* Update README, this ain't smugmug
* Add MonoDevelop solution for (mostly my own) convienence * Start planning implementing Facebook Platform JSON support svn path=/trunk/facebook-sharp/; revision=81758
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README
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README
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Last updated: 2006-07-27
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Last updated: 2007-07-05
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README for smugmug-sharp
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README for facebook-sharp
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---------------------------
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smugmug-sharp is a .NET library that lets you log in to SmugMug and use
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their services programmatically.
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facebook-sharp is a Mono/.NET library that let's you access the Facebook Platform services
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from within a Mono/.NET application or an ASP.NET web application.
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You can create albums, categories, upload files and request information.
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@ -14,7 +14,7 @@ You can create albums, categories, upload files and request information.
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docs/
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Monodoc documentation for the library
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sample/
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example/
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Sample programs using the library
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src/
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<Project name="facebook-sharp" fileversion="2.0" Description="facebook-sharp is a Mono/.NET library that let's you access the 
Facebook Platform services from within a Mono/.NET application 
or an ASP.NET web application.

You can create albums, categories, upload files and request 
information.
" language="C#" clr-version="Net_2_0" ctype="DotNetProject">
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<Configurations active="Debug">
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<Configuration name="Debug" ctype="DotNetProjectConfiguration">
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<Output directory="./bin/Debug" assembly="facebook-sharp" />
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<Build debugmode="True" target="Library" />
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<Execution runwithwarnings="True" consolepause="False" runtime="MsNet" clr-version="Net_2_0" />
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<CodeGeneration compiler="Csc" warninglevel="4" optimize="True" unsafecodeallowed="False" generateoverflowchecks="True" mainclass="" generatexmldocumentation="False" ctype="CSharpCompilerParameters" />
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</Configuration>
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<Configuration name="Release" ctype="DotNetProjectConfiguration">
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<Output directory="./bin/Release" assembly="facebook-sharp" />
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<Build debugmode="False" target="Library" />
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<Execution runwithwarnings="False" consolepause="False" runtime="MsNet" clr-version="Net_2_0" />
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<CodeGeneration compiler="Csc" warninglevel="4" optimize="True" unsafecodeallowed="False" generateoverflowchecks="True" mainclass="" generatexmldocumentation="True" ctype="CSharpCompilerParameters" />
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</Configuration>
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</Configurations>
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<DeployTargets />
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<Contents>
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<File name="./" subtype="Directory" buildaction="Nothing" />
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<File name="./src/Mono.Facebook/Album.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/Error.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/Event.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/FacebookException.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/FacebookParam.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/FacebookSession.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/Friend.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/FriendInfo.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/Group.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/Location.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/Notification.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/PeopleList.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/Photo.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/Responses.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/SessionWrapper.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/Tag.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/User.cs" subtype="Code" buildaction="Compile" />
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<File name="./src/Mono.Facebook/Util.cs" subtype="Code" buildaction="Compile" />
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<File name="./examples/GetAlbums.cs" subtype="Code" buildaction="Nothing" />
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<File name="./examples/GetEvents.cs" subtype="Code" buildaction="Nothing" />
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<File name="./examples/GetFriends.cs" subtype="Code" buildaction="Nothing" />
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<File name="./examples/GetUser.cs" subtype="Code" buildaction="Nothing" />
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<File name="./examples/InfiniteSession.cs" subtype="Code" buildaction="Nothing" />
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</Contents>
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<References>
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<ProjectReference type="Gac" localcopy="True" refto="System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<ProjectReference type="Gac" localcopy="True" refto="System.Xml, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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</References>
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</Project>
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<Combine name="facebook-sharp" fileversion="2.0">
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<Configurations active="Debug">
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<Configuration name="Debug" ctype="CombineConfiguration">
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<Entry build="True" name="facebook-sharp" configuration="Debug" />
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</Configuration>
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<Configuration name="Release" ctype="CombineConfiguration">
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<Entry build="True" name="facebook-sharp" configuration="Release" />
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</Configuration>
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</Configurations>
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<DeployTargets />
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<StartMode startupentry="facebook-sharp" single="True">
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<Execute type="None" entry="facebook-sharp" />
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</StartMode>
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<Entries>
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<Entry filename="./facebook-sharp.mdp" />
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</Entries>
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</Combine>
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@ -48,6 +48,7 @@ namespace Mono.Facebook
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private FacebookParam VersionParam = FacebookParam.Create ("v", "1.0");
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private string api_key;
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private string secret;
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private bool use_json;
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private static XmlSerializer ErrorSerializer {
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get {
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@ -64,6 +65,12 @@ namespace Mono.Facebook
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this.secret = secret;
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}
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public bool UseJson
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{
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get { return use_json; }
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set { use_json = value; }
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}
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internal string SharedSecret
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{
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get { return secret; }
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