Renaming of Cocos2D-XNA and Cocos2DXNA to CocosSharp
This commit is contained in:
Родитель
ca06ea76de
Коммит
52d1ec3ff0
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@ -6,7 +6,7 @@ and Web projects, so that references and links may be specified.
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This assembly must be signed.
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Generate a test template.
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cocos2d-xna\ProjectTemplates\Installers\Cocos2DXNATemplateWizard\Cocos2DXNATemplateWizard\bin\Release>sn -T Cocos2DXNATemplateWizard.dll
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CocosSharp\ProjectTemplates\Installers\Cocos2DXNATemplateWizard\Cocos2DXNATemplateWizard\bin\Release>sn -T Cocos2DXNATemplateWizard.dll
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Cocos2DSNATemplate.pfx - password is cocos2d-xna
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Cocos2DSNATemplate.pfx - password is CocosSharp
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@ -1,6 +1,6 @@
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SetCompressor /SOLID /FINAL lzma
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!define FrameworkPath "C:\Users\Jacob Anderson\Documents\GitHub\cocos2d-xna"
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!define FrameworkPath "C:\Users\Jacob Anderson\Documents\GitHub\CocosSharp"
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!define VERSION "3.0"
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!define REVISION "0.0"
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!define INSTALLERFILENAME "Cocos2dXNA"
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@ -211,7 +211,7 @@ Section "Start Menu Shortcuts" Menu
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CreateShortCut "$SMPROGRAMS\Cocos2D XNA\Uninstall.lnk" "$PROGRAMFILES\${APPNAME}\v${VERSION}\uninstall.exe" "" "$PROGRAMFILES\${APPNAME}\v${VERSION}\uninstall.exe" 0
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;CreateShortCut "$SMPROGRAMS\Cocos2D XNA\GettingStarted.lnk" "$PROGRAMFILES\${APPNAME}\v${VERSION}\GettingStarted.pdf" "" "$PROGRAMFILES\${APPNAME}\v${VERSION}\GettingStarted.pdf" 0
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CreateShortCut "$SMPROGRAMS\Cocos2D XNA\Templates.lnk" "$DOCUMENTS\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\Cocos2D-XNA" "" "$DOCUMENTS\Visual Studio 2010\Templates\ProjectTemplates\Visual C#\Cocos2D-XNA" 0
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WriteINIStr "$SMPROGRAMS\Cocos2D XNA\Project Web Site.url" "InternetShortcut" "URL" "http://cocos2dxna.codeplex.com"
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WriteINIStr "$SMPROGRAMS\Cocos2D XNA\Project Web Site.url" "InternetShortcut" "URL" "http://github.com/mono/CocosSharp"
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WriteINIStr "$SMPROGRAMS\Cocos2D XNA\Project Web Site.url" "InternetShortcut" "IconFile" "$PROGRAMFILES\${APPNAME}\v${VERSION}\Icon.ico"
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WriteINIStr "$SMPROGRAMS\Cocos2D XNA\Project Web Site.url" "InternetShortcut" "IconIndex" "0"
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@ -6,13 +6,13 @@
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<title>Cocos2D-XNA for MonoGame Content Build</title>
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<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
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<owners>Cocos2D-XNA</owners>
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<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
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<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
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<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
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<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
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<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
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<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>Cocos2D-XNA is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
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<copyright>Copyright 2013 Cocos2D-XNA</copyright>
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<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil wp8 windows phone winphone</tags>
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<tags>cocos2d CocosSharp xna monogame 2D games visualization engine wp8 windows phone winphone</tags>
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</metadata>
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<files>
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@ -6,13 +6,13 @@
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<title>Cocos2D-XNA for Android</title>
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<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
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<owners>Cocos2D-XNA</owners>
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<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
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<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
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<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
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<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
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<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
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<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>Cocos2D-XNA for Android is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
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<copyright>Copyright 2013 Cocos2D-XNA</copyright>
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<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil android google</tags>
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<tags>cocos2d CocosSharp xna monogame 2D games visualization engine android google</tags>
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</metadata>
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@ -6,13 +6,13 @@
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<title>Cocos2D-XNA for MacOS</title>
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<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
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<owners>Cocos2D-XNA</owners>
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<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
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<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
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<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
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<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
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<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
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<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>Cocos2D-XNA is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
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<copyright>Copyright 2013 Cocos2D-XNA</copyright>
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<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil macos apple</tags>
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<tags>cocos2d CocosSharp xna monogame 2D games visualization engine macos apple</tags>
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</metadata>
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@ -6,13 +6,13 @@
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<title>Cocos2D-XNA for OUYA</title>
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<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
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<owners>Cocos2D-XNA</owners>
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<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
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<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
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<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
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<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
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<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
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<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>Cocos2D-XNA for OUYA is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
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<copyright>Copyright 2013 Cocos2D-XNA</copyright>
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<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil android google</tags>
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<tags>cocos2d CocosSharp xna monogame 2D games visualization engine android google</tags>
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</metadata>
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@ -6,13 +6,13 @@
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<title>Cocos2D-XNA for Windows 8</title>
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<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
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<owners>Cocos2D-XNA</owners>
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<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
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<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
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<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
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<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
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<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
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<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>Cocos2D-XNA for Windows RT is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
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<copyright>Copyright 2013 Cocos2D-XNA</copyright>
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<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil surface windowsrt</tags>
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<tags>cocos2d CocosSharp xna monogame 2D games visualization engine surface windowsrt</tags>
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</metadata>
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@ -6,13 +6,13 @@
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<title>Cocos2D-XNA for Windows using DirectX</title>
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<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
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<owners>Cocos2D-XNA</owners>
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<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
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<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
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<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
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<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
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<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
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<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>Cocos2D-XNA for Windows DX is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
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<copyright>Copyright 2013 Cocos2D-XNA</copyright>
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<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil directx desktop windows</tags>
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<tags>cocos2d CocosSharp xna monogame 2D games visualization engine directx desktop windows</tags>
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</metadata>
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@ -6,13 +6,13 @@
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<title>Cocos2D-XNA for Windows Phone 7</title>
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<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
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<owners>Cocos2D-XNA</owners>
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<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
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<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
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<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
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<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
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<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
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<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>Cocos2D-XNA for Windows Phone 7 is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
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<copyright>Copyright 2013 Cocos2D-XNA</copyright>
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<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil windows phone wp7 winphone</tags>
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<tags>cocos2d CocosSharp xna monogame 2D games visualization engine windows phone wp7 winphone</tags>
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</metadata>
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@ -6,9 +6,9 @@
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<title>CocosSharp for Windows Phone 7</title>
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<authors>Xamarin, Inc.</authors>
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<owners>Xamarin</owners>
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<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
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<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
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<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
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<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
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<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
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<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>CocosSharp is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
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<copyright>Copyright 2013 Xamarin, Inc.</copyright>
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@ -6,16 +6,16 @@
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<title>Cocos2D-XNA for Windows Phone 8</title>
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<authors>Cocos2D-XNA, Totally Evil Entertainment, LLC.</authors>
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<owners>Cocos2D-XNA</owners>
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<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
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<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
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<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
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<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
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<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
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<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>Cocos2D-XNA for Windows Phone 8 is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
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<copyright>Copyright 2013 Cocos2D-XNA</copyright>
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<tags>cocos2d cocos2d-xna xna monogame 2D games visualization engine totallyevil wp8 windows phone winphone</tags>
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<tags>cocos2d CocosSharp xna monogame 2D games visualization engine wp8 windows phone winphone</tags>
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<references>
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<reference file="box2d.dll"></reference>
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<reference file="cocos2d-xna.dll"></reference>
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<reference file="CocosSharp.dll"></reference>
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<reference file="ICSharpCode.SharpZipLib.dll"></reference>
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<reference file="MonoGame.Framework.dll"></reference>
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</references>
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@ -6,13 +6,13 @@
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<title>CocosSharp for iOS</title>
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<authors>Xamarin, Inc.</authors>
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<owners>Xmarin</owners>
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<licenseUrl>https://cocos2dxna.codeplex.com/license</licenseUrl>
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<projectUrl>http://cocos2dxna.codeplex.com</projectUrl>
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<iconUrl>http://cocos2dxna.codeplex.com</iconUrl>
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<licenseUrl>https://github.com/xamarin/CocosSharp/blob/master/LicenseAndCredit.txt</licenseUrl>
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<projectUrl>http://github.com/mono/CocosSharp</projectUrl>
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<iconUrl>http://github.com/mono/CocosSharp</iconUrl>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<description>CocosSharp is a simple game engine typically used for 2D games, educational software and 2D visualizations. This code allows games to be built with a write-once, run-anywhere approach.</description>
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<copyright>Copyright 2013 Xamarin, Inc</copyright>
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<tags>cocos2d cocos2d xna monogame 2D games visualization engine totallyevil ios apple</tags>
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<tags>cocos2d cocos2d xna monogame 2D games visualization engine ios apple</tags>
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</metadata>
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@ -1,6 +1,6 @@
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param($installPath, $toolsPath, $package, $project)
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$allowedReferences = @("cocos2d-xna","box2d","ICSharpCode.SharpZipLib","MonoGame.Framework")
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$allowedReferences = @("CocosSharp","box2d","ICSharpCode.SharpZipLib","MonoGame.Framework")
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write-host "Running install.ps1 for $package"
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@ -4,6 +4,6 @@
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<Platform>Windows</Platform>
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<Config />
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<SourceFiles>
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<File>C:\Xamarin\cocos2d-xna\ProjectTemplates\Templates\ContentBuilder\Source\Cocos2DContentBuilder\Cocos2DContentBuilder\Content\fonts\MarkerFelt-22.spritefont</File>
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<File>C:\Xamarin\CocosSharp\ProjectTemplates\Templates\ContentBuilder\Source\Cocos2DContentBuilder\Cocos2DContentBuilder\Content\fonts\MarkerFelt-22.spritefont</File>
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</SourceFiles>
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</SourceFileCollection>
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PipelineBuildEvent xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<SourceFile>C:/cocos2d-xna/ProjectTemplates/Templates/ContentBuilder/Source/Cocos2DContentBuilder/Cocos2DContentBuilder/Content/fonts/MarkerFelt-22.spritefont</SourceFile>
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<DestFile>C:/cocos2d-xna/ProjectTemplates/Templates/ContentBuilder/Source/Cocos2DContentBuilder/Cocos2DContentBuilder/Content/fonts/MarkerFelt-22.xnb</DestFile>
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<SourceFile>C:/CocosSharp/ProjectTemplates/Templates/ContentBuilder/Source/Cocos2DContentBuilder/Cocos2DContentBuilder/Content/fonts/MarkerFelt-22.spritefont</SourceFile>
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<DestFile>C:/CocosSharp/ProjectTemplates/Templates/ContentBuilder/Source/Cocos2DContentBuilder/Cocos2DContentBuilder/Content/fonts/MarkerFelt-22.xnb</DestFile>
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<DestTime>2013-07-04T14:58:47.1700355+02:00</DestTime>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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@ -149,9 +149,9 @@
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Release\box2d.dll</HintPath>
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</Reference>
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<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Release\cocos2d-xna.dll</HintPath>
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<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Release\CocosSharp.dll</HintPath>
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</Reference>
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<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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@ -61,8 +61,8 @@
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<XnaCompressContent>true</XnaCompressContent>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="cocos2d-xna">
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<HintPath>..\..\..\..\..\cocos2d\Bin\Windows\Release\cocos2d-xna.dll</HintPath>
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<Reference Include="CocosSharp">
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<HintPath>..\..\..\..\..\cocos2d\Bin\Windows\Release\CocosSharp.dll</HintPath>
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</Reference>
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<Reference Include="ICSharpCode.SharpZipLib">
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<HintPath>..\..\..\..\..\cocos2d\Bin\Windows\Release\ICSharpCode.SharpZipLib.dll</HintPath>
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@ -59,8 +59,8 @@
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<Reference Include="box2d">
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<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsGL\Release\box2d.dll</HintPath>
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</Reference>
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<Reference Include="cocos2d-xna">
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<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsGL\Release\cocos2d-xna.dll</HintPath>
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||||
<Reference Include="CocosSharp">
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||||
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsGL\Release\CocosSharp.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="ICSharpCode.SharpZipLib">
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<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsGL\Release\ICSharpCode.SharpZipLib.dll</HintPath>
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@ -106,9 +106,9 @@
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<SpecificVersion>False</SpecificVersion>
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||||
<HintPath>..\..\..\..\..\cocos2d\Bin\iPhone\Release\box2diOS.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="cocos2d-xna.iOS, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
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||||
<Reference Include="CocosSharp.iOS, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
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||||
<SpecificVersion>False</SpecificVersion>
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||||
<HintPath>..\..\..\..\..\cocos2d\Bin\iPhone\Release\cocos2d-xna.iOS.dll</HintPath>
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||||
<HintPath>..\..\..\..\..\cocos2d\Bin\iPhone\Release\CocosSharp.iOS.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
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||||
<SpecificVersion>False</SpecificVersion>
|
||||
|
|
|
@ -78,9 +78,9 @@
|
|||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d\bin\Android\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d\bin\Android\Release\cocos2d-xna.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\cocos2d\bin\Android\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
|
|
|
@ -148,8 +148,8 @@
|
|||
<Reference Include="box2d">
|
||||
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Debug\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Debug\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Debug\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\cocos2d\Bin\WindowsPhone\x86\Debug\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
|
|
|
@ -63,9 +63,9 @@
|
|||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d\bin\Windows\Debug\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=x86">
|
||||
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=x86">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d\bin\Windows\Debug\cocos2d-xna.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\cocos2d\bin\Windows\Debug\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
|
|
|
@ -58,9 +58,9 @@
|
|||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d\bin\WindowsGL\Debug\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d\bin\WindowsGL\Debug\cocos2d-xna.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\cocos2d\bin\WindowsGL\Debug\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
|
|
|
@ -96,8 +96,8 @@
|
|||
<Reference Include="box2diOS">
|
||||
<HintPath>..\..\..\..\..\cocos2d\bin\iPhone\Release\box2diOS.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna.iOS">
|
||||
<HintPath>..\..\..\..\..\cocos2d\bin\iPhone\Release\cocos2d-xna.iOS.dll</HintPath>
|
||||
<Reference Include="CocosSharp.iOS">
|
||||
<HintPath>..\..\..\..\..\cocos2d\bin\iPhone\Release\CocosSharp.iOS.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\cocos2d\bin\iPhone\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
|
|
|
@ -26,4 +26,4 @@ Execute the following:
|
|||
msbuild GameStarterKitInstaller.sln /p:Configuration=Release
|
||||
|
||||
Example:
|
||||
cocos2d-xna\ProjectTemplates\GameStarterKit\VSIX\GameStarterKitInstaller>msbuild GameStarterKitInstaller.sln /p:Configuration=Release
|
||||
CocosSharp\ProjectTemplates\GameStarterKit\VSIX\GameStarterKitInstaller>msbuild GameStarterKitInstaller.sln /p:Configuration=Release
|
|
@ -4,4 +4,4 @@ Execute the following:
|
|||
msbuild GameStarterKitInstaller.sln /p:Configuration=Release
|
||||
|
||||
Example:
|
||||
cocos2d-xna\ProjectTemplates\GameStarterKit\VSIX\GameStarterKitInstaller>msbuild GameStarterKitInstaller.sln /p:Configuration=Release
|
||||
CocosSharp\ProjectTemplates\GameStarterKit\VSIX\GameStarterKitInstaller>msbuild GameStarterKitInstaller.sln /p:Configuration=Release
|
|
@ -45,8 +45,8 @@
|
|||
<Reference Include="box2d">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
|
|
|
@ -45,8 +45,8 @@
|
|||
<Reference Include="box2d">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Android\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
|
|
|
@ -133,19 +133,19 @@
|
|||
<ItemGroup>
|
||||
<Reference Include="box2d, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\box2d.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\cocos2d-xna.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\MonoGame.Framework.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
|
||||
|
|
|
@ -133,19 +133,19 @@
|
|||
<ItemGroup>
|
||||
<Reference Include="box2d, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\box2d.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\cocos2d-xna.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsPhone\x86\Release\MonoGame.Framework.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsPhone\x86\Release\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Microsoft\$(TargetFrameworkIdentifier)\$(TargetFrameworkVersion)\Microsoft.$(TargetFrameworkIdentifier).$(TargetFrameworkVersion).Overrides.targets" />
|
||||
|
|
|
@ -144,9 +144,9 @@
|
|||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\cocos2d-xna.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
|
|
|
@ -144,9 +144,9 @@
|
|||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<Reference Include="CocosSharp, Version=2.0.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\cocos2d-xna.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib, Version=0.86.0.518, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
|
|
|
@ -124,8 +124,8 @@
|
|||
<Reference Include="box2d">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
|
|
|
@ -124,8 +124,8 @@
|
|||
<Reference Include="box2d">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\Windows8\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
|
|
|
@ -74,8 +74,8 @@
|
|||
<Reference Include="box2d">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
|
|
|
@ -75,8 +75,8 @@
|
|||
<Reference Include="box2d">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsDX\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
|
|
|
@ -43,34 +43,34 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="box2d">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\box2d.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Lidgren.Network, Version=2011.3.12.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\Lidgren.Network.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\Lidgren.Network.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\MonoGame.Framework.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\OpenTK.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\Tao.Sdl.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\Tao.Sdl.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="zlib.net">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\zlib.net.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\zlib.net.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -43,34 +43,34 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="box2d">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\box2d.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Lidgren.Network, Version=2011.3.12.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\Lidgren.Network.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\Lidgren.Network.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework, Version=3.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\MonoGame.Framework.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\OpenTK.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Tao.Sdl, Version=1.2.13.0, Culture=neutral, PublicKeyToken=9c7a200e36c0094e, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\Tao.Sdl.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\Tao.Sdl.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="zlib.net">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\WindowsGL\Release\zlib.net.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\WindowsGL\Release\zlib.net.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
|
|
@ -94,8 +94,8 @@
|
|||
<Reference Include="box2d">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
|
|
|
@ -94,8 +94,8 @@
|
|||
<Reference Include="box2d">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\..\..\cocos2d\Bin\WindowsPhone7\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
|
|
|
@ -90,26 +90,26 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="box2diOS">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhone\Release\box2diOS.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhone\Release\box2diOS.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhone\Release\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhone\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhone\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhone\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Lidgren.Network">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhone\Release\Lidgren.Network.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhone\Release\Lidgren.Network.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhone\Release\MonoGame.Framework.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhone\Release\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="monotouch" />
|
||||
<Reference Include="zlib.net">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhone\Release\zlib.net.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhone\Release\zlib.net.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />
|
||||
|
|
|
@ -90,26 +90,26 @@
|
|||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="box2diOS">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhoneSimulator\Release\box2diOS.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhoneSimulator\Release\box2diOS.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhoneSimulator\Release\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhoneSimulator\Release\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhoneSimulator\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhoneSimulator\Release\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Lidgren.Network">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhoneSimulator\Release\Lidgren.Network.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhoneSimulator\Release\Lidgren.Network.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhoneSimulator\Release\MonoGame.Framework.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhoneSimulator\Release\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="monotouch" />
|
||||
<Reference Include="zlib.net">
|
||||
<HintPath>..\..\..\..\..\..\cocos2d-xna\cocos2d\Bin\iPhoneSimulator\Release\zlib.net.dll</HintPath>
|
||||
<HintPath>..\..\..\..\..\..\CocosSharp\cocos2d\Bin\iPhoneSimulator\Release\zlib.net.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />
|
||||
|
|
|
@ -64,8 +64,8 @@
|
|||
<Reference Include="box2d">
|
||||
<HintPath>..\..\..\cocos2d\bin\x86\Debug\box2d.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="cocos2d-xna">
|
||||
<HintPath>..\..\..\cocos2d\bin\x86\Debug\cocos2d-xna.dll</HintPath>
|
||||
<Reference Include="CocosSharp">
|
||||
<HintPath>..\..\..\cocos2d\bin\x86\Debug\CocosSharp.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="ICSharpCode.SharpZipLib">
|
||||
<HintPath>..\..\..\cocos2d\bin\x86\Debug\ICSharpCode.SharpZipLib.dll</HintPath>
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
<DefineConstants>IPHONE;IOS;GLES;OPENGL;MONOGAME</DefineConstants>
|
||||
<MtouchUseArmv7>false</MtouchUseArmv7>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
|
@ -55,7 +55,7 @@
|
|||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
<MtouchDebug>True</MtouchDebug>
|
||||
<MtouchUseArmv7>false</MtouchUseArmv7>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
|
||||
<DebugType>none</DebugType>
|
||||
|
@ -66,7 +66,7 @@
|
|||
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
||||
<DefineConstants>IPHONE;IOS;GLES;OPENGL;MONOGAME</DefineConstants>
|
||||
<MtouchUseArmv7>false</MtouchUseArmv7>
|
||||
<AssemblyName>cocos2d-xna.iOS</AssemblyName>
|
||||
<AssemblyName>CocosSharp.iOS</AssemblyName>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
|
|
|
@ -6,8 +6,8 @@ using System.Resources;
|
|||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("cocos2d-xna")]
|
||||
[assembly: AssemblyProduct("cocos2d-xna")]
|
||||
[assembly: AssemblyTitle("CocosSharp")]
|
||||
[assembly: AssemblyProduct("CocosSharp")]
|
||||
|
||||
#if OUYA
|
||||
[assembly: AssemblyDescription("Cocos2D-XNA for Ouya")]
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Cocos2D</RootNamespace>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
</PropertyGroup>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public sealed class Deflate" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed Deflate extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class SupportClass" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit SupportClass extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class ZInputStream : System.IO.BinaryReader" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ZInputStream extends System.IO.BinaryReader" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class ZOutputStream : System.IO.Stream" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ZOutputStream extends System.IO.Stream" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public sealed class ZStream" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit ZStream extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class ZStreamException : System.IO.IOException" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit ZStreamException extends System.IO.IOException" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public sealed class zlibConst" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit zlibConst extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public static class ArrayPool<T>" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit ArrayPool`1<T> extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<TypeParameters>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class BlockCCControlData" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit BlockCCControlData extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class BlockData" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit BlockData extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCAccelAmplitude : Cocos2D.CCActionInterval" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAccelAmplitude extends Cocos2D.CCActionInterval" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCAccelDeccelAmplitude : Cocos2D.CCActionInterval" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAccelDeccelAmplitude extends Cocos2D.CCActionInterval" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCAcceleration" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAcceleration extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCAccelerometer" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi CCAccelerometer extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCAction : Cocos2D.ICCCopyable" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAction extends System.Object implements class Cocos2D.ICCCopyable" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCActionCamera : Cocos2D.CCActionInterval" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCActionCamera extends Cocos2D.CCActionInterval" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCActionEase : Cocos2D.CCActionInterval" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCActionEase extends Cocos2D.CCActionInterval" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCActionInstant : Cocos2D.CCFiniteTimeAction" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCActionInstant extends Cocos2D.CCFiniteTimeAction" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCActionInterval : Cocos2D.CCFiniteTimeAction" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCActionInterval extends Cocos2D.CCFiniteTimeAction" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="protected class CCActionManager.HashElement" />
|
||||
<TypeSignature Language="ILAsm" Value=".class nested protected auto ansi beforefieldinit CCActionManager/HashElement extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCActionManager : Cocos2D.ICCSelectorProtocol" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCActionManager extends System.Object implements class Cocos2D.ICCSelectorProtocol" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<TypeSignature Language="C#" Value="public enum CCActionTag" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed CCActionTag extends System.Enum" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCActionTween : Cocos2D.CCActionInterval" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCActionTween extends Cocos2D.CCActionInterval" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public struct CCAffineTransform" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit CCAffineTransform extends System.ValueType" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCAnimate : Cocos2D.CCActionInterval" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAnimate extends Cocos2D.CCActionInterval" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCAnimation : Cocos2D.ICCCopyable" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAnimation extends System.Object implements class Cocos2D.ICCCopyable" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCAnimationCache" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAnimationCache extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCAnimationFrame : Cocos2D.ICCCopyable" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAnimationFrame extends System.Object implements class Cocos2D.ICCCopyable" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public abstract class CCApplication : Microsoft.Xna.Framework.DrawableGameComponent" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit CCApplication extends Microsoft.Xna.Framework.DrawableGameComponent" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCArray" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCArray extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCArrayForObjectSorting : System.Collections.Generic.List<object>" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCArrayForObjectSorting extends System.Collections.Generic.List`1<object>" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCAtlasNode : Cocos2D.CCNodeRGBA, Cocos2D.ICCTextureProtocol" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCAtlasNode extends Cocos2D.CCNodeRGBA implements class Cocos2D.ICCBlendProtocol, class Cocos2D.ICCTextureProtocol" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCBAnimationManager" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCBAnimationManager extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<TypeSignature Language="C#" Value="public delegate void CCBAnimationManagerDelegate(string name);" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed CCBAnimationManagerDelegate extends System.MulticastDelegate" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public static class CCBHelper" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi abstract sealed beforefieldinit CCBHelper extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCBKeyframe" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCBKeyframe extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<TypeSignature Language="C#" Value="public enum CCBKeyframeEasing" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed CCBKeyframeEasing extends System.Enum" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCBMFontConfiguration.CCBMFontDef" />
|
||||
<TypeSignature Language="ILAsm" Value=".class nested public auto ansi beforefieldinit CCBMFontConfiguration/CCBMFontDef extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public struct CCBMFontConfiguration.CCKerningHashElement" />
|
||||
<TypeSignature Language="ILAsm" Value=".class nested public sequential ansi sealed beforefieldinit CCBMFontConfiguration/CCKerningHashElement extends System.ValueType" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCBMFontConfiguration" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCBMFontConfiguration extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<TypeSignature Language="C#" Value="public enum CCBPositionType" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed CCBPositionType extends System.Enum" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<TypeSignature Language="C#" Value="public enum CCBPropType" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed CCBPropType extends System.Enum" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCBReader" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCBReader extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<TypeSignature Language="C#" Value="public enum CCBScaleType" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed CCBScaleType extends System.Enum" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCBSequence" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCBSequence extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCBSequenceProperty" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCBSequenceProperty extends System.Object" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<TypeSignature Language="C#" Value="public enum CCBTargetType" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed CCBTargetType extends System.Enum" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCBezierBy : Cocos2D.CCActionInterval" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCBezierBy extends Cocos2D.CCActionInterval" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public struct CCBezierConfig" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit CCBezierConfig extends System.ValueType" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCBezierTo : Cocos2D.CCBezierBy" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCBezierTo extends Cocos2D.CCBezierBy" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public struct CCBlendFunc" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit CCBlendFunc extends System.ValueType" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public class CCBlink : Cocos2D.CCActionInterval" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit CCBlink extends Cocos2D.CCActionInterval" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<TypeSignature Language="C#" Value="public struct CCBoundingBoxI" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public sequential ansi sealed beforefieldinit CCBoundingBoxI extends System.ValueType" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
<TypeSignature Language="C#" Value="public delegate void CCButtonTapDelegate(object sender);" />
|
||||
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed CCButtonTapDelegate extends System.MulticastDelegate" />
|
||||
<AssemblyInfo>
|
||||
<AssemblyName>cocos2d-xna</AssemblyName>
|
||||
<AssemblyName>CocosSharp</AssemblyName>
|
||||
<AssemblyVersion>2.0.3.0</AssemblyVersion>
|
||||
</AssemblyInfo>
|
||||
<Base>
|
||||
|
|
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