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Move everything around and modernize!

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Matthew Leibowitz 2020-08-14 09:11:29 +02:00
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Коммит 44710080f3
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Идентификатор ключа GPG: ECDB25CC0E22FC46
333 изменённых файлов: 1896 добавлений и 31701 удалений

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@ -1,6 +1,6 @@
# SkiaSharp.Extended
[![Build Status](https://dev.azure.com/devdiv/DevDiv/_apis/build/status/Xamarin/Components/SkiaSharp.Extended?branchName=master)](https://dev.azure.com/devdiv/DevDiv/_build/latest?definitionId=10846&branchName=master) [![Build Status](https://dev.azure.com/xamarin/public/_apis/build/status/mono/SkiaSharp/SkiaSharp.Extended%20(Public)?branchName=master)](https://dev.azure.com/xamarin/public/_build/latest?definitionId=6&branchName=master)
[![Build Status](https://dev.azure.com/devdiv/DevDiv/_apis/build/status/Xamarin/Components/SkiaSharp.Extended?branchName=main)](https://dev.azure.com/devdiv/DevDiv/_build/latest?definitionId=10846&branchName=main) [![Build Status](https://dev.azure.com/xamarin/public/_apis/build/status/mono/SkiaSharp/SkiaSharp.Extended%20(Public)?branchName=main)](https://dev.azure.com/xamarin/public/_build/latest?definitionId=6&branchName=main)
**SkiaSharp.Extended** is a collection some cool libraries that may be
useful to some apps. There are several repositories that may have
@ -13,27 +13,21 @@ interesting projects:
## Building
Each sub-directory has a solution file that can be opened in Visual Studio or
built by MSBuild. All scripting and tasks are performed by MSBuild, so no
external tooling is needed.
To build the projects and samples, just open `SkiaSharp.Extended.sln`
in Visual Studio 2019.
There is a single PowerShell/bash script that can be used to build the entire
repository:
> .\build.ps1
$ ./build.sh
The CI server just runs that single file and outputs all the packages,
assemblies and test results.
The CI server just runs `dotnet cake`` and outputs all the packages,
assemblies and test results. This can also be used to build everything
locally.
## License
The code in this repository is licensed under the [MIT License][license].
[license]: https://github.com/mono/SkiaSharp.Extended/blob/master/LICENSE
[license]: https://github.com/mono/SkiaSharp.Extended/blob/main/LICENSE
[netcore]: https://www.microsoft.com/net/core
[skiasharp]: https://github.com/mono/SkiaSharp
[extended]: https://github.com/mono/SkiaSharp.Extended/tree/master/SkiaSharp.Extended
[iconify]: https://github.com/mono/SkiaSharp.Extended/tree/master/SkiaSharp.Extended.Iconify
[svg]: https://github.com/mono/SkiaSharp.Extended/tree/master/SkiaSharp.Extended.Svg
[extended]: https://github.com/mono/SkiaSharp.Extended/wiki/SkiaSharp.Extended
[iconify]: https://github.com/mono/SkiaSharp.Extended/wiki/SkiaSharp.Extended.Iconify
[svg]: https://github.com/mono/SkiaSharp.Extended/wiki/SkiaSharp.Extended.Svg

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@ -1,124 +0,0 @@
# SkiaSharp.Extended.Iconify
[![SkiaSharp.Extended.Iconify](https://img.shields.io/nuget/vpre/SkiaSharp.Extended.Iconify.svg?maxAge=2592000)](https://www.nuget.org/packages/SkiaSharp.Extended.Iconify) [![NuGet](https://img.shields.io/nuget/dt/SkiaSharp.Extended.Iconify.svg)](https://www.nuget.org/packages/SkiaSharp.Extended.Iconify)
A simple way to draw a string that contains icons inline with normal
characters.
For example, if we wanted to draw this string using colored characters
from FontAwesome (or some other icon font) mixed in with other characters:
<center>
![FontAwesome](../images/FontAwesome.png)
</center>
To do this using factory SkiaSharp, there would be lots of work that
needed doing. But, not anymore.
First, we can use nice templated strings:
```csharp
var text = "I {{fa-heart-o color=ff0000}} to {{fa-code}} on {{fa-windows color=1BA1E2}}!";
```
There are a few things that make this work:
- The `{{...}}` double curly braces tell the engine that this is a
special character.
- The first part of the block is CSS class name of the FontAwesome
icon. In the case of the red heart outline, this is the `fa-heart-o`.
- The second part is optional, and can be specified to control the
color `color=ff0000`. In this case, we are specifying red using
the hex color code, `#FF0000`.
More optional flags may be added later, but right now there is just the
`color` flag. This flag can be any value that can be passed to the
`SKColor.Parse` method.
To draw this text, all we have to do is register the icon font in
app startup, or whenever we need:
```csharp
SKTextRunLookup.Instance.AddFontAwesome();
```
Now, we can draw the string anywhere in the app:
```csharp
// create the paint that represents the default text
var paint = new SKPaint();
// draw the text, inserting all the FontAwesome characters
canvas.DrawIconifiedText(text, 10, 100, paint);
```
## Supported Icon Fonts
There are several icon fonts that are currently supported:
- **FontAwesome** - http://fontawesome.io/
- **IonIcons** - http://ionicons.com/
- **Material Design Icons** (community) - https://materialdesignicons.com/
- **Material Icons** (Google) - https://material.io/icons/
- **Meteocons** - http://www.alessioatzeni.com/meteocons/
- **Simple Line Icons** - http://simplelineicons.com/
- **Typicons** - http://www.typicons.com/
- **WeatherIcons** - http://weathericons.io/
These are just what we have now, but it is very simple to add some more.
All we need is the `.ttf` font file and some mapping from a name to the
unicode character.
## Advanced
If we want to control what fonts are available for a specific
draw operation, we can create a lookup table:
```csharp
// create the lookup table
var lookup = new SKTextRunLookup();
// add FontAwesome
lookup.AddTypeface(new FontAwesomeLookupEntry());
```
Now that we have our table, we can draw the string:
```csharp
// create the paint that represents the default text
var paint = new SKPaint();
// draw the text, inserting all the FontAwesome characters
canvas.DrawIconifiedText(text, 10, 100, lookup, paint);
```
For more advanced text substitutions, there is a way to directly
control the creation of these strings. Instead of just passing a
string to `DrawIconifiedText`, we can "cache" or pre-calculate
this string using `SKTextRun`:
```csharp
// create the text runs
IEnumerable<SKTextRun> runs = SKTextRun.Create(text, lookup);
// draw the text
canvas.DrawText(runs, 10, 100, paint);
```
Another way to work with this is to directly create the text runs:
```csharp
var runs = new [] {
new SKTextRun("I "),
new SKTextRun("\uf08a") {
Color = SKColors.Red,
Typeface = SKTypeface.FromFamilyName("FontAwesome"),
TextSize = 50
},
new SKTextRun(" to "),
// ...
};
```

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@ -1,442 +0,0 @@
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@ -1,27 +0,0 @@
using System;
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace SkiaSharpDemo.Droid
{
[Activity(Label = "SkiaSharpDemo", Icon = "@drawable/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
protected override void OnCreate(Bundle bundle)
{
TabLayoutResource = Resource.Layout.Tabbar;
ToolbarResource = Resource.Layout.Toolbar;
base.OnCreate(bundle);
global::Xamarin.Forms.Forms.Init(this, bundle);
LoadApplication(new App());
}
}
}

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@ -1,87 +0,0 @@
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@ -1,147 +0,0 @@
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<!-- A reference to the entire .Net Framework and Windows SDK are automatically included -->
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@ -1,106 +0,0 @@
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<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
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<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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@ -1,87 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<LinkMode>SdkOnly</LinkMode>
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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Application xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="SkiaSharpDemo.App">
<Application.Resources>
<!-- Application resource dictionary -->
</Application.Resources>
</Application>

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@ -1,45 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Xamarin.Forms;
using SkiaSharp.Extended.Iconify;
namespace SkiaSharpDemo
{
public partial class App : Application
{
public App()
{
InitializeComponent();
// register the default fonts that we want
SKTextRunLookup.Instance.AddFontAwesome();
SKTextRunLookup.Instance.AddIonIcons();
SKTextRunLookup.Instance.AddMaterialDesignIcons();
SKTextRunLookup.Instance.AddMaterialIcons();
SKTextRunLookup.Instance.AddMeteocons();
SKTextRunLookup.Instance.AddSimpleLineIcons();
SKTextRunLookup.Instance.AddTypicons();
SKTextRunLookup.Instance.AddWeatherIcons();
MainPage = new NavigationPage(new MainPage());
}
protected override void OnStart()
{
// Handle when your app starts
}
protected override void OnSleep()
{
// Handle when your app sleeps
}
protected override void OnResume()
{
// Handle when your app resumes
}
}
}

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@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:local="clr-namespace:SkiaSharpDemo"
xmlns:views="clr-namespace:SkiaSharp.Views.Forms;assembly=SkiaSharp.Views.Forms"
x:Class="SkiaSharpDemo.MainPage"
Title="SkiaSharp">
<Grid>
<views:SKCanvasView PaintSurface="OnPainting" />
</Grid>
</ContentPage>

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@ -1,48 +0,0 @@
# SkiaSharp.Extended.Svg
[![SkiaSharp.Extended.Svg](https://img.shields.io/nuget/vpre/SkiaSharp.Svg.svg?maxAge=2592000)](https://www.nuget.org/packages/SkiaSharp.Svg) [![NuGet](https://img.shields.io/nuget/dt/SkiaSharp.Svg.svg)](https://www.nuget.org/packages/SkiaSharp.Svg)
**SkiaSharp.Svg** is lightweight SVG parser that can be used for
most SVG needs.
Support for SVG has been a hot topic, but [Google has stated][google-svg]
that this is not going to be a feature coming soon. However, we do want to
support SVG. To this end, we are trying out a lightweight SVG parser.
This is a pure managed code parser, that actually lives in a single file.
This implementation of SVG is fairly limited, but supports all the features
supported by the alternate [NGraphics][ngraphics] library (and a bit more).
We are looking to add new features, so please do create issues when you need
a feature that does not exist yet.
```csharp
// create a new SVG object
var svg = new SKSvg();
// load the SVG document
svg.Load("image.svg");
// draw the svg
SKCanvas canvas = ...
canvas.DrawPicture(svg.Picture);
```
This will draw the SVG at the size that it was created. To control the
size, you can make use of a scale `SKMatrix`:
```csharp
// get the rectangle that the SVG is defined in
var svgSize = svg.Picture.CullRect;
float svgMax = Math.Max(svgSize.Width, svgSize.Height);
// calculate the scaling need to fit
float canvasMin = Math.Min(width, height);
float scale = canvasMin / svgMax;
var matrix = SKMatrix.MakeScale(scale, scale);
// draw the svg
canvas.DrawPicture(svg.Picture, ref matrix);
```
[google-svg]: https://groups.google.com/d/msg/skia-discuss/8grSzbS0GnI/GxsAdCCUU9cJ
[ngraphics]: https://github.com/praeclarum/NGraphics

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@ -1,234 +0,0 @@
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Release|Any CPU = Release|Any CPU
Release|ARM = Release|ARM
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HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
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EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {08D78153-5DD7-4C52-A348-46AA448B2CFC}
EndGlobalSection
EndGlobal

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@ -1,27 +0,0 @@
using System;
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace SkiaSharpDemo.Droid
{
[Activity(Label = "SkiaSharpDemo", Icon = "@drawable/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
protected override void OnCreate(Bundle bundle)
{
TabLayoutResource = Resource.Layout.Tabbar;
ToolbarResource = Resource.Layout.Toolbar;
base.OnCreate(bundle);
global::Xamarin.Forms.Forms.Init(this, bundle);
LoadApplication(new App());
}
}
}

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@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.skiasharpdemo" android:versionCode="1" android:versionName="1.0">
<uses-sdk android:minSdkVersion="15" />
<application android:label="SkiaSharpDemo.Droid" android:icon="@drawable/icon"></application>
</manifest>

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@ -1,34 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SkiaSharpDemo.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SkiaSharpDemo.Droid")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<android.support.design.widget.TabLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/sliding_tabs"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/colorPrimary"
android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar"
app:tabIndicatorColor="@android:color/white"
app:tabGravity="fill"
app:tabMode="fixed" />

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@ -1,9 +0,0 @@
<android.support.v7.widget.Toolbar
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/colorPrimary"
android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar"
android:popupTheme="@style/ThemeOverlay.AppCompat.Light" />

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="MainTheme" parent="MainTheme.Base">
</style>
<!-- Base theme applied no matter what API -->
<style name="MainTheme.Base" parent="Theme.AppCompat.Light.DarkActionBar">
<!--If you are using revision 22.1 please use just windowNoTitle. Without android:-->
<item name="windowNoTitle">true</item>
<!--We will be using the toolbar so no need to show ActionBar-->
<item name="windowActionBar">false</item>
<!-- Set theme colors from http://www.google.com/design/spec/style/color.html#color-color-palette -->
<!-- colorPrimary is used for the default action bar background -->
<item name="colorPrimary">#2196F3</item>
<!-- colorPrimaryDark is used for the status bar -->
<item name="colorPrimaryDark">#1976D2</item>
<!-- colorAccent is used as the default value for colorControlActivated
which is used to tint widgets -->
<item name="colorAccent">#FF4081</item>
<!-- You can also set colorControlNormal, colorControlActivated
colorControlHighlight and colorSwitchThumbNormal. -->
<item name="windowActionModeOverlay">true</item>
<item name="android:datePickerDialogTheme">@style/AppCompatDialogStyle</item>
</style>
<style name="AppCompatDialogStyle" parent="Theme.AppCompat.Light.Dialog">
<item name="colorAccent">#FF4081</item>
</style>
</resources>

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@ -1,8 +0,0 @@
<Application
x:Class="SkiaSharpDemo.UWP.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:SkiaSharpDemo.UWP"
RequestedTheme="Light">
</Application>

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@ -1,107 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Activation;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace SkiaSharpDemo.UWP
{
/// <summary>
/// Provides application-specific behavior to supplement the default Application class.
/// </summary>
sealed partial class App : Application
{
/// <summary>
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
/// </summary>
public App()
{
this.InitializeComponent();
this.Suspending += OnSuspending;
}
/// <summary>
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used such as when the application is launched to open a specific file.
/// </summary>
/// <param name="e">Details about the launch request and process.</param>
protected override void OnLaunched(LaunchActivatedEventArgs e)
{
#if DEBUG
if (System.Diagnostics.Debugger.IsAttached)
{
this.DebugSettings.EnableFrameRateCounter = true;
}
#endif
Frame rootFrame = Window.Current.Content as Frame;
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == null)
{
// Create a Frame to act as the navigation context and navigate to the first page
rootFrame = new Frame();
rootFrame.NavigationFailed += OnNavigationFailed;
Xamarin.Forms.Forms.Init(e);
if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
{
//TODO: Load state from previously suspended application
}
// Place the frame in the current Window
Window.Current.Content = rootFrame;
}
if (rootFrame.Content == null)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
rootFrame.Navigate(typeof(MainPage), e.Arguments);
}
// Ensure the current window is active
Window.Current.Activate();
}
/// <summary>
/// Invoked when Navigation to a certain page fails
/// </summary>
/// <param name="sender">The Frame which failed navigation</param>
/// <param name="e">Details about the navigation failure</param>
void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
{
throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
}
/// <summary>
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
/// </summary>
/// <param name="sender">The source of the suspend request.</param>
/// <param name="e">Details about the suspend request.</param>
private void OnSuspending(object sender, SuspendingEventArgs e)
{
var deferral = e.SuspendingOperation.GetDeferral();
//TODO: Save application state and stop any background activity
deferral.Complete();
}
}
}

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@ -1,15 +0,0 @@
<forms:WindowsPage
x:Class="SkiaSharpDemo.UWP.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:forms="using:Xamarin.Forms.Platform.UWP"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:SkiaSharpDemo.UWP"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
</Grid>
</forms:WindowsPage>

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@ -1,27 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xaml.Data;
using Windows.UI.Xaml.Input;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace SkiaSharpDemo.UWP
{
public sealed partial class MainPage
{
public MainPage()
{
this.InitializeComponent();
LoadApplication(new SkiaSharpDemo.App());
}
}
}

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@ -1,25 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
<Identity Name="f809cf71-5028-4332-8b01-16696c0943f8" Publisher="CN=SkiaSharp Authors" Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="f809cf71-5028-4332-8b01-16696c0943f8" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
<DisplayName>SkiaSharpDemo.UWP</DisplayName>
<PublisherDisplayName>SkiaSharp Authors</PublisherDisplayName>
<Logo>Assets\StoreLogo.png</Logo>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.0.0" MaxVersionTested="10.0.0.0" />
</Dependencies>
<Resources>
<Resource Language="x-generate" />
</Resources>
<Applications>
<Application Id="App" Executable="$targetnametoken$.exe" EntryPoint="SkiaSharpDemo.UWP.App">
<uap:VisualElements DisplayName="SkiaSharpDemo.UWP" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="SkiaSharpDemo.UWP" BackgroundColor="transparent">
<uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png">
</uap:DefaultTile>
<uap:SplashScreen Image="Assets\SplashScreen.png" />
</uap:VisualElements>
</Application>
</Applications>
</Package>

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@ -1,29 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SkiaSharpDemo.UWP")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SkiaSharpDemo.UWP")]
[assembly: AssemblyCopyright("Copyright © 2015")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: ComVisible(false)]

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@ -1,31 +0,0 @@
<!--
This file contains Runtime Directives used by .NET Native. The defaults here are suitable for most
developers. However, you can modify these parameters to modify the behavior of the .NET Native
optimizer.
Runtime Directives are documented at http://go.microsoft.com/fwlink/?LinkID=391919
To fully enable reflection for App1.MyClass and all of its public/private members
<Type Name="App1.MyClass" Dynamic="Required All"/>
To enable dynamic creation of the specific instantiation of AppClass<T> over System.Int32
<TypeInstantiation Name="App1.AppClass" Arguments="System.Int32" Activate="Required Public" />
Using the Namespace directive to apply reflection policy to all the types in a particular namespace
<Namespace Name="DataClasses.ViewModels" Seralize="All" />
-->
<Directives xmlns="http://schemas.microsoft.com/netfx/2013/01/metadata">
<Application>
<!--
An Assembly element with Name="*Application*" applies to all assemblies in
the application package. The asterisks are not wildcards.
-->
<Assembly Name="*Application*" Dynamic="Required All" />
<!-- Add your application specific runtime directives here. -->
</Application>
</Directives>

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@ -1,31 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace SkiaSharpDemo.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to
// application events from iOS.
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
//
// This method is invoked when the application has loaded and is ready to run. In this
// method you should instantiate the window, load the UI into it and then make the window
// visible.
//
// You have 17 seconds to return from this method, or iOS will terminate your application.
//
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
LoadApplication(new App());
return base.FinishedLaunching(app, options);
}
}
}

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@ -1,5 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict/>
</plist>

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@ -1,51 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>MinimumOSVersion</key>
<string>8.0</string>
<key>CFBundleDisplayName</key>
<string>SkiaSharpDemo</string>
<key>CFBundleIdentifier</key>
<string>com.yourcompany.SkiaSharpDemo</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>CFBundleIconFiles</key>
<array>
<string>Icon-60@2x.png</string>
<string>Icon-76.png</string>
<string>Icon-76@2x.png</string>
<string>Default.png</string>
<string>Default@2x.png</string>
<string>Default-568h@2x.png</string>
<string>Default-Portrait.png</string>
<string>Default-Portrait@2x.png</string>
<string>Icon-Small-40.png</string>
<string>Icon-Small-40@2x.png</string>
<string>Icon-Small.png</string>
<string>Icon-Small@2x.png</string>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>CFBundleShortVersionString</key>
<string></string>
</dict>
</plist>

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@ -1,20 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace SkiaSharpDemo.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SkiaSharpDemo.iOS")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SkiaSharpDemo.iOS")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("72bdc44f-c588-44f3-b6df-9aace7daafdd")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -1,39 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6245" systemVersion="13F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="X5k-f2-b5h">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6238"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="gAE-YM-kbH">
<objects>
<viewController id="X5k-f2-b5h" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Y8P-hJ-Z43"/>
<viewControllerLayoutGuide type="bottom" id="9ZL-r4-8FZ"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="yd7-JS-zBw">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView userInteractionEnabled="NO" contentMode="scaleToFill" misplaced="YES" image="Icon-60.png" translatesAutoresizingMaskIntoConstraints="NO" id="23">
<rect key="frame" x="270" y="270" width="60" height="60"/>
<rect key="contentStretch" x="0.0" y="0.0" width="0.0" height="0.0"/>
</imageView>
</subviews>
<color key="backgroundColor" red="0.20392156862745098" green="0.59607843137254901" blue="0.85882352941176465" alpha="1" colorSpace="calibratedRGB"/>
<constraints>
<constraint firstItem="23" firstAttribute="centerY" secondItem="yd7-JS-zBw" secondAttribute="centerY" priority="1" id="39"/>
<constraint firstItem="23" firstAttribute="centerX" secondItem="yd7-JS-zBw" secondAttribute="centerX" priority="1" id="41"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="XAI-xm-WK6" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="349" y="339"/>
</scene>
</scenes>
<resources>
<image name="Icon-60.png" width="180" height="180"/>
</resources>
</document>

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@ -1,35 +0,0 @@
using AppKit;
using Foundation;
using Xamarin.Forms;
using Xamarin.Forms.Platform.MacOS;
namespace SkiaSharpDemo.macOS
{
[Register("AppDelegate")]
public class AppDelegate : FormsApplicationDelegate
{
private NSWindow window;
public AppDelegate()
{
var style = NSWindowStyle.Closable | NSWindowStyle.Resizable | NSWindowStyle.Titled;
var rect = new CoreGraphics.CGRect(0, 0, 800, 600);
window = new NSWindow(rect, style, NSBackingStore.Buffered, false);
window.Title = "SkiaSharp";
window.TitleVisibility = NSWindowTitleVisibility.Hidden;
window.Center();
}
public override NSWindow MainWindow => window;
public override bool ApplicationShouldTerminateAfterLastWindowClosed(NSApplication sender) => true;
public override void DidFinishLaunching(NSNotification notification)
{
Forms.Init();
LoadApplication(new App());
base.DidFinishLaunching(notification);
}
}
}

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@ -1,68 +0,0 @@
{
"images": [
{
"filename": "AppIcon-16.png",
"size": "16x16",
"scale": "1x",
"idiom": "mac"
},
{
"filename": "AppIcon-16@2x.png",
"size": "16x16",
"scale": "2x",
"idiom": "mac"
},
{
"filename": "AppIcon-32.png",
"size": "32x32",
"scale": "1x",
"idiom": "mac"
},
{
"filename": "AppIcon-32@2x.png",
"size": "32x32",
"scale": "2x",
"idiom": "mac"
},
{
"filename": "AppIcon-128.png",
"size": "128x128",
"scale": "1x",
"idiom": "mac"
},
{
"filename": "AppIcon-128@2x.png",
"size": "128x128",
"scale": "2x",
"idiom": "mac"
},
{
"filename": "AppIcon-256.png",
"size": "256x256",
"scale": "1x",
"idiom": "mac"
},
{
"filename": "AppIcon-256@2x.png",
"size": "256x256",
"scale": "2x",
"idiom": "mac"
},
{
"filename": "AppIcon-512.png",
"size": "512x512",
"scale": "1x",
"idiom": "mac"
},
{
"filename": "AppIcon-512@2x.png",
"size": "512x512",
"scale": "2x",
"idiom": "mac"
}
],
"info": {
"version": 1,
"author": "xcode"
}
}

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@ -1,6 +0,0 @@
{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -1,6 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>SkiaSharpDemo.macOS</string>
<key>CFBundleIdentifier</key>
<string>com.companyname.skiasharpdemo-macos</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSMinimumSystemVersion</key>
<string>10.10</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>NSHumanReadableCopyright</key>
<string>Copyright (c) 2017 Xamarin, Inc.</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>

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@ -1,14 +0,0 @@
using AppKit;
namespace SkiaSharpDemo.macOS
{
static class MainClass
{
static void Main(string[] args)
{
NSApplication.Init();
NSApplication.SharedApplication.Delegate = new AppDelegate();
NSApplication.Main(args);
}
}
}

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<Application xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="SkiaSharpDemo.App">
<Application.Resources>
<!-- Application resource dictionary -->
</Application.Resources>
</Application>

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@ -1,34 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Xamarin.Forms;
namespace SkiaSharpDemo
{
public partial class App : Application
{
public App()
{
InitializeComponent();
MainPage = new NavigationPage(new MainPage());
}
protected override void OnStart()
{
// Handle when your app starts
}
protected override void OnSleep()
{
// Handle when your app sleeps
}
protected override void OnResume()
{
// Handle when your app resumes
}
}
}

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@ -1,23 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SkiaSharp" Version="1.68.0" />
<PackageReference Include="SkiaSharp.Views.Forms" Version="1.68.0" />
<PackageReference Include="Xamarin.Forms" Version="4.0.0.482894" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\source\SkiaSharp.Extended.Svg.csproj" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="images\logos.svg" />
<EmbeddedResource Include="images\opacity.svg" />
<EmbeddedResource Include="images\dashes.svg" />
</ItemGroup>
</Project>

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@ -1,33 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net47</TargetFramework>
<EnableDefaultItems>false</EnableDefaultItems>
<PreferredNativeSkiaSharp>x86</PreferredNativeSkiaSharp>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="SkiaSharp" Version="1.68.0" />
<PackageReference Include="xunit" Version="2.4.0" />
<PackageReference Include="xunit.runner.msbuild" Version="2.4.0" NoWarn="NU1701" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\source\SkiaSharp.Extended.Svg.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Include="SkiaSharp.Extended.Svg.Tests\**\*.cs" Link="%(Filename)%(Extension)" />
</ItemGroup>
<ItemGroup>
<Content Include="SkiaSharp.Extended.Svg.Tests\images\*.svg" Link="images\%(Filename)%(Extension)">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Target Name="Test">
<xunit Assemblies="$(TargetPath)" Xml="$(TargetDir)TestResult.xml" />
</Target>
</Project>

555
SkiaSharp.Extended.sln Normal file
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@ -0,0 +1,555 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.30330.147
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "samples", "samples", "{51B0C2C7-732B-4A5C-A4F2-55655D147866}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SkiaSharpDemo", "samples\SkiaSharpDemo\SkiaSharpDemo.csproj", "{A2563433-9CE0-42ED-BB51-640A0FFA9D0F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SkiaSharpDemo.Droid", "samples\SkiaSharpDemo.Droid\SkiaSharpDemo.Droid.csproj", "{9B960D09-426D-4D5A-90AC-8971D255E48F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SkiaSharpDemo.iOS", "samples\SkiaSharpDemo.iOS\SkiaSharpDemo.iOS.csproj", "{C9938859-CB05-4AAD-909A-8118F3D6B47A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SkiaSharpDemo.macOS", "samples\SkiaSharpDemo.macOS\SkiaSharpDemo.macOS.csproj", "{F9CC0B31-7A41-46A6-9A23-EECF765F4E2C}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SkiaSharpDemo.UWP", "samples\SkiaSharpDemo.UWP\SkiaSharpDemo.UWP.csproj", "{108D8FA2-92DB-4D6F-8E94-1C138CFC15E8}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SkiaSharp.Extended", "source\SkiaSharp.Extended\SkiaSharp.Extended.csproj", "{FDA62359-1C0D-4661-8ACF-023EF7DAF2A0}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SkiaSharp.Extended.Svg", "source\SkiaSharp.Extended.Svg\SkiaSharp.Extended.Svg.csproj", "{854B652B-685E-4147-BBA3-0E1DA85FDEE5}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SkiaSharp.Extended.Iconify", "source\SkiaSharp.Extended.Iconify\SkiaSharp.Extended.Iconify.csproj", "{941BC633-58F2-4D38-ACFA-DA4B381AC406}"
EndProject
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Просмотреть файл

@ -1,61 +0,0 @@
# SkiaSharp.Extended
[![SkiaSharp.Extended](https://img.shields.io/nuget/vpre/SkiaSharp.Extended.svg?maxAge=2592000)](https://www.nuget.org/packages/SkiaSharp.Extended) [![NuGet](https://img.shields.io/nuget/dt/SkiaSharp.Extended.svg)](https://www.nuget.org/packages/SkiaSharp.Extended)
**SkiaSharp.Extended** is a collection some cool functions that may be
useful to some apps.
## SKGeometry
There are a few helper methods that can be used to create geometric
shapes in the `SKGeometry` type:
- `CreateSectorPath` -
creates a path with the shape of sector/section of a doughnut/pie
chart
- `CreatePiePath` -
creates a path with the shape of a doughnut/pie chart
- `CreateSquarePath` -
creates a path with the shape of a square
- `CreateRectanglePath` -
creates a path with the shape of a rectangle
- `CreateTrianglePath` -
creates a path with the shape of a triangle
- `CreateRegularPolygonPath` -
creates a path with the shape of some regular polygon
- `CreateRegularStarPath` -
creates a path with the shape of a square
Some of these shapes can also be draw directly on a `SKCanvas`
using the extensions methods:
```csharp
SKCanvas canvas = ...
canvas.DrawStar(
100, 100, // x, y
100, // outer radius
50, // inner radius
5); // points
```
## SKPathInterpolation
In addition to basic shapes, there is also a great way to create interpolated
paths - this is awesome for creating animated shapes or transitions.
<center>
![Path Interpolation](../images/PathInterpolation.gif)
</center>
The code is also very simple, just create a `SKPathInterpolation` and then ask
for each step:
```csharp
var interpolation = new SKPathInterpolation(startPath, endPath);
var halfWayPath = interpolation.Interpolate(0.5f);
var almostTherePath = interpolation.Interpolate(0.9f);
```

Просмотреть файл

@ -1,235 +0,0 @@

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@ -1,27 +0,0 @@
using System;
using Android.App;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace SkiaSharpDemo.Droid
{
[Activity(Label = "SkiaSharpDemo", Icon = "@drawable/icon", Theme = "@style/MainTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
protected override void OnCreate(Bundle bundle)
{
TabLayoutResource = Resource.Layout.Tabbar;
ToolbarResource = Resource.Layout.Toolbar;
base.OnCreate(bundle);
global::Xamarin.Forms.Forms.Init(this, bundle);
LoadApplication(new App());
}
}
}

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@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.example.skiasharpdemo" android:versionCode="1" android:versionName="1.0">
<uses-sdk android:minSdkVersion="15" />
<application android:label="SkiaSharpDemo.Droid" android:icon="@drawable/icon"></application>
</manifest>

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@ -1,34 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Android.App;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SkiaSharpDemo.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SkiaSharpDemo.Droid")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
// Add some common permissions, these can be removed if not needed
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]

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@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<android.support.design.widget.TabLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/sliding_tabs"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/colorPrimary"
android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar"
app:tabIndicatorColor="@android:color/white"
app:tabGravity="fill"
app:tabMode="fixed" />

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@ -1,9 +0,0 @@
<android.support.v7.widget.Toolbar
xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/toolbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="?attr/colorPrimary"
android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar"
android:popupTheme="@style/ThemeOverlay.AppCompat.Light" />

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@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8" ?>
<resources>
<style name="MainTheme" parent="MainTheme.Base">
</style>
<!-- Base theme applied no matter what API -->
<style name="MainTheme.Base" parent="Theme.AppCompat.Light.DarkActionBar">
<!--If you are using revision 22.1 please use just windowNoTitle. Without android:-->
<item name="windowNoTitle">true</item>
<!--We will be using the toolbar so no need to show ActionBar-->
<item name="windowActionBar">false</item>
<!-- Set theme colors from http://www.google.com/design/spec/style/color.html#color-color-palette -->
<!-- colorPrimary is used for the default action bar background -->
<item name="colorPrimary">#2196F3</item>
<!-- colorPrimaryDark is used for the status bar -->
<item name="colorPrimaryDark">#1976D2</item>
<!-- colorAccent is used as the default value for colorControlActivated
which is used to tint widgets -->
<item name="colorAccent">#FF4081</item>
<!-- You can also set colorControlNormal, colorControlActivated
colorControlHighlight and colorSwitchThumbNormal. -->
<item name="windowActionModeOverlay">true</item>
<item name="android:datePickerDialogTheme">@style/AppCompatDialogStyle</item>
</style>
<style name="AppCompatDialogStyle" parent="Theme.AppCompat.Light.Dialog">
<item name="colorAccent">#FF4081</item>
</style>
</resources>

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@ -1,87 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{9B960D09-426D-4D5A-90AC-8971D255E48F}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SkiaSharpDemo.Droid</RootNamespace>
<AssemblyName>SkiaSharpDemo.Droid</AssemblyName>
<FileAlignment>512</FileAlignment>
<AndroidApplication>true</AndroidApplication>
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<TargetFrameworkVersion>v9.0</TargetFrameworkVersion>
<AndroidSupportedAbis>armeabi-v7a;x86;arm64-v8a;x86_64</AndroidSupportedAbis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
<AndroidLinkMode>None</AndroidLinkMode>
<EmbedAssembliesIntoApk>false</EmbedAssembliesIntoApk>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
</PropertyGroup>
<ItemGroup>
<Reference Include="Mono.Android" />
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.ObjectModel" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="SkiaSharp" Version="1.68.0" />
<PackageReference Include="SkiaSharp.Views" Version="1.68.0" />
<PackageReference Include="SkiaSharp.Views.Forms" Version="1.68.0" />
<PackageReference Include="Xamarin.Forms" Version="4.0.0.482894" />
<PackageReference Include="Xamarin.Android.Support.Design" Version="28.0.0.1" />
<PackageReference Include="Xamarin.Android.Support.v4" Version="28.0.0.1" />
<PackageReference Include="Xamarin.Android.Support.v7.AppCompat" Version="28.0.0.1" />
<PackageReference Include="Xamarin.Android.Support.v7.CardView" Version="28.0.0.1" />
<PackageReference Include="Xamarin.Android.Support.v7.MediaRouter" Version="28.0.0.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SkiaSharpDemo\SkiaSharpDemo.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.Designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\drawable\icon.png" />
<AndroidResource Include="Resources\drawable-hdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xhdpi\icon.png" />
<AndroidResource Include="Resources\drawable-xxhdpi\icon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\layout\Tabbar.axml" />
<AndroidResource Include="Resources\layout\Toolbar.axml" />
<AndroidResource Include="Resources\values\styles.xml" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>

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@ -1,8 +0,0 @@
<Application
x:Class="SkiaSharpDemo.UWP.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:SkiaSharpDemo.UWP"
RequestedTheme="Light">
</Application>

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