Added a basic iOS sample that uses the new views

This commit is contained in:
Matthew Leibowitz 2016-09-07 02:57:44 +02:00
Родитель 1f70047dd6
Коммит d533cfc172
14 изменённых файлов: 762 добавлений и 0 удалений

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using Foundation;
using UIKit;
namespace BasicSkiaSharp
{
// The UIApplicationDelegate for the application. This class is responsible for launching the
// User Interface of the application, as well as listening (and optionally responding) to application events from iOS.
[Register("AppDelegate")]
public class AppDelegate : UIApplicationDelegate
{
// class-level declarations
public override UIWindow Window
{
get;
set;
}
public override bool FinishedLaunching(UIApplication application, NSDictionary launchOptions)
{
// Override point for customization after application launch.
// If not required for your application you can safely delete this method
return true;
}
public override void OnResignActivation(UIApplication application)
{
// Invoked when the application is about to move from active to inactive state.
// This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message)
// or when the user quits the application and it begins the transition to the background state.
// Games should use this method to pause the game.
}
public override void DidEnterBackground(UIApplication application)
{
// Use this method to release shared resources, save user data, invalidate timers and store the application state.
// If your application supports background exection this method is called instead of WillTerminate when the user quits.
}
public override void WillEnterForeground(UIApplication application)
{
// Called as part of the transiton from background to active state.
// Here you can undo many of the changes made on entering the background.
}
public override void OnActivated(UIApplication application)
{
// Restart any tasks that were paused (or not yet started) while the application was inactive.
// If the application was previously in the background, optionally refresh the user interface.
}
public override void WillTerminate(UIApplication application)
{
// Called when the application is about to terminate. Save data, if needed. See also DidEnterBackground.
}
}
}

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{
"images": [
{
"idiom": "iphone",
"size": "29x29",
"scale": "1x"
},
{
"idiom": "iphone",
"size": "29x29",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "29x29",
"scale": "3x"
},
{
"idiom": "iphone",
"size": "40x40",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "40x40",
"scale": "3x"
},
{
"idiom": "iphone",
"size": "57x57",
"scale": "1x"
},
{
"idiom": "iphone",
"size": "57x57",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "60x60",
"scale": "2x"
},
{
"idiom": "iphone",
"size": "60x60",
"scale": "3x"
},
{
"idiom": "ipad",
"size": "29x29",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "29x29",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "40x40",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "40x40",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "50x50",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "50x50",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "72x72",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "72x72",
"scale": "2x"
},
{
"idiom": "ipad",
"size": "76x76",
"scale": "1x"
},
{
"idiom": "ipad",
"size": "76x76",
"scale": "2x"
},
{
"size": "24x24",
"idiom": "watch",
"scale": "2x",
"role": "notificationCenter",
"subtype": "38mm"
},
{
"size": "27.5x27.5",
"idiom": "watch",
"scale": "2x",
"role": "notificationCenter",
"subtype": "42mm"
},
{
"size": "29x29",
"idiom": "watch",
"role": "companionSettings",
"scale": "2x"
},
{
"size": "29x29",
"idiom": "watch",
"role": "companionSettings",
"scale": "3x"
},
{
"size": "40x40",
"idiom": "watch",
"scale": "2x",
"role": "appLauncher",
"subtype": "38mm"
},
{
"size": "44x44",
"idiom": "watch",
"scale": "2x",
"role": "longLook",
"subtype": "42mm"
},
{
"size": "86x86",
"idiom": "watch",
"scale": "2x",
"role": "quickLook",
"subtype": "38mm"
},
{
"size": "98x98",
"idiom": "watch",
"scale": "2x",
"role": "quickLook",
"subtype": "42mm"
}
],
"info": {
"version": 1,
"author": "xcode"
}
}

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{
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{BD2BA0D6-FEEC-4DAC-9541-99F65C1DDBA5}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>BasicSkiaSharp</RootNamespace>
<AssemblyName>BasicSkiaSharp</AssemblyName>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<MtouchFastDev>true</MtouchFastDev>
<MtouchProfiling>true</MtouchProfiling>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchLink>None</MtouchLink>
<MtouchArch>i386, x86_64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchTlsProvider>Default</MtouchTlsProvider>
<PlatformTarget>x86</PlatformTarget>
<MtouchFloat32>true</MtouchFloat32>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType></DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>Full</MtouchLink>
<MtouchArch>ARMv7, ARMv7s, ARM64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchTlsProvider>Default</MtouchTlsProvider>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchLink>Full</MtouchLink>
<MtouchArch>i386, x86_64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchTlsProvider>Default</MtouchTlsProvider>
<PlatformTarget>x86</PlatformTarget>
<MtouchFloat32>true</MtouchFloat32>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<DeviceSpecificBuild>true</DeviceSpecificBuild>
<MtouchDebug>true</MtouchDebug>
<MtouchFastDev>true</MtouchFastDev>
<MtouchProfiling>true</MtouchProfiling>
<MtouchUseSGen>true</MtouchUseSGen>
<MtouchUseRefCounting>true</MtouchUseRefCounting>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>None</MtouchLink>
<MtouchArch>ARMv7, ARMv7s, ARM64</MtouchArch>
<MtouchHttpClientHandler>NSUrlSessionHandler</MtouchHttpClientHandler>
<MtouchTlsProvider>Default</MtouchTlsProvider>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Xamarin.iOS" />
<Reference Include="SkiaSharp">
<HintPath>packages\SkiaSharp.1.54.0\lib\XamariniOS\SkiaSharp.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ImageAsset Include="Assets.xcassets\AppIcon.appiconset\Contents.json" />
<ImageAsset Include="Assets.xcassets\Contents.json" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="LaunchScreen.storyboard" />
<InterfaceDefinition Include="Main.storyboard" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="Entitlements.plist" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
<Compile Include="ViewController.cs" />
<Compile Include="ViewController.designer.cs">
<DependentUpon>ViewController.cs</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<BundleResource Include="Resources\skia_512.png" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\views\SkiaSharp.Views.iOS\SkiaSharp.Views.iOS.csproj">
<Project>{74C78108-9199-4A7A-928C-FC4DC57D0AE4}</Project>
<Name>SkiaSharp.Views.iOS</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BasicSkiaSharp", "BasicSkiaSharp.csproj", "{BD2BA0D6-FEEC-4DAC-9541-99F65C1DDBA5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SkiaSharp.Views.iOS", "..\..\..\views\SkiaSharp.Views.iOS\SkiaSharp.Views.iOS.csproj", "{74C78108-9199-4A7A-928C-FC4DC57D0AE4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhone = Release|iPhone
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BD2BA0D6-FEEC-4DAC-9541-99F65C1DDBA5}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{BD2BA0D6-FEEC-4DAC-9541-99F65C1DDBA5}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{BD2BA0D6-FEEC-4DAC-9541-99F65C1DDBA5}.Release|iPhone.ActiveCfg = Release|iPhone
{BD2BA0D6-FEEC-4DAC-9541-99F65C1DDBA5}.Release|iPhone.Build.0 = Release|iPhone
{BD2BA0D6-FEEC-4DAC-9541-99F65C1DDBA5}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{BD2BA0D6-FEEC-4DAC-9541-99F65C1DDBA5}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{BD2BA0D6-FEEC-4DAC-9541-99F65C1DDBA5}.Debug|iPhone.ActiveCfg = Debug|iPhone
{BD2BA0D6-FEEC-4DAC-9541-99F65C1DDBA5}.Debug|iPhone.Build.0 = Debug|iPhone
{74C78108-9199-4A7A-928C-FC4DC57D0AE4}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{74C78108-9199-4A7A-928C-FC4DC57D0AE4}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{74C78108-9199-4A7A-928C-FC4DC57D0AE4}.Release|iPhone.ActiveCfg = Release|Any CPU
{74C78108-9199-4A7A-928C-FC4DC57D0AE4}.Release|iPhone.Build.0 = Release|Any CPU
{74C78108-9199-4A7A-928C-FC4DC57D0AE4}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{74C78108-9199-4A7A-928C-FC4DC57D0AE4}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
{74C78108-9199-4A7A-928C-FC4DC57D0AE4}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{74C78108-9199-4A7A-928C-FC4DC57D0AE4}.Debug|iPhone.Build.0 = Debug|Any CPU
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleName</key>
<string>SimpleSkiaSharp</string>
<key>CFBundleIdentifier</key>
<string>com.companyname.simpleskiasharp</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>8.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
<integer>2</integer>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6211" systemVersion="14A298i" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6204"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" customColorSpace="sRGB" colorSpace="calibratedRGB" red="0.97254901960784312" green="0.97254901960784312" blue="0.97254901960784312" alpha="1"/>
<subviews>
<imageView userInteractionEnabled="NO" contentMode="center" horizontalHuggingPriority="251" verticalHuggingPriority="251" id="3" translatesAutoresizingMaskIntoConstraints="NO" image="skia_512.png">
<rect key="frame" x="44" y="150.5" width="512" height="299"/>
</imageView>
</subviews>
<constraints>
<constraint id="4" firstItem="3" firstAttribute="centerX" secondItem="8bC-Xf-vdC" secondAttribute="centerX"/>
<constraint id="5" firstItem="3" firstAttribute="centerY" secondItem="8bC-Xf-vdC" secondAttribute="centerY"/>
<constraint id="12" firstItem="3" firstAttribute="height" secondItem="8bC-Xf-vdC" secondAttribute="height"/>
<constraint id="13" firstItem="3" firstAttribute="width" secondItem="8bC-Xf-vdC" secondAttribute="width"/>
</constraints>
<variation key="default">
<mask key="constraints">
<exclude reference="12"/>
<exclude reference="13"/>
</mask>
</variation>
<variation key="heightClass=regular-widthClass=compact">
<mask key="constraints">
<include reference="12"/>
<include reference="13"/>
</mask>
</variation>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="0.0" y="0.0"/>
</scene>
</scenes>
<resources>
<image name="skia_512.png" width="512" height="299"/>
<image name="skia_1024.png" width="1024" height="597"/>
</resources>
</document>

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using UIKit;
namespace BasicSkiaSharp
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}

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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="6211" systemVersion="14A298i" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="6204"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="ViewController" customModuleProvider="" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
<subviews/>
</view>
<connections/>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="0.0" y="0.0"/>
</scene>
</scenes>
<resources>
<image name="skia_512.png" width="512" height="299"/>
</resources>
</document>

Двоичные данные
samples/BasicSamples/BasicSkiaSharp-iOS/Resources/skia_512.png Normal file

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using System;
using UIKit;
using SkiaSharp.Views;
using SkiaSharp;
using CoreGraphics;
namespace BasicSkiaSharp
{
public partial class ViewController : UIViewController, ISKLayerDelegate, ISKGLLayerDelegate
{
private MySoftwareView softwareSkiaView;
private SKLayer softwareSkiaLayer;
private UIView softwareSkiaLayerView;
private MyHardwareView hardwareSkiaView;
private SKGLLayer hardwareSkiaLayer;
private UIView hardwareSkiaLayerView;
private UILabel softwareLabel;
private UILabel hardwareLabel;
private UILabel layerLabel;
private UILabel viewLabel;
protected ViewController(IntPtr handle)
: base(handle)
{
}
public override void ViewDidLoad()
{
base.ViewDidLoad();
// create the labels
var ninety = (float)Math.PI / -2f;
var font = UIFont.BoldSystemFontOfSize(18);
softwareLabel = new UILabel
{
Text = "Software",
TextAlignment = UITextAlignment.Center,
Font = font
};
View.AddSubview(softwareLabel);
hardwareLabel = new UILabel
{
Text = "Hardware",
TextAlignment = UITextAlignment.Center,
Font = font
};
View.AddSubview(hardwareLabel);
layerLabel = new UILabel
{
Text = "Layer",
Transform = CGAffineTransform.MakeRotation(ninety),
TextAlignment = UITextAlignment.Center,
Font = font
};
View.AddSubview(layerLabel);
viewLabel = new UILabel
{
Text = "View",
Transform = CGAffineTransform.MakeRotation(ninety),
TextAlignment = UITextAlignment.Center,
Font = font
};
View.AddSubview(viewLabel);
// create a custom software view
softwareSkiaView = new MySoftwareView();
softwareSkiaView.Opaque = false;
View.AddSubview(softwareSkiaView);
// create a custom hardware view
hardwareSkiaView = new MyHardwareView();
hardwareSkiaView.EnableSetNeedsDisplay = true;
View.AddSubview(hardwareSkiaView);
// add a software layer
softwareSkiaLayerView = new UIView();
View.AddSubview(softwareSkiaLayerView);
softwareSkiaLayer = new SKLayer
{
ContentsScale = UIScreen.MainScreen.Scale,
SKDelegate = this
};
softwareSkiaLayerView.Layer.AddSublayer(softwareSkiaLayer);
// add a hardware layer
hardwareSkiaLayerView = new UIView();
View.AddSubview(hardwareSkiaLayerView);
hardwareSkiaLayer = new SKGLLayer
{
ContentsScale = UIScreen.MainScreen.Scale,
SKDelegate = this
};
hardwareSkiaLayerView.Layer.AddSublayer(hardwareSkiaLayer);
}
public override void ViewWillLayoutSubviews()
{
base.ViewWillLayoutSubviews();
var sbHeight = UIApplication.SharedApplication.StatusBarFrame.Height;
var headerHeight = 32f;
var topHeader = new CGRect(headerHeight, sbHeight, View.Bounds.Width - headerHeight, headerHeight);
var leftHeader = new CGRect(0, sbHeight + headerHeight, headerHeight, View.Bounds.Height - (headerHeight + sbHeight));
var availableSpace = CGRect.FromLTRB(leftHeader.Right, topHeader.Bottom, View.Bounds.Width, View.Bounds.Height);
var colWidth = availableSpace.Width / 2f;
var rowHeight = availableSpace.Height / 2f;
var inset = 12;
// layout the various views
// the labels
softwareLabel.Frame = new CGRect(topHeader.X, topHeader.Y, colWidth, topHeader.Height);
hardwareLabel.Frame = new CGRect(topHeader.X + colWidth, topHeader.Y, colWidth, topHeader.Height);
viewLabel.Frame = new CGRect(leftHeader.X, topHeader.Bottom, leftHeader.Width, rowHeight);
layerLabel.Frame = new CGRect(leftHeader.X, topHeader.Bottom + rowHeight, leftHeader.Width, rowHeight);
// the software view
softwareSkiaView.Frame = new CGRect(availableSpace.X, availableSpace.Y, colWidth, rowHeight).Inset(inset, inset);
// the software layer
softwareSkiaLayerView.Frame = new CGRect(availableSpace.X, availableSpace.Y + rowHeight, colWidth, rowHeight).Inset(inset, inset);
softwareSkiaLayer.Frame = softwareSkiaLayerView.Bounds;
// the hardware view
hardwareSkiaView.Frame = new CGRect(availableSpace.X + colWidth, availableSpace.Y, colWidth, rowHeight).Inset(inset, inset);
// the hardware layer
hardwareSkiaLayerView.Frame = new CGRect(availableSpace.X + colWidth, availableSpace.Y + rowHeight, colWidth, rowHeight).Inset(inset, inset);
hardwareSkiaLayer.Frame = hardwareSkiaLayerView.Bounds;
}
// the real draw method
private static void Draw(SKSurface surface, SKSize size)
{
const int stroke = 4;
const int curve = 20;
const int textSize = 60;
const int shrink = stroke / -2;
var canvas = surface.Canvas;
canvas.Clear(SKColors.Transparent);
using (var paint = new SKPaint())
{
paint.IsAntialias = true;
paint.TextSize = textSize;
paint.Color = SKColors.Orchid;
var r = SKRect.Create(SKPoint.Empty, size);
canvas.DrawRoundRect(r, curve, curve, paint);
paint.Color = SKColors.GreenYellow;
canvas.DrawText("Hello iOS World!", 30, textSize + 10, paint);
paint.Color = SKColors.Orange.WithAlpha(100);
canvas.DrawOval(SKRect.Create(50, 50, 100, 100), paint);
paint.IsStroke = true;
paint.StrokeWidth = stroke;
paint.Color = SKColors.Black;
r.Inflate(shrink, shrink);
canvas.DrawRoundRect(r, curve - stroke, curve - stroke, paint);
}
}
// drawing for the software layer
public void DrawInSurface(SKSurface surface, SKImageInfo info)
{
Draw(surface, info.Size);
}
// drawing for the hardware layer
public void DrawInSurface(SKSurface surface, GRBackendRenderTargetDesc renderTarget)
{
Draw(surface, new SKSize(renderTarget.Width, renderTarget.Height));
}
// the custom view
private class MySoftwareView : SKView
{
public override void DrawInSurface(SKSurface surface, SKImageInfo info)
{
base.DrawInSurface(surface, info);
ViewController.Draw(surface, info.Size);
}
}
// the custom view
private class MyHardwareView : SKGLView
{
public override void DrawInSurface(SKSurface surface, GRBackendRenderTargetDesc renderTarget)
{
base.DrawInSurface(surface, renderTarget);
ViewController.Draw(surface, new SKSize(renderTarget.Width, renderTarget.Height));
}
}
}
}

21
samples/BasicSamples/BasicSkiaSharp-iOS/ViewController.designer.cs сгенерированный Normal file
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@ -0,0 +1,21 @@
// WARNING
//
// This file has been generated automatically by Xamarin Studio from the outlets and
// actions declared in your storyboard file.
// Manual changes to this file will not be maintained.
//
using Foundation;
using System;
using System.CodeDom.Compiler;
using UIKit;
namespace BasicSkiaSharp
{
[Register ("ViewController")]
partial class ViewController
{
void ReleaseDesignerOutlets ()
{
}
}
}

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="SkiaSharp" version="1.54.0" targetFramework="xamarinios10" />
</packages>