPath $PSScriptRoot -ShowBuildOutputInCurrentWindow -Params "/property:Platform=ARM"
if(!$buildResult.BuildSucceeded)
{
Write-Host "Failed. See build logs for details."
Write-Host "Build Log: $($buildResult.BuildLogFilePath)"
Write-Host "Error Log: $($buildResult.BuildErrorsLogFilePath)"
}
else {
Write-Host "SDK Build (Platform:ARM) Succeeded."
}
}
}
}
Write-Host "Done installing XboxLive SDK."

Просмотреть файл

@ -2,7 +2,7 @@
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<BaseOutputPath>$(BuildRoot)\binaries\</BaseOutputPath>
<BasePluginLayoutPath>$(BaseOutputPath)Layout\$(Configuration)\</BasePluginLayoutPath>
<AssetLibsBasePath>$(BuildRoot)\..\Assets\Xbox Live\Libs\</AssetLibsBasePath>
<OutputPath>$(BaseOutputPath)$(Platform)\$(Configuration)\</OutputPath>
<OutDir>$(OutputPath)</OutDir>
<IntermediateOutputPath>$(BuildRoot)\obj\$(Platform)\$(Configuration)</IntermediateOutputPath>

Просмотреть файл

@ -35,59 +35,113 @@ Global
Debug|ARM = Debug|ARM
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
DebugNET35|ARM = DebugNET35|ARM
DebugNET35|x64 = DebugNET35|x64
DebugNET35|x86 = DebugNET35|x86
Release|ARM = Release|ARM
Release|x64 = Release|x64
Release|x86 = Release|x86
ReleaseNET35|ARM = ReleaseNET35|ARM
ReleaseNET35|x64 = ReleaseNET35|x64
ReleaseNET35|x86 = ReleaseNET35|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Debug|ARM.Build.0 = Debug|Any CPU
{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Debug|ARM.ActiveCfg = Debug|ARM
{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Debug|ARM.Build.0 = Debug|ARM
{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Debug|x64.ActiveCfg = Debug|x64
{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Debug|x64.Build.0 = Debug|x64
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{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Debug|x86.Build.0 = Debug|x86
{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Release|ARM.ActiveCfg = Release|Any CPU
{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Release|ARM.Build.0 = Release|Any CPU
{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.DebugNET35|ARM.ActiveCfg = Debug|ARM
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{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.DebugNET35|x86.Build.0 = Debug|x86
{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Release|ARM.ActiveCfg = Release|ARM
{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Release|ARM.Build.0 = Release|ARM
{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Release|x64.ActiveCfg = Release|x64
{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Release|x64.Build.0 = Release|x64
{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Release|x86.ActiveCfg = Release|x86
{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}.Release|x86.Build.0 = Release|x86
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Просмотреть файл

@ -0,0 +1,81 @@
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<Exec Command="xcopy /y /d &quot;$(OutDir)*.dll&quot; &quot;$(AssetLibsBasePath)UWP\NET35\&quot;" />
<Exec Command="xcopy /y /d &quot;$(OutDir)*.pdb&quot; &quot;$(AssetLibsBasePath)UWP\NET35\&quot;" Condition="'$(Configuration)' == 'Debug'" />
<!--<Exec Command="xcopy /y /d &quot;$(ProjectDir)..\..\external\packages\Newtonsoft.Json.9.0.1\lib\portable-net45+wp80+win8+wpa81\Newtonsoft.Json.dll&quot; &quot;$(AssetLibsBasePath)UWP\&quot;" />-->
</Target>
</Project>

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Microsoft.Xbox.Services.NET35.CSharp")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Microsoft.Xbox.Services.NET35.CSharp")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8d7d8d57-27c7-487a-8792-fd63ac571136")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net35" requireReinstallation="true" />
</packages>

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@ -7,7 +7,7 @@
<Import Project="$(BuildRoot)\build\props\buildoutput.props" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{CFB2CA8F-6611-4DCA-981C-4B7AFCCA19A8}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
@ -20,10 +20,10 @@
<MinimumVisualStudioVersion>14</MinimumVisualStudioVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<PluginLayoutPath>$(BasePluginLayoutPath)UWP\</PluginLayoutPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|ARM' ">
<PlatformTarget>ARM</PlatformTarget>
<CDllPlatform>ARM</CDllPlatform>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
@ -31,8 +31,9 @@
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|ARM' ">
<PlatformTarget>ARM</PlatformTarget>
<CDllPlatform>ARM</CDllPlatform>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
@ -41,6 +42,7 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
<PlatformTarget>x86</PlatformTarget>
<CDllPlatform>win32</CDllPlatform>
<DebugSymbols>true</DebugSymbols>
<DefineConstants>TRACE;DEBUG;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
@ -51,6 +53,7 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<PlatformTarget>x86</PlatformTarget>
<CDllPlatform>win32</CDllPlatform>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
@ -61,6 +64,7 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<PlatformTarget>x64</PlatformTarget>
<CDllPlatform>x64</CDllPlatform>
<DebugSymbols>true</DebugSymbols>
<DefineConstants>TRACE;DEBUG;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<NoWarn>;2008</NoWarn>
@ -71,6 +75,7 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<PlatformTarget>x64</PlatformTarget>
<CDllPlatform>x64</CDllPlatform>
<DefineConstants>TRACE;NETFX_CORE;WINDOWS_UWP</DefineConstants>
<Optimize>true</Optimize>
<NoWarn>;2008</NoWarn>
@ -88,9 +93,9 @@
<Compile Include="System\TitleCallableUI.cs" />
<Compile Include="System\TokenRequestResult.cs" />
<Compile Include="System\UserImpl.cs" />
<Compile Include="XboxLiveUser.cs" />
<Compile Include="XboxLiveAppConfiguration.cs" />
<Compile Include="XboxLive.cs" />
<Compile Include="Common\XboxLiveUser.cs" />
<Compile Include="Common\XboxLiveAppConfiguration.cs" />
<Compile Include="Common\XboxLive.cs" />
<EmbeddedResource Include="Properties\Microsoft.Xbox.Services._140.UWP.CSharp.rd.xml" />
</ItemGroup>
<ItemGroup>
@ -98,38 +103,21 @@
<Name>Visual C++ 2015 Runtime for Universal Windows Platform Apps</Name>
</SDKReference>
</ItemGroup>
<ItemGroup>
<Content Include="..\..\..\CppSource\Binaries\$(Configuration)\$(CDllPlatform)\Microsoft.Xbox.Services.140.UWP.C\Microsoft.Xbox.Services.140.UWP.C.dll">
<Link>Microsoft.Xbox.Services.140.UWP.C.dll</Link>
</Content>
</ItemGroup>
<!-- Nearly all of our source comes from the Services.Shared project -->
<Import Project="$(BuildRoot)\Source\api\Microsoft.Xbox.Services.Shared.projitems" Label="Shared" />
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' or '$(VisualStudioVersion)' &lt; '14.0' ">
<VisualStudioVersion>14.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<Target Name="LayoutPlugin" AfterTargets="Build">
<Message Importance="high" Text="OutputPath: $(OutDir)" />
<Message Importance="high" Text="Copying binaries to plugin layout path $(PluginLayoutPath)" />
<MakeDir Directories="$(PluginLayoutPath)" />
<Exec Command="xcopy /y /d &quot;$(OutDir)*.dll&quot; &quot;$(PluginLayoutPath)&quot;" />
<Exec Command="xcopy /y /d &quot;$(OutDir)*.pdb&quot; &quot;$(PluginLayoutPath)&quot;" Condition="'$(Configuration)' == 'Debug'" />
<Exec Command="xcopy /y /d &quot;$(ProjectDir)..\..\external\packages\Newtonsoft.Json.9.0.1\lib\portable-net45+wp80+win8+wpa81\Newtonsoft.Json.dll&quot; &quot;$(PluginLayoutPath)&quot;" />
</Target>
<Target Name="CopyToUnityLibs" Condition="Exists('$(SolutionDir)..\..\Assets\Xbox Live')" AfterTargets="LayoutPlugin">
<Message Importance="high" Text="Copying binaries to Unity Libs folder $(SolutionDir)..\..\Assets\Xbox Live\libs" />
<MakeDir Directories="$(SolutionDir)..\..\Assets\Xbox Live\libs" />
<ItemGroup>
<PluginFiles Include="$(PluginLayoutPath)\*.*" />
</ItemGroup>
<Copy SourceFiles="@(PluginFiles)" DestinationFolder="$(SolutionDir)..\..\Assets\Xbox Live\libs\UWP" />
</Target>
<Target Name="CopyCDllsToAssetsPlugins" AfterTargets="CopyToUnityLibs">
<Message Importance="high" Text="Copying c dlls to Assets Plugins folder $(SolutionDir)..\..\Assets\Plugins\$(Platform)" />
<MakeDir Directories="$(SolutionDir)..\..\Assets\Plugins\$(Platform)" />
<Exec Command="xcopy /y /d &quot;$(ProjectDir)..\..\Plugins\$(Platform)\*.dll&quot; &quot;$(SolutionDir)..\..\Assets\Plugins\$(Platform)&quot;" />
<Exec Command="xcopy /y /d &quot;$(ProjectDir)..\..\Plugins\$(Platform)\*.pdb&quot; &quot;$(SolutionDir)..\..\Assets\Plugins\$(Platform)&quot;" Condition="'$(Configuration)' == 'Debug'" />
</Target>
<Target Name="CopyCDllsToAppx" AfterTargets="CopyCDllsToAssetsPlugins">
<Message Importance="high" Text="OutputPath: $(OutDir)" />
<Message Importance="high" Text="Copying C dll to Appx folder $(TargetDir)AppX\" />
<Exec Command="xcopy /y /d &quot;$(ProjectDir)..\..\Plugins\$(Platform)\*.dll&quot; &quot;$(TargetDir)AppX\&quot;" />
<Exec Command="xcopy /y /d &quot;$(ProjectDir)..\..\Plugins\$(Platform)\*.pdb&quot; &quot;$(TargetDir)AppX\&quot;" Condition="'$(Configuration)' == 'Debug'" />
<Target Name="CopyToUnityLibs" AfterTargets="Build">
<Message Importance="high" Text="Copying binaries to plugin layout path $(AssetLibsBasePath)" />
<Exec Command="xcopy /y /d &quot;$(OutDir)*.dll&quot; &quot;$(AssetLibsBasePath)UWP\&quot;" />
<Exec Command="xcopy /y /d &quot;$(OutDir)*.pdb&quot; &quot;$(AssetLibsBasePath)UWP\&quot;" Condition="'$(Configuration)' == 'Debug'" />
<Exec Command="xcopy /y /d &quot;$(ProjectDir)..\..\external\packages\Newtonsoft.Json.9.0.1\lib\portable-net45+wp80+win8+wpa81\Newtonsoft.Json.dll&quot; &quot;$(AssetLibsBasePath)UWP\&quot;" />
</Target>
</Project>

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@ -8,7 +8,6 @@
},
"runtimes": {
"win10-arm": {},
"win10-arm-aot": {},
"win10-x86": {},
"win10-x86-aot": {},
"win10-x64": {},

Просмотреть файл

@ -7,8 +7,9 @@
"uap10.0": {}
},
"runtimes": {
"win10-arm": {},
"win10-x86": {},
"win10-x64": {}
"win10-arm-aot": {},
"win10-arm": { },
"win10-x86": { },
"win10-x64": { }
}
}

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@ -2,7 +2,7 @@
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Configuration Condition=" '$(Configuration)' == '' ">DebugNET35</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
@ -23,42 +23,54 @@
<FileAlignment>512</FileAlignment>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<BuildRoot>$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), build.root))</BuildRoot>
<DefineConstants>TRACE;UNITY_EDITOR</DefineConstants>
</PropertyGroup>
<Import Project="$(BuildRoot)\build\props\buildoutput.props" />
<PropertyGroup>
<PluginLayoutPath>$(BasePluginLayoutPath)Unity\</PluginLayoutPath>
<PropertyGroup Condition="'$(Configuration)' == 'DebugNET46' Or '$(Configuration)' == 'ReleaseNET46'">
<DefineConstants>$(DefineConstants);DOTNET_4_6</DefineConstants>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
<AssetLibsPath>$(AssetLibsBasePath)UnityEditor\NET46\</AssetLibsPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PropertyGroup Condition="'$(Configuration)' == 'DebugNET35' Or '$(Configuration)' == 'ReleaseNET35'">
<AssetLibsPath>$(AssetLibsBasePath)UnityEditor\NET35\</AssetLibsPath>
<DefineConstants>$(DefineConstants);DOTNET_3_5</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'DebugNET35|AnyCPU' Or '$(Configuration)|$(Platform)' == 'DebugNET46|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<DefineConstants>TRACE;DEBUG;UNITY_EDITOR;DOTNET_3_5</DefineConstants>
<Optimize>true</Optimize>
<DefineConstants>$(DefineConstants);DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<LangVersion>4</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'ReleaseNET35|AnyCPU' Or '$(Configuration)|$(Platform)' == 'ReleaseNET46|AnyCPU'">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<DefineConstants>TRACE;UNITY_EDITOR;DOTNET_3_5</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL" Condition="'$(TargetFrameworkVersion)' == 'v3.5'">
<HintPath>..\..\external\packages\Newtonsoft.Json.9.0.1\lib\net35\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL" Condition="'$(TargetFrameworkVersion)' == 'v4.6.1'">
<HintPath>..\..\external\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="Unity.Compat">
<Reference Include="Unity.Compat" Condition="'$(TargetFrameworkVersion)' == 'v3.5'">
<HintPath>..\..\external\parse-sdk\release\Unity.Compat.dll</HintPath>
</Reference>
<Reference Include="Unity.Tasks">
<Reference Include="Unity.Tasks" Condition="'$(TargetFrameworkVersion)' == 'v3.5'">
<HintPath>..\..\external\parse-sdk\release\Unity.Tasks.dll</HintPath>
</Reference>
</ItemGroup>
@ -66,9 +78,9 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="System\TitleCallableUI.cs" />
<Compile Include="System\UserImpl.cs" />
<Compile Include="XboxLiveUser.cs" />
<Compile Include="XboxLiveAppConfiguration.cs" />
<Compile Include="XboxLive.cs" />
<Compile Include="Common\XboxLiveUser.cs" />
<Compile Include="Common\XboxLiveAppConfiguration.cs" />
<Compile Include="Common\XboxLive.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
@ -76,18 +88,9 @@
<Import Project="$(BuildRoot)\Source\api\Microsoft.Xbox.Services.Shared.projitems" Label="Shared" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
<Target Name="LayoutPlugin" AfterTargets="Build">
<Message Importance="high" Text="Copying binaries to plugin layout path $(PluginLayoutPath)" />
<MakeDir Directories="$(PluginLayoutPath)" />
<Exec Command="xcopy /y /d &quot;$(OutDir)*.dll&quot; &quot;$(PluginLayoutPath)&quot;" />
<Exec Command="xcopy /y /d &quot;$(OutDir)*.pdb&quot; &quot;$(PluginLayoutPath)&quot;" Condition="'$(Configuration)' == 'Debug'" />
</Target>
<Target Name="CopyToUnityLibs" Condition="Exists('$(SolutionDir)..\..\Assets\Xbox Live')" AfterTargets="LayoutPlugin">
<Message Text="Copying binaries to Unity Libs folder $(SolutionDir)..\..\Assets\Xbox Live\libs" />
<MakeDir Directories="$(SolutionDir)..\..\Assets\Xbox Live\libs" />
<ItemGroup>
<PluginFiles Include="$(PluginLayoutPath)\*.*" />
</ItemGroup>
<Copy SourceFiles="@(PluginFiles)" DestinationFolder="$(SolutionDir)..\..\Assets\Xbox Live\libs\Unity" />
<Target Name="CopyToUnityLibs" Condition="Exists('$(BuildRoot)\..\Assets\Xbox Live')" AfterTargets="Build">
<Message importance="high" Text="$(TargetPath) Copying binaries to Unity Libs folder $(BuildRoot)\..\Assets\Xbox Live\libs" />
<Exec Command="xcopy /y /d &quot;$(OutDir)*.dll&quot; &quot;$(AssetLibsPath)&quot;" />
<Exec Command="xcopy /y /d &quot;$(OutDir)*.pdb&quot; &quot;$(AssetLibsPath)&quot;" Condition="'$(Configuration)' == 'Debug'" />
</Target>
</Project>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net35" requireReinstallation="true" />
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net35,net45" requireReinstallation="true" />
</packages>

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@ -199,17 +199,16 @@
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Target Name="CopyLibsForCSharp" AfterTargets="Build">
<Target Name="CopyToUnityLibs" AfterTargets="Build">
<PropertyGroup Label="x86" Condition="'$(Platform.ToLower())' == 'win32' Or '$(Platform.ToLower())' == 'x86'">
<PluginPlatform>x86</PluginPlatform>
</PropertyGroup>
<PropertyGroup Label="!x86" Condition="'$(Platform.ToLower())' == 'x64' Or '$(Platform.ToLower())' == 'arm'">
<PluginPlatform>$(Platform)</PluginPlatform>
</PropertyGroup>
<Message Importance="high" Text="Copying binaries to CSharp Libs folder $(ProjectDir)..\..\..\CSharpSource\Plugins\$(PluginPlatform)" />
<MakeDir Directories="$(ProjectDir)..\..\..\CSharpSource\Plugins\$(PluginPlatform)" />
<Exec Command="xcopy /y /d &quot;$(OutDir)*.dll&quot; &quot;$(ProjectDir)..\..\..\CSharpSource\Plugins\$(PluginPlatform)&quot;" />
<Exec Command="xcopy /y /d &quot;$(OutDir)*.pdb&quot; &quot;$(ProjectDir)..\..\..\CSharpSource\Plugins\$(PluginPlatform)&quot;" Condition="'$(Configuration)' == 'Debug'" />
<Message Importance="high" Text="Copying binaries from $(OutDir) to Unity Libs folder $(ProjectDir)..\..\..\Assets\Plugins\" />
<Exec Command="xcopy /y /d /i &quot;$(OutDir)*.dll&quot; &quot;$(ProjectDir)..\..\..\Assets\Plugins\$(PluginPlatform)&quot;" />
<Exec Command="xcopy /y /d /i &quot;$(OutDir)*.pdb&quot; &quot;$(ProjectDir)..\..\..\Assets\Plugins\$(PluginPlatform)&quot;" Condition="'$(Configuration)' == 'Debug'" />
</Target>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>

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@ -1 +1 @@
m_EditorVersion: 5.6.0p3
m_EditorVersion: 2017.2.0p2