include "../../build/Tests.lua" project "SDL" SetupExampleProject() if config ~= nil and config.ExampleTests then project "SDL.Tests" kind "ConsoleApp" language "C#" location "." dependson "SDL" files { libdir .. "/SDL/SDL.cs", libdir .. "/SDL/SDL_assert.cs", libdir .. "/SDL/SDL_audio.cs", libdir .. "/SDL/SDL_blendmode.cs", libdir .. "/SDL/SDL_clipboard.cs", libdir .. "/SDL/SDL_cpuinfo.cs", libdir .. "/SDL/SDL_error.cs", libdir .. "/SDL/SDL_events.cs", libdir .. "/SDL/SDL_gamecontroller.cs", libdir .. "/SDL/SDL_gesture.cs", libdir .. "/SDL/SDL_hints.cs", libdir .. "/SDL/SDL_joystick.cs", libdir .. "/SDL/SDL_keyboard.cs", libdir .. "/SDL/SDL_keycode.cs", libdir .. "/SDL/SDL_loadso.cs", libdir .. "/SDL/SDL_log.cs", libdir .. "/SDL/SDL_messagebox.cs", libdir .. "/SDL/SDL_mouse.cs", libdir .. "/SDL/SDL_pixels.cs", libdir .. "/SDL/SDL_platform.cs", libdir .. "/SDL/SDL_power.cs", libdir .. "/SDL/SDL_rect.cs", libdir .. "/SDL/SDL_render.cs", libdir .. "/SDL/SDL_rwops.cs", libdir .. "/SDL/SDL_scancode.cs", libdir .. "/SDL/SDL_surface.cs", libdir .. "/SDL/SDL_thread.cs", libdir .. "/SDL/SDL_timer.cs", libdir .. "/SDL/SDL_touch.cs", libdir .. "/SDL/SDL_version.cs", libdir .. "/SDL/SDL_video.cs", "*.lua" } end