#!markdown # SkiaSharp Welcome to SkiaSharp, the most awesome, cross-platform 2D-graphics engine. It is powered by the same engine that powers Android and Chrome. The first thing we need to do is intsall the package: #!csharp #i https://aka.ms/skiasharp-eap/index.json #r nuget:SkiaSharp,2.80.*-* #!markdown After installing the `SkiaSharp` NuGet package, we can now add the typical `using` statements: #!csharp using SkiaSharp; #!markdown Now, we can start coding. Here we create a simple 256x256 canvas: #!csharp // create the bitmap that will hold the pixels var bitmap = new SKBitmap(256, 256); // create the canvas so that we can draw on that bitmap var canvas = new SKCanvas(bitmap); // clear the canvas, so that it is fresh canvas.Clear(SKColors.Transparent); #!markdown Before we can draw anything, we need to create the object that will be used to describe how the thing we are drawing will look. To do this, we need a `SKPaint` object: #!csharp var paint = new SKPaint { IsAntialias = true, // smooth text TextSize = 50, // 50px high text TextAlign = SKTextAlign.Center, // center the text Color = 0xFF3498DB, // Xamarin light blue text Style = SKPaintStyle.Fill, // solid text Typeface = SKTypeface.FromFamilyName("Trebuchet") // use the Trebuchet typeface }; #!markdown Now that our canvas is all ready, we can start drawing. Here we are writing the word “SkiaSharp” in the middle: #!csharp // clear the canvas, just in case we are running this a second time canvas.Clear(SKColors.Transparent); // draw the text using the paint canvas.DrawText("SkiaSharp", 128, 128 + (paint.TextSize / 2), paint); // appear in VS Code bitmap #!markdown That’s it! So simple! And, best of all, this code can be used ANYWHERE! Check out the code on GitHub: [https://github.com/mono/SkiaSharp](https://github.com/mono/SkiaSharp "mono/SkiaSharp").