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README.md
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README.md
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@ -8,21 +8,18 @@ SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google
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Skia Graphics Library (https://skia.org/). It provides a comprehensive 2D API that can
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be used across mobile, server and desktop models to render images.
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## What is Included
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SkiaSharp provides a PCL and platform-specific bindings for:
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- .NET Core / .NET Standard 1.3
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- Xamarin.Android
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- Xamarin.iOS
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- Xamarin.tvOS
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- Xamarin.Mac
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- Windows Classic Desktop (Windows.Forms / WPF)
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- Windows UWP
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- .NET Core / .NET Standard 1.3
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- Mac/Linux/Windows (Full Framework)
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- Windows UWP (Desktop / Mobile / Xbox / HoloLens)
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You can also build this on your particular variant of Unix
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to create your native libraries.
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The [API Documentation](https://developer.xamarin.com/api/namespace/SkiaSharp/) is
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available on the web to browse.
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## Using SkiaSharp
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@ -32,15 +29,12 @@ SkiaSharp is available as a convenience NuGet package, to use install the packag
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nuget install SkiaSharp
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```
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The [API Documentation](https://developer.xamarin.com/api/namespace/SkiaSharp/) is
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available on the web to browse.
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### Prerequisites
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Make sure the [Visual C++ Redistributable for Visual Studio 2015](https://www.microsoft.com/en-us/download/details.aspx?id=48145)
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is installed if this error occurs:
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_Make sure the [Visual C++ Redistributable for Visual Studio 2015](https://www.microsoft.com/en-us/download/details.aspx?id=48145)
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is installed if this error occurs on Windows:_
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> Unable to load DLL 'libSkiaSharp.dll': The specified module could not be found.
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_At this point in time, we do not ship a native Linux binary, but you can build your own using the directions below._
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## Building SkiaSharp
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Before building SkiaSharp:
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@ -60,8 +54,12 @@ Next, set up the submodules:
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Finally, build everything:
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Mac/Linux:
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$ ./bootstrapper.sh -t everything
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Windows:
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> .\bootstrapper.ps1 -Target everything
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_If you are updating the source using a previous checkout, make sure to run the `clean` target before building._
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