Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "box2d.MacOS", "box2d\box2d.MacOS.csproj", "{A84510D8-7AED-411E-9616-DCFEA180969E}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.MacOS", "MonoGame\ThirdParty\Lidgren.Network\Lidgren.Network.MacOS.csproj", "{5C3DC4FF-FE5A-4B94-B4A6-6F79E63F3130}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.MacOS", "MonoGame\MonoGame.Framework\MonoGame.Framework.MacOS.csproj", "{36C538E6-C32A-4A8D-A39C-566173D7118E}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CocosSharp.MacOS", "src\CocosSharp.MacOS.csproj", "{A83510D8-7AED-411E-9616-DCFEA180969E}" EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.Net.MacOS", "MonoGame\MonoGame.Framework\MonoGame.Framework.Net.MacOS.csproj", "{1294038B-66C2-4359-AFE9-EA06A758CA94}" EndProject 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