diff --git a/CocosSharp.MacOS.sln b/CocosSharp.MacOS.sln index 02f68af3..857cf160 100644 --- a/CocosSharp.MacOS.sln +++ b/CocosSharp.MacOS.sln @@ -11,7 +11,7 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CocosSharp.MacOS", "src\Coc EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.Net.MacOS", "MonoGame\MonoGame.Framework\MonoGame.Framework.Net.MacOS.csproj", "{1294038B-66C2-4359-AFE9-EA06A758CA94}" EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChipmunkSharp.Win32", "src\external lib\ChipmunkSharp\src\ChipmunkSharp\win32\ChipmunkSharp.Win32.csproj", "{FD50437F-B756-4BD8-99BE-B723F6E1EB45}" +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ChipmunkSharp.Mac", "src\external lib\ChipmunkSharp\src\ChipmunkSharp\win32\ChipmunkSharp.Mac.csproj", "{FD50437F-B756-4BD8-99BE-B723F6E1EB45}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution @@ -54,8 +54,8 @@ Global {1294038B-66C2-4359-AFE9-EA06A758CA94}.Release|iPhoneSimulator.Build.0 = Release|Any CPU {1294038B-66C2-4359-AFE9-EA06A758CA94}.Release|x86.ActiveCfg = Release|Any CPU {1294038B-66C2-4359-AFE9-EA06A758CA94}.Release|x86.Build.0 = Release|Any CPU - {1294038B-66C2-4359-AFE9-EA06A758CA94}.ReleasePhysics|Any CPU.ActiveCfg = Release|Any CPU - {1294038B-66C2-4359-AFE9-EA06A758CA94}.ReleasePhysics|Any CPU.Build.0 = Release|Any CPU + {1294038B-66C2-4359-AFE9-EA06A758CA94}.ReleasePhysics|Any CPU.ActiveCfg = ReleasePhysics|Any CPU + {1294038B-66C2-4359-AFE9-EA06A758CA94}.ReleasePhysics|Any CPU.Build.0 = ReleasePhysics|Any CPU {36C538E6-C32A-4A8D-A39C-566173D7118E}.Ad-Hoc|iPhone.ActiveCfg = Debug|Any CPU {36C538E6-C32A-4A8D-A39C-566173D7118E}.Ad-Hoc|iPhone.Build.0 = Debug|Any CPU {36C538E6-C32A-4A8D-A39C-566173D7118E}.AppStore|iPhone.ActiveCfg = Debug|Any CPU @@ -80,8 +80,8 @@ Global {36C538E6-C32A-4A8D-A39C-566173D7118E}.Release|iPhoneSimulator.Build.0 = Release|Any CPU {36C538E6-C32A-4A8D-A39C-566173D7118E}.Release|x86.ActiveCfg = Release|Any CPU {36C538E6-C32A-4A8D-A39C-566173D7118E}.Release|x86.Build.0 = Release|Any CPU - {36C538E6-C32A-4A8D-A39C-566173D7118E}.ReleasePhysics|Any CPU.ActiveCfg = Release|Any CPU - {36C538E6-C32A-4A8D-A39C-566173D7118E}.ReleasePhysics|Any CPU.Build.0 = Release|Any CPU + {36C538E6-C32A-4A8D-A39C-566173D7118E}.ReleasePhysics|Any CPU.ActiveCfg = ReleasePhysics|Any CPU + {36C538E6-C32A-4A8D-A39C-566173D7118E}.ReleasePhysics|Any CPU.Build.0 = ReleasePhysics|Any CPU {5C3DC4FF-FE5A-4B94-B4A6-6F79E63F3130}.Ad-Hoc|iPhone.ActiveCfg = Debug|Any CPU {5C3DC4FF-FE5A-4B94-B4A6-6F79E63F3130}.Ad-Hoc|iPhone.Build.0 = Debug|Any CPU {5C3DC4FF-FE5A-4B94-B4A6-6F79E63F3130}.AppStore|iPhone.ActiveCfg = Debug|Any CPU @@ -106,8 +106,8 @@ Global {5C3DC4FF-FE5A-4B94-B4A6-6F79E63F3130}.Release|iPhoneSimulator.Build.0 = Release|Any CPU {5C3DC4FF-FE5A-4B94-B4A6-6F79E63F3130}.Release|x86.ActiveCfg = Release|Any CPU {5C3DC4FF-FE5A-4B94-B4A6-6F79E63F3130}.Release|x86.Build.0 = Release|Any CPU - {5C3DC4FF-FE5A-4B94-B4A6-6F79E63F3130}.ReleasePhysics|Any CPU.ActiveCfg = Release|Any CPU - {5C3DC4FF-FE5A-4B94-B4A6-6F79E63F3130}.ReleasePhysics|Any CPU.Build.0 = Release|Any CPU + {5C3DC4FF-FE5A-4B94-B4A6-6F79E63F3130}.ReleasePhysics|Any CPU.ActiveCfg = ReleasePhysics|Any CPU + {5C3DC4FF-FE5A-4B94-B4A6-6F79E63F3130}.ReleasePhysics|Any CPU.Build.0 = ReleasePhysics|Any CPU {A83510D8-7AED-411E-9616-DCFEA180969E}.Ad-Hoc|iPhone.ActiveCfg = Debug|Any CPU {A83510D8-7AED-411E-9616-DCFEA180969E}.Ad-Hoc|iPhone.Build.0 = Debug|Any CPU {A83510D8-7AED-411E-9616-DCFEA180969E}.AppStore|iPhone.ActiveCfg = Debug|Any CPU @@ -132,8 +132,8 @@ Global {A83510D8-7AED-411E-9616-DCFEA180969E}.Release|iPhoneSimulator.Build.0 = Release|Any CPU {A83510D8-7AED-411E-9616-DCFEA180969E}.Release|x86.ActiveCfg = Release|Any CPU {A83510D8-7AED-411E-9616-DCFEA180969E}.Release|x86.Build.0 = Release|Any CPU - {A83510D8-7AED-411E-9616-DCFEA180969E}.ReleasePhysics|Any CPU.ActiveCfg = Release|Any CPU - {A83510D8-7AED-411E-9616-DCFEA180969E}.ReleasePhysics|Any CPU.Build.0 = Release|Any CPU + {A83510D8-7AED-411E-9616-DCFEA180969E}.ReleasePhysics|Any CPU.ActiveCfg = ReleasePhysics|Any CPU + {A83510D8-7AED-411E-9616-DCFEA180969E}.ReleasePhysics|Any CPU.Build.0 = ReleasePhysics|Any CPU {A84510D8-7AED-411E-9616-DCFEA180969E}.Ad-Hoc|iPhone.ActiveCfg = Debug|Any CPU {A84510D8-7AED-411E-9616-DCFEA180969E}.Ad-Hoc|iPhone.Build.0 = Debug|Any CPU {A84510D8-7AED-411E-9616-DCFEA180969E}.AppStore|iPhone.ActiveCfg = Debug|Any CPU @@ -158,8 +158,8 @@ Global {A84510D8-7AED-411E-9616-DCFEA180969E}.Release|iPhoneSimulator.Build.0 = Release|Any CPU {A84510D8-7AED-411E-9616-DCFEA180969E}.Release|x86.ActiveCfg = Release|Any CPU {A84510D8-7AED-411E-9616-DCFEA180969E}.Release|x86.Build.0 = Release|Any CPU - {A84510D8-7AED-411E-9616-DCFEA180969E}.ReleasePhysics|Any CPU.ActiveCfg = Release|Any CPU - {A84510D8-7AED-411E-9616-DCFEA180969E}.ReleasePhysics|Any CPU.Build.0 = Release|Any CPU + {A84510D8-7AED-411E-9616-DCFEA180969E}.ReleasePhysics|Any CPU.ActiveCfg = ReleasePhysics|Any CPU + {A84510D8-7AED-411E-9616-DCFEA180969E}.ReleasePhysics|Any CPU.Build.0 = ReleasePhysics|Any CPU {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.Ad-Hoc|iPhone.ActiveCfg = Debug|Any CPU {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.Ad-Hoc|iPhone.Build.0 = Debug|Any CPU {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.AppStore|iPhone.ActiveCfg = Debug|Any CPU @@ -171,8 +171,8 @@ Global {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.Debug|x86.ActiveCfg = Debug|Any CPU {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.Debug|x86.Build.0 = Debug|Any CPU - {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.DebugPhysics|Any CPU.ActiveCfg = DebugPhysics|Any CPU - {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.DebugPhysics|Any CPU.Build.0 = DebugPhysics|Any CPU + {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.DebugPhysics|Any CPU.ActiveCfg = Debug|Any CPU + {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.DebugPhysics|Any CPU.Build.0 = Debug|Any CPU {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.Distribution|Any CPU.ActiveCfg = Release|Any CPU {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.Distribution|Any CPU.Build.0 = Release|Any CPU {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.Release|Any CPU.ActiveCfg = Release|Any CPU @@ -182,8 +182,8 @@ Global {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.Release|iPhoneSimulator.Build.0 = Release|Any CPU {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.Release|x86.ActiveCfg = Release|Any CPU {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.Release|x86.Build.0 = Release|Any CPU - {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.ReleasePhysics|Any CPU.ActiveCfg = Release|Any CPU - {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.ReleasePhysics|Any CPU.Build.0 = Release|Any CPU + {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.ReleasePhysics|Any CPU.ActiveCfg = ReleasePhysics|Any CPU + {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.ReleasePhysics|Any CPU.Build.0 = ReleasePhysics|Any CPU |iPhoneSimulator EndGlobalSection GlobalSection(MonoDevelopProperties) = preSolution diff --git a/src/base_nodes/CCNode.cs b/src/base_nodes/CCNode.cs index 2b7a261c..ae9bac4c 100644 --- a/src/base_nodes/CCNode.cs +++ b/src/base_nodes/CCNode.cs @@ -526,7 +526,7 @@ namespace CocosSharp get { return position; } set { - if (position != value) + if (position != value || value == CCPoint.Zero) { position = value; UpdateTransform(); @@ -953,11 +953,11 @@ namespace CocosSharp if (scene != null && scene.PhysicsWorld != null) { var pos = Parent == scene ? Position : scene.WorldToParentspace(Position); - _physicsBody.Position = new cpVect(PositionX, PositionY); + _physicsBody.Position = Position;//new cpVect(PositionX, PositionY); } else { - _physicsBody.Position = Position.ToCpVect(); + _physicsBody.Position = Position; } } diff --git a/src/physics/CCPhysicsBody.cs b/src/physics/CCPhysicsBody.cs index 30987d96..6199d417 100644 --- a/src/physics/CCPhysicsBody.cs +++ b/src/physics/CCPhysicsBody.cs @@ -53,7 +53,7 @@ namespace CocosSharp public List _joints = new List(); protected List _shapes = new List(); public CCPhysicsWorld _world; - public CCPhysicsBodyInfo _info; + internal CCPhysicsBodyInfo _info; internal bool _dynamic; internal bool _enabled; internal bool _rotationEnabled; @@ -102,17 +102,17 @@ namespace CocosSharp } public CCPhysicsBody(float mass, float moment) - : this(mass, MOMENT_DEFAULT, null) + : this(mass, MOMENT_DEFAULT, CCPoint.Zero) { } - public CCPhysicsBody(float mass, float moment, cpVect offset) + public CCPhysicsBody(float mass, float moment, CCPoint offset) { - - _positionOffset = offset != null ? offset : cpVect.Zero; + var offsetcp = new cpVect(offset.X, offset.Y); ; + _positionOffset = offsetcp != null ? offsetcp : cpVect.Zero; _node = null; _world = null; _info = null; @@ -144,14 +144,14 @@ namespace CocosSharp } public CCPhysicsBody(CCPhysicsShape shape) - : this(0f, 0f, cpVect.Zero) + : this(0f, 0f, CCPoint.Zero) { AddShape(shape); } public CCPhysicsBody(List shapes) - : this(0f, 0f, cpVect.Zero) + : this(0f, 0f, CCPoint.Zero) { foreach (var item in shapes) @@ -184,7 +184,7 @@ namespace CocosSharp { CCNode parent = _node.Parent; CCScene scene = _world.GetScene(); - cpVect vec = Position; + var vec = new cpVect(Position.X, Position.Y); CCPoint parentPosition = new CCPoint((float)vec.x, (float)vec.y); //ConvertToNodeSpace(scene.ConvertToWorldSpace(new CCPoint((float)vec.x, (float)vec.y))); @@ -226,15 +226,17 @@ namespace CocosSharp protected void UpdateDamping() { _isDamping = _linearDamping != 0.0f || _angularDamping != 0.0f; } protected void UpdateMass(float oldMass, float newMass) { + var gravity = _world.GetGravity(); + if (_dynamic && !_gravityEnabled && _world != null && oldMass != cp.PHYSICS_INFINITY) { - ApplyForce(_world.GetGravity() * oldMass); + ApplyForce(gravity * oldMass); } _info.GetBody().SetMass(newMass); if (_dynamic && !_gravityEnabled && _world != null && newMass != cp.PHYSICS_INFINITY) { - ApplyForce(-_world.GetGravity() * newMass); + ApplyForce(-gravity * newMass); } } @@ -244,17 +246,17 @@ namespace CocosSharp /** Create a body contains a circle shape. */ - public static CCPhysicsBody CreateCircle(float radius, CCPhysicsMaterial material, cpVect offset) + public static CCPhysicsBody CreateCircle(float radius, CCPhysicsMaterial material, CCPoint offset) { CCPhysicsBody body = new CCPhysicsBody(); body.SetMass(MASS_DEFAULT); - body.AddShape(new CCPhysicsShapeCircle(material, radius, offset)); + body.AddShape(new CCPhysicsShapeCircle(material, radius, offset)); return body; } - public static CCPhysicsBody CreateCircle(float radius, cpVect offset) + public static CCPhysicsBody CreateCircle(float radius, CCPoint offset) { return CreateCircle(radius, CCPhysicsMaterial.PHYSICSSHAPE_MATERIAL_DEFAULT, offset); } @@ -277,7 +279,7 @@ namespace CocosSharp * @brief Create a body contains a polygon shape. * points is an array of cpVect structs defining a convex hull with a clockwise winding. */ - public static CCPhysicsBody CreatePolygon(cpVect[] points, int count, CCPhysicsMaterial material, float radius) + public static CCPhysicsBody CreatePolygon(CCPoint[] points, int count, CCPhysicsMaterial material, float radius) { CCPhysicsBody body = new CCPhysicsBody(); @@ -285,74 +287,74 @@ namespace CocosSharp return body; } - public static CCPhysicsBody CreatePolygon(cpVect[] points, int count, float radius) + public static CCPhysicsBody CreatePolygon(CCPoint[] points, int count, float radius) { - return CreatePolygon(points, count, CCPhysicsMaterial.PHYSICSSHAPE_MATERIAL_DEFAULT, radius); + return CreatePolygon(points, count, CCPhysicsMaterial.PHYSICSSHAPE_MATERIAL_DEFAULT, radius); } /** Create a body contains a EdgeSegment shape. */ - public static CCPhysicsBody CreateEdgeSegment(cpVect a, cpVect b, CCPhysicsMaterial material, float border = 1) + public static CCPhysicsBody CreateEdgeSegment(CCPoint a, CCPoint b, CCPhysicsMaterial material, float border = 1) { CCPhysicsBody body = new CCPhysicsBody(); - body.AddShape(new CCPhysicsShapeEdgeSegment(a, b, material, border)); + body.AddShape(new CCPhysicsShapeEdgeSegment(a, b, material, border)); body._dynamic = false; return body; } - public static CCPhysicsBody CreateEdgeSegment(cpVect a, cpVect b, float border = 1) + public static CCPhysicsBody CreateEdgeSegment(CCPoint a, CCPoint b, float border = 1) { - return CreateEdgeSegment(a, b, CCPhysicsMaterial.PHYSICSSHAPE_MATERIAL_DEFAULT, border); + return CreateEdgeSegment(a, b , CCPhysicsMaterial.PHYSICSSHAPE_MATERIAL_DEFAULT, border); } /** Create a body contains a EdgeBox shape. */ - public static CCPhysicsBody CreateEdgeBox(CCSize size, CCPhysicsMaterial material, float border, cpVect offset) + public static CCPhysicsBody CreateEdgeBox(CCSize size, CCPhysicsMaterial material, float border, CCPoint offset) { CCPhysicsBody body = new CCPhysicsBody(); - body.AddShape(new CCPhysicsShapeEdgeBox(size, material, border, offset)); + body.AddShape(new CCPhysicsShapeEdgeBox(size, material, offset, border)); body._dynamic = false; return body; } - public static CCPhysicsBody CreateEdgeBox(CCSize size, float border, cpVect offset) + public static CCPhysicsBody CreateEdgeBox(CCSize size, float border, CCPoint offset) { - return CreateEdgeBox(size, CCPhysicsMaterial.PHYSICSSHAPE_MATERIAL_DEFAULT, border, offset); + return CreateEdgeBox(size, CCPhysicsMaterial.PHYSICSSHAPE_MATERIAL_DEFAULT, border, offset); } /** Create a body contains a EdgePolygon shape. */ - public static CCPhysicsBody CreateEdgePolygon(cpVect[] points, int count, CCPhysicsMaterial material, float border = 1) + public static CCPhysicsBody CreateEdgePolygon(CCPoint[] points, int count, CCPhysicsMaterial material, float border = 1) { CCPhysicsBody body = new CCPhysicsBody(); - body.AddShape(new CCPhysicsShapeEdgePolygon(points, count, material, border)); + body.AddShape(new CCPhysicsShapeEdgePolygon(points, count, material, border)); body._dynamic = false; return body; } - public static CCPhysicsBody CreateEdgePolygon(cpVect[] points, int count, float border = 1) + public static CCPhysicsBody CreateEdgePolygon(CCPoint[] points, int count, float border = 1) { - return CreateEdgePolygon(points, count, CCPhysicsMaterial.PHYSICSSHAPE_MATERIAL_DEFAULT, border); + return CreateEdgePolygon(points, count, CCPhysicsMaterial.PHYSICSSHAPE_MATERIAL_DEFAULT, border); } /** Create a body contains a EdgeChain shape. */ - public static CCPhysicsBody CreateEdgeChain(cpVect[] points, int count, CCPhysicsMaterial material, float border = 1) + public static CCPhysicsBody CreateEdgeChain(CCPoint[] points, int count, CCPhysicsMaterial material, float border = 1) { CCPhysicsBody body = new CCPhysicsBody(); - body.AddShape(new CCPhysicsShapeEdgeChain(points, count, material, border)); + body.AddShape(new CCPhysicsShapeEdgeChain(points, count, material, border)); body._dynamic = false; return body; } - public static CCPhysicsBody CreateEdgeChain(cpVect[] points, int count, float border = 1) + public static CCPhysicsBody CreateEdgeChain(CCPoint[] points, int count, float border = 1) { - return CreateEdgeChain(points, count, CCPhysicsMaterial.PHYSICSSHAPE_MATERIAL_DEFAULT, border); + return CreateEdgeChain(points, count, CCPhysicsMaterial.PHYSICSSHAPE_MATERIAL_DEFAULT, border); } /* @@ -488,18 +490,31 @@ namespace CocosSharp } /** Applies a immediate force to body. */ - public virtual void ApplyForce(cpVect force) + public virtual void ApplyForce(CCPoint force) { - ApplyForce(force, cpVect.Zero); + ApplyForce(force, CCPoint.Zero); } /** Applies a immediate force to body. */ - public virtual void ApplyForce(cpVect force, cpVect offset) + public virtual void ApplyForce(CCPoint force, CCPoint offset) { - if (_dynamic && _mass != cp.PHYSICS_INFINITY) - { - _info.GetBody().ApplyForce(force, offset); - } + ApplyForce(new cpVect(force.X,force.Y), new cpVect(offset.X,offset.Y)); } + + /** Applies a immediate force to body. */ + internal void ApplyForce(cpVect force) + { + ApplyForce(force, cpVect.Zero); + } + + /** Applies a immediate force to body. */ + internal void ApplyForce(cpVect force, cpVect offset) + { + if (_dynamic && _mass != cp.PHYSICS_INFINITY) + { + _info.GetBody().ApplyForce(force, offset); + } + } + /** reset all the force applied to body. */ public virtual void ResetForces() { @@ -510,17 +525,32 @@ namespace CocosSharp ApplyForce(-_world.GetGravity() * _mass); } } - /** Applies a continuous force to body. */ - public virtual void ApplyImpulse(cpVect impulse) + + /** Applies a continuous force to body. */ + public virtual void ApplyImpulse(CCPoint impulse) { - ApplyImpulse(impulse, cpVect.Zero); + ApplyImpulse(impulse, CCPoint.Zero); } /** Applies a continuous force to body. */ - public virtual void ApplyImpulse(cpVect impulse, cpVect offset) + public virtual void ApplyImpulse(CCPoint impulse, CCPoint offset) { // cpBodyApplyImpulse(_info->getBody(), PhysicsHelper::point2cpv(impulse), PhysicsHelper::point2cpv(offset)); - _info.GetBody().ApplyImpulse(impulse, offset); + ApplyImpulse(new cpVect(impulse.X,impulse.Y), new cpVect(offset.X,offset.Y)); } + + /** Applies a continuous force to body. */ + internal void ApplyImpulse(cpVect impulse) + { + ApplyImpulse(impulse, cpVect.Zero); + } + /** Applies a continuous force to body. */ + internal void ApplyImpulse(cpVect impulse, cpVect offset) + { + // cpBodyApplyImpulse(_info->getBody(), PhysicsHelper::point2cpv(impulse), PhysicsHelper::point2cpv(offset)); + _info.GetBody().ApplyImpulse(impulse, offset); + } + + /** Applies a torque force to body. */ public virtual void ApplyTorque(float torque) { @@ -528,21 +558,22 @@ namespace CocosSharp } /** set the velocity of a body */ - public virtual void SetVelocity(cpVect velocity) + public virtual void SetVelocity(CCPoint velocity) { if (!_dynamic) { cp.AssertWarn("physics warning: your can't set velocity for a static body."); return; } - _info.GetBody().SetPosition(velocity); + _info.GetBody().SetPosition(new cpVect(velocity.X,velocity.Y)); //cpBodySetVel(_info->getBody(), PhysicsHelper::point2cpv(velocity)); } /** get the velocity of a body */ - public virtual cpVect GetVelocity() + public virtual CCPoint GetVelocity() { - return _info.GetBody().GetVelocity();// getVel(); + var velocity = _info.GetBody().GetVelocity();// getVel(); + return new CCPoint(velocity.x, velocity.y); } /** set the angular velocity of a body */ public virtual void SetAngularVelocity(float velocity) @@ -557,15 +588,29 @@ namespace CocosSharp //cpBodySetAngVel(_info->getBody(), PhysicsHelper::float2cpfloat(velocity)); } /** get the angular velocity of a body at a local point */ - public virtual cpVect GetVelocityAtLocalPoint(cpVect point) + public virtual CCPoint GetVelocityAtLocalPoint(CCPoint point) { - return _info.GetBody().GetVelocityAtLocalPoint(point); + var cpVec = GetVelocityAtLocalPoint(new cpVect(point.X,point.Y)); + return new CCPoint(cpVec.x, cpVec.y); } /** get the angular velocity of a body at a world point */ - public virtual cpVect GetVelocityAtWorldPoint(cpVect point) + public virtual CCPoint GetVelocityAtWorldPoint(CCPoint point) { - return _info.GetBody().GetVelocityAtWorldPoint(point); + var cpVec = GetVelocityAtWorldPoint(new cpVect(point.X,point.Y)); + return new CCPoint(cpVec.x, cpVec.y); } + + /** get the angular velocity of a body at a local point */ + internal cpVect GetVelocityAtLocalPoint(cpVect point) + { + return _info.GetBody().GetVelocityAtLocalPoint(point); + } + /** get the angular velocity of a body at a world point */ + internal cpVect GetVelocityAtWorldPoint(cpVect point) + { + return _info.GetBody().GetVelocityAtWorldPoint(point); + } + /** get the angular velocity of a body */ public virtual float GetAngularVelocity() { @@ -677,22 +722,22 @@ namespace CocosSharp /** get the body position. */ - public cpVect Position + public CCPoint Position { get { - cpVect vec = _info.GetBody().GetPosition(); - return vec - _positionOffset; + var vec = _info.GetBody().GetPosition(); + var vecp = vec - _positionOffset; + return new CCPoint(vecp.x, vecp.y); } set { - _info.GetBody().SetPosition(value + _positionOffset); + var newpos = new cpVect(value.X, value.Y); + _info.GetBody().SetPosition(newpos + _positionOffset); } } - - /** get the body rotation. */ public float GetRotation() { @@ -701,21 +746,30 @@ namespace CocosSharp } /** set body position offset, it's the position witch relative to node */ - public void setPositionOffset(cpVect position) + public void setPositionOffset(CCPoint position) { - if (!_positionOffset.Equals(position)) - { - cpVect pos = Position; - _positionOffset = position; - Position = pos;// setPosition(pos); - } + setPositionOffset(new cpVect(position.X, position.Y)); } + + /** set body position offset, it's the position witch relative to node */ + internal void setPositionOffset(cpVect position) + { + if (!_positionOffset.Equals(position)) + { + var pos = Position; + _positionOffset = position; + Position = pos;// setPosition(pos); + } + } + /** get body position offset. */ - public cpVect GetPositionOffset() + public CCPoint GetPositionOffset() { - return _positionOffset; + var posOff = new CCPoint(_positionOffset.x, _positionOffset.y); + return posOff; } - /** set body rotation offset, it's the rotation witch relative to node */ + + /** set body rotation offset, it's the rotation witch relative to node */ public void SetRotationOffset(float rotation) { if (Math.Abs(_rotationOffset - rotation) > 0.5f) @@ -1056,18 +1110,32 @@ namespace CocosSharp public void setTag(int tag) { _tag = tag; } /** convert the world point to local */ - public cpVect World2Local(cpVect point) + public CCPoint World2Local(CCPoint point) { - return _info.GetBody().WorldToLocal(point); + var pp = World2Local(new cpVect(point.X, point.Y)); + return new CCPoint(pp.x, pp.y); //return PhysicsHelper::cpv2point(cpBodyWorld2Local(_info->getBody(), PhysicsHelper::point2cpv(point))); } + /** convert the local point to world */ - public cpVect Local2World(cpVect point) + public CCPoint Local2World(CCPoint point) { - return _info.GetBody().LocalToWorld(point); + var pp = Local2World(new cpVect(point.X, point.Y)); + return new CCPoint(pp.x, pp.y); } - #endregion + /** convert the world point to local */ + internal cpVect World2Local(cpVect point) + { + return _info.GetBody().WorldToLocal(point); + //return PhysicsHelper::cpv2point(cpBodyWorld2Local(_info->getBody(), PhysicsHelper::point2cpv(point))); + } + /** convert the local point to world */ + internal cpVect Local2World(cpVect point) + { + return _info.GetBody().LocalToWorld(point); + } + #endregion public void SetScale(float scale) diff --git a/src/physics/CCPhysicsContact.cs b/src/physics/CCPhysicsContact.cs index e8e151b7..06369f54 100644 --- a/src/physics/CCPhysicsContact.cs +++ b/src/physics/CCPhysicsContact.cs @@ -44,7 +44,7 @@ namespace CocosSharp public class CCPhysicsContactData { public const int POINT_MAX = 4; - public List points = new List(); + public List points = new List(); public int count { get @@ -52,7 +52,7 @@ namespace CocosSharp return (points != null) ? points.Count : 0; } } - public cpVect normal; + public CCPoint normal; }; /** * @brief Contact infomation. it will created automatically when two shape contact with each other. and it will destoried automatically when two shape separated. */ @@ -173,10 +173,10 @@ namespace CocosSharp for (int i = 0; i < _contactData.count && i < CCPhysicsContactData.POINT_MAX; ++i) { - _contactData.points[i] = arb.GetPointA(i); + _contactData.points[i] = PhysicsHelper.cpVectToCCPoint(arb.GetPointA(i)); } - _contactData.normal = _contactData.count > 0 ? arb.GetNormal() : cpVect.Zero; + _contactData.normal = _contactData.count > 0 ? PhysicsHelper.cpVectToCCPoint(arb.GetNormal()) : CCPoint.Zero; } #endregion @@ -205,9 +205,9 @@ namespace CocosSharp return (_contactInfo as cpArbiter).u; } /** get surface velocity between two bodies*/ - public cpVect GetSurfaceVelocity() + public CCPoint GetSurfaceVelocity() { - return (_contactInfo as cpArbiter).surface_vr; + return PhysicsHelper.cpVectToCCPoint((_contactInfo as cpArbiter).surface_vr); } /** set the restitution*/ public void SetRestitution(float restitution) @@ -220,9 +220,9 @@ namespace CocosSharp (_contactInfo as cpArbiter).u = friction; } /** set the surface velocity*/ - public void SetSurfaceVelocity(cpVect velocity) + public void SetSurfaceVelocity(CCPoint velocity) { - (_contactInfo as cpArbiter).surface_vr = velocity; + (_contactInfo as cpArbiter).surface_vr = PhysicsHelper.CCPointToCpVect(velocity); } /** ignore the rest of the contact presolve and postsolve callbacks */ public void Ignore() diff --git a/src/physics/CCPhysicsJoint.cs b/src/physics/CCPhysicsJoint.cs index 740c1232..ad30d23e 100644 --- a/src/physics/CCPhysicsJoint.cs +++ b/src/physics/CCPhysicsJoint.cs @@ -43,7 +43,7 @@ namespace CocosSharp public CCPhysicsBody _bodyA; public CCPhysicsBody _bodyB; public CCPhysicsWorld _world; - public CCPhysicsJointInfo _info; + internal CCPhysicsJointInfo _info; bool _enable; bool _collisionEnable; public bool _destoryMark; @@ -179,7 +179,7 @@ namespace CocosSharp /** * PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. so this method is use for subclasses to catch the bodyInfo from PhysicsBody. */ - protected CCPhysicsBodyInfo GetBodyInfo(CCPhysicsBody body) + internal CCPhysicsBodyInfo GetBodyInfo(CCPhysicsBody body) { return body._info; } @@ -198,11 +198,11 @@ namespace CocosSharp public class CCPhysicsJointFixed : CCPhysicsJoint { - public static CCPhysicsJointFixed Construct(CCPhysicsBody a, CCPhysicsBody b, cpVect anchr) + public static CCPhysicsJointFixed Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr) { CCPhysicsJointFixed joint = new CCPhysicsJointFixed(); - if (joint != null && joint.Init(a, b, anchr)) + if (joint != null && joint.Init(a, b, anchr)) { return joint; } @@ -213,21 +213,21 @@ namespace CocosSharp #region PROTECTED FUNC - protected bool Init(CCPhysicsBody a, CCPhysicsBody b, cpVect anchr) + protected bool Init(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr) { if (!base.Init(a, b)) return false; - GetBodyNode(a).Position = new CCPoint((float)anchr.x, (float)anchr.y); - GetBodyNode(b).Position = new CCPoint((float)anchr.x, (float)anchr.y); + GetBodyNode(a).Position = anchr; + GetBodyNode(b).Position = anchr; // add a pivot joint to fixed two body together //cpConstraint joint = cpPivotJoint.cpPivotJointNew(getBodyInfo(a).getBody(), // getBodyInfo(b).getBody(), // anchr); - cpConstraint joint = new cpPivotJoint(GetBodyInfo(a).GetBody(), GetBodyInfo(b).GetBody(), anchr); + cpConstraint joint = new cpPivotJoint(GetBodyInfo(a).GetBody(), GetBodyInfo(b).GetBody(), PhysicsHelper.CCPointToCpVect(anchr)); if (joint == null) return false; @@ -262,7 +262,7 @@ namespace CocosSharp #region PUBLIC FUNC - public static CCPhysicsJointLimit Construct(CCPhysicsBody a, CCPhysicsBody b, cpVect anchr1, cpVect anchr2, float min, float max) + public static CCPhysicsJointLimit Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr1, CCPoint anchr2, float min, float max) { CCPhysicsJointLimit joint = new CCPhysicsJointLimit(); @@ -274,29 +274,29 @@ namespace CocosSharp return null; } - public static CCPhysicsJointLimit Construct(CCPhysicsBody a, CCPhysicsBody b, cpVect anchr1, cpVect anchr2) + public static CCPhysicsJointLimit Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr1, CCPoint anchr2) { return Construct(a, b, anchr1, anchr2, 0, - cpVect.cpvdist(b.Local2World(anchr1), a.Local2World(anchr2))); + cpVect.cpvdist(b.Local2World(PhysicsHelper.CCPointToCpVect(anchr1)), a.Local2World(PhysicsHelper.CCPointToCpVect(anchr2)))); } - public cpVect GetAnchr1() + public CCPoint GetAnchr1() { - return _info.getJoints().FirstOrDefault().GetAnchorA(); + return PhysicsHelper.cpVectToCCPoint(_info.getJoints().FirstOrDefault().GetAnchorA()); } - public void SetAnchr1(cpVect anchr1) + public void SetAnchr1(CCPoint anchr1) { - _info.getJoints().FirstOrDefault().SetAnchorA(anchr1); + _info.getJoints().FirstOrDefault().SetAnchorA(PhysicsHelper.CCPointToCpVect(anchr1)); } - public cpVect GetAnchr2() + public CCPoint GetAnchr2() { //getAnchr1 - return _info.getJoints().FirstOrDefault().GetAnchorB(); + return PhysicsHelper.cpVectToCCPoint(_info.getJoints().FirstOrDefault().GetAnchorB()); } - public void SetAnchr2(cpVect anchr2) + public void SetAnchr2(CCPoint anchr2) { - _info.getJoints().FirstOrDefault().SetAnchorA(anchr2); + _info.getJoints().FirstOrDefault().SetAnchorA(PhysicsHelper.CCPointToCpVect(anchr2)); } public float GetMin() { @@ -320,15 +320,15 @@ namespace CocosSharp #region PROTECTED FUNC - protected bool Init(CCPhysicsBody a, CCPhysicsBody b, cpVect anchr1, cpVect anchr2, float min, float max) + protected bool Init(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr1, CCPoint anchr2, float min, float max) { if (!base.Init(a, b)) return false; cpConstraint joint = new cpSlideJoint(GetBodyInfo(a).GetBody(), GetBodyInfo(b).GetBody(), - anchr1, - anchr2, + PhysicsHelper.CCPointToCpVect(anchr1), + PhysicsHelper.CCPointToCpVect(anchr2), min, max); @@ -352,7 +352,7 @@ namespace CocosSharp public class CCPhysicsJointPin : CCPhysicsJoint { - public static CCPhysicsJointPin Construct(CCPhysicsBody a, CCPhysicsBody b, cpVect anchr) + public static CCPhysicsJointPin Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr) { CCPhysicsJointPin joint = new CCPhysicsJointPin(); @@ -368,14 +368,14 @@ namespace CocosSharp #region PROTECTED FUNC - protected bool Init(CCPhysicsBody a, CCPhysicsBody b, cpVect anchr) + protected bool Init(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr) { if (!base.Init(a, b)) return false; cpConstraint joint = new cpPivotJoint(GetBodyInfo(a).GetBody(), GetBodyInfo(b).GetBody(), - anchr); + PhysicsHelper.CCPointToCpVect(anchr)); if (joint == null) return false; @@ -407,10 +407,10 @@ namespace CocosSharp } #endregion - public static CCPhysicsJointDistance Construct(CCPhysicsBody a, CCPhysicsBody b, cpVect anchr1, cpVect anchr2) + public static CCPhysicsJointDistance Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr1, CCPoint anchr2) { CCPhysicsJointDistance joint = new CCPhysicsJointDistance(); - if (joint != null && joint.Init(a, b, anchr1, anchr2)) + if (joint != null && joint.Init(a, b, PhysicsHelper.CCPointToCpVect(anchr1), PhysicsHelper.CCPointToCpVect(anchr2))) { return joint; } @@ -447,7 +447,7 @@ namespace CocosSharp public class CCPhysicsJointSpring : CCPhysicsJoint { #region PUBLIC FUNC - public static CCPhysicsJointSpring Construct(CCPhysicsBody a, CCPhysicsBody b, cpVect anchr1, cpVect anchr2, float stiffness, float damping) + public static CCPhysicsJointSpring Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr1, CCPoint anchr2, float stiffness, float damping) { CCPhysicsJointSpring joint = new CCPhysicsJointSpring(); @@ -457,22 +457,22 @@ namespace CocosSharp } return null; } - public cpVect GetAnchr1() + public CCPoint GetAnchr1() { - return _info.getJoints().FirstOrDefault().GetAnchorA(); + return PhysicsHelper.cpVectToCCPoint(_info.getJoints().FirstOrDefault().GetAnchorA()); } - public void SetAnchr1(cpVect anchr1) + public void SetAnchr1(CCPoint anchr1) { - _info.getJoints().FirstOrDefault().SetAnchorA(anchr1); + _info.getJoints().FirstOrDefault().SetAnchorA(PhysicsHelper.CCPointToCpVect(anchr1)); } - public cpVect GetAnchr2() + public CCPoint GetAnchr2() { - return _info.getJoints().FirstOrDefault().GetAnchorB(); + return PhysicsHelper.cpVectToCCPoint(_info.getJoints().FirstOrDefault().GetAnchorB()); } - public void SetAnchr2(cpVect anchr2) + public void SetAnchr2(CCPoint anchr2) { - _info.getJoints().FirstOrDefault().SetAnchorB(anchr2); + _info.getJoints().FirstOrDefault().SetAnchorB(PhysicsHelper.CCPointToCpVect(anchr2)); } public float GetRestLength() { @@ -507,17 +507,19 @@ namespace CocosSharp #region PROTECTED FUNC - protected bool Init(CCPhysicsBody a, CCPhysicsBody b, cpVect anchr1, cpVect anchr2, float stiffness, float damping) + protected bool Init(CCPhysicsBody a, CCPhysicsBody b, CCPoint anchr1, CCPoint anchr2, float stiffness, float damping) { if (!base.Init(a, b)) return false; + var anch1 = PhysicsHelper.CCPointToCpVect(anchr1); + var anch2 = PhysicsHelper.CCPointToCpVect(anchr2); cpConstraint joint = new cpDampedSpring(GetBodyInfo(a).GetBody(), GetBodyInfo(b).GetBody(), - anchr1, - anchr2, + anch1, + anch2, cpVect.cpvdist( - _bodyB.Local2World(anchr1), _bodyA.Local2World(anchr2)), + _bodyB.Local2World(anch1), _bodyA.Local2World(anch2)), stiffness, damping); @@ -542,7 +544,7 @@ namespace CocosSharp #region PUBLIC FUNC - public static CCPhysicsJointGroove Construct(CCPhysicsBody a, CCPhysicsBody b, cpVect grooveA, cpVect grooveB, cpVect anchr2) + public static CCPhysicsJointGroove Construct(CCPhysicsBody a, CCPhysicsBody b, CCPoint grooveA, CCPoint grooveB, CCPoint anchr2) { CCPhysicsJointGroove joint = new CCPhysicsJointGroove(); @@ -554,36 +556,36 @@ namespace CocosSharp return null; } - public cpVect GetGrooveA() + public CCPoint GetGrooveA() { - return _info.getJoints().FirstOrDefault().GetGrooveA(); + return PhysicsHelper.cpVectToCCPoint(_info.getJoints().FirstOrDefault().GetGrooveA()); } - public void SetGrooveA(cpVect grooveA) + public void SetGrooveA(CCPoint grooveA) { - _info.getJoints().FirstOrDefault().SetGrooveA(grooveA); + _info.getJoints().FirstOrDefault().SetGrooveA(PhysicsHelper.CCPointToCpVect(grooveA)); } - public cpVect GetGrooveB() + public CCPoint GetGrooveB() { - return _info.getJoints().FirstOrDefault().GetGrooveB(); + return PhysicsHelper.cpVectToCCPoint(_info.getJoints().FirstOrDefault().GetGrooveB()); } - public void SetGrooveB(cpVect grooveB) + public void SetGrooveB(CCPoint grooveB) { - _info.getJoints().FirstOrDefault().SetGrooveB(grooveB); + _info.getJoints().FirstOrDefault().SetGrooveB(PhysicsHelper.CCPointToCpVect(grooveB)); } - public cpVect GetAnchr2() + public CCPoint GetAnchr2() { - return _info.getJoints().FirstOrDefault().GetAnchorB(); + return PhysicsHelper.cpVectToCCPoint(_info.getJoints().FirstOrDefault().GetAnchorB()); } - public void SetAnchr2(cpVect anchr2) + public void SetAnchr2(CCPoint anchr2) { - _info.getJoints().FirstOrDefault().SetAnchorB(anchr2); + _info.getJoints().FirstOrDefault().SetAnchorB(PhysicsHelper.CCPointToCpVect(anchr2)); } #endregion #region PROTECTED FUNC - protected bool Init(CCPhysicsBody a, CCPhysicsBody b, cpVect grooveA, cpVect grooveB, cpVect anchr) + protected bool Init(CCPhysicsBody a, CCPhysicsBody b, CCPoint grooveA, CCPoint grooveB, CCPoint anchr) { if (!base.Init(a, b)) @@ -591,9 +593,9 @@ namespace CocosSharp cpConstraint joint = new cpGrooveJoint(GetBodyInfo(a).GetBody(), GetBodyInfo(b).GetBody(), - grooveA, - grooveB, - anchr); + PhysicsHelper.CCPointToCpVect(grooveA), + PhysicsHelper.CCPointToCpVect(grooveB), + PhysicsHelper.CCPointToCpVect(anchr)); if (joint == null) diff --git a/src/physics/CCPhysicsShape.cs b/src/physics/CCPhysicsShape.cs index 89cde552..916f4aab 100644 --- a/src/physics/CCPhysicsShape.cs +++ b/src/physics/CCPhysicsShape.cs @@ -74,7 +74,7 @@ namespace CocosSharp #region PROTECTED PARAMETERS public CCPhysicsBody _body; - public CCPhysicsShapeInfo _info; + internal CCPhysicsShapeInfo _info; protected PhysicsType _type; protected float _area; @@ -139,12 +139,12 @@ namespace CocosSharp } } - public CCPhysicsShape(float radius, CCPhysicsMaterial material, cpVect offset) + public CCPhysicsShape(float radius, CCPhysicsMaterial material, CCPoint offset) { // TODO: Complete member initialization this.radius = radius; this.material = material; - this.offset = offset; + this.offset = PhysicsHelper.CCPointToCpVect(offset); } #region PUBLIC METHODS @@ -261,18 +261,18 @@ namespace CocosSharp /** Calculate the default moment value */ public virtual float CalculateDefaultMoment() { return 0.0f; } /** Get offset */ - public virtual cpVect GetOffset() { return cpVect.Zero; } + public virtual CCPoint GetOffset() { return CCPoint.Zero; } /** Get center of this shape */ - public virtual cpVect GetCenter() { return GetOffset(); } + public virtual CCPoint GetCenter() { return GetOffset(); } /** Test point is in shape or not */ - public bool ContainsPoint(cpVect point) + public bool ContainsPoint(CCPoint point) { foreach (var shape in _info.getShapes()) { cpPointQueryInfo info = null; - shape.PointQuery(point, ref info); + shape.PointQuery(PhysicsHelper.CCPointToCpVect(point), ref info); if (info != null) { return true; @@ -284,22 +284,24 @@ namespace CocosSharp /** move the points to the center */ - public static void RecenterPoints(cpVect[] points, int count, cpVect center) + public static void RecenterPoints(CCPoint[] points, int count, CCPoint center) { - cp.RecenterPoly(count, points); - if (center != cpVect.Zero) + var cpPoints = PhysicsHelper.CCPointsTocpVects(points); + cp.RecenterPoly(count, cpPoints); + points = PhysicsHelper.cpVectsTpCCPoints(cpPoints); + if (center != CCPoint.Zero) { for (int i = 0; i < points.Length; ++i) { points[i] += center; } } - } /** get center of the polyon points */ - public static cpVect GetPolyonCenter(cpVect[] points, int count) + public static CCPoint GetPolyonCenter(CCPoint[] points, int count) { - return cp.CentroidForPoly(count, points); + var cpPoints = PhysicsHelper.CCPointsTocpVects(points); + return PhysicsHelper.cpVectToCCPoint(cp.CentroidForPoly(count, PhysicsHelper.CCPointsTocpVects(points))); } /** @@ -340,11 +342,12 @@ namespace CocosSharp } } - public void SetSurfaceVelocity(cpVect surfaceVelocity) + public void SetSurfaceVelocity(CCPoint surfaceVelocity) { + var vel = PhysicsHelper.CCPointToCpVect(surfaceVelocity); foreach (cpShape shape in _info.getShapes()) { - shape.SetSurfaceVelocity(surfaceVelocity); + shape.SetSurfaceVelocity(vel); } } @@ -370,7 +373,7 @@ namespace CocosSharp * @brief PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. so this method is use for subclasses to catch the bodyInfo from PhysicsBody. */ - public CCPhysicsBodyInfo BodyInfo + internal CCPhysicsBodyInfo BodyInfo { get { @@ -456,18 +459,18 @@ namespace CocosSharp public class CCPhysicsShapeCircle : CCPhysicsShape { - public CCPhysicsShapeCircle(float radius, cpVect offset) + public CCPhysicsShapeCircle(float radius, CCPoint offset) : this(CCPhysicsMaterial.PHYSICSSHAPE_MATERIAL_DEFAULT, radius, offset) { } - public CCPhysicsShapeCircle(CCPhysicsMaterial material, float radius, cpVect offset) + public CCPhysicsShapeCircle(CCPhysicsMaterial material, float radius, CCPoint offset) { _type = PhysicsType.CIRCLE; - cpShape shape = new cpCircleShape(CCPhysicsShapeInfo.getSharedBody(), radius, offset); + cpShape shape = new cpCircleShape(CCPhysicsShapeInfo.getSharedBody(), radius, PhysicsHelper.CCPointToCpVect(offset)); _info.add(shape); @@ -487,10 +490,10 @@ namespace CocosSharp return cp.AreaForCircle(0, radius); } - public static float CalculateMoment(float mass, float radius, cpVect offset) + public static float CalculateMoment(float mass, float radius, CCPoint offset) { return mass == cp.Infinity ? cp.Infinity - : (cp.MomentForCircle(mass, 0, radius, offset)); + : (cp.MomentForCircle(mass, 0, radius, PhysicsHelper.CCPointToCpVect(offset))); } @@ -515,7 +518,7 @@ namespace CocosSharp float factor = cp.cpfabs(_newScaleX / _scaleX); cpCircleShape shape = (cpCircleShape)_info.getShapes().FirstOrDefault();//->getShapes().front(); - cpVect v = GetOffset();// cpCircleShapeGetOffset(); + cpVect v = PhysicsHelper.CCPointToCpVect(GetOffset());// cpCircleShapeGetOffset(); v = cpVect.cpvmult(v, factor); shape.c = v; @@ -530,9 +533,9 @@ namespace CocosSharp { return (_info.getShapes().FirstOrDefault() as cpCircleShape).GetRadius(); } - public override cpVect GetOffset() + public override CCPoint GetOffset() { - return (_info.getShapes().FirstOrDefault() as cpCircleShape).GetOffset(); + return PhysicsHelper.cpVectToCCPoint((_info.getShapes().FirstOrDefault() as cpCircleShape).GetOffset()); } #endregion @@ -613,11 +616,11 @@ namespace CocosSharp } - public void Init(cpVect[] vecs, int count, CCPhysicsMaterial material, float radius) + public void Init(CCPoint[] vecs, int count, CCPhysicsMaterial material, float radius) { _type = PhysicsType.POLYGEN; - cpShape shape = new cpPolyShape(CCPhysicsShapeInfo.getSharedBody(), count, vecs, radius); + cpShape shape = new cpPolyShape(CCPhysicsShapeInfo.getSharedBody(), count, PhysicsHelper.CCPointsTocpVects(vecs), radius); _info.add(shape); @@ -630,7 +633,7 @@ namespace CocosSharp } - public CCPhysicsShapePolygon(cpVect[] vecs, int count, CCPhysicsMaterial material, float radius) + public CCPhysicsShapePolygon(CCPoint[] vecs, int count, CCPhysicsMaterial material, float radius) { Init(vecs, count, material, radius); @@ -638,10 +641,10 @@ namespace CocosSharp #region PUBLIC METHODS - public static float CalculateMoment(float mass, cpVect[] vecs, int count, cpVect offset) + public static float CalculateMoment(float mass, CCPoint[] vecs, int count, CCPoint offset) { float moment = mass == cp.Infinity ? cp.Infinity - : cp.MomentForPoly(mass, count, vecs, offset, 0.0f); + : cp.MomentForPoly(mass, count, PhysicsHelper.CCPointsTocpVects(vecs), PhysicsHelper.CCPointToCpVect(offset), 0.0f); return moment; } @@ -653,15 +656,15 @@ namespace CocosSharp : cp.MomentForPoly(_mass, shape.Count, shape.GetVertices(), cpVect.Zero, 0.0f); } - public cpVect GetPoint(int i) + public CCPoint GetPoint(int i) { - return ((cpPolyShape)_info.getShapes().FirstOrDefault()).GetVert(i); + return PhysicsHelper.cpVectToCCPoint(((cpPolyShape)_info.getShapes().FirstOrDefault()).GetVert(i)); } - public void GetPoints(out cpVect[] outPoints) //cpVect outPoints + public void GetPoints(out CCPoint[] outPoints) //cpVect outPoints { cpShape shape = _info.getShapes().FirstOrDefault(); - outPoints = ((cpPolyShape)shape).GetVertices(); + outPoints = PhysicsHelper.cpVectsTpCCPoints(((cpPolyShape)shape).GetVertices()); } public int GetPointsCount() @@ -687,18 +690,18 @@ namespace CocosSharp public class CCPhysicsShapeEdgeSegment : CCPhysicsShape { - public CCPhysicsShapeEdgeSegment(cpVect a, cpVect b, float border = 1) + public CCPhysicsShapeEdgeSegment(CCPoint a, CCPoint b, float border = 1) : this(a, b, CCPhysicsMaterial.PHYSICSSHAPE_MATERIAL_DEFAULT, border) { } - public CCPhysicsShapeEdgeSegment(cpVect a, cpVect b, CCPhysicsMaterial material, float border = 1) + public CCPhysicsShapeEdgeSegment(CCPoint a, CCPoint b, CCPhysicsMaterial material, float border = 1) { cpShape shape = new cpSegmentShape(CCPhysicsShapeInfo.getSharedBody(), - a, - b, + PhysicsHelper.CCPointToCpVect(a), + PhysicsHelper.CCPointToCpVect(b), border); _type = PhysicsType.EDGESEGMENT; @@ -714,13 +717,13 @@ namespace CocosSharp #region PUBLIC METHODS - public cpVect GetPointA() + public CCPoint GetPointA() { - return ((cpSegmentShape)(_info.getShapes().FirstOrDefault())).ta; + return PhysicsHelper.cpVectToCCPoint(((cpSegmentShape)(_info.getShapes().FirstOrDefault())).ta); } - public cpVect GetPointB() + public CCPoint GetPointB() { - return ((cpSegmentShape)(_info.getShapes().FirstOrDefault())).tb; + return PhysicsHelper.cpVectToCCPoint(((cpSegmentShape)(_info.getShapes().FirstOrDefault())).tb); } #endregion @@ -731,16 +734,16 @@ namespace CocosSharp public class CCPhysicsShapeEdgeBox : CCPhysicsShape { - public CCPhysicsShapeEdgeBox(CCSize size, CCPhysicsMaterial material, float border /* = 1 */, cpVect offset) + public CCPhysicsShapeEdgeBox(CCSize size, CCPhysicsMaterial material, CCPoint offset, float border = 1) { _type = PhysicsType.EDGEBOX; List vec = new List() { - new cpVect(-size.Width/2+offset.x, -size.Height/2+offset.y), - new cpVect(+size.Width/2+offset.x, -size.Height/2+offset.y), - new cpVect(+size.Width/2+offset.x, +size.Height/2+offset.y), - new cpVect(-size.Width/2+offset.x, +size.Height/2+offset.y) + new cpVect(-size.Width/2+offset.X, -size.Height/2+offset.Y), + new cpVect(+size.Width/2+offset.X, -size.Height/2+offset.Y), + new cpVect(+size.Width/2+offset.X, +size.Height/2+offset.Y), + new cpVect(-size.Width/2+offset.X, +size.Height/2+offset.Y) }; @@ -760,19 +763,19 @@ namespace CocosSharp } #region PROTECTED PROPERTIES - protected cpVect _offset; + protected CCPoint _offset; #endregion #region PUBLIC PROPERTIES - public override cpVect GetOffset() { return _offset; } - public List GetPoints() + public override CCPoint GetOffset() { return _offset; } + public List GetPoints() { - List outPoints = new List(); + List outPoints = new List(); // int i = 0; foreach (var shape in _info.getShapes()) { - outPoints.Add(((cpSegmentShape)shape).a); + outPoints.Add(PhysicsHelper.cpVectToCCPoint(((cpSegmentShape)shape).a)); } return outPoints; } @@ -812,15 +815,16 @@ namespace CocosSharp } - public CCPhysicsShapeEdgePolygon(cpVect[] vec, int count, CCPhysicsMaterial material, float border = 1) + public CCPhysicsShapeEdgePolygon(CCPoint[] vec, int count, CCPhysicsMaterial material, float border = 1) { _type = PhysicsType.EDGEPOLYGEN; int i = 0; + var vecs = PhysicsHelper.CCPointsTocpVects(vec); for (; i < count; ++i) { - cpShape shape = new cpSegmentShape(CCPhysicsShapeInfo.getSharedBody(), vec[i], vec[(i + 1) % count], + cpShape shape = new cpSegmentShape(CCPhysicsShapeInfo.getSharedBody(), vecs[i], vecs[(i + 1) % count], border); if (shape == null) @@ -842,7 +846,7 @@ namespace CocosSharp #region PUBLIC PROPERTIES - public override cpVect GetCenter() + public override CCPoint GetCenter() { var shapes = _info.getShapes(); int count = (int)shapes.Count; @@ -855,12 +859,12 @@ namespace CocosSharp cpVect center = cp.CentroidForPoly(count, points); - return center; + return PhysicsHelper.cpVectToCCPoint(center); } - public cpVect[] GetPoints() + public CCPoint[] GetPoints() { var shapes = _info.getShapes(); @@ -871,7 +875,7 @@ namespace CocosSharp outPoints[i] = new cpVect(((cpSegmentShape)shapes[i]).a); } - return outPoints; + return PhysicsHelper.cpVectsTpCCPoints(outPoints); } public int GetPointsCount() @@ -887,15 +891,15 @@ namespace CocosSharp public class CCPhysicsShapeEdgeChain : CCPhysicsShape { - public CCPhysicsShapeEdgeChain(cpVect[] vec, int count, CCPhysicsMaterial material, float border = 1) + public CCPhysicsShapeEdgeChain(CCPoint[] vec, int count, CCPhysicsMaterial material, float border = 1) { _type = PhysicsType.EDGECHAIN; - + var vecs = PhysicsHelper.CCPointsTocpVects(vec); int i = 0; for (; i < count; ++i) { - cpShape shape = new cpSegmentShape(CCPhysicsShapeInfo.getSharedBody(), vec[i], vec[i + 1], + cpShape shape = new cpSegmentShape(CCPhysicsShapeInfo.getSharedBody(), vecs[i], vecs[i + 1], border); shape.SetElasticity(1.0f); shape.SetFriction(1.0f); @@ -910,23 +914,23 @@ namespace CocosSharp } #region PROTECTED PROPERTIES - protected cpVect _center; + protected CCPoint center; #endregion #region PUBLIC PROPERTIES - public override cpVect GetCenter() + public override CCPoint GetCenter() { - return _center; + return center; } - public List GetPoints() + public List GetPoints() { - List outPoints = new List(); + List outPoints = new List(); foreach (var shape in _info.getShapes()) - outPoints.Add(((cpSegmentShape)shape).a); + outPoints.Add(PhysicsHelper.cpVectToCCPoint(((cpSegmentShape)shape).a)); - outPoints.Add(((cpSegmentShape)_info.getShapes().LastOrDefault()).a); + outPoints.Add(PhysicsHelper.cpVectToCCPoint(((cpSegmentShape)_info.getShapes().LastOrDefault()).a)); return outPoints; } diff --git a/src/physics/CCPhysicsWorld.cs b/src/physics/CCPhysicsWorld.cs index e7090d05..f5a12e66 100644 --- a/src/physics/CCPhysicsWorld.cs +++ b/src/physics/CCPhysicsWorld.cs @@ -38,18 +38,18 @@ namespace CocosSharp public CCPhysicsShape shape; - public cpVect start; - public cpVect end; //< in lua, it's name is "ended" - public cpVect contact; - public cpVect normal; + public CCPoint start; + public CCPoint end; //< in lua, it's name is "ended" + public CCPoint contact; + public CCPoint normal; public float fraction; public object data; public CCPhysicsRayCastInfo(CCPhysicsShape shape, - cpVect start, - cpVect end, - cpVect contact, - cpVect normal, + CCPoint start, + CCPoint end, + CCPoint contact, + CCPoint normal, float fraction, object data) { @@ -67,11 +67,11 @@ namespace CocosSharp { public CCPhysicsWorld world; public Func func; - public cpVect p1; - public cpVect p2; + public CCPoint p1; + public CCPoint p2; public object data; - public CCRayCastCallbackInfo(CCPhysicsWorld world, Func func, cpVect p1, cpVect p2, object data) + public CCRayCastCallbackInfo(CCPhysicsWorld world, Func func, CCPoint p1, CCPoint p2, object data) { this.world = world; this.func = func; @@ -114,7 +114,7 @@ namespace CocosSharp * @return true to continue, false to terminate */ - public class CCPhysicsWorldCallback + internal class CCPhysicsWorldCallback { public static bool CollisionBeginCallbackFunc(cpArbiter arb, cpSpace space, CCPhysicsWorld world) @@ -155,7 +155,7 @@ namespace CocosSharp } - public static void RayCastCallbackFunc(cpShape shape, float t, cpVect n, ref CCRayCastCallbackInfo info) + public static void RayCastCallbackFunc(cpShape shape, float t, CCPoint n, ref CCRayCastCallbackInfo info) { if (!continues) { @@ -170,8 +170,8 @@ namespace CocosSharp it.getShape(), info.p1, info.p2, - new cpVect(info.p1.x + (info.p2.x - info.p1.x) * t, info.p1.y + (info.p2.y - info.p1.y) * t), - new cpVect(n.x, n.y), + new CCPoint(info.p1.X + (info.p2.X - info.p1.X) * t, info.p1.Y + (info.p2.Y - info.p1.Y) * t), + new CCPoint(n.Y, n.Y), t, null ); @@ -192,7 +192,7 @@ namespace CocosSharp continues = info.func(info.world, it.getShape(), info.data); } - public static void QueryPointFunc(cpShape shape, float distance, cpVect point, ref CCPointQueryCallbackInfo info) + public static void QueryPointFunc(cpShape shape, float distance, CCPoint point, ref CCPointQueryCallbackInfo info) { CCPhysicsShapeInfo it; @@ -200,7 +200,7 @@ namespace CocosSharp continues = info.func(info.world, it.getShape(), info.data); } - public static void GetShapesAtPointFunc(cpShape shape, float distance, cpVect point, ref List arr) + public static void GetShapesAtPointFunc(cpShape shape, float distance, CCPoint point, ref List arr) { CCPhysicsShapeInfo it; @@ -245,8 +245,8 @@ namespace CocosSharp - protected cpVect _gravity; - public CCPhysicsWorldInfo _info; + protected CCPoint _gravity; + internal CCPhysicsWorldInfo _info; protected float _speed; protected int _updateRate; protected int _updateRateCount; @@ -271,7 +271,7 @@ namespace CocosSharp public CCPhysicsWorld(CCScene scene) { - _gravity = new cpVect(0.0f, -98.0f); + _gravity = new CCPoint(0.0f, -98.0f); _speed = 1.0f; _updateRate = 1; _updateRateCount = 0; @@ -284,7 +284,7 @@ namespace CocosSharp _scene = scene; - _info.SetGravity(_gravity); + _info.SetGravity(PhysicsHelper.CCPointToCpVect(_gravity)); var spc = _info.getSpace(); @@ -508,7 +508,7 @@ namespace CocosSharp /** Searches for physics shapes that intersects the ray. */ - public void RayCast(Func func, cpVect point1, cpVect point2, object data) + public void RayCast(Func func, CCPoint point1, CCPoint point2, object data) { cp.AssertWarn(func != null, "func shouldn't be nullptr"); @@ -519,10 +519,10 @@ namespace CocosSharp CCPhysicsWorldCallback.continues = true; this._info.getSpace().SegmentQuery( - point1, - point2, 1f, + PhysicsHelper.CCPointToCpVect(point1), + PhysicsHelper.CCPointToCpVect(point2), 1f, new cpShapeFilter(cp.NO_GROUP, cp.ALL_LAYERS, cp.ALL_LAYERS), - (shape, v1, v2, f, o) => CCPhysicsWorldCallback.RayCastCallbackFunc(shape, f, v1, ref info), data + (shape, v1, v2, f, o) => CCPhysicsWorldCallback.RayCastCallbackFunc(shape, f, PhysicsHelper.cpVectToCCPoint(v1), ref info), data ); } } @@ -552,7 +552,7 @@ namespace CocosSharp } /** Searches for physics shapes that contains the point. */ - public void QueryPoint(Func func, cpVect point, object data) + public void QueryPoint(Func func, CCPoint point, object data) { cp.AssertWarn(func != null, "func shouldn't be nullptr"); @@ -565,7 +565,7 @@ namespace CocosSharp CCPhysicsWorldCallback.continues = true; this._info.getSpace().PointQuery( - point, 0f, + PhysicsHelper.CCPointToCpVect(point), 0f, new cpShapeFilter(cp.NO_GROUP, cp.ALL_LAYERS, cp.ALL_LAYERS), (s, v, f1, f2, o) => CCPhysicsWorldCallback.QueryPointFunc(s, 0f, point, ref info), data @@ -574,13 +574,13 @@ namespace CocosSharp } /** Get phsyics shapes that contains the point. */ - public List GetShapes(cpVect point) + public List GetShapes(CCPoint point) { List arr = new List(); this._info.getSpace().PointQuery( - point, 0, new cpShapeFilter(cp.NO_GROUP, cp.ALL_LAYERS, cp.ALL_LAYERS), - (s, v1, f, v2, o) => CCPhysicsWorldCallback.GetShapesAtPointFunc(s, f, v1, ref arr), + PhysicsHelper.CCPointToCpVect(point), 0, new cpShapeFilter(cp.NO_GROUP, cp.ALL_LAYERS, cp.ALL_LAYERS), + (s, v1, f, v2, o) => CCPhysicsWorldCallback.GetShapesAtPointFunc(s, f, PhysicsHelper.cpVectToCCPoint(v1), ref arr), null ); @@ -588,13 +588,13 @@ namespace CocosSharp } /** return physics shape that contains the point. */ - public CCPhysicsShape GetShape(cpVect point) + public CCPhysicsShape GetShape(CCPoint point) { cpShape shape = null; this._info.getSpace().PointQuery( - point, 0, new cpShapeFilter(cp.NO_GROUP, cp.ALL_LAYERS, cp.ALL_LAYERS), + PhysicsHelper.CCPointToCpVect(point), 0, new cpShapeFilter(cp.NO_GROUP, cp.ALL_LAYERS, cp.ALL_LAYERS), (s, v1, f, v2, o) => { shape = s; }, null); if (shape == null) @@ -632,10 +632,10 @@ namespace CocosSharp public CCScene GetScene() { return _scene; } /** get the gravity value */ - public cpVect GetGravity() { return _gravity; } + public CCPoint GetGravity() { return _gravity; } /** set the gravity value */ - public void SetGravity(cpVect gravity) + public void SetGravity(CCPoint gravity) { if (_bodies.Count > 0) { @@ -644,7 +644,7 @@ namespace CocosSharp // reset gravity for body if (!body.IsGravityEnabled()) { - body.ApplyForce((_gravity - gravity) * body.GetMass()); + body.ApplyForce(PhysicsHelper.CCPointToCpVect((_gravity - gravity)) * body.GetMass()); } } } @@ -1115,186 +1115,5 @@ namespace CocosSharp } } - //public class PhysicsDebugDraw - //{ - - // protected CCDrawNode _drawNode; - // protected CCPhysicsWorld _world; - - // #region PROTECTED - - // public PhysicsDebugDraw(CCPhysicsWorld world) - // { - // _drawNode = null; - // _world = world; - - // _drawNode = new CCDrawNode(); - // _world.GetScene().AddChild(_drawNode); - // } - - // public virtual bool Begin() - // { - // _drawNode.Clear(); - // return true; - - // } - - // public virtual void End() - // { - // } - - // public virtual void DrawShape(CCPhysicsShape shape) - // { - - // CCColor4F fillColor = new CCColor4F(1.0f, 0.0f, 0.0f, 0.3f); - // CCColor4F outlineColor = new CCColor4F(0f, 0.0f, 0.0f, 1.0f); - - // foreach (cpShape subShape in shape._info.getShapes()) - - - // switch (subShape.shapeType) - // { - // case cpShapeType.Circle: - // { - - // cpCircleShape cir = (cpCircleShape)subShape; - - // float radius = cir.GetRadius(); - // cpVect centre = cir.body.GetPosition() + cir.GetOffset(); - - // int CIRCLE_SEG_NUM = 12; - - // CCPoint[] seg = new CCPoint[CIRCLE_SEG_NUM]; - // cpVect tmp; - // for (int i = 0; i < CIRCLE_SEG_NUM; ++i) - // { - // float angle = (float)i * CCMathHelper.Pi / (float)CIRCLE_SEG_NUM * 2.0f; - // cpVect d = new cpVect(radius * CCMathHelper.Cos(angle), radius * CCMathHelper.Sin(angle)); - - // tmp = centre + d; - // seg[i] = new CCPoint((float)tmp.x, (float)tmp.y); - // } - // _drawNode.DrawPolygon(seg, CIRCLE_SEG_NUM, fillColor, 1, outlineColor); - // break; - // } - // case cpShapeType.Segment: - // { - // cpSegmentShape seg = (cpSegmentShape)subShape; - // _drawNode.DrawSegment(new CCPoint(seg.ta.x, seg.ta.y), - // new CCPoint(seg.tb.x, seg.tb.y), - // seg.r == 0 ? 1 : seg.r, outlineColor); - // break; - // } - // case cpShapeType.Polygon: - // { - - // cpPolyShape poly = (cpPolyShape)subShape; - // int num = poly.Count; - // //Vec2* seg = new Vec2[num]; - - // CCPoint[] tmp = new CCPoint[num]; - // for (int i = 0; i < poly.tVerts.Length; i += 2) - // tmp[i] = new CCPoint(poly.tVerts[i], poly.tVerts[i + 1]); - - // _drawNode.DrawPolygon(tmp, num, fillColor, 1.0f, outlineColor); - - - // break; - // } - // default: - // break; - // } - - // } - - // public virtual void DrawJoint(CCPhysicsJoint joint) - // { - - // CCColor4F lineColor = new CCColor4F(0.0f, 0.0f, 1.0f, 1.0f); - // CCColor4F jointPointColor = new CCColor4F(0.0f, 1.0f, 0.0f, 1.0f); - - - // foreach (var it in joint._info.getJoints()) - // { - // cpConstraint constraint = it; - - - // cpBody body_a = constraint.a; - // cpBody body_b = constraint.b; - - // Type klass = constraint.GetType(); - - // if (klass == typeof(cpPinJoint)) - // { - // cpPinJoint subJoint = (cpPinJoint)constraint; - - // var a = cpVect.cpvadd(body_a.GetPosition(), cpVect.cpvrotate(subJoint.anchr1, body_a.Rotation)).ToCCPoint(); - // var b = cpVect.cpvadd(body_b.GetPosition(), cpVect.cpvrotate(subJoint.anchr2, body_b.Rotation)).ToCCPoint(); - - // _drawNode.DrawSegment(a, b, 1, lineColor); - // _drawNode.DrawDot((a), 2, jointPointColor); - // _drawNode.DrawDot((b), 2, jointPointColor); - // } - // else if (klass == typeof(cpSlideJoint)) - // { - // cpSlideJoint subJoint = (cpSlideJoint)constraint; - - // var a = cpVect.cpvadd(body_a.GetPosition(), cpVect.cpvrotate(subJoint.anchorA, body_a.GetRotation())).ToCCPoint(); - // var b = cpVect.cpvadd(body_b.GetPosition(), cpVect.cpvrotate(subJoint.anchorB, body_b.GetRotation())).ToCCPoint(); - - // _drawNode.DrawSegment(a, b, 1, lineColor); - // _drawNode.DrawDot(a, 2, jointPointColor); - // _drawNode.DrawDot(b, 2, jointPointColor); - // } - // else if (klass == typeof(cpPivotJoint)) - // { - // cpPivotJoint subJoint = (cpPivotJoint)constraint; - - // var a = cpVect.cpvadd(body_a.GetPosition(), cpVect.cpvrotate(subJoint.anchorA, body_a.GetRotation())).ToCCPoint(); - // var b = cpVect.cpvadd(body_b.GetPosition(), cpVect.cpvrotate(subJoint.anchorB, body_b.GetRotation())).ToCCPoint(); - - // _drawNode.DrawDot(a, 2, jointPointColor); - // _drawNode.DrawDot(b, 2, jointPointColor); - // } - // else if (klass == typeof(cpGrooveJoint)) - // { - // cpGrooveJoint subJoint = (cpGrooveJoint)constraint; - - // var a = cpVect.cpvadd(body_a.GetPosition(), cpVect.cpvrotate(subJoint.grv_a, body_a.GetRotation())).ToCCPoint(); - // var b = cpVect.cpvadd(body_a.GetPosition(), cpVect.cpvrotate(subJoint.grv_b, body_a.GetRotation())).ToCCPoint(); - // var c = cpVect.cpvadd(body_b.GetPosition(), cpVect.cpvrotate(subJoint.anchorB, body_b.GetRotation())).ToCCPoint(); - - // _drawNode.DrawSegment((a), (b), 1, lineColor); - // _drawNode.DrawDot((c), 2, jointPointColor); - // } - // else if (klass == typeof(cpDampedSpring)) - // { - // cpDampedSpring subJoint = (cpDampedSpring)constraint; - - // var a = cpVect.cpvadd(body_a.GetPosition(), cpVect.cpvrotate(subJoint.GetAnchorA(), body_a.GetRotation())).ToCCPoint(); - // var b = cpVect.cpvadd(body_b.GetPosition(), cpVect.cpvrotate(subJoint.GetAnchorB(), body_b.GetRotation())).ToCCPoint(); - - // _drawNode.DrawSegment(a, b, 1, lineColor); - // _drawNode.DrawDot(a, 2, jointPointColor); - // _drawNode.DrawDot(b, 2, jointPointColor); - // } - // } - - - // } - - - // #endregion - - // ~PhysicsDebugDraw() - // { - // _drawNode.RemoveFromParent(); - // _drawNode = null; - // } - - //}; - - - } #endif \ No newline at end of file diff --git a/src/physics/chipmunk/CCPhysicsBodyInfo.cs b/src/physics/chipmunk/CCPhysicsBodyInfo.cs index 5bd9eb5e..9842c284 100644 --- a/src/physics/chipmunk/CCPhysicsBodyInfo.cs +++ b/src/physics/chipmunk/CCPhysicsBodyInfo.cs @@ -31,7 +31,7 @@ using System.Text; namespace CocosSharp { - public class CCPhysicsBodyInfo + internal class CCPhysicsBodyInfo { private cpBody _body; diff --git a/src/physics/chipmunk/CCPhysicsContactInfo.cs b/src/physics/chipmunk/CCPhysicsContactInfo.cs index f4e5529d..0d7a1238 100644 --- a/src/physics/chipmunk/CCPhysicsContactInfo.cs +++ b/src/physics/chipmunk/CCPhysicsContactInfo.cs @@ -30,7 +30,7 @@ using System.Text; namespace CocosSharp { - public class CCPhysicsContactInfo + internal class CCPhysicsContactInfo { private CCPhysicsContact _contact; diff --git a/src/physics/chipmunk/CCPhysicsJointInfo.cs b/src/physics/chipmunk/CCPhysicsJointInfo.cs index 4bd208da..004584c5 100644 --- a/src/physics/chipmunk/CCPhysicsJointInfo.cs +++ b/src/physics/chipmunk/CCPhysicsJointInfo.cs @@ -32,7 +32,7 @@ using System.Text; namespace CocosSharp { - public class CCPhysicsJointInfo + internal class CCPhysicsJointInfo { protected List _joints; diff --git a/src/physics/chipmunk/CCPhysicsShapeInfo.cs b/src/physics/chipmunk/CCPhysicsShapeInfo.cs index 3089a6d4..773d54f7 100644 --- a/src/physics/chipmunk/CCPhysicsShapeInfo.cs +++ b/src/physics/chipmunk/CCPhysicsShapeInfo.cs @@ -31,7 +31,7 @@ using System.Text; namespace CocosSharp { - public class CCPhysicsShapeInfo + internal class CCPhysicsShapeInfo { protected static Dictionary _map; diff --git a/src/physics/chipmunk/CCPhysicsWorldInfo.cs b/src/physics/chipmunk/CCPhysicsWorldInfo.cs index aa459467..81a1365a 100644 --- a/src/physics/chipmunk/CCPhysicsWorldInfo.cs +++ b/src/physics/chipmunk/CCPhysicsWorldInfo.cs @@ -33,7 +33,7 @@ using System.Text; namespace CocosSharp { - public class CCPhysicsWorldInfo + internal class CCPhysicsWorldInfo { private cpSpace _space; diff --git a/src/physics/chipmunk/PhysicsHelper.cs b/src/physics/chipmunk/PhysicsHelper.cs index 8d431f69..d496c0a7 100644 --- a/src/physics/chipmunk/PhysicsHelper.cs +++ b/src/physics/chipmunk/PhysicsHelper.cs @@ -31,7 +31,7 @@ using System.Text; namespace CocosSharp { - public class PhysicsHelper + internal class PhysicsHelper { //TODO: This conversion methods don't be necesary, Cocosharp works with cpVect @@ -46,6 +46,49 @@ namespace CocosSharp public static cpBB rect2cpbb(CCRect rect) { return new cpBB(rect.Origin.X, rect.Origin.Y, rect.Origin.X + rect.Size.Width, rect.Origin.Y + rect.Size.Height); } public static CCRect cpbb2rect(cpBB bb) { return new CCRect((float)bb.l, (float)bb.b, (float)(bb.r - bb.l), (float)(bb.t - bb.b)); } + internal static cpVect CCPointToCpVect(CCPoint vec) + { + + + return new cpVect(vec.X, vec.Y); + } + + internal static CCPoint cpVectToCCPoint(cpVect vec) + { + return new CCPoint((float)vec.x, (float)vec.y); + } + + internal static cpVect[] CCPointsTocpVects (CCPoint[] points) + { + var len = points.Length; + cpVect[] pointscp = new cpVect[len]; + var wrkPoint = CCPoint.Zero; + + for (int i = 0; i< len; i++) + { + wrkPoint = points[i]; + pointscp[i] = new cpVect(wrkPoint.X, wrkPoint.Y); + + } + return pointscp; + } + + internal static CCPoint[] cpVectsTpCCPoints (cpVect[] points) + { + var len = points.Length; + var pointscp = new CCPoint[len]; + var wrkPoint = cpVect.Zero; + + for (int i = 0; i< len; i++) + { + wrkPoint = points[i]; + pointscp[i] = new CCPoint(wrkPoint.x, wrkPoint.y); + + } + return pointscp; + } + + //public static List cpvs2points(List cpvs, List output, int count) //{ // for (int i = 0; i < count; ++i) diff --git a/src/physics/extensions/cpExtension.cs b/src/physics/extensions/cpExtension.cs index 232fbd63..08813d39 100644 --- a/src/physics/extensions/cpExtension.cs +++ b/src/physics/extensions/cpExtension.cs @@ -7,7 +7,7 @@ using Microsoft.Xna.Framework; namespace ChipmunkSharp { - public static class cpExtension + internal static class cpExtension { public static cpVect ToCpVect(this CCPoint vec) @@ -21,9 +21,7 @@ namespace ChipmunkSharp { return new CCPoint((float)vec.x, (float)vec.y); } - - - + public static CCColor4F ToCCColor4F(this cpColor color) { return new CCColor4F(color.r / 255, color.g / 255, color.b / 255, color.a / 255);