Initial gladeui (glade-3) bindings.

svn path=/trunk/gladeui-sharp/; revision=52573
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Lluis Sanchez 2005-11-04 12:49:23 +00:00
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AUTHORS Normal file
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Lluis Sanchez <lluis@novell.com>

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COPYING Normal file
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See:
LICENSE.LGPL
LICENSE.MPL

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ChangeLog Normal file
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2005-05-14 Ben Maurer <bmaurer@ximian.com>
* configure.in: Bump for release and tag.
2005-05-13 Ben Maurer <bmaurer@ximian.com>
* sample/Makefile.am, configure.in, sample/webshot.in: Remove
install of the webshot app. The bin file conflicts with the Gtk#
1.0 based version.
* Makefile.am (pkgconfigdir): Use the $datadir pkgconfig dir. This
forces some distros with old pkgconfig's to modify their
patch. However, it avoids breaking newer OS's with a new pkgconfig
going forward.
2005-05-12 Ben Maurer <bmaurer@ximian.com>
* sample/Makefile.am: Correct the install dir, and remove sed
stuff.
* sample/webshot.in: Use prefix/lib, and give the full path to mono.
* gladeui-sharp-2.0.pc.in: use prefix/lib
* gtkmozembed/Makefile.am: use GACUTIL_FLAGS
* configure.in:
- Add GACUTIL_FLAGS with prefix/lib rather than libdir
- sample/webshot is now created by configure
2005-05-09 Mark Crichton <crichton@gimp.org>
* gtkmozembed/Makefile.am: added the XML api file to the dist, so
the build can go a bit smoother
2005-05-07 Alp Toker <alp@atoker.com>
* gtkmozembed/gtkgecko.metadata: The gtk_moz_embed_single_get_type
symbol is mangled in some Mozilla builds, so hide it to get things
working again after the reparse.
2005-05-06 Mark Crichton <crichton@gimp.org>
* gtkmozembed/gtksharp.metadata: Finally get around to fixing
signals
* gtkmozembed/NewWindow*.cs, Single.custom: Removed, for they
are junk now
* gtkmozembed/WebControl.custom: Removed more new_window hackery
* gtkmozembed/gtkgecko-api.raw: Reparsed Mozilla code
2005-05-01 Mark Crichton <crichton@gimp.org>
* Makefile.am:
* configure.in: Added code to support using monodoc
2005-04-20 John Luke <john.luke@gmail.com>
* gtkmozembed/Makefile.am:
* sample/Makefile.am: use compatible compiler switches
to avoid warnings with mcs head
2005-03-07 Zac Bowling <zac@zacbowling.com>
* configure.in: conditional fix for WIN32
* gtkmozembed/gladeui-sharp.dll.config.in: libgtkmozembed.so again
(not versioned)
* gtkmozembed/Makefile.am: changed *.config to *.config.in (thanks Chris)
2005-03-07 Christian Hergert <christian.hergert@gmail.com>
* configure.in: Add AM_CONDITIONAL for WINBUILD. Still needs to have
a configure switch added or some other way of determining WINBUILD. But
this allows us to still build.
2005-03-06 Zac Bowling <zac@zacbowling.com>
* gtkmozembed/WebControl.custom: typo made backword logic
2005-03-06 Zac Bowling <zac@zacbowling.com>
* autogen.sh: Added new in file for autoconf blender
* gtkmozembed/gladeui-sharp.dll.config.in: Added for WIN32 dll search
* configure.in: updated for building csc and without mono
* gtkmozembed/gtkgecko-api.raw: Updated for changes in the api
* gtkmozembed/Makefile.am: updated for gapi tool name differences
* gtkmozembed/WebControl.custom: added support for buggy profiles
* gtkmozembed/gladeui-sharp.dll.config: Removed
2005-03-06 John Luke <john.luke@gmail.com>
* gtkmozembed/WebControl.custom: use generated SetProfilePath
method to adjust for gtk# changes, fixes build with gtk# HEAD
* gtkmozembed/gladeui-sharp.dll.config: change mapping of
gtkmozembed.dll to libgtkmozembed.so (not versioned)
2005-03-06 Zac Bowling <zac@zacbowling.com>
* gtkmozembed/gladeui-sharp.dll.config: Fixed dll mapping issues.
shouldn't need to make this configured by autoconf like GTK#
2005-02-22 Raja R Harinath <rharinath@novell.com>
* gtkmozembed/Makefile.am (sources): Move AssemblyInfo.cs ...
(build_sources): ... here.
($(API), generated-stamp): Don't look for $(API) in $(srcdir).
(EXTRA_DIST): Don't distribute generated file $(API).
2005-02-11 Geoff Norton <gnorton@customerdna.com>
* configure.in: Bumped assembly version to 2.0
* gladeui-sharp-2.0.pc.in: Added
* gladeui-sharp.pc.in: Dropped
* Updated gladeui-sharp to gladeui-sharp-2.0 to be consistent with its
gtk-sharp-2.0 dep.
2005-02-05 Mark Crichton <crichton@localhost.localdomain>
* configure.in: bumped up version to 0.7. I should become better
at this
* gtkmozembed/WebControl.custom: fixed to use gtkmozembed.dll
for Win32. Also fixed path seperator differences
* gtkmozembed/gtkgecko-api.raw: Fixed .dll naming issue there as well
* sources: ...here as well
2005-01-24 Mike Kestner <mkestner@novell.com>
* configure.in : add a gapi pkgconfig check. [Fixes #71668]
2005-01-08 Mike Kestner <mkestner@novell.com>
* configure.in : AC_SUBST the cflags and libs for Gtk#.
* gtkmozembed/Makefile.am : use Gtk# CFLAGS and LIBS in generation and
compilation.
2004-11-11 John Luke <john.luke@gmail.com>
* COPYING: add this and point it to the other license files
otherwise automake sticks a GPL COPYING file in there
2004-10-29 Todd Berman <tberman@off.net>
* configure.in: bumping version. someone forgot a commit :)
2004-08-20 Mark Crichton <crichton@gimp.org>
* gtkmozembed/gtkgecko.metadata: Changed OpenUri to bool
instead of int
2004-06-01 Todd Berman <tberman@sevenl.net>
* gtkmozembed/gtkgecko.metadata: hide void ctor.
2004-05-16 Todd Berman <tberman@sevenl.net>
* sample/Makefile.am:
* gtkmozembed/Makefile.am: update to work with mono from cvs
2004-05-13 Todd Berman <tberman@sevenl.net>
* gladeui-sharp.pc.in: make this actually work.
2004-05-05 Todd Berman <tberman@sevenl.net>
* configure.in: bump to 0.3
* gtkmozembed/Makefile.am: change to gtk-sharp package to fix broken
examples and autodetect for now on compilation.
* gtkmozembed/gladeui-sharp.dll.config: add config-fu for gladeui-sharp
to work properly.
2004-05-01 Mark Crichton <crichton@gimp.org>
* gtkmozembed/AssemblyInfo.cs.in: Added some AssemblyInfo stuff
for the GAC
2004-04-12 Mike Kestner <mkestner@ximian.com>
* gtkmozembed/WebControl.custom : chain to base (IntPtr) on ctors and
fix custom base virtual method to use new valuetype GValues api.
2004-03-24 Mark Crichton <crichton@gimp.org>
* api: Not used anymore.
* gtkmozembed/*: Everything changed around to support new signal
handling. Also moved everything to the Gtk.Gecko class.
2004-03-11 Mark Crichton <crichton@gimp.org>
* api/gtkmozmebed-api.xml: Minor changes.
* gtkmozmebed/Makefile.am: Use api xml description in api
2003-11-23 John Luke <jluke@cfl.rr.com>
* Makefile.am: remove sources from SUBDIRS
* autogen.sh: run configure by default
* configure.in: no need to output api/Makefile
* api/*: no longer used
* gtkmozembed/Single.custom: comment out signals temporarily
* gtkmozembed/GtkMozEmbed.metadata: add here, and port to XPath style
* gtkmozembed/Makefile.am: update to use gapi-fixup
and generate the sources
* sources/GtkMozEmbed.metadata: remove
* sources/Makefile.am: run gapi-parser unconditionally
* sources/gtkmozembed-sharp-sources.xml: add sources file
* sources/gtkmozembed-sharp.sources: remove

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/usr/share/automake-1.9/INSTALL

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LICENSE.LGPL Normal file
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AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Libraries
If you develop a new library, and you want it to be of the greatest
possible use to the public, we recommend making it free software that
everyone can redistribute and change. You can do so by permitting
redistribution under these terms (or, alternatively, under the terms of the
ordinary General Public License).
To apply these terms, attach the following notices to the library. It is
safest to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least the
"copyright" line and a pointer to where the full notice is found.
<one line to give the library's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the library, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!

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MOZILLA PUBLIC LICENSE
Version 1.1
---------------
1. Definitions.
1.0.1. "Commercial Use" means distribution or otherwise making the
Covered Code available to a third party.
1.1. "Contributor" means each entity that creates or contributes to
the creation of Modifications.
1.2. "Contributor Version" means the combination of the Original
Code, prior Modifications used by a Contributor, and the Modifications
made by that particular Contributor.
1.3. "Covered Code" means the Original Code or Modifications or the
combination of the Original Code and Modifications, in each case
including portions thereof.
1.4. "Electronic Distribution Mechanism" means a mechanism generally
accepted in the software development community for the electronic
transfer of data.
1.5. "Executable" means Covered Code in any form other than Source
Code.
1.6. "Initial Developer" means the individual or entity identified
as the Initial Developer in the Source Code notice required by Exhibit
A.
1.7. "Larger Work" means a work which combines Covered Code or
portions thereof with code not governed by the terms of this License.
1.8. "License" means this document.
1.8.1. "Licensable" means having the right to grant, to the maximum
extent possible, whether at the time of the initial grant or
subsequently acquired, any and all of the rights conveyed herein.
1.9. "Modifications" means any addition to or deletion from the
substance or structure of either the Original Code or any previous
Modifications. When Covered Code is released as a series of files, a
Modification is:
A. Any addition to or deletion from the contents of a file
containing Original Code or previous Modifications.
B. Any new file that contains any part of the Original Code or
previous Modifications.
1.10. "Original Code" means Source Code of computer software code
which is described in the Source Code notice required by Exhibit A as
Original Code, and which, at the time of its release under this
License is not already Covered Code governed by this License.
1.10.1. "Patent Claims" means any patent claim(s), now owned or
hereafter acquired, including without limitation, method, process,
and apparatus claims, in any patent Licensable by grantor.
1.11. "Source Code" means the preferred form of the Covered Code for
making modifications to it, including all modules it contains, plus
any associated interface definition files, scripts used to control
compilation and installation of an Executable, or source code
differential comparisons against either the Original Code or another
well known, available Covered Code of the Contributor's choice. The
Source Code can be in a compressed or archival form, provided the
appropriate decompression or de-archiving software is widely available
for no charge.
1.12. "You" (or "Your") means an individual or a legal entity
exercising rights under, and complying with all of the terms of, this
License or a future version of this License issued under Section 6.1.
For legal entities, "You" includes any entity which controls, is
controlled by, or is under common control with You. For purposes of
this definition, "control" means (a) the power, direct or indirect,
to cause the direction or management of such entity, whether by
contract or otherwise, or (b) ownership of more than fifty percent
(50%) of the outstanding shares or beneficial ownership of such
entity.
2. Source Code License.
2.1. The Initial Developer Grant.
The Initial Developer hereby grants You a world-wide, royalty-free,
non-exclusive license, subject to third party intellectual property
claims:
(a) under intellectual property rights (other than patent or
trademark) Licensable by Initial Developer to use, reproduce,
modify, display, perform, sublicense and distribute the Original
Code (or portions thereof) with or without Modifications, and/or
as part of a Larger Work; and
(b) under Patents Claims infringed by the making, using or
selling of Original Code, to make, have made, use, practice,
sell, and offer for sale, and/or otherwise dispose of the
Original Code (or portions thereof).
(c) the licenses granted in this Section 2.1(a) and (b) are
effective on the date Initial Developer first distributes
Original Code under the terms of this License.
(d) Notwithstanding Section 2.1(b) above, no patent license is
granted: 1) for code that You delete from the Original Code; 2)
separate from the Original Code; or 3) for infringements caused
by: i) the modification of the Original Code or ii) the
combination of the Original Code with other software or devices.
2.2. Contributor Grant.
Subject to third party intellectual property claims, each Contributor
hereby grants You a world-wide, royalty-free, non-exclusive license
(a) under intellectual property rights (other than patent or
trademark) Licensable by Contributor, to use, reproduce, modify,
display, perform, sublicense and distribute the Modifications
created by such Contributor (or portions thereof) either on an
unmodified basis, with other Modifications, as Covered Code
and/or as part of a Larger Work; and
(b) under Patent Claims infringed by the making, using, or
selling of Modifications made by that Contributor either alone
and/or in combination with its Contributor Version (or portions
of such combination), to make, use, sell, offer for sale, have
made, and/or otherwise dispose of: 1) Modifications made by that
Contributor (or portions thereof); and 2) the combination of
Modifications made by that Contributor with its Contributor
Version (or portions of such combination).
(c) the licenses granted in Sections 2.2(a) and 2.2(b) are
effective on the date Contributor first makes Commercial Use of
the Covered Code.
(d) Notwithstanding Section 2.2(b) above, no patent license is
granted: 1) for any code that Contributor has deleted from the
Contributor Version; 2) separate from the Contributor Version;
3) for infringements caused by: i) third party modifications of
Contributor Version or ii) the combination of Modifications made
by that Contributor with other software (except as part of the
Contributor Version) or other devices; or 4) under Patent Claims
infringed by Covered Code in the absence of Modifications made by
that Contributor.
3. Distribution Obligations.
3.1. Application of License.
The Modifications which You create or to which You contribute are
governed by the terms of this License, including without limitation
Section 2.2. The Source Code version of Covered Code may be
distributed only under the terms of this License or a future version
of this License released under Section 6.1, and You must include a
copy of this License with every copy of the Source Code You
distribute. You may not offer or impose any terms on any Source Code
version that alters or restricts the applicable version of this
License or the recipients' rights hereunder. However, You may include
an additional document offering the additional rights described in
Section 3.5.
3.2. Availability of Source Code.
Any Modification which You create or to which You contribute must be
made available in Source Code form under the terms of this License
either on the same media as an Executable version or via an accepted
Electronic Distribution Mechanism to anyone to whom you made an
Executable version available; and if made available via Electronic
Distribution Mechanism, must remain available for at least twelve (12)
months after the date it initially became available, or at least six
(6) months after a subsequent version of that particular Modification
has been made available to such recipients. You are responsible for
ensuring that the Source Code version remains available even if the
Electronic Distribution Mechanism is maintained by a third party.
3.3. Description of Modifications.
You must cause all Covered Code to which You contribute to contain a
file documenting the changes You made to create that Covered Code and
the date of any change. You must include a prominent statement that
the Modification is derived, directly or indirectly, from Original
Code provided by the Initial Developer and including the name of the
Initial Developer in (a) the Source Code, and (b) in any notice in an
Executable version or related documentation in which You describe the
origin or ownership of the Covered Code.
3.4. Intellectual Property Matters
(a) Third Party Claims.
If Contributor has knowledge that a license under a third party's
intellectual property rights is required to exercise the rights
granted by such Contributor under Sections 2.1 or 2.2,
Contributor must include a text file with the Source Code
distribution titled "LEGAL" which describes the claim and the
party making the claim in sufficient detail that a recipient will
know whom to contact. If Contributor obtains such knowledge after
the Modification is made available as described in Section 3.2,
Contributor shall promptly modify the LEGAL file in all copies
Contributor makes available thereafter and shall take other steps
(such as notifying appropriate mailing lists or newsgroups)
reasonably calculated to inform those who received the Covered
Code that new knowledge has been obtained.
(b) Contributor APIs.
If Contributor's Modifications include an application programming
interface and Contributor has knowledge of patent licenses which
are reasonably necessary to implement that API, Contributor must
also include this information in the LEGAL file.
(c) Representations.
Contributor represents that, except as disclosed pursuant to
Section 3.4(a) above, Contributor believes that Contributor's
Modifications are Contributor's original creation(s) and/or
Contributor has sufficient rights to grant the rights conveyed by
this License.
3.5. Required Notices.
You must duplicate the notice in Exhibit A in each file of the Source
Code. If it is not possible to put such notice in a particular Source
Code file due to its structure, then You must include such notice in a
location (such as a relevant directory) where a user would be likely
to look for such a notice. If You created one or more Modification(s)
You may add your name as a Contributor to the notice described in
Exhibit A. You must also duplicate this License in any documentation
for the Source Code where You describe recipients' rights or ownership
rights relating to Covered Code. You may choose to offer, and to
charge a fee for, warranty, support, indemnity or liability
obligations to one or more recipients of Covered Code. However, You
may do so only on Your own behalf, and not on behalf of the Initial
Developer or any Contributor. You must make it absolutely clear than
any such warranty, support, indemnity or liability obligation is
offered by You alone, and You hereby agree to indemnify the Initial
Developer and every Contributor for any liability incurred by the
Initial Developer or such Contributor as a result of warranty,
support, indemnity or liability terms You offer.
3.6. Distribution of Executable Versions.
You may distribute Covered Code in Executable form only if the
requirements of Section 3.1-3.5 have been met for that Covered Code,
and if You include a notice stating that the Source Code version of
the Covered Code is available under the terms of this License,
including a description of how and where You have fulfilled the
obligations of Section 3.2. The notice must be conspicuously included
in any notice in an Executable version, related documentation or
collateral in which You describe recipients' rights relating to the
Covered Code. You may distribute the Executable version of Covered
Code or ownership rights under a license of Your choice, which may
contain terms different from this License, provided that You are in
compliance with the terms of this License and that the license for the
Executable version does not attempt to limit or alter the recipient's
rights in the Source Code version from the rights set forth in this
License. If You distribute the Executable version under a different
license You must make it absolutely clear that any terms which differ
from this License are offered by You alone, not by the Initial
Developer or any Contributor. You hereby agree to indemnify the
Initial Developer and every Contributor for any liability incurred by
the Initial Developer or such Contributor as a result of any such
terms You offer.
3.7. Larger Works.
You may create a Larger Work by combining Covered Code with other code
not governed by the terms of this License and distribute the Larger
Work as a single product. In such a case, You must make sure the
requirements of this License are fulfilled for the Covered Code.
4. Inability to Comply Due to Statute or Regulation.
If it is impossible for You to comply with any of the terms of this
License with respect to some or all of the Covered Code due to
statute, judicial order, or regulation then You must: (a) comply with
the terms of this License to the maximum extent possible; and (b)
describe the limitations and the code they affect. Such description
must be included in the LEGAL file described in Section 3.4 and must
be included with all distributions of the Source Code. Except to the
extent prohibited by statute or regulation, such description must be
sufficiently detailed for a recipient of ordinary skill to be able to
understand it.
5. Application of this License.
This License applies to code to which the Initial Developer has
attached the notice in Exhibit A and to related Covered Code.
6. Versions of the License.
6.1. New Versions.
Netscape Communications Corporation ("Netscape") may publish revised
and/or new versions of the License from time to time. Each version
will be given a distinguishing version number.
6.2. Effect of New Versions.
Once Covered Code has been published under a particular version of the
License, You may always continue to use it under the terms of that
version. You may also choose to use such Covered Code under the terms
of any subsequent version of the License published by Netscape. No one
other than Netscape has the right to modify the terms applicable to
Covered Code created under this License.
6.3. Derivative Works.
If You create or use a modified version of this License (which you may
only do in order to apply it to code which is not already Covered Code
governed by this License), You must (a) rename Your license so that
the phrases "Mozilla", "MOZILLAPL", "MOZPL", "Netscape",
"MPL", "NPL" or any confusingly similar phrase do not appear in your
license (except to note that your license differs from this License)
and (b) otherwise make it clear that Your version of the license
contains terms which differ from the Mozilla Public License and
Netscape Public License. (Filling in the name of the Initial
Developer, Original Code or Contributor in the notice described in
Exhibit A shall not of themselves be deemed to be modifications of
this License.)
7. DISCLAIMER OF WARRANTY.
COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS,
WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING,
WITHOUT LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF
DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING.
THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE
IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT,
YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE
COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER
OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF
ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER.
8. TERMINATION.
8.1. This License and the rights granted hereunder will terminate
automatically if You fail to comply with terms herein and fail to cure
such breach within 30 days of becoming aware of the breach. All
sublicenses to the Covered Code which are properly granted shall
survive any termination of this License. Provisions which, by their
nature, must remain in effect beyond the termination of this License
shall survive.
8.2. If You initiate litigation by asserting a patent infringement
claim (excluding declatory judgment actions) against Initial Developer
or a Contributor (the Initial Developer or Contributor against whom
You file such action is referred to as "Participant") alleging that:
(a) such Participant's Contributor Version directly or indirectly
infringes any patent, then any and all rights granted by such
Participant to You under Sections 2.1 and/or 2.2 of this License
shall, upon 60 days notice from Participant terminate prospectively,
unless if within 60 days after receipt of notice You either: (i)
agree in writing to pay Participant a mutually agreeable reasonable
royalty for Your past and future use of Modifications made by such
Participant, or (ii) withdraw Your litigation claim with respect to
the Contributor Version against such Participant. If within 60 days
of notice, a reasonable royalty and payment arrangement are not
mutually agreed upon in writing by the parties or the litigation claim
is not withdrawn, the rights granted by Participant to You under
Sections 2.1 and/or 2.2 automatically terminate at the expiration of
the 60 day notice period specified above.
(b) any software, hardware, or device, other than such Participant's
Contributor Version, directly or indirectly infringes any patent, then
any rights granted to You by such Participant under Sections 2.1(b)
and 2.2(b) are revoked effective as of the date You first made, used,
sold, distributed, or had made, Modifications made by that
Participant.
8.3. If You assert a patent infringement claim against Participant
alleging that such Participant's Contributor Version directly or
indirectly infringes any patent where such claim is resolved (such as
by license or settlement) prior to the initiation of patent
infringement litigation, then the reasonable value of the licenses
granted by such Participant under Sections 2.1 or 2.2 shall be taken
into account in determining the amount or value of any payment or
license.
8.4. In the event of termination under Sections 8.1 or 8.2 above,
all end user license agreements (excluding distributors and resellers)
which have been validly granted by You or any distributor hereunder
prior to termination shall survive termination.
9. LIMITATION OF LIABILITY.
UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT
(INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL YOU, THE INITIAL
DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED CODE,
OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR
ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY
CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL,
WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER
COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN
INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF
LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY
RESULTING FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW
PROHIBITS SUCH LIMITATION. SOME JURISDICTIONS DO NOT ALLOW THE
EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU.
10. U.S. GOVERNMENT END USERS.
The Covered Code is a "commercial item," as that term is defined in
48 C.F.R. 2.101 (Oct. 1995), consisting of "commercial computer
software" and "commercial computer software documentation," as such
terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48
C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995),
all U.S. Government End Users acquire Covered Code with only those
rights set forth herein.
11. MISCELLANEOUS.
This License represents the complete agreement concerning subject
matter hereof. If any provision of this License is held to be
unenforceable, such provision shall be reformed only to the extent
necessary to make it enforceable. This License shall be governed by
California law provisions (except to the extent applicable law, if
any, provides otherwise), excluding its conflict-of-law provisions.
With respect to disputes in which at least one party is a citizen of,
or an entity chartered or registered to do business in the United
States of America, any litigation relating to this License shall be
subject to the jurisdiction of the Federal Courts of the Northern
District of California, with venue lying in Santa Clara County,
California, with the losing party responsible for costs, including
without limitation, court costs and reasonable attorneys' fees and
expenses. The application of the United Nations Convention on
Contracts for the International Sale of Goods is expressly excluded.
Any law or regulation which provides that the language of a contract
shall be construed against the drafter shall not apply to this
License.
12. RESPONSIBILITY FOR CLAIMS.
As between Initial Developer and the Contributors, each party is
responsible for claims and damages arising, directly or indirectly,
out of its utilization of rights under this License and You agree to
work with Initial Developer and Contributors to distribute such
responsibility on an equitable basis. Nothing herein is intended or
shall be deemed to constitute any admission of liability.
13. MULTIPLE-LICENSED CODE.
Initial Developer may designate portions of the Covered Code as
"Multiple-Licensed". "Multiple-Licensed" means that the Initial
Developer permits you to utilize portions of the Covered Code under
Your choice of the NPL or the alternative licenses, if any, specified
by the Initial Developer in the file described in Exhibit A.
EXHIBIT A -Mozilla Public License.
``The contents of this file are subject to the Mozilla Public License
Version 1.1 (the "License"); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS"
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
License for the specific language governing rights and limitations
under the License.
The Original Code is gladeui-sharp.
The Initial Developer of the Original Code is Mark Crichton.
Portions created by Mark Crichton are Copyright (C) 2003
Mark Crichton. All Rights Reserved.
Contributor(s): Mark Crichton <crichton@gimp.org>.
Alternatively, the contents of this file may be used under the terms
of the GNU Lesser General Public License Version 2.1 (the "LGPL"),
in which case the provisions of LGPL License are applicable instead
of those above. If you wish to allow use of your version of this file
only under the terms of the and not to allow others to use
your version of this file under the MPL, indicate your decision by
deleting the provisions above and replace them with the notice and
other provisions required by the LGPL. If you do not delete
the provisions above, a recipient may use your version of this file
under either the MPL or the LGPL."
[NOTE: The text of this Exhibit A may differ slightly from the text of
the notices in the Source Code files of the Original Code. You should
use the text of this Exhibit A rather than the text found in the
Original Code Source Code for Your Modifications.]

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SUBDIRS = sources gladeui doc
pkgconfigdir = $(prefix)/lib/pkgconfig
pkgconfig_DATA = gladeui-sharp.pc
EXTRA_DIST = gladeui-sharp.pc LICENSE.LGPL LICENSE.MPL gladeui-sharp.pub gladeui-sharp.snk
DISTCLEANFILES = gladeui-sharp.pc

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#! /bin/sh
# Ok, simple script to do this.
aclocal
automake --add-missing --gnu
autoconf
./configure $@

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AC_INIT(README)
AC_CANONICAL_SYSTEM
AM_INIT_AUTOMAKE(gladeui-sharp, 0.10)
AM_MAINTAINER_MODE
API_VERSION=2.0.0.0
AC_SUBST(API_VERSION)
MONO_REQUIRED_VERSION=1.0
AC_MSG_CHECKING([whether we're compiling from CVS])
if test -f "$srcdir/.cvs_version" ; then
from_cvs=yes
else
if test -f "$srcdir/.svn" ; then
from_cvs=yes
else
from_cvs=no
fi
fi
AC_MSG_RESULT($from_cvs)
AC_PATH_PROG(MONO, mono)
AC_PATH_PROG(MCS, mcs)
if test "x$MONO" = "x" ; then
AC_MSG_ERROR([Can't find "mono" in your PATH])
fi
if test "x$MCS" = "x" ; then
AC_MSG_ERROR([Can't find "mcs" in your PATH])
fi
AC_SUBST(PATH)
AC_SUBST(LD_LIBRARY_PATH)
dnl Find pkg-config
AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
if test "x$PKG_CONFIG" = "xno"; then
AC_MSG_ERROR([You need to install pkg-config])
fi
dnl Find GTK
BUILD_GTK_CFLAGS=`$PKG_CONFIG --cflags gtk+-2.0`
BUILD_GTK_LIBS=`$PKG_CONFIG --libs gtk+-2.0`
AC_SUBST(BUILD_GTK_CFLAGS)
AC_SUBST(BUILD_GTK_LIBS)
GTK_REQUIRED_VERSION=2.0.0
MONO_REQUIRED_VERSION=0.95
PKG_CHECK_MODULES(BASE_DEPENDENCIES, gtk+-2.0 >= $GTK_REQUIRED_VERSION gmodule-2.0 >= $GTK_REQUIRED_VERSION)
PKG_CHECK_MODULES(MONO_DEPENDENCY, mono >= $MONO_REQUIRED_VERSION, has_mono=true, has_mono=false)
if test "x$has_mono" = "xtrue"; then
AC_PATH_PROG(RUNTIME, mono, no)
AC_PATH_PROG(CSC, mcs, no)
if test `uname -s` = "Darwin"; then
LIB_PREFIX=
LIB_SUFFIX=.dylib
else
LIB_PREFIX=.so
LIB_SUFFIX=
fi
else
AC_PATH_PROG(CSC, csc.exe, no)
if test x$CSC = "xno"; then
AC_MSG_ERROR([You need to install either mono or .Net])
else
RUNTIME=
LIB_PREFIX=
LIB_SUFFIX=.dylib
fi
fi
AC_SUBST(LIB_PREFIX)
AC_SUBST(LIB_SUFFIX)
AC_SUBST(BASE_DEPENDENCIES_CFLAGS)
AC_SUBST(BASE_DEPENDENCIES_LIBS)
dnl Find Gtk#
PKG_CHECK_MODULES(GTK_SHARP, gtk-sharp-2.0 >= 1.9.0)
AC_SUBST(GTK_SHARP_CFLAGS)
AC_SUBST(GTK_SHARP_LIBS)
dnl Find Gtk#
PKG_CHECK_MODULES(GAPI, gapi-2.0 >= 1.9.0)
PKG_CHECK_MODULES(GLADEUI, libgladeui-1.0 >= 2.90.0)
AC_SUBST(GLADEUI_LIBS)
gladeui_prefix=`pkg-config --variable=prefix gladeui`
AC_SUBST(gladeui_prefix)
dnl Find monodoc
MONODOC_REQUIRED_VERSION=1.0
AC_SUBST(MONODOC_REQUIRED_VERSION)
PKG_CHECK_MODULES(MONODOC_DEPENDENCY, monodoc >= $MONODOC_REQUIRED_VERSION, enable_monodoc=yes, enable_monodoc=no)
if test "x$enable_monodoc" = "xyes"; then
AC_PATH_PROG(MONODOC, monodoc, no)
if test x$MONODOC = xno; then
enable_monodoc=no
fi
else
MONODOC=
fi
AC_SUBST(MONODOC)
AM_CONDITIONAL(ENABLE_MONODOC, test "x$enable_monodoc" = "xyes")
AC_PATH_PROG(GACUTIL, gacutil, no)
if test "x$GACUTIL" = "xno" ; then
AC_MSG_ERROR([No gacutil tool found])
fi
GACUTIL_FLAGS='/package gladeui-sharp /gacdir $(DESTDIR)$(prefix)/lib'
AC_SUBST(GACUTIL_FLAGS)
winbuild=no
case "$host" in
*-*-mingw*|*-*-cygwin*)
winbuild=yes
;;
esac
AM_CONDITIONAL(WINBUILD, test x$winbuild = xyes)
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44
doc/ChangeLog Normal file
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@ -0,0 +1,44 @@
2005-05-12 Ben Maurer <bmaurer@ximian.com>
* Makefile.am: Handle destdir correctly.
2005-05-01 Mark Crichton <crichton@gimp.org>
* en/GtkSharp.GeckoSharp: Removed, for it is worthless.
* Makefile.am: Cleaned up
2004-06-28 John Luke <jluke@cfl.rr.com>
* en/Gecko/WebControl.xml: fix the example
2004-06-25 Mike Kestner <mkestner@ximian.com>
* en/Gecko/*.xml : auto vm, handler, and args docage.
2004-06-25 Mike Kestner <mkestner@ximian.com>
* *.* : s/GtkMozEmbed/Gecko, big time.
2003-12-03 John Luke <jluke@cfl.rr.com>
* en/GtkMozEmbed/EmbedWidget: minor updates
2003-07-30 John Luke <jluke@cfl.rr.com>
* all: ran doc updater so it would compile with the assembler
2003-07-24 John Luke <jluke@cfl.rr.com>
* en/GtkMozEmbed.xml: add summary
2003-07-16 John Luke <jluke@cfl.rr.com>
* en/GtkMozEmbed/EmbedWidget.xml: add example
2003-07-02 John Luke <jluke@cfl.rr.com>
* en/GtkMozEmbed/EmbedWidget.xml: add info (from http://www.mozilla.org/unix/gtk-embedding.html)
2003-07-01 John Luke <jluke@cfl.rr.com>
* Makefile: update to match gtk-sharp one

26
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@ -0,0 +1,26 @@
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360
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0
doc/README Normal file
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6
doc/en/Gladeui.xml Normal file
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@ -0,0 +1,6 @@
<Namespace Name="Gladeui">
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Namespace>

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<Type Name="AccelInfo" FullName="Gladeui.AccelInfo">
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<AssemblyInfo>
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<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
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<MemberType>Field</MemberType>
<ReturnValue>
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</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
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<MemberSignature Language="C#" Value="public string Signal;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
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<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.AccelInfo Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.AccelInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.AccelInfo New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.AccelInfo</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
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<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="AddChildArgs" FullName="Gladeui.AddChildArgs">
<TypeSignature Language="C#" Value="public class AddChildArgs : GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public AddChildArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Arg2">
<MemberSignature Language="C#" Value="public Gladeui.Widget Arg2 { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,23 @@
<Type Name="AddChildFunc" FullName="Gladeui.AddChildFunc">
<TypeSignature Language="C#" Value="public delegate void AddChildFunc(GLib.Object parent, GLib.Object child);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<Base>
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<Parameters>
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<Parameter Name="child" Type="GLib.Object" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="parent">To be added.</param>
<param name="child">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,23 @@
<Type Name="AddChildHandler" FullName="Gladeui.AddChildHandler">
<TypeSignature Language="C#" Value="public delegate void AddChildHandler(object o, Gladeui.AddChildArgs args);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
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<Parameter Name="args" Type="Gladeui.AddChildArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="AddSignalHandlerArgs" FullName="Gladeui.AddSignalHandlerArgs">
<TypeSignature Language="C#" Value="public class AddSignalHandlerArgs : GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
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</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public AddSignalHandlerArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SignalHandler">
<MemberSignature Language="C#" Value="public Gladeui.Signal SignalHandler { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Signal</ReturnType>
</ReturnValue>
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<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="AddSignalHandlerHandler" FullName="Gladeui.AddSignalHandlerHandler">
<TypeSignature Language="C#" Value="public delegate void AddSignalHandlerHandler(object o, Gladeui.AddSignalHandlerArgs args);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
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<Parameter Name="args" Type="Gladeui.AddSignalHandlerArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="AddWidgetArgs" FullName="Gladeui.AddWidgetArgs">
<TypeSignature Language="C#" Value="public class AddWidgetArgs : GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public AddWidgetArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Widget">
<MemberSignature Language="C#" Value="public Gladeui.Widget Widget { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="AddWidgetHandler" FullName="Gladeui.AddWidgetHandler">
<TypeSignature Language="C#" Value="public delegate void AddWidgetHandler(object o, Gladeui.AddWidgetArgs args);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="o" Type="System.Object" />
<Parameter Name="args" Type="Gladeui.AddWidgetArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

83
doc/en/Gladeui/App.xml Normal file
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<Type Name="App" FullName="Gladeui.App">
<TypeSignature Language="C#" Value="public class App : GLib.Object" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected App (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public App (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected App ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="UpdateUi">
<MemberSignature Language="C#" Value="public event EventHandler UpdateUi;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="update-ui")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnUpdateUi">
<MemberSignature Language="C#" Value="protected virtual void OnUpdateUi ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="AppPriv" FullName="Gladeui.AppPriv">
<TypeSignature Language="C#" Value="public class AppPriv : GLib.Opaque" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Opaque</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public AppPriv (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="AtkActionInfo" FullName="Gladeui.AtkActionInfo">
<TypeSignature Language="C#" Value="public struct AtkActionInfo" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="ActionName">
<MemberSignature Language="C#" Value="public string ActionName;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Description">
<MemberSignature Language="C#" Value="public string Description;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.AtkActionInfo Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.AtkActionInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.AtkActionInfo New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.AtkActionInfo</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="AtkRelationInfo" FullName="Gladeui.AtkRelationInfo">
<TypeSignature Language="C#" Value="public struct AtkRelationInfo" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Target">
<MemberSignature Language="C#" Value="public string Target;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Type">
<MemberSignature Language="C#" Value="public string Type;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.AtkRelationInfo Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.AtkRelationInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.AtkRelationInfo New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.AtkRelationInfo</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="Catalog" FullName="Gladeui.Catalog">
<TypeSignature Language="C#" Value="public class Catalog : GLib.Opaque" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Opaque</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Catalog (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="LoadAll">
<MemberSignature Language="C#" Value="public static GLib.List LoadAll ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>GLib.List</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WidgetGroups">
<MemberSignature Language="C#" Value="public GLib.List WidgetGroups { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.List</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WidgetClasses">
<MemberSignature Language="C#" Value="public GLib.List WidgetClasses { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.List</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="ChangeSignalHandlerArgs" FullName="Gladeui.ChangeSignalHandlerArgs">
<TypeSignature Language="C#" Value="public class ChangeSignalHandlerArgs : GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ChangeSignalHandlerArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OldSignalHandler">
<MemberSignature Language="C#" Value="public Gladeui.Signal OldSignalHandler { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Signal</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NewSignalHandler">
<MemberSignature Language="C#" Value="public Gladeui.Signal NewSignalHandler { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Signal</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="ChangeSignalHandlerHandler" FullName="Gladeui.ChangeSignalHandlerHandler">
<TypeSignature Language="C#" Value="public delegate void ChangeSignalHandlerHandler(object o, Gladeui.ChangeSignalHandlerArgs args);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="o" Type="System.Object" />
<Parameter Name="args" Type="Gladeui.ChangeSignalHandlerArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="ChildCreatedArgs" FullName="Gladeui.ChildCreatedArgs">
<TypeSignature Language="C#" Value="public class ChildCreatedArgs : GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ChildCreatedArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Arg2">
<MemberSignature Language="C#" Value="public Gladeui.Widget Arg2 { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="ChildCreatedHandler" FullName="Gladeui.ChildCreatedHandler">
<TypeSignature Language="C#" Value="public delegate void ChildCreatedHandler(object o, Gladeui.ChildCreatedArgs args);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="o" Type="System.Object" />
<Parameter Name="args" Type="Gladeui.ChildCreatedArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="ChildGetPropertyFunc" FullName="Gladeui.ChildGetPropertyFunc">
<TypeSignature Language="C#" Value="public delegate void ChildGetPropertyFunc(GLib.Object container, GLib.Object child, string property_name, GLib.Value value);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="container" Type="GLib.Object" />
<Parameter Name="child" Type="GLib.Object" />
<Parameter Name="property_name" Type="System.String" />
<Parameter Name="value" Type="GLib.Value" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="container">To be added.</param>
<param name="child">To be added.</param>
<param name="property_name">To be added.</param>
<param name="value">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="ChildInfo" FullName="Gladeui.ChildInfo">
<TypeSignature Language="C#" Value="public struct ChildInfo" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="NProperties">
<MemberSignature Language="C#" Value="public uint NProperties;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="InternalChild">
<MemberSignature Language="C#" Value="public string InternalChild;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.ChildInfo Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.ChildInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.ChildInfo New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.ChildInfo</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Properties">
<MemberSignature Language="C#" Value="public Gladeui.PropInfo Properties { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.PropInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Child">
<MemberSignature Language="C#" Value="public Gladeui.WidgetInfo Child { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.WidgetInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="ChildSetPropertyFunc" FullName="Gladeui.ChildSetPropertyFunc">
<TypeSignature Language="C#" Value="public delegate void ChildSetPropertyFunc(GLib.Object container, GLib.Object child, string property_name, GLib.Value value);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="container" Type="GLib.Object" />
<Parameter Name="child" Type="GLib.Object" />
<Parameter Name="property_name" Type="System.String" />
<Parameter Name="value" Type="GLib.Value" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="container">To be added.</param>
<param name="child">To be added.</param>
<param name="property_name">To be added.</param>
<param name="value">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="Clipboard" FullName="Gladeui.Clipboard">
<TypeSignature Language="C#" Value="public class Clipboard : GLib.Object" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Clipboard (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Clipboard (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Clipboard ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Remove">
<MemberSignature Language="C#" Value="public void Remove (GLib.List widgets);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="widgets" Type="GLib.List" />
</Parameters>
<Docs>
<param name="widgets">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SelectionRemove">
<MemberSignature Language="C#" Value="public void SelectionRemove (Gladeui.Widget widget);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="widget" Type="Gladeui.Widget" />
</Parameters>
<Docs>
<param name="widget">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SelectionAdd">
<MemberSignature Language="C#" Value="public void SelectionAdd (Gladeui.Widget widget);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="widget" Type="Gladeui.Widget" />
</Parameters>
<Docs>
<param name="widget">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public void Add (GLib.List widgets);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="widgets" Type="GLib.List" />
</Parameters>
<Docs>
<param name="widgets">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SelectionClear">
<MemberSignature Language="C#" Value="public void SelectionClear ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,112 @@
<Type Name="ClipboardView" FullName="Gladeui.ClipboardView">
<TypeSignature Language="C#" Value="public class ClipboardView : Gtk.Window" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Gtk.Window</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected ClipboardView (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ClipboardView (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ClipboardView (Gladeui.Clipboard clipboard);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="clipboard" Type="Gladeui.Clipboard" />
</Parameters>
<Docs>
<param name="clipboard">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Remove">
<MemberSignature Language="C#" Value="public void Remove (Gladeui.Widget widget);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="widget" Type="Gladeui.Widget" />
</Parameters>
<Docs>
<param name="widget">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public void Add (Gladeui.Widget widget);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="widget" Type="Gladeui.Widget" />
</Parameters>
<Docs>
<param name="widget">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RefreshSel">
<MemberSignature Language="C#" Value="public void RefreshSel ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,55 @@
<Type Name="Command" FullName="Gladeui.Command">
<TypeSignature Language="C#" Value="public class Command : GLib.Object" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Command (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Command (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Command ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,38 @@
<Type Name="ConfigureBeginArgs" FullName="Gladeui.ConfigureBeginArgs">
<TypeSignature Language="C#" Value="public class ConfigureBeginArgs : GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ConfigureBeginArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Arg2">
<MemberSignature Language="C#" Value="public Gladeui.Widget Arg2 { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,23 @@
<Type Name="ConfigureBeginHandler" FullName="Gladeui.ConfigureBeginHandler">
<TypeSignature Language="C#" Value="public delegate void ConfigureBeginHandler(object o, Gladeui.ConfigureBeginArgs args);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="o" Type="System.Object" />
<Parameter Name="args" Type="Gladeui.ConfigureBeginArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,50 @@
<Type Name="ConfigureChildArgs" FullName="Gladeui.ConfigureChildArgs">
<TypeSignature Language="C#" Value="public class ConfigureChildArgs : GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ConfigureChildArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Arg2">
<MemberSignature Language="C#" Value="public Gladeui.Widget Arg2 { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Arg3">
<MemberSignature Language="C#" Value="public Gdk.Rectangle Arg3 { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Rectangle</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,23 @@
<Type Name="ConfigureChildHandler" FullName="Gladeui.ConfigureChildHandler">
<TypeSignature Language="C#" Value="public delegate void ConfigureChildHandler(object o, Gladeui.ConfigureChildArgs args);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="o" Type="System.Object" />
<Parameter Name="args" Type="Gladeui.ConfigureChildArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,38 @@
<Type Name="ConfigureEndArgs" FullName="Gladeui.ConfigureEndArgs">
<TypeSignature Language="C#" Value="public class ConfigureEndArgs : GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ConfigureEndArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Arg2">
<MemberSignature Language="C#" Value="public Gladeui.Widget Arg2 { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,23 @@
<Type Name="ConfigureEndHandler" FullName="Gladeui.ConfigureEndHandler">
<TypeSignature Language="C#" Value="public delegate void ConfigureEndHandler(object o, Gladeui.ConfigureEndArgs args);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="o" Type="System.Object" />
<Parameter Name="args" Type="Gladeui.ConfigureEndArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,38 @@
<Type Name="CreateChildArgs" FullName="Gladeui.CreateChildArgs">
<TypeSignature Language="C#" Value="public class CreateChildArgs : GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public CreateChildArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Arg2">
<MemberSignature Language="C#" Value="public Gladeui.WidgetClass Arg2 { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.WidgetClass</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,23 @@
<Type Name="CreateChildHandler" FullName="Gladeui.CreateChildHandler">
<TypeSignature Language="C#" Value="public delegate void CreateChildHandler(object o, Gladeui.CreateChildArgs args);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="o" Type="System.Object" />
<Parameter Name="args" Type="Gladeui.CreateChildArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,66 @@
<Type Name="CreateReason" FullName="Gladeui.CreateReason">
<TypeSignature Language="C#" Value="public enum CreateReason" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Members>
<Member MemberName="User">
<MemberSignature Language="C#" Value="User" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CreateReason</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Reasons">
<MemberSignature Language="C#" Value="Reasons" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CreateReason</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Copy">
<MemberSignature Language="C#" Value="Copy" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CreateReason</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Load">
<MemberSignature Language="C#" Value="Load" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CreateReason</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Rebuild">
<MemberSignature Language="C#" Value="Rebuild" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CreateReason</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

58
doc/en/Gladeui/Cursor.xml Normal file
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@ -0,0 +1,58 @@
<Type Name="Cursor" FullName="Gladeui.Cursor">
<TypeSignature Language="C#" Value="public class Cursor : GLib.Opaque" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Opaque</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Cursor (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Init">
<MemberSignature Language="C#" Value="public static void Init ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Set">
<MemberSignature Language="C#" Value="public static void Set (Gdk.Window window, Gladeui.CursorType type);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="window" Type="Gdk.Window" />
<Parameter Name="type" Type="Gladeui.CursorType" />
</Parameters>
<Docs>
<param name="window">To be added.</param>
<param name="type">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,126 @@
<Type Name="CursorType" FullName="Gladeui.CursorType">
<TypeSignature Language="C#" Value="public enum CursorType" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Members>
<Member MemberName="Drag">
<MemberSignature Language="C#" Value="Drag" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CursorType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="AddWidget">
<MemberSignature Language="C#" Value="AddWidget" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CursorType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Selector">
<MemberSignature Language="C#" Value="Selector" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CursorType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="ResizeLeft">
<MemberSignature Language="C#" Value="ResizeLeft" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CursorType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="ResizeBottomLeft">
<MemberSignature Language="C#" Value="ResizeBottomLeft" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CursorType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="ResizeBottom">
<MemberSignature Language="C#" Value="ResizeBottom" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CursorType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="ResizeRight">
<MemberSignature Language="C#" Value="ResizeRight" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CursorType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="ResizeTopLeft">
<MemberSignature Language="C#" Value="ResizeTopLeft" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CursorType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="ResizeBottomRight">
<MemberSignature Language="C#" Value="ResizeBottomRight" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CursorType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="ResizeTop">
<MemberSignature Language="C#" Value="ResizeTop" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CursorType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="ResizeTopRight">
<MemberSignature Language="C#" Value="ResizeTopRight" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.CursorType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

55
doc/en/Gladeui/Editor.xml Normal file
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@ -0,0 +1,55 @@
<Type Name="Editor" FullName="Gladeui.Editor">
<TypeSignature Language="C#" Value="public class Editor : Gtk.VBox" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Gtk.VBox</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Editor (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Editor (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Editor ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,199 @@
<Type Name="EditorProperty" FullName="Gladeui.EditorProperty">
<TypeSignature Language="C#" Value="public struct EditorProperty" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="FromQueryDialog">
<MemberSignature Language="C#" Value="public bool FromQueryDialog;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.EditorProperty Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.EditorProperty</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.EditorProperty New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.EditorProperty</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Class">
<MemberSignature Language="C#" Value="public Gladeui.PropertyClass Class { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.PropertyClass</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Property">
<MemberSignature Language="C#" Value="public Gladeui.Property Property { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Property</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Input">
<MemberSignature Language="C#" Value="public Gtk.Widget Input { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TooltipId">
<MemberSignature Language="C#" Value="public ulong TooltipId { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt64</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TooltipProp">
<MemberSignature Language="C#" Value="public Gladeui.Property TooltipProp { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Property</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SignalProp">
<MemberSignature Language="C#" Value="public Gladeui.Property SignalProp { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Property</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SensitiveId">
<MemberSignature Language="C#" Value="public ulong SensitiveId { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt64</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ChangedId">
<MemberSignature Language="C#" Value="public ulong ChangedId { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt64</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="EnabledId">
<MemberSignature Language="C#" Value="public ulong EnabledId { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.UInt64</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Eventbox">
<MemberSignature Language="C#" Value="public Gtk.Widget Eventbox { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ItemLabel">
<MemberSignature Language="C#" Value="public Gtk.Widget ItemLabel { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TextEntry">
<MemberSignature Language="C#" Value="public Gtk.Widget TextEntry { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,114 @@
<Type Name="EditorTable" FullName="Gladeui.EditorTable">
<TypeSignature Language="C#" Value="public struct EditorTable" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Type">
<MemberSignature Language="C#" Value="public Gladeui.EditorTableType Type;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.EditorTableType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Rows">
<MemberSignature Language="C#" Value="public int Rows;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.EditorTable Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.EditorTable</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.EditorTable New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.EditorTable</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Editor">
<MemberSignature Language="C#" Value="public Gladeui.Editor Editor { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Editor</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GladeWidgetClass">
<MemberSignature Language="C#" Value="public Gladeui.WidgetClass GladeWidgetClass { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.WidgetClass</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="TableWidget">
<MemberSignature Language="C#" Value="public Gtk.Widget TableWidget { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NameEntry">
<MemberSignature Language="C#" Value="public Gtk.Widget NameEntry { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gtk.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,56 @@
<Type Name="EditorTableType" FullName="Gladeui.EditorTableType">
<TypeSignature Language="C#" Value="public enum EditorTableType" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Members>
<Member MemberName="General">
<MemberSignature Language="C#" Value="General" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.EditorTableType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Query">
<MemberSignature Language="C#" Value="Query" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.EditorTableType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Common">
<MemberSignature Language="C#" Value="Common" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.EditorTableType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Packing">
<MemberSignature Language="C#" Value="Packing" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.EditorTableType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,346 @@
<Type Name="FixedManager" FullName="Gladeui.FixedManager">
<TypeSignature Language="C#" Value="public class FixedManager : GLib.Object" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected FixedManager (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public FixedManager (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected FixedManager ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ChildCreated">
<MemberSignature Language="C#" Value="public event Gladeui.ChildCreatedHandler ChildCreated;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="child-created")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.ChildCreatedHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ConfigureBegin">
<MemberSignature Language="C#" Value="public event Gladeui.ConfigureBeginHandler ConfigureBegin;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="configure-begin")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.ConfigureBeginHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RemoveChild">
<MemberSignature Language="C#" Value="public event Gladeui.RemoveChildHandler RemoveChild;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="remove-child")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.RemoveChildHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateChild">
<MemberSignature Language="C#" Value="public event Gladeui.CreateChildHandler CreateChild;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="create-child")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.CreateChildHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ConfigureEnd">
<MemberSignature Language="C#" Value="public event Gladeui.ConfigureEndHandler ConfigureEnd;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="configure-end")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.ConfigureEndHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ConfigureChild">
<MemberSignature Language="C#" Value="public event Gladeui.ConfigureChildHandler ConfigureChild;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="configure-child")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.ConfigureChildHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AddChild">
<MemberSignature Language="C#" Value="public event Gladeui.AddChildHandler AddChild;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="add-child")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.AddChildHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnChildCreated">
<MemberSignature Language="C#" Value="protected virtual void OnChildCreated (Gladeui.Widget arg2);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="arg2" Type="Gladeui.Widget" />
</Parameters>
<Docs>
<param name="arg2">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnConfigureBegin">
<MemberSignature Language="C#" Value="protected virtual void OnConfigureBegin (Gladeui.Widget arg2);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="arg2" Type="Gladeui.Widget" />
</Parameters>
<Docs>
<param name="arg2">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnRemoveChild">
<MemberSignature Language="C#" Value="protected virtual bool OnRemoveChild (Gladeui.Widget arg2);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="arg2" Type="Gladeui.Widget" />
</Parameters>
<Docs>
<param name="arg2">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnCreateChild">
<MemberSignature Language="C#" Value="protected virtual Gladeui.Widget OnCreateChild (Gladeui.WidgetClass arg2);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Widget</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="arg2" Type="Gladeui.WidgetClass" />
</Parameters>
<Docs>
<param name="arg2">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnConfigureEnd">
<MemberSignature Language="C#" Value="protected virtual void OnConfigureEnd (Gladeui.Widget arg2);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="arg2" Type="Gladeui.Widget" />
</Parameters>
<Docs>
<param name="arg2">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnConfigureChild">
<MemberSignature Language="C#" Value="protected virtual bool OnConfigureChild (Gladeui.Widget arg2, Gdk.Rectangle arg3);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="arg2" Type="Gladeui.Widget" />
<Parameter Name="arg3" Type="Gdk.Rectangle" />
</Parameters>
<Docs>
<param name="arg2">To be added.</param>
<param name="arg3">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnAddChild">
<MemberSignature Language="C#" Value="protected virtual bool OnAddChild (Gladeui.Widget arg2);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="arg2" Type="Gladeui.Widget" />
</Parameters>
<Docs>
<param name="arg2">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="XProp">
<MemberSignature Language="C#" Value="public string XProp { get; };" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="x_prop")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="HeightProp">
<MemberSignature Language="C#" Value="public string HeightProp { get; };" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="height_prop")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="YProp">
<MemberSignature Language="C#" Value="public string YProp { get; };" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="y_prop")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WidthProp">
<MemberSignature Language="C#" Value="public string WidthProp { get; };" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="width_prop")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,56 @@
<Type Name="GCSetPropData" FullName="Gladeui.GCSetPropData">
<TypeSignature Language="C#" Value="public struct GCSetPropData" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.GCSetPropData Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.GCSetPropData</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.GCSetPropData New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.GCSetPropData</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Property">
<MemberSignature Language="C#" Value="public Gladeui.Property Property { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Property</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,22 @@
<Type Name="GetChildrenFunc" FullName="Gladeui.GetChildrenFunc">
<TypeSignature Language="C#" Value="public delegate GLib.List GetChildrenFunc(GLib.Object container);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="container" Type="GLib.Object" />
</Parameters>
<ReturnValue>
<ReturnType>GLib.List</ReturnType>
</ReturnValue>
<Docs>
<param name="container">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="GetInternalFunc" FullName="Gladeui.GetInternalFunc">
<TypeSignature Language="C#" Value="public delegate void GetInternalFunc(GLib.Object parent, string name, GLib.Object child);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="parent" Type="GLib.Object" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="child" Type="GLib.Object" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="parent">To be added.</param>
<param name="name">To be added.</param>
<param name="child">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

26
doc/en/Gladeui/Global.xml Normal file
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<Type Name="Global" FullName="Gladeui.Global">
<TypeSignature Language="C#" Value="public class Global" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Global ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="Interface" FullName="Gladeui.Interface">
<TypeSignature Language="C#" Value="public struct Interface" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Requires">
<MemberSignature Language="C#" Value="public string Requires;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NRequires">
<MemberSignature Language="C#" Value="public uint NRequires;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NToplevels">
<MemberSignature Language="C#" Value="public uint NToplevels;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.Interface Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Interface</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.Interface New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Interface</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Dump">
<MemberSignature Language="C#" Value="public void Dump (string filename);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="filename" Type="System.String" />
</Parameters>
<Docs>
<param name="filename">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DumpFull">
<MemberSignature Language="C#" Value="public bool DumpFull (string filename);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="filename" Type="System.String" />
</Parameters>
<Docs>
<param name="filename">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Destroy">
<MemberSignature Language="C#" Value="public void Destroy ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Toplevels">
<MemberSignature Language="C#" Value="public Gladeui.WidgetInfo Toplevels { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.WidgetInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="KeysDialog" FullName="Gladeui.KeysDialog">
<TypeSignature Language="C#" Value="public class KeysDialog : Gtk.Dialog" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Gtk.Dialog</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected KeysDialog (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public KeysDialog (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public KeysDialog ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SelectedKeySymbol">
<MemberSignature Language="C#" Value="public string SelectedKeySymbol { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,66 @@
<Type Name="PackingDefault" FullName="Gladeui.PackingDefault">
<TypeSignature Language="C#" Value="public struct PackingDefault" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Id">
<MemberSignature Language="C#" Value="public string Id;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Value">
<MemberSignature Language="C#" Value="public string Value;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.PackingDefault Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.PackingDefault</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.PackingDefault New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.PackingDefault</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

111
doc/en/Gladeui/Palette.xml Normal file
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<Type Name="Palette" FullName="Gladeui.Palette">
<TypeSignature Language="C#" Value="public class Palette : Gtk.VBox" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Gtk.VBox</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Palette (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Palette (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Palette ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Toggled">
<MemberSignature Language="C#" Value="public event EventHandler Toggled;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="toggled")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CatalogChanged">
<MemberSignature Language="C#" Value="public event EventHandler CatalogChanged;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="catalog-changed")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnToggled">
<MemberSignature Language="C#" Value="protected virtual void OnToggled ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnCatalogChanged">
<MemberSignature Language="C#" Value="protected virtual void OnCatalogChanged ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

62
doc/en/Gladeui/Parser.xml Normal file
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<Type Name="Parser" FullName="Gladeui.Parser">
<TypeSignature Language="C#" Value="public class Parser" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Parser ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ParseBuffer">
<MemberSignature Language="C#" Value="public static Gladeui.Interface ParseBuffer (string buffer, string domain);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Interface</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="buffer" Type="System.String" />
<Parameter Name="domain" Type="System.String" />
</Parameters>
<Docs>
<param name="buffer">To be added.</param>
<param name="domain">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ParseFile">
<MemberSignature Language="C#" Value="public static Gladeui.Interface ParseFile (string file, string domain);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Interface</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="file" Type="System.String" />
<Parameter Name="domain" Type="System.String" />
</Parameters>
<Docs>
<param name="file">To be added.</param>
<param name="domain">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="Placeholder" FullName="Gladeui.Placeholder">
<TypeSignature Language="C#" Value="public class Placeholder : Gtk.Widget" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Gtk.Widget</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Placeholder (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Placeholder (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Placeholder ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

79
doc/en/Gladeui/Popup.xml Normal file
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<Type Name="Popup" FullName="Gladeui.Popup">
<TypeSignature Language="C#" Value="public class Popup" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Popup ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ClipboardPop">
<MemberSignature Language="C#" Value="public static void ClipboardPop (Gladeui.Widget widget, Gdk.EventButton evnt);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="widget" Type="Gladeui.Widget" />
<Parameter Name="evnt" Type="Gdk.EventButton" />
</Parameters>
<Docs>
<param name="widget">To be added.</param>
<param name="evnt">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PlaceholderPop">
<MemberSignature Language="C#" Value="public static void PlaceholderPop (Gladeui.Placeholder placeholder, Gdk.EventButton evnt);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="placeholder" Type="Gladeui.Placeholder" />
<Parameter Name="evnt" Type="Gdk.EventButton" />
</Parameters>
<Docs>
<param name="placeholder">To be added.</param>
<param name="evnt">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WidgetPop">
<MemberSignature Language="C#" Value="public static void WidgetPop (Gladeui.Widget widget, Gdk.EventButton evnt, bool add_children);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="widget" Type="Gladeui.Widget" />
<Parameter Name="evnt" Type="Gdk.EventButton" />
<Parameter Name="add_children" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="widget">To be added.</param>
<param name="evnt">To be added.</param>
<param name="add_children">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,23 @@
<Type Name="PostCreateFunc" FullName="Gladeui.PostCreateFunc">
<TypeSignature Language="C#" Value="public delegate void PostCreateFunc(GLib.Object gobject, Gladeui.CreateReason reason);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="gobject" Type="GLib.Object" />
<Parameter Name="reason" Type="Gladeui.CreateReason" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="gobject">To be added.</param>
<param name="reason">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

176
doc/en/Gladeui/Project.xml Normal file
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<Type Name="Project" FullName="Gladeui.Project">
<TypeSignature Language="C#" Value="public class Project : GLib.Object" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Project (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Project (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Project ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SelectionChanged">
<MemberSignature Language="C#" Value="public event EventHandler SelectionChanged;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="selection_changed")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.EventHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RemoveWidget">
<MemberSignature Language="C#" Value="public event Gladeui.RemoveWidgetHandler RemoveWidget;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="remove_widget")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.RemoveWidgetHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AddWidget">
<MemberSignature Language="C#" Value="public event Gladeui.AddWidgetHandler AddWidget;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="add_widget")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.AddWidgetHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WidgetNameChanged">
<MemberSignature Language="C#" Value="public event Gladeui.WidgetNameChangedHandler WidgetNameChanged;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="widget_name_changed")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.WidgetNameChangedHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnSelectionChanged">
<MemberSignature Language="C#" Value="protected virtual void OnSelectionChanged ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnRemoveWidget">
<MemberSignature Language="C#" Value="protected virtual void OnRemoveWidget (Gladeui.Widget widget);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="widget" Type="Gladeui.Widget" />
</Parameters>
<Docs>
<param name="widget">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnAddWidget">
<MemberSignature Language="C#" Value="protected virtual void OnAddWidget (Gladeui.Widget widget);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="widget" Type="Gladeui.Widget" />
</Parameters>
<Docs>
<param name="widget">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnWidgetNameChanged">
<MemberSignature Language="C#" Value="protected virtual void OnWidgetNameChanged (Gladeui.Widget widget);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="widget" Type="Gladeui.Widget" />
</Parameters>
<Docs>
<param name="widget">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,55 @@
<Type Name="ProjectView" FullName="Gladeui.ProjectView">
<TypeSignature Language="C#" Value="public class ProjectView : Gtk.ScrolledWindow" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Gtk.ScrolledWindow</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected ProjectView (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ProjectView (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected ProjectView ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,36 @@
<Type Name="ProjectViewType" FullName="Gladeui.ProjectViewType">
<TypeSignature Language="C#" Value="public enum ProjectViewType" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Members>
<Member MemberName="Tree">
<MemberSignature Language="C#" Value="Tree" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.ProjectViewType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="List">
<MemberSignature Language="C#" Value="List" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.ProjectViewType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,106 @@
<Type Name="ProjectWindow" FullName="Gladeui.ProjectWindow">
<TypeSignature Language="C#" Value="public class ProjectWindow : Gladeui.App" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>Gladeui.App</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected ProjectWindow (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ProjectWindow (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ProjectWindow ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ProjectWindow (Gladeui.ProjectWindow gpw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="gpw" Type="Gladeui.ProjectWindow" />
</Parameters>
<Docs>
<param name="gpw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OpenProject">
<MemberSignature Language="C#" Value="public void OpenProject (string path);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="path" Type="System.String" />
</Parameters>
<Docs>
<param name="path">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ShowAll">
<MemberSignature Language="C#" Value="public void ShowAll ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GType">
<MemberSignature Language="C#" Value="public static GLib.GType GType { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,29 @@
<Type Name="ProjectWindowPriv" FullName="Gladeui.ProjectWindowPriv">
<TypeSignature Language="C#" Value="public class ProjectWindowPriv : GLib.Opaque" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Opaque</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ProjectWindowPriv (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,66 @@
<Type Name="PropInfo" FullName="Gladeui.PropInfo">
<TypeSignature Language="C#" Value="public struct PropInfo" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Value">
<MemberSignature Language="C#" Value="public string Value;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.PropInfo Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.PropInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.PropInfo New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.PropInfo</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,55 @@
<Type Name="Property" FullName="Gladeui.Property">
<TypeSignature Language="C#" Value="public class Property : GLib.Object" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Property (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Property (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Property ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,209 @@
<Type Name="PropertyClass" FullName="Gladeui.PropertyClass">
<TypeSignature Language="C#" Value="public struct PropertyClass" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Id">
<MemberSignature Language="C#" Value="public string Id;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Tooltip">
<MemberSignature Language="C#" Value="public string Tooltip;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Query">
<MemberSignature Language="C#" Value="public bool Query;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Optional">
<MemberSignature Language="C#" Value="public bool Optional;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OptionalDefault">
<MemberSignature Language="C#" Value="public bool OptionalDefault;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ConstructOnly">
<MemberSignature Language="C#" Value="public bool ConstructOnly;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Common">
<MemberSignature Language="C#" Value="public bool Common;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Packing">
<MemberSignature Language="C#" Value="public bool Packing;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Translatable">
<MemberSignature Language="C#" Value="public bool Translatable;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="VisibleLines">
<MemberSignature Language="C#" Value="public int VisibleLines;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Save">
<MemberSignature Language="C#" Value="public bool Save;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Visible">
<MemberSignature Language="C#" Value="public bool Visible;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Ignore">
<MemberSignature Language="C#" Value="public bool Ignore;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IsModified">
<MemberSignature Language="C#" Value="public bool IsModified;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.PropertyClass Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.PropertyClass</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.PropertyClass New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.PropertyClass</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,38 @@
<Type Name="RemoveChildArgs" FullName="Gladeui.RemoveChildArgs">
<TypeSignature Language="C#" Value="public class RemoveChildArgs : GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public RemoveChildArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Arg2">
<MemberSignature Language="C#" Value="public Gladeui.Widget Arg2 { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,23 @@
<Type Name="RemoveChildFunc" FullName="Gladeui.RemoveChildFunc">
<TypeSignature Language="C#" Value="public delegate void RemoveChildFunc(GLib.Object parent, GLib.Object child);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="parent" Type="GLib.Object" />
<Parameter Name="child" Type="GLib.Object" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="parent">To be added.</param>
<param name="child">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,23 @@
<Type Name="RemoveChildHandler" FullName="Gladeui.RemoveChildHandler">
<TypeSignature Language="C#" Value="public delegate void RemoveChildHandler(object o, Gladeui.RemoveChildArgs args);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="o" Type="System.Object" />
<Parameter Name="args" Type="Gladeui.RemoveChildArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,38 @@
<Type Name="RemoveSignalHandlerArgs" FullName="Gladeui.RemoveSignalHandlerArgs">
<TypeSignature Language="C#" Value="public class RemoveSignalHandlerArgs : GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public RemoveSignalHandlerArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SignalHandler">
<MemberSignature Language="C#" Value="public Gladeui.Signal SignalHandler { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Signal</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,23 @@
<Type Name="RemoveSignalHandlerHandler" FullName="Gladeui.RemoveSignalHandlerHandler">
<TypeSignature Language="C#" Value="public delegate void RemoveSignalHandlerHandler(object o, Gladeui.RemoveSignalHandlerArgs args);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="o" Type="System.Object" />
<Parameter Name="args" Type="Gladeui.RemoveSignalHandlerArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="RemoveWidgetArgs" FullName="Gladeui.RemoveWidgetArgs">
<TypeSignature Language="C#" Value="public class RemoveWidgetArgs : GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public RemoveWidgetArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Widget">
<MemberSignature Language="C#" Value="public Gladeui.Widget Widget { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,23 @@
<Type Name="RemoveWidgetHandler" FullName="Gladeui.RemoveWidgetHandler">
<TypeSignature Language="C#" Value="public delegate void RemoveWidgetHandler(object o, Gladeui.RemoveWidgetArgs args);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="o" Type="System.Object" />
<Parameter Name="args" Type="Gladeui.RemoveWidgetArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

200
doc/en/Gladeui/Signal.xml Normal file
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<Type Name="Signal" FullName="Gladeui.Signal">
<TypeSignature Language="C#" Value="public struct Signal" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Handler">
<MemberSignature Language="C#" Value="public string Handler;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Userdata">
<MemberSignature Language="C#" Value="public string Userdata;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Lookup">
<MemberSignature Language="C#" Value="public bool Lookup;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="After">
<MemberSignature Language="C#" Value="public bool After;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.Signal Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Signal</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.Signal New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Signal</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.Signal New (string name, string handler, string userdata, bool lookup, bool after);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Signal</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="handler" Type="System.String" />
<Parameter Name="userdata" Type="System.String" />
<Parameter Name="lookup" Type="System.Boolean" />
<Parameter Name="after" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<param name="handler">To be added.</param>
<param name="userdata">To be added.</param>
<param name="lookup">To be added.</param>
<param name="after">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NewFromSignalInfo">
<MemberSignature Language="C#" Value="public static Gladeui.Signal NewFromSignalInfo (Gladeui.SignalInfo info);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Signal</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="info" Type="Gladeui.SignalInfo" />
</Parameters>
<Docs>
<param name="info">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Write">
<MemberSignature Language="C#" Value="public static bool Write (Gladeui.SignalInfo info, Gladeui.Signal signal, Gladeui.Interface iface);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="info" Type="Gladeui.SignalInfo" />
<Parameter Name="signal" Type="Gladeui.Signal" />
<Parameter Name="iface" Type="Gladeui.Interface" />
</Parameters>
<Docs>
<param name="info">To be added.</param>
<param name="signal">To be added.</param>
<param name="iface">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Free">
<MemberSignature Language="C#" Value="public void Free ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Clone">
<MemberSignature Language="C#" Value="public Gladeui.Signal Clone ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Signal</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Equal">
<MemberSignature Language="C#" Value="public bool Equal (Gladeui.Signal sig2);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="sig2" Type="Gladeui.Signal" />
</Parameters>
<Docs>
<param name="sig2">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="SignalInfo" FullName="Gladeui.SignalInfo">
<TypeSignature Language="C#" Value="public struct SignalInfo" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Handler">
<MemberSignature Language="C#" Value="public string Handler;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Object">
<MemberSignature Language="C#" Value="public string Object;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.SignalInfo Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.SignalInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.SignalInfo New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.SignalInfo</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

38
doc/en/Gladeui/Stock.xml Normal file
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<Type Name="Stock" FullName="Gladeui.Stock">
<TypeSignature Language="C#" Value="public class Stock" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Stock ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="IdKey">
<MemberSignature Language="C#" Value="public static string IdKey { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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<Type Name="SupportedChild" FullName="Gladeui.SupportedChild">
<TypeSignature Language="C#" Value="public struct SupportedChild" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Type">
<MemberSignature Language="C#" Value="public GLib.GType Type;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SpecialChildType">
<MemberSignature Language="C#" Value="public string SpecialChildType;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.SupportedChild Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.SupportedChild</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.SupportedChild New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.SupportedChild</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Add">
<MemberSignature Language="C#" Value="public Gladeui.AddChildFunc Add { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.AddChildFunc</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Remove">
<MemberSignature Language="C#" Value="public Gladeui.RemoveChildFunc Remove { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.RemoveChildFunc</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetChildren">
<MemberSignature Language="C#" Value="public Gladeui.GetChildrenFunc GetChildren { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.GetChildrenFunc</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetAllChildren">
<MemberSignature Language="C#" Value="public Gladeui.GetChildrenFunc GetAllChildren { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.GetChildrenFunc</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SetProperty">
<MemberSignature Language="C#" Value="public Gladeui.ChildSetPropertyFunc SetProperty { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.ChildSetPropertyFunc</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetProperty">
<MemberSignature Language="C#" Value="public Gladeui.ChildGetPropertyFunc GetProperty { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.ChildGetPropertyFunc</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,36 @@
<Type Name="UtilFileDialogType" FullName="Gladeui.UtilFileDialogType">
<TypeSignature Language="C#" Value="public enum UtilFileDialogType" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Enum</BaseTypeName>
</Base>
<Members>
<Member MemberName="Save">
<MemberSignature Language="C#" Value="Save" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.UtilFileDialogType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
<Member MemberName="Open">
<MemberSignature Language="C#" Value="Open" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.UtilFileDialogType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

269
doc/en/Gladeui/Widget.xml Normal file
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<Type Name="Widget" FullName="Gladeui.Widget">
<TypeSignature Language="C#" Value="public class Widget : GLib.Object" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Widget (GLib.GType gtype);" />
<MemberType>Constructor</MemberType>
<Attributes>
<Attribute>
<AttributeName>System.Obsolete(Message=null, IsError=False)</AttributeName>
</Attribute>
</Attributes>
<Parameters>
<Parameter Name="gtype" Type="GLib.GType" />
</Parameters>
<Docs>
<param name="gtype">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Widget (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="protected Widget ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="RemoveSignalHandler">
<MemberSignature Language="C#" Value="public event Gladeui.RemoveSignalHandlerHandler RemoveSignalHandler;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="remove_signal_handler")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.RemoveSignalHandlerHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AddSignalHandler">
<MemberSignature Language="C#" Value="public event Gladeui.AddSignalHandlerHandler AddSignalHandler;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="add_signal_handler")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.AddSignalHandlerHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="ChangeSignalHandler">
<MemberSignature Language="C#" Value="public event Gladeui.ChangeSignalHandlerHandler ChangeSignalHandler;" />
<MemberType>Event</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Signal(CName="change_signal_handler")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.ChangeSignalHandlerHandler</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnRemoveSignalHandler">
<MemberSignature Language="C#" Value="protected virtual void OnRemoveSignalHandler (Gladeui.Signal signal_handler);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="signal_handler" Type="Gladeui.Signal" />
</Parameters>
<Docs>
<param name="signal_handler">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnAddSignalHandler">
<MemberSignature Language="C#" Value="protected virtual void OnAddSignalHandler (Gladeui.Signal signal_handler);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="signal_handler" Type="Gladeui.Signal" />
</Parameters>
<Docs>
<param name="signal_handler">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="OnChangeSignalHandler">
<MemberSignature Language="C#" Value="protected virtual void OnChangeSignalHandler (Gladeui.Signal old_signal_handler, Gladeui.Signal new_signal_handler);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="old_signal_handler" Type="Gladeui.Signal" />
<Parameter Name="new_signal_handler" Type="Gladeui.Signal" />
</Parameters>
<Docs>
<param name="old_signal_handler">To be added.</param>
<param name="new_signal_handler">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Object">
<MemberSignature Language="C#" Value="public GLib.Object Object { set; get; };" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="object")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>GLib.Object</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Class">
<MemberSignature Language="C#" Value="public IntPtr Class { get; };" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="class")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Parent">
<MemberSignature Language="C#" Value="public Gladeui.Widget Parent { set; get; };" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="parent")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Project">
<MemberSignature Language="C#" Value="public Gladeui.Project Project { set; get; };" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="project")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Gladeui.Project</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Internal">
<MemberSignature Language="C#" Value="public string Internal { set; get; };" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="internal")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Properties">
<MemberSignature Language="C#" Value="public IntPtr Properties { get; };" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="properties")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name { set; get; };" />
<MemberType>Property</MemberType>
<Attributes>
<Attribute>
<AttributeName>GLib.Property(Name="name")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,135 @@
<Type Name="WidgetClass" FullName="Gladeui.WidgetClass">
<TypeSignature Language="C#" Value="public struct WidgetClass" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Type">
<MemberSignature Language="C#" Value="public GLib.GType Type;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>GLib.GType</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GenericName">
<MemberSignature Language="C#" Value="public string GenericName;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PaletteName">
<MemberSignature Language="C#" Value="public string PaletteName;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="InPalette">
<MemberSignature Language="C#" Value="public bool InPalette;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.WidgetClass Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.WidgetClass</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.WidgetClass New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.WidgetClass</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Icon">
<MemberSignature Language="C#" Value="public Gdk.Pixbuf Icon { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gdk.Pixbuf</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="PostCreateFunction">
<MemberSignature Language="C#" Value="public Gladeui.PostCreateFunc PostCreateFunction { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.PostCreateFunc</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetInternalChild">
<MemberSignature Language="C#" Value="public Gladeui.GetInternalFunc GetInternalChild { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.GetInternalFunc</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,66 @@
<Type Name="WidgetClassSignal" FullName="Gladeui.WidgetClassSignal">
<TypeSignature Language="C#" Value="public struct WidgetClassSignal" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Type">
<MemberSignature Language="C#" Value="public string Type;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.WidgetClassSignal Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.WidgetClassSignal</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.WidgetClassSignal New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.WidgetClassSignal</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,65 @@
<Type Name="WidgetGroup" FullName="Gladeui.WidgetGroup">
<TypeSignature Language="C#" Value="public class WidgetGroup : GLib.Opaque" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Opaque</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public WidgetGroup (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="WidgetClasses">
<MemberSignature Language="C#" Value="public GLib.List WidgetClasses { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>GLib.List</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Title">
<MemberSignature Language="C#" Value="public string Title { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,239 @@
<Type Name="WidgetInfo" FullName="Gladeui.WidgetInfo">
<TypeSignature Language="C#" Value="public struct WidgetInfo" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ValueType</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName="Classname">
<MemberSignature Language="C#" Value="public string Classname;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NProperties">
<MemberSignature Language="C#" Value="public uint NProperties;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NAtkProps">
<MemberSignature Language="C#" Value="public uint NAtkProps;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NSignals">
<MemberSignature Language="C#" Value="public uint NSignals;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NAtkActions">
<MemberSignature Language="C#" Value="public uint NAtkActions;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NRelations">
<MemberSignature Language="C#" Value="public uint NRelations;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NAccels">
<MemberSignature Language="C#" Value="public uint NAccels;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="NChildren">
<MemberSignature Language="C#" Value="public uint NChildren;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.UInt32</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Zero">
<MemberSignature Language="C#" Value="public static Gladeui.WidgetInfo Zero;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>Gladeui.WidgetInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="New">
<MemberSignature Language="C#" Value="public static Gladeui.WidgetInfo New (IntPtr raw);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.WidgetInfo</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Parent">
<MemberSignature Language="C#" Value="public Gladeui.WidgetInfo Parent { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.WidgetInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Properties">
<MemberSignature Language="C#" Value="public Gladeui.PropInfo Properties { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.PropInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AtkProps">
<MemberSignature Language="C#" Value="public Gladeui.PropInfo AtkProps { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.PropInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Signals">
<MemberSignature Language="C#" Value="public Gladeui.SignalInfo Signals { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.SignalInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AtkActions">
<MemberSignature Language="C#" Value="public Gladeui.AtkActionInfo AtkActions { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.AtkActionInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Relations">
<MemberSignature Language="C#" Value="public Gladeui.AtkRelationInfo Relations { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.AtkRelationInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Accels">
<MemberSignature Language="C#" Value="public Gladeui.AccelInfo Accels { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.AccelInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Children">
<MemberSignature Language="C#" Value="public Gladeui.ChildInfo Children { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.ChildInfo</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,38 @@
<Type Name="WidgetNameChangedArgs" FullName="Gladeui.WidgetNameChangedArgs">
<TypeSignature Language="C#" Value="public class WidgetNameChangedArgs : GLib.SignalArgs" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.SignalArgs</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public WidgetNameChangedArgs ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Widget">
<MemberSignature Language="C#" Value="public Gladeui.Widget Widget { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.Widget</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,23 @@
<Type Name="WidgetNameChangedHandler" FullName="Gladeui.WidgetNameChangedHandler">
<TypeSignature Language="C#" Value="public delegate void WidgetNameChangedHandler(object o, Gladeui.WidgetNameChangedArgs args);" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Delegate</BaseTypeName>
</Base>
<Parameters>
<Parameter Name="o" Type="System.Object" />
<Parameter Name="args" Type="Gladeui.WidgetNameChangedArgs" />
</Parameters>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Docs>
<param name="o">To be added.</param>
<param name="args">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

270
doc/en/Gladeui/Xml.xml Normal file
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@ -0,0 +1,270 @@
<Type Name="Xml" FullName="Gladeui.Xml">
<TypeSignature Language="C#" Value="public class Xml" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Xml ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SetValue">
<MemberSignature Language="C#" Value="public static void SetValue (Gladeui.XmlNode node, string name, string val);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node" Type="Gladeui.XmlNode" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="val" Type="System.String" />
</Parameters>
<Docs>
<param name="node">To be added.</param>
<param name="name">To be added.</param>
<param name="val">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SearchChildRequired">
<MemberSignature Language="C#" Value="public static Gladeui.XmlNode SearchChildRequired (Gladeui.XmlNode tree, string name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.XmlNode</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="tree" Type="Gladeui.XmlNode" />
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="tree">To be added.</param>
<param name="name">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetPropertyBoolean">
<MemberSignature Language="C#" Value="public static bool GetPropertyBoolean (Gladeui.XmlNode node_in, string name, bool _default);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node_in" Type="Gladeui.XmlNode" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="_default" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="node_in">To be added.</param>
<param name="name">To be added.</param>
<param name="_default">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SearchChild">
<MemberSignature Language="C#" Value="public static Gladeui.XmlNode SearchChild (Gladeui.XmlNode node, string name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.XmlNode</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node" Type="Gladeui.XmlNode" />
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="node">To be added.</param>
<param name="name">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetValueIntRequired">
<MemberSignature Language="C#" Value="public static bool GetValueIntRequired (Gladeui.XmlNode node, string name, out int val);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node" Type="Gladeui.XmlNode" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="val" Type="System.Int32&amp;" RefType="out" />
</Parameters>
<Docs>
<param name="node">To be added.</param>
<param name="name">To be added.</param>
<param name="val">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetBoolean">
<MemberSignature Language="C#" Value="public static bool GetBoolean (Gladeui.XmlNode node, string name, bool _default);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node" Type="Gladeui.XmlNode" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="_default" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="node">To be added.</param>
<param name="name">To be added.</param>
<param name="_default">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetValueStringRequired">
<MemberSignature Language="C#" Value="public static string GetValueStringRequired (Gladeui.XmlNode node, string name, string xtra_info);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node" Type="Gladeui.XmlNode" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="xtra_info" Type="System.String" />
</Parameters>
<Docs>
<param name="node">To be added.</param>
<param name="name">To be added.</param>
<param name="xtra_info">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetValueString">
<MemberSignature Language="C#" Value="public static string GetValueString (Gladeui.XmlNode node, string name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node" Type="Gladeui.XmlNode" />
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="node">To be added.</param>
<param name="name">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SetContent">
<MemberSignature Language="C#" Value="public static void SetContent (Gladeui.XmlNode node_in, string content);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node_in" Type="Gladeui.XmlNode" />
<Parameter Name="content" Type="System.String" />
</Parameters>
<Docs>
<param name="node_in">To be added.</param>
<param name="content">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetPropertyStringRequired">
<MemberSignature Language="C#" Value="public static string GetPropertyStringRequired (Gladeui.XmlNode node_in, string name, string xtra);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node_in" Type="Gladeui.XmlNode" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="xtra" Type="System.String" />
</Parameters>
<Docs>
<param name="node_in">To be added.</param>
<param name="name">To be added.</param>
<param name="xtra">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetValueInt">
<MemberSignature Language="C#" Value="public static bool GetValueInt (Gladeui.XmlNode node, string name, out int val);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node" Type="Gladeui.XmlNode" />
<Parameter Name="name" Type="System.String" />
<Parameter Name="val" Type="System.Int32&amp;" RefType="out" />
</Parameters>
<Docs>
<param name="node">To be added.</param>
<param name="name">To be added.</param>
<param name="val">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetContent">
<MemberSignature Language="C#" Value="public static string GetContent (Gladeui.XmlNode node);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node" Type="Gladeui.XmlNode" />
</Parameters>
<Docs>
<param name="node">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="GetPropertyString">
<MemberSignature Language="C#" Value="public static string GetPropertyString (Gladeui.XmlNode node_in, string name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="node_in" Type="Gladeui.XmlNode" />
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="node_in">To be added.</param>
<param name="name">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,83 @@
<Type Name="XmlContext" FullName="Gladeui.XmlContext">
<TypeSignature Language="C#" Value="public class XmlContext : GLib.Opaque" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Opaque</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public XmlContext (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public XmlContext (Gladeui.XmlDoc doc, string name_space);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="doc" Type="Gladeui.XmlDoc" />
<Parameter Name="name_space" Type="System.String" />
</Parameters>
<Docs>
<param name="doc">To be added.</param>
<param name="name_space">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public XmlContext (string full_path, string nspace, string root_name);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="full_path" Type="System.String" />
<Parameter Name="nspace" Type="System.String" />
<Parameter Name="root_name" Type="System.String" />
</Parameters>
<Docs>
<param name="full_path">To be added.</param>
<param name="nspace">To be added.</param>
<param name="root_name">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Destroy">
<MemberSignature Language="C#" Value="public void Destroy ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Doc">
<MemberSignature Language="C#" Value="public Gladeui.XmlDoc Doc { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.XmlDoc</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

66
doc/en/Gladeui/XmlDoc.xml Normal file
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<Type Name="XmlDoc" FullName="Gladeui.XmlDoc">
<TypeSignature Language="C#" Value="public class XmlDoc : GLib.Opaque" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Opaque</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public XmlDoc (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public XmlDoc ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Save">
<MemberSignature Language="C#" Value="public int Save (string full_path);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="full_path" Type="System.String" />
</Parameters>
<Docs>
<param name="full_path">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Root">
<MemberSignature Language="C#" Value="public Gladeui.XmlNode Root { set; get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.XmlNode</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

173
doc/en/Gladeui/XmlNode.xml Normal file
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<Type Name="XmlNode" FullName="Gladeui.XmlNode">
<TypeSignature Language="C#" Value="public class XmlNode : GLib.Opaque" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>GLib.Opaque</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public XmlNode (IntPtr raw);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="raw" Type="System.IntPtr" />
</Parameters>
<Docs>
<param name="raw">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public XmlNode (Gladeui.XmlContext context, string name);" />
<MemberType>Constructor</MemberType>
<Parameters>
<Parameter Name="context" Type="Gladeui.XmlContext" />
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="context">To be added.</param>
<param name="name">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="VerifySilent">
<MemberSignature Language="C#" Value="public bool VerifySilent (string name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="AppendChild">
<MemberSignature Language="C#" Value="public void AppendChild (Gladeui.XmlNode child);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="child" Type="Gladeui.XmlNode" />
</Parameters>
<Docs>
<param name="child">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SetPropertyString">
<MemberSignature Language="C#" Value="public void SetPropertyString (string name, string str1ng);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="str1ng" Type="System.String" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<param name="str1ng">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Delete">
<MemberSignature Language="C#" Value="public void Delete ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Verify">
<MemberSignature Language="C#" Value="public bool Verify (string name);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Next">
<MemberSignature Language="C#" Value="public Gladeui.XmlNode Next ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>Gladeui.XmlNode</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="SetPropertyBoolean">
<MemberSignature Language="C#" Value="public void SetPropertyBoolean (string name, bool value);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="name" Type="System.String" />
<Parameter Name="value" Type="System.Boolean" />
</Parameters>
<Docs>
<param name="name">To be added.</param>
<param name="value">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Name">
<MemberSignature Language="C#" Value="public string Name { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.String</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Children">
<MemberSignature Language="C#" Value="public Gladeui.XmlNode Children { get; };" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>Gladeui.XmlNode</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

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@ -0,0 +1,6 @@
<Namespace Name="GtkSharp.GladeuiSharp">
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Namespace>

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@ -0,0 +1,38 @@
<Type Name="ObjectManager" FullName="GtkSharp.GladeuiSharp.ObjectManager">
<TypeSignature Language="C#" Value="public class ObjectManager" />
<AssemblyInfo>
<AssemblyName>gladeui-sharp</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ObjectManager ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Initialize">
<MemberSignature Language="C#" Value="public static void Initialize ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
<Docs>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Type>

97
doc/en/index.xml Normal file
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<Overview>
<Assemblies>
<Assembly Name="gladeui-sharp" Version="2.0.0.0" />
</Assemblies>
<Remarks>To be added.</Remarks>
<Copyright>To be added.</Copyright>
<Types>
<Namespace Name="Gladeui">
<Type Name="AccelInfo" />
<Type Name="AddChildArgs" />
<Type Name="AddSignalHandlerArgs" />
<Type Name="AddWidgetArgs" />
<Type Name="App" />
<Type Name="AppPriv" />
<Type Name="AtkActionInfo" />
<Type Name="AtkRelationInfo" />
<Type Name="Catalog" />
<Type Name="ChangeSignalHandlerArgs" />
<Type Name="ChildCreatedArgs" />
<Type Name="ChildInfo" />
<Type Name="Clipboard" />
<Type Name="ClipboardView" />
<Type Name="Command" />
<Type Name="ConfigureBeginArgs" />
<Type Name="ConfigureChildArgs" />
<Type Name="ConfigureEndArgs" />
<Type Name="CreateChildArgs" />
<Type Name="Cursor" />
<Type Name="Editor" />
<Type Name="EditorProperty" />
<Type Name="EditorTable" />
<Type Name="FixedManager" />
<Type Name="GCSetPropData" />
<Type Name="Global" />
<Type Name="Interface" />
<Type Name="KeysDialog" />
<Type Name="PackingDefault" />
<Type Name="Palette" />
<Type Name="Parser" />
<Type Name="Placeholder" />
<Type Name="Popup" />
<Type Name="Project" />
<Type Name="ProjectView" />
<Type Name="ProjectWindow" />
<Type Name="ProjectWindowPriv" />
<Type Name="PropertyClass" />
<Type Name="Property" />
<Type Name="PropInfo" />
<Type Name="RemoveChildArgs" />
<Type Name="RemoveSignalHandlerArgs" />
<Type Name="RemoveWidgetArgs" />
<Type Name="Signal" />
<Type Name="SignalInfo" />
<Type Name="Stock" />
<Type Name="SupportedChild" />
<Type Name="WidgetClass" />
<Type Name="WidgetClassSignal" />
<Type Name="Widget" />
<Type Name="WidgetGroup" />
<Type Name="WidgetInfo" />
<Type Name="WidgetNameChangedArgs" />
<Type Name="XmlContext" />
<Type Name="Xml" />
<Type Name="XmlDoc" />
<Type Name="XmlNode" />
<Type Name="AddChildFunc" />
<Type Name="AddChildHandler" />
<Type Name="AddSignalHandlerHandler" />
<Type Name="AddWidgetHandler" />
<Type Name="ChangeSignalHandlerHandler" />
<Type Name="ChildCreatedHandler" />
<Type Name="ChildGetPropertyFunc" />
<Type Name="ChildSetPropertyFunc" />
<Type Name="ConfigureBeginHandler" />
<Type Name="ConfigureChildHandler" />
<Type Name="ConfigureEndHandler" />
<Type Name="CreateChildHandler" />
<Type Name="GetChildrenFunc" />
<Type Name="GetInternalFunc" />
<Type Name="PostCreateFunc" />
<Type Name="RemoveChildFunc" />
<Type Name="RemoveChildHandler" />
<Type Name="RemoveSignalHandlerHandler" />
<Type Name="RemoveWidgetHandler" />
<Type Name="WidgetNameChangedHandler" />
<Type Name="CreateReason" />
<Type Name="CursorType" />
<Type Name="EditorTableType" />
<Type Name="ProjectViewType" />
<Type Name="UtilFileDialogType" />
</Namespace>
<Namespace Name="GtkSharp.GladeuiSharp">
<Type Name="ObjectManager" />
</Namespace>
</Types>
<Title>gladeui-sharp</Title>
</Overview>

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<?xml version="1.0"?>
<monodoc>
<source provider="ecma" basefile="gladeui-sharp-docs" path="classlib-gecko"/>
</monodoc>

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