[Mono-osx] Banshee on OSX

Geoff Norton gnorton at novell.com
Thu Aug 7 17:43:58 EDT 2008


Eoin,

  Take a look at mkbundle.

-g

On Thu, 2008-08-07 at 22:32 +0100, Eoin Hennessy wrote:
> Hello all,
> 
> I've been posting on the Banshee mailing list but realized that this
> is probably a better place to solicit advice.
> 
> I've been working on getting Banshee up and running on OSX for the
> last few weeks. It's been my primary audio player on Leopard for about
> a month. The first few posts regarding this are here:
> 
>   http://mail.gnome.org/archives/banshee-list/2008-June/msg00161.html
>   http://mail.gnome.org/archives/banshee-list/2008-July/msg00147.html
>   http://mail.gnome.org/archives/banshee-list/2008-August/msg00049.html
> 
> I've been updating a branch here:
> 
>   http://github.com/eoin/banshee-osx
> 
> I'm at the point where I'd like to create an application bundle. My
> research has taken me to MonoDevelop. My understanding is that it's
> installed into the Mono installation prefix, linked into /usr/bin and
> then started by a script in the bundle. I'm not sure this is the best
> approach for Banshee. I'd prefer a more osx-like self contained
> bundle. However, it seems that OSX expects a binary within the bundle
> to be directly executable. In my situation I'll need to manipulate the
> environment a little and then point mono at the .exe.
> 
> Are there any examples of self contained mono OSX bundles? I could
> probably create a script in python or ruby that set's up the
> environment, locates the binary and runs it but I thought I'd ask if
> the problem has been solved already. Or perhaps I should just be
> installing into the mono installation prefix.
> 
> Any advice is welcome!
> 
> Thanks,
> Eoin
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