[Mono-osx] Bundled mono console application on OS X throwing gthread errors.
Duane Wandless
duane at wandless.net
Tue Nov 11 07:05:00 EST 2008
I had a similar need. I wanted to fully embed mono within my application so
the end user did not need to install mono. I posted here:
http://lists.ximian.com/pipermail/mono-osx/2008-October/001616.html
which describes the steps I went through. Two differences in my post, one
is that I was using a DLL. But now I use an EXE and have essentially the
same workflow. Two, I embedded my mono app into a Cocoa application.
I do not think you need that nant code referenced in the link in your post.
You can download monobjc and look how their make system handles mkbundle. I
started there and was able to pull out the necessary steps. Monobjc has a
very ellegant build system that is a greating starting point.
Best of luck,
Duane
On Tue, Nov 11, 2008 at 6:48 AM, silver83 <silver83 at gmail.com> wrote:
>
> I have bundled a mono console application using the following steps :
> 1. use mkbundle to create the binary
> 2. use macpack to create a dummy .app
> 3. inject the bundled binary into the .app's resources folder
> 4. rewire the execution script and the files under /Resources to execute
> the
> binary
>
> I run the application and everything is fine, but now I want to rewire
> library dependencies -
> I'm using code from :
>
>
> http://code.google.com/p/cocoa-sharp-dev/wiki/RedistributableAppWithoutInstallingMono
>
> to inject mono libraries into Resources folder, rewire my app to use them,
> and rewire them to use themselves (using otool -L to see their
> dependencies,
> and install_name_tool to rewire them).
>
> During rewiring, I exclude things that I consider "non-mono" -
> CoreFoundation, Carbon, libgcc, and libSystem. I've tried several mixtures
> of which libraries to exclude, and I either end up with a mono-dependent
> application, or an application that crashed on :
>
> GThread-ERROR **: GThread system may only be initialized once.
>
> Some of the crash report :
> Exception Type: EXC_CRASH (SIGABRT)
> Exception Codes: 0x0000000000000000, 0x0000000000000000
> Crashed Thread: 0
>
> Thread 0 Crashed:
> 0 libSystem.B.dylib 0x95123b9e __kill + 10
> 1 libSystem.B.dylib 0x9519aec2 raise + 26
> 2 libSystem.B.dylib 0x951aa47f abort + 73
> 3 libglib-2.0.0.dylib 0x00c00ecc g_log + 0
> 4 libglib-2.0.0.dylib 0x00c00ef5 g_log + 41
> 5 libgthread-2.0.0.1800.1.dylib 0x009ec3d7 g_thread_init + 521
> 6 libmono.0.0.0.dylib 0x002c933d mini_init + 2968
> (mini.c:14091)
> 7 libmono.0.0.0.dylib 0x0030fa63 mono_main + 454
> (driver.c:1445)
> 8 MyApp 0x00001f62 main + 215
> 9 MyApp 0x00001df2 start + 54
>
> Thread 0 crashed with X86 Thread State (32-bit):
> eax: 0x00000000 ebx: 0x951aa43f ecx: 0xbffff47c edx: 0x95123b9e
> edi: 0x00000002 esi: 0x00d08010 ebp: 0xbffff498 esp: 0xbffff47c
>
>
> Any help (clues, hints, things I can do to debug this, maybe dtrace or
> something) - would be much appreciated...
>
> Thanks in advance
> Yoni.
>
>
>
>
> --
> View this message in context:
> http://www.nabble.com/Bundled-mono-console-application-on-OS-X-throwing-gthread-errors.-tp20437966p20437966.html
> Sent from the Mono - OSX mailing list archive at Nabble.com.
>
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> Mono-osx at lists.ximian.com
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