36 строки
1.8 KiB
XML
36 строки
1.8 KiB
XML
<?xml version="1.0"?>
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<project name="CocosSharp Custom Content Importers Build Script" default="build" basedir=".">
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<description>Default CocosSharp Custom Content Importers Automated Build script</description>
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<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />
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<property name="mdtooldir" value="/Applications/Xamarin\ Studio.app/Contents/MacOS"/>
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<target name="checkos" description="check the operating system">
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<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}"/>
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<if test="${os == 'Unix'}">
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<if test="${directory::exists('/Applications') and directory::exists('/Library')}">
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<property name="os" value="MacOS"/>
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<if test="${not directory::exists(mdtooldir)}">
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<property name="mdtooldir" value="${path::get-full-path('/Applications/Xamarin Studio.app/Contents/MacOS')}"/>
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</if>
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</if>
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</if>
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<echo message="Detected : ${os}"/>
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</target>
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<target name="build" description="Build CocosSharp Custom Content Importers" depends="checkos">
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<call target="buildpipeline"/>
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</target>
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<target name="buildpipeline" description="Build Windows">
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<if test="${os == 'Win32NT'}">
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<exec program="msbuild " commandline="CocosSharp.Content.Pipeline.Importers.Windows.sln /t:Clean /p:Configuration=Release" />
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<exec program="msbuild " commandline="CocosSharp.Content.Pipeline.Importers.Windows.sln /t:Build /p:Configuration=Release" />
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</if>
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<if test="${os == 'MacOS'}">
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<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Clean -c:Release CocosSharp.Content.Pipeline.Importers.Mac.sln" />
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<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Build -c:Release CocosSharp.Content.Pipeline.Importers.Mac.sln" />
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</if>
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</target>
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</project>
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