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<TITLE> [Mono-osx] Playing sounds on OS X
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<H1>[Mono-osx] Playing sounds on OS X</H1>
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<B>Miguel de Icaza</B>
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<A HREF="mailto:mono-osx%40lists.ximian.com?Subject=%5BMono-osx%5D%20Playing%20sounds%20on%20OS%20X&In-Reply-To=1273186870473-2133460.post%40n4.nabble.com"
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TITLE="[Mono-osx] Playing sounds on OS X">miguel at novell.com
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</A><BR>
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<I>Sun Feb 13 11:15:04 EST 2011</I>
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<!--beginarticle-->
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<PRE>Hello,
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><i> I have a C# app that uses System.Media.SoundPlayer. It appears to work (no
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</I>><i> exceptions) but I get no sound from it when running on OS X (it plays fine
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</I>><i> on Windows). I am running on Mono 2.6.3, and built the app on Windows/VS2008
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</I>><i> (target .NET 2.0/x86). The app displays its window and in all other respects
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</I>><i> seems to run OK. Just no sound. I really searched here first, no luck or
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</I>><i> ancient Mono-1.1 related info. I even looked in the Mono 2.6 trunk
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</I>><i> sources... something about ALSA drivers? I then looked for ALSA for MAC OS X
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</I>><i> and found only a scary article on patching something into the kernel, which
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</I>><i> I am unwilling to do as a "shot in the dark" attempt - then what about my
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</I>><i> users' systems???.
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</I>><i>
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</I>><i> I must be barking up the wrong tree. Does anyone know what I am missing?
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</I>
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Mono does not currently have a backend for using
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System.Media.SoundPlayer on OSX. It only has support for Linux at
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this point.
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If you are interested in working on this, the source code is in:
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mono/mcs/class/System/System.Media/AudioDevice.cs
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Alternatively, there are entire MacOS bindings in MonoMac, but I have
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not used those to play any audio.
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Miguel
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</PRE>
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