Fix references for WindowsGL projects - Need to reference Lidgren.xxx.WindowsGL project and not Lidgren.xxx.Windows.
This commit is contained in:
Родитель
f7cf8c9ac9
Коммит
af9d8b9558
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@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.Windows", "MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.Windows.csproj", "{AE483C29-042E-4226-BA52-D247CE7676DA}"
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EndProject
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# Visual Studio 2013
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VisualStudioVersion = 12.0.30723.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.WindowsGL", "MonoGame\MonoGame.Framework\MonoGame.Framework.WindowsGL.csproj", "{6D75E618-19CA-4C51-9546-F10965FBC0B8}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "box2d.WindowsGL", "box2d\box2d.WindowsGL.csproj", "{B81B6701-7A78-4846-BF6F-04E0591F0F38}"
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@ -10,6 +10,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CocosSharp.WindowsGL", "src
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.Net.WindowsGL", "MonoGame\MonoGame.Framework\MonoGame.Framework.Net.WindowsGL.csproj", "{6D6009F4-0AFB-4806-89D7-7945F20270F5}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.WindowsGL", "MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.WindowsGL.csproj", "{AE483C29-042E-4226-BA52-D247CE7676DA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -18,12 +20,6 @@ Global
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|x86.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.Build.0 = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|x86.ActiveCfg = Release|Any CPU
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{6D75E618-19CA-4C51-9546-F10965FBC0B8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{6D75E618-19CA-4C51-9546-F10965FBC0B8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6D75E618-19CA-4C51-9546-F10965FBC0B8}.Debug|x86.ActiveCfg = Debug|Any CPU
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@ -50,6 +46,12 @@ Global
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{6D6009F4-0AFB-4806-89D7-7945F20270F5}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6D6009F4-0AFB-4806-89D7-7945F20270F5}.Release|Any CPU.Build.0 = Release|Any CPU
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{6D6009F4-0AFB-4806-89D7-7945F20270F5}.Release|x86.ActiveCfg = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|x86.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.Build.0 = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|x86.ActiveCfg = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -392,10 +392,6 @@
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<Project>{7DE47032-A904-4C29-BD22-2D235E8D91BA}</Project>
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<Name>MonoGame.Framework.WindowsGL</Name>
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</ProjectReference>
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<ProjectReference Include="..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.Windows.csproj">
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<Project>{AE483C29-042E-4226-BA52-D247CE7676DA}</Project>
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<Name>Lidgren.Network.Windows</Name>
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</ProjectReference>
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<ProjectReference Include="..\box2d\box2d.WindowsGL.csproj">
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<Project>{B81B6701-7A78-4846-BF6F-04E0591F0F38}</Project>
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<Name>box2d.WindowsGL</Name>
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@ -1,19 +1,19 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.30501.0
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VisualStudioVersion = 12.0.30723.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CocosSharp.WindowsGL", "..\src\CocosSharp.WindowsGL.csproj", "{0C0AFDFF-A4E4-49F4-B6DB-A761B0DB64A8}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "tests.WindowsGL", "tests\tests.WindowsGL.csproj", "{4EF34363-1190-4444-9F4B-7A262B397EE8}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.Windows", "..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.Windows.csproj", "{AE483C29-042E-4226-BA52-D247CE7676DA}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.WindowsGL", "..\MonoGame\MonoGame.Framework\MonoGame.Framework.WindowsGL.csproj", "{6D75E618-19CA-4C51-9546-F10965FBC0B8}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "box2d.WindowsGL", "..\box2d\box2d.WindowsGL.csproj", "{B81B6701-7A78-4846-BF6F-04E0591F0F38}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.Net.WindowsGL", "..\MonoGame\MonoGame.Framework\MonoGame.Framework.Net.WindowsGL.csproj", "{6D6009F4-0AFB-4806-89D7-7945F20270F5}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.WindowsGL", "..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.WindowsGL.csproj", "{AE483C29-042E-4226-BA52-D247CE7676DA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -56,21 +56,6 @@ Global
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{4EF34363-1190-4444-9F4B-7A262B397EE8}.Release|x86.ActiveCfg = Release|x86
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{4EF34363-1190-4444-9F4B-7A262B397EE8}.Release|x86.Build.0 = Release|x86
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{4EF34363-1190-4444-9F4B-7A262B397EE8}.Release|Xbox 360.ActiveCfg = Release|x86
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Windows Phone.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|x86.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|x86.Build.0 = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Xbox 360.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.Build.0 = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Windows Phone.ActiveCfg = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|x86.ActiveCfg = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Xbox 360.ActiveCfg = Release|Any CPU
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{6D75E618-19CA-4C51-9546-F10965FBC0B8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{6D75E618-19CA-4C51-9546-F10965FBC0B8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6D75E618-19CA-4C51-9546-F10965FBC0B8}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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@ -113,6 +98,20 @@ Global
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{6D6009F4-0AFB-4806-89D7-7945F20270F5}.Release|Windows Phone.ActiveCfg = Release|Any CPU
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{6D6009F4-0AFB-4806-89D7-7945F20270F5}.Release|x86.ActiveCfg = Release|Any CPU
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{6D6009F4-0AFB-4806-89D7-7945F20270F5}.Release|Xbox 360.ActiveCfg = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Mixed Platforms.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Mixed Platforms.Build.0 = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Windows Phone.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|x86.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Xbox 360.ActiveCfg = Debug|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.Build.0 = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Mixed Platforms.ActiveCfg = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Mixed Platforms.Build.0 = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Windows Phone.ActiveCfg = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|x86.ActiveCfg = Release|Any CPU
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{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Xbox 360.ActiveCfg = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -445,10 +445,6 @@
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<Project>{7de47032-a904-4c29-bd22-2d235e8d91ba}</Project>
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<Name>MonoGame.Framework.WindowsGL</Name>
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</ProjectReference>
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<ProjectReference Include="..\..\MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.Windows.csproj">
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<Project>{ae483c29-042e-4226-ba52-d247ce7676da}</Project>
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<Name>Lidgren.Network.Windows</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="app.config" />
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