The F# compiler, FSharp.Core library, and tools for F#
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Will Smith 010bd0009a
Added -noVisualStudio flag for build.cmd. (#7071)
* Added -compiler flag for build. Does not require VS to build.

* Renamed -compiler to -noVisualStudio

* Minor fix

* Trying to fix unix builds

* Update DEVGUIDE.md
2019-06-27 18:16:04 -07:00
.github/ISSUE_TEMPLATE Update issue templates (#6784) 2019-05-20 18:09:51 -07:00
.vscode Port build.cmd to build.sh (#2497) 2017-02-28 10:26:58 -08:00
benchmarks normalize package version variables (#6733) 2019-05-14 14:16:38 -07:00
eng Added -noVisualStudio flag for build.cmd. (#7071) 2019-06-27 18:16:04 -07:00
fcs Fix build GenerateDocs (#7054) 2019-06-26 20:40:01 -07:00
mono convert to SDK projects 2018-12-03 09:48:42 -08:00
scripts Merge remote-tracking branch 'upstream/dev16.0' into merges/dev16.0-to-master 2019-04-04 15:20:07 -07:00
setup normalize package version variables (#6733) 2019-05-14 14:16:38 -07:00
src Added -noVisualStudio flag for build.cmd. (#7071) 2019-06-27 18:16:04 -07:00
tests List.transpose should throw error when given jagged array (#6908) (#6989) 2019-06-27 13:56:39 -07:00
vsintegration Update several links (#7055) 2019-06-25 10:13:01 +01:00
.gitattributes [WIP] simplify mono build (#4358) 2018-02-17 19:30:19 +01:00
.gitignore Ignore ionide (#7059) 2019-06-25 09:40:36 +01:00
.vsconfig Trim vsconfig (#6789) 2019-05-21 11:54:25 -07:00
.vsts-signed.yaml enable tests to be skipped during an official build (#6786) 2019-05-20 15:23:17 -07:00
Build.cmd consume dotnet arcade sdk 2019-03-21 11:49:18 -07:00
CODE_OF_CONDUCT.md Update several links (#7055) 2019-06-25 10:13:01 +01:00
CoordinateXlif.targets Fix Xlif issue (#5995) 2018-12-07 17:43:35 -08:00
DEVGUIDE.md Added -noVisualStudio flag for build.cmd. (#7071) 2019-06-27 18:16:04 -07:00
Directory.Build.props consume dotnet arcade sdk 2019-03-21 11:49:18 -07:00
Directory.Build.targets consume dotnet arcade sdk 2019-03-21 11:49:18 -07:00
FSharp.Profiles.props Enable readline mode for coreclr (#6401) 2019-03-30 20:09:52 -07:00
FSharp.sln try to fix build 2019-06-04 15:35:33 +01:00
FSharpBuild.Directory.Build.props publish proto apps 2019-04-15 23:01:00 +01:00
FSharpBuild.Directory.Build.targets ensure Microsoft.FSharp.NetSdk.props makes it into VisualFSharpFull.vsix (#6942) 2019-06-05 14:13:46 -07:00
FSharpTests.Directory.Build.props revert testing changes 2019-04-16 01:27:25 +01:00
FSharpTests.Directory.Build.targets Run the CI on Brettfo sdk proj (#5923) 2018-12-10 12:46:48 -08:00
License.txt Adopt the MIT License (#3517) 2017-08-31 16:02:26 -07:00
Makefile Set compiler libraries to netstandard2.0" (#6311) 2019-03-11 16:10:17 -07:00
NuGet.config consume dotnet arcade sdk 2019-03-21 11:49:18 -07:00
README.md Update several links (#7055) 2019-06-25 10:13:01 +01:00
Restore.cmd consume dotnet arcade sdk 2019-03-21 11:49:18 -07:00
RoslynPackageVersion.txt Roslyn Shim - First Phase (#6498) 2019-04-23 16:54:06 -07:00
TESTGUIDE.md Update repo name (#6951) 2019-06-07 08:26:17 -06:00
Test.cmd consume dotnet arcade sdk 2019-03-21 11:49:18 -07:00
VisualFSharp.sln enable preview LSP support in VS (#6945) 2019-06-11 13:45:06 -07:00
attributions.md Update attributions.md (#3490) 2017-08-23 10:36:26 -07:00
azure-pipelines.yml add CI leg to verify assemblies aren't unnecessarily being rebuilt (#6816) 2019-05-24 11:02:01 -07:00
build.sh Merge remote-tracking branch 'upstream/dev16.0' into merges/dev16.0-to-master 2019-04-04 15:20:07 -07:00
global.json Update dependencies from https://github.com/dotnet/arcade build 20190623.4 2019-06-24 13:02:05 +00:00
proto.proj Added -noVisualStudio flag for build.cmd. (#7071) 2019-06-27 18:16:04 -07:00
release-notes.md Update several links (#7055) 2019-06-25 10:13:01 +01:00
restore.sh consume dotnet arcade sdk 2019-03-21 11:49:18 -07:00
test.sh consume dotnet arcade sdk 2019-03-21 11:49:18 -07:00

README.md

The F# compiler, F# core library, and F# editor tools

You're invited to contribute to future releases of the F# compiler, core library, and tools. Development of this repository can be done on any OS supported by .NET Core.

Contributing

Quickstart on Windows

Build from the command line:

build.cmd

After it's finished, open either FSharp.sln or VisualFSharp.sln in your editor of choice. The latter solution is larger but includes the F# tools for Visual Studio and its associated infrastructure.

Quickstart on Linux or macOS

Build from the command line:

sh ./build.sh

After it's finished, open FSharp.sln in your editor of choice.

More options and information

See DEVGUIDE.md and TESTGUIDE.md for more details on additional configurations for building and testing, how to update compiler error messages, and more.

No contribution is too small

Even if you find a single-character typo, we're happy to take the change! Although the codebase can feel daunting for beginners, we and other contributors are happy to help you along.

Build Status

Branch Status
master Build Status

Using nightly releases in Visual Studio

You can use the latest master build of the F# compiler and tools for Visual Studio via our nightly releases if you are a Visual Studio user. See details on setup here:

https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Even more nightly than the nightly

Alternatively, if you really want to live on the bleeding edge, you can set up a nightly feed for the Visual Studio preview releases, which use the latest commit in the preview branch. To do so, follow the same instructions as the above blog post, but instead with these links:

Branches

These are the branches in use:

  • master

    • Most contributions go here.
    • Able to be built, installed and used in the latest public Visual Studio release.
    • May contain updated F# features and logic.
    • Used to build nightly VSIX (see above).
    • Gets integrated into https://github.com/fsharp/fsharp to form the basis of Mono releases
    • Gets integrated into https://github.com/fsharp/FSharp.Compiler.Service to form the basis of FSharp.Compiler.Service releases
  • dev15.9

    • Long-term servicing branch for VS 2017 update 15.9.x. We do not expect to service that release, but if we do, that's where the changes will go.
  • dev16.x

    • Latest release branch for the particular point release of Visual Studio.
    • Incorporates features and fixes from master up to a particular branch point, then selective cherry-picks.
    • May contain new features that depend on new things or fixes in the corresponding forthcoming Visual Studio release.
    • Gets integrated back into master once the corresponding Visual Studio release is made.

F# language and core library evolution

Evolution of the F# language and core library follows a process spanning two additional repositories. The process is as follows:

  1. Use the F# language suggestions repo to search for ideas, vote on ones you like, submit new ideas, and discuss details with the F# community.
  2. Ideas that are "approved in principle" are eligible for a new RFC in the F# language design repo. This is where the technical specification and discussion of approved suggestions go.
  3. Implementations and testing of an RFC are submitted to this repository.

Additional project documentation

The following links can help you get an overview of some technical aspects of the F# language and compiler:

License

This project is subject to the MIT License. A copy of this license is in License.txt.

Code of Conduct

This project has adopted the Contributor Covenant code of conduct to clarify expected behavior in our community. You can read it at CODE_OF_CONDUCT.

Get In Touch

Members of the F# Software Foundation are invited to the FSSF Slack. You can find support from other contributors in the #compiler and #editor-support channels.

Additionally, you can use the #fsharp tag on Twitter if you have general F# questions, including about this repository. Chances are you'll get multiple responses.

About F#

If you're curious about F# itself, check out these links: