86 строки
1.6 KiB
Plaintext
86 строки
1.6 KiB
Plaintext
/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uilds/
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/UWP/
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/Assets/AssetStoreTools*
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/VSBuild/**
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Build/nuget.exe
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/CSharpSource/Plugins/
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/CppSource/Build/Microsoft.Xbox.Services.140.UWP.C/packages/
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/CSharpSource/Tests/IntegrationTests/Assets/
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# Autogenerated VS/MD solution and project files
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ExportedObj/
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!CSharpSource\Source\*.csproj
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*.unityproj
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!CSharpSource\Source\*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pdb
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*.booproj
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*.svd
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*.log
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#nuget packages
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External/Packages/*
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#CppSource files to ignore
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CppSource/External/Packages/*
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CppSource/Obj/
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CppSource/Binaries/
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CppSource/Win32/
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CppSource/Debug/
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CppSource/Release/
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CppSource/ARM/
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**/*.sln.ide/
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**/*.opensdf
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**/*.sdf
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**/*.suo
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**/*.opendb
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**/*.VC.db
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**/*.user
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**/ipch/
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**/.vs/
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# Unity3D generated meta files
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*.pidb.meta
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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*.unitypackage.meta
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BuildPackage.log
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# We only want the .meta files for the libs which define which builds to include them in.
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/Assets/Xbox Live/Libs/*
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!/Assets/Xbox Live/Libs/*.meta
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!/Assets/Xbox Live/Libs/**/*.dll.meta
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/Assets/Plugins/*
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!/Assets/Plugins/*.meta
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!/Assets/Plugins/**/*.dll.meta
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# Ignore .meta files that Unity generates for Readme.txt
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/Assets/Xbox Live/Readme.txt.meta
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# We don't want .meta files for GameSave directory since that package is generated seperately
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/Assets/Xbox Live/GameSave/*.meta
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# Ignore any configuration files created when testing stuff.
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/XboxServices.config
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/Assets/WSATestCertificate.pfx*
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/*_StoreKey.pfx
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# Ignore VSTU generated projects
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xbox-live-unity-plugin.Editor.csproj
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xbox-live-unity-plugin.Player.csproj
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xbox-live-unity-plugin.csproj
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xbox-live-unity-plugin.sln
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/UnityPackageManager/ |