xbox-live-unity-plugin/.gitignore

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/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uilds/
/UWP/
/Assets/AssetStoreTools*
/VSBuild/**
Build/nuget.exe
/CSharpSource/Plugins/
/CppSource/Build/Microsoft.Xbox.Services.140.UWP.C/packages/
/CSharpSource/Tests/IntegrationTests/Assets/
# Autogenerated VS/MD solution and project files
ExportedObj/
!CSharpSource\Source\*.csproj
*.unityproj
!CSharpSource\Source\*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pdb
*.booproj
*.svd
*.log
#nuget packages
External/Packages/*
#CppSource files to ignore
CppSource/External/Packages/*
CppSource/Obj/
CppSource/Binaries/
CppSource/Win32/
CppSource/Debug/
CppSource/Release/
CppSource/ARM/
**/*.sln.ide/
**/*.opensdf
**/*.sdf
**/*.suo
**/*.opendb
**/*.VC.db
**/*.user
**/ipch/
**/.vs/
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
*.unitypackage.meta
BuildPackage.log
# We only want the .meta files for the libs which define which builds to include them in.
/Assets/Xbox Live/Libs/*
!/Assets/Xbox Live/Libs/*.meta
!/Assets/Xbox Live/Libs/**/*.dll.meta
/Assets/Plugins/*
!/Assets/Plugins/*.meta
!/Assets/Plugins/**/*.dll.meta
# Ignore .meta files that Unity generates for Readme.txt
/Assets/Xbox Live/Readme.txt.meta
# We don't want .meta files for GameSave directory since that package is generated seperately
/Assets/Xbox Live/GameSave/*.meta
# Ignore any configuration files created when testing stuff.
/XboxServices.config
/Assets/WSATestCertificate.pfx*
/*_StoreKey.pfx
# Ignore VSTU generated projects
xbox-live-unity-plugin.Editor.csproj
xbox-live-unity-plugin.Player.csproj
xbox-live-unity-plugin.csproj
xbox-live-unity-plugin.sln
/UnityPackageManager/