SkiaSharp/README.md

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# SkiaSharp
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[![SkiaSharp](https://img.shields.io/nuget/vpre/SkiaSharp.svg?maxAge=2592000&label=SkiaSharp%20nuget)](https://www.nuget.org/packages/SkiaSharp) [![SkiaSharp.Views](https://img.shields.io/nuget/vpre/SkiaSharp.Views.svg?maxAge=2592000&label=SkiaSharp.Views%20nuget)](https://www.nuget.org/packages/SkiaSharp.Views) [![SkiaSharp.Views.Forms](https://img.shields.io/nuget/vpre/SkiaSharp.Views.Forms.svg?maxAge=2592000&label=SkiaSharp.Views.Forms%20nuget)](https://www.nuget.org/packages/SkiaSharp.Views.Forms)
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[![Gitter.im](https://img.shields.io/badge/gitter.im-xamarin%2FXamarinComponents-E60256.svg)](https://gitter.im/xamarin/XamarinComponents) [![Xamarin Forums](https://img.shields.io/badge/forums-Graphics%20%26%20Games%2FSkiaSharp-1faece.svg)](https://forums.xamarin.com/categories/skiasharp)
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[![API Docs](https://img.shields.io/badge/docs-api-1faece.svg)](https://developer.xamarin.com/api/root/SkiaSharp/) [![API Docs](https://img.shields.io/badge/docs-guides-1faece.svg)](https://developer.xamarin.com/guides/cross-platform/drawing/)
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SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's
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Skia Graphics Library (https://skia.org/). It provides a comprehensive 2D API that can
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be used across mobile, server and desktop models to render images.
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## What is Included
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SkiaSharp provides a PCL and platform-specific bindings for:
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- Xamarin.Android
- Xamarin.iOS
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- Xamarin.tvOS
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- Xamarin.Mac
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- Windows Classic Desktop (Windows.Forms / WPF)
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- Windows UWP
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- .NET Core / .NET Standard 1.3
- Mac/Linux/Windows (Full Framework)
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You can also build this on your particular variant of Unix
to create your native libraries.
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## Using SkiaSharp
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SkiaSharp is available as a convenience NuGet package, to use install the package like this:
```
nuget install SkiaSharp
```
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The [API Documentation](https://developer.xamarin.com/api/namespace/SkiaSharp/) is
available on the web to browse.
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### Prerequisites
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Make sure the [Visual C++ Redistributable for Visual Studio 2015](https://www.microsoft.com/en-us/download/details.aspx?id=48145)
is installed if this error occurs:
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> Unable to load DLL 'libSkiaSharp.dll': The specified module could not be found.
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## Building SkiaSharp
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Before building SkiaSharp:
* [Python 2.7](https://www.python.org/downloads) is available in the `PATH` environment variable on Windows
* [Android NDK r14](https://developer.android.com/ndk/downloads/index.html) is available in the `ANDROID_NDK_HOME` environment variable on macOS
* [.NET Core](https://www.microsoft.com/net/core) is installed on all platforms
First, clone the repository:
$ git clone https://github.com/mono/SkiaSharp.git
Next, set up the submodules:
$ cd SkiaSharp
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$ git submodule update --init --recursive
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Finally, build everything:
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$ ./bootstrapper.sh -t everything
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> .\bootstrapper.ps1 -Target everything
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_If you are updating the source using a previous checkout, make sure to run the `clean` target before building._
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## New Skia Features Roadmap
Google has created a [nice doc with a collection of high level items](https://docs.google.com/document/d/1C9w8qpPpdgNGThqmgNnTToLZ5UYK4TsUGl5X3B_q6oM/edit)
they have on tap the next 6-12 months. Note it is a living document that changes based on the requirements of the library's users.
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## Compare Code
Here are some links to show the differences in our code as compared to Google's.
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What version are we on? [**m57**](https://github.com/google/skia/tree/chrome/m57)
Are we up-to-date with Google? [Compare](https://github.com/mono/skia/compare/xamarin-mobile-bindings...google:chrome/m57)
What have we added? [Compare](https://github.com/google/skia/compare/chrome/m57...mono:xamarin-mobile-bindings)