This commit is contained in:
kjpou1 2014-08-20 17:09:54 +02:00
Родитель 2f042101ee
Коммит 9f31b7c5ab
1 изменённых файлов: 27 добавлений и 38 удалений

Просмотреть файл

@ -1436,27 +1436,8 @@
</ReturnValue>
<Parameters />
<Docs>
<summary>Override this method to draw your own node. The following GL states will be enabled by default:</summary>
<remarks>
<para>Override this method to draw your own node. The following GL states will be enabled by default:<list type="bullet" /></para>
<list type="bullet" />
<item>
<description>glEnableClientState(GL_VERTEX_ARRAY);</description>
</item>
<description>glEnableClientState(GL_VERTEX_ARRAY);</description>
<item>
<description>glEnableClientState(GL_COLOR_ARRAY);</description>
</item>
<description>glEnableClientState(GL_COLOR_ARRAY);</description>
<item>
<description>glEnableClientState(GL_TEXTURE_COORD_ARRAY);</description>
</item>
<description>glEnableClientState(GL_TEXTURE_COORD_ARRAY);</description>
<item>
<description>glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. </description>
</item>
<description>glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node. </description>
</remarks>
<summary>Override this method to draw your own node.</summary>
<remarks>When extending a CCNode this is usually one of the methods that is overridden if user wants to represent something to the user.</remarks>
</Docs>
</Member>
<Member MemberName="Finalize">
@ -1519,7 +1500,7 @@
<Docs>
<param name="tag">An identifier to find the child node.</param>
<summary>Gets a child from the container with its tag</summary>
<returns>To be added.</returns>
<returns>The node that is identified by the value passed or null</returns>
<remarks>
<para>Gets a child from the container with its tag</para>
<para>
@ -2954,7 +2935,7 @@
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<summary>Unschedule all scheduled method functions: custom functions, and the Update action.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
@ -2969,9 +2950,9 @@
<Parameter Name="dt" Type="System.Single" />
</Parameters>
<Docs>
<param name="dt">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<param name="dt">Delta time</param>
<summary>Override this method to control the updating of the node if it depends on a time difference element.</summary>
<remarks>When extending a CCNode this is usually one of the methods that is overridden if user wants to represent something to the user that depends on a time element.</remarks>
</Docs>
</Member>
<Member MemberName="UpdateCascadeColor">
@ -2983,8 +2964,8 @@
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<summary>Propogates the color to the child nodes of this node.</summary>
<remarks>Override this method to control how the propogation is performed</remarks>
</Docs>
</Member>
<Member MemberName="UpdateCascadeOpacity">
@ -2996,8 +2977,8 @@
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<summary>Propogates the opacity to the child nodes of this node.</summary>
<remarks>Override this method to control how the propogation is performed</remarks>
</Docs>
</Member>
<Member MemberName="UpdateColor">
@ -3009,8 +2990,8 @@
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<summary>Update the color property of this node</summary>
<remarks>Override this property to control how the color value is set.</remarks>
</Docs>
</Member>
<Member MemberName="UpdateDisplayedColor">
@ -3024,9 +3005,13 @@
<Parameter Name="parentColor" Type="CocosSharp.CCColor3B" />
</Parameters>
<Docs>
<param name="parentColor">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<param name="parentColor">Color of parent</param>
<summary>Propagates the children nodes with the Color of their parent</summary>
<remarks>Override this method to control how the color value is propogated to the children of this node.
<see cref="T:CocosSharp.CCSprite" />
<see cref="T:CocosSharp.CCLayer" />
<see cref="T:CocosSharp.CCLayerColor" />
</remarks>
</Docs>
</Member>
<Member MemberName="UpdateDisplayedOpacity">
@ -3040,9 +3025,13 @@
<Parameter Name="parentOpacity" Type="System.Byte" />
</Parameters>
<Docs>
<param name="parentOpacity">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
<param name="parentOpacity">Opacity of parent</param>
<summary>Propogates the children nodes with Opacity of their parent</summary>
<remarks>Override this method to control how the opacity value is propogated to the children of this node.
<see cref="T:CocosSharp.CCSprite" />
<see cref="T:CocosSharp.CCLayer" />
<see cref="T:CocosSharp.CCLayerColor" />
</remarks>
</Docs>
</Member>
<Member MemberName="UpdateTransform">