Include CCNodeGrid in Windows projects.

This commit is contained in:
Kenneth Pouncey 2015-02-25 07:31:43 +01:00
Родитель 51f6656baa
Коммит cf13620f5b
6 изменённых файлов: 34 добавлений и 27 удалений

Просмотреть файл

@ -1,5 +1,7 @@
Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012 # Visual Studio 2013
VisualStudioVersion = 12.0.30723.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CocosSharp.WindowsDX", "src\CocosSharp.WindowsDX.csproj", "{2B5CA459-536C-4B8C-A8C4-B7BEC723FE7A}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CocosSharp.WindowsDX", "src\CocosSharp.WindowsDX.csproj", "{2B5CA459-536C-4B8C-A8C4-B7BEC723FE7A}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.Windows", "MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.Windows.csproj", "{AE483C29-042E-4226-BA52-D247CE7676DA}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.Windows", "MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.Windows.csproj", "{AE483C29-042E-4226-BA52-D247CE7676DA}"
@ -30,20 +32,20 @@ Global
{2B5CA459-536C-4B8C-A8C4-B7BEC723FE7A}.ReleasePhysics|Any CPU.Build.0 = ReleasePhysics|x86 {2B5CA459-536C-4B8C-A8C4-B7BEC723FE7A}.ReleasePhysics|Any CPU.Build.0 = ReleasePhysics|x86
{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.Build.0 = Debug|Any CPU {AE483C29-042E-4226-BA52-D247CE7676DA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.DebugPhysics|Any CPU.ActiveCfg = DebugPhysics|Any CPU {AE483C29-042E-4226-BA52-D247CE7676DA}.DebugPhysics|Any CPU.ActiveCfg = Debug|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.DebugPhysics|Any CPU.Build.0 = DebugPhysics|Any CPU {AE483C29-042E-4226-BA52-D247CE7676DA}.DebugPhysics|Any CPU.Build.0 = Debug|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.ActiveCfg = Release|Any CPU {AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.Build.0 = Release|Any CPU {AE483C29-042E-4226-BA52-D247CE7676DA}.Release|Any CPU.Build.0 = Release|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.ReleasePhysics|Any CPU.ActiveCfg = ReleasePhysics|Any CPU {AE483C29-042E-4226-BA52-D247CE7676DA}.ReleasePhysics|Any CPU.ActiveCfg = Release|Any CPU
{AE483C29-042E-4226-BA52-D247CE7676DA}.ReleasePhysics|Any CPU.Build.0 = ReleasePhysics|Any CPU {AE483C29-042E-4226-BA52-D247CE7676DA}.ReleasePhysics|Any CPU.Build.0 = Release|Any CPU
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {7DE47032-A904-4C29-BD22-2D235E8D91BA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.Debug|Any CPU.Build.0 = Debug|Any CPU {7DE47032-A904-4C29-BD22-2D235E8D91BA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.DebugPhysics|Any CPU.ActiveCfg = DebugPhysics|Any CPU {7DE47032-A904-4C29-BD22-2D235E8D91BA}.DebugPhysics|Any CPU.ActiveCfg = Debug|Any CPU
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.DebugPhysics|Any CPU.Build.0 = DebugPhysics|Any CPU {7DE47032-A904-4C29-BD22-2D235E8D91BA}.DebugPhysics|Any CPU.Build.0 = Debug|Any CPU
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.Release|Any CPU.ActiveCfg = Release|Any CPU {7DE47032-A904-4C29-BD22-2D235E8D91BA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.Release|Any CPU.Build.0 = Release|Any CPU {7DE47032-A904-4C29-BD22-2D235E8D91BA}.Release|Any CPU.Build.0 = Release|Any CPU
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.ReleasePhysics|Any CPU.ActiveCfg = ReleasePhysics|Any CPU {7DE47032-A904-4C29-BD22-2D235E8D91BA}.ReleasePhysics|Any CPU.ActiveCfg = Release|Any CPU
{7DE47032-A904-4C29-BD22-2D235E8D91BA}.ReleasePhysics|Any CPU.Build.0 = ReleasePhysics|Any CPU {7DE47032-A904-4C29-BD22-2D235E8D91BA}.ReleasePhysics|Any CPU.Build.0 = Release|Any CPU
{B81B6701-7A78-4846-BF6F-04E0591F0F38}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {B81B6701-7A78-4846-BF6F-04E0591F0F38}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B81B6701-7A78-4846-BF6F-04E0591F0F38}.Debug|Any CPU.Build.0 = Debug|Any CPU {B81B6701-7A78-4846-BF6F-04E0591F0F38}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B81B6701-7A78-4846-BF6F-04E0591F0F38}.DebugPhysics|Any CPU.ActiveCfg = DebugPhysics|Any CPU {B81B6701-7A78-4846-BF6F-04E0591F0F38}.DebugPhysics|Any CPU.ActiveCfg = DebugPhysics|Any CPU
@ -54,12 +56,12 @@ Global
{B81B6701-7A78-4846-BF6F-04E0591F0F38}.ReleasePhysics|Any CPU.Build.0 = ReleasePhysics|Any CPU {B81B6701-7A78-4846-BF6F-04E0591F0F38}.ReleasePhysics|Any CPU.Build.0 = ReleasePhysics|Any CPU
{87A71215-7CAC-4B80-9D43-1700DECFB828}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {87A71215-7CAC-4B80-9D43-1700DECFB828}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{87A71215-7CAC-4B80-9D43-1700DECFB828}.Debug|Any CPU.Build.0 = Debug|Any CPU {87A71215-7CAC-4B80-9D43-1700DECFB828}.Debug|Any CPU.Build.0 = Debug|Any CPU
{87A71215-7CAC-4B80-9D43-1700DECFB828}.DebugPhysics|Any CPU.ActiveCfg = DebugPhysics|Any CPU {87A71215-7CAC-4B80-9D43-1700DECFB828}.DebugPhysics|Any CPU.ActiveCfg = Debug|Any CPU
{87A71215-7CAC-4B80-9D43-1700DECFB828}.DebugPhysics|Any CPU.Build.0 = DebugPhysics|Any CPU {87A71215-7CAC-4B80-9D43-1700DECFB828}.DebugPhysics|Any CPU.Build.0 = Debug|Any CPU
{87A71215-7CAC-4B80-9D43-1700DECFB828}.Release|Any CPU.ActiveCfg = Release|Any CPU {87A71215-7CAC-4B80-9D43-1700DECFB828}.Release|Any CPU.ActiveCfg = Release|Any CPU
{87A71215-7CAC-4B80-9D43-1700DECFB828}.Release|Any CPU.Build.0 = Release|Any CPU {87A71215-7CAC-4B80-9D43-1700DECFB828}.Release|Any CPU.Build.0 = Release|Any CPU
{87A71215-7CAC-4B80-9D43-1700DECFB828}.ReleasePhysics|Any CPU.ActiveCfg = ReleasePhysics|Any CPU {87A71215-7CAC-4B80-9D43-1700DECFB828}.ReleasePhysics|Any CPU.ActiveCfg = Release|Any CPU
{87A71215-7CAC-4B80-9D43-1700DECFB828}.ReleasePhysics|Any CPU.Build.0 = ReleasePhysics|Any CPU {87A71215-7CAC-4B80-9D43-1700DECFB828}.ReleasePhysics|Any CPU.Build.0 = Release|Any CPU
{FD50437F-B756-4BD8-99BE-B723F6E1EB45}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FD50437F-B756-4BD8-99BE-B723F6E1EB45}.DebugPhysics|Any CPU.ActiveCfg = Debug|Any CPU {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.DebugPhysics|Any CPU.ActiveCfg = Debug|Any CPU
{FD50437F-B756-4BD8-99BE-B723F6E1EB45}.DebugPhysics|Any CPU.Build.0 = Debug|Any CPU {FD50437F-B756-4BD8-99BE-B723F6E1EB45}.DebugPhysics|Any CPU.Build.0 = Debug|Any CPU

Просмотреть файл

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
@ -106,6 +106,7 @@
<Compile Include="events\CCEventGamePadConnection.cs" /> <Compile Include="events\CCEventGamePadConnection.cs" />
<Compile Include="events\CCEventCustom.cs" /> <Compile Include="events\CCEventCustom.cs" />
<Compile Include="events\CCEventListenerCustom.cs" /> <Compile Include="events\CCEventListenerCustom.cs" />
<Compile Include="misc_nodes\CCNodeGrid.cs" />
<Compile Include="particle_nodes\CCParticleSystemCache.cs" /> <Compile Include="particle_nodes\CCParticleSystemCache.cs" />
<Compile Include="sprite_nodes\CCMaskedSprite.cs" /> <Compile Include="sprite_nodes\CCMaskedSprite.cs" />
<Compile Include="actions\action\CCAction.cs" /> <Compile Include="actions\action\CCAction.cs" />

Просмотреть файл

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
@ -135,6 +135,7 @@
<Compile Include="label_nodes\CCLabel-FontUtilities.cs" /> <Compile Include="label_nodes\CCLabel-FontUtilities.cs" />
<Compile Include="label_nodes\CCLabel-Windows.cs" /> <Compile Include="label_nodes\CCLabel-Windows.cs" />
<Compile Include="label_nodes\CCLabel.cs" /> <Compile Include="label_nodes\CCLabel.cs" />
<Compile Include="misc_nodes\CCNodeGrid.cs" />
<Compile Include="platform\CCArrayPool.cs" /> <Compile Include="platform\CCArrayPool.cs" />
<Compile Include="sprite_nodes\CCMaskedSprite.cs" /> <Compile Include="sprite_nodes\CCMaskedSprite.cs" />
<Compile Include=".\actions\action\CCAction.cs"> <Compile Include=".\actions\action\CCAction.cs">
@ -937,28 +938,28 @@
<LogicalName>tileMap_parallax_nodes\CCPointObject</LogicalName> <LogicalName>tileMap_parallax_nodes\CCPointObject</LogicalName>
</Compile> </Compile>
<Compile Include=".\tileMap_parallax_nodes\CCTileLayerInfo.cs"> <Compile Include=".\tileMap_parallax_nodes\CCTileLayerInfo.cs">
<LogicalName>tileMap_parallax_nodes\CCTileLayerInfo</LogicalName> <LogicalName>tileMap_parallax_nodes\CCTileLayerInfo</LogicalName>
</Compile> </Compile>
<Compile Include=".\tileMap_parallax_nodes\CCTileMap.cs"> <Compile Include=".\tileMap_parallax_nodes\CCTileMap.cs">
<LogicalName>tileMap_parallax_nodes\CCTileMap</LogicalName> <LogicalName>tileMap_parallax_nodes\CCTileMap</LogicalName>
</Compile> </Compile>
<Compile Include=".\tileMap_parallax_nodes\CCTileMapInfo.cs"> <Compile Include=".\tileMap_parallax_nodes\CCTileMapInfo.cs">
<LogicalName>tileMap_parallax_nodes\CCTileMapInfo</LogicalName> <LogicalName>tileMap_parallax_nodes\CCTileMapInfo</LogicalName>
</Compile> </Compile>
<Compile Include=".\tileMap_parallax_nodes\CCTileMapLayer.cs"> <Compile Include=".\tileMap_parallax_nodes\CCTileMapLayer.cs">
<LogicalName>tileMap_parallax_nodes\CCTileMapLayer</LogicalName> <LogicalName>tileMap_parallax_nodes\CCTileMapLayer</LogicalName>
</Compile> </Compile>
<Compile Include=".\tileMap_parallax_nodes\CCTileMapObjectGroup.cs"> <Compile Include=".\tileMap_parallax_nodes\CCTileMapObjectGroup.cs">
<LogicalName>tileMap_parallax_nodes\CCTileMapObjectGroup</LogicalName> <LogicalName>tileMap_parallax_nodes\CCTileMapObjectGroup</LogicalName>
</Compile> </Compile>
<Compile Include=".\tileMap_parallax_nodes\CCTileMapStructs.cs"> <Compile Include=".\tileMap_parallax_nodes\CCTileMapStructs.cs">
<LogicalName>tileMap_parallax_nodes\CCTileMapStructs</LogicalName> <LogicalName>tileMap_parallax_nodes\CCTileMapStructs</LogicalName>
</Compile> </Compile>
<Compile Include=".\tileMap_parallax_nodes\CCTileSetInfo.cs"> <Compile Include=".\tileMap_parallax_nodes\CCTileSetInfo.cs">
<LogicalName>tileMap_parallax_nodes\CCTileSetInfo</LogicalName> <LogicalName>tileMap_parallax_nodes\CCTileSetInfo</LogicalName>
</Compile> </Compile>
<Compile Include=".\Platform\CCGeometryBatch.cs"> <Compile Include=".\Platform\CCGeometryBatch.cs">
<LogicalName>Platform\CCGeometryBatch</LogicalName> <LogicalName>Platform\CCGeometryBatch</LogicalName>
</Compile> </Compile>
<Compile Include=".\Win8IOExtensions.cs"> <Compile Include=".\Win8IOExtensions.cs">
<LogicalName>Win8IOExtensions</LogicalName> <LogicalName>Win8IOExtensions</LogicalName>

Просмотреть файл

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<ProjectGuid>{0C0AFDFF-A4E4-49F4-B6DB-A761B0DB64A8}</ProjectGuid> <ProjectGuid>{0C0AFDFF-A4E4-49F4-B6DB-A761B0DB64A8}</ProjectGuid>
@ -198,6 +198,7 @@
<Compile Include="label_nodes\CCLabel.cs" /> <Compile Include="label_nodes\CCLabel.cs" />
<Compile Include="misc_nodes\CCClippingNode.cs" /> <Compile Include="misc_nodes\CCClippingNode.cs" />
<Compile Include="misc_nodes\CCDrawNode.cs" /> <Compile Include="misc_nodes\CCDrawNode.cs" />
<Compile Include="misc_nodes\CCNodeGrid.cs" />
<Compile Include="platform\CCContentManager.cs" /> <Compile Include="platform\CCContentManager.cs" />
<Compile Include="platform\CCFocusManager.cs" /> <Compile Include="platform\CCFocusManager.cs" />
<Compile Include="platform\CCTask.cs" /> <Compile Include="platform\CCTask.cs" />

Просмотреть файл

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
@ -145,6 +145,7 @@
<Compile Include="label_nodes\CCLabel-FontUtilities-Windows.cs" /> <Compile Include="label_nodes\CCLabel-FontUtilities-Windows.cs" />
<Compile Include="label_nodes\CCLabel-FontUtilities.cs" /> <Compile Include="label_nodes\CCLabel-FontUtilities.cs" />
<Compile Include="label_nodes\CCLabel-Windows.cs" /> <Compile Include="label_nodes\CCLabel-Windows.cs" />
<Compile Include="misc_nodes\CCNodeGrid.cs" />
<Compile Include="physics\*.cs" Condition=" '$(Configuration)' == 'DebugPhysics' Or '$(Configuration)' == 'ReleasePhysics' " /> <Compile Include="physics\*.cs" Condition=" '$(Configuration)' == 'DebugPhysics' Or '$(Configuration)' == 'ReleasePhysics' " />
<Compile Include="physics\chipmunk\*.cs" Condition=" '$(Configuration)' == 'DebugPhysics' Or '$(Configuration)' == 'ReleasePhysics' " /> <Compile Include="physics\chipmunk\*.cs" Condition=" '$(Configuration)' == 'DebugPhysics' Or '$(Configuration)' == 'ReleasePhysics' " />
<Compile Include="physics\extensions\*.cs" Condition=" '$(Configuration)' == 'DebugPhysics' Or '$(Configuration)' == 'ReleasePhysics' " /> <Compile Include="physics\extensions\*.cs" Condition=" '$(Configuration)' == 'DebugPhysics' Or '$(Configuration)' == 'ReleasePhysics' " />

Просмотреть файл

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
@ -94,6 +94,7 @@
<Compile Include="events\CCEventGamePadConnection.cs" /> <Compile Include="events\CCEventGamePadConnection.cs" />
<Compile Include="events\CCEventCustom.cs" /> <Compile Include="events\CCEventCustom.cs" />
<Compile Include="events\CCEventListenerCustom.cs" /> <Compile Include="events\CCEventListenerCustom.cs" />
<Compile Include="misc_nodes\CCNodeGrid.cs" />
<Compile Include="sprite_nodes\CCMaskedSprite.cs" /> <Compile Include="sprite_nodes\CCMaskedSprite.cs" />
<Compile Include="actions\action\CCAction.cs" /> <Compile Include="actions\action\CCAction.cs" />
<Compile Include="actions\action\CCFiniteTimeAction.cs" /> <Compile Include="actions\action\CCFiniteTimeAction.cs" />