Renaming of Cocos2D-XNA and Cocos2DXNA to CocosSharp

This commit is contained in:
Miguel de Icaza 2014-03-18 21:54:09 -04:00
Родитель ca06ea76de
Коммит 52d1ec3ff0
494 изменённых файлов: 649 добавлений и 649 удалений

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@ -6,7 +6,7 @@ and Web projects, so that references and links may be specified.
This assembly must be signed.
Generate a test template.
cocos2d-xna\ProjectTemplates\Installers\Cocos2DXNATemplateWizard\Cocos2DXNATemplateWizard\bin\Release>sn -T Cocos2DXNATemplateWizard.dll
CocosSharp\ProjectTemplates\Installers\Cocos2DXNATemplateWizard\Cocos2DXNATemplateWizard\bin\Release>sn -T Cocos2DXNATemplateWizard.dll
Cocos2DSNATemplate.pfx - password is cocos2d-xna
Cocos2DSNATemplate.pfx - password is CocosSharp

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@ -1,6 +1,6 @@
SetCompressor /SOLID /FINAL lzma
!define FrameworkPath "C:\Users\Jacob Anderson\Documents\GitHub\cocos2d-xna"
!define FrameworkPath "C:\Users\Jacob Anderson\Documents\GitHub\CocosSharp"
!define VERSION "3.0"
!define REVISION "0.0"
!define INSTALLERFILENAME "Cocos2dXNA"
@ -211,7 +211,7 @@ Section "Start Menu Shortcuts" Menu
CreateShortCut "$SMPROGRAMS\Cocos2D XNA\Uninstall.lnk" "$PROGRAMFILES\${APPNAME}\v${VERSION}\uninstall.exe" "" "$PROGRAMFILES\${APPNAME}\v${VERSION}\uninstall.exe" 0
;CreateShortCut "$SMPROGRAMS\Cocos2D XNA\GettingStarted.lnk" "$PROGRAMFILES\${APPNAME}\v${VERSION}\GettingStarted.pdf" "" "$PROGRAMFILES\${APPNAME}\v${VERSION}\GettingStarted.pdf" 0
CreateShortCut "$SMPROGRAMS\Cocos2D XNA\Templates.lnk" "$DOCUMENTS\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\Cocos2D-XNA" "" "$DOCUMENTS\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\Cocos2D-XNA" 0
WriteINIStr "$SMPROGRAMS\Cocos2D XNA\Project Web Site.url" "InternetShortcut" "URL" "http://cocos2dxna.codeplex.com"
WriteINIStr "$SMPROGRAMS\Cocos2D XNA\Project Web Site.url" "InternetShortcut" "URL" "http://github.com/mono/CocosSharp"
WriteINIStr "$SMPROGRAMS\Cocos2D XNA\Project Web Site.url" "InternetShortcut" "IconFile" "$PROGRAMFILES\${APPNAME}\v${VERSION}\Icon.ico"
WriteINIStr "$SMPROGRAMS\Cocos2D XNA\Project Web Site.url" "InternetShortcut" "IconIndex" "0"

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@ -6,13 +6,13 @@
<title>Cocos2D-XNA for MonoGame Content Build</title>
<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
<owners>Cocos2D-XNA</owners>
<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Cocos2D-XNA is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
<copyright>Copyright 2013 Cocos2D-XNA</copyright>
<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil wp8 windows phone winphone</tags>
<tags>cocos2d CocosSharp xna monogame 2D games visualization engine wp8 windows phone winphone</tags>
</metadata>
<files>

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@ -6,13 +6,13 @@
<title>Cocos2D-XNA for Android</title>
<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
<owners>Cocos2D-XNA</owners>
<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Cocos2D-XNA for Android is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
<copyright>Copyright 2013 Cocos2D-XNA</copyright>
<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil android google</tags>
<tags>cocos2d CocosSharp xna monogame 2D games visualization engine android google</tags>
</metadata>

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@ -6,13 +6,13 @@
<title>Cocos2D-XNA for MacOS</title>
<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
<owners>Cocos2D-XNA</owners>
<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Cocos2D-XNA is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
<copyright>Copyright 2013 Cocos2D-XNA</copyright>
<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil macos apple</tags>
<tags>cocos2d CocosSharp xna monogame 2D games visualization engine macos apple</tags>
</metadata>

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@ -6,13 +6,13 @@
<title>Cocos2D-XNA for OUYA</title>
<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
<owners>Cocos2D-XNA</owners>
<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Cocos2D-XNA for OUYA is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
<copyright>Copyright 2013 Cocos2D-XNA</copyright>
<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil android google</tags>
<tags>cocos2d CocosSharp xna monogame 2D games visualization engine android google</tags>
</metadata>

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@ -6,13 +6,13 @@
<title>Cocos2D-XNA for Windows 8</title>
<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
<owners>Cocos2D-XNA</owners>
<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Cocos2D-XNA for Windows RT is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
<copyright>Copyright 2013 Cocos2D-XNA</copyright>
<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil surface windowsrt</tags>
<tags>cocos2d CocosSharp xna monogame 2D games visualization engine surface windowsrt</tags>
</metadata>

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@ -6,13 +6,13 @@
<title>Cocos2D-XNA for Windows using DirectX</title>
<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
<owners>Cocos2D-XNA</owners>
<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Cocos2D-XNA for Windows DX is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
<copyright>Copyright 2013 Cocos2D-XNA</copyright>
<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil directx desktop windows</tags>
<tags>cocos2d CocosSharp xna monogame 2D games visualization engine directx desktop windows</tags>
</metadata>

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@ -6,13 +6,13 @@
<title>Cocos2D-XNA for Windows Phone 7</title>
<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
<owners>Cocos2D-XNA</owners>
<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Cocos2D-XNA for Windows Phone 7 is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
<copyright>Copyright 2013 Cocos2D-XNA</copyright>
<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil windows phone wp7 winphone</tags>
<tags>cocos2d CocosSharp xna monogame 2D games visualization engine windows phone wp7 winphone</tags>
</metadata>

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@ -6,9 +6,9 @@
<title>CocosSharp for Windows Phone 7</title>
<authors>Xamarin, Inc.</authors>
<owners>Xamarin</owners>
<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>CocosSharp is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
<copyright>Copyright 2013 Xamarin, Inc.</copyright>

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@ -6,16 +6,16 @@
<title>Cocos2D-XNA for Windows Phone 8</title>
<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
<owners>Cocos2D-XNA</owners>
<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>Cocos2D-XNA for Windows Phone 8 is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
<copyright>Copyright 2013 Cocos2D-XNA</copyright>
<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil wp8 windows phone winphone</tags>
<tags>cocos2d CocosSharp xna monogame 2D games visualization engine wp8 windows phone winphone</tags>
<references>
<reference file="box2d.dll"></reference>
<reference file="cocos2d-xna.dll"></reference>
<reference file="CocosSharp.dll"></reference>
<reference file="ICSharpCode.SharpZipLib.dll"></reference>
<reference file="MonoGame.Framework.dll"></reference>
</references>

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@ -6,13 +6,13 @@
<title>CocosSharp for iOS</title>
<authors>Xamarin, Inc.</authors>
<owners>Xmarin</owners>
<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>CocosSharp is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
<copyright>Copyright 2013 Xamarin, Inc</copyright>
<tags>cocos2d cocos2d xna monogame 2D games visualization engine totallyevil ios apple</tags>
<tags>cocos2d cocos2d xna monogame 2D games visualization engine ios apple</tags>
</metadata>

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@ -1,6 +1,6 @@
param($installPath, $toolsPath, $package, $project)
$allowedReferences = @("cocos2d-xna","box2d","ICSharpCode.SharpZipLib","MonoGame.Framework")
$allowedReferences = @("CocosSharp","box2d","ICSharpCode.SharpZipLib","MonoGame.Framework")
write-host "Running install.ps1 for $package"

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@ -4,6 +4,6 @@
<Platform>Windows</Platform>
<Config />
<SourceFiles>
<File>C:\Xamarin\cocos2d-xna\ProjectTemplates\Templates\ContentBuilder\Source\Cocos2DContentBuilder\Cocos2DContentBuilder\Content\fonts\MarkerFelt-22.spritefont</File>
<File>C:\Xamarin\CocosSharp\ProjectTemplates\Templates\ContentBuilder\Source\Cocos2DContentBuilder\Cocos2DContentBuilder\Content\fonts\MarkerFelt-22.spritefont</File>
</SourceFiles>
</SourceFileCollection>

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<SourceFile>C:/cocos2d-xna/ProjectTemplates/Templates/ContentBuilder/Source/Cocos2DContentBuilder/Cocos2DContentBuilder/Content/fonts/MarkerFelt-22.spritefont</SourceFile>
<DestFile>C:/cocos2d-xna/ProjectTemplates/Templates/ContentBuilder/Source/Cocos2DContentBuilder/Cocos2DContentBuilder/Content/fonts/MarkerFelt-22.xnb</DestFile>
<SourceFile>C:/CocosSharp/ProjectTemplates/Templates/ContentBuilder/Source/Cocos2DContentBuilder/Cocos2DContentBuilder/Content/fonts/MarkerFelt-22.spritefont</SourceFile>
<DestFile>C:/CocosSharp/ProjectTemplates/Templates/ContentBuilder/Source/Cocos2DContentBuilder/Cocos2DContentBuilder/Content/fonts/MarkerFelt-22.xnb</DestFile>
<DestTime>2013-07-04T14:58:47.1700355+02:00</DestTime>
<Importer>FontDescriptionImporter</Importer>
<Processor>FontDescriptionProcessor</Processor>

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@ -149,9 +149,9 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Release\cocos2d-xna.dll</HintPath>
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>

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@ -61,8 +61,8 @@
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\cocos2d\Bin\Windows\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\cocos2d\Bin\Windows\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\cocos2d\Bin\Windows\Release\ICSharpCode.SharpZipLib.dll</HintPath>

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@ -59,8 +59,8 @@
<Reference Include="box2d">
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsGL\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsGL\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsGL\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsGL\Release\ICSharpCode.SharpZipLib.dll</HintPath>

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@ -106,9 +106,9 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d\Bin\iPhone\Release\box2diOS.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna.iOS, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="CocosSharp.iOS, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d\Bin\iPhone\Release\cocos2d-xna.iOS.dll</HintPath>
<HintPath>..\..\..\..\..\cocos2d\Bin\iPhone\Release\CocosSharp.iOS.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>

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@ -78,9 +78,9 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d\bin\Android\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d\bin\Android\Release\cocos2d-xna.dll</HintPath>
<HintPath>..\..\..\..\..\cocos2d\bin\Android\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>

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@ -148,8 +148,8 @@
<Reference Include="box2d">
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Debug\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Debug\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Debug\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Debug\ICSharpCode.SharpZipLib.dll</HintPath>

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@ -63,9 +63,9 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d\bin\Windows\Debug\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=x86">
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d\bin\Windows\Debug\cocos2d-xna.dll</HintPath>
<HintPath>..\..\..\..\..\cocos2d\bin\Windows\Debug\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>

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@ -58,9 +58,9 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d\bin\WindowsGL\Debug\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d\bin\WindowsGL\Debug\cocos2d-xna.dll</HintPath>
<HintPath>..\..\..\..\..\cocos2d\bin\WindowsGL\Debug\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>

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@ -96,8 +96,8 @@
<Reference Include="box2diOS">
<HintPath>..\..\..\..\..\cocos2d\bin\iPhone\Release\box2diOS.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna.iOS">
<HintPath>..\..\..\..\..\cocos2d\bin\iPhone\Release\cocos2d-xna.iOS.dll</HintPath>
<Reference Include="CocosSharp.iOS">
<HintPath>..\..\..\..\..\cocos2d\bin\iPhone\Release\CocosSharp.iOS.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\cocos2d\bin\iPhone\Release\ICSharpCode.SharpZipLib.dll</HintPath>

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@ -26,4 +26,4 @@ Execute the following:
msbuild GameStarterKitInstaller.sln /p:Configuration=Release
Example:
cocos2d-xna\ProjectTemplates\GameStarterKit\VSIX\GameStarterKitInstaller>msbuild GameStarterKitInstaller.sln /p:Configuration=Release
CocosSharp\ProjectTemplates\GameStarterKit\VSIX\GameStarterKitInstaller>msbuild GameStarterKitInstaller.sln /p:Configuration=Release

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@ -4,4 +4,4 @@ Execute the following:
msbuild GameStarterKitInstaller.sln /p:Configuration=Release
Example:
cocos2d-xna\ProjectTemplates\GameStarterKit\VSIX\GameStarterKitInstaller>msbuild GameStarterKitInstaller.sln /p:Configuration=Release
CocosSharp\ProjectTemplates\GameStarterKit\VSIX\GameStarterKitInstaller>msbuild GameStarterKitInstaller.sln /p:Configuration=Release

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@ -45,8 +45,8 @@
<Reference Include="box2d">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\ICSharpCode.SharpZipLib.dll</HintPath>

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@ -45,8 +45,8 @@
<Reference Include="box2d">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\ICSharpCode.SharpZipLib.dll</HintPath>

Просмотреть файл

@ -133,19 +133,19 @@
<ItemGroup>
<Reference Include="box2d, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\box2d.dll</HintPath>
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\cocos2d-xna.dll</HintPath>
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\ICSharpCode.SharpZipLib.dll</HintPath>
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\MonoGame.Framework.dll</HintPath>
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\MonoGame.Framework.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />

Просмотреть файл

@ -133,19 +133,19 @@
<ItemGroup>
<Reference Include="box2d, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\box2d.dll</HintPath>
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\cocos2d-xna.dll</HintPath>
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\ICSharpCode.SharpZipLib.dll</HintPath>
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\MonoGame.Framework.dll</HintPath>
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\MonoGame.Framework.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />

Просмотреть файл

@ -144,9 +144,9 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\cocos2d-xna.dll</HintPath>
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>

Просмотреть файл

@ -144,9 +144,9 @@
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\cocos2d-xna.dll</HintPath>
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>

Просмотреть файл

@ -124,8 +124,8 @@
<Reference Include="box2d">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\ICSharpCode.SharpZipLib.dll</HintPath>

Просмотреть файл

@ -124,8 +124,8 @@
<Reference Include="box2d">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\ICSharpCode.SharpZipLib.dll</HintPath>

Просмотреть файл

@ -74,8 +74,8 @@
<Reference Include="box2d">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\ICSharpCode.SharpZipLib.dll</HintPath>

Просмотреть файл

@ -75,8 +75,8 @@
<Reference Include="box2d">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\ICSharpCode.SharpZipLib.dll</HintPath>

Просмотреть файл

@ -43,34 +43,34 @@
</ItemGroup>
<ItemGroup>
<Reference Include="box2d">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\box2d.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\ICSharpCode.SharpZipLib.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Lidgren.Network, Version=2011.3.12.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\Lidgren.Network.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\Lidgren.Network.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\MonoGame.Framework.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\OpenTK.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\Tao.Sdl.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\Tao.Sdl.dll</HintPath>
</Reference>
<Reference Include="zlib.net">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\zlib.net.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\zlib.net.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

Просмотреть файл

@ -43,34 +43,34 @@
</ItemGroup>
<ItemGroup>
<Reference Include="box2d">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\box2d.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\ICSharpCode.SharpZipLib.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Lidgren.Network, Version=2011.3.12.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\Lidgren.Network.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\Lidgren.Network.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\MonoGame.Framework.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\OpenTK.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\Tao.Sdl.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\Tao.Sdl.dll</HintPath>
</Reference>
<Reference Include="zlib.net">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\zlib.net.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\zlib.net.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>

Просмотреть файл

@ -94,8 +94,8 @@
<Reference Include="box2d">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\ICSharpCode.SharpZipLib.dll</HintPath>

Просмотреть файл

@ -94,8 +94,8 @@
<Reference Include="box2d">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\ICSharpCode.SharpZipLib.dll</HintPath>

Просмотреть файл

@ -90,26 +90,26 @@
</ItemGroup>
<ItemGroup>
<Reference Include="box2diOS">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhone\Release\box2diOS.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhone\Release\box2diOS.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhone\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhone\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhone\Release\ICSharpCode.SharpZipLib.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhone\Release\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Lidgren.Network">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhone\Release\Lidgren.Network.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhone\Release\Lidgren.Network.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhone\Release\MonoGame.Framework.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhone\Release\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
<Reference Include="zlib.net">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhone\Release\zlib.net.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhone\Release\zlib.net.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />

Просмотреть файл

@ -90,26 +90,26 @@
</ItemGroup>
<ItemGroup>
<Reference Include="box2diOS">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhoneSimulator\Release\box2diOS.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhoneSimulator\Release\box2diOS.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhoneSimulator\Release\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhoneSimulator\Release\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhoneSimulator\Release\ICSharpCode.SharpZipLib.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhoneSimulator\Release\ICSharpCode.SharpZipLib.dll</HintPath>
</Reference>
<Reference Include="Lidgren.Network">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhoneSimulator\Release\Lidgren.Network.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhoneSimulator\Release\Lidgren.Network.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhoneSimulator\Release\MonoGame.Framework.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhoneSimulator\Release\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
<Reference Include="zlib.net">
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhoneSimulator\Release\zlib.net.dll</HintPath>
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhoneSimulator\Release\zlib.net.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />

Просмотреть файл

@ -64,8 +64,8 @@
<Reference Include="box2d">
<HintPath>..\..\..\cocos2d\bin\x86\Debug\box2d.dll</HintPath>
</Reference>
<Reference Include="cocos2d-xna">
<HintPath>..\..\..\cocos2d\bin\x86\Debug\cocos2d-xna.dll</HintPath>
<Reference Include="CocosSharp">
<HintPath>..\..\..\cocos2d\bin\x86\Debug\CocosSharp.dll</HintPath>
</Reference>
<Reference Include="ICSharpCode.SharpZipLib">
<HintPath>..\..\..\cocos2d\bin\x86\Debug\ICSharpCode.SharpZipLib.dll</HintPath>

Просмотреть файл

@ -41,7 +41,7 @@
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<DefineConstants>IPHONE;IOS;GLES;OPENGL;MONOGAME</DefineConstants>
<MtouchUseArmv7>false</MtouchUseArmv7>
<AssemblyName>cocos2d-xna</AssemblyName>
<AssemblyName>CocosSharp</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>True</DebugSymbols>
@ -55,7 +55,7 @@
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<MtouchDebug>True</MtouchDebug>
<MtouchUseArmv7>false</MtouchUseArmv7>
<AssemblyName>cocos2d-xna</AssemblyName>
<AssemblyName>CocosSharp</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
@ -66,7 +66,7 @@
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<DefineConstants>IPHONE;IOS;GLES;OPENGL;MONOGAME</DefineConstants>
<MtouchUseArmv7>false</MtouchUseArmv7>
<AssemblyName>cocos2d-xna.iOS</AssemblyName>
<AssemblyName>CocosSharp.iOS</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />

Просмотреть файл

@ -6,8 +6,8 @@ using System.Resources;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("cocos2d-xna")]
[assembly: AssemblyProduct("cocos2d-xna")]
[assembly: AssemblyTitle("CocosSharp")]
[assembly: AssemblyProduct("CocosSharp")]
#if OUYA
[assembly: AssemblyDescription("Cocos2D-XNA for Ouya")]

Просмотреть файл

@ -10,7 +10,7 @@
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Cocos2D</RootNamespace>
<AssemblyName>cocos2d-xna</AssemblyName>
<AssemblyName>CocosSharp</AssemblyName>
<FileAlignment>512</FileAlignment>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
</PropertyGroup>

Просмотреть файл

@ -3,7 +3,7 @@
<TypeSignature Language="C#" Value="public sealed class Deflate" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed Deflate extends System.Object" />
<AssemblyInfo>
<AssemblyName>cocos2d-xna</AssemblyName>
<AssemblyName>CocosSharp</AssemblyName>
<AssemblyVersion>2.0.3.0</AssemblyVersion>
</AssemblyInfo>
<Base>

Просмотреть файл

@ -3,7 +3,7 @@
<TypeSignature Language="C#" Value="public class SupportClass" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit SupportClass extends System.Object" />
<AssemblyInfo>
<AssemblyName>cocos2d-xna</AssemblyName>
<AssemblyName>CocosSharp</AssemblyName>
<AssemblyVersion>2.0.3.0</AssemblyVersion>
</AssemblyInfo>
<Base>

Просмотреть файл

@ -3,7 +3,7 @@
<TypeSignature Language="C#" Value="public class ZInputStream : System.IO.BinaryReader" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ZInputStream extends System.IO.BinaryReader" />
<AssemblyInfo>
<AssemblyName>cocos2d-xna</AssemblyName>
<AssemblyName>CocosSharp</AssemblyName>
<AssemblyVersion>2.0.3.0</AssemblyVersion>
</AssemblyInfo>
<Base>

Просмотреть файл

@ -3,7 +3,7 @@
<TypeSignature Language="C#" Value="public class ZOutputStream : System.IO.Stream" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ZOutputStream extends System.IO.Stream" />
<AssemblyInfo>
<AssemblyName>cocos2d-xna</AssemblyName>
<AssemblyName>CocosSharp</AssemblyName>
<AssemblyVersion>2.0.3.0</AssemblyVersion>
</AssemblyInfo>
<Base>

Просмотреть файл

@ -3,7 +3,7 @@
<TypeSignature Language="C#" Value="public sealed class ZStream" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit ZStream extends System.Object" />
<AssemblyInfo>
<AssemblyName>cocos2d-xna</AssemblyName>
<AssemblyName>CocosSharp</AssemblyName>
<AssemblyVersion>2.0.3.0</AssemblyVersion>
</AssemblyInfo>
<Base>

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<TypeSignature Language="C#" Value="public class CCActionManager : Cocos2D.ICCSelectorProtocol" />
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@ -3,7 +3,7 @@
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@ -3,7 +3,7 @@
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@ -3,7 +3,7 @@
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@ -3,7 +3,7 @@
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@ -3,7 +3,7 @@
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@ -2,7 +2,7 @@
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@ -3,7 +3,7 @@
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@ -3,7 +3,7 @@
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@ -3,7 +3,7 @@
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@ -2,7 +2,7 @@
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