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Mike Bluestein 2014-08-07 10:55:11 -04:00
Родитель 5b0a3e20b9
Коммит f2f380c898
42 изменённых файлов: 1558 добавлений и 0 удалений

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoneBananasiOS", "GoneBananasiOS\GoneBananasiOS.csproj", "{0F682923-EE76-4240-BBEB-56BF44B82A57}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GoneBananasAndroid", "GoneBananasAndroid\GoneBananasAndroid.csproj", "{7B89D990-03EA-4FF4-8392-376C08E37161}"
EndProject
Project("{D954291E-2A0B-460D-934E-DC6B0785DB48}") = "GoneBananasShared", "GoneBananasShared\GoneBananasShared.shproj", "{7187ABEC-F6E0-4CF4-8E8C-481DBE6DA18B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|iPhoneSimulator = Debug|iPhoneSimulator
Release|iPhoneSimulator = Release|iPhoneSimulator
Debug|iPhone = Debug|iPhone
Release|iPhone = Release|iPhone
Ad-Hoc|iPhone = Ad-Hoc|iPhone
AppStore|iPhone = AppStore|iPhone
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0F682923-EE76-4240-BBEB-56BF44B82A57}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
{0F682923-EE76-4240-BBEB-56BF44B82A57}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
{0F682923-EE76-4240-BBEB-56BF44B82A57}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
{0F682923-EE76-4240-BBEB-56BF44B82A57}.AppStore|iPhone.Build.0 = AppStore|iPhone
{0F682923-EE76-4240-BBEB-56BF44B82A57}.Debug|iPhone.ActiveCfg = Debug|iPhone
{0F682923-EE76-4240-BBEB-56BF44B82A57}.Debug|iPhone.Build.0 = Debug|iPhone
{0F682923-EE76-4240-BBEB-56BF44B82A57}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
{0F682923-EE76-4240-BBEB-56BF44B82A57}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
{0F682923-EE76-4240-BBEB-56BF44B82A57}.Release|iPhone.ActiveCfg = Release|iPhone
{0F682923-EE76-4240-BBEB-56BF44B82A57}.Release|iPhone.Build.0 = Release|iPhone
{0F682923-EE76-4240-BBEB-56BF44B82A57}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
{0F682923-EE76-4240-BBEB-56BF44B82A57}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
{7B89D990-03EA-4FF4-8392-376C08E37161}.Ad-Hoc|iPhone.ActiveCfg = Release|Any CPU
{7B89D990-03EA-4FF4-8392-376C08E37161}.Ad-Hoc|iPhone.Build.0 = Release|Any CPU
{7B89D990-03EA-4FF4-8392-376C08E37161}.AppStore|iPhone.ActiveCfg = Release|Any CPU
{7B89D990-03EA-4FF4-8392-376C08E37161}.AppStore|iPhone.Build.0 = Release|Any CPU
{7B89D990-03EA-4FF4-8392-376C08E37161}.Debug|iPhone.ActiveCfg = Debug|Any CPU
{7B89D990-03EA-4FF4-8392-376C08E37161}.Debug|iPhone.Build.0 = Debug|Any CPU
{7B89D990-03EA-4FF4-8392-376C08E37161}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
{7B89D990-03EA-4FF4-8392-376C08E37161}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
{7B89D990-03EA-4FF4-8392-376C08E37161}.Release|iPhone.ActiveCfg = Release|Any CPU
{7B89D990-03EA-4FF4-8392-376C08E37161}.Release|iPhone.Build.0 = Release|Any CPU
{7B89D990-03EA-4FF4-8392-376C08E37161}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
{7B89D990-03EA-4FF4-8392-376C08E37161}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = GoneBananasiOS\GoneBananasiOS.csproj
EndGlobalSection
EndGlobal

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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");

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GoneBananas/GoneBananasAndroid/Assets/Content/Sounds/tap.mp3 Normal file

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GoneBananas/GoneBananasAndroid/Assets/Content/fonts/arial-22.xnb Normal file

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>frames</key>
<dict>
<key>Banana-hd.png</key>
<dict>
<key>frame</key>
<string>{{2,2},{44,108}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{44,108}}</string>
<key>sourceSize</key>
<string>{44,108}</string>
</dict>
<key>frame-1.png</key>
<dict>
<key>frame</key>
<string>{{48,2},{391,555}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{391,555}}</string>
<key>sourceSize</key>
<string>{391,555}</string>
</dict>
<key>frame-2.png</key>
<dict>
<key>frame</key>
<string>{{441,2},{390,553}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{390,553}}</string>
<key>sourceSize</key>
<string>{390,553}</string>
</dict>
<key>frame-3.png</key>
<dict>
<key>frame</key>
<string>{{833,2},{387,566}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{387,566}}</string>
<key>sourceSize</key>
<string>{387,566}</string>
</dict>
<key>frame-4.png</key>
<dict>
<key>frame</key>
<string>{{1222,2},{386,579}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{386,579}}</string>
<key>sourceSize</key>
<string>{386,579}</string>
</dict>
<key>frame-5.png</key>
<dict>
<key>frame</key>
<string>{{1610,2},{387,573}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{387,573}}</string>
<key>sourceSize</key>
<string>{387,573}</string>
</dict>
<key>frame-6.png</key>
<dict>
<key>frame</key>
<string>{{2,583},{389,560}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{389,560}}</string>
<key>sourceSize</key>
<string>{389,560}</string>
</dict>
<key>frame-7.png</key>
<dict>
<key>frame</key>
<string>{{393,583},{390,553}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{390,553}}</string>
<key>sourceSize</key>
<string>{390,553}</string>
</dict>
<key>frame-8.png</key>
<dict>
<key>frame</key>
<string>{{785,583},{389,557}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{389,557}}</string>
<key>sourceSize</key>
<string>{389,557}</string>
</dict>
</dict>
<key>metadata</key>
<dict>
<key>format</key>
<integer>2</integer>
<key>realTextureFileName</key>
<string>monkey.png</string>
<key>size</key>
<string>{2048,2048}</string>
<key>smartupdate</key>
<string>$TexturePacker:SmartUpdate:c63ac17999f746ee253cb9e63215058f:7b9d55d9c4db1e73987b80a4545fa776:c408e1678cc8476d89ba18c5256b3484$</string>
<key>textureFileName</key>
<string>monkey.png</string>
</dict>
</dict>
</plist>

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GoneBananas/GoneBananasAndroid/Assets/Content/hd/balls.png Executable file

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{7B89D990-03EA-4FF4-8392-376C08E37161}</ProjectGuid>
<OutputType>Library</OutputType>
<RootNamespace>GoneBananasAndroid</RootNamespace>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<AndroidResgenClass>Resource</AndroidResgenClass>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidApplication>True</AndroidApplication>
<AndroidUseLatestPlatformSdk>False</AndroidUseLatestPlatformSdk>
<AssemblyName>GoneBananasAndroid</AssemblyName>
<TargetFrameworkVersion>v4.0.3</TargetFrameworkVersion>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;ANDROID;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidLinkMode>None</AndroidLinkMode>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AboutResources.txt" />
<None Include="Assets\AboutAssets.txt" />
<None Include="Properties\AndroidManifest.xml" />
</ItemGroup>
<ItemGroup>
<AndroidResource Include="Resources\layout\Main.axml" />
<AndroidResource Include="Resources\values\Strings.xml" />
<AndroidResource Include="Resources\drawable\ic_launcher.png" />
</ItemGroup>
<Import Project="..\GoneBananasShared\GoneBananasShared.projitems" Label="Shared" Condition="Exists('..\GoneBananasShared\GoneBananasShared.projitems')" />
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
<ItemGroup>
<Folder Include="Assets\Content\" />
<Folder Include="Assets\Content\fonts\" />
<Folder Include="Assets\Content\hd\" />
<Folder Include="Assets\Content\Sounds\" />
<Folder Include="Assets\Content\hd\animations\" />
</ItemGroup>
<ItemGroup>
<AndroidAsset Include="Assets\Content\hd\animations\monkey.plist" />
<AndroidAsset Include="Assets\Content\hd\animations\monkey.png" />
<AndroidAsset Include="Assets\Content\Sounds\tap.mp3" />
<AndroidAsset Include="Assets\Content\fonts\arial-22.xnb" />
<AndroidAsset Include="Assets\Content\hd\cloud.png" />
<AndroidAsset Include="Assets\Content\hd\grass.png" />
<AndroidAsset Include="Assets\Content\hd\balls.png" />
</ItemGroup>
</Project>

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using System;
using Android.App;
using Android.Content;
using Android.Content.PM;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using CocosSharp;
using Microsoft.Xna.Framework;
using GoneBananas;
namespace GoneBananasAndroid
{
[Activity(
Label = "GoneBananas",
AlwaysRetainTaskState = true,
Icon = "@drawable/ic_launcher",
Theme = "@android:style/Theme.NoTitleBar",
ScreenOrientation = ScreenOrientation.Portrait,
LaunchMode = LaunchMode.SingleInstance,
MainLauncher = true,
ConfigurationChanges = ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden)
]
public class MainActivity : AndroidGameActivity
{
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
var application = new CCApplication();
application.ApplicationDelegate = new GoneBananasApplicationDelegate();
SetContentView(application.AndroidContentView);
application.StartGame();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="GoneBananasAndroid.GoneBananasAndroid">
<uses-sdk />
<application android:label="GoneBananasAndroid">
</application>
</manifest>

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using System.Reflection;
using System.Runtime.CompilerServices;
using Android.App;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle ("GoneBananasAndroid")]
[assembly: AssemblyDescription ("")]
[assembly: AssemblyConfiguration ("")]
[assembly: AssemblyCompany ("")]
[assembly: AssemblyProduct ("")]
[assembly: AssemblyCopyright ("mike_bluestein")]
[assembly: AssemblyTrademark ("")]
[assembly: AssemblyCulture ("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion ("1.0.0")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.

112
GoneBananas/GoneBananasAndroid/Resources/Resource.designer.cs сгенерированный Normal file
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#pragma warning disable 1591
// ------------------------------------------------------------------------------
// <autogenerated>
// This code was generated by a tool.
// Mono Runtime Version: 4.0.30319.17020
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </autogenerated>
// ------------------------------------------------------------------------------
[assembly: Android.Runtime.ResourceDesignerAttribute("GoneBananasAndroid.Resource", IsApplication=true)]
namespace GoneBananasAndroid
{
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
public partial class Resource
{
static Resource()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
public static void UpdateIdValues()
{
}
public partial class Attribute
{
static Attribute()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Attribute()
{
}
}
public partial class Drawable
{
// aapt resource value: 0x7f020000
public const int ic_launcher = 2130837504;
static Drawable()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Drawable()
{
}
}
public partial class Id
{
// aapt resource value: 0x7f050000
public const int myButton = 2131034112;
static Id()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Id()
{
}
}
public partial class Layout
{
// aapt resource value: 0x7f030000
public const int Main = 2130903040;
static Layout()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private Layout()
{
}
}
public partial class String
{
// aapt resource value: 0x7f040001
public const int app_name = 2130968577;
// aapt resource value: 0x7f040000
public const int hello = 2130968576;
static String()
{
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
}
private String()
{
}
}
}
}
#pragma warning restore 1591

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GoneBananas/GoneBananasAndroid/Resources/drawable/ic_launcher.png Normal file

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<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<Button
android:id="@+id/myButton"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="@string/hello"
/>
</LinearLayout>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="hello">Hello World, Click Me!</string>
<string name="app_name">GoneBananasAndroid</string>
</resources>

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using System;
using Box2D.Common;
using Box2D.Dynamics;
using CocosSharp;
namespace GoneBananas
{
internal class CCPhysicsSprite : CCSprite
{
readonly float ptmRatio;
public CCPhysicsSprite (CCTexture2D f, CCRect r, float ptmRatio) : base (f, r)
{
this.ptmRatio = ptmRatio;
}
public b2Body PhysicsBody { get; set; }
public override CCAffineTransform AffineLocalTransform {
get {
if (PhysicsBody == null)
return base.AffineLocalTransform;
b2Vec2 pos = PhysicsBody.Position;
float x = pos.x * ptmRatio;
float y = pos.y * ptmRatio;
if (IgnoreAnchorPointForPosition) {
x += AnchorPointInPoints.X;
y += AnchorPointInPoints.Y;
}
// Make matrix
float radians = PhysicsBody.Angle;
var c = (float)Math.Cos (radians);
var s = (float)Math.Sin (radians);
if (!AnchorPointInPoints.Equals (CCPoint.Zero)) {
x += c * -AnchorPointInPoints.X + -s * -AnchorPointInPoints.Y;
y += s * -AnchorPointInPoints.X + c * -AnchorPointInPoints.Y;
}
// Rot, Translate Matrix
var m_sTransform = new CCAffineTransform (c, s, -s, c, x, y);
return m_sTransform;
}
}
}
}

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using System;
using System.Collections.Generic;
using CocosDenshion;
using CocosSharp;
using System.Linq;
using Box2D.Common;
using Box2D.Dynamics;
using Box2D.Collision.Shapes;
namespace GoneBananas
{
public class GameLayer : CCLayerColor
{
const float MONKEY_SPEED = 350.0f;
const float GAME_DURATION = 60.0f; // game ends after 60 seconds or when the monkey hits a ball, whihcever comes first
// point to meter ratio for physics
const int PTM_RATIO = 32;
float elapsedTime;
CCSprite monkey;
List<CCSprite> visibleBananas;
List<CCSprite> hitBananas;
// monkey walking animation
CCAnimation walkAnim;
CCRepeatForever walkRepeat;
CCCallFuncN walkAnimStop = new CCCallFuncN (node => node.StopAllActions ());
// background sprite
CCSprite grass;
// particles
CCParticleSun sun;
// circle layered behind sun
CCDrawNode circleNode;
// parallax node for clouds
CCParallaxNode parallaxClouds;
// define our banana rotation action
CCRotateBy rotateBanana = new CCRotateBy (0.8f, 360);
// define our completion action to remove the banana once it hits the bottom of the screen
CCCallFuncN moveBananaComplete = new CCCallFuncN (node => node.RemoveFromParent ());
// physics world
b2World world;
// balls sprite batch
CCSpriteBatchNode ballsBatch;
CCTexture2D ballTexture;
public GameLayer ()
{
var touchListener = new CCEventListenerTouchAllAtOnce ();
touchListener.OnTouchesEnded = OnTouchesEnded;
AddEventListener (touchListener, this);
Color = new CCColor3B (CCColor4B.White);
Opacity = 255;
visibleBananas = new List<CCSprite> ();
hitBananas = new List<CCSprite> ();
// batch node for physics balls
ballsBatch = new CCSpriteBatchNode ("balls", 100);
ballTexture = ballsBatch.Texture;
AddChild (ballsBatch, 1, 1);
AddGrass ();
AddSun ();
AddMonkey ();
Schedule (t => {
visibleBananas.Add (AddBanana ());
elapsedTime += t;
if (ShouldEndGame ()) {
EndGame ();
}
AddBall ();
}, 1.0f);
Schedule (t => CheckCollision ());
Schedule (t => {
world.Step (t, 8, 1);
foreach (CCPhysicsSprite sprite in ballsBatch.Children) {
if (sprite.Visible && sprite.PhysicsBody.Position.x < 0f || sprite.PhysicsBody.Position.x * PTM_RATIO > ContentSize.Width) { //or should it be Layer.VisibleBoundsWorldspace.Size.Width
world.DestroyBody (sprite.PhysicsBody);
sprite.Visible = false;
sprite.RemoveFromParent ();
} else {
sprite.UpdateTransformedSpriteTextureQuads ();
}
}
});
}
void AddGrass ()
{
grass = new CCSprite ("grass");
AddChild (grass);
}
void AddSun ()
{
circleNode = new CCDrawNode ();
circleNode.DrawSolidCircle (CCPoint.Zero, 30.0f, CCColor4B.Yellow);
AddChild (circleNode);
sun = new CCParticleSun (CCPoint.Zero);
sun.StartColor = new CCColor4F (CCColor3B.Red);
sun.EndColor = new CCColor4F (CCColor3B.Yellow);
AddChild (sun);
}
void AddMonkey ()
{
var spriteSheet = new CCSpriteSheet ("animations/monkey.plist");
var animationFrames = spriteSheet.Frames.FindAll ((x) => x.TextureFilename.StartsWith ("frame"));
walkAnim = new CCAnimation (animationFrames, 0.1f);
walkRepeat = new CCRepeatForever (new CCAnimate (walkAnim));
monkey = new CCSprite (animationFrames.First ()) { Name = "Monkey" };
monkey.Scale = 0.25f;
AddChild (monkey);
}
CCSprite AddBanana ()
{
var spriteSheet = new CCSpriteSheet ("animations/monkey.plist");
var banana = new CCSprite (spriteSheet.Frames.Find ((x) => x.TextureFilename.StartsWith ("Banana")));
var p = GetRandomPosition (banana.ContentSize);
banana.Position = p;
banana.Scale = 0.5f;
AddChild (banana);
var moveBanana = new CCMoveTo (5.0f, new CCPoint (banana.Position.X, 0));
banana.RunActions (moveBanana, moveBananaComplete);
banana.RepeatForever (rotateBanana);
return banana;
}
CCPoint GetRandomPosition (CCSize spriteSize)
{
double rnd = CCRandom.NextDouble ();
double randomX = (rnd > 0)
? rnd * VisibleBoundsWorldspace.Size.Width - spriteSize.Width / 2
: spriteSize.Width / 2;
return new CCPoint ((float)randomX, VisibleBoundsWorldspace.Size.Height - spriteSize.Height / 2);
}
void AddClouds ()
{
float h = VisibleBoundsWorldspace.Size.Height;
parallaxClouds = new CCParallaxNode {
Position = new CCPoint (0, h)
};
AddChild (parallaxClouds);
var cloud1 = new CCSprite ("cloud");
var cloud2 = new CCSprite ("cloud");
var cloud3 = new CCSprite ("cloud");
float yRatio1 = 1.0f;
float yRatio2 = 0.15f;
float yRatio3 = 0.5f;
parallaxClouds.AddChild (cloud1, 0, new CCPoint (1.0f, yRatio1), new CCPoint (100, -100 + h - (h * yRatio1)));
parallaxClouds.AddChild (cloud2, 0, new CCPoint (1.0f, yRatio2), new CCPoint (250, -200 + h - (h * yRatio2)));
parallaxClouds.AddChild (cloud3, 0, new CCPoint (1.0f, yRatio3), new CCPoint (400, -150 + h - (h * yRatio3)));
}
void MoveClouds (float dy)
{
parallaxClouds.StopAllActions ();
var moveClouds = new CCMoveBy (1.0f, new CCPoint (0, dy * 0.1f));
parallaxClouds.RunAction (moveClouds);
}
void CheckCollision ()
{
visibleBananas.ForEach (banana => {
bool hit = banana.BoundingBoxTransformedToParent.IntersectsRect (monkey.BoundingBoxTransformedToParent);
if (hit) {
hitBananas.Add (banana);
CCSimpleAudioEngine.SharedEngine.PlayEffect ("Sounds/tap");
Explode (banana.Position);
banana.RemoveFromParent ();
}
});
hitBananas.ForEach (banana => visibleBananas.Remove (banana));
int ballHitCount = ballsBatch.Children.Count (ball => ball.BoundingBoxTransformedToParent.IntersectsRect (monkey.BoundingBoxTransformedToParent));
if (ballHitCount > 0) {
EndGame ();
}
}
void EndGame ()
{
var gameOverScene = GameOverLayer.SceneWithScore (Window, hitBananas.Count);
var transitionToGameOver = new CCTransitionMoveInR (0.3f, gameOverScene);
Director.ReplaceScene (transitionToGameOver);
//work-around bug that creates an infinite loop resulting in repeated transitionToGameOver calls
this.UnscheduleAll ();
}
void Explode (CCPoint pt)
{
var explosion = new CCParticleExplosion (pt); //TODO: manage "better" for performance when "many" particles
explosion.TotalParticles = 10;
explosion.AutoRemoveOnFinish = true;
AddChild (explosion);
}
bool ShouldEndGame ()
{
return elapsedTime > GAME_DURATION;
}
void OnTouchesEnded (List<CCTouch> touches, CCEvent touchEvent)
{
monkey.StopAllActions ();
var location = touches [0].LocationOnScreen;
location = WorldToScreenspace (location); //Layer.WorldToScreenspace(location);
float ds = CCPoint.Distance (monkey.Position, location);
var dt = ds / MONKEY_SPEED;
var moveMonkey = new CCMoveTo (dt, location);
//BUG: calling walkRepeat separately as it doesn't run when called in RunActions or CCSpawn
monkey.RunAction (walkRepeat);
monkey.RunActions (moveMonkey, walkAnimStop);
// move the clouds relative to the monkey's movement
MoveClouds (location.Y - monkey.Position.Y);
}
protected override void AddedToScene ()
{
base.AddedToScene ();
Scene.SceneResolutionPolicy = CCSceneResolutionPolicy.NoBorder;
grass.Position = VisibleBoundsWorldspace.Center;
monkey.Position = VisibleBoundsWorldspace.Center;
var b = VisibleBoundsWorldspace;
sun.Position = b.UpperRight.Offset (-100, -100); //BUG: doesn't appear in visible area on Nexus 7 device
circleNode.Position = sun.Position;
AddClouds ();
}
void InitPhysics ()
{
CCSize s = Layer.VisibleBoundsWorldspace.Size;
var gravity = new b2Vec2 (0.0f, -10.0f);
world = new b2World (gravity);
world.SetAllowSleeping (true);
world.SetContinuousPhysics (true);
var def = new b2BodyDef ();
def.allowSleep = true;
def.position = b2Vec2.Zero;
def.type = b2BodyType.b2_staticBody;
b2Body groundBody = world.CreateBody (def);
groundBody.SetActive (true);
b2EdgeShape groundBox = new b2EdgeShape ();
groundBox.Set (b2Vec2.Zero, new b2Vec2 (s.Width / PTM_RATIO, 0));
b2FixtureDef fd = new b2FixtureDef ();
fd.shape = groundBox;
groundBody.CreateFixture (fd);
}
void AddBall ()
{
int idx = (CCRandom.Float_0_1 () > .5 ? 0 : 1);
int idy = (CCRandom.Float_0_1 () > .5 ? 0 : 1);
var sprite = new CCPhysicsSprite (ballTexture, new CCRect (32 * idx, 32 * idy, 32, 32), PTM_RATIO);
ballsBatch.AddChild (sprite);
CCPoint p = GetRandomPosition (sprite.ContentSize);
sprite.Position = new CCPoint (p.X, p.Y);
var def = new b2BodyDef ();
def.position = new b2Vec2 (p.X / PTM_RATIO, p.Y / PTM_RATIO);
def.type = b2BodyType.b2_dynamicBody;
b2Body body = world.CreateBody (def);
var circle = new b2CircleShape ();
circle.Radius = 0.5f;
var fd = new b2FixtureDef ();
fd.shape = circle;
fd.density = 1f;
fd.restitution = 0.85f;
fd.friction = 0.3f;
body.CreateFixture (fd);
sprite.PhysicsBody = body;
Console.WriteLine ("sprite batch node count = {0}", ballsBatch.ChildrenCount);
}
public override void OnEnter ()
{
base.OnEnter ();
InitPhysics ();
}
public static CCScene GameScene (CCWindow mainWindow)
{
var scene = new CCScene (mainWindow);
var layer = new GameLayer ();
scene.AddChild (layer);
return scene;
}
}
}

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using System;
using System.Collections.Generic;
using CocosSharp;
namespace GoneBananas
{
public class GameOverLayer : CCLayerColor
{
string scoreMessage = string.Empty;
public GameOverLayer (int score) //: base(new CCSize (640, 1136))
{
var touchListener = new CCEventListenerTouchAllAtOnce ();
touchListener.OnTouchesEnded = (touches, ccevent) => Window.DefaultDirector.ReplaceScene (GameLayer.GameScene (Window));
AddEventListener (touchListener, this);
scoreMessage = String.Format ("Game Over. You collected {0} bananas!", score);
Color = new CCColor3B (CCColor4B.Black);
Opacity = 255;
}
public void AddMonkey ()
{
var spriteSheet = new CCSpriteSheet ("animations/monkey.plist");
var frame = spriteSheet.Frames.Find ((x) => x.TextureFilename.StartsWith ("frame"));
var monkey = new CCSprite (frame) {
Position = new CCPoint (VisibleBoundsWorldspace.Size.Center.X + 20, VisibleBoundsWorldspace.Size.Center.Y + 300),
Scale = 0.5f
};
AddChild (monkey);
}
protected override void AddedToScene ()
{
base.AddedToScene ();
Scene.SceneResolutionPolicy = CCSceneResolutionPolicy.ShowAll;
var scoreLabel = new CCLabelTtf (scoreMessage, "arial", 22) {
Position = new CCPoint (VisibleBoundsWorldspace.Size.Center.X, VisibleBoundsWorldspace.Size.Center.Y + 50),
Color = new CCColor3B (CCColor4B.Yellow),
HorizontalAlignment = CCTextAlignment.Center,
VerticalAlignment = CCVerticalTextAlignment.Center,
AnchorPoint = CCPoint.AnchorMiddle,
Dimensions = ContentSize
};
AddChild (scoreLabel);
var playAgainLabel = new CCLabelTtf ("Tap to Play Again", "arial", 22) {
Position = VisibleBoundsWorldspace.Size.Center,
Color = new CCColor3B (CCColor4B.Green),
HorizontalAlignment = CCTextAlignment.Center,
VerticalAlignment = CCVerticalTextAlignment.Center,
AnchorPoint = CCPoint.AnchorMiddle,
Dimensions = ContentSize
};
AddChild (playAgainLabel);
AddMonkey ();
}
public static CCScene SceneWithScore (CCWindow mainWindow, int score)
{
var scene = new CCScene (mainWindow);
var layer = new GameOverLayer (score);
scene.AddChild (layer);
return scene;
}
}
}

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@ -0,0 +1,48 @@
using System;
using System.Collections.Generic;
using CocosSharp;
namespace GoneBananas
{
public class GameStartLayer : CCLayerColor
{
public GameStartLayer () : base ()
{
var touchListener = new CCEventListenerTouchAllAtOnce ();
touchListener.OnTouchesEnded = (touches, ccevent) => Window.DefaultDirector.ReplaceScene (GameLayer.GameScene (Window));
AddEventListener (touchListener, this);
Color = CCColor3B.Black;
Opacity = 255;
}
protected override void AddedToScene ()
{
base.AddedToScene ();
Scene.SceneResolutionPolicy = CCSceneResolutionPolicy.ShowAll;
var label = new CCLabelTtf ("Tap Screen to Go Bananas!", "arial", 22) {
Position = VisibleBoundsWorldspace.Center,
Color = CCColor3B.Green,
HorizontalAlignment = CCTextAlignment.Center,
VerticalAlignment = CCVerticalTextAlignment.Center,
AnchorPoint = CCPoint.AnchorMiddle,
Dimensions = ContentSize
};
AddChild (label);
}
public static CCScene GameStartLayerScene (CCWindow mainWindow)
{
var scene = new CCScene (mainWindow);
var layer = new GameStartLayer ();
scene.AddChild (layer);
return scene;
}
}
}

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@ -0,0 +1,42 @@
using CocosDenshion;
using CocosSharp;
namespace GoneBananas
{
public class GoneBananasApplicationDelegate : CCApplicationDelegate
{
public override void ApplicationDidFinishLaunching (CCApplication application, CCWindow mainWindow)
{
application.PreferMultiSampling = false;
application.ContentRootDirectory = "Content";
mainWindow.SupportedDisplayOrientations = CCDisplayOrientation.Portrait;
application.ContentSearchPaths.Add("hd");
CCSimpleAudioEngine.SharedEngine.PreloadEffect ("Sounds/tap");
CCScene scene = GameStartLayer.GameStartLayerScene(mainWindow);
mainWindow.RunWithScene (scene);
}
public override void ApplicationDidEnterBackground (CCApplication application)
{
// stop all of the animation actions that are running.
application.PauseGame ();
// if you use SimpleAudioEngine, your music must be paused
CCSimpleAudioEngine.SharedEngine.PauseBackgroundMusic ();
}
public override void ApplicationWillEnterForeground (CCApplication application)
{
application.ResumeGame ();
// if you use SimpleAudioEngine, your background music track must resume here.
CCSimpleAudioEngine.SharedEngine.ResumeBackgroundMusic ();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>{7187ABEC-F6E0-4CF4-8E8C-481DBE6DA18B}</SharedGUID>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<Import_RootNamespace>GoneBananasShared</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)GameLayer.cs" />
<Compile Include="$(MSBuildThisFileDirectory)GameStartLayer.cs" />
<Compile Include="$(MSBuildThisFileDirectory)GameOverLayer.cs" />
<Compile Include="$(MSBuildThisFileDirectory)GoneBananasApplicationDelegate.cs" />
<Compile Include="$(MSBuildThisFileDirectory)CCPhysicsSprite.cs" />
</ItemGroup>
</Project>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{7187ABEC-F6E0-4CF4-8E8C-481DBE6DA18B}</ProjectGuid>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
<Import Project="GoneBananasShared.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
</Project>

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@ -0,0 +1,18 @@
using System;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using CocosSharp;
namespace GoneBananas
{
[Register ("AppDelegate")]
public partial class AppDelegate : UIApplicationDelegate
{
public override void FinishedLaunching (UIApplication app)
{
var application = new CCApplication ();
application.ApplicationDelegate = new GoneBananasApplicationDelegate ();
application.StartGame ();
}
}
}

Двоичные данные
GoneBananas/GoneBananasiOS/Content/Sounds/tap.mp3 Normal file

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Двоичные данные
GoneBananas/GoneBananasiOS/Content/fonts/arial-22.xnb Normal file

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>frames</key>
<dict>
<key>Banana-hd.png</key>
<dict>
<key>frame</key>
<string>{{2,2},{44,108}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{44,108}}</string>
<key>sourceSize</key>
<string>{44,108}</string>
</dict>
<key>frame-1.png</key>
<dict>
<key>frame</key>
<string>{{48,2},{391,555}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{391,555}}</string>
<key>sourceSize</key>
<string>{391,555}</string>
</dict>
<key>frame-2.png</key>
<dict>
<key>frame</key>
<string>{{441,2},{390,553}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{390,553}}</string>
<key>sourceSize</key>
<string>{390,553}</string>
</dict>
<key>frame-3.png</key>
<dict>
<key>frame</key>
<string>{{833,2},{387,566}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{387,566}}</string>
<key>sourceSize</key>
<string>{387,566}</string>
</dict>
<key>frame-4.png</key>
<dict>
<key>frame</key>
<string>{{1222,2},{386,579}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{386,579}}</string>
<key>sourceSize</key>
<string>{386,579}</string>
</dict>
<key>frame-5.png</key>
<dict>
<key>frame</key>
<string>{{1610,2},{387,573}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{387,573}}</string>
<key>sourceSize</key>
<string>{387,573}</string>
</dict>
<key>frame-6.png</key>
<dict>
<key>frame</key>
<string>{{2,583},{389,560}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{389,560}}</string>
<key>sourceSize</key>
<string>{389,560}</string>
</dict>
<key>frame-7.png</key>
<dict>
<key>frame</key>
<string>{{393,583},{390,553}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{390,553}}</string>
<key>sourceSize</key>
<string>{390,553}</string>
</dict>
<key>frame-8.png</key>
<dict>
<key>frame</key>
<string>{{785,583},{389,557}}</string>
<key>offset</key>
<string>{0,0}</string>
<key>rotated</key>
<false/>
<key>sourceColorRect</key>
<string>{{0,0},{389,557}}</string>
<key>sourceSize</key>
<string>{389,557}</string>
</dict>
</dict>
<key>metadata</key>
<dict>
<key>format</key>
<integer>2</integer>
<key>realTextureFileName</key>
<string>monkey.png</string>
<key>size</key>
<string>{2048,2048}</string>
<key>smartupdate</key>
<string>$TexturePacker:SmartUpdate:c63ac17999f746ee253cb9e63215058f:7b9d55d9c4db1e73987b80a4545fa776:c408e1678cc8476d89ba18c5256b3484$</string>
<key>textureFileName</key>
<string>monkey.png</string>
</dict>
</dict>
</plist>

Двоичные данные
GoneBananas/GoneBananasiOS/Content/hd/animations/monkey.png Normal file

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После

Ширина:  |  Высота:  |  Размер: 764 KiB

Двоичные данные
GoneBananas/GoneBananasiOS/Content/hd/balls.png Executable file

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 5.2 KiB

Двоичные данные
GoneBananas/GoneBananasiOS/Content/hd/cloud.png Normal file

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Ширина:  |  Высота:  |  Размер: 6.9 KiB

Двоичные данные
GoneBananas/GoneBananasiOS/Content/hd/grass.png Normal file

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 1.2 MiB

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0F682923-EE76-4240-BBEB-56BF44B82A57}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>GoneBananas</RootNamespace>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;IOS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<ConsolePause>false</ConsolePause>
<MtouchDebug>true</MtouchDebug>
<AssemblyName>GoneBananasiOS</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<ConsolePause>false</ConsolePause>
<AssemblyName>GoneBananasiOS</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchDebug>true</MtouchDebug>
<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<AssemblyName>GoneBananas</AssemblyName>
<IpaPackageName>
</IpaPackageName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer</CodesignKey>
<ConsolePause>false</ConsolePause>
<AssemblyName>GoneBananas</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Ad-Hoc</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Distribution</CodesignKey>
<BuildIpa>true</BuildIpa>
<ConsolePause>false</ConsolePause>
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
<AssemblyName>GoneBananas</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\AppStore</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Distribution</CodesignKey>
<ConsolePause>false</ConsolePause>
<CodesignProvision>Automatic:AppStore</CodesignProvision>
<AssemblyName>GoneBananas</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
<Folder Include="Content\" />
<Folder Include="Content\fonts\" />
<Folder Include="Content\Sounds\" />
<Folder Include="Content\hd\" />
<Folder Include="Content\hd\animations\" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<Compile Include="Main.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="AppDelegate.cs" />
</ItemGroup>
<Import Project="..\GoneBananasShared\GoneBananasShared.projitems" Label="Shared" Condition="Exists('..\GoneBananasShared\GoneBananasShared.projitems')" />
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />
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<ItemGroup>
<BundleResource Include="Resources\Default-568h%402x.png" />
<BundleResource Include="Content\Sounds\tap.mp3" />
<BundleResource Include="Content\hd\animations\monkey.png" />
<BundleResource Include="Content\hd\animations\monkey.plist" />
<BundleResource Include="Content\fonts\arial-22.xnb" />
<BundleResource Include="Content\hd\grass.png" />
<BundleResource Include="Content\hd\cloud.png" />
<BundleResource Include="Content\hd\balls.png" />
</ItemGroup>
<ItemGroup>
<ImageAsset Include="Resources\Images.xcassets\AppIcons.appiconset\Contents.json" />
<ImageAsset Include="Resources\Images.xcassets\AppIcons.appiconset\Icon-60%402x.png" />
<ImageAsset Include="Resources\Images.xcassets\AppIcons.appiconset\Icon-Small-40%402x.png" />
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
</array>
<key>MinimumOSVersion</key>
<string>8.0</string>
<key>UIPrerenderedIcon</key>
<true/>
<key>CFBundleDisplayName</key>
<string>GoneBananas</string>
<key>CFBundleIdentifier</key>
<string>com.xamarin.gonebananas</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>XSAppIconAssets</key>
<string>Resources/Images.xcassets/AppIcons.appiconset</string>
</dict>
</plist>

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using System;
using System.Collections.Generic;
using System.Linq;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
namespace GoneBananas
{
public class Application
{
static void Main (string[] args)
{
UIApplication.Main (args, null, "AppDelegate");
}
}
}

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{"images":[{"idiom":"iphone","filename":"Icon-60@2x.png","size":"60x60","scale":"2x"},{"idiom":"iphone","filename":"Icon-Small-40@2x.png","size":"40x40","scale":"2x"}],"info":{"version":1,"author":"xcode"}}

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GoneBananas/README.md Normal file
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Gone Bananas
============
Sample game to accompany the getting started walkthrough.
![GoneBananas](screenshots/GoneBananas.png?raw=true "Gone Bananas")
Demonstrates the following features:
- Sprite creation
- Actions
- Scene transitions
- Sprite sheet animation
- Sprite batching
- Parallax
- Particles
- Touch handling
- Physics
Future verisons will include:
- Accelerometer input
- Leaderboards
- Multi-player

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GoneBananas/screenshots/GoneBananas.png Normal file

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